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Author Topic: Cody Snes Style  (Read 1034 times)

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Offline ZVitor

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Cody Snes Style
« on: December 13, 2019, 01:54:54 PM »
One more char to my Snes like mugen project



Offline .black dragon.

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Re: Cody Snes Style
« Reply #1 on: December 13, 2019, 08:07:54 PM »
cool  :cool :)

Offline OldGamer

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Re: Cody Snes Style
« Reply #2 on: December 14, 2019, 07:54:46 PM »
Zvitor love how you made your cody. but also some the mugen stages dont match with cody. I know that capcom did made a cps2 version for snes for sfa2, but I would rather had used some of the background from Final fight 3 or some from other snes sprite city elements. to make look like metro city junkyard for cody

here an Idea what I mean
I took 3 elements from Final fight one and Final fight 3 and the sky from sailor moon

here the element I would of used
(click to show/hide)

then I did a bit of sprite editing for the elements


and fuse it with this element background. to keep in the snes sprite universe instead of using sfa2 sprite
to keep thing balance and decent

« Last Edit: December 14, 2019, 08:00:10 PM by OldGamer »

Offline sky79

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Re: Cody Snes Style
« Reply #3 on: December 15, 2019, 04:36:23 PM »
Much love  :Terry

Stance needs work............ and yes, I'll help
Keep Mugen Free

Offline O Ilusionista

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Re: Cody Snes Style
« Reply #4 on: December 15, 2019, 05:45:00 PM »
I liked OG's idea a lot.

Offline LightFlare

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Re: Cody Snes Style
« Reply #5 on: January 05, 2020, 06:25:58 PM »

Do your best to become stronger. Become stronger, so you can do your best.

Offline ZVitor

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Re: Cody Snes Style
« Reply #6 on: January 23, 2020, 11:22:49 PM »
Zvitor love how you made your cody. but also some the mugen stages dont match with cody. I know that capcom did made a cps2 version for snes for sfa2, but I would rather had used some of the background from Final fight 3 or some from other snes sprite city elements. to make look like metro city junkyard for cody

here an Idea what I mean
I took 3 elements from Final fight one and Final fight 3 and the sky from sailor moon

here the element I would of used
(click to show/hide)

then I did a bit of sprite editing for the elements


and fuse it with this element background. to keep in the snes sprite universe instead of using sfa2 sprite
to keep thing balance and decent

thanks man, saw it a bit later,
but in time to add to game,
thanks for share :)

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