A look beyond 2018.
My first Boss character
Vile.
The Sprties for Vile are 99% completed. There's around 200 sprites total.
It's not needed, but I would like to eventually make one more additional winpose. That's the last 1%.
I also put a lot of work into my Megaman X this year, making well over 100 new sprites and fixed lot of other things with the sprites I completed prior.
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Vile will play Inside the Mech the entire time.
All of Vile's basic attacks are punches. Some of the punches are inspired by the mech's in the later Megaman X games.
5/6 of the punches are the same with different leg positions for the Standing, Crouching, and Air attacks.
The other punch for the Standing, Crouching, and Air attack is unique for that position. This way Vile will be able to do knock ups and Air combos.
And yes, for one of Vile's hypers he will be able to leave the Mech and do some familiar things from Megaman X1.
The plan right now for Vile is to have him play similar to Mech Zangief and rush you.
So with the get hit's I only did the needed basic get hits. No knock up, no knock back, trip, or getting up sprites.
I ripped all of the voices for Vile from Megaman X on the PSP. I also have the mech sounds from various X games.