A few bugs I've found
- On the sidescrolling stage if Emma is in diamond mode and gets hits she'll be unable to move at all
- Emma's quotes seems in the wrong order. Her Cyclops quote is directed at Rogue for instance
- Occasionally when hitting the Phoenix with Emma's jumping attacks the head and wings will disappear
- On the select screen in two player mode both characters appear on the same side
I'll keep testing.
Great work guys, love it!
Guessing phase 2 is the Phoenix 5 then!
On that stage, (Force of Evil, Beat-em-Up,) you're facing off against multiple opponents at once while going down a long path, and you have to beat everyone you come across. This wouldn't be a problem, except that you'll often find yourself unable to turn your character the other direction when there's an opponent right behind you, which makes the stage not that easy to beat. The other problem with it is the stage's boss, a giant Sentinel. The Sentinel itself is fine, but if you beat it once, you have to beat it again, and both you and the Sentinel will also get transported back to the beginning of the stage. All in all, the stage really needs some work, and I strongly suggest removing it until it's fixed up.
* I can't seem to duplicate this bug, were you in diamond mode or normal?
There's no deadpool?
:lies:
Emma's custom states = check
hulk crouch jumps = check
wanda's clp = check
things down hits = check
All of the bugs listed above have been fixed and will be available on the server in less than 10 minutes.
Emma's custom states = check
hulk crouch jumps = check
wanda's clp = check
things down hits = check
All of the bugs listed above have been fixed and will be available on the server in less than 10 minutes.
Here's a very minor bug, in versus mode Player 1 intro doesn't work.That's intentional. That way you can see a character's intro without being interrupted by another's intro
(http://i75.servimg.com/u/f75/17/60/45/37/rulk10.jpg) (http://www.servimg.com/image_preview.php?i=9&u=17604537)
this happened when i was doing a kick
also some characters go down under the stages
btw nice detail on drowning the character in the water stage i loved that
Ummm... Is the phoenix suppose to be a conscientious objector? It won't attack me. lol
Now to spend an hour downloading the fixes
It's hard to pull Captain America's super jump.So it wasn't just me? lol
Hulk and Colosnaut has the same voices :DYeah I voiced both characters.
Hulk and Colosnaut has the same voices :D
Also on Watch mode, I usually do ctr player 1 command but it doesn't work. I do this so I can do vs mode fighting cpu instead of going to arcade mode.
Was this intentional
Yeah I voiced both characters.
You didn't like them?
I liked Colossusnaut specially the quote "do you need a minute to rest" I haven´t noticed that you also voiced Red Hulk because i havent used him but personally I liked Colossusnaut voice it was pretty accurate to match the classic colossus from capcom, good job there hyper :)Thanks, I was afraid I'd butcher the Russian accent.
Thanks, I was afraid I'd butcher the Russian accent.
We also notice that ether Rouge is set with future update data or she has data from characters not in game. Gambit, and Nighrcrawler.We cannot confirm or deny that's why they're there.
We cannot confirm or deny that's why they're there.yeah i seen it all they set for 40 minutes going though rouge 8=|. Those guy really put it to this game. They found some bugs but most they seen have ether been tended to or dont brake they game so they dont note it. If i see anything off ill report but i mostly look at the character models for abnormalities. Red Hulk for instance had allot of squashing and stretching. Its looks odd for a serious marvel character but its it VERY great animation and gives the character much life. Its also sets him apart form his brothers sprites too. Rulk is my favorite character. Beautiful work. Miss Marvel was in EOH but the update done to her sprites are very inconsistent with each other. Also Emma......cant say more. Hope's hard animation kick is odd. I could say more if you yall want to hear cosmetics. :-@
...
But I REALLY want to. (There's also data from ANOTHER char in that hyper if you look hard enough)
It's hard to pull Captain America's super jump. Also, Hope uses some voice clips from Rogue, she needs more voiceset of her own, as well as lacking a knocked out voice.
I know i might be stupid by asking this,but where do i download the fixed game?I'm new here and i can't find where to download the fixes,sorry for taking your time asking this anyway.
I noticed while one of Rages buddies was playing that the side-scroll stage is a bit too difficult or just rather annoying. He was having trouble turning around. Other then that the game is on point by my visual inspection( I dont play mugen) and Rages Buddies game play. They said they want more. They want to take on the F5.
We also notice that ether Rouge is set with future update data or she has data from characters not in game. Gambit, and Nighrcrawler.
There are a few animation and sprite that look off but those are not bugs just cosmetics so idk if yall care to hear those.
4). Cable is in the tutorial, yet not playable. This must obviously be a glitch. :)He's not suppose to be playable
Red Hulk seems SUPER aggressiveWell he is the Hulk. lol
There is a trick to fighting every set of evil forces. People just need to figure it out. Arkady's been on me to make the chars turn faster and I never did anything because I know how to play the level and I was worried about messing up special attacks that require you to hold back. Regardless, in the version that is currently available the time it takes to hold the controller in order to turn has been cut in half now. You still have to sit through your char's turning animation, but regardless, it should be a little more responsive now.
Yeah, first time fighting The Phoenix and it just took the hits.
So when in watch or Versus mode is it intentional for both P1 Character and P2 character to be on the same side?
Quick feedback:
- All the chars bounce too much on the ground, like beach balls. And they use just one frame for this, which sounds weird.
- the getup time is too high (you can easily hit someone on the ground, thanks to the great recovery time). Since there is no escape roll, with the proper time, you can always hit the enemy on the ground.
- Scarlet Witch has a almost-infinite move. That fire tornado combos in itself, thanks to the statement above.
EDIT: Pheonix Force can be knocked out (tripped), which doesn't looks ok. You should use a armor-like code.
I've noticed that when Storm uses Typhoon on the Phoenix,it's wings and head disappear,just like Emma's Air Hard Punch.The same happens with Lightning Storm.Just wanted to tell you this.
I wish I could get my hands on these characters to show what I can do to help fix some of the issues and plus add things to themYou could just activate the debug keys in the CFG and find out in game like I did with my video.
No disrespect to anyone that helped on this cus I think what you guys did was awesome! It feels like a game made by capcom (Well the way capcom used to make stuff)
But I do wish you guys didn't have it moleboxed so I could go in and help with the fixing of stuff...Just saying...
UPDATE: Like I wrote for point #2, increasing blockstun should help make pushblock easier to use. For example, when I was blocking Hope's rapid gun shot hyper with Luke Cage, I tried mashing push block. What I found is you are not locked in guardstun, so if you try anything during certain multihit attacks like that, you will actually move or even attack when you shouldn't
Acey,sometimes Scarlet Witch's Chaos Block causes a bug,if she activates it while she gets hit,the enemy disappears from the screen,it just happened to me.Also,these fixes are all for the next release,right?
Don't know if this is on purpose or not, but for Emma Frost's Erotic Discharge, you don't see the images she's assaulting her opponent with.I think that was intentional. Or the result of the "glass" hyper background
Not sure if this was mention:
I can Do 100% combo with Colossus
Once I am able to set up any air combos, I can Power Tackle to reset the combo. (I know I suck at explaining)
HK- :8-(Air combo)-Power attack.
From that explanation, you can so whatever you want off the wall with your opponent.
You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic) then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.
I found this weird glitch with Storm, after her jumping HK if you try to use Thunder (D,DF,F+K) the animation disappears right before its about to hit. I dont know if its because of the ground bounce it causes but either way the animation should still go thru without it disappearing
I think that was intentional. Or the result of the "glass" hyper backgroundWell, really, it needs to be addressed somehow. And not just because I want to see a bunch 'a saucy pictures of Emma in my game (there's other ways to get that kinda stuff...), but, rather, because full screen supers need some kind of visual feedback to show that they are, in fact, full screen. The sexy flashes did that well, but something more generic like what the Orochi or Gill like to do would work just fine.
How are you linking Power Tackle after the air combo?
Idk lol I just do High kick (Launcher) :8, light punch, light kick, mid punch, mid kick, :2 :3 :6 :k
Clarification: Im not doing it after opponent is on the ground, im doing it in the middle of an air combo
why in character selection screen the Rulk is not in front of the colossus if they are rivals?Not really a bug. Yeah the rivalries are changed up for this game. For example Black Widow is Emma Frost's rival instead of Widow vs Psylocke
The Namor and the Thing too. '-'
@Acey: Wow, thanks for going through my essay for test results lol . Well, I just downloaded the updated version today and will play again while at work. Still abit iffy about hitstun/hitpausetime, but I'm gonna test a few things out. May hit you up by pm in regards to that.
hitspark from sw' snake attack are at wrong position, her coder must be a really stupid guy.
Just wondering, will release of updated version be announced? I redownloaded and I see v. 105 in the manual as mentioned by Acey earlier. Is that the latest though? Thanks again guys! Please try to fix the broken infinites (if they haven't already been fixed) because those are by far some of the most devastating gameplay bugs. Otherwise, again, a golden release!
It's a fair question. You have to download the entire game again with each update.
Oh and Version 1.06 is out now. Everything has been delt with except for Jethro's "They might not be infinites" infinites.
Yea I really need to make a video on what I am talking about. (Download updating one to see it too)
I might need to download fraps or something
Yea I really need to make a video on what I am talking about. (Download updating one to see it too)
I might need to download fraps or something
OkayAnyone?
So I was watching an AI battle between Black Widow and Ms Marvel vs Colossusnaught, and when Colossus did his Power Tackle he somehow chipped away ALL of Miss Marvel's health. He did the same thing with the charge hyper on Black Widow in round 2.
And one get a video of Colossus?I don't have recording programs, sorry :-??
Was Colossusnaught alone? Mugen gives a damage boost to the alone player on Simul mode if facing two opponents.Yes he was alone. And Power Charge isn't suppose to do that much damage. It's just after the initial charge he keeps ramming into her draining her health. Having a hard time replicating it though
Although, now I have to know what kind of move you gave him that does at least half a lifebar worth of damage....
Not necessary, I've taken the liberty of doing it myself + a few other things.
Yes he was alone. And Power Charge isn't suppose to do that much damage. It's just after the initial charge he keeps ramming into her draining her health. Having a hard time replicating it though
You get an award for the best find to date. If I had a dollar I'd Paypal it to you. One sctrl in all of the char's custom launcher state fixes this.
It may be possible that the AI done glitched up after something happened to cause it to do that.
As tempting as it is to get rich off of you, you got a lot of things to work on, let me start with a few things:
-Some character's launchers are Air unblockable. Some character's launchers are Air AND Stand unblockable
-Juggernaught'sColossus' :2 :3 :6 :p grab causes debug errors. I'm going to try and remember to check every single move in the game for debug errors.
-Does the stage you have the Forces of Evilbonus stagemid bossmini game have auto turn off? Should alleviate some of the turning problems it has.
-Pretty much every single CLSN in the game needs to be redone. 1-3 boxes is enough for nearly every frame. Did you use Auto CLSN for them? Cause that's a very bad idea.
Not necessary, I've taken the liberty of doing it myself + a few other things.
Going deeper into the rabbit hole (http://www.youtube.com/watch?v=_z8b1ctF_CI#)
See you on Guild, gaiz.
Looks like I owe you an appology Jethro. And one get a video of Colossus?
* If you get a chance could you list out who has the unblockable launchers? It's much easire to fix when I know who to look at.
* Many moves will cause debut error and that's ok. Not all debug errors are actually errors. Sometimes it's just truncating integers. Sometimes it's code that is specific to a situation that isn't necessary to that given state. For example every custom AvX state has a "selfstate" code that is unecessary because everyone is already in their own selfstate but when these chars get public released it will be required to have compatability with other chars. So if you find debug errors that are simple I'll fix them but in many cases not really worth the time.
*Auto turn is on. Good suggestion though.
* The CLSN is another story. Since the characters come from different authors there are a variety of different variations. The items that we spent the most time looking at are the clsn1 boxes and getting the clsn2 to line up with those to avoid hit priority issues. No one used auto clsn, and in "post production" it's just simply determining the amount of variance that is acceptable and correcting everything that was not within that range. So like the video posted on guild earlier today. Scarlet Witch is more blocky while Hope is more form fitting. Scarlet Witch is our Dormammu so having slightly large hitboxes is consistent with her game play. Hope is more like Gouken so you have a tighter feel there.
Can you do Colossus if you get the chance:
HK- :8-(Air combo)-Power attack.
From that explanation, you can so whatever you want off the wall with your opponent.
You can repeat HK- :8-(Air combo)-Power tackle two more times (Due to game mechanic) then add HP, then HK(Launch) then continue to Power Tackle, HP, HK(Launching) over and over.
Make sure you use you HP command for Power Tackle to travel the closest to the wall/Opponent
i know this is not a bug but red hulks sprites are misaligned when he does the crouch hard punch and scarlet witch gets a clone when she's hit with iceman's ice glide move
And o yea btw i hope y'all know that colossus name when he got juggernauts powers is colossusnaut they just ain't made it official yet i don't think. 8)
it would be nice to add his old voices too on top of hyper especially for get hitsFor who, Colossus or Red Hulk?
colossus and his punch effects sound wet if that makes any sense"Wet"?
thing has the sound for all his blows that would make colossus attacks sound less wet. when he hits someone it sounds like he slapping them with a rag (wet) than actually punching with a closed albiet metal jugger fistOh you mean the attack sounds. I thought you meant his voice clips
no but i think the voices could be a little more clear and louder.
also for some reason i can't do the push block with colossus anymore...everyone except him
no but i think the voices could be a little more clear and louder.I'll see what I can do for that.
Can you make him push block with MP+HP. He seems to only do it with LP+MP. I know it sounds picky but its easier to perform on my keyboard
Everyone should be any 2 punch buttons, thanks for the heads up, fixed for the next update.
* If you get a chance could you list out who has the unblockable launchers? It's much easire to fix when I know who to look at.
Characters with Air unblockable launchers:
Hope
Psylocke
Characters with Air AND Stand unblockable launchers
Scarlet Witch
Iceman
Black Widow
Cyclops
Iron Man
Storm
Beast
Don't forget Darkflare's MASSIVE mountain of clsn issues
- Red Hulk's portrait, when shown in the victory screen, isn't cropped.
- Luke Cage's attack sounds are a complete mess in terms of duration.
I noticed Cap is able to do his Final Justice super in the air.
(click to show/hide)
I noticed Cap is able to do his Final Justice super in the air.(http://i.imgur.com/RjKVPya.png)
@Darkflare, my source for this style of hitbox is UMvC3, you can get the hit boxes off the PSVita version, so they are up on youtube.
Ah, I see the problem now.
Capcom didn't make it very clear where hurtboxes and attack hitboxes overlap making it near impossible to tell those particular areas and making it look like it's just one huge attack hitbox.
You can kind of see the shade when the red are overlapping the green. Early on it's especially easy to see the light puch when there is green, then the red lights up and it's darked when it covers the green and lightly as the box(cirlce) extends outside of the green. I'm not willing to go to that extend to have every single hit boxes extend out of the blue clsn though.
I've been receltly told about this. The reason this is done is to give some priority to the move rather than cover it completely and give it no priority.
There is a bug with Emma frost when i won against Psylocke she said "I expect someone with the power to control reality have better control over her emotions" and her dialouges never follow any character.How's that a bug?
How's that a bug?That should be said for Wanda.
Not really a bug, but how do you change the round wins to 3? I am only asking for tournament purposes.
By altering the lifebars themselves, which you obviously can't do.
Maybe it'll be in 1.1?
I never understood why that wasnt an in game option.
I played Tomb Raider last night without any remorse.lololo
:)
I played Tomb Raider last night without any remorse.
:)
ok off topic question but i have to ask... is the the game good? i am interested in buying it but i need second opinions.
Yes
I'm on a trial GameFly account so it's the first game they sent. So far the game is fun and stright forward. You get cut scenes to develop the story, small puzzles to solve and when you die it brings you back to right before you died. So far it's very casual.
ok off topic question but i have to ask... is the the game good? i am interested in buying it but i need second opinions.Short answer: Yes.
Several days in this forum and i still don't know how to attach a file...It's the first time i'm being part of a forum though,can someone tell me how to attach a file for future posts?Don't know if this is intentional or not,but Scarlet Witch and Ms. Marvel have infinity air dash,also Acey,are you planning on adding Storm with a modern costume?Her new costume that has that crown of hers?The current one.
I haven't put time in with every one yet, but it looks like some hitbox issues with a few characters. Specifically, try using Black Widow's QCF+KK against spiderman, doesn't seem to match all hits.
Also, in-game move list for Hope shows a cyclone kick and optic uppercut, is there a prereq for those or something? either they be missin, or i'm just fat fingering that? And "everyone" has "combos: magic" as the first line of move list.
Nitpicking, but the BGM takes a while to wrap over on the player select screen. Probably a fade out thing on the audio file.
Spider Man's "this one's for JJ" was entertaining the first time, but feels abit dragged out for a standard super. Perhaps a Lvl3 finisher, but my my room mate habitually put down the stick and actually snapped open a beer and would drink every time I pulled it off.
:: explained there are no lvl 3's::
Gameplay wise, it shows promise. More character specific meter/state mechanics (spiderman's web cartridge/parry, Rouge's power steal etc.) should be nurtured to make the game more unique. Also, devote some extra time to vette the character hitbox issues. Some supers just aren't fully connecting on the smaller characters. Other than that, it feels pretty solid\responsive.
Graphics wise...well.
I get that It's a niche group doing the best with what they can, and the engine is a bit dated, but the consistency in quality is kinda all over the place.
LOL you can definitely see a difference between say...Spider-Man's walk cycle and Beast's. Little things, here and there. Again, nothing game breaking but still hard to unsee sometimes.
I'm definitely digging some of the custom stuff. Although the sprite comparison between Thing and Hulk are..uncanny , I love hitting people with Thing's truck. Dunno how I can properly articulate that, but i just love hitting things with trucks.
OMG, I FORGOT A MAJOR PROBLEM I CAME ACROSS!!He also gets invincible during the move, is that the intention or should it be just a super-armor?
Luke Cage gains hyper bar during bulletproof. Need I say anymore?!
He also gets invincible during the move, is that the intention or should it be just a super-armor?It's suppose to be his super armor. Ark just added in him chuckling when he's hit.
It's suppose to be his super armor. Ark just added in him chuckling when he's hit.
Storms Thunder attack D,DF,F+K and Emma Frosts Astral Projection i think D,DB,B+K (the one where she grabs the opponent and slams them to the ground) both of those moves i can keep doing over an over again till the opponent is dead. Its an infinite ground bounce loop
I tried it on both Spiderman and Colossus but it didn't work. Who were you testing it on? I want to try it out.
All Characters that use the LMH combo system: The aerial attacks still use the Magic combo system.
That's on purpose. It's mentioned in the manual that comes with the game.My fault, I forgot to install the software to run .doc files. *chuckles at how I forgot to do so*
The Iron Man stuff has been adjusted for the next update.
The Lightning Strike of the Storm could hit the opponent on the ground too.It does, but this attack is very slow and I seriously don't know why.
It does, but this attack is very slow and I seriously don't know why.The Lightning yes, but not Hyper Lightning Strike. Unfortunately. Thanks for reading my post. ;)
Her Hail Storm hits OTG and is full screen. There is no need to have two hypers that serve the same purpose.Yes but the Hail Storm from time to time he hits the opponent when he's down, especially when I do a combo. Emma Frost is the main character that is not hit by Hail Storm when it is on the ground.
:-??