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Author Topic: does envshake affect explodes in mugen 1.0?  (Read 1018 times)

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Offline MGMURROW

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does envshake affect explodes in mugen 1.0?
« on: February 02, 2012, 12:07:53 AM »
can you have an explode that isn't affected by envshakes, if so what are the triggers please?

like if you have dizzy bars coded into your character but dont want them to shake during a envshake..is it possible?

thanks

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Offline Infinite Power

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Re: does envshake affect explodes in mugen 1.0?
« Reply #1 on: February 02, 2012, 01:07:10 AM »
I have tried so many things to resolve this. but ultimately I only found one thing that would not be affected by the enviroment shake and that is putting things effects as helpers and using posset with screenpos being set for the x axis and y axis. I think I heard in 1.1 there will be a way to do explods without them being effected by envshake.

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Offline Cyanide

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Re: does envshake affect explodes in mugen 1.0?
« Reply #2 on: February 02, 2012, 01:48:21 AM »
Not yet. 1.1 has changed explodes rather thoroughly and given them a complete overhaul for postype. Ie it no longer exists.

Screen and Stage. Screen puts it up as something related to the screenspace. Stage relates it to the character. You need to manage scaling with the zoom manually though which is kinda a crap to deal with.

Offline MGMURROW

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Re: does envshake affect explodes in mugen 1.0?
« Reply #3 on: February 02, 2012, 02:02:39 AM »
I have tried so many things to resolve this. but ultimately I only found one thing that would not be affected by the enviroment shake and that is putting things effects as helpers and using posset with screenpos being set for the x axis and y axis.

could you show me some code please, like what is the center of the screens pos x and pos y.

i coded a helper in the -3 state and it will show up but only for like 50 ticks then disappears even though my destroyself =winko or if i remove destroyself alltogether

Offline Cyanide

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Re: does envshake affect explodes in mugen 1.0?
« Reply #4 on: February 02, 2012, 02:57:28 AM »
I think it'll still be affected

Posset
x = 0 ;0 is ALWAYS screen center for X on a posset
y = floor(pos Y-screenpos Y)+120

Second one should take your negative pos Y and remove the positive screenpos Y (screenpos Y is always from the top of the screen) setting you at the equivalent of 0. You then add 120, as that is halfway up a resolution of 240.

Offline Infinite Power

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Re: does envshake affect explodes in mugen 1.0?
« Reply #5 on: February 02, 2012, 03:04:57 AM »
 I have also found putting bind to root/parent on a helper seems to negate shake  movement.

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