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Author Topic: SUPERMAN  (Read 5466 times)

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Offline prospectone

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SUPERMAN
« on: December 29, 2015, 10:01:26 PM »
Hey guys I wanted share this edit. It's Superman from DC Comics. It was originally edited by anthonyp21 and I added a few little things to make it actually feel like you're the man of steel. He is a little powerful but hey he is Superman lol. Also this char isn't mine, it was created by Hannibal/Kal-Elvis and Tumatae, then edited by anthonyp21 and myself. Enjoy

Added:
- AI tweaked
- 2 Super armors (light armor, heavy armor activates when life gets low to give that "not holding back" feel)
- Kryptonite weakness (chars like batman, lex etc that uses it makes life drop critically low)
- Magic Vulnerability (all DC and Marvel chars that use magic make life drop but not as low as Kryptonite)
- Injustice Sound Patch
- No block damage
- Slow constant powerbar increase (I call it constantly absorbing solar energy)

Download: http://www.mediafire.com/download/d7l475g00h74mrv/SupermanNEW52.rar

As you can tell Im an obvious Superman fan lol. Hope you guys like it! (videos below)



« Last Edit: January 23, 2016, 01:43:41 AM by prospectone »



Offline eg6gsr

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Re: SUPERMAN for the holidays
« Reply #1 on: December 30, 2015, 10:45:48 AM »
For sure downloading that Superman but............that Vegeta.........where


edit. Nevermind I found him
« Last Edit: December 30, 2015, 11:05:23 AM by eg6gsr »



my new one

Offline Shadow_p3

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Re: SUPERMAN for the holidays
« Reply #2 on: December 30, 2015, 03:25:00 PM »
Awesome!

Downloading now.

Also, if you can tell me where to get the stages, it would be cool from you.  :)

Offline prospectone

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SUPERMAN
« Reply #3 on: January 21, 2016, 10:46:26 PM »
Minor Update
- Slowed down power bar regeneration
- He can now take damage with final armor activated
- Even stronger AI

Superman is little more balanced so his weaknesses can be exploited. Also I added a little palette roster each with different characteristics.
This is what it looks like:

  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
pal1 = 52 # 1.act                    ; New 52 palette
pal2 = JusticeLord.act             ; Justice Lord Superman
pal3 = obama.act                    ; Val-Zod (Black Superman)              ;PALETTES 1-6 all have their weaknesses to KRYPTONITE and MAGIC (DC and Marvel Chars only)
pal4 = supermanearth23.act   ; President Superman                           
pal5 = sinestro.act                  ; Sinestro Corps Injustice Superman             
pal6 = redsonurss.act             ; Red Son Superman
//////////////////////////////////////////////           
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
pal7 = bizarro.act                    ; Bizarro palette
pal8 = divine.act                     ; God of Strength Superman (Darkseid Wars)      PALETTES 7, 8, 9  Gameplay is unpredictable, more violent and weak to magic. Palette 8 is immune to krytonite
pal9 = DarkSide.act                ; Brutaal (Evil Superman) //////////////////////////////////////////////////////////////////////////////////////
pal10 = kingdomcome.act       ; Kingdom Come (Older Superman)                ; This is "OLD" Superman which makes him naturally stronger (only weak to magic, choose opponet carefully)
pal11 = Prime.act                    ; Superman Prime (Black suit)                  ; This is Superboy Prime all grown up. Very powerful and semi-cheap (Almost unstoppable; no weaknesses)
pal12 = new Superman prime pal.act   ; Superman Prime One Million (Golden Superman) ; SUPER CHEAP, anti-cheap, no weaknesses can fight any cheap char you wish to battle

LINK HAS BEEN UPATED
« Last Edit: January 21, 2016, 11:00:43 PM by prospectone »

Offline DukeNukem 2417

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Re: SUPERMAN
« Reply #4 on: January 31, 2016, 11:44:57 AM »
 :)

LOVE this edit of the New 52 Superman....any chance you can do something like this for the classic version? 

Offline prospectone

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SUPERMAN and SURPRISE!
« Reply #5 on: February 05, 2016, 07:07:53 AM »
Small Update:
- Sinestro Corps Superman now has lantern power aura around him just like Hal Jordan, Kyle Rayner, etc
- Added a green lantern Superman so there's more than one lantern Superman to choose from
- Lantern palettes power bar DO NOT regenerate  (thought I'd stick to the lantern charging logic like the other chars)
- Sinestro Corps feed on fear and since he has to charge his own power he taunts alot to build up his power. I think his taunt is pretty intimidating and should draw fear
- Hercules has been added to the magic weakness list
- Superman Prime One Million palette actually glows now which is pretty cool when hes beating down cheapies.

Also much thanks for the palettes from yunnin , yolomate

Whats left:
- light construct special. All help and ideas are welcomed!




And last but not least:
Red daughter of Krypton

Guy Gardner is training the young yet powerful rookie for the Red Lantern CorpsSTAY TUNED!!

Offline prospectone

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Re: SUPERMAN
« Reply #6 on: February 09, 2016, 06:01:23 PM »
 Superman's cousin has arrived! If you havent already, be sure to check her out!
http://www.infinitymugenteam.com/Forum_345/index.php?topic=45110.0

Offline prospectone

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Re: SUPERMAN
« Reply #7 on: March 06, 2016, 01:24:30 PM »
Hey guys Im revamping the blocking system to use different guards depending on if the attack is light, heavy, multi-hit(combo) attacks.
Im also adding a new move im still working on called Man of Steel. He uses his invulnerability to deflect projectiles and randomly says "Quit while you can"
Preview:

Man of Steel = only the cpu can use it right now. im still working on the button commands but his ai uses it

Beta is updated to old link

Offline Shadow_p3

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Re: SUPERMAN
« Reply #8 on: March 08, 2016, 09:42:42 PM »
Awesome!

Is getting too much close to a fair char encarnation of the Man of Steel.

Congrats.  :thumbsup:

Offline prospectone

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Re: SUPERMAN
« Reply #9 on: June 18, 2016, 10:04:29 PM »
Quote from: prospectone
Thanks to the amazing update release by MDS_GEIST and permission, my edit has been merged with his update and now has ai. The ai is not biased to just his new moves. He uses the new with the old so hes able to fight different each round or fight. Warning: hes very powerful with these moves now
Link: http://www.mediafire.com/download/5szpp4gyay5cgp6/Kal-el.rar

For info on the original release. Go to http://www.infinitymugenteam.com/Forum_345/index.php?topic=45323.0


Offline darkgeist

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Re: SUPERMAN
« Reply #10 on: June 19, 2016, 02:39:35 AM »
hey prospectone thanks for the AI but few things got messed up and need to be fixed.

-he's missing his uppercut hyper, the AI can do it but player can't("mayne" on the cmd gotta change the name on that opps)

-the lvl 3 heat vision hyper is suppose to do more damage that why it takes more power bar.

-the AI aerial heat vision sprite goes behind him, something wrong with priority, works fine when player is in control.

-damage was changed on the hyper "speed combo" only does damage once and and nothing after the other attacks connect

-the sound for his ricochet can be changed a little cartoony

-why change the block animation?

-the punch on the "Super Combo" misses sometimes at the end.

-The Rush Combo Hyper makes MUGEN CRASH.

There's more to fix but those are the ones I noticed first.
« Last Edit: June 19, 2016, 02:54:19 AM by darkgeist »

 


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