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Author Topic: [BOR] _Avengers United Battle Force_  (Read 142978 times)

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Offline ExeLord

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Re: [BOR] _Avengers United Battle Force_
« Reply #1600 on: July 07, 2021, 06:54:06 AM »
I'm fine with the idea, variety won't hurt :) Though he looks more brown then golden, maybe something like that?
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1601 on: July 07, 2021, 07:01:59 AM »
Oh cool!

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Re: [BOR] _Avengers United Battle Force_
« Reply #1602 on: September 07, 2021, 12:17:16 PM »
Some news about the project: all the supers in the game and several cameos:

The new build is 85% complete - I could even release it as it is, but I want to finish two scenarios and two missing bosses.

Now talking about another subject:

Lately, I don't have as much fun with OpenBOR as I used to and my free time is getting more and more scarce, so I made some decisions:

- I gave up my position at Chronocrash and is no longer part of the team, no longer having any responsibility for the forum, FB page, etc.
- I decided to leave the OpenBOR development team. I don't have a lot of time and I couldn't help as I would have liked.
 Lastly, I'm leaving the responsibility of updating the engine manual to the team.

Thanks to Damon Caskey, Plombo and all other devs for the trust they placed in me during this time.

I'm going to complete the AUBF, I'm working on the demo of another project with OpenBOR, but after that it's still uncertain. I'm giving preference to Mugen, and other engines, where I'm having more fun.

Thanks guys

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1603 on: October 11, 2021, 11:52:54 AM »
A new boss will join the cast of Avengers United Battle Force project: Ultron.


Jhfer is helping me with him, coding the very basics.
Ultron will be the last boss of the Sentinel chapter, for the build 3.0

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1604 on: October 11, 2021, 02:48:09 PM »
Great, for his super special move he could drop the sokovia city on the team. Just kiddin´hey!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1605 on: October 11, 2021, 02:52:05 PM »
Great, for his super special move he could drop the sokovia city on the team. Just kiddin´hey!

Hahahahahahahahaha cool

Offline BobbyD226

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Re: [BOR] _Avengers United Battle Force_
« Reply #1606 on: October 24, 2021, 01:31:31 PM »
A new boss will join the cast of Avengers United Battle Force project: Ultron.


Jhfer is helping me with him, coding the very basics.
Ultron will be the last boss of the Sentinel chapter, for the build 3.0

Ooh neat! Been waiting to see if he'd make it in.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1607 on: November 26, 2021, 03:34:49 AM »
Preview of a new mechanic included in the game, suggested by Psykai: Power Dodge



.This dodge works similarly to the normal dodge, but with some differences:

Command:

Forward Power Dodge - F+Block (or hold block and input F)
Backward Power Dodge - hold block and input B

 👍 Benefits:

 - In the forward version, your character turns at the end of the animation automatically, allowing combos on the back of enemies

 - Recovery time shorter than normal dodge

👎  Disadvantages:

- Only available to melee characters (with one exception, Black Widow) and who are fast.

- It costs MP This makes the difference between melee and ranged combat characters even greater.

More news soon :)

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1608 on: November 27, 2021, 06:51:28 PM »
Very nice, great new addition! Don´t want to put the bus ahead of the stop but begs the question though, there could be similar perks to other types of characters, no?

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1609 on: November 27, 2021, 07:05:44 PM »
Very nice, great new addition! Don´t want to put the bus ahead of the stop but begs the question though, there could be similar perks to other types of characters, no?
The othe type already have their own strengths, specially the long ranged and flying characters.
But was your idea?

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1610 on: November 28, 2021, 08:56:56 AM »
Actually I haven´t realyy thought about a new mechanic to introduce but I just realized, this being a beat´em up it is hard to distinguish the "melee" characters. I understand the logic behind this but for example, Hulk, Colossus or Thor are considered "tank" type and not melle, is that it? Or they can also dodge?
« Last Edit: November 28, 2021, 01:12:54 PM by O Ilusionista »

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1611 on: November 28, 2021, 01:13:12 PM »
ops,accidentally I've edited your post


They are melee characters, who have short-range special attacks, sometimes medium-range ones, and when they have a long-range attack, there is some punishment on that.

An example would be Thor: he has a ranged attack, but there is a long trigger time. Tanks would be a subclass of Melee. Dating would be a problem to classify, because he has both short and long range jabs.

Shooter or Long Range would be characters that have long-range special attacks, with fast triggering, like Iron Man.

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1612 on: November 29, 2021, 04:38:45 PM »
I see, these subclasses´s perks depend on the range of their attacks. But can the tanks super dodge? I dont want to burden you with extra work, I could give some ideas but I dont know wich characters fit in wich category and subclass!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1613 on: November 29, 2021, 04:40:40 PM »
I see, these subclasses´s perks depend on the range of their attacks. But can the tanks super dodge? I dont want to burden you with extra work, I could give some ideas but I dont know wich characters fit in wich category and subclass!

No, all tank type characters can't dodge at all.
About the ideas, you can give them anyway and I can take a look :)

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #1614 on: November 29, 2021, 05:20:19 PM »
Will do, sir!

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1615 on: December 09, 2021, 03:35:53 PM »
Showing some updates on Brand both forms.
On the right hands, Brand can be quite deadly - and even cheap.


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Re: [BOR] _Avengers United Battle Force_
« Reply #1616 on: December 11, 2021, 11:10:41 AM »
Battle of Gods: Showing some new action for the Mighty Thor, the God of Thunder against Ares, the God of War.
On this video, Thor is using his Ragnarok Mode.

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Re: [BOR] _Avengers United Battle Force_
« Reply #1617 on: December 15, 2021, 08:13:13 AM »
What happens if you put Marvel vs Capcom Gold War Machine into a beat em up game? This is what :)

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1618 on: December 18, 2021, 11:37:53 AM »
Testing Iron Man first armor, MK1 and it's fire based powers

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1619 on: March 22, 2022, 11:15:21 AM »
Red Hulk (Agents of S.m.a.s.h costume) found a fierce opponent: Tusk, on the Sentinels chapter

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1620 on: March 24, 2022, 11:30:40 AM »
Spider-Woman (Venom mode) fighting against Whirlwind in the Endurance mode, while Spiderman watches the scene...


FREE DOWNLOAD for Windows, Linux, Android, RASPBERRY PI, EMUELEC, BATOCERA and others  http://brazilmugenteam.com/avengers/

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #1621 on: April 12, 2022, 05:32:44 PM »
This is a challenge that will take place on the way to the Sentinels: Mutant Power Inhibitor.

During this path, the player will not be able to choose any characters with mutant powers, until they face this Sentinel Core.

• If you win, all mutant characters are available to be chosen (and only here will you be able to unlock Colossus and Nightcrawler)
• If you lose, you won't lose a life like in the video, but you'll be thrown into a new path, where you won't be able to choose mutated characters until the end of the game.

I'm still developing the rules for this battle, but it will be necessary to defeat him within the allotted time (45 seconds), which is not very easy.


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Re: [BOR] _Avengers United Battle Force_
« Reply #1622 on: April 17, 2022, 11:54:03 PM »
That's nuts! A mutant power inhibitor? Who would invent such a thing?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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Re: [BOR] _Avengers United Battle Force_
« Reply #1623 on: April 30, 2022, 11:16:44 AM »
New enemies and progressive lighting
This stage has a cool feature: progressive light - the stage starts dark and gets lighter as you progress on it.
Also there is a new enemy - can you guess from which game it comes from?


Greece path and updates
Greece stages received many updates:
- New enemies
- New obstacles
- New music for each stage (can you guess from where they come from?)
- Bug fixes and other stuff


Thank you to everyone who continued to follow this project and who sent me messages about it.

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Re: [BOR] _Avengers United Battle Force_
« Reply #1624 on: May 16, 2022, 02:24:25 PM »
New boss coming to Avengers United Battle Force: Azazel, Nightcrawler's father.
He abuses the teleport power and is a master of sword combat.


Also, an exclusive stage for him

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