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Author Topic: [BOR] _Avengers United Battle Force_  (Read 141500 times)

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Offline warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #825 on: December 06, 2016, 07:46:36 PM »
I already gave him some things for this and mugen but I'm not currently making anything...he might not use it ...it's mostly xmen related stuff and not avengers...but hey we'll see

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #826 on: December 11, 2016, 04:52:26 PM »
Progress report:

- Started to add some traps to Hydra-3 strage. The laser shift position (from one pillar to another) and can hit both players and enemies.


-Bowman is done, and was voiced by Psykai :). He is kinda agile and will make you suffer. Also he uses a poison arrow, which drains your health over the time plus BLOCKS all your freespecial moves while the poison is active.

(Jhfer fixed the masks on the wall)

- Coding the Hydra-4 stage, where you will fight Hammer (clone of Thor). Some more traps and holes to make your life harder :)


If everything goes well, I will release this demo in December 20th. I had to cut a lot of ideas that I have, because I want to release this demo this year yet. I think I won't be making new videos to not spoiler the surprises.

I am putting A LOT of hard work and dedication on this game and I really want people to enjoy it.

Thanks for all the support, everyone.

Offline HyperVoiceActing

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Re: [BOR] _Avengers United Battle Force_
« Reply #827 on: December 11, 2016, 05:21:59 PM »
I noticed in a few screenshots that the Avengers logo in the bottom center is sometimes X'd out. Why's that again?

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #828 on: December 11, 2016, 05:31:24 PM »
I noticed in a few screenshots that the Avengers logo in the bottom center is sometimes X'd out. Why's that again?

Because, in some stages, you can't call for help - and that logo indicates (when its red) the abilty to call helpers.

Offline HyperVoiceActing

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Re: [BOR] _Avengers United Battle Force_
« Reply #829 on: December 11, 2016, 05:37:18 PM »
Because, in some stages, you can't call for help - and that logo indicates (when its red) the abilty to call helpers.
Ah, okay that makes sense.

But yeah, this is looking awesome so far, Ilu. I can tell you're really putting a lot of passion and hard work into this game. Looking forward to the demo.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #830 on: December 11, 2016, 07:28:14 PM »
Thanks dude. Yeah, I am giving my best on this game.

The last hydra stage will have some cool traps, as wall traps

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #831 on: December 12, 2016, 11:58:16 AM »
Such a splendid job!! Keep it up!!  :w00t:
 

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #832 on: December 15, 2016, 01:00:47 PM »
Thanks

ho ho ho...oh boy, I am pretty excited with something I made for this project! Almost like that kid which got a N64 for christmas :)

I manage to make something that I haven't saw in any other mod before (there was a project with something close, but not the way I did) and I think its pretty cool.
I can't reveal right now, but trust me I am an engineer it adds a urgent feeling to boss battles!

Some updates, mostly about the boring parts:

- All enemies now have jugglepoints/jugglecost, so no more killing enemies with just one combo ("beach ball effect", as I call it)
- All bosses blinks in red when they have less than 50% of life
- All bosses had their life revised. When you fight a boss with 2 players, the boss has a boost of 50% in his/her/its lifemax
- Helpers fixed when dying on holes and walls (thanks DC for the tip)
- White Dragon had helped me with a cool entity debug, so I can check all avaliable entites and check which one got stuck

- Hammer boss is almost done


I think I will be able to match the deadline I was planning (december 20), I just need to stop to have ideas :)

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #833 on: December 15, 2016, 02:57:17 PM »
Oh in 5 days!!! Christmas might come early this year!!!  :w00t:
 

Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #834 on: December 15, 2016, 09:21:55 PM »
Everythng looks great! Thanks a lot for the effort your putting in making that deadline. You are one incredibly creative person so I am looking forward for all those suprises and personal touches you´re adding. As you most certainly have gathered by now, we´re really anxious to fiddle with this baby. 

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #835 on: December 15, 2016, 09:22:37 PM »
oh, thank you for the nice words.

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #836 on: December 18, 2016, 04:20:35 PM »
More news:

- Namor sky cycle is done. He can fly and shoot bioeletric sparks


- Also he can dive into the water (and can't be hit there)




and can return to the air using an uppercut.


With this, the demo is 98% done ;)

Offline warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #837 on: December 18, 2016, 09:37:21 PM »
Damn that's awesome. ..exactly what he would do...take advantage of sea and air

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #838 on: December 19, 2016, 12:16:23 PM »
Cool!! Didnt know that Namor could fly!!  :w00t:
 

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #839 on: December 24, 2016, 04:21:39 PM »
Good news: The game is ready to be released :)
I am finishing the trailer video and the manual.

Just to tease you guys, here are all the helpers of this release. Can you name all of them? (excluding the robot)

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #840 on: December 25, 2016, 01:36:07 PM »
Very thrilled for this!!  :o
 

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #841 on: January 22, 2017, 11:47:31 AM »
In my free time, I still work here and there on this project. I plan to update it soon, with fixes, new common enemies, new objects, new helper and new playable character: Spider-Woman.

Jhfer edited the base character and I've edited her blast attack

It's not a full screen attack like the Thor one, but is pretty fast

Her costumes:

Spider Woman - Earth X - Mattie Franklin - Ultimate - Charlotte Witter - Arachne

Also, I am trying some resizes for a new version (with no release date yet).

(still need to talk with the authors)

But I am not convinced about which Spiderman I should use - left or right one?
(still need to work on the colors)
« Last Edit: January 22, 2017, 12:23:13 PM by .:O Ilusionista:. »

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #842 on: January 22, 2017, 12:06:43 PM »
Thats a fantastic idea O Ilu!!!  :w00t:

Personally I prefer the right Spidey (Zvitor one)!!
 

Offline malevka2

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Re: [BOR] _Avengers United Battle Force_
« Reply #843 on: January 22, 2017, 12:09:11 PM »
Thats a fantastic idea
prefer the right Spidey (Zvitor)!! :w00t: :Terry


Offline Laforga

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Re: [BOR] _Avengers United Battle Force_
« Reply #844 on: January 22, 2017, 03:08:52 PM »
Yeah, go with the right spider

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #845 on: January 23, 2017, 07:38:52 PM »
Thanks everyone. We are still making some tests about Spiderman.

For all Spider-man fans out there, I have some good news: There will be a whole chapter for him, maybe will 6 stages or more, and we are counting more than 10 BOSSES (and there is a good change this number would be even bigger). Some well known names will be in for sure, but we will try to bring some not so common bosses too.

I can't say all the names, but here are some names you can expect: Venon, Carnage & Mysterio.

Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #846 on: January 24, 2017, 02:09:43 PM »
Sounds awesone O Ilu!!

It will be a good opportunity to see more Spidey villains!! :)
 

Offline O Ilusionista

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Re: [BOR] _Avengers United Battle Force_
« Reply #847 on: January 24, 2017, 02:12:58 PM »
I've working a bit more on Spiderman, I think I got a good result with MVC base.

I think the better option is the one at left, with brighter colors and a tad more narrow.

What do you guys think?

By the way, With a team effort from Jhfer and Ramzaneko, the training stage now has the classic NES Avengers faces :)
My focus are some Mugen works, but I still work on this from time to time. You can see Spider-Woman and a new enemy too.

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Re: [BOR] _Avengers United Battle Force_
« Reply #848 on: January 25, 2017, 02:44:01 PM »
I also prefer the left cause it has better shading and colors!!  :thumbsup:

Good thing having Jhfer and Ramzaneko on your team!!! I know more Ram and he skills are amazing!!  ^:)^

Spiderwoman there reminds me Monet St. Croix of Generation X and X-Factor!!  :)

 

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Re: [BOR] _Avengers United Battle Force_
« Reply #849 on: January 26, 2017, 11:19:25 AM »


Let's hear the voice of the fans: Who should be the final boss of Spider-Man?
Doom or Mysterio? Both characters will be included in the game, but which one should be the final boss?

To vote, like my comment (on the video page) with the boss's name. ONLY VOTES USING THIS METHOD WILL BE VALID.
« Last Edit: January 26, 2017, 11:42:25 AM by .:O Ilusionista:. »

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