Infinity MUGEN Team

IMT Discussions => Other Engines => Topic started by: O Ilusionista on May 07, 2013, 12:13:20 PM

Title: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 07, 2013, 12:13:20 PM
This game started as a study case from Doom, who worked with me on Bullseye, so he could learn how to code for OpenBOR. It turned into a full game, but I don't know if it will be release publically, its up to Doom to decide.

Hey guys, finally its done - First video preview:

Avengers: United Battle Force preview (http://www.youtube.com/watch?v=rOHOfuSlviA#ws)

Player 1 is me and player 2 is my 9 years old son, on the stage 1b.
This is a unfinished project, many aspects can be changed until the release.

The idea is to make an Avengers (though some non-avengers chars will appear) based on the old Arcade game, which we loved so much, but won't be a perfect copy.

The title is a working title, and can be changed later.

(http://i.imgur.com/ViXGfWb.png)

Features (not everything is avaliable yet):
- 2 players (although 3 players could be done)
- Specials and air specials
- Hyper moves (consumes all the powerbar)
- Vehicles
- Traps, plataforms, holes and other beat em up things
- NPC chars
- Unlockable chars
- Alternate routes
- While I am a rookie on OpenBOR coding, I promisse to be a cool game to play :)

What could be done:
-Weapons system, if I manage to code it well.
-Aerial Rave, like on versus games

Roster (subject to change):
- Quicksilver
- Captain America
- Ironman
- Hawkeye
- War Machine

other who will join later:
- Vision
- Iron Fist
- Black Panther
- Black Widow
- Antman
- Psylocke
- Beast
- Wolverine
- Hulk
- Colossus
- Nightcrawler

Some which could appear, as a playable or NPC
- Black Knight
- Wasp
- Fantomex
and some others

Shots:

Select screen
(http://i.imgur.com/IorX9Ir.png)

In game (GUI is a WIP)
(http://i.imgur.com/0pMFnBy.png)

(http://i.imgur.com/zBMBoXt.png)

(http://i.imgur.com/StW2l6C.png)

(http://i.imgur.com/d2rAp77.png)

(http://i.imgur.com/Ol2d5eA.png)

(http://i.imgur.com/GpF2U6f.png)

More news to come :)
Title: Re: .: Avengers Game :.
Post by: HyperVoiceActing on May 07, 2013, 12:40:24 PM
I tested it and it's quite fun so far.

What's with the random Imperial March theme though?
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 07, 2013, 12:56:51 PM
A leftover from my test mod, LOL
Title: Re: .: Avengers Game :.
Post by: Loganir on May 07, 2013, 01:13:09 PM
the main title could be more implicit like a sequel from the original arcade game... i dunno...
kind of "Captain America and the Marvel Super Heroes"... since you mention it's not related to avengers only.

Looking cool man! :)
Title: Re: .: Avengers Game :.
Post by: NX-MEN on May 07, 2013, 01:23:03 PM
Thats a great project guys!!! Good luck on it!!!  ^^(PM)^
Title: Re: .: Avengers Game :.
Post by: ZVitor on May 07, 2013, 01:47:15 PM
great, cant wait to see hulk there, is nice to see others chars from others game, dont forget to check several spiderman games around, he should be nice, and is a good base to almost any hero.

post a sheet with sprites sizes, so i find some woman good for base i post it here.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 07, 2013, 02:54:24 PM
the main title could be more implicit like a sequel from the original arcade game... i dunno...
kind of "Captain America and the Marvel Super Heroes"... since you mention it's not related to avengers only.

Nice idea, buddy!
I do prefer "Avengers and Marvel Super Heroes"

great, cant wait to see hulk there, is nice to see others chars from others game, dont forget to check several spiderman games around, he should be nice, and is a good base to almost any hero.

post a sheet with sprites sizes, so i find some woman good for base i post it here.

Thanks man.
The sprite size is the arcade version (besides MegaDrive and SNES have the same size) of the Avengers game:
http://spritedatabase.net/display.php?object=15090 (http://spritedatabase.net/display.php?object=15090)
http://www.spriters-resource.com/arcade/captavengers/sheet/32433 (http://www.spriters-resource.com/arcade/captavengers/sheet/32433)

While we won't use the same color standard that you used on your game, we are using the black border style + stronger colors, take a look:

(http://i.imgur.com/iG8EBhr.gif)

If anyone wants to help with sprite edits, I have a lot of already selected bases to work with.
Or, there is some sheets which needs the black border Treatment

Althought I am not a spriter, I really loved the work I did in War Machine. Its not on the same level of the edits Doom did on Quicksilver, but I am very happy with the result.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 07, 2013, 06:19:52 PM
Xavier as a playable or a NPC.
(http://i.imgur.com/Fqp25VY.gif)
Yes or No? He could be a unlockable char, with low HP but strong mental attacks.
(still needs fixes)
Title: Re: .: Avengers Game :.
Post by: Mr.Wingfeather on May 07, 2013, 06:32:00 PM
Xavier as a playable or a NPC.
(http://i.imgur.com/Fqp25VY.gif)
Yes or No? He could be a unlockable char, with low HP but strong mental attacks.
(still needs fixes)
npc
Title: Re: .: Avengers Game :.
Post by: JohnSpider96 on May 07, 2013, 06:46:10 PM
npc
^^(PM)^
Title: Re: .: Avengers Game :.
Post by: PR_1030 on May 07, 2013, 11:04:12 PM
Isn't there a OpenBOR game on ZVitor's site called Marvel First Alliance? Maybe you could ask help from the team or person who made it.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 08, 2013, 11:22:36 AM
Yes, Zvitor is my friend :)
Xavier will be a NPC, but it may change over the time.

This game will be my main focus for now. So aside from Doom 2099 and Storm, all my other mugen wips will be on hold for some time.

Progress:

Thanks to utunnels, the HUD bug is fixed :)
HUD changed by Doom's suggestions
Warmachine's effects are now blue
(http://i.imgur.com/OV7MO6J.png)

Quicksilver got some speed effects on run animation
(http://i.imgur.com/sFHClG7.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 08, 2013, 04:10:44 PM
Guys, I need an opinion here.

Which Wolverine is better? (Still needs the black borders)
(http://i.imgur.com/JWOEXex.png)

The first one has a better standing pose, but the attacks are kinda generic http://spritedatabase.net/display.php?object=6956 (http://spritedatabase.net/display.php?object=6956)

The second one has a weird stand pose, but better moves http://spritedatabase.net/display.php?object=6118 (http://spritedatabase.net/display.php?object=6118)
Title: Re: .: Avengers Game :.
Post by: SorcererSupreme on May 08, 2013, 05:30:56 PM
Just a question,will you add more Avengers and X- Men?Like Thor,Scarlet Witch,Rogue and Phoenix/Marvel Girl/Jean Grey?
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 08, 2013, 06:53:30 PM
If we found good bases, for shure
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on May 08, 2013, 07:28:29 PM
Guys, I need an opinion here.

Which Wolverine is better? (Still needs the black borders)
(http://i.imgur.com/JWOEXex.png)

The first one has a better standing pose, but the attacks are kinda generic http://spritedatabase.net/display.php?object=6956 (http://spritedatabase.net/display.php?object=6956)

The second one has a weird stand pose, but better moves http://spritedatabase.net/display.php?object=6118 (http://spritedatabase.net/display.php?object=6118)
Try creating a mixture of both.
Title: Re: .: Avengers Game :.
Post by: Maxx_C on May 08, 2013, 08:51:15 PM
Guys, I need an opinion here.

Which Wolverine is better? (Still needs the black borders)
(http://i.imgur.com/JWOEXex.png)

The first one has a better standing pose, but the attacks are kinda generic http://spritedatabase.net/display.php?object=6956 (http://spritedatabase.net/display.php?object=6956)

The second one has a weird stand pose, but better moves http://spritedatabase.net/display.php?object=6118 (http://spritedatabase.net/display.php?object=6118)

I like the 2nd one.
Title: Re: .: Avengers Game :.
Post by: Mach25 on May 08, 2013, 09:08:28 PM
Try creating a mixture of both.

Agreed.
Title: Re: .: Avengers Game :.
Post by: rafhot on May 08, 2013, 10:54:18 PM
megadrive hulk and bruce banner plz :P
ehehehe
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 09, 2013, 07:40:51 AM
Yeah that seams to be the only hulk which fits, besides i dont like the shading. Mvc hulk looses too much details when scaled down and the Snes version is deformed

this is why I love OpenBOR
(http://i.imgur.com/Wnh8Ci0.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 09, 2013, 05:41:50 PM
New Title Screen
(http://i.imgur.com/YsBASaI.gif)

and I have a new signature :)
Title: Re: .: Avengers Game :.
Post by: HyperVoiceActing on May 09, 2013, 09:17:08 PM
Snazzy.  :Terry
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 13, 2013, 11:19:42 AM
Progress:
- Burn effects for all chars and enemies (thanks Pierwolf)
(http://i.imgur.com/EkTwW7P.png)

- Robotic hit sounds for Warmachine and Ironman
- New Soldier enemy (the most common one)

- Guard now actually...guards
(http://i.imgur.com/xco0svc.png)

- General improves on the stage - Doors were resized, the stage is wider and have some new edits. Plus, this is the new sub boss: Forklift. When you beat him, a normal Soldier will jump to fight you (but if he wasn't able to fight with you with a Forklift, what he can do by himself anyway, lol)
(http://i.imgur.com/NPaRCot.png)
(I think they doesn't likes the Avengers...)

- Each char has a new unique icon. And looks, Hawkeye has a fan, lol
(http://i.imgur.com/WNOkXW4.png)

- Whenever you see a char on other palette, watch out: with new colors, comes new moves. Green gunner, for example, shoots twice.

- TMNT fans will remember what happens if you pass in front of a car :)
(http://i.imgur.com/WHox9Ji.png)
(the shadow is wrong, I know)

- This will lead to a branch
(http://i.imgur.com/Z9zoxV8.png)

- New playable char: Ant Man
(http://i.imgur.com/MIUEuta.gif)


I am loving to work on this mod :)
Title: Re: .: Avengers Game :.
Post by: HyperVoiceActing on May 13, 2013, 11:36:46 AM
Looks nice man.

Usually Antman is used as an NPC. Nice to see him playable
Title: Re: .: Avengers Game :.
Post by: Magma MK-II on May 13, 2013, 12:08:27 PM
Nice progress.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 15, 2013, 10:28:44 AM
Btw, new chars are joining the party: Black Knight and Beast
(http://i.imgur.com/4s19Sdi.png) (http://i.imgur.com/fJGRCtr.png)
Doom had done a wondeful job with Black Knight!

After some tests, finally Hulk will be joining
(http://i.imgur.com/8J4ugqw.png)
Title: Re: .: Avengers Game :.
Post by: dsw on May 15, 2013, 12:18:11 PM
apparently is getting very good.

I would make a video of gameplay with it.

I'm sad that there will be public. :(
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 15, 2013, 12:24:38 PM
how you will make a gameplay if you don't have it? :)
And are you sad because its public?
Title: Re: .: Avengers Game :.
Post by: dsw on May 15, 2013, 12:45:49 PM
I'm sad because it is not public. And so I can not make a gameplay with it.

Title: Re: .: Avengers Game :.
Post by: Dr. Doom on May 19, 2013, 10:42:55 PM
About the playable characters ... the following are completed ... though perhaps we add or modify something ...

(http://www1.picturepush.com/photo/a/13111514/img/13111514.bmp)

These characters are in progress ...

(http://www4.picturepush.com/photo/a/13111517/img/13111517.bmp)

I think also is in progress Iron Fist and Storm...

Many people ask more playable female characters ...
So I do some designs ... All are fairly simple ... If some brave spriter is interested in helping with any of them ... please tell us.

(http://www3.picturepush.com/photo/a/13111531/img/13111531.bmp)

I have also made ​​these designs. They are available for editing...

(http://www4.picturepush.com/photo/a/13111537/img/13111537.bmp)

We have more ideas ... These are just some about playable character. You may submit designs if desired.

Important: before taking a WIP ... you should talk to O Ilusionista or me.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 20, 2013, 10:00:43 AM
About the playable characters ... the following are completed ... though perhaps we add or modify something ...

(http://www1.picturepush.com/photo/a/13111514/img/13111514.bmp)

These characters are in progress ...

(http://www4.picturepush.com/photo/a/13111517/img/13111517.bmp)

I think also is in progress Iron Fist and Storm...

Many people ask more playable female characters ...
So I do some designs ... All are fairly simple ... If some brave spriter is interested in helping with any of them ... please tell us.

(http://www3.picturepush.com/photo/a/13111531/img/13111531.bmp)

I have also made ​​these designs. They are available for editing...

(http://www4.picturepush.com/photo/a/13111537/img/13111537.bmp)

We have more ideas ... These are just some about playable character. You may submit designs if desired.

Important: before taking a WIP ... you should talk to O Ilusionista or me.

Nice edits, Doom! Althought I don't like Miss Marvel too much, I am okay with her. Spiderwoman is a char I hated on the past, but I think she is ok.

But there is a Luke Cage on those edits, right? Please: NO LUKE CAGE. He is on of the most stupid Marvel char ever (just few others can beat him, lik Squirrel Girl). We need to talk about him, because I don't want even to code him. When I hate a char, I can't code it, is stronger than me :)

There is something strange on Spiderwoman arms, they are too long.

Some progress:

Two new chars will be added: Major Victory (Vance Astrovik, comes from the future) and Starhawk (Villian, not playable)

(http://i.imgur.com/plqR2bL.png)
(and yes, I do prefer a new char with Cap's shield over Luke Cage...)

- Overall balances and fixes
- Beast is almost done
- Started the special moves for every char

(http://i.imgur.com/4MjBNNu.png)
(http://i.imgur.com/K7yeSUP.png)
Title: Re: .: Avengers Game :.
Post by: Geekinell on May 20, 2013, 11:22:08 AM
I think also is in progress Iron Fist and Storm...

Many people ask more playable female characters ...

yeah heres as far as iv gotten with Storm, im best at making Female characters, as i can never get the male body right :S
ill try out some other edits that can be made into characters and show you all soon :)
(http://fc08.deviantart.net/fs70/f/2013/140/a/9/ddd_by_geekinell-d65xh1o.png)
here she is in comparison to Captain America & Hulk.
Title: Re: .: Avengers Game :.
Post by: Arkady on May 20, 2013, 11:23:06 AM
Maybe replace cage with vision or archangel, yo me those two character are always overlooked in rosters and i personally think they are great coz they aren't the standard projectile bash characters (like what you mentioned with cage and spiderwoman) even black panther would be good
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 20, 2013, 11:46:59 AM
Nice Strom, but i think her leg is a tad longer than it should be. Loot at Captain sheet from arcade, You can have some bases There

Archangel could be good too, maybe ActRaiser's Master could work.
Title: Re: .: Avengers Game :.
Post by: Geekinell on May 20, 2013, 11:50:05 AM
Nice Strom, but i think her leg is a tad longer than it should be. Loot at Captain sheet from arcade, You can have some bases There

Archangel could be good too, maybe ActRaiser's Master could work.

your right about her leg, didnt notice until you said.
(http://fc05.deviantart.net/fs70/f/2013/140/2/1/ddd_by_geekinell-d65xh1o.png) (http://fc08.deviantart.net/fs70/f/2013/140/a/9/ddd_by_geekinell-d65xh1o.png)
new..................old

much better
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 20, 2013, 12:06:08 PM
yeah, better. If you need the sheet, is here: http://spritedatabase.net/display.php?object=15090 (http://spritedatabase.net/display.php?object=15090)

About Storm's colors, you need to give more contrast between the tones.
So, will you edit Storm? can I make a move sheet so you can work on her?
Title: Re: .: Avengers Game :.
Post by: Geekinell on May 20, 2013, 12:18:31 PM
yeah, better. If you need the sheet, is here: http://spritedatabase.net/display.php?object=15090 (http://spritedatabase.net/display.php?object=15090)

About Storm's colors, you need to give more contrast between the tones.
So, will you edit Storm? can I make a move sheet so you can work on her?

yes ill make Storm for you :) iv made the adjustments that you mentioned, and now she has shorter legs and a more vibrant pallete.
looking forward to seeing her come alive :)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 22, 2013, 09:28:41 AM
I've been busy, but I made a new enemy
(http://i.imgur.com/1kvfTO8.png)
(http://i.imgur.com/ylZvXR1.png)

And I am working on the select screen
Title: Re: .: Avengers Game :.
Post by: Renegade on May 22, 2013, 11:23:15 AM
This looks great.Loved Captain America and the Avengers Game back in the day and When it comes to those drunken retro gaming nights we still play it using MAME.Looking Forward to this.Also the roster is looking cool with Hulk and Storm in the mix.Just an idea for you but have you thought of adding these characters to join the hero Roster
Spiderman
Venom (would be cool)
Cable
Juggernaut (My Fave)
Magneto
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 23, 2013, 09:03:53 AM
New training stage
(http://i.imgur.com/dnS00cP.png)
the chars can fall from the train

New select screen
(http://i.imgur.com/EQ30gHw.png)
With some info about the chars. The only bad thing is that now the game is stuck with 2 players option, so the 3 player version won't be possible.

Started to work on hyer moves. To make things more unique, some hypers will do one hit with big damage (can kill normal enemies on a single hit), others will have less damage, but will cover the whole screen.
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on May 23, 2013, 10:50:05 PM
If you need help on making it 3-player, go see White Dragon and Zvitor.
Title: Re: .: Avengers Game :.
Post by: Genziroz on May 23, 2013, 11:16:41 PM
how can I help, I'd like to sprite some chars, npc or extras
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 24, 2013, 09:05:26 AM
If you need help on making it 3-player, go see White Dragon and Zvitor.
we know how to do it :)
It just will make us to redo a lot of stuff and that select screen won't be possible anymore, because the space.

______________________________________________
New players [WIP]:

Major Victory and Storm:

(http://www4.picturepush.com/photo/a/13140427/img/13140427.bmp)   (http://www1.picturepush.com/photo/a/13140434/img/13140434.bmp)
______________________________________________
Designs of new characters. They are not WIP, even ... should be accepted and edited after ... lol

Dagger [everyone knows this sprite !!] and Black Panther:

(http://www3.picturepush.com/photo/a/13140441/img/13140441.bmp)   (http://www5.picturepush.com/photo/a/13140443/img/13140443.bmp)
______________________________________________
And finally I want to share with you a couple of enemies, they are WIP.

Starhawk and Slaymaster:

(http://www2.picturepush.com/photo/a/13140450/img/13140450.bmp)   (http://www3.picturepush.com/photo/a/13140451/img/13140451.bmp)
[/quote]

There is another char from the future which will join the party: Youndu
(http://i.imgur.com/Q3GIVvh.png)

Starhawk is a boss, but it will be a playable char after you beat him.

About bosses, all the bosses from the original game will be in, even the Giant Robot.
Those guys are on the works
(http://i.imgur.com/FLQYwuS.gif)(http://i.imgur.com/SJDezho.png)

To complete the party from the future, Korvac
(http://i.imgur.com/vwVVJzy.png)

Little progress: managed to handle multiple layer stages, so each layer moves on its own speed and makes it different from the original games
(http://i.imgur.com/AtP2mBI.png)

Mugen stage makers: OpenBOR have some cool options for stages, like water effect (raster), mirror and even Mode 7.
Title: Re: .: Avengers Game :.
Post by: Maxx_C on May 24, 2013, 12:44:20 PM
The game looks so good. I want to propose some chars like:

Archangel
Nova
Deadpool (I really want to see him in a OpenBOR game xD)
Dr Doom
Cyclops
Gambit
Nightcrawler

Later when the game is released, i want to make a gameplay of it if you give me permission xD
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 27, 2013, 09:14:12 AM
Following the suggestion, I've recolored the background (and now the clouds are on another layer too).
Started the hyper moves (moves which cost all the MP and does a lot of damage):

(http://i.imgur.com/uJBFScf.png)
(Its a backflip, then he shoots a diagonal arrow which just hits the ground and unleash a eletric discharge)

And Lord Sinistro (the one from CROM) made some tests (still needs to be fixed), so we can have some new chars down the road
(http://i.imgur.com/zjc2boU.png)
Title: Re: .: Avengers Game :.
Post by: ZVitor on May 27, 2013, 10:42:43 AM
if you will use resized mvc, then dont should be better use captain america or quicksilver mvc too?
it can diverge from nostalgic route.

my opnion: dont use mvc.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 27, 2013, 10:43:50 AM
Yeah, I will avoid to use too much MVC. I want to avoid clashes, besides the result matches the standard, take a look:
(http://www1.picturepush.com/photo/a/13132274/img/13132274.bmp)
Title: Re: .: Avengers Game :.
Post by: Yun0 on May 27, 2013, 05:18:01 PM
Ilu, if you want to use my Ghost Rider, be free to ask

(http://i201.photobucket.com/albums/aa147/dyvasatanica/GR.gif) (http://s201.photobucket.com/user/dyvasatanica/media/GR.gif.html)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 28, 2013, 12:46:02 PM
Thanks, but Doom was editing a new one. If you are wiling to help, drop us a line

I was thinking in something I forgot:
There will be some sky (and water) stages, where the chars ride machines or fly, shooting the enemies. But since the freespecials consumes mp, how I will explain the no mp consume on those stages?

Maybe I need to make it consume less MP on those stages? Because I don't want to reduce the MP use on the regular stages, since I don't want let the player spam too much the freespecial, like on the original game does.

Any ideas? Maybe make a new move (like a new shoot for ironman, a shorter arrow for hawkeye) on those stages?
Title: Re: .: Avengers Game :.
Post by: matu on May 28, 2013, 08:29:47 PM
this game looks amazing!!! Im a fan of the captain america and avengers game...
Everything looks awesome!!
i cant wait to play it!!! :o :o :o
Here is some idea.... what about a crossover game with avengers and jla?? the comic book is incredible and having all those heroes together will make it the best game ever!!!
just an idea, i love what you are doing right now!!!
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 29, 2013, 10:22:05 AM
Its on my plans for a future game about a crossover, but not for this game.

I plan to mix the second level from the Hyperstone game:
Teenage Mutant Ninja Turtles - The Hyperstone Heist Walkthrough (http://www.youtube.com/watch?v=_uEZK0ulg98#ws)

with Shinobi III water stage
Shinobi III: Round 4: Destruction (Hard) (http://www.youtube.com/watch?v=TV-wf5z5WRs#)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on May 31, 2013, 09:12:15 AM
I solved the MP cost question: we will use Dr. Strange on the stage, explaining that through a spell, they don't spend their power on the moves, since we will use those mode as a Weapon, so we won't need any script :)

Some progress:

Select screen is done
(http://i.imgur.com/M7uwQHE.png)

Ironman's new moves

Unibeam! (hyper move)
(http://i.imgur.com/npAP7yy.png)

Energy Blade (special move)
(http://i.imgur.com/wRqUw2t.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 03, 2013, 09:26:43 AM
Bloodbane will be happy now :)
(http://i.imgur.com/UlAaerR.png)
He swipes the floor, from front to back, with bullets.

Second stage on the works (the water is animated)
(http://i.imgur.com/AHbfaen.png)
There will be more cars on the start of the stage. Some will attack you, some not. After the cars are gone, you can go to that area. And the mine chases you, you need to kill it (one hit) before it gets closer and explodes.

(http://i.imgur.com/whQm79W.png)
Some surprises will come from the water...
I plan to remove this truck to make the chars be able to fall on the water.

(http://i.imgur.com/0jgqHA9.png)

More to come soon :)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 04, 2013, 10:26:36 AM
Doom had done a great work on this sprite, and I put the machine parts on it:
(http://i.imgur.com/u4KZsxm.png)
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on June 04, 2013, 12:13:38 PM
Is it okay for me to faint now?
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 10, 2013, 11:08:15 AM
yes :)

Some progress:

- New Playable char: Thor
He was very fast to do (one day only) and its already complete. I edited all his sprites to match the sytle, removing some frames since it uses a high number of frames on the original game.

(http://i.imgur.com/bG37zUj.png)
(http://i.imgur.com/RjKqQVc.png)

Thunder Strike
(http://i.imgur.com/0YwTd3c.png)

Wrath of God of Thunder - Hyper move

(http://i.imgur.com/ekfCt9r.png)
The thunders dashes over all the screen, on a straight line, killing anything on their paths.
All lighting moves have electric fx, its just too quick to take a screenshot :)

- New Playable char: Hulk
He is still wip, but his development is going pretty good. I edited a lot of new sprites to him, to give him new moves and the missed sprits, like the fall

(http://i.imgur.com/lvrNZV2.png)
Gama Charge!

Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 13, 2013, 10:32:48 AM
Progress

Gamma Palm
(http://i.imgur.com/prgs4VX.png)

Intro
(http://i.imgur.com/xVD4yl6.gif)

Complete
(http://i.imgur.com/VTMQvI4.gif)

Hi-score
(http://i.imgur.com/SeW7dHk.gif)
Title: Re: .: Avengers Game :.
Post by: MatreroG on June 13, 2013, 12:24:16 PM
Great!  =D>

I only want to, one day, play with this amazing proyect...

Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 13, 2013, 12:41:51 PM
You will. We plan to release a public beta soon.
Title: Re: .: Avengers Game :.
Post by: rafhot on June 13, 2013, 01:31:02 PM
i already played and it is awesome :P

"thank you wonderman!"
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 18, 2013, 12:59:41 PM
Finally I got some time to work on it.

Thanks to Beastie's help (and Jasc Animation Pro), I finally could made the How to Play screens, with animations

(http://i.imgur.com/JQNtWiB.gif)

(http://i.imgur.com/lrwwJuz.gif)

The Pier stage is way wider now, and the boss battle will be on the platform
(http://i.imgur.com/JtsaWxT.png)
(http://i.imgur.com/QQOvbBd.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 24, 2013, 09:27:03 AM
Hey guys, finally its done - First video preview:

Avengers: United Battle Force preview (http://www.youtube.com/watch?v=rOHOfuSlviA#ws)

Player 1 is me and player 2 is my 9 years old son, on the stage 1b.
This is a unfinished project, many aspects can be changed until the release.
Title: Re: .: Avengers Game :.
Post by: Chimoru on June 24, 2013, 09:33:02 AM
This looks well done, and it also seems to capture that element of fun to share!  I can't wait!
Title: Re: .: Avengers Game :.
Post by: warecus on June 24, 2013, 01:12:42 PM
that's really awesome
Title: Re: .: Avengers Game :.
Post by: laspacho on June 24, 2013, 05:41:08 PM
Your project looks great.  I so can't wait to play it one day.  It makes me wonder how many quarters I pumped into the arcade game, and how many hours I spent playing the Genesis version.
Title: Re: .: Avengers Game :.
Post by: Arkady on June 24, 2013, 07:10:10 PM
 :w00t:
 i'm lovin it :thumbsup:  :thumbsup:
Title: Re: .: Avengers Game :.
Post by: Rage on June 24, 2013, 07:11:24 PM
Your project looks great.  I so can't wait to play it one day.  It makes me wonder how many quarters I pumped into the arcade game, and how many hours I spent playing the Genesis version.
This
Title: Re: .: Avengers Game :.
Post by: MatreroG on June 26, 2013, 05:09:50 PM
 :O*D ...   :o
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 26, 2013, 05:11:43 PM
Thank you, guys.
I hope to make a new video soon.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on June 28, 2013, 10:47:45 AM
Quick report

- Iron man's beam is bigger now
(http://i.imgur.com/doWSoay.png)

- Beast and Quicksilver's hypers are being made.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 10, 2013, 02:06:23 PM
Some more progress:

Ens23 finished Emma Frost (guest char), and I will start her soon
(http://i.imgur.com/Om71gDL.gif)

Jhfer is editing Scarlet Witch
(http://i.imgur.com/DEUTjMS.png)

Whirlwind is almost done
(http://i.imgur.com/tn3fBo5.png)

The game history is being written by Jhfer. The last boss is Kang.
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on July 10, 2013, 08:32:57 PM
It is great to see Whirlwind getting some new attacks for a change.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 10, 2013, 08:34:43 PM
I will add some. Btw, he isn't playable (based on your post at Chronocrash).
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on July 11, 2013, 11:08:44 AM
(click to show/hide)

One thing though: Why does your Whirlwind look different from the official game?
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 11, 2013, 11:11:38 AM
Because its Whirlwind original suit (and he uses it on the Avengers EMH cartoon too):

(http://images2.wikia.nocookie.net/__cb20051217021709/marveldatabase/images/thumb/6/66/David_Cannon_%28Earth-616%29.jpg/180px-David_Cannon_%28Earth-616%29.jpg)
http://marvel.wikia.com/David_Cannon_(Earth-616) (http://marvel.wikia.com/David_Cannon_(Earth-616))
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 14, 2013, 12:04:38 AM
Scarlet Witch already fully edited, now it will start to be coded.

So, these are the new additions to the game:
(http://i.imgur.com/i60OR8Q.gif)
(Black Widow and Iron Fist are wips)
Title: Re: .: Avengers Game :.
Post by: mollie parker on July 14, 2013, 12:56:18 AM
Is zvitor helping? It looks awesome.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 14, 2013, 12:58:59 AM
No. He taught me a few things when I started (on another mod), then I am going alone at the codes, with support of the community.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 15, 2013, 12:06:26 AM
Well, since my beta tester is on vacation, I used a NPC just to show more chars in action :)

Here is a fight showing Beast and Quicksilver (NPC) agains Whirlwind. As you can see, Whirlwind is not so easy as he was on the arcade game.
Whirlwind boss fight - Avengers United Battle Force (http://www.youtube.com/watch?v=HP_cMrWUfSg#ws)

The chars are still in progress (so this is why there is no sound in Whirlwind's attacks), so somethings can be changed.

Natasha is comming
(http://i1361.photobucket.com/albums/r666/FotoDoom/bw_zps939a93de.gif?t=1373849365)
Title: Re: .: Avengers Game :.
Post by: HyperVoiceActing on July 15, 2013, 12:31:28 AM
Nice. Who's handling Widow's sprites?
Title: Re: .: Avengers Game :.
Post by: warecus on July 15, 2013, 04:20:03 AM
looks like you got it under control mega awesome
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 15, 2013, 08:45:09 AM
Nice. Who's handling Widow's sprites?

Doom is making those. He really got the right skills to do 16bit-like sprites
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on July 21, 2013, 04:31:39 PM
More news:

Jhfer is being working on the game history (and on many edits). The second stage will have the Maggia (http://marvel.wikia.com/Maggia_(Earth-616)) crime syndicate, on a ship. This is why you fight on a Port on the first stage. You will fight Wizard on a branch, or Whirwind on another.

new content


Enemies:
IMA soldier (wip)
(http://i.imgur.com/V2LKzBO.gif)

DREADNOUGHT - Maggia
(http://i.imgur.com/uyPlWPh.gif)

Bosses:
Do you know those people?
(http://i.imgur.com/A2Yuevx.gif)
(http://i.imgur.com/ff5ERvV.gif)


Playables:
Yondu is almost done (spritewise)
(http://i.imgur.com/oS8flGj.gif)
Title: Re: .: Avengers Game :.
Post by: HyperVoiceActing on July 21, 2013, 04:38:33 PM
It seems to be coming along quite well O Ilu  :Terry
Title: Re: .: Avengers Game :.
Post by: Weather0712 on August 13, 2013, 10:44:39 AM
The game is ready? If so, where can I Download? :-??
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on August 13, 2013, 10:52:18 AM
not yet.

I've been away because I am busy with 3d study and some mugen stuff, but we are working on it.

Count Nefaria is almost done
(http://i.imgur.com/rUnMkQZ.gif)

Madame Masque done
(http://i.imgur.com/cN3sNB4.gif)

New NPC: Moondragon
(http://i.imgur.com/avf8gHe.png)
Title: Re: .: Avengers Game :.
Post by: Weather0712 on August 13, 2013, 11:14:06 AM
Ok, Thanks!!!  :thumbsup:
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on August 18, 2013, 11:18:34 AM
Some more work from Jhfer:

Tundra (enemy & NPC)
(http://i.imgur.com/C5mfLlV.gif)

Starfox
(http://i.imgur.com/ka3ITvZ.gif)
Title: Re: .: Avengers Game :.
Post by: navs41 on August 19, 2013, 02:17:26 PM
I hope you plan to have a flashback stage with the Invaders.
But that would require a Namor... :)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on August 19, 2013, 02:39:01 PM
Namor is on my plans :)
Title: Re: .: Avengers Game :.
Post by: ZVitor on August 19, 2013, 03:33:30 PM
i was missing him!
doom did a great job with quicksilver sprites, im sure he will do same to namor.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 08, 2013, 11:48:52 AM
One more char by Jhfer: Hercules.
(http://i.imgur.com/I54Zu05.gif)

And guys, sorry for my absense. RL is killing all my free time.
Jhfer had already edited a lot of characters, but I don't have time to code them now :(
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 11, 2013, 09:24:28 PM
New flying kick, thanks Doom!
(http://i.imgur.com/BCPyN70.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 12, 2013, 08:21:03 PM
We are looking for a cool base to this guy
(http://i.imgur.com/MYE4eBf.jpg)
http://marvel.wikia.com/Todd_Arliss_%28Earth-616%29 (http://marvel.wikia.com/Todd_Arliss_%28Earth-616%29)

Its Tiger Shark, Namor's enemy.

Any idea?
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 15, 2013, 11:21:15 PM
Finally more action!
Featuring new hyper moves for Quicksilver (me) and Captain America (my son Enzo). Avengers: United Battle Force.

(http://i.imgur.com/bq9Sjzt.jpg)
Captain America & Quicksilver - Avengers United Battle Force OpenBOR (http://www.youtube.com/watch?v=XmZQ29yMIjM#)
(sorry for the quality, youtube killed it)
Title: Re: .: Avengers Game :.
Post by: warecus on September 16, 2013, 05:53:54 PM
damn o this is awesome pure awesome
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 16, 2013, 05:55:37 PM
Thank you dude!
Title: Re: .: Avengers Game :.
Post by: felideo on September 16, 2013, 07:22:14 PM
 :w00t:  wow :D , nice work  :)
Title: Re: .: Avengers Game :.
Post by: ZVitor on September 16, 2013, 07:48:29 PM
quicksilver still impress me, he will be my favorite for sure.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 16, 2013, 08:00:21 PM
Thank guys. Doom made a great work on Quicksilver sprites, and I took milk from the stone to expand it :)

By the way, Tiger Shark on the works:
(http://i.imgur.com/C4M65ek.gif)

He will be the first boss, not Whirwind.
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 18, 2013, 12:09:11 AM
Emma action
(http://i.imgur.com/c93z3lU.png)
(http://i.imgur.com/RdvhGCB.png)
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 18, 2013, 11:56:18 PM
This is what I got for now: its the stage 10, Spider-Man stage
(http://i.imgur.com/JOJqwBP.png)
(the mirror effect will happen just while you are in front of a window) - one of the reasons I love OpenBOR :)
Title: Re: .: Avengers Game :.
Post by: warecus on September 19, 2013, 04:58:39 AM
 :o
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 19, 2013, 12:37:40 PM
***GUYS, WE NEED YOUR HELP HERE***

Some users always asked for 3 or 4 players on this project. We don't have enough space on the HUD to put 4 players (and I don't want to remake it either), but for 3 players...maybe I can do (I already made some tests).

But, the main problem is: If I do allow 3 players, the bios screen should be gone (lacks of space), with just the char and his stats.
(http://i.imgur.com/c93z3lU.png)

Its a hard decision, so we want to hear you guys.
Title: Re: .: Avengers Game :.
Post by: ZVitor on September 19, 2013, 01:35:25 PM
you saw my cute kids at facebook,
you tink it's fair i choice only one to play with me while other just watch?
imagine his sad face, you have no heart???
Title: Re: .: Avengers Game :.
Post by: Uche_of_IMT on September 19, 2013, 02:14:33 PM
Keep it as is. There is already a good 4-player Mod and that is "Marvel first Alliance."
Title: Re: .: Avengers Game :.
Post by: O Ilusionista on September 19, 2013, 02:15:28 PM
Quote
you tink it's fair i choice only one to play with me while other just watch?
imagine his sad face, you have no heart???
(http://fuuka.warosu.org/data/cgl/img/0070/60/1377351280410.jpg)

Keep it as is. There is already a good 4-player Mod and that is "Marvel first Alliance."
hehe If I think this way, I never started this mod :)

BTW there is a pool on the topic, just to say
Title: Re: .: Avengers Game :.
Post by: warecus on September 19, 2013, 04:50:04 PM
if you can make it four players I would do it.

maybe the bio can be in a archive where you can view it when you want to
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 21, 2013, 09:06:02 AM
Working a bit more on Emma, giving her more attacks and sounds. Because is weird as hell to hear he fighting using Thor voices, lol

(http://i.imgur.com/KDynfdw.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 21, 2013, 05:55:19 PM
I was looking at ther and she seams to be missing some moves, so I changed some moves.

Her Astral Projection works like a projectile. She does the pose and her projection appears and dashes, hitting the enemy. The summon and end animations use scale, and I edited some negative versions of the frames, so every frame has negative effect and is very smooth. This is the Psychic Mirage (I am mixing your and Eclipse's Emma voices)

(http://i.imgur.com/3XcHQ4i.png)

The second one uses the same startup animation, but is a tad different: while on the other the astral projection appears right from the start, on this move she "focus" a bit before to execute the move - Psychic Bolt.

This moves acts like Sub-Zero's ice blast: it freezes the enemy for 3 seconds, but does few damage. I've edited the position, so maybe Ens23 will review it.

(http://i.imgur.com/Kgc1dT2.png)
The move just hits enemies until a certain distance, its not a whole screen blast.

She will have a unique Diamond form too.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 22, 2013, 11:36:28 AM
Question: is the size ok?
(http://i.imgur.com/4SaCqyX.gif)

The source says its not good, because Dynamo is 5'11" in armor whle Ironman is 6'6" (including armor).

But on the original game, Dynamo is at least two times bigger than Ironman
(http://i.imgur.com/2Lbqb5L.gif)
Title: Re: [BOR] .: Avengers Game :.
Post by: Uche_of_IMT on September 22, 2013, 11:44:42 AM
Can you make it into Crimson Dynamo's actual size, then?
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 22, 2013, 11:45:56 AM
It depends which version I am targeting:
I think size is correct!! Dynamo sometimes was much taller and sometimes a bit taller than Iron Man!!

Taller look!!

(http://wiimedia.ign.com/wii/image/article/109/1092061/iron-man-2-20100521053840604.jpg)

(http://i.annihil.us/u/prod/marvel/i/mg/5/90/4be8aefcb82df.jpg)

Not tall look

(http://wac.450f.edgecastcdn.net/80450F/comicsalliance.com/files/2010/05/crimson-dynamo-lab-tony-stark.jpg)

(http://luchins.com/dickery/ToS46_13.jpg)

(http://www.4thletter.net/firstapp/vanko.jpg)


It depends on what version you target to! :)
Title: Re: [BOR] .: Avengers Game :.
Post by: felideo on September 22, 2013, 01:26:58 PM
 :o wow :D ... Nice work Ilu  :)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 24, 2013, 01:24:04 PM
thanks!

For the upcoming beta (I will try to release it in a week or two), those will be playable:

1- Captain America
2- Hawkeye
3- Iron Man
4- War Machine
5- Hulk
6- Thor
7- Beast
8- Quicksilver
9- Vision
10 - Emma Frost (guest)

from that list, Vision, Beast, Hulk and Emma lacks some moves yet.

There will be one stage (with two parts), one sub-boss (Hydra Golem) and one Boss (Whirwind).

The final version will have something about 13 stages, with more than one part each one. About the roster, I don't have no idea yet :) But you can imagine something about 20 playable chars or more.
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on September 25, 2013, 03:35:36 AM
sounds great o
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 25, 2013, 10:58:50 PM
There are many missing names, but you can get a preview of the game size:
(http://i.imgur.com/hcGzIrB.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 27, 2013, 03:26:16 PM
A very cool fan made video from Jetstrange about our game :)
Avengers fan made promo (http://www.youtube.com/watch?v=UeNsHa1ECuU#)

more news

-Hawkeye will receive a complete overhaul. I had some cool ideas for him Have a nice day
-Emma Frost - Now her mental powers doesn't affects robots anymore
-Burn anim now have random flame sparks
Title: Re: [BOR] .: Avengers Game :.
Post by: ELECTRO on September 27, 2013, 04:19:13 PM
I wonder if this fan will play your game? JK it's really flattering he made that promo video.
Title: Re: [BOR] .: Avengers Game :.
Post by: sky79 on September 28, 2013, 10:25:08 AM

(http://i.imgur.com/Kgc1dT2.png)

this stage

it screams to me that this game needs some DareDevil, GhosterRider and Punisher love.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 28, 2013, 07:15:33 PM
Indeed :)

Jhfer made some cool smartpals for Ironman:
(http://i.imgur.com/9yyPHLE.png)
(http://i.imgur.com/Cl97rWv.png)

And Beastie made a great work with Madame Masque and Tiger Shark:
(http://i.imgur.com/HCHnLcb.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: ELECTRO on September 28, 2013, 07:57:09 PM
I spy Tigershark.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 29, 2013, 06:56:54 PM
I've been working on an Arrow System for Hawkeye. The image below explains how it works.
(http://i.imgur.com/xJt0Xs2.png)

There are other ideas still to be coded, like tar/glue arrow, hook and wire, etc.
Title: Re: [BOR] .: Avengers Game :.
Post by: HyperVoiceActing on September 29, 2013, 07:09:53 PM
Sounds interesting. Can't wait to see other gameplay perks like this
Title: Re: [BOR] .: Avengers Game :.
Post by: ELECTRO on September 29, 2013, 10:59:56 PM
WoW that's just brilliant. The net arrow looks to much like a spider web though, I would paint the trap purple but that's just me.
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on September 30, 2013, 03:42:28 AM
cool stuff
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on September 30, 2013, 09:00:38 AM
I've been working on an Arrow System for Hawkeye. The image below explains how it works.
(http://i.imgur.com/xJt0Xs2.png)

There are other ideas still to be coded, like tar/glue arrow, hook and wire, etc.

WoW that's just brilliant. The net arrow looks to much like a spider web though, I would paint the trap purple but that's just me.

Hum, I will think about it. The color is easy to change. And yes, it was originally a spider web :)
I have more ideas for arrows, but I will save some of then to Yondu.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 01, 2013, 11:44:34 PM
I've been busy, but I managed to add grab for Hulk
(http://i.imgur.com/aINQKYY.png)
(http://i.imgur.com/Pbf1JmN.png)

His throw is not scripted, but will be on the future. Maybe I won't add grab for ALL chars, just for the big ones or skilled chars
Title: Re: [BOR] .: Avengers Game :.
Post by: MatreroG on October 02, 2013, 01:04:58 PM
I think it's a great idea for the big guys!  :)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 05, 2013, 12:11:22 AM
yeah, because when I pick a big guy to play (I always pick the big guy), I want to grab and smash the enemies

New stage - This will be the one where you fight Madame Masque, inside Maggia's ship
(http://i.imgur.com/99jzXfi.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 05, 2013, 03:37:06 AM
Video preview of Emma Frost, which is a guest char in Avengers United Battle force.

She has a normal mode (where she can use her psychic powers) and Diamond Form mode, where she can't use her normal powers, but gets many benefits: more power, more defense, new moves and a super armor. Her mental powers doesn't works on non-human enemies. She still hit then, but she can't stun robotic enemies.

Plus, preview of Madame Masque (codes by Beastie) and a little part of Spiderman's stage.

Emma Frost Preview - Avengers United Battle Force (http://www.youtube.com/watch?v=n8VlL5LTem0#)


Sprites by Ens23.
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on October 05, 2013, 03:04:27 PM
man can't wait for this game, me and my cousin bought this for sega from a comic shop back as youngsters.  Not until a few months ago did I know it was a arcade port.  now O is giving this a massive update that only could wish for back in the 19naughties
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 05, 2013, 07:51:44 PM
Thanks!

I have some really good news:

1- Jhfer is making some cool smart palette for us. This is Emma Frost
(http://i.imgur.com/U3X17JM.gif)

Maybe I will change her moves when she is on her Black Queen palette.

2- I've been remaking the HUD of the game, to make it les BOR-ish. This is the final result:
(http://i.imgur.com/WKib8AK.png)
Maybe I will use the trick of icons so the bars would be behind the the hud. When I made it, I will change the icons to shared palette.

3- On the image above, you can see Hawkeye palettes in action. The left on is his "Heroes Reborn" outfit, the other is a classic one.

Each char now have 4 palettes, and each one comes from an actual outfit of the char.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 06, 2013, 07:37:02 PM
Finally, Beast got his hyper move: He calls Reinforcement from his labs.
The robot fight for itself, attacking the enemies and obstacles. You can call another one once your powerbar is full again.

Plus, you can see the new HUD in action :)

Beast Preview - Avengers United Battle Force (http://www.youtube.com/watch?v=j_A-YkX_wZE#)

What's next?

Then I think we would release a public beta to see people reaction.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 10, 2013, 04:33:17 PM
I've been busy as hell, but I am making little improvements:

- Now the enemies doesn't walks in groups like zombies
- I am adding grab for Beast (waiting Doom to finish the sprites)
- nothing too fancy, but I changed the icons borders to be not so squared (http://i.imgur.com/VCiOQOp.png)

About grab, while on the original game everybody grabs, I don't think I will use it. I can't see people like Vision doing grabs.

But this could be a problem: People like Captain America are VERY skilled on hand-to-hand combat. Would it make sense to him not grab?
Title: Re: [BOR] .: Avengers Game :.
Post by: Uche_of_IMT on October 10, 2013, 07:55:39 PM
Give those who are skilled a grab/throw technique catered to his/her own skill set.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 10, 2013, 08:00:13 PM
yeah, I plan to do the following:
- Big guys can grab, grabattack and throw (even special throws)
- Skilled guys can grab and grabattack only.
- non-skilled guys can't grab at all.
Title: Re: [BOR] .: Avengers Game :.
Post by: sky79 on October 12, 2013, 05:54:24 PM
  • Fix Vision's sprites

Whats wrong with them?

I think I can help, and yes I'm a spriter-


(click to show/hide)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 12, 2013, 05:55:57 PM
there are errors in is smart pal.
If you are a spriter I will pm you right now with something...
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 13, 2013, 12:41:48 AM
Yes, some other chars will have grab and grab attacks, but not fancy Throws (or not throws at all) like Black Panther and Iron Fist. And there will be people with scripted slams, like Hulk, Beast, Hercules, etc. Hercules, for example, will be like King on Tekken

I asked to Doom edit more Beast frames, so he could execute some grabattacks
(http://i.imgur.com/BiVsn8W.png)

My goal is to release a public beta in a month.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 14, 2013, 12:16:05 AM
Some more news:

- Hulk now have a new grab system. After grab, each direction + attack does a different move. Jump button does a second grabattack. Down+attack makes a Hulk's classical move :)

- Foward +attack is the scripted slam (not finished yet). And I have a very cool idea for this, I just need to figure how to code it (and I know I will pm Bloodbane for it, lol).

- Each char will have a unique spawn anim (no drop enemies anymore). Hullk comes from the sky doing a stomp (anything on the stomp fx area gets damaged), War Machine comes flying and shooting his shoulder machine gun, etc. Think like Cadillac & Dinosaurs.

(http://i.imgur.com/AQeT8Lp.png)

- Hulk down up attack move is done, but I need to make a video to explain it.
Title: Re: [BOR] .: Avengers Game :.
Post by: Uche_of_IMT on October 14, 2013, 11:44:43 AM
You are really putting your all into this, O.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 14, 2013, 12:04:07 PM
Yeah, you can be sure of it. This is why all my mugen works are stopped for some time.
Title: Re: [BOR] .: Avengers Game :.
Post by: Uche_of_IMT on October 14, 2013, 12:43:38 PM
One thing about the HUD (this may be mentioned before): It has too much space in the middle.
Title: Re: [BOR] .: Avengers Game :.
Post by: Tha Lando ( Le CROM ) on October 14, 2013, 12:53:18 PM
  :w00t: This is why i am so loving the Bor engine right now.  So many possibilities to make some old school style stuff and may even can break some new ground stuff with it. You guys are smoking with this project.  ::salute::
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 14, 2013, 02:14:44 PM
Thanks. Yeah, I am loving this engine more and more everyday. While it have some limitations and we need to think different of the way we do things on mugen, there are many aspects where I like it more than Mugen.

I don't think I will quit from mugen, at least not now.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 16, 2013, 12:36:52 AM
I've been working on Tiger Shark, which will be the first boss. His AI is almost done (who knows my works knows that I never make anything too easy).
His voiced dialog:

(http://i.imgur.com/RVaskiw.png)

I plan to make a new stage just to fight him, I have some cool ideas to test.

Flight mode added to Ironman and War Machine
(http://i.imgur.com/17bR7Y4.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: Laforga on October 17, 2013, 04:22:01 PM
Looking awesome, keep up the great work!
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 20, 2013, 02:22:23 AM
Finally I managed to code something I wanted since I decided to do Tiger Shark:

When you fight him, he (and only him) can go into and out from the water whenever he wants to. Each time he dives into the water, he appears in a different location, and jumps to attack you. And how much he stays underwater...is random too, so no pattern to guess.

(http://i.imgur.com/LxstMo0.png)
(http://i.imgur.com/ykgR7pJ.png)
(http://i.imgur.com/39gqLwh.png)

You can't hit him while on the water (neither when he is jumping into the water, you can hit him just once he is jumping out from the water), and he can call reinforcement which will jump from the water too. By the way, he can call those reinforcements even when he is fighting you on the pier.

I need to add some water effects on the pier and I need to find a better water splash, but I liked the result.
Title: Re: [BOR] .: Avengers Game :.
Post by: rafhot on October 20, 2013, 10:37:33 AM
Nice Great AI
this combat will be epic!
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 20, 2013, 11:08:46 PM
You can watch the combat here in the video below

Me (Hulk) and my son (Iron Man) playing against Tiger Shark, the new boss.

On the video, you can watch:
- Hulk new moves and grabs
- Tiger Shark moves
- The new Enemy Info Screen.
- new Boss music
- New pier stage

Hulk & Tiger Shark - Avengers United Battle Force (http://www.youtube.com/watch?v=-xPaSCNVyBA#)
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on October 21, 2013, 02:41:56 PM
awesome -o

lol awesome-o
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 21, 2013, 02:42:29 PM
hahahah I liked it! I will change my name to that :)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 22, 2013, 10:01:20 AM
Some progress:

• Changed Hulk's projectile - Now it has a longer delay on the first frame, the projectile is not fullscreen anymore, does just a little damage (its intended to just blast away the enemies) and have a longer recovery time

• Fixed a weird bug which causes Hulk to attack his own teammates.

• Still working on balance Hulk, he is a tad overpowered now.

• Vision now have a flight move (doesn't cost mp like Ironman or Warmachine). Fixed a lot of color errors on his sprites. Runattack its still a wip (I want him to stun the enemy, but my tests says that its a bit too cheap)

• Started to give Tiger Shark more moves (he can jump from the top area too, not only from the bottom).

• New NPC on the game: Mocking Bird
(http://i.imgur.com/u7NyLEW.gif)
Title: Re: [BOR] .: Avengers Game :.
Post by: cristiano on October 22, 2013, 04:31:50 PM
What do you think of using sprites iron man and create the rescue?
Serious wonderful to play with it or you-there power in the game.  :)
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 22, 2013, 04:37:32 PM
You mean this Iron Man? http://spritedatabase.net/display.php?object=6014 (http://spritedatabase.net/display.php?object=6014)
Its too small.

But some enemies from that game will be in, like Crimson Dynamo
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on October 23, 2013, 01:38:41 PM
remember O playing turtles in time and the bosses would have a death animation

it would be cool if tiger shark crashed through the dock when he eventually dies


but great stuff O, man can't wait for demo
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 24, 2013, 03:05:02 PM
hi guys, I run into a problem while searching for a base to She-Hulk: Beast's size.

According the the Wikia, he is 5'11" (180cm), while Iron Man is 6'6" (198cm) and Hulk (The Professor) is 7'6" (228cm).
But, on this project, Beast is bigger than Iron Man or Thor (6'6").

(http://i.imgur.com/RuOTGtZ.png)

I won't make Doom re-edit all the char, so I thin I will downscale it by code.
Title: Re: [BOR] .: Avengers Game :.
Post by: warecus on October 25, 2013, 03:44:16 AM
from test I think your sizes are perfect I wouldn't change
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 25, 2013, 07:22:44 AM
Yeah, I think you guys are right.

The original game have weird sizes too. Hawkeye (6'3" - 190cm) is way taller than Captain America (6'2" - 188cm). And Juggernaut is just a bit taller when, in fact, he is 9' 5" (287cm).
Title: Re: [BOR] .: Avengers Game :.
Post by: Omega85 on October 25, 2013, 08:04:19 AM
Yeah man, keep it as it is. Otherwise scaling is a option like you said but, İ prefer a fair and well balanced look. İt's all about designs and graphics really. A little bit of your own twists in size isn't a bad thing. Especially when you are a coder for so many years wich has experience.
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 26, 2013, 10:45:25 PM
More news...

- Finally I found resources to make the second stage, where you fight the Maggia crime syndicate. Its a stage full of thugs and gangsters. The sub boss is a big gangster, and the boss is Madame Masque with help of Dreadnoughts.
(http://i.imgur.com/jKy3xBp.jpg)
(its a mock-up, hence the lack of shadows)

- 5 new chars will join the team (but I think they won't be avaliable on the beta):

Black Panther (By Cyrrus - thanks Zvitor)

Moon Knight (by Jeffpr - again thanks Zvitor)
(http://i.imgur.com/oIciX1o.gif)

Wolverine (by Supaman2525 - Smartpal by Jhfer)
(http://i.imgur.com/sM6N0r9.gif)

Brand (by Ens23)
(http://i.imgur.com/xhh2DG8.gif)

Northstar (by Ens23)
(http://i71.photobucket.com/albums/i143/esn23/bdccat_zpsca2c53e2.png)
Title: Re: [BOR] .: Avengers Game :.
Post by: Uche_of_IMT on October 26, 2013, 11:17:49 PM
More guest heroes?
Title: Re: [BOR] .: Avengers Game :.
Post by: O Ilusionista on October 26, 2013, 11:18:53 PM
Yes and no. The game, as the title says, its a united force against the evil guys. Avengers leads it, but any char from any other team can appear.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 09:30:43 AM
Talking about Heights, I will use (on our game) the sentinels and Master Mold on its original size
(http://i.imgur.com/PZIq9Mk.jpg) (http://i.imgur.com/cLhvUPi.jpg)

Sentinels are 20' (609cm) and Master Mold is 30' (914cm) tall.

For sure, there will be sentinels on different sizes, but never as tall as the player, they will be always bigger
(http://i.imgur.com/QSNBOiX.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 28, 2013, 01:19:00 PM
That will probably give a reason for the X-Men to join in.
One thing that bugged me: Hercules and Thundra are seen with the bad guys. Why is that so?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 01:24:56 PM
Yeah, they will be join in. Wolverine, Nightcrawler, Colossus are some names.
Tundra: Because she will be an enemy first, then a NPC
Hercules: I think its my fault. He will be a playable char
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Omega85 on October 28, 2013, 01:28:39 PM
That stage looks Excellent. Does it move or swing a little?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 01:43:41 PM
oh yes! Its a built-in code from the engine:
Quote
water {path} {warp}

~Optional.
~{path} points to a graphic file which will be used as a watery background. In 8 bit colourdepth (default), it must use same palette as 'background' (see above). In 16/32 bit, it can use different palette
~the graphic appears at the {BGHeight}, which is defined with 'z' in LEVELS.txt. If no {BGHeight} is set, it will appear right under background.
~If you use 'rock 0' or do not include the rock command, the water will be warped by a sine wave (It will slither back and forth). {warp} will determine how quickly the waving will occour.
~If you use 'rock 1' in the same stage, the water will float past in parralax (The graphic gets larger as it approaches the playing area). {warp} will determine the speed.

rock {int}

~Optional.
0 means nothing.
1 means the level floats up and down slightly.
2 will cause the stage to remain steady for a second or so, then quickly shake twice. Should resemble the steady rocking on a train ride.
3 will cause the stage to shake with a constant, steady rumbling, with occasional 'hiccups'. This one looks like what you might feel if you were riding in a moving van or on top of a moving eighteen wheeler.

So, the ship moves up and down, while the bg moves to the left and the water have a nice parallax effect on it :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Fabulouss on October 28, 2013, 02:52:32 PM
Oh, this engine has its own mysteries... to reveal. It is too tempting to yield to the desire to explore it. So, Avengers are really popular here, I see. I thinks, the Sentinels must be gigantic, offscreen and attack the player off the screen. Or make the canvas span a bigger array of the render target, if it is possible here to make a player seem really small and a sentinel be seen fully.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 02:55:32 PM
Quote
if it is possible here to make a player seem really small and a sentinel be seen fully.
I THINK yes, since I can control the overall zoom of everything (check my videos and you will see it in action on the super moves).

OpenBOR can even render a small screen which mimics everything which is going on the screen.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Fabulouss on October 28, 2013, 03:02:34 PM
Yeah? Oh, this engine is full of seduction!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 03:04:39 PM
oh yeah :) There are a lot of cool things there, like attack proprieties (burn, freeze, shock, poison - with damage over time, seal, steal), Mode-7 for stages, and etc.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Fabulouss on October 28, 2013, 03:08:22 PM
I am too excited. Oh, so we do not need extremely detailed sprites? May I draw Carnage sprites? Or is he offtopic? I love symbiotes so much! Or something like symbiote swarm?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 03:10:28 PM
There will be an exclusive stage for Spiderman world, where you will unlock Spiderman and Black Cat as playables.
About Carnage, I need to think about it. Because there are some Carnage sprites already (from the games) and I plan to use The Spider (Alternate world's Spider Man with Carnage symbiont)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Fabulouss on October 28, 2013, 03:13:51 PM
Ok. But I think, we need to make Storm with universal connection unlockable too (remember, when she charhed star power through her body)? She may have Orochi's moves (the universe).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2013, 03:15:19 PM
Storm spriter had vanished, so she is on hold.
But if you are a spriter and want to contribute, we can talk about.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Fabulouss on October 28, 2013, 03:29:48 PM
Hmm... I shall try. I believe, it would be not really difficult, as I see, that they are extremely low-res. Ok. I will suspend Britney for this.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 04, 2013, 12:18:21 PM
A really quick update: Hellcat is on the works
(http://i.imgur.com/k6YrD4W.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 04, 2013, 06:04:41 PM
With Hellcat in the works, just how many Avengers are in the game?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 04, 2013, 07:05:48 PM
no, Doom

Okay, this is the roster of the game

Ready (sprites and code)
1-Captain America
2-Hawkeye
3-Iron Man
4-War Machine
5-Beast
6-Thor
7-Emma Frost
8-Madame Masque (boss)
9-Tiger Shark (boss)

Near completion:
10-Hulk
11-Vision
12-Whirlwind (boss)

Sprites done only or missing many codes:
13- Scarlet Witch
14- Silver Surfer
15- Moon Knight

only sprites, but all done
16- Yondu
17- Black Panther
18- Antman* (we will change him)
19- Brand
20- Slaymaster (boss)
21- Tundra (boss and NPC)
22- Moon Dragon (NPC)
23- Klaw (boss)
24- Korvac (boss)
25- Starhawk (boss and playable)
26- Major Victory
27- Count Nefaria
28- DREADNOUGHT (enemy)
29- Winter Soldier
30- Black Knight
31- Archangel
32- Colossus
33- Wolverine
34- Living Laser (boss)
35- Sentinels (many)
36- Mandroids (enemies)
37- Mysterio

Sprites not finished
38- Spiderwoman
39- Hellcat
40- Dormammu (boss)
41- Arcade (boss)
42- Hercules
43- Crystal
44- Photon
45- BlackCat
46- Spiderman
47- Black Widow
48- Iron Fist
49- Magneto
50- Dagger
51- Ghost Rider
52- Luke Cage
53- Miss Marvel
54- Blob
55- Juggernauth
56- Lady Mandarin/Psylocke
57- Nortstar
58- Cyclops

And some other surprises :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Icebeam on November 05, 2013, 05:28:08 AM
Will Nova the human rocket appears?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2013, 06:42:54 AM
If we find a good base, yes, why not?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2013, 12:59:53 PM
Guys, which version is better for Juggernaut (Not playable)?

(http://spritedatabase.net/files/gba/1194/Sprite/Juggernaut.gif)
The right size would be 85% from that size

or

(http://spritedatabase.net/files/arcade/655/Sprite/Juggernaut.PNG)
at 75%.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on November 05, 2013, 01:05:29 PM
i like the second because its different.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: esn23 on November 05, 2013, 01:05:51 PM
I would use both 2 modes first mode use the snes ones then you knock off his helmet and her takes out a gun for second part of fight
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2013, 01:07:38 PM
The good about the second version is that I can make him lose his helmet. But a bazooka? I don't think Juggernaut needs a bazooka.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 05, 2013, 01:50:56 PM
The second one will need some heavy editing for it to work (that is if you're planning on removing that bazooka from his hands). The first one looks too weirdly proportioned.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2013, 01:52:23 PM
The first one works better than the second one (and Juggernauth is bigger than Hulk)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ZVitor on November 05, 2013, 01:52:54 PM
what about:
(http://spritedatabase.net/files/snes/586/Sprite/Juggernaut.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2013, 01:55:42 PM
yeah, there is that sheet too. I need to check the size.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Omega85 on November 05, 2013, 02:23:58 PM
İ like the second You posted there. The GBA one is definitly Great in Graphics.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 07, 2013, 03:42:46 PM
Guys, quick question here regarding Namor: The trident is better WITH or WITHOUT the black border? Black Knight's sword have it, Captain's Shield have it, but Hawkeye's  bow no.

(http://i.imgur.com/1lvjyos.jpg)

(yes., Namor will fight with the Trident)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Quickfist on November 07, 2013, 07:21:25 PM
I say WITH
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 07, 2013, 09:24:02 PM
It looks better without.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Icebeam on November 08, 2013, 02:47:14 AM
Looks awesome with black borders.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 08, 2013, 03:54:02 AM
borders
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 08, 2013, 07:06:35 AM
so I will let the borders :)
Its an original sprite, done by a new spriter. The base is Aquaman from Genesis Justice League game.

And she will be joining the fun:
(http://i.imgur.com/kAOXq3Y.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Icebeam on November 08, 2013, 07:23:35 AM
Tigra? AWESOME! :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 10, 2013, 11:23:34 AM
YEAH :)

Progress reporting:

- Working on the second stage and enemies. But I dunno if I will include it on the upcoming beta.
(http://images-01.cdn.gamejolt.com/imgserver/screenshot-thumbnail/898x1000/33181.jpg)

- Making a project page like I did to BSC http://brazilmugenteam.com/bsc/ (http://brazilmugenteam.com/bsc/)

- Working on Beast's grabattacks. This is the grabfoward (Beast stomp on the enemy stomach and do a back flip)
(http://images-01.cdn.gamejolt.com/data/games/14591/screenshots/14591_33187.jpg)
The other is a scripted slaw which I haven't finished yet. Think like Cammy's Frankensteiner.

- Namor sprites are half done. He will be unlocked after the first battle with Tiger Shark.


Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 10, 2013, 04:32:13 PM
so I will let the borders :)
Its an original sprite, done by a new spriter. The base is Aquaman from Genesis Justice League game.

And she will be joining the fun:
(http://i.imgur.com/kAOXq3Y.png)

Tigra, ah yeah! Now thats right out of the old school comic.

You're a good man  ::salute::
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 12, 2013, 08:01:21 PM
I've been very busy, but here are some infos about what I've made to the game. Some points aren't finished yet:

Game Manual

This is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char.

Uniqueness

-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc

Passive Skills

Some chars will have passive skills, designed to give even more uniqueness.

Examples:

Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enter into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.

New char: Angel
(http://i.imgur.com/N04LFT5.gif)
Jhfer is making an AWESOME work on his smartpalette.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Quickfist on November 12, 2013, 09:15:02 PM
that sounds Awesome-o!!
It'll feel more like an official game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 16, 2013, 02:02:13 PM
Just some quick info:

Namor's sprites are done, and Jhfer already made a wonderfull job with the smartpal, so we can have a lot of costumes (each char will have 4 costumes)
(http://i.imgur.com/zlE4846.png)(http://i.imgur.com/7vWrU7d.png)(http://i.imgur.com/o82WzE4.png)(http://i.imgur.com/dd2TK3u.png)
(base smartpal -- Classic -- Sphinx Era -- X-men)

I am studying the idea of to change some attacks based on the palette the char is using. Nothing too fancy, maybe just one different attack.
And there are some cool surprises I will include down on the road, but they won't be avaliable on the next beta.

Working on Vision now. I've been watching Avengers cartoon with my son a lot those days, playing on the Facebook game...so I got a lot of ideas for him.

Vision will abuse of his density change ability:

-His block now just make him intangibly
(http://i.imgur.com/yi7VoFn.png)

- When knocked down, he can escape by changing his density

(http://i.imgur.com/btoD14k.png)
(http://i.imgur.com/f2th9ct.png)
(you can control where he will appear again. The enemies doesn't knows where Vision is until its full tangible again)

- Uses a illusion (not show on the video) to tricky the enemy and goes from the ground to attack the enemies
(http://i.imgur.com/FaejBtL.png)
(http://i.imgur.com/t9lza4U.png)
(the same for his spawn animation)

- Short blasts
(http://i.imgur.com/BM9hTVu.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 16, 2013, 02:49:35 PM
My boi V!

Glad to see he's up and running
Title: Re: [BOR] _Avengers United Battle Force_
Post by: kyoman on November 16, 2013, 09:03:05 PM
Amazing sprite work
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2013, 11:42:00 AM
Well, after the beta, I will work on one of my favorite chars:
(http://i.imgur.com/xSoSHWk.gif)
(her special)

I have some cool ideas for her and she have a lot of potential, so I won't rush to maker her for the beta.

On one of my ideas, she will use her Hex Bolts to cast a projectile which will have random effects, like burn, freeze, poison, blast, etc.
(http://i.imgur.com/DwWd6A2.gif)

I accept ideas :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 18, 2013, 03:10:32 PM
slow effect
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 20, 2013, 11:58:14 PM
Thanks to Lagarto, now we have the icon showing which weapon he is using now:

(http://i.imgur.com/X9XMizG.png)

This game me an idea - to make alternative modes for some other chars.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 21, 2013, 07:22:12 AM
The arrows works like I posted before, in case someone had missed it:
(http://i.imgur.com/ujUUtaX.png)

My idea is to make this avaliable to other chars, like:

Storm: she could choose between Wind Powers, Thunder Powers or Ice Powers
Wanda: She could the magic which she would cast.

About Wand, a little question here. What do you guys think its better (remember that Wanda can modify the probabilities)?

1- She can choose which spell she would cast (like Hawkeye does)
2- Random mode (which I like most). She will make a pose and choose a random spell to cast, with more spells than the previous option
3- A mix of both. The play can choose if they wants to use a Spell System (limited to, say, 4 spells) or Random System (where she can use a random spell from, say, 10 options)

I could do this to War Machine too, he could use a Machine Gun mode or a Heavy Weapon mode.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 21, 2013, 10:34:57 AM
I choose "3- A mix of both."
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 21, 2013, 10:36:04 AM
Yeah, I think I will make it based on her palette. Palettes 1-2 will have the first option, palettes 3-4 will have the second.

And about Storm, its a good idea?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 21, 2013, 10:43:44 AM
No, let Storm have access to all of her weather powers.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 21, 2013, 11:12:05 AM
But she will use all her weather powers, the only thing is that you will cycle between the options. Its a menu to choose (like hawkeye) not a "choose only one power".
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 23, 2013, 09:39:51 PM
(video quality fixed)

okay, I managed to find some time to record a new video, showing some stuff from:

-Vision: Almost done, with his density control system (missing the random density mode)
-Hawkeye: Arrow system
-Beast: some new grabs and aerial super
-Hulk: No invencible armor anymore (still super armor), new special - (missing the rage mode)
-War Machine: fly mode, Gatling gun.
-Iron Man: Fly mode

All the characters have random combo finishes (Vision uses a short blast, War Machine uses gatling gun etc), to avoid the game turn into a repetitive thing.

(fixed) Vision, Hawkeye, Beast, Hulk, War Machine and Iron Man - Avengers United Battle Force (http://www.youtube.com/watch?v=BWXxG2j_wfU#ws)
(I love how OpenBOR handles the water. And those hooks will have a major role on this stage later, which isn't finished yet)

I am aware of that the bios got covered by the char name. I will modify the image, since it seams that you can't put anything over the char name (this is a suggestion to the OpenBOR coders)

Thanks to MGMURROW for the UMVC3 sound effects.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 23, 2013, 10:42:25 PM
I have to say, the water looks smooth when moving.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Arkady on November 23, 2013, 10:55:13 PM
I love angel, looks awesome
great work guys
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 24, 2013, 04:18:03 AM
flippin sweet
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Loganir on November 24, 2013, 07:42:55 AM
Nice water effect man! :Terry
the game looking much better with all these new addictions... in particular i liked the random finishers idea. :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on November 24, 2013, 08:51:15 AM
 :thumbsup: oh yeah this is definitely getting even better. as said that water effect looks great and to add i especially love how the camera pans in zoom on the characters when they activate a super like move. that adds more depth and visual flair to the gameplay. awesome idea to use and added it in. the animations look smooth and the combos are sweet touch.  great job ! ::salute::
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 24, 2013, 09:36:58 AM
Thank you, guys
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 30, 2013, 05:54:31 PM
Just a quick update: testing some ground cracking effects, likle in MVC
(http://i.imgur.com/eclmFRE.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 30, 2013, 05:56:56 PM
nice
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on December 02, 2013, 01:32:06 PM
 =P~  =D>
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 02, 2013, 05:43:45 PM
Iight so quick question O am i going to be able to use my PS3 controller for this game just like i can with my regular mugen game or can i only use my keyboard on my laptop?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 02, 2013, 06:19:17 PM
As far as I know, yes, you can use a PS3 controller.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 05, 2013, 07:09:05 PM
As far as I know, yes, you can use a PS3 controller.

Iight thanks i wasnt going to download it right away when it was released i wanted to wait to download it so that you can get any bugs fixed 1st if it was any or wait till you had everything finished up with it 1st but i think ima download it anyway when it comes out just to see how it is so far
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 02, 2014, 03:27:28 PM
Anyway...I am back, guys. Finally. Lets jump straight to the news:

- The Game Manual is done, for the beta. Now a friend of mine is checking the english.

- Quicksilver now has a new aerial attack - Meteor Kick is a dive kick which makes him rebound once he hits something. Once rebound, he can execute the move again and again, to make aerial combos. Costs power, for sure.
(http://i.imgur.com/Bwy51if.png)
(http://i.imgur.com/5kh3XT6.png)

- Cracks added on all chars which can make it. The effect won't appear if you execute the move over a box, for example, just when you are relly on the ground.
(http://i.imgur.com/T5cLwAI.png)

- Some more stages are been edited and some new bosses planned (Arcade, for example)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: grinderkiller1 on January 02, 2014, 03:40:44 PM
Is Moon Knight going to be in this game
(not saying that he should be in the game a.k.a giving more trouble for you) But for a future update
Title: Re: [BOR] _Avengers United Battle Force_
Post by: kyoman on January 02, 2014, 04:29:35 PM
amazing work
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on January 03, 2014, 10:43:11 AM
Glad to see you back to working on this, O.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 03, 2014, 01:12:40 PM
Thanks man I am recovering slowly.

Finished to apply Emma's smart pal (with the diamond versio too)
(http://i.imgur.com/fb53Nt2.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExShadow on January 03, 2014, 01:37:03 PM
Those stages look nice
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 04, 2014, 07:39:33 PM
Thanks.

Hey guys, good news: I think I would be able to release a technical demo tomorrow, if everything goes well.
Wish me luck :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Loganir on January 04, 2014, 08:54:10 PM
Really?!?
So good luck man! Waiting for this masterpiece :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 04, 2014, 08:58:52 PM
yeah, I am very excited to release it :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 05, 2014, 10:16:44 PM
After the beta release, I will focus more on my Mugen stuff for a while, but I have some plans for this game yet.

In one of those plans, I will include Red Hulk as a playable char, and I will try to make him as different as I can from Hulk. He will get new stance, new attacks, new colors...but the base graphics will be the same (those sprites are hard to edit)

One of the ideas is to add the Heat system. Each time you hit Red Hulk, he gets more and more hotter. The hotter he gets, the more damage he does. And one of his moves will cost all of his heat to do huge damage. He will display an icon (like Hawkeye's arrow icon), displaying how hot he is now.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 06, 2014, 01:22:00 PM
Finally, Hulk's Avenger Power is done. Works kinda like his counter part in MVC - he jumps to the space and come back with a meteor.

(http://i.imgur.com/cR5epF7.png)
(http://i.imgur.com/J6w8yLj.png)

(causes a big explosiong and a lot of small random explosions)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Quickfist on January 06, 2014, 01:36:14 PM
Dear god, that's awesome!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 06, 2014, 01:36:57 PM
and huge, lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 08, 2014, 10:15:09 PM
Updates:

- Changed the main screen a bit
(http://i.imgur.com/tnRT97D.png)


-Fixed the Red Skull portrait and extended walk area
(http://i.imgur.com/THEGhKb.png)
(http://i.imgur.com/sJrjyui.png)

- Fixed bug with in burn anim

- Hulk's Avenger Power finished

- Lowered Forklift life
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 10, 2014, 07:13:03 AM
Btw, I started Commander Brand
(http://i.imgur.com/Tj5DMZR.png)
(http://i.imgur.com/KhhBKG1.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: cristiano on January 10, 2014, 11:36:51 AM
She looks great, to crazy pra see tigra also.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on January 10, 2014, 12:29:39 PM
Who is this girl? I never heard about her.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 10, 2014, 12:31:01 PM
http://marvel.wikia.com/Abigail_Brand_(Earth-616) (http://marvel.wikia.com/Abigail_Brand_(Earth-616))

Its the leader of the S.W.O.R.D.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on January 10, 2014, 04:34:42 PM
She looks pretty cool.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 12, 2014, 11:22:47 AM
btw, here is something Jhfer was working:
(http://i.imgur.com/P1p4bb6.png)
Tigra will have her actual costume and her HellCat costume. I won't add hellcat as a different char anymore, I think they are too similiar.

That stage will have many mutants trapped on that glass prisions, some of them will be npc, some will be playable after that stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on January 12, 2014, 04:54:43 PM
If you're going to add in Sentinels, then please use one type. I see some clashes.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SorcererSupreme on January 12, 2014, 05:06:43 PM
That stage is a good idea, also the Sentinels and Mutants are a good addiction. I'm hoping for Storm there.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 12, 2014, 06:31:29 PM
Yeah we will fix the clashes.
Storm's author was going missing since ages
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 12, 2014, 06:40:52 PM
if talking about colors I like the different colors just needs a black outline
Title: Re: [BOR] _Avengers United Battle Force_
Post by: jet025 on January 12, 2014, 07:13:48 PM
for some reason when i tried to play nortons said it was dangeroues and wouldnt let me play :-??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 15, 2014, 09:50:15 AM
There is no virus on the game.

the good part:
- I had an idea on how to make the playable chars be able to grab and throw the obstacles, and Lagarto is helping me with that. If everthing goes well, we won't need to make 123123879879 weapons for all the obstacles

-I've made a smartpal to Commander Brand, so she can have other costumes, like the Cartoon one
(http://i.imgur.com/a7k7AZ1.png)

- Trexell helped me with a new stance for Red Hulk
(http://i.imgur.com/2uJNCtu.png)

The bad part:

I got sick AGAIN, and now its a bit more serious. I need to rest almost all the day since I can stay sit down for only few minutes, when I work on this.
but I will go to hospital tomorrow and maybe I will be away for a week or more.

Whish me luck
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on January 15, 2014, 10:02:53 AM
i wish you great health man. i am right there with you o illu and i have to have docs check out my back. even tho it pains to walk but when i am sitting which gives me more time to work on stuff ATM.  So hope things go well O illu and return when you can sir.  ::salute::

i havent run into any issues with the android version at all. plays amazing on my cellphone.  :w00t:.   Rolling playthrough lately with Thor more and Emma. Hawkeye is gonna be after them again. its a bit harder with them but i should be completing all the characters on the demo soon. :thumbsup:  looking very much forward to the next demo ( if one ) but moreso the finished product cause i simply love the game. ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on January 15, 2014, 12:33:12 PM
Strangely traumatic year :( I'm finally regained health and my pc is kinda working again(some kind of magic makes it work when case's side is opened and not when closed), but now you're ill.
Get well, be healthy. I've always said it would be major loss to the community if there won't be you. Thankfully you keep returning and I hope you will continue with this die hard attitude. You still have to become the king of unfinished wips %%-
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 15, 2014, 01:28:31 PM
you know how I feel get rest get well
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 17, 2014, 07:08:41 PM
well, lets hope I have enough health to at least finish this  :DxDie

Lagarto almost finished the obstacle throw code and it doesn't uses additional weapons :) I can wait to test

A youtube user called AmitDabydeen made some cool walkthrough videos, check it out:

Ironman
Avengers: United Battle Force OPENBOR DEMO 720P HD Playthrough with IRON MAN (http://www.youtube.com/watch?v=9DUo3wwqkxI#ws)

Captain America
Avengers: United Battle Force OPENBOR DEMO 720P HD Playthrough with CAPTAIN AMERICA (http://www.youtube.com/watch?v=sXuPCVlZQXs#ws)

Brand video  (she lacks voices and sfx)
 (http://www.youtube.com/watch?v=mc50YpPaVJI#)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 17, 2014, 07:23:00 PM
that's really cool o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 18, 2014, 02:28:18 PM
I decided to change the "heart" item to something different (maybe I will scale it a bit)
(http://i.imgur.com/FkRbVKy.png)

There will be 3 versions: Red (refills health), Blue (refills power) and Green (refills both, via script).
plus, the cola refills health too, the Avenger Pill refills more power and a medpack to full refill the health.

I found some new voice actor to voice Red Hulk. His voice is pretty cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 18, 2014, 02:40:06 PM
aww I liked the hearts so old skool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on January 18, 2014, 05:57:44 PM
aww I liked the hearts so old skool

Indeed

Shouldn't 'Cola' refill power rather then health? I mean, it's soda right?  /:O
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 19, 2014, 10:12:30 AM
I am almost done with all the balances on the game (there was many mistakes).

While I am not an spriter, I am editing some different moves for Red Hulk, to make him not "just a hulk but in red".
This is a very Haggar-like punch
(http://i.imgur.com/PdHJg0H.png)

Last night, I had the idea to add Human Torch. But not the usual Human Torch (or I would need to add all the Fantastic Four), but the ORIGINAL Human Torch, the bad butt android - Jim Hammond (http://marvel.wikia.com/Human_Torch_(Android)_(Earth-616))

He is really bad butt, its a friend/rival to Namor (both have fought many times) and its a potential killer. If he can kill his oponent...he WILL do it. He had killed Hitler, for example.
(http://i5.photobucket.com/albums/y195/IronMaiden99/Fantastic%20Four%20Misc/FF53vol3_pg1.jpg)
So, I will add some death anims to some enemies

I am using Acey's Human Torch as a base (still waiting for his authorization)
(http://i.imgur.com/2gH1bJA.png)
(can you guess who is the guy at left?)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on January 19, 2014, 11:18:09 AM
Havok or Cyclops, maybe
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Quickfist on January 19, 2014, 02:07:39 PM
Havok
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 19, 2014, 04:40:10 PM
cool to make him the torch maybe pointy his head and give more shadow
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 19, 2014, 05:30:39 PM
Bingo, its Havok.

Btw, Red Hulk will use weapons on his Avenger Power
(http://i.imgur.com/LycJPdb.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SuperXAsh on January 19, 2014, 10:36:15 PM
Last night, I had the idea to add Human Torch. But not the usual Human Torch (or I would need to add all the Fantastic Four), but the ORIGINAL Human Torch, the bad butt android - Jim Hammond (http://marvel.wikia.com/Human_Torch_(Android)_(Earth-616))

He is really bad butt, its a friend/rival to Namor (both have fought many times) and its a potential killer. If he can kill his oponent...he WILL do it. He had killed Hitler, for example.
(http://i5.photobucket.com/albums/y195/IronMaiden99/Fantastic%20Four%20Misc/FF53vol3_pg1.jpg)
So, I will add some death anims to some enemies

I'm glad to hear you're using the Jim Hammond Torch, but you're making it sound like he's a cold-blooded killer. The WW2 Torch wasn't any more willing to use deadly force than Namor or Cap were at the time. Hell Namor tried to drown New York more than once... and Cap's killed some guys over the years... be they Nazis or... like that time he decapitated Baron Blood with his shield.

Red Hulk's no angel either...  probably killed quite a few dudes during his time as regular old General Thaddeus 'Thunderbolt' Ross or, post-Gamma, when he killed the Abomination (the guy who temporarily killed his daughter) in cold blood with a giant gun to his face.

A villain boss idea for this could be the evil 'Inhuman Torch' from the recent Torch series. http://static.comicvine.com/uploads/original/0/5586/1847972-int19.jpg (http://static.comicvine.com/uploads/original/0/5586/1847972-int19.jpg)

http://static.comicvine.com/uploads/original/0/5586/1847956-int7.jpg (http://static.comicvine.com/uploads/original/0/5586/1847956-int7.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 20, 2014, 07:10:02 AM
Yes and no.
Jim is more aggressive then Cap, He killed Sentry for example. Yes, Namor is no angel, neither Red Hulk.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on January 20, 2014, 11:20:12 AM
Sentry? I thought that was Thor.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 20, 2014, 11:25:36 AM
(http://ifanboy.com/wp-content/uploads/2011/09/human-torch-vs-sentry.jpg)

btw, just look at this! Now we can grab and throw the obstacles!
https://www.youtube.com/watch?v=Q7Pa5AXeU3g (http://www.youtube.com/watch?v=Q7Pa5AXeU3g#)

Lagarto, you rocks :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 20, 2014, 05:31:57 PM
very nice
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 20, 2014, 09:16:13 PM
Namor wip
(http://i.imgur.com/2Vax7Sw.png)
(http://i.imgur.com/jdSwCcv.png)

4 costumes: X-men, Classic, Sphinx Era and other
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SuperXAsh on January 22, 2014, 02:14:59 AM
he didn't kill the Sentry... he just overloaded him with energy, taking him to critical levels, which sent Sentry running... so he could (presumably) disperse the energy safely out in space. Thor killed the Sentry during the Siege storyline as the Void was exerting control over him.

and keep in mind that that was a time-displaced Torch (fresh off the battlefields of WW2) being manipulated by Ultron into thinking the Life Model Decoys SHIELD uses were being treated like slaves.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2014, 06:36:13 AM
Hum, I see.

Btw, two new challengers joined the party:

Jean Grey
(http://imageshack.com/a/img69/6986/a2p8.png)
She will have the normal version and the Phoenix version. Maybe the Dark Phoenix version too.

BlackCat
(http://i.imgur.com/L66YFz3.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on January 22, 2014, 11:18:26 AM
Hum, I see.

Btw, two new challengers joined the party:

Jean Grey
(http://imageshack.com/a/img69/6986/a2p8.png)
She will have the normal version and the Phoenix version. Maybe the Dark Phoenix version too.

BlackCat
(http://i.imgur.com/L66YFz3.png)

Namor and Jean Grey i can see...but black cat tho?....yeaaaa i can't see her with the cast i would much rather see She-Hulk or Miss Marvel or even Song Bird but i don't see where black cat would tie into all of this unless she made an appearance with the avengers before..that's just my opinion tho lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2014, 11:21:28 AM
Keep in mind, as we said before, that this game isnt ONLY AVENGERS FOCUSSED. People from any team could appear.
BlackCat, for example, will appear on the Spider-man stage, and you start to control her from that stage on. On that stage, many  Spider-man relative chars (friends or foes) will appear, like Iceman and Firestar.

She-Hulk will appear (althought I don't like her too much), as Miss Marvel (another who I don't like too much). Song Bird...I dunno, I barely know the char. I would need to talk with Gate first.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SorcererSupreme on January 22, 2014, 03:11:27 PM
I loved the news that Jean will be in the game, she's my favorite, and Storm is also an Avenger. Well, she was part of the team before the battle in AvX. Are you going to put her in the game? She has many combinations of powers you could use.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2014, 09:40:07 PM
Yes, but I depend of her spriter comes back (he has vanished)

Felicia played too much Street Fighter, lol
(http://i.imgur.com/KqqBmfA.png)
(ignore her icon)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: esn23 on January 23, 2014, 03:36:54 AM
Looks good if you need small chunli sprites from xmen vs street fighter snes let me know I got a sheet.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 23, 2014, 08:07:54 AM
everything looking good
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ZVitor on January 23, 2014, 09:04:23 AM
you and doom already have any plan to game story or at end you will try conect everything ... or just a simple plot like all classics beat n up in past?

great job on namor, which base?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 23, 2014, 10:11:41 AM
Yeah, we already have a story. Its not Red Skull the last boss, but Dormmamu and Kang. We will use Kang's temporal travels to explain somethings.

About namor, its easy: Aquaman :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SorcererSupreme on January 23, 2014, 02:18:01 PM
Dormammu? I guess a "Strange" thing is going to happen. And using Aquaman as Namor base actually makes total sense.    :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Omega85 on January 24, 2014, 11:22:00 AM
It becomes better and better man. Maybe you can give us some more hints about the story. :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 24, 2014, 12:45:23 PM
I need to translate it yet.

Btw, Black Cat will have a Bad Luck system, in a passive and active way:
Passive - She will make the enemies misses their attacks against her sometimes.
Active - Some random objects can falls from the sky. Still thinking if I make this her Avenger Power.

She already has many grabattacks
(http://i.imgur.com/BoOexZK.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on January 24, 2014, 03:40:31 PM
 Soooooo...

 We gonna have a Spiderman, too?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on January 24, 2014, 04:22:34 PM
Soooooo...

 We gonna have a Spiderman, too?

It would make sense....after all it would be rather ridiculous if black cat was in this game and not Spiderman the MAIN character of his show right lol and plus he is an avenger as well.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 25, 2014, 06:20:33 PM
hehhe for sure Spider (and a lot of people related to him) will appear :)

More about Black Cat:

Scratching move done. You can do a followup only if the move connects
(http://i.imgur.com/tfLMtiY.png)
(http://i.imgur.com/Wriy89v.png)

Smartpal done
(http://i.imgur.com/BufCBb4.png)(http://i.imgur.com/ajcSpru.png)(http://i.imgur.com/ht4uZpe.png)(http://i.imgur.com/NRfk5PY.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Loganir on January 25, 2014, 06:31:44 PM
Nice to hear about Dormmamu and all this new stuff in the works...  I guess we going to have a lot of his Mindless ones on this too ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on January 26, 2014, 07:39:55 PM
Btw i got a bug that i noticed O. i was using the hulk the other day and i noticed that i can walk threw the objects in the game like the boxes and barrels and on the level with the cars i was able to walk threw the cars it's a weird bug should check it out
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 26, 2014, 08:00:49 PM
I don't understand...you can grab the cars?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on January 27, 2014, 04:02:13 PM
I don't understand...you can grab the cars?

No i mean the character that your using can walk threw objects in the levels like the barrels and the cars on that one level where the cars run you over? i think it's the same level that you fight that shark boss
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2014, 07:13:58 PM
I tried to use a translator to understand what you mean, but I still can't understand.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on January 27, 2014, 07:28:12 PM
I tried to use a translator to understand what you mean, but I still can't understand.
Ele disse que o personagem que você usa pode andar por entre os objetos e carros que tentam te atropelar na fase que luta contra o cara Tubarão. Basicamente.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2014, 07:30:49 PM
Sim, mas o que tem de errado nisso?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on January 27, 2014, 10:04:26 PM
Sim, mas o que tem de errado nisso?
Cara, os carros não tão atropelando ele.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 27, 2014, 10:15:36 PM
He meant to say "through" the objects and cars.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 28, 2014, 06:20:22 AM
Ah, because its Huk. You can't knockdown him with a car. I lowered his resistence for the second beta.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on January 28, 2014, 10:02:01 AM
Ah, because its Huk. You can't knockdown him with a car. I lowered his resistence for the second beta.

Yes i mean through my fault thanks for that correction and O no im not talking about him getting knocked down im talking about with ANY character i have i am able to WALK THROUGH objects in the game like how a ghost can walk through objects right? well that's what the characters are doing lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ELECTRO on January 29, 2014, 12:51:10 PM
I know what your saying and I've encountered this problem with making my own game. Theirs a fine line between displaying the images for objects in front or behind of the characters. It can only be solved by increasing the size of the platform/walls of the objects, but that can lead to you walking on air around the objects which looks just as bad. If you provide and Image for .:O:. then i'm sure it will help him to track down the problems faster.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 29, 2014, 12:58:00 PM
Yes i mean through my fault thanks for that correction and O no im not talking about him getting knocked down im talking about with ANY character i have i am able to WALK THROUGH objects in the game like how a ghost can walk through objects right? well that's what the characters are doing lol

ah, that? That doesn't bothers me at all anymore. At the cars, I tried my best.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on January 30, 2014, 05:39:34 PM
 This game is awesome not just because are well planned, but because every char is a different experience of playing with famous heroes with your own gameplay. The replay factor gonna teh differential, keep rocking!

 Cant't wait to see IronFist (with UMvC3 voices, maybe?).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 30, 2014, 06:59:23 PM
About IronFist, the editor put the char on hold, so I can't code it :(
and yes, he will use his UMVC3 voices
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 31, 2014, 02:24:13 PM
More Jean frames, from Bis1994 (the editor):

walk
(http://imageshack.com/a/img28/9206/zk2k.gif)

Attack
(http://imageshack.com/a/img203/5958/0btm.gif)

Phoenix
(http://imageshack.com/a/img42/2493/4235.png)

Jean won't attack with punches or kicks, but with psychic powers. She can transform into Pheonix, but the Dark Phoenix is random and can happen some times. If happens...she will hit evertyhing, even her own teammates.

She can turn into White Phoenix of the Crown and heal her teammate, but this will revert her back to her normal form.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 31, 2014, 03:32:49 PM
really awesome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 01, 2014, 06:56:51 PM
thanks

I've made that annoying jumping bugs from the original game, and on this project they will be more annoying :)
This stage bellow is a testing stage, but I will use this mirror concept on a stage. I REALLY like that effect.
(http://i.imgur.com/2RgaEDX.png)
And yeah, the optical illusion is intentional :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on February 01, 2014, 07:05:31 PM
 ^:)^ ^:)^ looking even more awesome o illu dude!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 02, 2014, 02:41:17 PM
Here is the first preview of Black Cat. Seams that she likes not just Street Fighter, but Mortal Kombat too :)
Black Cat Preview - Avengers United Battle Force (http://www.youtube.com/watch?v=-wUhLFQl91k#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 02, 2014, 03:47:40 PM
great gameplay... like the mirror look...probably walking in front of some sky scrapers or glass windows or something
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 02, 2014, 05:20:27 PM
A quick update:
Testing the KO fx (happens only against bosses, not normal enemies)
KO FX Avengers United Battle Force (http://www.youtube.com/watch?v=ahTmzH8q-oQ#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 02, 2014, 07:20:06 PM
Nice effect, it really adds depth and drama to the whole scene!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 05, 2014, 08:45:32 PM
Thanks!
I've added a new effect when the enemies will have (if they explodes when dies, not all enemies will explode).
Death fx - Avengers United Battle Force (http://www.youtube.com/watch?v=ZybfWPx9R2o#ws)
(ps. Red Hulk is still a wip)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 06, 2014, 03:20:16 AM
this is shaping up to be really cool O.  Really brings me back to my sega genesis days.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on February 06, 2014, 09:08:49 PM
 Happy to see that Red Hulk have different animations!

 Two Hulks in a Coop-Play should be very destructive.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Excahm on February 06, 2014, 09:13:44 PM
Plz .:O:. add a machine gun to Red Hulk just for thr lolz

Also just noticed that Hulk and Red Hulk looks kinda realistic compared to the other characters on the game...WHat base you guys used to sprite them?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 06, 2014, 09:33:54 PM
Happy to see that Red Hulk have different animations!

 Two Hulks in a Coop-Play should be very destructive.

indeed!

Quote
Plz .:O:. add a machine gun to Red Hulk just for thr lolz
He will have a rocket launcher
(http://i.imgur.com/qKtRkXQ.png)

Quote
Also just noticed that Hulk and Red Hulk looks kinda realistic compared to the other characters on the game...WHat base you guys used to sprite them?
Their sprites comes from the GENESIS game HULK.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 07, 2014, 04:31:18 PM
That is bad butt! Despite that fact, i´ve never understood what´s with the use of a gun in a superpowered being. Like if his punch wasn´t destructive enough.... That and giving hulk gloves made of cars, and wolverine a samurai sword.... man,that is just poor writing....Anyway, congrats my friend, you´ve actually made it look cool!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 07, 2014, 06:29:37 PM
"bad butt"?! What the hell happened? I wrote bad butt. What, you can´t write "butt" without being translated.....!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 07, 2014, 08:42:43 PM
wow guys, thanks for more than 10,048 downloads of our Avengers united Battle Force game!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 09, 2014, 07:29:42 AM
Two new enemies: Fatman can do a homming belly attack, can jump and dive on your head and, at the second palette, can do a firebreath.
Mob is gangster which can shoot you. He attacks faster then gunner, and he can do closer range attacks and can grab you

(http://i.imgur.com/A1910Sy.png)
(http://i.imgur.com/eLxX7Gb.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on February 09, 2014, 10:03:16 AM
Good God 'O', I'm proud of you man.

When I was a teen, I played the original 4 player in the arcade, blew nearly $10 and tried for weeks to beat it.

In my twenties, it came out on Sega and SNES, bought them both $30 a piece ( I still have them)

Now. grown with kids of my own, they and others from around the world can play this, something bigger and better then the older one,  made out of love of these characters, given for free.

This is what mugen is about.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on February 09, 2014, 11:52:39 PM
 Just remember that the common gunner is already a pain the the butt when in group, a smarter gunner gonna be a trouble.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 10, 2014, 06:57:40 AM
That is the idea :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on February 12, 2014, 04:10:10 PM
O Ilu > Evil Mind
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 20, 2014, 07:21:56 AM
LOL

Some quick updates:

New enemies:
Bullseye
(http://i.imgur.com/6WrEK1b.png)

Master Man (second from left)
(http://i.imgur.com/sBHm0fo.png)

Testing a base for Nova (playable)
(http://i.imgur.com/pvqPN5k.png)
(http://i.imgur.com/6mQjIrx.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 24, 2014, 07:54:09 AM
I've been very busy this week, but I started to code something which was on my mind since the start: to be able to use the enviroment against the enemies (and vice versa)
(http://i.imgur.com/QEMEtwS.png)

That hook, once hit, slides on the screen (still working on it) and it will hit anything which cross its path (even other players). The enemies can hit it too to attack you. And I plan to make it bounce once it hits the screen border. the hook will be standing and will attack just if someone hits him. If you attack from the front, it slides backward to attack, and vice versa.

The second part of that stage, inside the ship, will have many traps and dangers, like those spiked balls I used on Battle Stormer Classics:
Violator - Battle Stormer Classics (http://www.youtube.com/watch?v=kupkYjOX8tQ#)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 24, 2014, 09:48:05 AM
very nice

no mercy I guess for our heroes
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 24, 2014, 09:49:15 AM
hehehe, no :)

I am making some tests to bring two side chars to the game: Luke Cage (which I hate, lol) and Firestar
(http://i.imgur.com/bvzp934.gif)
What do you guys think?

Still dunno if I will add her, because I already have Human Torch, them I would have another Fire based char
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 24, 2014, 12:16:39 PM
Well, what i think you have to consider is this: another character is always welcome, but then again if it will consume your time that could be applied to another character (not fire based), then in my opinion is just like you´ve said...there is already johny storm.
Decisions,decisions!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 24, 2014, 12:31:34 PM
Firestar was on my plans since the start, but as a NPC at Spiderman's stage.
Yeah, decisions are always hard...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on February 24, 2014, 12:50:52 PM
I know its kinda weird, but have you thought about adding Squirrel Girl?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 24, 2014, 12:55:06 PM
I know its kinda weird, but have you thought about adding Squirrel Girl?
NOT IN A MILLION YEARS. Its Marvel DUMBEST CHAR EVER.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 24, 2014, 01:00:09 PM
I know its kinda weird, but have you thought about adding Squirrel Girl?

Hehehehehehe, dude...What?!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on February 24, 2014, 02:18:19 PM
NOT IN A MILLION YEARS. Its Marvel DUMBEST CHAR EVER.
Yeah, but she did beat Dr. Doom and Thanos. Anyway, she is fun in Avengers Alliance.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 24, 2014, 02:27:33 PM
yeah imagine how much fun you can have throwing squirrels at enemies :D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ParanormalParanoia on February 24, 2014, 02:29:21 PM
Yeah, but she did beat Dr. Doom and Thanos. Anyway, she is fun in Avengers Alliance.

And apparently she did beat Galactus too... lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 24, 2014, 03:10:29 PM
Quote
Yeah, but she did beat Dr. Doom and Thanos
Quote
And apparently she did beat Galactus too...

Exactly the reason I don't like her. It means NO SENSE. AT ALL.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on February 24, 2014, 03:23:37 PM
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTQon_4BJPobnz2bqUWd1C1BqiUCgZykVnMOJWlAD_3zIDX8PIu)

Evil Squirrel Stare! (http://www.youtube.com/watch?v=UwEYRJRj4AY#)

But hey, its a game, doesn't need to make sense. I beat Galactus with Felicia in UMvC3.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ParanormalParanoia on February 24, 2014, 03:53:02 PM
(http://static.comicvine.com/uploads/original/1/13925/284444-85059-squirrel-girl.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on February 24, 2014, 06:18:02 PM
Let's just forget about Squirrel Girl before the creator of Avengers United Battle Force loses it.

@O Illusionista: Firestar as an NPC in Spider-Man's stage is not a bad idea. I consider that a tribute to Spider-Man & His Amazing Friends. If Iceman is an NPC at Spider-Man's stage, then that tribute will be complete.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on February 25, 2014, 03:58:40 PM
 Dude, the environment idea is really original!! What if Hulk may grab cars? It's possible?

 About the players, is better save the one you want playable, and let the other as NPC/guest


 Can't wait to play!! =D>
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 25, 2014, 08:35:24 PM
Quote
@O Illusionista: Firestar as an NPC in Spider-Man's stage is not a bad idea. I consider that a tribute to Spider-Man & His Amazing Friends. If Iceman is an NPC at Spider-Man's stage, then that tribute will be complete.
I plan to make Iceman playable.

Quote
Dude, the environment idea is really original!! What if Hulk may grab cars? It's possible?
I would love too, but I would need sprites of the car destroyed on the ground...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: gentou1976 on February 26, 2014, 11:06:40 PM
Nice!  :o When does the full version come out?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on February 27, 2014, 12:04:32 AM
 [-X This has a ways to go before it can come out.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 27, 2014, 07:28:14 AM
Nice!  :o When does the full version come out?
It will really takes time to release the final version, like 2015
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on February 27, 2014, 01:51:15 PM
It will really takes time to release the final version, like 2015
HOWLEE SHEAT!!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 27, 2014, 01:51:41 PM
yeah, if not 2016, lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on February 27, 2014, 04:09:59 PM
yeah, if not 2016, lol
How we chat before: put a limit on the ideas or the project will have no end.

 Let other ideas to another project, or second game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 28, 2014, 01:27:27 PM
the problem are not the ideas, the problems is a simple equation: my free time x my motivation to do something.
and both are very low now.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on March 02, 2014, 11:59:51 PM
the problem are not the ideas, the problems is a simple equation: my free time x my motivation to do something.
and both are very low now.
I understand...

 I got motivation to one kind of stuff doing different kind of stuffs!!
 Try series, movies, retro games, talk with friends, pool parties with sunblock!!  :D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 03, 2014, 12:13:08 AM
Finally I had some time to work on this.

Some news:

- Now all the enemies have burn, shock and required animations for scripted slams. Lets the carnage begin :)
- New Biker enemy, a must-have
(http://i.imgur.com/YCidTrG.png)

I plan to change Emma frost a bit. Right now, she is too much "fighter" for my taste, and Zvitor's Emma gave me an idea.
Her attacks will be execute by a short astral projections, not by herself.
(http://i.imgur.com/gF8xRqj.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on March 03, 2014, 11:08:20 AM
After Esn23's Emma, astral projections on her became quite obligatory (I know the one from AvX also does it, but not that much).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 04, 2014, 02:41:48 PM
HI

i know iv been pretty much mute for a long time. iv been very busy and my computer was scrapped a while ago now with most of sprite help sheets on it.

BUT im back part time now lol im impressed to the max with what you've developed

iv started working on a Marvel NOW! version of Storm in this style. and if you were interested id love to let you take her for your game seeing as though my last Storm is just too hard for me to get back into.

(http://fc07.deviantart.net/fs70/f/2014/063/0/d/ssssssss_by_geekinell-d78x4ge.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 05, 2014, 12:19:18 AM
awesome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 01:04:52 AM
Geekinell, I've sent you tons of PM and emails, not a single reply was given.
About your edit, she needs to be 3 opr 4 pixels smaller and she needs to be 15%-20% wider.
I am not a big fan of that Storm (Marvel NOW), she doesn't looks like Storm.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 05, 2014, 09:31:15 AM
Geekinell, I've sent you tons of PM and emails, not a single reply was given.
About your edit, she needs to be 3 opr 4 pixels smaller and she needs to be 15%-20% wider.
I am not a big fan of that Storm (Marvel NOW), she doesn't looks like Storm.

i know iv had major trouble with my laptop and my pc. and then University work gets in the way allot, and im still in the midst of it now.
iv not been able to read any pm or emails either, its been a big hassle :(

but yeah i understand its not as recognisable as other versions of her.
if youd like me to try and finish the other version of Storm i originally promised, i will give it a try. id like to try another female of you choice too, if you send me a list of potential female avengers that you don't have sprites for yet, i can come up with some to show you, and you can pich which have the most potential?

thankyou.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 09:36:25 AM
For sure i can give you a list Of female chars. For example, there are two chars which nobody made yet (or made just some edits) like Black Widow or Ms Marvel. And yeah, that other Storm is very welcome :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 05, 2014, 10:01:04 AM
For sure i can give you a list Of female chars. For example, there are two chars which nobody made yet (or made just some edits) like Black Widow or Ms Marvel. And yeah, that other Storm is very welcome :)

im not sure which characters you've already made/confirmed. but heres a list of characters i think ill be handy at giving a go.

Ms. Marvel
Storm
Black Widow
Rogue
She-Hulk
Spider-Woman
Psylocke
Photon

just pick from that bunch and ill rustle up some designs for you to check which will work well.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 10:40:18 AM
Ms Marvel has one edit (look at the first pages of this topic), same for Black Widow (there was a girl working on her, but no word since long time)
She-Hulk was going to be made by Warecus, but no word since ages about her.

Photon we plan to use X-men arcade storm as a base, since its almost perfect (with some edits).

Rogue is must have. Same for Storm.

Spider woman had an edit, but I don't like the edit. If you wanna make a try, go ahead.
Psylocke we are still deciding which one we will use.

Basically, you can look at the edits/bases I mentioned and make a try.

Also, you can think outside of the box: the female doesn't needs to be an Avenger, she can come from any team, for example http://marvel.wikia.com/Phyla-Vell_(Earth-616) (http://marvel.wikia.com/Phyla-Vell_(Earth-616)) Also, I like to bring some uncommon chars to the game.

We already have: Emma Frost, Phoenix, Brand, BlackCat, MoonDragon, Firestar, Scarlet Witch, Sif, Tigra.

Some cool names you could consider: Mockingbird (she has a NPC edit, but I would like to have a playable version), Gamora, Mantis, Crystal (on her easiest costume http://marvel.wikia.com/Crystalia_Amaquelin_(Earth-616)) (http://marvel.wikia.com/Crystalia_Amaquelin_(Earth-616)) etc

Crystal is a name that I want so baddly!

Here is a list of avengers chars, but you can use almost any name from Marvel Universe http://en.wikipedia.org/wiki/List_of_Avengers_members (http://en.wikipedia.org/wiki/List_of_Avengers_members)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: cristiano on March 05, 2014, 11:16:28 AM
A suggestion of a character that could be legal, even because they have powers as well originals.
You already were indicted in dazzler? I think that a quick editing size in sprites and it is perfect.

https://www.spriters-resource.com/resources/sheets/34/36442.png (https://www.spriters-resource.com/resources/sheets/34/36442.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 11:24:31 AM
Yeah, Dazzler could be added.
another great option: Silverclaw http://marvel.wikia.com/Maria_de_Guadalupe_Santiago_(Earth-616) (http://marvel.wikia.com/Maria_de_Guadalupe_Santiago_(Earth-616))
(http://static2.wikia.nocookie.net/__cb20130426221436/marveldatabase/images/thumb/d/de/Silverclaw_Maria_de_Guadalupe_Santiago_%28Earth-616%29.png/200px-Silverclaw_Maria_de_Guadalupe_Santiago_%28Earth-616%29.png)
She has some amazing powers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 05, 2014, 12:23:58 PM
you can try she hulk I don't know when my schedule will free up with school having to be done and mil work
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 05, 2014, 01:34:38 PM
when im done with work, i'll try Rogue, Storm, Crystal and maybe She-Hulk.

...but before i go, are you sure i cant tempt you with a MARVEL NOW version of Storm. its my favourite version and one of the most popular!?

(http://fc06.deviantart.net/fs71/f/2014/064/0/0/untitled_by_geekinell-d790ybd.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 01:37:21 PM
from the list, the ones I have preference are Crystal and Spider-woman.
About Storm, let me see what other people thinks about her.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 05, 2014, 01:39:46 PM
from the list, the ones I have preference are Crystal and Spider-woman.
About Storm, let me see what other people thinks about her.

thankyou!

i love spiderwoman, i just dont know how im going to do her :P
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 01:40:32 PM
So take Crystal :) or any other you like.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 05, 2014, 01:45:46 PM
his storm looks great.

if you don't want it marvel now just alter pal and make it 80's storm since she doesn't have her cape on.

but if you add cape it will definitely make her recognizable.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 01:47:04 PM
yeah, I think she is better with the cape.
Well, go ahead with her.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 05, 2014, 02:13:39 PM
Looking pretty wild, keep up the great work guys! You are making this universe proud!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on March 05, 2014, 04:55:45 PM
Marvel NOW Storm looks out of place with the rest of the cast. I'm sorry, but don't add that version of Storm in Avengers United Battle Force.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on March 05, 2014, 05:22:35 PM
Do you have anything against her hairtype?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 05:24:30 PM
Its not her haircut, is the Marvel NOW world.
At there, Thor have SWORDS! http://cdn.screenrant.com/wp-content/uploads/Marvel-NOW-Comic-Con-2012.jpeg (http://cdn.screenrant.com/wp-content/uploads/Marvel-NOW-Comic-Con-2012.jpeg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 05, 2014, 06:10:31 PM
Update time!

Emma Frost now have astral projections in almost all her basic attacks and Black Cat is done, with her Avenger Power.
The new stage feature a reflection on the ground (which bugs the engine if you don't set it off at the end, you can see reflection at select screen when Black Cat is selected)
Black Cat & Emma Frost - Avengers United Battle Force (http://www.youtube.com/watch?v=Kw0KSS6bE2I#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on March 05, 2014, 07:05:20 PM
Its not her haircut, is the Marvel NOW world.
At there, Thor have SWORDS! http://cdn.screenrant.com/wp-content/uploads/Marvel-NOW-Comic-Con-2012.jpeg (http://cdn.screenrant.com/wp-content/uploads/Marvel-NOW-Comic-Con-2012.jpeg)
I do like double swords, and its not like he doesn't have the Mjolnir. It kinda fits the Norse-ish thing.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on March 05, 2014, 08:56:08 PM
If O was doing a Marvel NOW Beat 'em up, then these suggestions would make sense. However, this Beat 'em Up is a tribute to the glory days of Marvel.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Geekinell on March 06, 2014, 07:31:31 AM
If O was doing a Marvel NOW Beat 'em up, then these suggestions would make sense. However, this Beat 'em Up is a tribute to the glory days of Marvel.

i think your right. i think the golden age theme should be the most important thing. hopefully theres room for the Marvel Now Saga as i personally think its revitalised allot of forgoten characters.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 06, 2014, 04:45:21 PM
LOOKS GREAT MAYNE
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 08, 2014, 11:11:08 AM
While I am no spriter, sometimes I like the results of my edits :)
(http://i.imgur.com/tbLDTRd.gif)
This is the grabup attack (scripted slam). After that move connects, Captain will jump an grab the enemy on the air.

I've been working on the core of the scripted slams, and I think made a way to have smarter and easier scripted slams by taking some concepts from Mugen. I will publish this method once I finish it.

Some shots of the slams
(http://i.imgur.com/bF20shu.png)
(http://i.imgur.com/586UjDX.png)

Every char which can grab an enemy will have a scripted slam. Hulk and Red Hulk will be very happy with this :)
But I really can't wait to start Hercules, he is THE grappler of the game.

I will record some videos soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 09, 2014, 12:01:04 AM
Finally this is working as I wanted! Really thanks to Lagarto for the fixes!
This hook is hittable and will hit anything on its way. Both players and enemies can hit and be hit by him. If you don't pay attention, you can even hit yourself while trying to hit an enemy :)

Enviroment test - Avengers United Battle Force (http://www.youtube.com/watch?v=AMXLDrpQzoU#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 09, 2014, 02:59:31 PM
HULK SLAM LITTLE MAN!
(http://i.imgur.com/a43wYH6.png)
(http://i.imgur.com/Z4sN8Z0.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 09, 2014, 04:10:26 PM
damn hulk why you gotta slam him like that
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 09, 2014, 09:59:20 PM
Red Hulk is fan of Wrestling (Torture Rack)
(http://i.imgur.com/4JsGWif.png)
(Red Hulk "breaks" the enemy on his own back, then throw the enemy back)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on March 10, 2014, 10:39:38 PM
Red Hulk is fan of Wrestling (Torture Rack)
(http://i.imgur.com/4JsGWif.png)
(Red Hulk "breaks" the enemy on his own back, then throw the enemy back)
You mean like Hugo's neck break?

 (http://www.fightersgeneration.com/characters/hugo-cs-airthrow.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 10, 2014, 11:01:18 PM
Almost that, take a look...

As promissed, here is a small preview of the scripted slams:
Scripted slams demo - Avengers United Battle Force (http://www.youtube.com/watch?v=HxfALiraegk#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 11, 2014, 11:26:54 AM
Man i can't wait till you release the updated version so i can slam some fools real quick lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on March 11, 2014, 11:31:43 AM
Man i can't wait till you release the updated version so i can slam some fools real quick lol
ditto! i been rockin the demo version game on my Tablet. plays great and looks even better than on my cellphone!  ^:)^ ::salute::
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 11, 2014, 03:18:54 PM
Thank you dudes!
I hope to post new videos soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on March 12, 2014, 03:34:04 PM
 Did you already figure how gonna be the Hercules's grap system?

 If no, i have some ideas...  XD||
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 12, 2014, 03:39:25 PM
I already have some sketches, but you can throw your ideas :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 18, 2014, 09:29:39 AM
Jhfer is editing a new Playable char: Sabra
(http://i.imgur.com/RXnLjkc.png)
http://marvel.wikia.com/Ruth_Bat-Seraph_(Earth-616) (http://marvel.wikia.com/Ruth_Bat-Seraph_(Earth-616))

She will use her earlier costume, and will act as the Healer of the game.
(and, If I manage to code it, she will unlock some hidden powers on the chars)

And finally I managed to use grabwalk on Hulk/Red hulk, so they can grab and walk with the enemies
(http://i.imgur.com/T5hCOTj.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on March 18, 2014, 10:05:12 PM
Hey Ilu, just remember another thing which is common in beat them up games...
Sometimes the enemies will jump from the foreground/background, instead of coming from the sides.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 18, 2014, 10:06:51 PM
ah, they already come from everywhere on the dev version :) From doors, from the water, from the other street, etc.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on March 20, 2014, 04:48:25 PM
I already have some sketches, but you can throw your ideas :)
I was thinking about he have just fews melee attack (with  :6 :6 + Attack) like a shoulder tackle or something from his stories and some moves are grab starters:

 - Common grab + jump and attack: Neck Breaker (like Hugo from the earlier GIF)
   Attacks: Choke (like big Bear does)
   Throw: a slap with the hand that chokes.

 -  :2 :3 :6 + attack: dash and grab, any button start a animation/move:
     Attack - fly forward and to the ground (like 360º + kick with Zangief, from far) - hits enemies nearby
     Jump: throw enemy like a bowling ball, in a straight line, stops in the end of screen.
     Special: Send to the air, enemy in juggle animation to follow as the player wishes, or  :2 :3 :6 + attack to a aerial grab slam.
 -  :2 :8 + attack: Super Stomp, like Alex does
 (http://www.fightersgeneration.com/np7/char/gifs/alex/alex-cfe-special2.gif)

 Extra Joy: Hercules Muscles - a big chest showing

 I don't know how possible is that, but are my ideas.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 23, 2014, 06:14:08 PM
ok guys, update time!

I've been working on this game a lot and here are some fresh news

New attacks and grabattacks to Beast:
(http://i.imgur.com/425yP5X.png)
(http://i.imgur.com/1G65kbM.png)

Second floor of Maggia's ship, with a fire trap with a bit of random attacks + new enemies
(http://i.imgur.com/nCNY2NP.png)

Check the video with the updates (I am aware of the error on the Henchman's portrait and Mob's fall animation)
Beast and Brand Updates Avengers United Battle Force (http://www.youtube.com/watch?v=7q-3aRifGbo#ws)

And Jhfer had finished Hercules, with some cool options for his costumes
(http://i.imgur.com/SxmU89I.png)(http://i.imgur.com/gjECTsj.png)
(http://i.imgur.com/Fb7NeIn.png)(http://i.imgur.com/8OuAAr3.png)

More to come.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 26, 2014, 02:18:22 PM
I need some enemies with "dive suits", any clue? I remember Shinobi arcade, but I would need to edit it a lot

Talking about edits, I've done a Viper edit, how it sounds?
(http://i.imgur.com/KaoTZLM.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on March 26, 2014, 06:57:58 PM
When you said you were doing it, I thought you were going to make a MUGEN char.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 26, 2014, 10:13:29 PM
I will do both.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Macaulyn97 on March 26, 2014, 10:55:25 PM
I will do both.
(http://4.bp.blogspot.com/_FDNgs_PS1iw/S8Y0FG2_O5I/AAAAAAAAADI/3iyw8F-Ops8/s1600/Luffy_bigsmile.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 29, 2014, 12:58:52 AM
Jhfer added more details to the edit
(http://i.imgur.com/W4Fdnrt.gif)
And Doom will fix her hair.

Thanks for the sheets, guys.

Anyway, I've been playing with some lighting effects, to make some different stages. This is the 3rd floor of Maggia's ship, the last one before the boss fight.

The lights goes from pitch black, to bad visible areas, to more or less iluminated and spot areas.
(http://i.imgur.com/eopSipl.png)
(http://i.imgur.com/PUMxu1o.png)
I just think I don't need to cover the HUD with those effects...

Those lights will be animated, so they can go on & off at random. plus, I plan to put some script into work by letting some moves lighting up the scene. For example, Thor's thunder should iluminate the stage.

Some people asked about what we plans for the history, which stages and such. Here is a small preview:

Starting heroes: Captain, Hawkeye, Ironman, Hulk, Quicksilver, some female avenger, Wolverine or Beast (both were avengers someday) & Thor.
Still thinking in what to do with War Machine. We need at least one x-men on the starting roster, because many mutants were attacked by Sentinels and some were kidnaped and the X-Men asked help from Avengers.

Stage 1

Part 1, Streets: Jarvis warned about some havok near the port, and heroes goes to investigate who are making this (Masters of Evil? Hydra? Who knows?) Sub boss - Hydra Golem

*BRANCH - where you fight Golem*

Part 2a, Port: Something tells that Hydra is not working alone...more Hydra soldiers (Riot) comes into play.
Part 2a-2, Port Platform: Seams that not only Hydra is involved, but Masters of Evil too. Are they working togheter? Boss - Tiger Shark.

Part 2b, Streets to beach: More hydra soldiers, bikers and such. The clues tells that there are more evil groups into the play, but who? Boss - Viper (but she escapes before you defeat her)

Unlocked characters - Namor, Vision, Black Widow or Spiderwoman. They are investigating Hydra's colaboration with another group, and something says that is...Maggia.

If you choose the port - Water stage - A TMNT-like stage, where you ride a board shoting enemies, to reach out Maggia' ship. Not all chars are allowed.
If you choose the streets - Transport stage/Aerial stage - A different path on the history, which will lead to different enemies and bosses. The paths can or can not cross themselves, still thinking about this.

Stage 2 - Maggia' ship

1st Floor - Maggia's minions. Sub Boss - Hammer Head. Possible NPC: Mockingbird.
2nd floor - Its a trap! Maggia's was waiting the heroes on a ambush. A lot of traps and other dangers.
3rd floor - Very dark room. This isn't a good day for the Avengers.
4th floor - Boss - Madame Masque with Dreadnoughts. What a nice couple...

unlocked chars (after the stage): Some X-Men, after getting the info of where the others mutants are - Emma, Beast or Wolverine, ???, Sabra.

Stage 3 - Sentinels Base

Unlocked chars: Scarlet Witch (was locked on the base), Black Knight, ???, ????, ????

Stage 4 - Wakanda or Spiderman stage

Unlocked chars: Black Panther (wakanda), Spiderman, Black Cat, ???, ???, ???
Sub bosses: ???
Bosses: Klaw, Spiderman's enemies.

*bonus stage*


Stage 5 - A blast...from the Future?

SWORD's Brand come into play warning about a Starship-Yard (Dry Dock) has materialized in space, and she got an weird extraterrestrial signal coming from...a futuristic city?
Sub Boss: StarHawk
Boss: Korvac

Unlocked chars: Brand, Major Victory, Yondu, Starhawk (after the sub boss fight)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 29, 2014, 02:40:03 AM
sounds great, especially the lighting
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2014, 01:52:48 PM
Doom had fixed Viper sprites:
(http://i.imgur.com/X2dSOQg.png)

Question: Which Nightcrawler is the best? Right or left?
(http://i.imgur.com/LYLG47G.png)
Right: has many moves, running anim but the palette is very bad
left: good palete, good sprites, no running animation, few attacks
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on March 30, 2014, 02:17:29 PM
The Nightcrawler on the left is the better choice.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on March 30, 2014, 02:18:23 PM
Left indeed looks better, hmmmm...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2014, 02:19:06 PM
That is the problem: the left one has way less attacks than the right one...Plus, no run animation
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on March 30, 2014, 03:10:02 PM
Can anything be done about it?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2014, 04:18:45 PM
There is an option of to use Genesis sprites (with resize)
(http://i.imgur.com/gtsofbY.png)

But I dunno...I plan to avoid that base.
Maybe if we add a sword at his back, he could turn into something different.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on March 30, 2014, 05:44:29 PM
Try using a bit of both sprites between Iron Man.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on March 31, 2014, 10:32:38 PM
 Genesis sprites should fit better
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 02, 2014, 10:30:56 AM
Yeah, I think I will use Genesis sprites, I need to check the resize.

Talking about Namor, I want some opinion here.
I know that Namor can discharge bio-eletricity (http://marvel.wikia.com/Namor_McKenzie_(Earth-616)#Powers) (althought he doesn't likes to use it) and he can use Neptune's Trident (http://marvel.wikia.com/Neptune%27s_Trident) too, another thing that he doesn't likes to use too much, but I've put both cases on Namor.

He already can use the discharge (its a short blast) as his D,F+A, but maybe I will change this to be his chargeattack, so you must hold the attack button for 3 seconds to use it. For one of his attacks, he create kinda of a Water Geiser like this, using the command D,U+A:
(http://2.bp.blogspot.com/-q9fjnSKE86o/UXPEf-kwE6I/AAAAAAAANg0/9fOb0RyVH_A/s1600/Sprite_FX_Water_0023.png)

For his Avenger Power, I plan to add this:
(http://2.bp.blogspot.com/-8spNEdcYs-M/UXPEbucspoI/AAAAAAAANew/6WJFmcE1tO4/s1600/Sprite_FX_Water_0003.png)

But what I can add as his D,F+A? Any ideas? Remember: Namor is almost as strong as Hulk outside the water (inside he is even stronger, If I am not wrong)

Another question: I think he should not walk, but hover over the ground, with some water fx on it. On the run, he will dash spawning many water fx. Its this ok?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on April 02, 2014, 11:50:48 AM
sounds good, don't forget flight
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on April 02, 2014, 03:35:03 PM
 Nice idea for water-dash and for his D, U + A why not a dash with trident attack?

 If the water geyser launch the enemy to the space like Emma Frost, gonna be really cool.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 03, 2014, 09:31:56 PM
Another 2 questions for you guys:

1- Who should be the female Avenger avaliable right from the start? Black Widow, Spiderwoman or Ms Marvel? (Marvel's Sakura to me. Who knows me from long time will undestand, lol)

2- In the Wakanda stage, we will unlock Black Panther right at the start. Should we unlock Tigra at the end of the stage?
I can't make her unlockable at Spiderman stage because we will have a lot of known fellas there.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on April 04, 2014, 02:57:24 AM
spiderwoman
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Omega85 on April 04, 2014, 03:45:25 AM
1. Spider Woman

2. Unlocking should be at the end of the stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on April 04, 2014, 10:39:24 AM
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 04, 2014, 10:47:52 AM
Maybe we will add Molecule Man (http://marvel.wikia.com/Owen_Reece_(Earth-616)) to the game and so Tigra will fight him
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on April 04, 2014, 03:23:26 PM
  • The Black Widow should be in your starter group.
  • If the 3rd stage directly involves Tigra, then yes.
Agreed
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on April 14, 2014, 02:38:43 PM
  • The Black Widow should be in your starter group.
  • If the 3rd stage directly involves Tigra, then yes.

I second that
Title: Re: [BOR] _Avengers United Battle Force_
Post by: esn23 on April 20, 2014, 08:02:12 AM
I would use the genesis sprites for nightcrawler or you can do a mix of both genesis games and the gba ones
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 20, 2014, 09:41:02 AM
Yeah I will use genesis sprites, they are better.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 22, 2014, 09:41:26 AM
Just showing a new edit (not finished) that Jmaxx made to Black Knight, a char that I like very much:
(http://www.before3d.com/images/2014/04/22/1.gif)

This will be part of his Avenger Power
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on April 22, 2014, 11:29:29 AM
very cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on April 23, 2014, 10:32:46 PM
This will be part of his Avenger Power
Did you mean mount the horse and have another gameplay? Already awesome!!  :w00t:
 If yes, i remember of Capcom's Knight of the Round.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 23, 2014, 10:34:03 PM
Not another gameplay, he will just run with the horse bashing anything on his way
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on April 23, 2014, 10:45:37 PM
 Oh!   ._.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 23, 2014, 11:50:42 PM
FINALLY I got this code to work and now the Avenger Power will have afterimages
(http://i.imgur.com/tkikONy.png)

and some animations at the select screen.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on July 24, 2014, 09:50:04 AM
Wow! That was something way out of the blue there, O.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 24, 2014, 04:11:03 PM
thanks

Finished Namor' Special attack (breakout)
(http://i.imgur.com/PgxldYH.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 24, 2014, 05:39:36 PM
very cool looks to be my most looked forward to
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 27, 2014, 12:56:16 AM
Hey guys, here is a small preview of Namor and some new stuff from the game.
Namor can do a great damage, has some scripted slams and will have more moves soon.
His dash move has an automatic followup, but the finisher is optional as cost more mp.

The jumping slam is a special move which needs to be done while grabbing and costs mp too. All the others are normal throws.

I've edited A LOT of frames, I hope you guys like the result.

Namor preview - Avengers United Battle Force (http://www.youtube.com/watch?v=TcR-Fbehr98#ws)

And what about this Human Torch?
(http://i.imgur.com/bTsOow0.png)

More news soon :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 27, 2014, 02:38:36 AM
damn man that looks sick, hope his break out move uses some hydro kinesis from the sprites posted earlier in the thread.

human torch looks cool too, maybe a little bigger but I can't tell unless he was in game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on July 27, 2014, 08:51:40 PM
Namor turned out awesome!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2014, 10:17:24 PM
Edited new swin sprites, for the underwater stage
(http://i.imgur.com/hh4QuMu.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: moonmaster1 on July 29, 2014, 10:23:40 PM
Namor is justing Oozing with power! He chucks his enemies like he is a quarterback at the Super Bowl.

Another excellent sneak peak O! Thank you for sharing.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 30, 2014, 02:52:22 PM
thanks!

Hey, we got featured here: http://www.rom-game.fr/news/1114-Avengers+United+Battle+Force+-+un+jeu+OpenBor+qui+vise+l+excellence.html (http://www.rom-game.fr/news/1114-Avengers+United+Battle+Force+-+un+jeu+OpenBor+qui+vise+l+excellence.html)  that is pretty cool :)

We need some help here: We want to do an exclusive stage, like a infiltration on a secret place, where you need to use Ant-Man or Wasp. But I would like to have a third option. There is any other char which can make himself smaller and enter that area?

Title: Re: [BOR] _Avengers United Battle Force_
Post by: moonmaster1 on July 30, 2014, 08:00:47 PM
According to the wikipedia page for Hank Pym, several other characters have used the Pym Particles to changes their size including Such as Wasp, Hawkeye and several others who took up the mantle as Ant-Man.

If you are going by that logic you could add a Pym Particle Powerup (or PPP for short. :P) that can shrink the entire roster upon pickup or whoever you think would be a better fit for an infiltration mission.

Actually using a power up like that could change the rules of the game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 30, 2014, 08:01:32 PM
Jhfer remembered me about her
(http://i.annihil.us/u/prod/marvel//universe3zx/images/thumb/d/d8/Yellowjack.jpeg/406px-Yellowjack.jpeg)
http://marvel.com/universe/Yellowjacket_%28Rita_DeMara%29 (http://marvel.com/universe/Yellowjacket_%28Rita_DeMara%29)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ELECTRO on July 31, 2014, 11:13:51 AM
thanks!

Hey, we got featured here: http://www.rom-game.fr/news/1114-Avengers+United+Battle+Force+-+un+jeu+OpenBor+qui+vise+l+excellence.html (http://www.rom-game.fr/news/1114-Avengers+United+Battle+Force+-+un+jeu+OpenBor+qui+vise+l+excellence.html)  that is pretty cool :)

We need some help here: We want to do an exclusive stage, like a infiltration on a secret place, where you need to use Ant-Man or Wasp. But I would like to have a third option. There is any other char which can make himself smaller and enter that area?

Do you mean like going through an air duct to get to a part of the map, to unlock a door and let the rest of the Avengers onto the map?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 31, 2014, 11:16:21 AM
Yes, kinda like that. I want to make a more unique game, not only that walk-and-beat the enemies
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on August 01, 2014, 08:41:39 PM
I think Rita would work great if you guys already have Jan or Hank. There's also Cassie Lang/Stature, but she fits more into Young Avengers territory. Can't think of anyone else off the top of my head outside of other Ant men. One time the Punisher used Pym Particles to sneak into a place, but that's kind of reaching.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 01, 2014, 08:53:52 PM
Young avengers, West coast, dark... Etc is allowed
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 02, 2014, 03:56:10 PM
Some more progress:

-Namor and Thor have a small super armor, which make they immune to the first knockdown attack, to match the Comics

- New Riseattack for Thor, has more range
(http://i.imgur.com/XbrZNIJ.png)

-Thor now grabs and execute slams and throws. On this move, he throws the enemy on the ground and hits him with the hammer
(http://i.imgur.com/rqI5oL1.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 02, 2014, 04:11:59 PM
great I was hoping thor would get some more attacks
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2014, 02:43:07 AM
Quick Update: Video showing Thor's new grab moves. The GrabUp move has a followup, where you need to input a sequence of commands to do the combo slam.
Thor updates - Avengers United Battle Force (http://www.youtube.com/watch?v=GQjJBaDjknQ#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 03, 2014, 04:48:14 AM
pretty cool. will he have a hammer throw/toss?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2014, 05:29:08 PM
Not yet.

Namor is finally done :) I am just waiting for the VA to send me his voices.

His other special
(http://i.imgur.com/E15vjH3.png)

and his Avenger Power
(http://i.imgur.com/XBZqjy6.png)

Now time to move to another char.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 04, 2014, 05:09:25 AM
now that looks cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 04, 2014, 01:56:22 PM
Thanks dude.

Well, lets get back and see the progress

Roster (subject to change - and some size ajustements):
the following are completed ... though perhaps we add or modify something ...
(http://i.imgur.com/ee9gV6G.png)
Quicksilver, Hawkeye, Iron Man, Captain America, War Machine, Beast, Thor, Namor, Hulk,  Emma Frost, Brand, Black Cat, Vision

WIPS
(http://i.imgur.com/ZqINrUK.png)
Hercules, Red Hulk, Human Torch, Black Knight, Wolverine, Tigra (not the final hair)

FUTURE WIPS

(http://i.imgur.com/bvTCOGN.png)
Antman, Major Victory, Angel, Yondu, Scarlet Witch, Star Hawk, Gambit, Colossus

Others will join later...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 04, 2014, 02:36:27 PM
Niceeee btw O i noticed colossus is slightly a bit bigger then the hulk that shouldn't be the case cause hulk is clearly way bigger then him lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 04, 2014, 02:39:17 PM
Niceeee btw O i noticed colossus is slightly a bit bigger then the hulk that shouldn't be the case cause hulk is clearly way bigger then him lol

I know:

Colossus -  7'5"
Hulk -  7'- 8' (Savage Hulk)

And pay attention that Colossus is standing still, while Hulk not.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on August 04, 2014, 10:30:24 PM
In honor of Avenger2:AoU

How about a character as large as Colossus, a bit slower, but with projectiles. Someone who is long overdue for an outing.

HulkBuster Ironman
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 05, 2014, 11:12:48 PM
Thanks everyone :)

Wolverine is on the works now. Jhfer made a cool smartpal so we can have different costumes
(http://i.imgur.com/1tCXemR.png)
(http://i.imgur.com/viFzGSE.png)

And this is an idea: Ironman's Hulkbuster armor
(http://i.imgur.com/JHHW7UO.jpg)

What do you think?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: moonmaster1 on August 05, 2014, 11:47:37 PM
Yes to all of this.

Any Marvel game could use more Hulkbuster Armor.  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 06, 2014, 05:53:14 AM
Yes to all of this.

Any Marvel game could use more Hulkbuster Armor.  :w00t:

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 06, 2014, 08:18:32 AM
Well, Sky79 needs to edit the whole char :)

Wolverine is going quite fine. Ens23 had sent to me the aligned images, so the process is way faster. He is very combo-based, as he should be. I am editing some new moves for him too.

Here are his palettes. I love the X-Force costume
(http://i.imgur.com/EjwbD2f.png)(http://i.imgur.com/YksKtyU.png)(http://i.imgur.com/qXp6t8t.png)(http://i.imgur.com/vD6YnTJ.png)
(original - brown - X-Foce - Alpha Flight)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on August 06, 2014, 09:06:34 AM
Hulk looks humble compared to Hulkbuster Armor, he'd better not make Tony angry \-/o
Way to go with Wolverine :thumbsup: I bet your game would become new standard of quality for BOR games with that approach at uniqueness of characters. :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ZVitor on August 07, 2014, 08:54:13 AM

And this is an idea: Ironman's Hulkbuster armor
(http://i.imgur.com/JHHW7UO.jpg)

What do you think?
great ideia and sprite,
hey, put some transparency to shadows in this level.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2014, 08:58:08 AM
Thanks, that is just a mockup by Sky79, the same guy who edited Hulkbuster
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on August 07, 2014, 11:33:00 AM
I am with Zvitor. Roll with it if yall can.  ::salute::
Still playing the released demo on my tablet. Me and my son taking turns trying out the characters and beating the levels. This will be a def must have bor game when complete bro O. Actually a question...too lazy to read back pages......but how many playale characters are for the finished game?
The more the merrier. ;D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2014, 01:04:53 PM
Well, we already have 13 playable:
the following are completed ... though perhaps we add or modify something ...
(http://i.imgur.com/ee9gV6G.png)
Quicksilver, Hawkeye, Iron Man, Captain America, War Machine, Beast, Thor, Namor, Hulk,  Emma Frost, Brand, Black Cat, Vision

Wolverine is on the works and will be ready this week.

-------------------------------------

And today we will learn a lesson: ALWAYS read the manual :)

Cory Campion, from Don't Watch Me Play, made a nice gameplay video. But made a terrible mistake by not reading the manual, lol
Avengers: United Battle Force || FAN MADE FUN (http://www.youtube.com/watch?v=5M0bbzy_t6A#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on August 07, 2014, 01:19:51 PM
Lol I always read the manuals........I just forgot....been awhile.  :-"
Thanx big uncle O for the info bro.  ::salute::
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 07, 2014, 02:57:37 PM
Well, we already have 13 playable:
the following are completed ... though perhaps we add or modify something ...
(http://i.imgur.com/ee9gV6G.png)
Quicksilver, Hawkeye, Iron Man, Captain America, War Machine, Beast, Thor, Namor, Hulk,  Emma Frost, Brand, Black Cat, Vision

Wolverine is on the works and will be ready this week.

-------------------------------------

And today we will learn a lesson: ALWAYS read the manual :)

Cory Campion, from Don't Watch Me Play, made a nice gameplay video. But made a terrible mistake by not reading the manual, lol
Avengers: United Battle Force || FAN MADE FUN (http://www.youtube.com/watch?v=5M0bbzy_t6A#ws)

Lol nice video O but in the video i completely forgot about the saying on the wall in the background "All your bases "are" belong to us" sorry but i think the word "ARE" needs to go cause it don't sound right at all lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2014, 03:04:39 PM
hehehehehe, If I receive one dollar for each one who pointed that error to me :)

Don't you know this? http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us (http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 07, 2014, 03:10:44 PM
hehehehehe, If I receive one dollar for each one who pointed that error to me :)

Don't you know this? http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us (http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us)

OOOO i see what you did there  :thumbsup: O your hilarious LOL idk why i ain't think of that before.

Btw quick question when do you think we can expect a update to the demo that you released? i wanna use namor and brand lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2014, 03:18:44 PM
Well, I think that I could release a new beta in a month or so.

Wolverine has multiple combos and follow-ups. In his special move, you can chain 3 specials in one move
(http://i.imgur.com/t5HTucD.png)
(http://i.imgur.com/WmPfwNs.png)
(http://i.imgur.com/RVvBLW4.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on August 07, 2014, 03:22:16 PM
Heck wolverine comin along very well O.  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 07, 2014, 03:28:12 PM
Well, I think that I could release a new beta in a month or so.

Wolverine has multiple combos and follow-ups. In his special move, you can chain 3 specials in one move
(http://i.imgur.com/t5HTucD.png)
(http://i.imgur.com/WmPfwNs.png)
(http://i.imgur.com/RVvBLW4.png)

Nicee i can't even wait.  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 08, 2014, 09:33:24 AM
And I've edited a riseattack for him (maybe it needs some retouch)
(http://i.imgur.com/ukgTe2Q.png)
Maybe he can have follow-ups on this too
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 08, 2014, 03:21:13 PM
idk if i'm seeing it right but looks like a slide attack similar to blankas which is really cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 10, 2014, 03:49:45 AM
yeah, like that.

Hey guys, new playable char done: Wolverine
Wolverine Preview - Avengers United Battle Force (http://www.youtube.com/watch?v=sFyqXAQYin4#ws)
His Avenger Power can be done from idle or grab.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 10, 2014, 09:59:20 AM
damn O your wolverine looks awesome, you are making a nice roster
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 10, 2014, 10:14:12 AM
Thank you buddy :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 12, 2014, 09:22:42 AM
To celebrate Father's Day, which was Sunday here in Brazil, I decided to record a video with my son Enzo. Being able to play the game I made with my own son is priceless :)

Me - Wolverine. Enzo - Other chars.
Father & Son Gameplay - Avengers United Battle Force (http://www.youtube.com/watch?v=heN1DjyMGCA#ws)

The gameplay shows the first 2 stages. Some things are subject to change.

To play the first demo, go here http://brazilmugenteam.com/avengers/ (http://brazilmugenteam.com/avengers/)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on August 18, 2014, 08:29:37 PM
 You can do HulkBuster Armor like a Juggernaut, slow and with endurance and low range attacks.

 As you wish!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2014, 01:40:46 PM
Some progress...

1) Emma Frost now has the ability to mind control the enemies (thanks BB for the code)
(http://i.imgur.com/5797GbJ.png)
Once hit by Pyschic Bolt (D U +A), the enemy will be fighting against the other enemies.
To avoid cheapness, there are several things which can affect this case:

- It doesn't works on non-organic enemies
- If Emma change to her Diammond Form or she dies, the control is over.
- Each time the mind controlled enemy rises from the ground, there is a good chance of the control to be break.


The good thing is that I managed to not need to duplicate enemies projectiles, I can use the same projectile for enemies and mind controlled enemies (they act as NPC) with script.

Plus, like in some comics, some mind controlled enemies acts better than normal enemies. Gunners, for example, shoots way faster while on this mode. She still has her "freeze" bolt, which was moved to D D +A. But It doesn't works on non-organic enemies either.

2) Started to work on branches
(http://i.imgur.com/uBUTvuZ.png)

Like I said some pages ago, this screen happens after you defeat Hydra Golem. The upward branch goes to The Port area, while the branch at right leads you to another screen.  This will act as different routes, since each one has different bosses and enemies.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jmaxximus on August 21, 2014, 05:03:07 PM
Nice this is really coming along. Good job dude
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 24, 2014, 12:25:46 AM
Thanks

Thanks to jonsilva, now we have proper reflections in the windows
(http://i.imgur.com/G1GiX2C.png)

those "white lines" on the windows have a different scroll speed, kinda like in SoR Remake, to simulate different reflections.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: dragolink1 on August 26, 2014, 12:10:23 AM
You are very focus in this proyect... I like how wolverine looks!... Keep It Up!... wating for the next beta...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 27, 2014, 08:40:43 AM
Thanks.
I've worked more on the cutscenes to add more frames a bit more of story. And I added Beast to the scene too
(http://i.imgur.com/REqUc6A.gif)
This is the last frame of the scene, and Captain America says the classic line "Be hero and save America. Avengers, Assemble!"

I plan to release a new version in a month or less and I am about 80% done with it. Lets hope that I will have the enough time to do it :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 27, 2014, 02:21:55 PM
What do you mean "enough time"?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on August 27, 2014, 08:57:50 PM
Work on HulkBuster has begun!

 I will post regular updates as I go. Stay tuned  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 28, 2014, 11:27:11 PM
Good to know :)

Phew...I've spent a lot of time making a smartpal to Quicksilver (Jhfer will work more on it later), so now we can have more classical costumes for him. His father's outfit is mandatory :)
(http://i.imgur.com/roh2Fep.png)(http://i.imgur.com/pWwjpX7.png)(http://i.imgur.com/E3IWOQ1.png)

I've edited a new Boss, over an enemy edit by Jhfer: Trapster (Peter Petruski)
(http://i.imgur.com/JF2PBjv.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 29, 2014, 02:22:08 PM
The Trapster? Is he going solo or with the rest of the Frightful Four?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 29, 2014, 02:29:47 PM
Some members of the Fightful Four will appear for sure: Whirwind, Wizard and others

I decided to expand the costume from 4 to 6 per character, so we can bring more classical and different costumes. But some characters will be a pain...

...one of those chars is Hulk. I've made a test with his smartpal, but its a PAIN to do
(http://i.imgur.com/a1mAlTL.gif) (http://i.imgur.com/jNA7tbx.gif)

And a test with Beast
(http://i.imgur.com/pJEvqHX.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 29, 2014, 02:54:18 PM
And Vision already have his other two new palettes
(http://i.imgur.com/3MZlkyq.gif) (http://i.imgur.com/MiEoSHf.gif)
( D'Spayre  by Beastie - West Coast Ultimates by me)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 29, 2014, 06:09:14 PM
really like the second vision
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 30, 2014, 07:38:30 PM
Quicksilver and Vision costumes are done:
(http://i.imgur.com/03CELOA.png)
(http://i.imgur.com/QvfT0o0.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 31, 2014, 02:38:44 PM
Hulk and Hawkeye
(http://i.imgur.com/0dTjLE7.png)
(http://i.imgur.com/ofBxLQL.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 01, 2014, 01:47:56 PM
Updating the palettes:

(http://i.imgur.com/0dTjLE7.png)
Classic (sleeve) - Bullseye - Heroes Reborn - Avengers Forever - Barney Barton - Arcade classic outfit

(http://i.imgur.com/ofBxLQL.png)
Classic - Grey Hulk - Orange Hulk - Earth X - Rick Jones - Captain Universe

(http://i.imgur.com/p2agC9G.png)
Classical blue - Earth 616 - Magneto/Earth X - Ultimate - Brotherhood - First costume

(http://i.imgur.com/QvfT0o0.png)
Vision Quest - Classic - West Coast Avengers (when he was a colorless, emotionless synthezoid) - Eurth - West Coast Ultimates - D'Spayre

(http://i.imgur.com/HEMXN3M.png)
Classic - AEMH animated - Astonishing - ? - Blanchett - Fantastic Four (its a custom one, she doesn't have 6 costumes)

(http://i.imgur.com/c8jW0t9.png)
Model 42 - ? - Classic (Modular Armor) - Stealth Armor - Iron Maniac - First Armor MK I
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on September 01, 2014, 01:53:40 PM
Love those pals uncle O!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 01, 2014, 10:27:42 PM
Now, when Iron Man uses his MKI armor, the laser shot is changed for a flame thrower

(http://i.imgur.com/ffPyusP.png)
and the special is different too
(http://i.imgur.com/Obj2hCA.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on September 02, 2014, 10:37:53 AM
Flamethrowers on the MKI? Can you do something like that for each palette?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 02, 2014, 10:51:18 AM
Yes, its doable, but I won't do it :) Some chars will have different moves based on some costumes, not all

(http://i.imgur.com/nrcxsOQ.png)
Classic - Brown - X-Force - Alpha Flight - Astonishing - X-Men Evolution
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 02, 2014, 12:04:05 PM
 :O*D liking what im seeing but im the type to wait for the full release (idk if you released a beta. )
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 02, 2014, 01:22:44 PM
Thanks, I will still take a lot of time before I finish the game, like I don't see it done this year. My free time is very very small. I plan to release a new demo soon.

Some changes in the palettes (Iron Man and Warmachine) and Emma Frost

Hawkeye
(http://i.imgur.com/0dTjLE7.png)
Classic (sleeve) - Bullseye - Heroes Reborn - Avengers Forever - Barney Barton - Arcade classic outfit

Hulk
(http://i.imgur.com/ofBxLQL.png)
Classic - Grey Hulk - Orange Hulk - Earth X - Rick Jones - Captain Universe

Quicksilver
(http://i.imgur.com/p2agC9G.png)
Classical blue - Earth 616 - Magneto/Earth X - Ultimate - Brotherhood - First costume

Vision
(http://i.imgur.com/QvfT0o0.png)
Vision Quest - Classic - West Coast Avengers (when he was a colorless, emotionless synthezoid) - Eurth - West Coast Ultimates - D'Spayre

Brand
(http://i.imgur.com/HEMXN3M.png)
Classic - AEMH animated - Astonishing - ? - Blanchett - Fantastic Four (its a custom one, she doesn't have 6 costumes)

Wolverine
(http://i.imgur.com/nrcxsOQ.png)
Classic - Brown - X-Force - Alpha Flight - Astonishing - X-Men Evolution

Iron Man
(http://i.imgur.com/r9naNQL.png)
Model 42 - Artic Armor Model 14 - Classic (Modular Armor) - Stealth Armor - Iron Maniac - First Armor MK I

War Machine
(http://i.imgur.com/rKL5vCl.png)
Classic - Iron Man 2.0 - Stealth - Iron Man - Sentinel Squad Armor - Satellite Armor

Emma Frost
(http://i.imgur.com/af3Wkca.png)
Classic - Uncanny X-Men - Black Queen - Black Queen (pants) - Dark Force - Avengers versus X-Men (round 12)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 04, 2014, 12:50:14 PM
ok, here are some news:

- Finally, the mirror stage is working as I wanted to. The solution for avoiding conflict with Shadow Trail effect was to use the base of the HUD as "bgicon" and, since we have little lines over the HP & MP bars to act as sections, I draw those lines by script, checking if the player exists and drawning it on the fly. I hope this is not memory intensive. And the Flamethrower enemy is done (I am aware of the BLAM effect)
(http://i.imgur.com/LmH3yxV.png)

- Jhfer is making smartpal for Beast and Captain America. He is totally crazy with that thing :)
(http://i.imgur.com/jt49gvJ.png)

So we can have some cool costumes
(http://i.imgur.com/Lgk7ZJd.png)(http://i.imgur.com/2hxqWSD.png)(http://i.imgur.com/ClN2W0E.png)(http://i.imgur.com/ZkvrhMi.png)
(Bucky, Expatriated, Nomad, The Captain)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 04, 2014, 08:40:45 PM
Come get some!
(http://i.imgur.com/j5i4B6V.gif?1)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 04, 2014, 08:41:30 PM
hheheheh pretty cool! but you are forgeting the black borders
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 05, 2014, 10:34:17 AM
Good question: How Hulkbuster armor will work?

As far as I know, Hulkbuster  (http://marvel.wikia.com/Hulkbuster_(Modular_Addon))armor sits over the Modular armor (http://marvel.wikia.com/Modular_Armor) (this is one of the reasons I am using it, even you guys doesn't liking it, lol) and its an add-on to it.
(http://i.annihil.us/u/prod/marvel//universe3zx/images/1/13/MikeFichera--IronMan-Model13HB.jpg)

So, the modular armor is needed.

I have 3 options:
1 - Let only the Modular costume to be able to use HulkBuster as a second Avenger Power
2 - Make it to be avaliable only if the game was finished, at least, 1 time - ignoring the need of the modular armor
3 - Make it as a separated character, for specific missions.

From all options, the best option to me is the option 2. Option 1 would defeat all other armors (because EVERYONE would do prefer to use Hulkbuster armor), and option 3 would limit the usage.

I don't plan to make it to cost a whole powerbar (in fact, it won't consume a full bar, but a a full bar is needed to activate it). Instead, the armor will drain the Power constantily and once it runs out of power, you will revert to the normal armor. And, maybe, all the freespecials on the Hulkbuster armor will have no cost.

Jhfer finished Beast's smartpal and here are the new costumes:
(http://i.imgur.com/B7cdl45.png)
(Classic blue - Dark Beast - First Individual costume - Dark Beast Age of Apocalypse - Shi'ar costume - First Class)

But I am not sure about the Dark Beast palette (the second), because there is another palette from the same version and maybe I could add a Brute-Mutant X/Beastling costume (green). And, funny enough, he doesn't have his Avenger costume :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on September 05, 2014, 10:49:34 AM
I personally love the idea of the hulk buster ingame addition. Makes good for use of to fight any tougher baddies like bosses and such or getting ganged up on.  ::salute::


Still freaking rockin the demo on my android tablet.   XD||
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Excahm on September 05, 2014, 12:03:21 PM
Good question: How Hulkbuster armor will work?

As far as I know, Hulkbuster  (http://marvel.wikia.com/Hulkbuster_(Modular_Addon))armor sits over the Modular armor (http://marvel.wikia.com/Modular_Armor) (this is one of the reasons I am using it, even you guys doesn't liking it, lol) and its an add-on to it.
(http://i.annihil.us/u/prod/marvel//universe3zx/images/1/13/MikeFichera--IronMan-Model13HB.jpg)

How can someone dont like a giant Ironman that can fight the Hulk very well?
Option 1 seems the best as makes more sence and keeps the game a bit balanced you know if you do it into a separated charater more likely gona be better to choice instead of the normal Ironman imo.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 05, 2014, 07:14:04 PM
Plans to bring Hulkbuster to mugen have been around for some time. Liking a character and being willing to draw the same character 400+ times are two very different things obviously, to say nothing about finding a great coder. I gotta get this out of my system, I'm up to my neck in wips/deals and favors as it is lol.

Good question: How Hulkbuster armor will work?

As far as I know, Hulkbuster  (http://marvel.wikia.com/Hulkbuster_(Modular_Addon))armor sits over the Modular armor (http://marvel.wikia.com/Modular_Armor) (this is one of the reasons I am using it, even you guys doesn't liking it, lol) and its an add-on to it.

So, the modular armor is needed.

Not quite, as by nature, it/they are damaged beyond repair after use, there have been many-
(click to show/hide)


I went with the "Marvel Legends" design-
(click to show/hide)
It can't fly without assistance, is slower then WarMachine , limited projectiles to conserve power. So seeing the armor, doesn't necessarily mean he's in the armor or what armor he's wearing at the time, or if he's wearing any at all. Heck, Pepper Pots could be in it for all we know.
(click to show/hide)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on September 06, 2014, 09:58:42 AM
I might make Rescue just for funsies. Obviously not for the game, but whatevs.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: moonmaster1 on September 06, 2014, 11:59:44 PM
Regarding Hulkbuster, I like the idea O presented with option 2. Grab an item or hit a command and you can use the Hulkbuster Armor as the mp meter ticks away.

The Armor could have a higher damage rate and super armor at a cost of speed and projectiles. Finally a input to exit the armor prematurely and destroy the armor early inflicting massive damage against enemies as well as allies. Maybe that last one is too much work. #Brainstormin'

Just played the demo again, Vison clearly is the breadwinner amongst the roster.  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 07, 2014, 11:02:13 AM
yeah I think I will use the option 2, its more ballanced.

And yeah, i don't like Rescue too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 07, 2014, 06:47:50 PM
Some quick news:

- Viper is whipping some asses already
(http://i.imgur.com/U7g8Agx.png)
(I will add some poison attacks to her, which casues damage over time - kudos to OpenBOR authors by making this so easy, and shame on you, Mugen!)

- I always liked this robot and it fits the project perfectly
(http://i.imgur.com/o5IE2Op.png)
I had the idea and our smartpal friend Jhfer made it in no time :)

plus, I used a tool to split all the frames from the sheet in no time. there are many tools for make it, but that tool (its the same I do for making sheets) works perfectly. I will make a post about it soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: GLB on September 07, 2014, 08:54:34 PM
Looking awesome as always, Ilu!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 10, 2014, 01:21:17 PM
Thanks bro.

I wasn't going to show this, but here we go...Antman is a NPC which can be rescued and will fight with you (we plan to make him playable in the future). But there is something cool about it: he can attack while he is small and can grow to a giant size and attack too:
(http://i.imgur.com/3ahKkw9.png)

(http://i.imgur.com/aB8KPy0.png)
(images not sequential)

And Captain America is wearing the Buck outfit (still need some work)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 11, 2014, 09:32:02 AM
Here is a quick preview of Antman:
Antman NPC preview (http://www.youtube.com/watch?v=b_vIRMIxZ6k#ws)

The next beta will be release soon, finally :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: cristiano on September 11, 2014, 03:35:00 PM
Excellent news.  :o
I can't wait. the roster is already closed for the next beta? It would be nice more a heroina to close with golden key, maybe psylocke or storm
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 11, 2014, 03:38:37 PM
I would like to, but we have nobody to edit the one I want to add right now.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on September 11, 2014, 07:22:10 PM
 :o next beta coming soon? Oh hellllzzz yeah!  ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on September 12, 2014, 04:29:20 PM
LOL getting frozen like that would surely piss me off lol but Antman looks sick tho can't wait for the next beta O
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 13, 2014, 01:46:55 PM
Come on, Captain...there are kids watching, you know?
(http://i.imgur.com/UCbaTCY.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 13, 2014, 04:37:54 PM
I can't be the only one who sees why this character needs to be a boss in the game -
(click to show/hide)

Also, HulkBuster's Running attack is complete.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 14, 2014, 12:08:03 PM
That giant robot boss? Maybe :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 14, 2014, 01:45:24 PM
Small preview of Viper boss. Still misses her custom voices.
Also, showing Wolverine new special, Drll Claw, which happens only if you select him with palettes 4-6.

Viper can release herself from grab moves if you are not quick enough, and her dagger poison you.
Viper Preview - Avengers United Battle Force (http://www.youtube.com/watch?v=B5vOXrSHJVo#ws)
(yeah, she will be facing the other way on the final version)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 15, 2014, 09:29:40 AM
I started to code (and edit, its a mix of many stages) a new stage, to be used for a transition between two other stages

(http://i.imgur.com/N1SkSDX.png)

(http://i.imgur.com/dxpwvOQ.png)

you can jump over the front part of the truck, but you will fall and die if you walk too much.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on September 15, 2014, 02:27:06 PM
 The OctoRobot is a boss from Armored Warriors and them CyberBots, both from Capcom.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 15, 2014, 06:29:13 PM
 :8
Yes, and it's a perfect fit for the OctoBot from the classic Avengers arcade game-

(click to show/hide)

I'll even edit the glass in there to make the look complete.......if you want :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: babuino23 on September 16, 2014, 02:32:14 PM
http://www.spriters-resource.com/fullview/52425/ (http://www.spriters-resource.com/fullview/52425/)

u can use this guy to make a winter soldier, he can be a bad guy first a become a goodguy
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 16, 2014, 02:33:29 PM
I will use the same Winter Soldier from Zvitor's game, the original spriter gave it to me too a long time ago
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Chimoru on September 16, 2014, 05:11:29 PM
(http://1.bp.blogspot.com/-8aSVkqt_Ln4/TbDgIYlJcmI/AAAAAAAAACY/MBz97eFQRpo/s400/0017.png)

Mech Taco?  LOL  Probably supposed to be Mech TaKo, since Tako in Japanese is Octopus, but that's kinda funny.

Everything for this looks amazing!  I appreciate all the hard work you do and can't wait for this project to be finished!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: babuino23 on September 16, 2014, 06:58:00 PM
maybe u can trade the special the captain america with buck uniform to something with gun
and maybe u can use a pallate to war machine to make him a Iron Patriot and the special trade the missile with a laser
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 16, 2014, 09:15:24 PM
(http://1.bp.blogspot.com/-8aSVkqt_Ln4/TbDgIYlJcmI/AAAAAAAAACY/MBz97eFQRpo/s400/0017.png)

Mech Taco?  LOL  Probably supposed to be Mech TaKo, since Tako in Japanese is Octopus, but that's kinda funny.

Something just hit me, Red Skull should be piloting the OctoBot, it's only fitting.

Hail HYDRA!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 16, 2014, 09:16:29 PM
maybe u can trade the special the captain america with buck uniform to something with gun
and maybe u can use a pallate to war machine to make him a Iron Patriot and the special trade the missile with a laser
This would require too much work, its not on my plans for now.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 17, 2014, 04:26:56 PM
Jhfer had finished Thor' smartpal and here are his costumes:

(http://i.imgur.com/VddXqNH.png)
Classic - Marvel NOW - Gold Armor - Norvell - Ragnarok - Movie
Title: Re: [BOR] _Avengers United Battle Force_
Post by: babuino23 on September 17, 2014, 05:35:00 PM
Thor classic is great!!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 18, 2014, 03:37:57 PM
indeed, it gives a very nostalgic feeling!

Jhfer made a great work.
You can see the original palette (I was never a fan of it) and the smartpal and all costumes
(http://i.imgur.com/0pDjPvY.png)

About the game, I am getting close of the next release. But I got an awesome idea which will give me some work, so I will push the release date a bit further. But it worths the trouble :)

By the way, a character that I hate but some people like will be on the game, as NPC
(http://i.imgur.com/VIQnLWC.gif)

Some more detailed news:

- Finally I finished the boring part of the project: I checked every enemy in the game, to see if all the animations were correct, attacks, colors, etc.

- I revised values ​​of life, attack, defense to multiple enemies.

- All bosses can now escape when they are grabbed.
(http://i.imgur.com/MFJiSY8.png)
(I am aware of the misaligned flash)

- I had some ideas ideas for the new truck stage and they are working pretty good. But I won't spoil the surprises :)

- Bodyguard enemy was removed to be replaced by Luke Cage-in-a-Cage-inception

- Started to code the Dreadnought (http://marvel.wikia.com/Dreadnought_(Earth-616)), in their original design, to act as Madam Masque bodyguards.
(http://i.imgur.com/aCsi1Ky.png)

- In the Maggia' ship third level (the one in the darkness), I am making some tests to make some attacks to light up the scene, like Thor's specials.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 20, 2014, 01:04:53 AM
Some more progress with the truck stage:

- There are new flying enemies, trying to hit you
- An icon, showing at right, will warn you about "things" that are coming to hit you, kinda like in Shinobi III water stage
(http://i.imgur.com/QKYR6jC.png)

And other cool things that I can't show :)

Btw, Ens23 made some great edit for Viper. The base is kinda...obvious :)
(http://i.imgur.com/6lGa4gu.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 21, 2014, 04:24:43 AM
- Now if you pick Thor with palettes 5-6 (Thor Clones), both freespecial are different
(http://i.imgur.com/7zjYYu5.png)

- I managed to code a new intro for all chars, which makes me to have different intros per stage. Its pretty cool in action:)
(http://i.imgur.com/9aNunVP.png)
And the poor NPC gets shoot, sadly :(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Tha Lando ( Le CROM ) on September 21, 2014, 11:05:01 AM
Just when I think this cant get anymore awesome...it does.  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 21, 2014, 01:24:44 PM
 :O*D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 23, 2014, 08:24:18 AM
Hey guys here is a small preview of the custom intros :)
Custom Intros - Avengers United battle force (http://www.youtube.com/watch?v=kRVICRHDk9g#ws)
And there is a cool zoom jump too.

Some time ago, I was thinking in how to make a cool Avenger Power for Black Knight but nothing crossed my mind outside using his horse (which will be present but for other thing) until I got the idea of calling Merlin to help him.

So, I made an edit of him. The base is pretty obvious :)
(http://i.imgur.com/ddNiYvj.png)

The idea is to make him fighting as an NPC, for a short time, but invencible (astral projection), where he will use many magic attacks.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on September 23, 2014, 10:30:06 AM
Great idea and awesome development, very interesting stuff you have been adding!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: babuino23 on September 23, 2014, 01:33:28 PM
man maybe u can give to all char a special help if is not much work beacuse will be awsome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 23, 2014, 01:42:43 PM
man maybe u can give to all char a special help if is not much work beacuse will be awsome
Its on my plans to do an item (the Avengers ID Card) where you will be able to call a random helper.
Some of the names includes: Firestar, Merlin, Cloak, Doorman, Storm and even any of the playable chars (sure, the code will check if the helper in question is not in play)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on September 23, 2014, 05:08:15 PM
Wow, only god ideas here!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 23, 2014, 07:28:26 PM
thanks!

Its just a quick test, but I liked the result
(http://i.imgur.com/tLaPcF5.png)

She will be a NPC

edit: I made an animation, and I liked the result
(http://i.imgur.com/Pl0ndJI.gif)

Maybe she could turn into a playable :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 25, 2014, 11:17:49 PM
Some more news:

- Jhfer edited Warmachine with his shoulder cannon, so he looks more unique
(http://i.imgur.com/n5dtZCO.png)

- Now in the truck stage (a transitory stage to Hydra base) you start inside the truck and the lid is removed once the intro is finished
(http://i.imgur.com/e9sUPlM.png)

- New boss (not yet coded): Anaconda
(http://i.imgur.com/tORjORt.png)

PS: Can't anybody guess who is the npc in the middle?
(http://i.imgur.com/yEZDNMA.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 26, 2014, 05:06:08 AM
love the truck and warmachine

cloak wil be a cool npc, you still want him to damage everything?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 26, 2014, 12:47:23 PM
Yes, Cloak will damage all enemies on the screen.
But the player can't choose which helper he will use - he gots a random one.

Some will attack one enemy, some will attack in line formation, some will do area damage, some will attack everyone, some will heall you...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 26, 2014, 03:28:38 PM
sounds cool

by the time you are done with a full game

we gonna have to go and buy one of those prima strategy guides just to keep up ::salute::
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 26, 2014, 03:34:41 PM
saddly, I am not as quick as Zvitor, so you can expect a whole year before this get finished.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 28, 2014, 05:44:05 AM
if not longer with all the finishing touches.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 28, 2014, 01:57:22 PM
thanks man

By the way, I started to code Brand's Weapon Mode.
(http://i.imgur.com/0GQPgAA.png)

She will have 6 different types of weapons, each one works in a different way, and each one costs different ammount of ammo
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 30, 2014, 08:44:22 AM
New quote intro
(http://i.imgur.com/4uonx4V.gif)

Some big friends had arrived for Wolverine's party, lol
(http://i.imgur.com/zCR7Tml.png)

There will be 3 or more sized of Sentinels. They come from the SNES game, using the colors from X-Men Arcade game.
Me (left) and Jhfer (right) are editing some new attacks for them:
(http://i.imgur.com/xzVUvAk.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 01, 2014, 09:32:45 AM
Here are some attacks. The last one is used as one of his UPPER animations (animations which are played if you jump over it)
(http://i.imgur.com/jW7S82u.gif)
(http://i.imgur.com/b1BHlYl.gif)

And this is an idea that I have:
(http://i.imgur.com/7n4m5qY.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 01, 2014, 02:34:56 PM
Quick update:
I've fixed something which bothers me in every game (well, in comics too) where Wolverine is - his claw damage.
For me, makes no sense that someone with an Adamantium claw makes the same damage of someone who is punching the enemy.

So, I've added a rule for it:

- Full Armor enemies, like robots (Golem, for example): normal damage
- Semi Armor enemies, like Soldier and Gunner: 10% more damage
- No Armor enemies (with normal cloths or bare skin): 25% more damage
I can't go too far away here because If we are going to be prcise...Wolverine should be able to kill a normal enemie with just one stab. The same for Hulk, etc. And the game would be ruined :)

I would like to add blood too, because come on...he is cutting the enemies! But I don't know.

What do you guys think?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 01, 2014, 10:05:25 PM
Let's leave this as blood-free as possible, okay?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 01, 2014, 10:25:52 PM
Why? Why people are so sensitive to blood?
I am talking about of some blood, not a Carnage.

anyway, the sprites of a new character are done, and Jhfer is making his smartpal: Iron Fist
(http://i.imgur.com/X5v9m1G.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 01, 2014, 11:55:56 PM
Finally, here is Brand's Gun Mode preview and a quick preview of the Sentinels.

Brand Gun Mode & Sentinel (http://www.youtube.com/watch?v=MivtObfKb_A#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 02, 2014, 04:25:51 AM
great stuff

all chars from the game are great...

my only one I didn't like was thor
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 02, 2014, 04:28:35 AM
Quick update:
I've fixed something which bothers me in every game (well, in comics too) where Wolverine is - his claw damage.
For me, makes no sense that someone with an Adamantium claw makes the same damage of someone who is punching the enemy.

So, I've added a rule for it:

- Full Armor enemies, like robots (Golem, for example): normal damage
- Semi Armor enemies, like Soldier and Gunner: 10% more damage
- No Armor enemies (with normal cloths or bare skin): 25% more damage
I can't go too far away here because If we are going to be prcise...Wolverine should be able to kill a normal enemie with just one stab. The same for Hulk, etc. And the game would be ruined :)

I would like to add blood too, because come on...he is cutting the enemies! But I don't know.

What do you guys think?


I really like these ideas, maybe blood for skin chars only that way you feel you're doing extra damage with wolverine.  it would make a great contrast to say caps shield bash chars and hulk smashing chars

I mean if you think about it you got burn and ice deaths why not have "blood deaths"

matter of fact how about this

for wolverine only

fat guys and shirtless pirates loose head or body part upon death now that would be awesome, but just those guys.

it would be a great surprise because it doesn't happen all the time and it really shows the difference between fight robots and men.  because to tell the truth without something like that to separate them.. you kinda don't care after a point and they all might as well be different colored dolls or robots

I say go for it...not goofy amounts of blood but just a dash to not overpower the vibe

almost like you snuck it in wink wink
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 02, 2014, 05:11:57 AM
sorry for more post my cpu is trouble
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 02, 2014, 08:31:47 AM
Quote
my only one I didn't like was thor
Why?

Quote
I mean if you think about it you got burn and ice deaths why not have "blood deaths"

matter of fact how about this

for wolverine only

fat guys and shirtless pirates loose head or body part upon death now that would be awesome, but just those guys.

it would be a great surprise because it doesn't happen all the time and it really shows the difference between fight robots and men.  because to tell the truth without something like that to separate them.. you kinda don't care after a point and they all might as well be different colored dolls or robots

I plan to make a separated mode just for Wolverine, full of blood and all those things.

Talking about Brand, I have a doubt: She won't be able to go in and out gun mode so easily as you see in the video, because I think this would render her cheap, no?

So, I have two options:
A) make the gun mode consume half of her power bar (while in gun mode, there is no power consumption, but she don't recover it either), so she can have an Avenger Power in Melee mode

B) make the gun mode consume all of her power bar, allowing more bullets (currently, its 20) but removing the Avenger Power.

What are your ideas, guys?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 02, 2014, 02:56:53 PM
Why?

I plan to make a separated mode just for Wolverine, full of blood and all those things.

Talking about Brand, I have a doubt: She won't be able to go in and out gun mode so easily as you see in the video, because I think this would render her cheap, no?

So, I have two options:
A) make the gun mode consume half of her power bar (while in gun mode, there is no power consumption, but she don't recover it either), so she can have an Avenger Power in Melee mode

B) make the gun mode consume all of her power bar, allowing more bullets (currently, its 20) but removing the Avenger Power.

What are your ideas, guys?

I say go with A lol and btw yes i think people with claws like wolverine and marrow or people with swords should be able to have blood squirt from the enemy when they are cut cause it's more realistic screw what people are saying about "not having blood" blood is always good :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 02, 2014, 03:39:08 PM
thor felt very weak with no range

no hammer throw
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 05, 2014, 07:32:46 PM
I changed it in the newer version. He is as strong as Hulk now. But no Hammer throw.

New char joins as a playable and Helper: Psylocke.
As usual, many costumes
(http://i.imgur.com/Lvfz1zf.png)

(Classic Ninja - 80's - Lady Mandarin - Uncanny X-Force - Revanche)
Lady Mandarin will be a boss too.

(http://i.imgur.com/jDpfJaD.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 06, 2014, 10:16:22 AM
Lady Mandarin? You have to fight Psylocke before she can aide you?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 06, 2014, 10:44:52 AM
basically, yes.
you will see people like Mandarin himself and Slaymaster
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on October 06, 2014, 12:56:37 PM
I changed it in the newer version. He is as strong as Hulk now. But no Hammer throw.

New char joins as a playable and Helper: Psylocke.
As usual, many costumes
(http://i.imgur.com/Lvfz1zf.png)

(Classic Ninja - 80's - Lady Mandarin - Uncanny X-Force - Revanche)
Lady Mandarin will be a boss too.

(http://i.imgur.com/jDpfJaD.png)
Nice addition there. One of my favorite x men
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 06, 2014, 01:54:10 PM
Thanks. I will try to make Psylocke and Lady Mandarin to act different from each other.

I've found some old lost edits from Storm by Genikell and I edited some frames to use her as a helper
(http://i.imgur.com/NbEOzPB.png)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on October 06, 2014, 02:49:21 PM
Thanks. I will try to make Psylocke and Lady Mandarin to act different from each other.

I've found some old lost edits from Storm by Genikell and I edited some frames to use her as a helper
(http://i.imgur.com/NbEOzPB.png)
did Genikell  abandon there wip?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 06, 2014, 02:51:39 PM
He lost those sprites and he said this edit is too time consuming to continue :(
The same for the big version.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 06, 2014, 04:34:17 PM
 :'( no hammer throw
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 06, 2014, 04:51:13 PM
He lost those sprites and he said this edit is too time consuming to continue :(
The same for the big version.

Thor is not Thor without his hammer throw..what is wrong with you O? you tripping LOL
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 06, 2014, 08:25:07 PM
cocaine, lol

I think Storm was there, lol
(http://i.imgur.com/aieoQsk.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: moonmaster1 on October 06, 2014, 11:09:56 PM
You sir are pulling out all the stops for this game; I am very pleased that you are taking your time with this. I have never seen openbor do some of these graphic effects.

Also I honestly can't get enough of Marvel Beat em' ups.  :P
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 07, 2014, 12:46:04 AM
Thank you.

Hi there,
Here is a small preview of Storm an Psylocke
Storm & Psylocke helpers preview (http://www.youtube.com/watch?v=MtdZviGJUQE#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 07, 2014, 11:10:26 PM
Just now I realized that the previous video has a bad sound, so I am uploading it again plus a non definitive Merlyn attack
Storm, Psylocke & Merlyn (http://www.youtube.com/watch?v=VGedUty1qJE#)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 08, 2014, 04:52:58 AM
that is very cool

I think psylocke should have some psychic trail effect on her sword
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 08, 2014, 11:59:29 PM
New helper done: Firestar
(http://i.imgur.com/JObZd86.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 09, 2014, 02:22:32 PM
Boring Amer...ops, Captain America is done too.
He does a 3 hit attack - jumps striking with the shield, uses Shield Crash (throws the shield), and finish with Charging Stars (dashes with the shield)
(http://i.imgur.com/a5Ab5Bh.png)

And I had improved the helper's codes:

- Checks if the choosen helper is not playing. If yes, chooses another one.

- If no, blocks the player 2 to join the game until he is gone. Player 2 will be able to choose the characters if he press start, but won't be able to join until the helper is on the screen.

- Sets himself/herself/itself as a NPC, so the enemies won't ignore the helpers anymore and will try to hit them.

To not push the release date too far away, I will code something like 10 more helpers and I will stop. So I can work in other things.  ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on October 11, 2014, 02:36:40 PM
 Dude, how about Cap America's shield reflect (or destroy) projectiles?
 The same for attacks that the shield goes on front of him, like charging star?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SorcererSupreme on October 11, 2014, 02:40:31 PM
Hey O, you're still planning on adding Scarlet Witch?And i was looking for this post and ended up posting on the Shoutbox lol xD
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 11, 2014, 02:53:00 PM
Dude, how about Cap America's shield reflect (or destroy) projectiles?
 The same for attacks that the shield goes on front of him, like charging star?
Its doable, but its a bit of too much work.

Hey O, you're still planning on adding Scarlet Witch?And i was looking for this post and ended up posting on the Shoutbox lol xD

For sure. For the next beta, she will be a Helper. The playable version only on the third beta.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: SorcererSupreme on October 11, 2014, 05:50:44 PM
That's interesting, can't wait to see how will it be. I'm pretty sure it will be awesome.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ulisan on October 14, 2014, 12:58:18 AM
Its doable, but its a bit of too much work.
No biggy, it's awesome how it is!!  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 16, 2014, 01:14:31 PM
While I am not working on this project for a while, there is something which was already done, take a look:

Deathlok helper - Does multiple shoots in both directions
(http://i.imgur.com/x0I43Sw.png)

Thor helper - calls some thunders in random positions
(http://i.imgur.com/xno4QaJ.png)
(I am aware of the cuttted thunder sprite, its the way it is in Golden Axe Revenge of Death Adder. I will edit it when I return to this)

Finished helpers

Unfinished helpers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on October 16, 2014, 09:11:23 PM
Curious, why not have 'Buster' as a helper for IM and WM? That way they don't have to wait till the game is beaten to see him in action (or till the sprites are done for that matter)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 16, 2014, 09:25:56 PM
I can add Hulkbuster as a Helper if you send me the sprites
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 21, 2014, 11:02:33 PM
Quick preview of Tigra and all helpers so far.
Tigra is not finished, but will be included on the next beta.
Tigra and All Helpers so far - Avengers United Battle Force (http://www.youtube.com/watch?v=sEQuGqHuAKk#ws)

:)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 22, 2014, 04:15:03 PM
love the helpers, thor's the best by far
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 25, 2014, 02:27:43 PM
I had just a little time to work on this, so I worked a bt on Tigra's throws. Her forward throw its a vault over the enemy, where she grabs the enemy's head to throw him. Works kinda like Skate vault throw in Streets of Rage:

(http://i.imgur.com/YGOsmPx.png)(http://i.imgur.com/5q1TPcV.png)
(http://i.imgur.com/1lducTg.png)(http://i.imgur.com/6UZb2KB.png)
(http://i.imgur.com/LtyScwb.png)

A little surprise will happens if you try to do this in very tall enemes :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 30, 2014, 09:19:12 PM
• This is something some people asked me and its a fan favorite (*cough* zvitor *cough*): Wolverine (and maybe Tigra) will be able to climb the tall robots, like Golem and Sentinel.

(http://i.imgur.com/nCKbk5x.png)
After that, he will execute an auto attack.

• Jhfer finished the Spiderwoman sheet.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jmaxximus on October 30, 2014, 11:29:13 PM
Very nice

great attention to detail
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on October 31, 2014, 10:44:02 PM
Now that's a sweet touch.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 02, 2014, 01:54:30 PM
I managed to find some free time to make a video, showing Tigra, Wolverine and Red Hulk grab attacks.
tigra wolverine red hulk (http://www.youtube.com/watch?v=0HTyBCOlsrE#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 02, 2014, 03:53:37 PM
love everything O, so many memories with enhancements.  if they made this the one I played on sega I would still be playing it.  sad your taking a break but happy too, because you seem to come back stronger. :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 07, 2014, 12:08:11 PM
Yeah, things got weird at my side, saddly.

Jhfer had finished to edit Spider-Woman.
(http://i.imgur.com/XuZWzg3.png)
I will try to make different moves for jessica drew version and julia carpenter version.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 10, 2014, 07:55:56 AM
Hawkeye now can grab enemies and attack, with some combos with arrows.

(http://i.imgur.com/RqA3MDz.png)
(http://i.imgur.com/yfZHjCB.png)
(a 2-hits shoryuken-like attack, finishing with an arrow shot)

And I am thinking about something which is bothering since long time: to give make all chars be able to run. The only 2 characters which doesn't runs, Hawkeye and Thor, doesn't makes much sense. Hawkeye is very agile and Thor can fly.

So, probabily, I will let both characters run.

Roster:

Playables - 14
(http://i.imgur.com/t70seHn.png)
Quicksilver, Hawkeye, Iron Man, Captain America, War Machine, Beast, Thor, Namor, Hulk, Emma Frost, Brand, Black Cat, Vision, Wolverine

Wips (more complet to early stages, from left to right) - 7
(http://i.imgur.com/N5Vkhrm.png)
Red Hulk, Tigra, Black Knight, Hercules, Spider Woman, Psylocke, Human Torch
Title: Re: [BOR] _Avengers United Battle Force_
Post by: felideo on November 10, 2014, 08:55:59 AM
 :w00t: :w00t: wow ... is getting very good, congratulations ilu   :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 10, 2014, 06:47:36 PM
Definatly, all characters should be able to run that´s a great addition to Hawk and Thor´s moves.   
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 14, 2014, 10:28:26 AM
Definatly, all characters should be able to run that´s a great addition to Hawk and Thor´s moves.   
I totally agree.

Since I am very overloaded with jobs in my RL, I decided - as I should did since the start - to face this as a hobby and to not push myself to a specific date of release. It will be released when I think its enough.

Maybe this can sound arrogant, but its not my idea. I will explain: this decision made my mind softer and reverted this project to be something enjoyable to do, not a heavy obligation as I imposed myself. Mea Culpa.

Some points I would like to share:

• I am using the latest build of OpenBOR - which had fixed the combination of weapon + block, so now you will be able to block with characters that use model weapon, such as Emma Frost. But...this broke some of my random sounds, as in Hawkeye's attacks. I will need to check it further.

• Game size - As expected, the overall game size had grown.
Files - The first demo (pak only) weights 35mb, with 2786 files. The latest version weights 71mb with 6385 files (I still need to cut some fat)
Playable characters - 10 in the last version. 14 in the current one (and maybe it will go to 16).
NPC - 4 in the last version. 15+ on the current one.
Stages - 5 (I am count per stage, not per level). Now its 15+.
Helpers - None at previous version. 11 at current one.

• Loading time - The loading time increased too. While its still acceptable, I think I could upgrade it.
Testing on an old mobile, Zvitor's game took 25-30 seconds to load. Mine took 56 seconds. But his game has 245mb complete while mine have 70mb in demo. I will see what I can do.

• I think I am finished with Hawkeye's updates. Now whenever he spawns on the screen, he unleashes a rain of arrows to clean the area
(http://i.imgur.com/zqlHWAA.png)

I will try to record a video as soon as possible ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 14, 2014, 10:59:11 AM
Wow! Can you do something like that to all the other heroes in the United Battle Force as well?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 14, 2014, 11:01:09 AM
Yes. In fact, Brand, Hulk, Red Hulk, Thor and Namor already do it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 15, 2014, 07:27:41 PM
Here is a short video showing some of the Hawkeye's updates
Hawkeye updates (http://www.youtube.com/watch?v=EWrwh__sdsU#ws)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: exava-tan on November 16, 2014, 01:05:08 AM
im a little late to this. but is ms marvel going to be playable or just npc? i need.. for reasons..

but so far i like it.  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 16, 2014, 09:08:29 AM
If someone helps US with that, yes
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 16, 2014, 10:49:04 AM
thanks!
Started to code Hellcat mode, where the special attacks will be different
(http://i.imgur.com/4C0fSBD.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 17, 2014, 03:46:14 PM
Great job with hawkeye btw, just saw the video and it looks real good!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 17, 2014, 05:11:16 PM
i thought hell cat's hair was red or strawberry blonde
Title: Re: [BOR] _Avengers United Battle Force_
Post by: jax123 on November 17, 2014, 05:34:48 PM
i thought hell cat's hair was red or strawberry blonde

That's because wasn't Hellcat, that's Greer Grant (before became Tigar) who took secret identity as the Cat.

(http://upload.wikimedia.org/wikipedia/en/3/3d/The_Cat_1.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 17, 2014, 07:20:36 PM
Exactly

A new set of Villans will be avaliable on the game: The HYDRA FOUR (http://marvel.wikia.com/HYDRA_Four)
(http://i.imgur.com/uYUgNjQ.png)

And maybe that Wolverine's alternate bad version too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jushin Liger on November 18, 2014, 02:21:31 AM
Bowman! Militant! Tactical Force! Hammer!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 21, 2014, 08:13:05 AM
Here are the enemies I still need to decide if I will use them or the Hydra Four in the Hydra stage: U-FOES (http://marvel.wikia.com/U-Foes_(Earth-616)) (still need to be resized)
(http://i.imgur.com/0As8SQP.png)
X-Ray, Ironclad, Vapor and Vector

Any thoughts?

Another question: We finally found the good size for Iceman, because I was using IronMan as a guide but he is totally wrong.
(http://i.imgur.com/XUwAX0T.png)

But should his borders be black (as everyone) or blue/dark blue to match a ice better?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 21, 2014, 08:24:34 AM
try black but dark dark blue would work
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 29, 2014, 09:57:09 PM
Jhfer is working in two chars:

Falcon (lacks the black outline)
(http://i.imgur.com/dY5aZ3P.png)

Photon (needs resize)
(http://i.imgur.com/y27KWru.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 01, 2014, 03:11:10 PM
nicely done really like falcon's detail
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 03, 2014, 07:44:17 AM
Guys, I have a question: I searched in Marvel wikia and Comic Vine, but I haven't found a answer to if Falcon can shoot "feathers" from his wings, but I can clearly remember he doing it in one game.

He can shoot it or not?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 03, 2014, 10:25:07 AM
Uniform and flight harness[edit]

The Falcon's original wing harness featured detachable jet-powered glider wings made of lightweight titanium ribbing and Mylar. The wings were covered with wafer-thin solar power receptors that convert sunlight into electricity to power miniature high-speed electric turbine fans in his uniform and boots. The wings detached and reattached to his uniform cybernetically. The harness was destroyed in Captain America and the Falcon #2 (2004). The uniform was made of synthetic stretch fabric lined with a steel-alloy mesh.[volume & issue needed]

After the original flying harness's destruction,[40] the Black Panther supplied Falcon with a new costume and wings. An emitter array on Falcon's back creates holographic "hard light" wings with a maximum wingspan of up to 50 feet (15 m). Controlled by a cybernetic link, the wings can be instantly reconfigured into "dozens of different cruise configurations". A "magnetic drive", in turn, provides the thrust needed to get Falcon airborne. The emitter also possesses GPS Jamming Devices that prevent satellite tracking, while the hard-light wings interfere with infra-red tracking. A Vibranium microweave was added to the costume itself, making Falcon resistant to small arms fire.[41] The entire system is controlled mentally through cybernetic circuitry in the Falcon's mask. The costume has in the past featured a hidden "talon," a cybernetically controlled grappling line built into the gauntlets of his costume which he uses to entangle opponents, hook objects, or for swinging and climbing when his wings are detached. The costume's visors come equipped with various capabilities, including infrared lenses, giving him the ability to see objects by their infrared signature at night, magnification capabilities, and remote imaging sensors that allow a full 360 degree of vision when activated. The cowl also has a wide band receiver and transmitter with an unspecified range. The suit was originally built by the Black Panther,[42] with costume modifications by
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on December 07, 2014, 08:20:29 PM
It actually depends on the Writer, but he has been seen shooting feathers, so!
Ilusionista, in my opinion go with the U-foes, great team, mixed powers that can work very well against our heroes and awesome sprites!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2014, 12:09:22 PM
Hi guys,
I was expecting to release a new demo this year but by many personal reasons, this won't be possible. I will be in vaction from Dec 17 until January 6, and I plan to work more with Mugen on those days.

The team is smaller now, so I have too much to care about.
But stay with us on the next year.

Regards

- Ilusionista.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 15, 2014, 12:36:27 PM
team?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on December 15, 2014, 07:17:05 PM
Take your time

PM me if you need anything.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 17, 2014, 07:59:21 AM
Thanks, we will talk soon.

Jhfer finished to edit the Falcon full sheet and made a nice work again with the smart pals

(http://i.imgur.com/rdthNPe.png)
PS: No, I won't add the shield on Captain America's outfit.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 17, 2014, 12:02:48 PM
looks cool mr O
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 18, 2015, 10:56:16 AM
Sad news that I only received now:

Valeri, a very talented spriter which was helping us with some edits, had died November 22.

The following mensage were written at her Deviantart:
(http://i.imgur.com/2Q3V59q.png)
http://valeribonny.deviantart.com/ (http://valeribonny.deviantart.com/)

:(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jushin Liger on January 18, 2015, 11:04:33 AM
 [-O<
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on January 18, 2015, 02:35:46 PM
That's heartbreaking news, I'm so sorry man.



" Therefore, as we have opportunity, let us do good to all people, especially to those who belong to the family of believers"-Galatians 6:10
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 21, 2015, 08:49:01 AM
Like I stated before, I will be focusing more on my Mugen stuff for a while, and this project is very hard to handle alone in coding. There are some people working with us on the sprites, but the main spriter is Jhfer now. Some people had helped us with codes, but I am the main coder now. Its just to have to handle alone, and this drains my motivation.

So, we will continue working on this, but not for now, since I got too tired to work with by personal reasons. And a new beta will be released on this year, with no specific date.

I have some other ideas that I would LOVE to work with, but I can't do it alone. If I find someone to work with me (a team work), then we can talk about.

Anyway, here is some comparsion between Jean, Phoenix and other chars (Spider-woman is outdated)
(http://i.imgur.com/PHRnZEp.png)

Her spriter is brazilian guy which already sent me many of her frames. If I had time, I could code her in no time :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 21, 2015, 04:49:05 PM
That´s understandable, in time i hope your crew as your motivation grows so that you can improve on this awesome project.
You´ll probably get jacked after watching the Avengers 2 anyway, heh!
Stay strong
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2015, 09:35:21 AM
Quote
You´ll probably get jacked after watching the Avengers 2 anyway
I know I will :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 03, 2015, 02:47:34 PM
Guys, I have to show this to you all.

The spriter has sent me some new Jean/Phoenix edits that are superb!

Run
(http://i.imgur.com/xP7tiES.gif)

Phoenix shoot (everything from the scratch)
(http://i.imgur.com/aPUMKDM.gif)

And a prototype of someone I really like
(http://i.imgur.com/edPvTHY.png)

Damn, just because I am focused in Mugen for now...I receive those awesome things, lol.
Don't do this to me :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 03, 2015, 03:57:34 PM
They are awesome and yes...decisions, decisions my friend!
If you don´t mind me saying so, listen to your heart, go with the flow and take your time. You are doing an amazing work in mugen and bor alike.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 10, 2015, 07:31:27 AM
Thanks. The character is already done or near done (sprite-wise), but Its hard to find time to code her.

More moves:

New stand and walk anims
(http://i.imgur.com/cEznrnA.gif)

New Dark Phoenix attack
(http://i.imgur.com/Y3Kwbio.gif)
Its a full screen attack. Should it hit her own teammates too, since Dark Phoenix cares for nobody?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jmaxximus on February 10, 2015, 08:26:45 AM
Thanks. The character is already done or near done (sprite-wise), but Its hard to find time to code her.

More moves:

New stand and walk anims
(http://i.imgur.com/cEznrnA.gif)

New Dark Phoenix attack
(http://i.imgur.com/Y3Kwbio.gif)
Its a full screen attack. Should it hit her own teammates too, since Dark Phoenix cares for nobody?

That Dark Phoenix attacks looks awesome.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 13, 2015, 03:04:11 PM
Jhfer finished to build the smarpal of Iron Fist. But will be avaliable just on the next phase, not for the next beta.

(http://i.imgur.com/n07zx01.png)

The sprites were made by:

All base sprites - Jhfer
Belt animations - me
Belt sprite edits - Doom

But I have a question about Iron Fist. For his Avenger Power (kinda like a Ultra Move), should he:

A) - Unleashes one big and very strong punch, covered in fire (his trademark)
B) - Uses the Healing Chi as he does on the Facebook Avengers game - Where he can refill his life and stamina (plus resets any bad status or debuffs).

Sure, I won't make him refill his stamina or he could do the move over and over.

Any ideas?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 13, 2015, 04:59:59 PM
cool stuff brO
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 14, 2015, 10:07:31 AM
Their both good ideas, if you think him having both is a bit overpowered (even if you couldn´t control them like if they were ramdom, or he could just do one of the moves when he was low on health).

Well, for variety sake maybe you should keep with the cure as the majority of the other heros have an enemy damaging special move.

What do  you think, Il?   
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 14, 2015, 10:10:10 AM
I had another idea: the Fist would be his main Avenger Power. The Healing Chi would trigger automatically when he has less than 20%, but just one time per life.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: CoopTMA on June 14, 2015, 03:06:49 PM
Not a bad Idea at all O. I like that Idea  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 20, 2015, 08:17:15 AM
Excellent!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 28, 2015, 09:25:44 AM
Thanks.

And, finally, we have Black Widow! Doom started the edit long time ago but wasn't able to finish. And, for long time, she was a "cursed" character that nobody could finish the edits but thanks, AGAIN, to our good friend Jhfer, she will be playable and with some cool smart palettes.

(http://i.imgur.com/0SNymXb.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 28, 2015, 01:10:58 PM
Great job, the palettes look awesome aswell
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on June 28, 2015, 04:58:39 PM
Whoa, now that's a complicated smartpal. well done
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 23, 2015, 10:33:50 AM
Spider man will be playable, for sure. There is an entire stage based on Spiderman series.

Some quick news:

- A friend of mine put this game into an arcade machine for an indie game expo, which was run in another state here in Brazil. The players loved it (it was the old demo) and got some little attention, but it made me very happy :)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfl1/t31.0-8/12377907_10153809428503166_3111989000086839879_o.jpg)

- Magic has joined the party, thanks to Ens23
(http://i.imgur.com/lpPVNFn.gif)

The works on the game are very, very slow. But I will try to speed it up a bit once I can.
Thanks for all the support.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on December 23, 2015, 07:57:17 PM
It is pronounced "Magik".
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on December 23, 2015, 08:18:12 PM
Don't rush, that's how mistakes and burnout happen.

Take your time 'O'
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 06, 2016, 12:20:29 PM
Hi there.
A brazilian youtuber made a review (in portuguese) of this game. Check it out :)
 (http://www.youtube.com/watch?v=erSHbk_LXCo#)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 02, 2016, 10:42:39 PM
I've very busy, but here are some news:

- Now the players has (and maybe bosses) ground attacks, to punish fallen foes. Not all players will have it, because I don't see Captain America beating someone on the ground, for example. He is too..."straight-arrow" for that. But hey, Wolverine doesn't give a damn about it, lol

(http://i.imgur.com/BGUzX9z.png)

- Greece (Olympus) stage on the works. You can expect some magical creatures here.
Sub-boss: not yet
Boss: Encantress. She decided to attack the Olympus to force Hercules to appear. And she will find what she is looking for :)
(http://i.imgur.com/tQGHfwu.png)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 03, 2016, 12:49:37 AM
cap didn't mind putting his shield in tony's chest lol, but yeah you're right...but wait that is his signature move...oh wait against robots..auu idk
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2016, 09:23:35 AM
I could make him detect robots and only attack non-humans, OpenBOR has far more control over enemies than mugen.
I just don't know if worths the trouble, lol

Those nightmare skeletons are back...(still need to add black borders)
(https://s32.postimg.org/mux0qex9x/Avengers_0003.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on August 03, 2016, 01:01:46 PM
Marvel takes on the Axe!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 03, 2016, 01:30:08 PM
Cool...they won't bleed but maybe some chips of bone fly off...that is if it's worth the effort
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2016, 01:33:37 PM
When hit by cutting attacks or when it dies? Both can be done.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 03, 2016, 03:20:48 PM
im not sure what would be more impactful
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 04, 2016, 10:36:47 AM
I could make him detect robots and only attack non-humans, OpenBOR has far more control over enemies than mugen.
I just don't know if worths the trouble, lol

Those nightmare skeletons are back...(still need to add black borders)
(https://s32.postimg.org/mux0qex9x/Avengers_0003.png)
I recognize those Skeletons/ They're from Golden Axe.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2016, 09:41:26 AM
we all know those skeletons :)

Some more progress:

Tigra is almost done. She just lack her Avenger Power and new voices (I am waiting for the voice actor to send me), no more Rila voices :)
As stated before, Tigra has two modes: Tigra mode and Hellcat mode, triggered by which palette she was selected with.
For now, each mode has one different move. Maybe I will expand this later, its kinda hard to edit new moves for her.

Tigra mode
(http://i.imgur.com/Bydt445.png)
(Jhfer did an amazing work with the smart pals)

Main attack - Cat Scratch
Jumps and attack. Once connects, does many slash attacks close to enemy face.
(http://i.imgur.com/7FUEaW7.png)

Second attack - Split Kick
Kim Kap Hwan feelings, but jumps high and comes down with the split kick :)
(http://i.imgur.com/NBvHf6W.png)

Hellcat mode
(http://i.imgur.com/Kz59het.png)

Main attack - Wire hook
Uses her hook to grab the enemy. Once connects, she jumps and kicks him in the face.
(http://i.imgur.com/fT646wh.png)

I am terrible busy, but I hope to post more updates soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Chimoru on August 07, 2016, 12:06:34 PM
I'm really impressed!  I'm glad we have you in the community!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 10, 2016, 11:43:02 PM
oh, thanks for the nice words :)

I worked on Red Hulk a bit, to make it sound less Hulk. He has new stand, new basic attacks and a friend of mine is editing some new moves for him.
(http://i.imgur.com/Xh7tpA7.png)

That kick was going to be an normal attack, until I got the idea to make it a chain-move kick: once the kick connects, Red Hulk grabs the enemy and executes randomly either a Spike Piledriver or a Back Breaker (from a Torture Rack position).

Yes, I am a wrestling fan :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 11, 2016, 11:14:14 AM
I've been anticipating your next release...it seems there will be a jump in content compared to the first release.  Like this a lot  and hope to add more hours in the day for us all
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 11, 2016, 11:21:28 AM
Thanks. You can be sure of that - the game had doubled it size.
The first release had Captain America, Iron Man, Warmachine, Hawkeye, Hulk, Quick Silver, Beast, Emma Frost , Vision and Thor as playable characters (10).

The next release will have all of those (War Machine were redone, now with the cannon on his shoulder) + Wolverine, Brand, Black Cat, Namor, Tigra and Red Hulk (16) + helpers.

Btw, do you still want to make She Hulk?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 11, 2016, 06:10:58 PM
I guess if u got good bases and you tell what you are aiming for.and oh yeah a size you want compared
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Beto on August 11, 2016, 07:03:12 PM
This game has so much potential as MFA, I hope you can finish it  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2016, 01:09:33 PM
@Warecus - I will send you something soon. But I remember I already sent you the base, no?

@Beto - thanks.

More news:

The project progress is slow but steady. Currently, only me (programming, editing and all) and Jhfer (editing, palettes and ideas) are working on this project, with occasional assistance from friends in different areas. I would love to be able to launch the new demo in December this year and will do everything possible to make this feasible. However, I have a number of commitments that may not allow this to happen, but I will strive to get me to do that. I've played quite this game on mobile and noted (I walk with a book on the bus as I come and go to work) every bug or improvement that can be done and when spare time, I have worked to repair and improve the game.

This will be the team of playable characters in the next release. Unless someone to join us in the development, I do not intend to work on new playable characters to the next release, because I think we already have a number of options to choose from.

--PLAYABLE CHARACTERS - 16 --

(http://i.imgur.com/KmZDlSU.png)

--HELPERS - 12 --
(http://i.imgur.com/EwQifPC.png)

Red Hulk has a new move - Spinning Double Axe handle (like Haggar from Final Fight 3)
(http://i.imgur.com/GWGNkq3.png)

I've made a new banner to the Gamejolt page, to show how much content we have alread

(https://p5b4y2t6.ssl.hwcdn.net/game-header/1200/14591-i4y4eacz.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 13, 2016, 03:54:36 PM
Yeah I don't have those anymore. ..a lot of cpu issues since then...but I will try to emulate your style...never tried this before. ..may need some additional edits after I'm done by your mate jhfer...if it is a little larger could you shrink it?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 20, 2016, 01:08:28 PM
I will send you the base and info soon. Or we can talk about other characters if you want.

Thanks everyone for the support :)

--------------------------------------------------------------------------------------

News:

- Emma Frost, while in Diamond Form, can now grab (and attack/throw) enemies

- Tigra and Black Cat (Quicksilver will be able to do this too, maybe Wolverine also) can recovery from fall and land on their feet.
(http://i.imgur.com/KGFl7Vl.png)

- War Machine can now grab (and attack/throws) enemies, but Iron Man can't. It makes sense since Rhodes had military training. Also his Special 2, Seek and Destroy, now depends on hit to make him go to the uppercut.

- Red Hulk has a new jumpattack animation
(http://i.imgur.com/JR6k9pS.png)

- Gunners now can't shoot while they are outside the screen, upon request.

- Some enemies can take the recovery itens from the floor

- Brand now can enter in Gun mode as a extra move (cost mp) and not as he Avenger Power. I need to code her Avenger move yet.

- Started to code the aerial stage. Its the transition between the first stage (after the battle with Tiger Shark) and the Maggia ship.
(http://i.imgur.com/CL5tsMZ.gif)

The only bad news is that Brand's Gun mode is given me a bug vith a global variable and I am having no luck fixing it. Maybe I will request help from a more experienced coder.

I would like to post more stuff but I am still deadly busy at RL. But I hope to post more stuff soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 20, 2016, 03:37:52 PM
Everything is looking awesome. ..hate shoot off screen...don't you watch avgn
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 07, 2016, 04:25:32 PM
Thanks!

SOME MORE NEWS

Optmization - I am trying to optmize the game as much as I can. I already compressed all the music and got a nice cut on the .pak size. Now I am converting all images to .GIF, since some chars were made in .gif, some in .pcx and some in .png. I know PNG COULD be better for this, but in my tests it was the opposite. A 4kb gif image turned into a 42kb png image (10x more). To avoid this, I was using a compression - until I discovered that this was inflating the load time.

To convert PNG into GIF is easy, since they used the same row order on the palettes. But to convert .PCX is kinda more complex, since the how order is reversed and we have smart pals - one mistake, and everything is ruinded.

Sky stage - Started to add some more enemies to the stage. Some of them will rise from the water to attack you. How cute :)
(https://s10.postimg.org/gxo55yb1l/Avengers_0000.png)

Working in some small things in all characters. For example, now Thor can call a thunder for this grabdown attack.
(https://s15.postimg.org/tw3nazqrf/Avengers_0003.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 07, 2016, 07:51:47 PM
Too awesome very intricate
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on September 08, 2016, 10:31:32 AM
Ilu, did you add bubbles/gravity changes to the characters in the underwater stage? Or is that going inside an underwater dome?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 08, 2016, 10:34:36 AM
Ilu, did you add bubbles/gravity changes to the characters in the underwater stage? Or is that going inside an underwater dome?

Hey buddy. For the underwater stage, yeah, there will be changes in gravity and effects. And the characters will be using a diving dress on that stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on September 08, 2016, 11:21:48 AM
I didn't even know there was going to be an underwater....oh wait! That's the Greece stage, right?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 08, 2016, 11:32:14 AM
Yes, there will be a transition stage where you go underwater. The intial idea was to let the player choose if he wants to reach the Maggia's ship by air (image above) or by underwater. This is when Namor takes action.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: mon-el on September 08, 2016, 11:36:54 AM
Wow, didn't know how complex you have made this game. Nice job

 :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 17, 2016, 10:49:32 PM
Some more progress:

- Thor and Vision are done for sky stage
- I've made a custom spaceship for some characters
(http://i.imgur.com/vUBcEA5.gif)

- I've made a custom ship only for Brand
(http://i.imgur.com/VJi9CJo.gif)

- A very classic NPC will help you on the stage (with the classic THANK YOU, WONDERMAN quote)
(http://i.imgur.com/0XuhIXY.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on September 18, 2016, 03:13:43 AM
On some frames of Brand's "ship" outline is black, on others dark greenish grey(or greyish green 8=| ). It looks kinda similar to hover bikes from Battletoads/BT&DD will she have kick attack on it? You know, if you want you can use jet surfboards from turtles for some characters on water stage for variety and allow them to jump and use most of their moves so they won't suck against those shooting ships...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 18, 2016, 08:35:57 AM
- I've made a custom ship only for Brand
(http://i.imgur.com/VJi9CJo.gif)

Now you've opened a big door  /:O

If we're building custom flyers for certain characters . What's General "Thunderbolt Red Hulk" Ross vehicle going to be? That's a big guy for a scooter. Or Hulk himself?

I've ideas everyone will love, and I'm willing to back them up by spriteing them  ::salute::



Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 18, 2016, 12:03:13 PM
On some frames of Brand's "ship" outline is black, on others dark greenish grey(or greyish green 8=| ). It looks kinda similar to hover bikes from Battletoads/BT&DD will she have kick attack on it? You know, if you want you can use jet surfboards from turtles for some characters on water stage for variety and allow them to jump and use most of their moves so they won't suck against those shooting ships...

Its a gif issue, I am still working on that bike, because I am having issues with the palette. She won't have a kick attack, but she has two attacks - a gun (free) and a concussive blast (costs power).

Quote
If we're building custom flyers for certain characters . What's General "Thunderbolt Red Hulk" Ross vehicle going to be? That's a big guy for a scooter. Or Hulk himself?

I've ideas everyone will love, and I'm willing to back them up by spriteing them

I am all ears :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 18, 2016, 05:09:38 PM
Another gameplay with my son Enzo.
Playing Avengers United Battle Force through all the first phase until Viper Boss.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 20, 2016, 10:42:22 PM
======================= NEWS =======================

I am very focused to be able to release the new demo in december. Whish me luck :)

- All enemies can now be attacked while they are lying on the ground. Not all characters will be able to him them though.
(http://i.imgur.com/YhgqoaX.png)

- Brand fly mode is finished. While I am not a spriter, I liked the result of the edits I did for her:
(http://i.imgur.com/IEcEDR3.gif)

- Alongside the normal attack and special attack, she has a back attack so she can hit the enemies behind her. She is the only character which doesn't turns around and can attack enemies from behind.
(http://i.imgur.com/Y3bmaLV.png)

- Sky level boss done - Hydra Ship
(http://i.imgur.com/jeOC1aC.png)
I was going to include another boss, but I will stick to this one for the next beta.

Now I will finish all the vehicles of the Sky Stage and move to the other stages.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 21, 2016, 01:27:47 AM
everything is looking great

hitting enemies on the ground reminds me of the xmen arcade game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 22, 2016, 03:14:00 PM
Thanks man. I am working pretty hard on this on my spare time.

Finally I manage to make a cool sky for this stage. Each part is a different layer (7 layers) so it gave a nice depth effect
(http://s13.postimg.org/6ecvlt2s7/Virtual_Box_Win_7_22_09_2016_16_07_54.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 22, 2016, 04:34:45 PM
Now that is stunning deserves it's own cabinet...aesthetic can do a lot for a game once you got basic chars and mechanics down
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 22, 2016, 08:23:12 PM
I am all ears :)

Ross could have a pumped up military jetpack-
(click to show/hide)
kinda like Forge's, but far beefier.


For Beast and other large heroes, an armed flying platform, like the one I made for Hulkbuster. 
(click to show/hide)

I made the platform separately from the Hulkbuster, so it can be used for anyone really.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 22, 2016, 10:23:43 PM
Oh, I liked that platform!

And here is, finally, the Sky Stage preview! Its me (Quicksilver) with my son Enzo (Brand) playing.  The stage is kinda short for now, but I will include more enemies and make it longer soon.

After a long time coding and fixing bugs, I am very proud with the result. And Quicksilver fans will love it :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on September 22, 2016, 10:36:54 PM
 :o

dumbfounded...never would have thought to make him run on the water usually you would give him a sky cycle but damn great job
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 23, 2016, 04:29:00 PM
Oh, I liked that platform!

Then it is yours. That, and the boss character I offered for the water stage.

Wonderful video, very fast paced. We played this gem when we where their age, this is important to me. I'm at your service.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 27, 2016, 03:44:29 PM
Thanks! Check your PM.

I am very busy, but I got some people to help me to finish the next beta. My plan it to release it in December.

And here is the new boss of the game:
(https://s12.postimg.org/lpivp8331/info_hammerhead.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on September 27, 2016, 05:48:32 PM
I already see a typo. "is" should be "his" between "starting" and "criminal".
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 27, 2016, 06:37:03 PM
Thanks, the typo came from the Wikia text. I will fix it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on September 27, 2016, 09:55:37 PM
Nice parallax scrolling!
Strong Genesis vibe! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 29, 2016, 11:29:34 AM
Nice parallax scrolling!
Strong Genesis vibe! :)
Thanks buddy. That was my goal :)

Finish the next demonstration is being a Herculean job to me, but I am really trying the hard I can.
Here are some news:

- HammerHead is finished. He is a little pain to beat, so maybe I will tone him down a tad. Thanks to his adamantium skull, you can't hit him in the head.
- Changed HammerHead main palette to blue, to match his comics outfit.
- Now the NPCs has health bar and icons, so you check how much life your buddy still have.

(https://s18.postimg.org/8a5d018g9/1_0003.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 01, 2016, 02:27:53 PM
To follow the new series on Netflix, Luke Cage is now a NPC
(http://i.imgur.com/mfz4P41.png)

I don't have plans to make it a playable character, sorry. I don't like the character.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on October 01, 2016, 05:25:57 PM
Well being fair, he doesn't really have anything that could make him stand out compared to other playable characters (aside from his bulletproof skin but that's not too exclusive I guess)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 09, 2016, 11:39:56 PM
Hey Tigra, Akuma called and want his Shun Goku Satsu back!
(http://i.imgur.com/8cR1Juj.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 10, 2016, 01:01:28 AM
That's great
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 10, 2016, 01:13:03 PM
On a serious note, you should give Tigra something else.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 10, 2016, 01:16:05 PM
And what, exactly? I am all ears.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on October 10, 2016, 01:47:58 PM
But ultra tail beatdown of course! :P Though I'm joking I swear I saw that somewhere, rapid tail attacks barrage. Wouldn't fit, but I'd laughed hard if it happened, lol.
So yeah, as I said in shoutbox, make her wag tail a bit while standing after shun goku satsu to show that she's actually angry, when pose kinda hides that.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on October 10, 2016, 04:04:53 PM
Maybe if you could add some frames as she is actually beating him before de X appears and lose the black screen as it is to akuma..ish.
maybe you could "disguise" her strikes with the slashing sprites and when the final X dissapears she is in the same position, facing backwards.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 10, 2016, 04:09:16 PM
Maybe if you could add some frames as she is actually beating him before de X appears and lose the black screen as it is to akuma..ish.
maybe you could "disguise" her strikes with the slashing sprites and when the final X dissapears she is in the same position, facing backwards.

That was a gif animation, the move has many frames: she runs toward the eney, grab him, screens gets, dark, a lot of random slashes appears and right after the big X appears, the screen turns back normal. The enemy is sent upward, outside the screen (that enemy you see on the last frame have nothing with the move itself) then come falling, rotating.

I would add some curved slashes too, but someone already said that this move is "too close" to the one he made for his game (even if both comes from the same source and this move was planned way before), so I will skip this idea.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 10, 2016, 09:04:56 PM
That was a gif animation, the move has many frames: she runs toward the eney, grab him, screens gets, dark, a lot of random slashes appears and right after the big X appears, the screen turns back normal. The enemy is sent upward, outside the screen (that enemy you see on the last frame have nothing with the move itself) then come falling, rotating.

I would add some curved slashes too, but someone already said that this move is "too close" to the one he made for his game (even if both comes from the same source and this move was planned way before), so I will skip this idea.
Who is this "someone"?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 13, 2016, 10:49:39 AM
Showing Tigra moves + Avenger Power move + new voices, against Madam Masque.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 16, 2016, 09:35:22 AM
Tigra fly more is finished. Now there is a warning symbol when the enemies start to attack and before you face the boss
(http://i.imgur.com/lD5U0k5.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 17, 2016, 02:07:21 AM
looks cool customizable sky cycles
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 17, 2016, 07:47:00 PM
By people request, I've found a way to add Bruce Banner on the game:
(http://i.imgur.com/czsRuQK.png)

But Banner will appear only on sky stages, there is no plan to add him as a transformation.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jmaxximus on October 17, 2016, 11:53:54 PM
By people request, I've found a way to add Bruce Banner on the game:
(http://i.imgur.com/czsRuQK.png)

But Banner will appear only on sky stages, there is no plan to add him as a transformation.

I think that is the best way to do it. Shows he is still in game. And Hulk can be a part of the flying stages just not in the traditional sense.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on October 18, 2016, 03:33:36 PM
Nice detail there!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 21, 2016, 11:00:22 AM
Thanks.

I've edited a new ship to Beast
(https://s22.postimg.org/60cju7r1d/idle_1.gif)
But if anyone wants to add some movement (1 frame only) to his hair/fur, go ahead :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 21, 2016, 11:05:31 AM
Dope
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on October 21, 2016, 06:19:33 PM
The angle is a bit off isn't it?

Edit:
So, if the 'Stark glider' isn't for 'Beast', who do you have in mind?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 23, 2016, 07:30:54 AM
I am not entirely sure, but for Black Widow.
Btw what happened with Hulkbuster?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 23, 2016, 01:06:55 PM
I think everything is amazing O Ilu!!!  :w00t:

I liked all vehicles for the sky stage!! :)

Btw in case u plan to add any FF members (I know they dont actually fit in the game) they can have their classic ship from the Comics!! :)

Keep it up!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 23, 2016, 01:28:45 PM
Fantastic Four? The problem is: if I add ONE, I have to add ALL four. And the only I like is Human Torch, the others are not that good to me.
Maybe I will add one of them as player and the rest as helpers.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 23, 2016, 01:58:01 PM
Thats absolutely true!!

Of course if u add Human Torch u will not have to add a ship/vehicle for him at all since he can be flying in the Sky stage!!  :thumbsup:

The vehicle was mainly for the other 3 members so u dont have to worry at all for it

(http://static3.comicvine.com/uploads/scale_small/11112/111121983/4766726-7396925114-MARVE.jpg)

Hehe thats me just brainstorming. Whatever u decide to do I know it will be great!! :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on October 23, 2016, 03:17:42 PM
I am not entirely sure, but for Black Widow.
Btw what happened with Hulkbuster?

You say that like I stopped  :(|)

(http://i77.photobucket.com/albums/j77/lightdark888/Punch1_zpsxmadbahr.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 23, 2016, 04:14:57 PM
I never Said that. In just don't hear about it for some time and I was curious about it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 23, 2016, 04:26:16 PM
Wow Sky u are multi-talented!! Great skills!!  :o

I mean u can work perfectly on different styles eg HD for Bathory, MVC for Serpentina and SNES for Hulkbuster!!  :w00t:

Hulkbuster is great!! Good to see that u also contribute to this project!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 31, 2016, 08:14:33 PM
Thanks everyone, it means a lot to me.

Some news:
- Several tweaks on many characters, like Thor, Hulk, Red Hulk, Captain and Hawkeye. New sounds, more effects and such.

- Beast sky cycle is done. I tried to make each character unique while on sky cycle, and his second attack (special) works like a trap: goes forward and after X seconds, stops and create a medium ball of light to act as a shield. it will only create this medium ball after X seconds - it will ignore the contact with enemies (but they are hit normally). After some time, the ball vanishes. Beast can shoot his ball and moves itself.

(http://i.imgur.com/r74XGtf.png)

- Hulk back throw now throws the enemy far away, like Namor and Thor does.

- Brand's Avenger Power done.
(http://i.imgur.com/fxHKTsX.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 01, 2016, 12:57:55 PM
Cool news and screenshots man!!  :)

I see that Beast is having his human form in this stage!!  :thumbsup:

Loved to see him in this form (classic human) but the one u made is also great one!!  =D>

(http://www.writeups.org/wp-content/uploads/Beast-X-Men-Marvel-Comics-early-h01.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sunbaojin658 on November 02, 2016, 06:22:24 AM
What time does the game release the official version? Played the demo version of this game is too good
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 02, 2016, 03:51:20 PM
As I replied to you by email, I have no idea when the full version will be released. The next demo SHOULD be released in December

I was working on the Avengers ID Card (which is responsible for making you to be able to call help) and I was searching for where I could put an icon to show that you got the Avenger ID and now are able to call helpers, but the HUD was going to be too poluted so I decided to use the AVENGERS logo. Whenever you get the card, the AVENGER logo turns red:

(http://i.imgur.com/IuCaURF.png)

Its animated and shows the move command too (since people doesn't reads the game manual...)
(http://i.imgur.com/U6IPhc1.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 02, 2016, 05:22:32 PM
I think its a very good idea O Ilu!!   ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sunbaojin658 on November 03, 2016, 07:18:09 AM
This little man looks very cute beauty team is Meng Meng Da ;D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sunbaojin658 on November 03, 2016, 07:28:56 AM
This game gives a perfect score
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 03, 2016, 02:40:05 PM
Fatman???
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 03, 2016, 02:51:46 PM
Its just a normal enemy. They doesn't have very creative names :)

Btw, I started to make the game ending (since I plan to release it soon). I will try to make something cool or funny for each slide :)
(https://s18.postimg.org/5pzl0lml5/creditspsd.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 03, 2016, 03:10:36 PM
Btw, I started to make the game ending (since I plan to release it soon). I will try to make something cool or funny for each slide :)
(https://s18.postimg.org/5pzl0lml5/creditspsd.png)

Why not use the voice clips from Ironman by Magus.

"Friend, you never stood a chance"  O0
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 03, 2016, 03:29:54 PM
Perfect!! Each char will have a different ending or u will have a general one!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sunbaojin658 on November 04, 2016, 06:40:33 AM
Fatman???
  ;D yes
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sunbaojin658 on November 04, 2016, 07:04:41 AM
Full of love.    Killing tyrants is the most powerful boss?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 04, 2016, 08:21:51 AM
Full of love.    Killing tyrants is the most powerful boss?

sunbaojin658, please, don't post multiple replies. Use the modify button.

Quote
Why not use the voice clips from Ironman by Magus.
Me and Magus don't get along very well...

Perfect!! Each char will have a different ending or u will have a general one!

A general one, for now. But a exclusive ending could be done on the future.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2016, 10:09:04 AM
(http://i.imgur.com/QgL0FOP.gif)
For now, it will be the same ending for all characters, but I plan to change this someday.

And FINALLY I was able to fix a bug which was on my game for ages - some entities (like flashes) were stuck on the screen forever. I was thinking the fault wasn't mine but a engine bug, but since I am a newbie in OpenBOR, I don't wanted to say this without deep research. But I've found the error is on the engine, not in my codes - its the old First Frame bug, which prevents some codes to be used on the first frame. In my particular case, it was related with the random function, because I like to spawn entities randomly to simulate better effects (something I do a lot in Mugen). Seams that you can't spawn an entity and change its position randomly on-the-fly, on the same split second that you spawn it - you need to put the random code on the entity itself, not on the caller.

After some modifications, this is work the way I wanted to. Because It could be kinda boring to release the game without this.

Anyway, I am working on this almost each day to release a new beta soon. Here are some news:

- The Helper system is finished. You can only activate it once you get the Avenger ID Card. Once you get it, the Avengers logo turns red and animted, showing the command to call the helpers. If you execute the command, a random character comes to help you, and you will need to find another one to call for help again
(http://i.imgur.com/MxqucZX.gif)

- Improvements in almost every character. Black Cat has a new jumpattack and both her jumpattack and runattack now connects easily
(http://i.imgur.com/tdNyNPj.png)

- War Machine received new grab moves
(http://i.imgur.com/vYykyOQ.png)

What is missing:

- Finish Black Cat, Emma Frost, Hawkeye and Namor sky cycle
- Fisish Red Hulk hyper move

After that, I can release the new beta finally :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 05, 2016, 10:11:24 AM
Thats great news man!!  :thumbsup:

So next, will be a full game release and not a demo I assume!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 05, 2016, 10:15:21 AM
No, it will be a demo release. I have no idea when the full game will be released.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 05, 2016, 10:18:57 AM
Oh ok but a demo still sounds awesome to me!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 06, 2016, 12:23:56 AM
Hammerhead preview + War Machine updates.
He calls for help each time he is alone, making the fight a tad hard. And notice how the logo is animated once you got the Avenger Card, showing the command to call for help.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 06, 2016, 05:44:39 AM
Nice preview man!! Hammerhead was a great addition to your game!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 06, 2016, 04:12:42 PM
 Pure dope
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 07, 2016, 09:58:23 AM
Heads up, (pun intended!) in hammer head´s info text it states that he is or was a "Maggia" hitman, I don´t know if you had noticed this but that is a typo! It should be Mob or Mafia, right?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 07, 2016, 10:00:34 AM
The Maggia is an international crime syndicate. Unlike other prominent criminal organizations (Hydra, AIM) the Maggia are not involved with any subversive activities.

The Maggia is not a single organization but is instead comprised of many independent "families." The Maggia also has affiliations with other criminal groups such as Boss Morgan's organization in Harlem. Several "families" are based in the New York area. Three of these families have come to preeminence:

http://marvel.wikia.com/wiki/Maggia_(Earth-616)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 07, 2016, 02:46:05 PM
Red Hulk is on a bad mood :)
(http://i.imgur.com/xVzv0PR.png)

And, with this move, all hyper moves are done!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 07, 2016, 03:10:33 PM
Huge explosion by the red fury!!!  :thumbsup:

Like the use of the letters there!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 07, 2016, 04:33:14 PM
Thanks.

Video preview of The Hulks
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 08, 2016, 09:27:28 AM
Right, my bad then, I did not know of that groups existence...About the hulks, now that´s proper smashing!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 08, 2016, 11:11:22 AM
Nice man!! U made this video with your kid? U remind the same videos Z is doing with his kids!! U know how to have fun!!  :)

Rulk and Hulk play excellent and love the interaction of the stage!! I think its the first time I saw Storm in a video!! I like that u are using the SFVX voices!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 08, 2016, 11:44:06 AM
Too awesome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 08, 2016, 11:45:43 AM
Nice man!! U made this video with your kid? U remind the same videos Z is doing with his kids!! U know how to have fun!!  :)

Rulk and Hulk play excellent and love the interaction of the stage!! I think its the first time I saw Storm in a video!! I like that u are using the SFVX voices!!  :thumbsup:

Really? There was some old movies showing Storm:


Now I need to make a video showing all the hyper moves :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 08, 2016, 04:18:23 PM
Guess I missed that!! She and the girls look great! =D>
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 10, 2016, 12:17:56 PM
I want to show something which I think looks pretty cool :)

I was thinking in how to make something unique for Wolverine sky cycle, since he can't fly at all and I don't want to use Black Bird for him, then I have the idea of make someone holding him while flies.
The question was WHO. My first choice was Angel, but he would require too much edits.

Until I remind of this guy - Northstar
(https://s21.postimg.org/cgtxdx6xz/1_0021.png)
(oh, how cute. Put "My hear will go on" as background music, lol)
and the good part is that both characters are separated entities, and not just one image. This speeds the process pretty much.
Thanks Doom for the amazing edit :)

And Thor's dive hammer was improved
(https://s21.postimg.org/4mtbsiz53/1_0016.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 10, 2016, 01:42:26 PM
Cool idea O Ilu!! Northstar or his twin sister Aurora from Alpha Flight!! I remember if those chars hold hands, they could emit white light!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 12, 2016, 11:41:30 PM
Thanks.

Quick preview of the new item system - now each item has a different sound and animation, and there is now an item which gives you both LIFE and POWER up (the yellow crystal). Thanks ShockDingo for the amazing voice samples.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 13, 2016, 04:16:10 AM
Nice!!  :thumbsup:

U can iclude that in a training stage in the beginning of the game or a training mode where we can get familiar with the char gameplay and the items/feature of the game!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 15, 2016, 11:36:00 AM
Yeah, I have someting like that in mind

Some more progress:

- All characters now have voices for calling helpers
- I've been working a bit in Iron Man, because War Machine is way better on the game :)

Revised animations, new animation (attack4, one of the combo ender):
(http://i.imgur.com/TCrJRKZ.png)

New effects
(http://i.imgur.com/dYKdQR9.png)

now I have a little question:
Since Iron Man and War Machine wear armors, should they be immune to slashing attacks which poison the target?
I mean they should receive the damage, but not suffer from the poison (as Thor, Vision and Wolverine does).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 15, 2016, 12:40:48 PM
Looks great man!!!   :thumbsup:

As for Venom moves I replied or should I say better I unsuccessfully replied to the shoutbox hehe!! lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 15, 2016, 03:31:39 PM
Since its holiday here, I've spent all day working on this game.

Finally I managed to handle the effects the way I do in mugen, so I added small static effects in every eletric move
(http://i.imgur.com/SmPeZNM.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 15, 2016, 06:58:54 PM
Yes, that is a great idea to help differenciate some heroes. Armored ones should be immune to poison, and on the same line why not allow big characters like the hulk to be impervious to fire? To cheap?
Btw, great job on the lightning effects
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 16, 2016, 10:46:53 AM
I really like your effects!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 16, 2016, 03:52:37 PM
Thanks man.

And here is Emma Frost Sky cycle - Black Bird!
(https://s15.postimg.org/7hbq89jgr/1_0012.png)

Thanks Warecus for the sprite :)

Now only left Red Hulk and Namor sky cycle and the stage is done.

I just need to fix some bugs and the demo can be released, finally. I will still decide if I release it as is or if I wait a bit so I can include 4 more stages.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 16, 2016, 04:23:22 PM
Well now, that's big
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 16, 2016, 05:10:28 PM
In the comics it looks a bit different but its not bad at all!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 16, 2016, 08:44:28 PM
Based on the toy....which I think was built for two action figures so it is a combat type blackbird and then I just through in some elements from the cartoon...the real or animated version is too long for stages like this unless him or zvitor zoom all the way out for like a arcade shooter...which I think would be awesome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 17, 2016, 07:53:21 AM
Yes it would! But yeah, probably the classic blackbird is to big for the stage
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 17, 2016, 11:15:53 AM
Please O let Namo swim on this stage...I mean quicksilver in the water and not namor...or have him fly or it would be crazy if he could do both but a sky cycle for namor is not necessary I wouldn't ask if I didn't think you couldn't pull it off  :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 17, 2016, 11:52:46 AM
Yes it would! But yeah, probably the classic blackbird is to big for the stage

Thats what I thought too!!  :)

I also agree with Namor idea!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 17, 2016, 04:00:17 PM
The Stark glider would be an easy fix.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 17, 2016, 09:19:05 PM
The Stark glider would be an easy fix.

Maybe I will use it for Black Cat.

I decided to include the Hydra Base stage on the next beta, whish me luck :)

New boss - Militant (voiced by Hyper Voice Acting)
(https://s13.postimg.org/9samag4zb/Avengers_0001.png)

(https://s13.postimg.org/atauzklyv/Avengers_0000.png)
(I am not convinced about the overlay)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 17, 2016, 09:28:20 PM
cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 18, 2016, 07:34:54 AM
Excellent idea O Ilu and very good addition to the game!!  :o

Hope u include the other members of Hydra as sub bosses too!! For example, 2 members can appear at he same time and an NPC char could assist the player!!  :thumbsup:

 >:-(-| Still wish somebody to bring them to Mugen too. Especially newbies could start editing Cap America or Iron Man to become Militant and Tactical Force!!  :'(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2016, 07:46:40 AM
All the 4 members will be in
(http://i.imgur.com/uYUgNjQ.png)
The Hydra stage is made of 5 stages - 1 transition + 4 stages, but we have only 4 Hydra bosses. Since I have no time to edit a new boss, which would be the best option:

A) Whirlwind
B) Trapster
C) Viper Again

Tactical Force (Iron Man) will be used on the transition stage. Then you will fight Bowman (Hawkeye), Hammer (Thor) and finally Militant.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 18, 2016, 08:01:41 AM
Perfect I vote Whirlwind!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2016, 07:10:00 PM
Now Emma's mind control lasts until the character is being controlled dies and works in full long range, since its a mind attack.
(https://s14.postimg.org/nm1wtun69/1_0017.png)
But mind control doesn't works on bosses.

New enemy (a female, at least)
(https://s15.postimg.org/g2d3kxojf/pal_3.png)
The base is pretty obvious :) But maybe I will change the head.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on November 18, 2016, 11:34:06 PM
The Blackbird sprite could be more detailed. She panels lines and the shading could be improved... a lot. I understand it's not easy to find references/bases for jet fighters, specially in such perspective.

If Warecus plans to revamp this work, I'd suggest checking Carrier Air Wing & Area 88... sprites and cutscenes/intros/endings.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2016, 11:36:42 PM
Yeah I agree with you. Also I plan to take a look on those games.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 18, 2016, 11:45:40 PM
Oh yeah most definitely my man I could improve it a lot...thanks for input ...but I'm burnt out and it's killing my eyes to where look at everything with Popeye squint lol...so I'm done for a while...but anyone want to take up improvements on it I can send them sprite and they help big O out...anything for a better game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 19, 2016, 02:53:10 AM
I like your emma. Dont know if a pink mind control aura/effect could be better but the stars are also nice!! Who sprited her? Esn?  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 20, 2016, 12:00:38 AM
Yes, ENS23 did a great work on her.

Ok, I will go with Trapster
(http://i.imgur.com/L3dHESK.png)

I am editing some tricks for him
(http://i.imgur.com/hjlXWzV.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 20, 2016, 11:52:50 AM
Another interesting char to the game!!   :thumbsup:

Btw I think I saw a typo in your text!! U wrote Madame Medeusa while its Madame Medusa!!   :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 20, 2016, 11:56:17 AM
hahahah thanks for the fix. I always make this.
One of the moves done - glue

(http://i.imgur.com/TvDrupc.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 20, 2016, 12:02:42 PM
Nice one!!!  :w00t:

Sorry to interfere again but I found another typo. U wrote tree while u should write three!! hehe
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 20, 2016, 12:04:28 PM
Thanks!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 20, 2016, 03:08:25 PM
All the 4 members will be in
(http://i.imgur.com/uYUgNjQ.png)
The Hydra stage is made of 5 stages - 1 transition + 4 stages, but we have only 4 Hydra bosses. Since I have no time to edit a new boss, which would be the best option:

A) Whirlwind
B) Trapster
C) Viper Again

Tactical Force (Iron Man) will be used on the transition stage. Then you will fight Bowman (Hawkeye), Hammer (Thor) and finally Militant.

Why not fight all 4 at once?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 21, 2016, 10:26:13 AM
It would be too hard. As state on Wikia, Militant (Captain America's clone) was able to fight with Captain America and held his own.
My plan is to make each member of Hydra Four appear in each stage.

I've spent the weekend coding this, reworking Hydra second stage and coding Trapster the way I wanted to.
Basically, Trapster uses his polymer adhesive as main attack. But uses it in very different ways:

- Can shoot directly towards the player. Once it connects, player will be held in place for about 3 seconds, tinted with the glue color and with glue over his body.
If player receives an attack, the glue explods and releases the player.
(https://s14.postimg.org/aqy1uqwdd/1_0008.png)

- Can shoot a rain of glue (kinda like War Machine's War Destroyer), which falls randomly on the screen and remain in place for a while. If the player steps on it, the normal behaviour takes action (hold player in place). Works like a trap.

- Can shoot a solid ball of polymer, which doesn't hold the enemy but does more damage (the normal glue does damage too), works like a projectile.

- Can create a hand shaped stream of polymer, which attacks the player and retracts (like TMNT Baxter attack)
(https://s14.postimg.org/bh833ip69/1_0009.png)

- And can leave a trap polymer on the ground. This trap will randomly changes to a Poisonous Polymer (poisons the player), a Corrosive Polymer (burns on touch) or a Freezing Polymer (self-explanatory).

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 22, 2016, 10:33:11 AM
Nice!!  ^^(PM)^

In case u seek more ideas:

He can also walk on the walls with his boots and gloves that have the glue!!

Also he can use other devices such as anti-gravity discs, explosive caps, ultrasound transmitters, an anti-gravity platform, and various mechanical traps used to restrain or entangle opponents.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 22, 2016, 11:52:55 AM
Quote
He can also walk on the walls with his boots and gloves that have the glue!!
I had this idea, dunno if I will include it because he already has many moves and its kinda hard to beat.

Trapster attacks you before even you reach the final of the stage. I've made a system where a shoutbox appear then he attacks
(https://s11.postimg.org/j1kouay8j/1_0015.png) (https://postimg.org/image/6mxwtz6q7/)
(https://s11.postimg.org/kqts2ddxv/1_0012.png) (https://postimg.org/image/k1azq0de7/)

And once you fight him, he will never alone - he calls for helper whenever he is the only enemy on the screen.
(https://s11.postimg.org/c9u9rg98z/1_0014.png) (https://postimg.org/image/jptjd8wy7/)

Added one more custom intro for the hydra 3rd stage:
(https://s14.postimg.org/efuvdclj5/output_t_VOq0_C.gif) (https://postimg.org/image/3t127xddp/)screen grab (https://postimage.org/app.php)
Surprise, motha...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 22, 2016, 04:36:44 PM
Cool screenshots!! I like that brick smashing intro!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 24, 2016, 03:49:32 PM
Thanks. Some characters will have different intros.

Let me share something I got the idea accidentally: Animated stage progress indicator.
There are some light animations on this stage, including the stripes on the floor. They are yellow at the stage start...
(https://s16.postimg.org/lin5yxeed/1_0035.png) (https://postimg.org/image/ocqbcdgkh/)

...get orange when you are in the middle of the stage...
(https://s16.postimg.org/o18uzm04l/1_0036.png) (https://postimg.org/image/e3xu6jsip/)

...and get red (and faster) when you are near of the end
(https://s16.postimg.org/ir3w8bfvp/1_0037.png) (https://postimg.org/image/pubrnxlb5/)

Cool, no? :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 24, 2016, 03:55:20 PM
very
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 24, 2016, 07:46:02 PM
Hmm, are all the stages going to have such light stripes?
Actually I found them to be a bit distracting and in terms of image, well, a bit noisy. I can see as a progress meter thing can be appealing but personally I prefer not to know when the stage is in the final part, it detracts a bit of the surprise or the discovery factor.
Just a sugestion, maybe you could activate them, if you really wanted to know how far you have reached in a stage instead of being always on.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 24, 2016, 07:49:31 PM
No, its just this stage. It makers part of the stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 25, 2016, 08:27:12 AM
Its not a bad idea I think!!

Besides we will be focus on the fight so it will not distract us a lot!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 25, 2016, 04:50:11 PM
Oh, ok then! In that case, that looks pretty good!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 25, 2016, 07:58:04 PM
Oh, ok then! In that case, that looks pretty good!!

Video showing the custom intro and stage progress indicator



Some more news:

Changed the custom item (now its Captain's head and maybe it wil change beased on which option you choose):
(http://i.imgur.com/3Hug4qf.png)

Changed the time of the stage and added the door. The door is closed until you beat all enemies.
(http://i.imgur.com/eVHy83o.png)

once all enemies are dead, the door opens and reveals the boss:
(http://i.imgur.com/lCUAwJz.png)

PS: I am playing the game in debug mode, where you can kill any entity on the screen.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 25, 2016, 09:47:43 PM
Cap´s intro is great, and nice touch with the gate, it is very old school
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 26, 2016, 11:56:56 AM
I totally agree very nice work!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 27, 2016, 07:13:54 PM
Father (War Machine) & son (Iron Man) gameplay of the brand new Hydra remote base stage.
The video feature a special cameo, try to find it :)

Showing on this stage:
- Custom intro
- Boss door (it will open only when you clean the stage)
- Enemies jumping from behind the wall
- Trapster Boss

I hope you guys like it, this gaves me a LOT of trouble to make :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 27, 2016, 08:31:49 PM
again I say great...I didn't think these things were possible with this engine...it looks like a real game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on November 27, 2016, 11:06:14 PM
Father wasn't nice to son, took every healing item to himself when son needed, oh, greedy you \-/o lol.
To us as kids it was good etiquette of sorts to leave items for those who needs 'em most, ah, good old days... :D
Trapster looks great :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 28, 2016, 11:32:14 AM
The work is excellent buddy!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 28, 2016, 12:41:03 PM
again I say great...I didn't think these things were possible with this engine...it looks like a real game

Thanks for the nice words. The main idea is to make it looks like a real game, not just another OpenBOR mod.

Father wasn't nice to son, took every healing item to himself when son needed, oh, greedy you \-/o lol.
To us as kids it was good etiquette of sorts to leave items for those who needs 'em most, ah, good old days... :D
Trapster looks great :thumbsup:

hhahaha but I also learned that elders come first, lol.
That happens because I know exactly which and where an item will appear :)

The work is excellent buddy!!  :w00t:

Thanks buddy.

Working on Tactical Force, and I am almost done with him. As you can see, you won't be able to call for helpers on this stage.
I am trying to give some uniqueness for each boss battle and this one will have a special feature :)

The battle begins with the truck covered, to disguise the heroes. But soon the enemies realize the trick ...
(http://i.imgur.com/kEVpIgx.png)

(http://i.imgur.com/cLXyNKx.png)

(http://i.imgur.com/deoBtdh.png)

(http://i.imgur.com/3jAByjQ.png)

And I think now you guys can spot the cameo :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on November 28, 2016, 09:44:25 PM
Spidey's a truck driver now?

Man, times are tough XD
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 28, 2016, 09:45:24 PM
LOL, look closer, its not Spider...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on November 28, 2016, 09:49:54 PM
Oh, I see who it is now. Nice XD
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 29, 2016, 11:59:16 AM
lol I couldnt figure out who he is as well hehe!!  :-??

Cool screenshots btw!! I like that stage!! :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 29, 2016, 08:40:13 PM
Watch out for Fox, they might go ballistic!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on November 29, 2016, 11:40:05 PM
The gas masks are a little big and too high for any Hydra soldier - hypothetically - to be able to reach them. I was looking for a smaller mask base, and I bumped into a character I don't think you guys have used so far.

Kamen Rider (SNES)

(http://orig09.deviantart.net/d0b4/f/2014/166/8/b/kamen_rider_sprites__old__by_gatman720-d2k2blu.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 30, 2016, 11:27:09 AM
Cool idea Navs!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on November 30, 2016, 12:53:08 PM
You can also have Deadpool jump out of the truck, go "Look ma, no hands" or whatever... and have the truck drive across lanes.

This car should appear somewhere :D

(http://www.vgmuseum.com/end/snes/a/mmpr-2.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 30, 2016, 01:47:54 PM
That´s actually a great idea, but probably a coding nightmare
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 30, 2016, 03:20:11 PM
Quote
The gas masks are a little big and too high for any Hydra soldier - hypothetically - to be able to reach them. I was looking for a smaller mask base, and I bumped into a character I don't think you guys have used so far.
That stage is not finished, for now its basically the copy of the first stage with animations. Not only the gas masks are too high but the fire extinguisher (on the next stage) is too tall. I still need to fix it.

Navs, do you think you can give a hand fixing Black Bird sprite?

Quote
You can also have Deadpool jump out of the truck, go "Look ma, no hands" or whatever... and have the truck drive across lanes.
This car should appear somewhere
hahahahah I will save this for later

Quote
That´s actually a great idea, but probably a coding nightmare
No, its pretty easy. Actually, all the chars would jump from that truck, but I've changed this.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on November 30, 2016, 06:54:41 PM
Send me the sprite, I will take a look.  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on November 30, 2016, 08:39:29 PM
This car should appear somewhere :D

(http://www.vgmuseum.com/end/snes/a/mmpr-2.gif)
What's the significance again?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on November 30, 2016, 11:44:10 PM
What's the significance again?

Power Rangers?
Corny ending of one of their beat them up game
Similar sprite style, more cars could give more substance to a highway stage. The game has some sprites (other than cars) that could be used.
You could have the PR car crash because Wade is in road rage mode or just pass by them as a nod to the game
Power Rangers had a short lived Marvel comic book
There's a new movie coming up?

(http://static4.comicvine.com/uploads/scale_small/3/38919/956365-mmpr_marvel_1_nov_1995.jpg)

Anyway, this suggestion is not to be taken seriously, as I made sure there's a laughing Sagat at the end. It's up to Ilu.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 01, 2016, 04:34:50 AM
I know that game. Yellow ranger (both versions) is the base for some chars on the game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 01, 2016, 12:24:42 PM
Btw seeing this car made me wonder if Nick Fury is a playable char in the game!!

If yes for the air stage u can use that Power Rangers car and edit it to look like his flying car Lola!!

(http://shieldtv.net/wp-content/uploads/2013/09/car1.png)

(http://vignette1.wikia.nocookie.net/marveldatabase/images/f/fe/Lola_(Car)_001.jpg/revision/latest?cb=20130925095624)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 03, 2016, 12:24:33 PM
hum, I have no plans for Nick Fury.

Some more news:

- The game will have, at least, 3 unlockable characters. Namor will be unlocked before the Sky Stage and maybe or War Machine or Red Hulk will be unlocked before the Hydra stage. And one after you beat the game (already coded, with his/her sky cycle too)

- Tactical Force Boss is done, now coding Bowman.

- Red hulk sky cycle done
(http://i.imgur.com/yVxJ34N.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 03, 2016, 12:28:35 PM
Perfecto
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 03, 2016, 07:19:47 PM
The game now has 15 levels, divided into 3 sets of 5 sub-levels + training stages + other stuff I can't reveal.
For the next demo, the initial branch will lead, at the end, on the same stage (Hydra's base). But for the final version, it will lead to different paths and different endings.
The worst menace to the players is not Hydra, its someone way powerful than them. Who it could be?  :-X

I am working on Bowman now (Hydra's version of Hawkeye), which was custom voices by a friend of mine :)
Plus, I am working on a BIG surprise. I can't reveal right now, but I wish people enjoy it as I am enjoying.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 04, 2016, 03:08:59 AM
Thanks for the heads up O Ilu!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 04, 2016, 12:57:12 PM
Let's fight Tactical Force!
This stage comes before the Trapster stage. On this video we can see some cool things:

- Zoom
- Custom cursors at the menu (now complete)
- Custom intro again
- Music change
- Sin & Cos (look at helicopter)

I hope you guys like it. I plan to make this battle a tad harder than that.


================================================

The next demo will be released in december.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 04, 2016, 03:03:18 PM
Now I really cant wait for the demo!!!  :o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 04, 2016, 03:52:02 PM
 ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on December 04, 2016, 09:38:34 PM
Ilu, not my best work, but have fun tweaking it.
Base is a Contra SNES helicopter + Blackbird S-71 blueprints

(http://i201.photobucket.com/albums/aa104/navsmed41/blackbird_zpslkvktcav.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 04, 2016, 10:49:18 PM
looks great...how many colors does it have...because I thought there was a five color limit for BOR

and you should probably pass that sprite if O is willing to Zvitor because he is using the same sprites for his blackbird
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 05, 2016, 11:11:19 AM
Wow now I really love it man!!!  :o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 05, 2016, 02:05:18 PM
Thanks Nav!

Let's if we have any Marvel fan here to get the reference:
(http://i.imgur.com/Bf4nQUH.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 05, 2016, 02:31:01 PM
Days of future past??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 05, 2016, 04:10:22 PM
Xmen genesis and fastball special
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 05, 2016, 04:23:38 PM
Quote
fastball special
And we have a winner :)

"The fastball special is probably the most famous tag-team move in superhero fiction where a super-strong hero literally throws a willing partner toward a target.
(http://vignette1.wikia.nocookie.net/marveldatabase/images/7/77/Dark_Reign_The_List_-_X-Men_Vol_1_1_page_14_Fastball_special_%28Earth-616%29.jpg/revision/latest?cb=20091219151122)
http://marvel.wikia.com/wiki/Glossary:Fastball_Special
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 05, 2016, 08:07:08 PM
New Black Bird sprite by Navs, thanks buddy.
Pus, Emma can now use Astral Projection while controls the Black Bird
(http://i.imgur.com/B76tcqe.png)

New enemy - Claw (thanks Jhfer). Small but pretty damn fast
(http://i.imgur.com/bNoxqfq.png)

Bowman on the works
(http://i.imgur.com/eBqwk3y.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 05, 2016, 08:43:09 PM
Looking good...hope u use something from me too lol...nice work
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 06, 2016, 04:36:19 PM
I like what I see!! Cant wait to see what warecus is cooking!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 06, 2016, 07:46:36 PM
I already gave him some things for this and mugen but I'm not currently making anything...he might not use it ...it's mostly xmen related stuff and not avengers...but hey we'll see
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 11, 2016, 04:52:26 PM
Progress report:

- Started to add some traps to Hydra-3 strage. The laser shift position (from one pillar to another) and can hit both players and enemies.
(http://i.imgur.com/VZj0axQ.png)

-Bowman is done, and was voiced by Psykai :). He is kinda agile and will make you suffer. Also he uses a poison arrow, which drains your health over the time plus BLOCKS all your freespecial moves while the poison is active.
(http://i.imgur.com/CAbQTXp.png)
(Jhfer fixed the masks on the wall)

- Coding the Hydra-4 stage, where you will fight Hammer (clone of Thor). Some more traps and holes to make your life harder :)
(http://i.imgur.com/OTxdLgY.png)

If everything goes well, I will release this demo in December 20th. I had to cut a lot of ideas that I have, because I want to release this demo this year yet. I think I won't be making new videos to not spoiler the surprises.

I am putting A LOT of hard work and dedication on this game and I really want people to enjoy it.

Thanks for all the support, everyone.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on December 11, 2016, 05:21:59 PM
I noticed in a few screenshots that the Avengers logo in the bottom center is sometimes X'd out. Why's that again?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 11, 2016, 05:31:24 PM
I noticed in a few screenshots that the Avengers logo in the bottom center is sometimes X'd out. Why's that again?

Because, in some stages, you can't call for help - and that logo indicates (when its red) the abilty to call helpers.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on December 11, 2016, 05:37:18 PM
Because, in some stages, you can't call for help - and that logo indicates (when its red) the abilty to call helpers.
Ah, okay that makes sense.

But yeah, this is looking awesome so far, Ilu. I can tell you're really putting a lot of passion and hard work into this game. Looking forward to the demo.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 11, 2016, 07:28:14 PM
Thanks dude. Yeah, I am giving my best on this game.

The last hydra stage will have some cool traps, as wall traps
(http://i.imgur.com/Q0mgLFB.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 12, 2016, 11:58:16 AM
Such a splendid job!! Keep it up!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2016, 01:00:47 PM
Thanks

ho ho ho...oh boy, I am pretty excited with something I made for this project! Almost like that kid which got a N64 for christmas :)

I manage to make something that I haven't saw in any other mod before (there was a project with something close, but not the way I did) and I think its pretty cool.
I can't reveal right now, but trust me I am an engineer it adds a urgent feeling to boss battles!

Some updates, mostly about the boring parts:

- All enemies now have jugglepoints/jugglecost, so no more killing enemies with just one combo ("beach ball effect", as I call it)
- All bosses blinks in red when they have less than 50% of life
- All bosses had their life revised. When you fight a boss with 2 players, the boss has a boost of 50% in his/her/its lifemax
- Helpers fixed when dying on holes and walls (thanks DC for the tip)
- White Dragon had helped me with a cool entity debug, so I can check all avaliable entites and check which one got stuck
(https://scontent-gru2-1.xx.fbcdn.net/v/t1.0-9/15541307_10154817103283166_46677905463062258_n.jpg?oh=664c78ee05e1eee8af6f0f32f1cb5760&oe=58FAE6D8)
- Hammer boss is almost done
(http://i.imgur.com/TZyU1aI.png)

I think I will be able to match the deadline I was planning (december 20), I just need to stop to have ideas :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 15, 2016, 02:57:17 PM
Oh in 5 days!!! Christmas might come early this year!!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on December 15, 2016, 09:21:55 PM
Everythng looks great! Thanks a lot for the effort your putting in making that deadline. You are one incredibly creative person so I am looking forward for all those suprises and personal touches you´re adding. As you most certainly have gathered by now, we´re really anxious to fiddle with this baby. 
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2016, 09:22:37 PM
oh, thank you for the nice words.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 18, 2016, 04:20:35 PM
More news:

- Namor sky cycle is done. He can fly and shoot bioeletric sparks
(http://i.imgur.com/vSMzqq7.png)

- Also he can dive into the water (and can't be hit there)
(http://i.imgur.com/pRcLrX3.png)

(http://i.imgur.com/ylJeQCd.png)

and can return to the air using an uppercut.
(http://i.imgur.com/QvrMde2.png)

With this, the demo is 98% done ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on December 18, 2016, 09:37:21 PM
Damn that's awesome. ..exactly what he would do...take advantage of sea and air
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 19, 2016, 12:16:23 PM
Cool!! Didnt know that Namor could fly!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 24, 2016, 04:21:39 PM
Good news: The game is ready to be released :)
I am finishing the trailer video and the manual.

Just to tease you guys, here are all the helpers of this release. Can you name all of them? (excluding the robot)
(http://i.imgur.com/nA225aj.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 25, 2016, 01:36:07 PM
Very thrilled for this!!  :o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2017, 11:47:31 AM
In my free time, I still work here and there on this project. I plan to update it soon, with fixes, new common enemies, new objects, new helper and new playable character: Spider-Woman.

Jhfer edited the base character and I've edited her blast attack
(http://i.imgur.com/7VrM8eB.png)
It's not a full screen attack like the Thor one, but is pretty fast

Her costumes:
(http://i.imgur.com/yxPHVEW.gif)(http://i.imgur.com/L3Im8zY.gif)(http://i.imgur.com/fKkarGJ.gif)(http://i.imgur.com/yLem7ox.gif)(http://i.imgur.com/O2qhYcW.gif)(http://i.imgur.com/8lOi4C3.gif)
Spider Woman - Earth X - Mattie Franklin - Ultimate - Charlotte Witter - Arachne

Also, I am trying some resizes for a new version (with no release date yet).
(http://i.imgur.com/NxUy9nB.gif)
(still need to talk with the authors)

But I am not convinced about which Spiderman I should use - left or right one?
(still need to work on the colors)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 22, 2017, 12:06:43 PM
Thats a fantastic idea O Ilu!!!  :w00t:

Personally I prefer the right Spidey (Zvitor one)!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: malevka2 on January 22, 2017, 12:09:11 PM
Thats a fantastic idea
prefer the right Spidey (Zvitor)!! :w00t: :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 22, 2017, 03:08:52 PM
Yeah, go with the right spider
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 23, 2017, 07:38:52 PM
Thanks everyone. We are still making some tests about Spiderman.

For all Spider-man fans out there, I have some good news: There will be a whole chapter for him, maybe will 6 stages or more, and we are counting more than 10 BOSSES (and there is a good change this number would be even bigger). Some well known names will be in for sure, but we will try to bring some not so common bosses too.

I can't say all the names, but here are some names you can expect: Venon, Carnage & Mysterio.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 24, 2017, 02:09:43 PM
Sounds awesone O Ilu!!

It will be a good opportunity to see more Spidey villains!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 24, 2017, 02:12:58 PM
I've working a bit more on Spiderman, I think I got a good result with MVC base.
(http://i.imgur.com/ef5opV2.png)
I think the better option is the one at left, with brighter colors and a tad more narrow.

What do you guys think?

By the way, With a team effort from Jhfer and Ramzaneko, the training stage now has the classic NES Avengers faces :)
My focus are some Mugen works, but I still work on this from time to time. You can see Spider-Woman and a new enemy too.
(http://i.imgur.com/Wx1KTrc.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 25, 2017, 02:44:01 PM
I also prefer the left cause it has better shading and colors!!  :thumbsup:

Good thing having Jhfer and Ramzaneko on your team!!! I know more Ram and he skills are amazing!!  ^:)^

Spiderwoman there reminds me Monet St. Croix of Generation X and X-Factor!!  :)

(https://upload.wikimedia.org/wikipedia/en/thumb/4/4f/Monet_Genx.gif/100px-Monet_Genx.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 26, 2017, 11:19:25 AM


Let's hear the voice of the fans: Who should be the final boss of Spider-Man?
Doom or Mysterio? Both characters will be included in the game, but which one should be the final boss?

To vote, like my comment (on the video page) with the boss's name. ONLY VOTES USING THIS METHOD WILL BE VALID.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 26, 2017, 12:13:48 PM
Voted Mysterio!!!

Doom could be good for a FF stage in my opinion!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 26, 2017, 02:12:09 PM
Doom is not really a spiderman rogue
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 26, 2017, 02:18:59 PM
Not exactly true:
(http://1.bp.blogspot.com/-3fMFMAkDQYY/T7BHBP8iB9I/AAAAAAAABnM/m4x15fafQQo/s1600/300px-Amazing_Spider-Man_Vol_1_5.jpg)
http://marvelcrono.blogspot.com.br/2012/04/amazing-spider-man-vol-1-5-outubro1965.html

Doom is friend or foe of anyone he wants to. He just need to earn something with it :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 26, 2017, 08:33:16 PM
Yeah but not as prolific as mysterio plus even doc mention fantastic four in his speech bubble...but doc would be great in your game regardless
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 27, 2017, 09:01:27 AM
I think Green Goblin would fit better as a final boss and maybe he can have assist of Hobgoblin to make things harder!!  :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2017, 09:06:07 AM
Personally, I don't like the Hulk-like Green Goblin. But I will make a poll soon to talk about the goblins :)
We have so many bosses to choose so it's better to have fans to decide which ones should be added in some cases.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 29, 2017, 10:19:08 AM
Well, Mysterio is winning the poll :)

HERE COME SOME UPDATES:

- NEW CHAPTER
Started to work in a new chapter - Greece. To reach it, you will first go underwater, fighting some enemies and a boss
(http://i.imgur.com/WHyUZEL.png)

Its not finished yet. I am trying to give it the more "underwater" feeling as I can:
* The background uses Water animation to simulate the water distortion (I was using it in every layer, but it reduced the FPS a lot).
* It features many long layers (with parallax effect),
* The bubbles are made randomly,
* Fishes and other animal will appear at random,
* Background music (the original from the Genesis game) were mixed with underwater effects, for better experience
* All explosions change to underwater explosions automatically (by script)
* (testing) Sounds will have an echo effect

My patrons already know about this (many info is shared first at my Patreon, and some won't be shared publically until the release) but its time to reveal one of the bosses:
(https://cdn3.patreon.com/1/patreon.posts/1329751150665250949.gif?v=kZ1CtBsez6yuyoQSje4fyEszIkdN3KFRn76T09wti6w%3D)

- CUSTOM VOICES AND LOCALIZATION

I decided to invite some foreigner voice actors to voice some foreigner characters  (not all characters will have this) so the characters will speak their native language.
Colossus is one of those and he will speak russian. We have a brazilian girl to voice one of the characters, but we still need to decide which one to add.

Those content won't be available on the next update, just on the next release. So you will have to have some patience :)
For those who want to contribute, I have a Patreon page - https://www.patreon.com/oilusionista
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 29, 2017, 10:37:21 AM
Very nice idea O Ilu!!  :)

Atlantis can be a cool stage!!  :w00t:

Maybe u can merge it with the Tiger Shark boss stage!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on January 29, 2017, 12:09:17 PM
The water level looks nice so far. And I'm liking the detail you're doing with the voice overs for the characters with different ethnicities.  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 29, 2017, 02:45:26 PM
now that's underwater...maybe a blue filter so characters look in the water instead of in front of it
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on January 29, 2017, 10:13:15 PM
How are the heroes supposed to breath underwater?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 30, 2017, 12:35:11 AM
what would also be cool is if you found some mythological beast as enemies to fight in Greece...Cyclops, minotaurs, harpys, skeletons, medusa, etc...Unleash the Kraken old skool CLash of the Titans stuff
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on January 30, 2017, 02:00:37 AM
Kratos cameo.

http://spritedatabase.net/files/mobile/1292/Sprite/Kratos.png
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 30, 2017, 09:14:23 AM
now that's underwater...maybe a blue filter so characters look in the water instead of in front of it
But there is a blue filter already :)

How are the heroes supposed to breath underwater?

They won't, excluding Namor. Players will be inside vehicles or use some tech to be able to breath, like on the original game.

what would also be cool is if you found some mythological beast as enemies to fight in Greece...Cyclops, minotaurs, harpys, skeletons, medusa, etc...Unleash the Kraken old skool CLash of the Titans stuff

Its on my plans and we already have some creatures :)

Quote
Maybe u can merge it with the Tiger Shark boss stage!!
This stage will be available after the Tiger Shark stage,  by an alternative route.

Here is the first test with Magma
(http://i.imgur.com/qkA8nPi.png)
What do you think?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 30, 2017, 12:06:02 PM
I like the design!!  :thumbsup:

Btw when the poll of Mysterio/Doom ends?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 30, 2017, 12:45:01 PM
Feb 10.

Let's hear the voice of the fans: Who should be the underwater stage NPC? Shark-Girl or Andromeda?
To vote, like my comment with the boss's name. ONLY VOTES USING THIS METHOD WILL BE VALID.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 30, 2017, 02:22:09 PM
Voted Andromeda because u already have a Shark based char!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 31, 2017, 12:12:00 PM
Well, probably Go with Andromeda. Shark Girl is a little silly, but ultimately depends on how you plan to use them and how they will look.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 01, 2017, 09:09:44 PM
Thanks everyone.
I've working on this in my spare time:

GENERAL
-I am checking everyone defense and attack values
-Faster combos for some characters, like Wolverine (and now he has a dodge move)
-Jumps are now safier, since its harder to be hit.
-General improvements

SPIDER-WOMAN:
- In her default palette (jessica Drew), she uses Bioeletric Spark. In all other palettes, she uses web projectile
- Her fighting style is a mix of Muay Thai (Elbow, knee and double knee strikes) and Wrestling (kinda like a jumping hurricanrana)
(http://i.imgur.com/1f2NFOy.png)

(http://i.imgur.com/J2N0Udr.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 02, 2017, 02:57:59 AM
Really cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: kyoman on February 02, 2017, 07:14:55 AM
better and better
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on February 02, 2017, 12:35:24 PM
We'll have to wait until the next release. I am personally hoping for the Fantastic 4.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 02, 2017, 12:48:13 PM
Indeed nice screenshots man!!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 04, 2017, 11:22:10 AM
We'll have to wait until the next release. I am personally hoping for the Fantastic 4.
Don't have too much faith on that. There is a high change of they doesn't appear on this game...

(https://montecastelo.ifma.edu.br/sistemas/wifi/images/tutoriais/linux-tutorial-header.png)

Thanks to Piccolo, now you can play this game in LINUX :)
I haven’t tested it yet (neither I can test it, since I have no computer with Linux), so if anyone can test it, please share with us the experience: http://gamejolt.com/games/avengers-united-battle-force/14591
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 07, 2017, 12:53:08 PM
Hi there.
I will be away from here (and from internet per se) for some time, working on somethings and focussing more on myself.

From time to time, I will pop-up here to show something and check posts of my friends.

About Spider-woman, what was intended to be something quick and simple, so I can release an update quickly, turned out in something big and complex. So this is why the update wasn't released yet (plus my lack of motivation).

Some of her freespecial, grabmoves and her Hyper Move/ Avenger Power changed based on the actual palette., splitted in two groups: Bio eletric and web
(https://scontent.fcgh4-1.fna.fbcdn.net/v/t1.0-9/16473881_10154993572703166_2049285075949411812_n.jpg?oh=cc788da13612b8e953ff56e3db772d23&oe=593C663D)(https://scontent.fcgh4-1.fna.fbcdn.net/v/t1.0-9/16472807_10154993574628166_8968983909132543242_n.jpg?oh=c806f227ac25344954da75c61b762817&oe=590E6656)

Let's hear the voice of the fans: Which Captain America mode should use a gun? Bucky or US Agent? Modes are accessible thought the palettes
To vote, like my comment ON THE VIDEO with the mode name. ONLY VOTES USING THIS METHOD WILL BE VALID.


See you all soon, I think.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on February 07, 2017, 04:19:28 PM
Never liked Buck-cap. US Agent has never gotten a proper representation in mugen or BoR
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 07, 2017, 04:42:08 PM
I like both but voted Bucky!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 26, 2017, 01:19:07 PM
Hello there. Time for some progress report:

First, results the polls I've published
- Spiderman's last boss: MYSTERIO
- Underwater NPC: Andromeda
- Gun in Cap's alternate mode: Bucky
Thanks everyone who woted :)

Second, from the SurveyMonkey pool, the top 3 most liked characters ;)
(https://s24.postimg.org/rchw7urcl/hulk.gif)(https://s24.postimg.org/90r8qpiph/quicksilver.png)(https://s24.postimg.org/ca5nx66t1/thor.gif)
Hulk is no surprise to me, since he is the strongest and easiest character to play with (and I am a huge fan of the chracter). I am glad people liked Thor, becaue I like him a lot too. My big surprise was Quicksilver - I wasn't expecting people liking him so much :) This games exists thanks to him (and my friend Doom), because it was the first thing Doom had edited for this game.

And the top 3 most disliked characters :(
(https://s24.postimg.org/83g843hth/cat.png)(https://s24.postimg.org/tolarpek5/brand.png)(https://s24.postimg.org/kw4c40tf9/emma.png)
I think, in Black Cat case, it's thanks to the fact she is weaker than the rest of the chracters (which is expected to be). Emma was never my favorite (even on Comics). But Brand got me. She was the hardest character to code and took a lot of effort to be done. I think the result is based on how hard is to play with her (she is one of the hardest character to play with), because she is very tactical and you have to think before move.

Third, game general updates:
- Revised all characters life, offense, defense, damage, speed and power values. Many characters has quicker combos now, like Vision.
- Fixed almost every mentioned bug (and others I got while playing), like dodge moves not been invincible.
- Improved all jumps. Now its safier to jump and do attacks, since the colision boxes are now smaller.
- Improved effects for some characters moves, like lighting over Thor body
(http://i.imgur.com/Rtf6H1I.png)
- Red Hulk now can unleash/use heat in some attacks, like in his Special and Grab Forward moves.
(http://i.imgur.com/6jmXASU.png)

- Some new enemies added
Heavy Infantry
(http://i.imgur.com/neoHzzc.png)
And I need a good name for this one
(http://i.imgur.com/N23UfNX.png)

I hope to post more news soon but, for now, this project is not my main focus.
See you soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ELECTRO on February 26, 2017, 09:02:33 PM
And I need a good name for this one
(http://i.imgur.com/N23UfNX.png)

Fallout
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 27, 2017, 01:31:56 AM

Like i said in the other forum: Husky,Ravager,Maximus
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 27, 2017, 05:22:40 AM
Thanks for the news and updates O Ilu!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 28, 2017, 10:45:29 AM
I will stick with "Masked Mauler", but I will leave "Toxicator" for other enemy with toxic abilities.

Now Black Cat's Avenger Power doesn't fails anymore on bosses, even if they are airborn, because she starts the move with a Roundhouse kick, which lifts the enemy a little :)
(http://i.imgur.com/pBTxd54.png)
And her combos and grabattacks are faster too.

Also, I've included keyboard keys (and made the last frame stay for more time) in the How to Play
(http://i.imgur.com/Eq6PBGB.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 04, 2017, 12:05:17 PM
Some more progress:

Captain America
- Buc ky mode done. On this mode (selected by palette), his freespecial (shield throw) is replaced with a pistol shoot, and his chargeattack (shield bash) is replaced with Shield Throw.
(http://i.imgur.com/ryeG0LS.png)

- New backthrow animation - that classic monkey flip throw
(http://i.imgur.com/i2kchWI.png)

Thor
- Now he finally throws that damn hammer ;)
(http://i.imgur.com/lhVkAWx.png)
(works as his chargeattack and one of his combo finishers)

Black Cat
- Now you can chain her Avenger Power from Juming attacks and it won't fail anymore, even on bosses.
- Her normal attacks are now faster.

Spider-Woman
- Finally, her alternative Avenger Power is done. She has two Avenger Power - Bioeletric Discharge and Web Swing Carnival, which changes based on which palette (costume) she is using
(https://scontent.fcgh4-1.fna.fbcdn.net/v/t1.0-9/16473881_10154993572703166_2049285075949411812_n.jpg?oh=cc788da13612b8e953ff56e3db772d23&oe=593C663D) (http://i.imgur.com/rlChcpn.gif)
- She can combo her Avenger Power from her jump attacks too.

To finish, a preview of Hulk's new Gamma Stomp. He is always so nice with his enemies, lol
(http://i.imgur.com/4TsxMVe.gif)



Title: Re: [BOR] _Avengers United Battle Force_
Post by: Jmaxximus on March 06, 2017, 01:42:03 AM
Very Nice progress. Good to see things still progressing.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: .black dragon. on March 06, 2017, 01:50:58 AM
woow
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 06, 2017, 10:09:44 AM

Jmaxximus did you get my message?

And i can't wait for the release of this update!!!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: dev. on March 06, 2017, 11:58:02 AM
Haven't check this in a while. Glad to see so much authenticity.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 06, 2017, 04:57:59 PM
Wow, that is awesome!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 08, 2017, 03:37:52 PM
Thanks everyone. This update is taking more time than I expected, because I almost have no time to touch it - I am deadly busy in RL and with commissions (I should release something soon ;) )

Some more updates:
- All chars now have announcer voices (thanks, AGAIN, to ShockDingo and his amazing voices).
- Spider-woman has an alternate hyper if she touches a not valid target, like a non-grabable target, obstacle or too big enemy (so she won't grab and toss a giant Sentinel). She creates a web wrecking ball and smashes the target.
(http://i.imgur.com/uqAcveQ.png)

- Now Black Cat and Brand are less open to damage when executing their anti-air moves, since they fall faster on the ground.
- The same logic was applied to Spider-Woman Anti-air move (think in something like Chun-Li's spinning bird kick, but going upward). She does a short jump and stops if there is no target. But if the move connects, she continue to goes upward.
(http://i.imgur.com/G4CfFdL.png)

- Hammer Head (boss) now have physical attacks (guess what: a headbutt).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 09, 2017, 02:03:54 AM
Haha yea i was wondering why Hammerhead didn't have a charging headbutt attack. lol i seriously can't wait for the update!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 14, 2017, 12:16:33 PM
Saddly, no. This is why I made that pool. I would love to include her, but people had decided for Andromeda.

Spider-Woman codes are giving me a hard time, because both modes have specific points, like:
- Fly / no fly
- Venom Blast / Web
- Poison resistance / no resistance

I almost splitted this character in two different characters - this would cut the script work in half, but would increase the normal work in 100%, since I would need to make new attacks for her to make both versions unique (and we are already using that base for the NPC version). So I think I will stick to that.
Plus, I noticed that there are other versions which can use Venom Blast, so maybe I will let 2 or 3 palettes for each mode.

Right now, I am trying to code a different flying mode for both modes, since some modes can't fly.
After that, I will work on some enemies to finally release the so-called-quick-update :)

For the next release (which I have no date yet), we will have two new playable characters: MoonDragon and Colossus.
(http://i.imgur.com/sAhPsiZ.png)(http://i.imgur.com/D9KAmRz.png)

MoonDragon will be available on the Original Guardians of the Galaxy level (where we will have other GOTD characters, but the original ones like Yondu, Major Victory, etc) and Colossus will appear on the Sentinel stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 14, 2017, 10:45:39 PM

Hmm i never heard of Moondragon before. I'ma have to look her up and Colossus that's what's up but he kinda looks funny to me..idk i think it's the way his stance is i guess..but either way progress is looking nice! O0
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 16, 2017, 06:23:04 PM
Yeah, I agree. Moondragons skin looks a bit red-ish, but otherwise looks great, but colossus stance looks like he´s in mid-air. Probably it´s his legs that are positioned a bit funny.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 20, 2017, 02:28:59 PM
Yeah I will work on his stance, its not final.

Some few news of the next UPDATE:
======================================

- Finally I manage to set different sky cycles to Spider-Woman based on which mode she is using at the moment - Venom Mode (palettes 1, 2 and 3) or Web mode (palettes 4, 5 and 6)
(http://i.imgur.com/bQkcon7.png)

-Each mode has some different moves, like freespecial, aerial freespecial, fly mode or not and Avenger Power (hyper move).
-I am finishing her attacks in sky cycle and she is done.

Some few news of the next RELEASE:
======================================

-A new boss will join: Sauron.
(https://cdn3.patreon.com/1/patreon.posts/2819369095945452066.gif?v=C7Z07iwXomUSoIpZu4PNR8qFR7rz-FriMviPsRacX4M%3D)

- Hercules (playable) and Ares (boss) sprites are done.
(http://i.imgur.com/9o6kdwF.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 20, 2017, 02:33:28 PM
Very dope
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 20, 2017, 06:55:03 PM
Sauron is an excelent idea, cool sprite also! Adding Hercules is a great decision, some people kind make fun of him (like aquaman) but I actually like the character. aybe it is just me, but his head looks a bit big in porportion to the body. And yes, I know he wears a helmet!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 25, 2017, 07:54:38 PM
I have just few news, because I am facing some very hard moments at my life:

Good news: Spider-woman is done, finally  :o

New animation - Low hit
(https://cdn3.patreon.com/1/patreon.posts/7766645059115245856.png?v=RTHyU6F65GC017Z8rDTcFmpz8-QX5eSVW8WU31RrJ7o%3D)
This is an idea which is on my mind since ages - to make some attacks hit low, triggering new animations, kinda like in Final Fight.
After some tests, I managed to find a quick way to do this animation for some enemies :)

It's a tiny detail, but I like to include those things.

Also, a friend of mine is editing more frames to Colossus, and making this skin more metal-like:
(http://i.imgur.com/7lFHpzl.gif)

Although Marvel made a big mess with characters sizes -  in comics and in games -, I think we managed to make it right:
(http://i.imgur.com/SAsBFap.gif)
(yeah, Hercules is way smaller than Hulk)

Wish me luck.
Thanks,
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 25, 2017, 08:05:51 PM
Good luck with your obstacles I have few of my own
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 26, 2017, 11:15:13 AM
Nice touch with the low hit attack and colossus looks really good, major improvement since your last post. It´s great to know that despite having done so much already you still have the ability to add little touches like that.
Sorry to hear about that rough patch you´re going through, I wish you the best, friend and remember after the storm, the sun keeps on rising. Just take your time and if you need anything, please don´t hesitate.
This is just nitpicking, but I would make hulk just a tiny bit bigger (just a tad), without compromising the sprite of course.
Like you have mentioned it really depends on the artist and even Marvel has never come across to actually establish some of their characters size, but it is just my opinion!
All the best and take it easy, Ilu
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 01, 2017, 10:08:11 AM
Quote
This is just nitpicking, but I would make hulk just a tiny bit bigger (just a tad), without compromising the sprite of course.
I tried to make this by code, but since we use black borders on the sprites, they get fancy when animated. If I scale it manually, this will be less evident, but I still need to check all the animations (the worst case is always the idle pose).

Thanks for the support, guys. Means a lot to me.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 01, 2017, 12:50:44 PM
Love the progress O Ilu!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 16, 2017, 10:08:40 AM
Finally, we will have a must have playable character on ths game: Storm
(https://s4.postimg.org/cuxbtevcd/O_STORMSTANCE.gif)
Custom made XD

And Cyrstal will join the party, at least as a Helper
(https://s10.postimg.org/jqtvpz78p/pasted_Image.png)
But I hope we can include her as a playable character. Since she can controll the 4 basic elements, she could be very unique.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on April 16, 2017, 11:10:32 AM
Finally, we will have a must have playable character on ths game: Storm
(https://s4.postimg.org/cuxbtevcd/O_STORMSTANCE.gif)
Custom made XD

And Cyrstal will join the party, at least as a Helper
(https://s10.postimg.org/jqtvpz78p/pasted_Image.png)
But I hope we can include her as a playable character. Since she can controll the 4 basic elements, she could be very unique.


Ayeee that's legit! The update can't come soon enough.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on April 16, 2017, 11:25:04 AM
Finally, we will have a must have playable character on ths game: Storm
(https://s4.postimg.org/cuxbtevcd/O_STORMSTANCE.gif)
Custom made XD

And Cyrstal will join the party, at least as a Helper
(https://s10.postimg.org/jqtvpz78p/pasted_Image.png)
But I hope we can include her as a playable character. Since she can controll the 4 basic elements, she could be very unique.
cool!!! can't wait to play with this xD
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 21, 2017, 09:45:36 PM
Since Spider-Woman is playable now, I needed to change the NPC which helps you in the Hydra-4 stage.

(https://c3.patreon.com/1/patreon.posts/1045098975690153747.png?v=BgQlFE_vM1-GAXV1T2MknGRsgPBywlVNqSgpAsk6O5Q%3D)

So welcome... Aurora (http://marvel.wikia.com/wiki/Jeanne-Marie_Beaubier_(Earth-616))  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 22, 2017, 06:11:05 AM
Good additions of female chars O Ilu!!!  :w00t:

Storm, Crystal and Aurora look amazing!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 22, 2017, 08:43:23 AM
Thanks to LongPod :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 22, 2017, 08:46:46 AM
Oh yeah I recognised that it was his work!!

Bravo!!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on April 22, 2017, 10:30:02 AM
Thanks to LongPod :)

The update can't come quick enough!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on April 22, 2017, 08:45:35 PM
If Aurora is in, where is Northstar?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 01, 2017, 02:01:43 PM
If Aurora is in, where is Northstar?
Pick Wolverine in the Sky Stage and you will find :)

Okay guys, time for a new poll - now, about Iron Fist. TO VOTE, PLEASE LIKE MY COMMENT WITH THE OPTION YOU WANT.

----------------------------------------------------------------------------------------------------------
I have 3 ideas for his Avenge Power and I need help choosing one:
----------------------------------------------------------------------------------------------------------

A) Healing Chi - Recovers his full health

B) Iron Fist - Focus energy on his fist then unleash a combo at the enemy

C) The Way of the Shi - Starts as a Healing Shi, recovering his health over the time (over the time while he stands still). If he gets hit, stops the healing and execute an attack. But in this case, neither the healing is complete, neither the combo is as strong as the previous one.

So, any ideas?

Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on May 01, 2017, 02:08:49 PM
I say B. A sounds like it'd be too cheap
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 01, 2017, 02:28:27 PM
I also prefer B!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 01, 2017, 02:29:05 PM
Votes only counts at the video, guys...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 01, 2017, 02:31:10 PM
Did that too!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 19, 2017, 07:36:41 PM
Time for some updates (some were patreon-only for some time):
(https://c3.patreon.com/2/patreon-posts/3892880875208429122.gif?t=1499040000&v=lthGax632IFqDyWnFxDu0iQs29xn3uliMB2Tu7RPEZY%3D)

Here is one of the new bosses from the game: Baron Zemo, edited by Gate. I need to find a Voice Actor for him, so I am open for sugestions.

In the last release, many people complained about Militant being the final boss of the game and of the Hydra base. But there is an explanation for that:
That is NOT the true Hydra Base, neither Militant is the final boss. On the next release, when you reach the final part of Hydra base, you will see Zemo, which escapes and let you fight with Militant instead. The same will happens with Viper: you don't kill her when you beat her, but she will escapes and you should fight her later. Actually, you don't kill any boss on the game, just defeat them.

Jhfer worked on some new characters too:
(http://i.imgur.com/amm3Ilm.png)
Blitzkrieg (http://marvel.wikia.com/wiki/Franz_Mittelstaedt_(Earth-616)) (a Electrokinesis/lightning user), Vanguard (http://marvel.wikia.com/wiki/Nikolai_Krylenko_(Earth-616)) (russian mutant, brother of Darkstar) and Arnim Zola (http://marvel.wikia.com/wiki/Arnim_Zola_(Earth-616)) (boss).
We are still deciding if the first two will be NPC or playable characters.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 19, 2017, 08:33:58 PM
Awww SNAP! Lol FINALLY some updates! But i honestly never heard of those 3 characters.
 so i could careless about them being playable. Let them be NPC! Lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 19, 2017, 08:37:18 PM
Haven't you heard about Zola yet? He is a very well known Hydra member, he was on the cartoon and even on the last Captain America.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on June 19, 2017, 09:38:06 PM
zemo??? it's one of my preferred villains on marvel!!!!!! hope u find a good voice actor to this one!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 19, 2017, 10:50:30 PM
Haven't you heard about Zola yet? He is a very well known Hydra member, he was on the cartoon and even on the last Captain America.

OOOO haha yeah nvm i didn't know you provided links within their names. After i clicked on his name and saw a photo of him i instantly knew who he was. Lol With that being said i know he is probably harder to sprite but i think you should have better detail on the holographic face on his body.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 20, 2017, 04:35:03 AM
Awesome to hear about the updates. Nice Zemo design!!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 16, 2017, 11:42:40 AM
A new playable character, done by Jhfer -  Falcon (Samuel Wilson) (http://marvel.wikia.com/wiki/Samuel_Wilson_(Earth-616)).
(http://i.imgur.com/eO2CxgJ.gif)
Costumes:
Classic, Movie, Captain America, Earth X, Pelgrin, 90's era

Falcon can turn into a very rich character, since we can have many options based on his costume. My idea is to make some different attacks based on his costume:

• Movie: Fire guns
• Captain America: Cap´s Shield throw
• Others: Open to ideas
My goal is to make different moves so we almost can have different characters on the same character. But I can't make one of the versions way too powerful over others.

My main question is about Redwing (http://marvel.wikia.com/wiki/Redwing_(Earth-616)), his falcon companion:
Quote
Telepathic link: Sam was given the ability to telepathically link with birds endowed by the Red Skull using the Cosmic Cube. This link is strongest with his companion Redwing but he is also able to extend his empathic link to other birds making it possible for him to see through their eyes. He has also shown the ability to control birds.

So how should I implement Redwing?
A) Chase Falcon (like Nakoruru from Samurai Shodown or Shadow Dance's Yamato) and attack the enemies only when Falcon order it to attack? (This would be his freespecial)

B) Fight on its own (kinda like Beast's bot)

I am busy with other things right now, but I like to organize things before start making, so any adice are welcome.
(man, if wasnt Jhfer, this game would not have so much cool stuff. Thanks buddy!)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on July 16, 2017, 12:02:05 PM
So how should I implement Redwing?
A) Chase Falcon (like Nakoruru from Samurai Shodown or Shadow Dance's Yamato) and attack the enemies only when Falcon order it to attack? (This would be his freespecial)

B) Fight on its own (kinda like Beast's bot)

I am busy with other things right now, but I like to organize things before start making, so any adice are welcome.
(man, if wasnt Jhfer, this game would not have so much cool stuff. Thanks buddy!)

Why not both? I honestly think that it should be like Beast bot BUT if it was BOTH options i think you should have it follow him around AND fight enemies like beast bot BUT as soon as he dies he can't be called back into the game until the next level starts/beats the level first.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 16, 2017, 12:04:57 PM
That was my first option, but there will be times when he would be controlled (when he is already attacking an enemy) and this could render Falcon's freespecial useless and people will jump at my neck.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 16, 2017, 01:11:13 PM
Not too sure...but movie version can be a drone and work like beast bot...attack on command where you have to input a command but more damage...classic and 90's can be samurai showdown bird and attack on its own but do less damage with no input
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 16, 2017, 01:39:14 PM
There is a possible problem with this: unballance. I like to make every alternative version ballanced, because If I make a version which is too powerful, people will only use it and ignore the others - which would trash my work on the other versions.

Won't this be the case?

The idea of a drone on the movie version had crossed my mind, since he doens't use an actual falcon on movies. The drone would attack by its own, so Falcon can use a gun attack. On the other versions, Redwing could be used only with a command input.

But I dunno if this would unbalance the versions.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 16, 2017, 05:05:38 PM
Nice addition O Ilu!!  :thumbsup:

Personally I prefer option A!! Also I prefer the classic falcon sidekick than the movie drone!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 16, 2017, 07:23:35 PM
in any event looks cool...I figure you could balance between with damage inputs.

so for drone yeah I may do more damage but you acutally have to do an input command for it to attack and with all the crazyiness on screen it may prove harder than expected for people to spam it

and with the bird it will attack on its own but chip damage and tracking

the drone will not track
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 24, 2017, 09:28:50 PM
I've been working, on my spare time, in some improvements for the current stages for the Avengers United Battle Force game. Which includes some animations and some details for the ones who has good eyes to catch.
(https://c10.patreon.com/3/e30%3D/patreon-posts/PMcv6DYLyzyX4doel5CY2L24iRbUEJmamybhOSojxgo_Q2X5vwEboDQ9eLR_wQbi.png?token-time=1502150400&token-hash=fQhhuVyhQrwcLe7zDF2ZuU-oym4iMyCLskzPGwIczgk%3D)

In the example above, some modifications were made to make the doors looks less "cloned"  and more unique - as you can notice in the door at right. There will be some light animations too and some hydra's logo here and there:

(https://c10.patreon.com/3/eyJwIjoxfQ%3D%3D/patreon-media/post/13285186/628c220077634adba3ecee2e7d8d7d82?token-time=1502150400&token-hash=PLR6aBKQ1pdn1g-z6NC_954ex5ES9UUvQzQdFJ2q4zg%3D)

I know those details won't make huge difference, but I like to make things with a lot of 'tiny details'.

There are a lot of details which most people won't get it, but I still think its fun to add :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 25, 2017, 01:59:26 PM
Sounds great O Ilu!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on July 25, 2017, 02:40:46 PM
cool improvement! loved that falcon will have different specials for different costumes.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 26, 2017, 10:19:25 PM
Thanks!

New attack for Captain America

(https://c10.patreon.com/3/e30%3D/patreon-posts/8wbl0Y-818xvoowATIKxiTIQIq69ICWX-Lpp2uhfXj75DIytdfi6_qoloZ3YBKCl.png?token-time=1502323200&token-hash=rbZR9CU96KpcJicEZMtD55UAzsokwOpj6hu6sHo0SH4%3D)

I always wanted to add a move like Captain America's uppercut move from MVC (stars & stripes), so I decided to include it for the next version.
But it will work only in Bucky outfit/mode, so it will make this version more different from the other:

Normal mode
D, F + Attack: Shield Crash
D, U + Attack: Charging Stars
Attack (hold): Shield Bash

Bucky mode
D, F + Attack: Justice Shot (ranged gun attack)
D, U + Attack: Star & Stripes
Attack (hold): Shield Crash
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on July 26, 2017, 11:04:11 PM
This game update needs to be released soon. I seriously CANNOT wait!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 27, 2017, 10:42:07 AM
Excellent idea O Ilu!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 27, 2017, 08:24:02 PM
This game update needs to be released soon. I seriously CANNOT wait!

To be honest, It should be updated already - we are almost in August, and I've released this game in january.
But I don't have as much time as I need or want, soo...things will get some delay.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on July 27, 2017, 08:27:35 PM
To be honest, It should be updated already - we are almost in August, and I've released this game in january.
But I don't have as much time as I need or want, soo...things will get some delay.
i can wait...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2017, 01:25:45 PM
A friend of mine had sent me this picture of him playing this game on a GPD console:
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/20294555_1753606058000362_4068307286393071231_n.jpg?oh=c6607e4ea7d9f5c6d1e36fa014f96270&oe=59F52584)
This is so damn cool :) Now I want one so bad! He said the control remap works perfectly.

Some quick news:
- Finally, I fixed all the bugs from Spider-Woman. Now her ultra move doesn't makes her outside of the screen.
- War Machine now has a new attack - front kick edited by RamzaNeko. This made WM looks more aggressive
(http://i.imgur.com/rI1vDX5.png)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 29, 2017, 02:30:03 PM
Wow Ram is assisting u? Thats great news!! We used to talk a lot in the past regarding his wips and his sprites are just amazing!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on July 29, 2017, 03:46:37 PM
A friend of mine had sent me this picture of him playing this game on a GPD console:
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/20294555_1753606058000362_4068307286393071231_n.jpg?oh=c6607e4ea7d9f5c6d1e36fa014f96270&oe=59F52584)
This is so damn cool :) Now I want one so bad! He said the control remap works perfectly.

Some quick news:
- Finally, I fixed all the bugs from Spider-Woman. Now her ultra move doesn't makes her outside of the screen.
- War Machine now has a new attack - front kick edited by RamzaNeko. This made WM looks more aggressive
(http://i.imgur.com/rI1vDX5.png)
wow, that is amazing  @-)
i don't know that gpd console, i looked in wiki and looks like an ds-like handheld who plays windows? '-'

great news!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2017, 03:49:14 PM
wow, that is amazing  @-)
i don't know that gpd console, i looked in wiki and looks like an ds-like handheld who plays windows? '-'

great news!

There are two types. This one is the GPD

The one with windows is GPD win, more expensive.

Wow Ram is assisting u? Thats great news!! We used to talk a lot in the past regarding his wips and his sprites are just amazing!!  :w00t:

yes, Ramza is a long time friend :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on July 29, 2017, 04:07:49 PM
There are two types. This one is the GPD

The one with windows is GPD win, more expensive.

yes, Ramza is a long time friend :)
looks pretty cool, thanks for the info!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2017, 10:32:44 AM
I've working on this game here and there and here are some news :)

(https://c10.patreon.com/3/e30%3D/patreon-posts/q5eoMUyM8TN9xOTEYo4yHZ-GeSJG3y-fV97HODuYXtX4mOzICkdlsftd3TWF2zzC.png?token-time=1502928000&token-hash=IvrqPIp3VGHLvEKoHnc6i94P59Rqd6vDm-k1pjJam6g%3D)
Now we have another stage (image above). This stage is accessible right after the 3rd stage at Maggia's ship, where you will be able to choose which path to follow.  One door leads to that dark corridor, other leads to the new area (wip).

(https://c10.patreon.com/3/eyJwIjoxfQ%3D%3D/patreon-media/post/13633341/1a9a67db509f44b2974f3d5917dd55cc?token-time=1502928000&token-hash=kPlRq8X07tcTBom-lDZD70aZeY3pKKIsNdspL0R2CF4%3D)

I am fine tunning Spider-Woman and I honestly loved the result! Both modes feels different and the web mode (which I doesn't liked before) now offers a great gameplay value. She gave me a nightmare to code, but I am proud of what I did :)

I should do a Spider-Woman trailer soon, once my work load gets lower.

Cheers.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 03, 2017, 12:58:57 PM
Very good news man!  :thumbsup:

I like more Spiderwoman having yellow effects like in the Comics but the green is also good!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2017, 01:12:30 PM
Very good news man!  :thumbsup:

I like more Spiderwoman having yellow effects like in the Comics but the green is also good!! :)

The effect color change colors on comics
(https://vignette4.wikia.nocookie.net/marveldatabase/images/5/5c/Spider-Woman_%28Jessica_Drew%29_10.jpg/revision/latest?cb=20070817064724)
(https://vignette3.wikia.nocookie.net/marveldatabase/images/5/5d/Jessica_Drew_%28Earth-616%29.png/revision/latest?cb=20090423233626)

And in one of the pallets, the effect is yellow.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 03, 2017, 01:25:16 PM
Cool!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on August 03, 2017, 10:16:47 PM
pretty nice!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 05, 2017, 06:07:23 PM
I managed to fix some errors (finally!):

(https://c10.patreon.com/3/e30%3D/patreon-posts/p2gTBiExwquDJl4unYFWJ1V9i3TiHL-aWVHYMQew8xlh1rAIh7aIBjR7G9HmyQ8E.png?token-time=1503100800&token-hash=TopFTMhcVBdnSi6gOXZ4w-8oONuF5rhVpxC7pEl0w4U%3D)


Oh, by the way, Spider-Woman's web mode with black suit is Spider-Girl (Araña). I will fix her hair color.






Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 06, 2017, 03:39:04 AM
Good updates buddy!! Emma Frost looks awesome in Black Queen costume!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 06, 2017, 08:09:24 PM
You chose Araña over Arachne?! Why? Bother Spider-Woman and Araña are of different builds.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2017, 12:00:12 PM
Its not a problem if they are from different timelines.

Good news: The bug I've mentioned before is fixed! Really thanks, Bloodbane! Now everything works perfectly.

Plus, some improvements:
(https://c10.patreon.com/3/e30%3D/patreon-posts/StWgUKeJta4Nrl0UXy9X12oFB1J6DiQiTvUxeBddsIajODN7n24_bSqn7YNCb9wt.png?token-time=1503792000&token-hash=WDdAd4-NYSfxCtz-H0bBmbOpNOXqlT1DeJlBoiWhFT4%3D)

I will try to record a new video today with my son (because here is Father's day). Happy father's day for all my friends :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on August 13, 2017, 01:04:20 PM
Awesome, pity it isn't 4 to 8 player lol

Seeing the whole team wreaking house would be sweet.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 13, 2017, 01:27:24 PM
Thanks for the updates O Ilu and Happy Father's Day!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on August 13, 2017, 07:15:08 PM
cool news! waiting for the video!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2017, 09:41:20 PM
Father's day special gameplay and Spider-Woman preview: me (Spider-Woman) and my son Enzo (Beast/Wolverine) playing the first two stages.

What is new?
---------------------------------------------------------------

* One more playable character: Spider-Woman,, with two modes (web in first stage, venom in the second one)
* New moves tips appears during the stage
* Beast's new voices and attack


Nice team work at 2:00 :)

The next update is coming soon...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 13, 2017, 11:07:56 PM

I still think that Spiderman,Black Widow & Iron Fist should be in the game either as playable or NPC. Cause it only makes sense since they are MAIN characters in Marvel and in the avengers as well. But i can't WAIT for the update!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2017, 11:11:01 PM
hehehe as I've explained many times already: the WILL BE ON THE GAME.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 13, 2017, 11:38:41 PM
hehehe as I've explained many times already: the WILL BE ON THE GAME.

Oh my bad i didn't see it. LOL
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 14, 2017, 02:58:21 AM
the vids look very awesome  and the hyper move of the black spiderwoman is brutal
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 14, 2017, 03:51:47 AM
I love her gameplay!!  :o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on August 14, 2017, 10:10:18 AM
That Spider-Woman finisher is serious! Also this may just be me not being good at the game, but did you tweet that one hydra enemy's AI? I remember I used to have trouble with even one of them cause they would spam that long range ice beam.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 15, 2017, 07:31:33 PM
Thanks everyone. About the Hydrabot, it is intended to be hard.

Father (Black Cat) and daugther (Spider-Woman) bonus stage gameplay.

What is new?
========================================

• STAGE CLEAR animation + voice
• New graphics for the boxes (now they are metal boxes)
• Code optimization - game consumes less RAM
• General Optimization - The game has more content but is lighter than the previous release



The next update is coming soon :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on August 15, 2017, 07:42:45 PM
Thanks everyone. About the Hydrabot, it is intended to be hard.

Father (Black Cat) and daugther (Spider-Woman) bonus stage gameplay.

What is new?
========================================

• STAGE CLEAR animation + voice
• New graphics for the boxes (now they are metal boxes)
• Code optimization - game consumes less RAM
General Optimization - The game has more content but is lighter than the previous release



The next update is coming soon :)
my red hd thanks for that!  ^^(PM)^ ^^(PM)^
amazing news!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 16, 2017, 04:24:07 AM
I love what I am seeing!! Perfectly made!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 20, 2017, 05:28:35 PM
I am giving the game the final touches before the next update. Here are some news:

- Now all flyers characters will not lose a life when falling on holes. Instead, they will lose some health and escape from it. But you have to control the character or it will fall on the hole again. If the character doesn't have enough health, it will lose a life.
(https://c10.patreon.com/3/e30%3D/patreon-posts/M1LPzSps-WRNaFTPgomlQcPFrBMur0QzL5hats9JKhnlTpyXjiCGizwLAcA1hgJ6.png?token-time=1504396800&token-hash=zIrjKX04eVNUZtkCjzusZWkHqBwE98DUqePc5Vy8SLw%3D)

- Namor had some improvements. The spins has a better effect thanks to Gate
(https://c10.patreon.com/3/eyJwIjoxfQ%3D%3D/patreon-media/post/13962977/c1b4f5166afa4543bf9bdcde73544804?token-time=1504396800&token-hash=-lEt7OE4-B9adk2FvP3O4fteARxWKDVvMbW0PfEIy9k%3D)

- His projectile now last longer, has more effects and won't fail as much as on the previous release
(https://c10.patreon.com/3/eyJwIjoxfQ%3D%3D/patreon-media/post/13962977/393ec02052664d05ac8684f014e84b99?token-time=1504396800&token-hash=3judV4GAHVN8SszOn-DmxjNRuV8lbvvI5IuzEiSqcW4%3D)

If everything goes well, the next update will be release in 2 weeks or less ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 20, 2017, 05:37:53 PM
Really 2 weeks? Thats great O Ilu!!  :w00t:

Thanks for the news!!  :thumbsup:

Gate is the guy who was working on Songbird? :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 20, 2017, 05:38:48 PM
The guy who made Songbird for Zv game, made Shadowman in MVC style...yes.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 20, 2017, 05:42:49 PM
Perfect!!  :thumbsup:  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Mephisto Maker on August 20, 2017, 08:54:40 PM
those are good news!  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on August 21, 2017, 01:18:23 PM
Love to see Namor updates!

Can't wait till the next update.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2017, 10:52:59 PM
For sure, since you made a great work on him :)

Video showing the flyer characters escaping from holes. Now Quicksilver can recover when falling from the Truck stage! Instead of losing a life, he will lose some health and appear at the corner left, chasing the truck then jumping back to it!

For sure, this happens only:
- if he has enough health
- Only on this stage. On normal holes, he will die normally.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 22, 2017, 05:22:17 AM
Cant see the video O Ilu!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 22, 2017, 07:12:48 AM
Sorry, link fixed
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 22, 2017, 08:41:18 AM
Looks great and the idea is really nice!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 06, 2017, 09:58:14 AM
Almost there! I finally managed to make something I planned years ago and its working. I haven't saw such thing in any other OpenBOR game until now :)
Wait just a little more, it will worth in the end...

(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/21231738_1792591390768495_5537188553512845923_n.png?oh=66f3be901b02af1953302f1cef7c5eef&oe=5A1D8B51)

Here is the list of current helpers and NPC of the Avengers United Battle Force game: 19.
(https://s26.postimg.org/okg06nge1/Screen_Shot_2017-09-06_at_10.53.51_AM.png)

Maybe there is more? ;)
For future releases, more characters will be added.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on September 06, 2017, 11:34:16 AM
Ughhhhhh this game needs to hurry up and be rereleased alreadyyyyyy!! ~X( lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 06, 2017, 12:01:20 PM
Spectacular job man!!  ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on September 07, 2017, 03:05:05 PM
Now thats a right proper Dr Strange
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on September 07, 2017, 05:53:27 PM
The costume doesn't match.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 07, 2017, 02:55:25 AM
Thanks to everyone who voted at Nightcrawler poll (a lot of people, specially at FB). We decided (in fact, people had voted for) to use the version B, from the arcade game.

I've made (with help of GODzilla) a run animation for him, since the arcade version lacks one
(https://s1.postimg.org/49o681do7j/NCrun1d.gif)
(I will still polish it)

And he is also helping me with the sword sprites, so Nightcrawler will carry a sword at his back and in Swashbuckler mode he will use his sword (cutlass) in some moves.
(https://s1.postimg.org/2q9wn3jfpb/image.png)

oh, btw, Nightcrawler will have a very unique feature - he will be invisible to enemies while in dark stages. So enemies won't try to hurt him unless he executes an offensive move,

Jhfer is working on Nightcrawler smart palette, so we can have many different costumes for him. And he also made an AWESOME work with the smartpal for a future playable character, which I can't reveal right now. HINT: He/she is an X-MEN :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 07, 2017, 05:48:49 AM
damn that's awesome news O...love absolutely everything you just said...you picked a cool choice in sprites...the run looks very awesome and then you go swashbuckler mode...damn :o


also regarding the invisibility it should stand out to the player also maybe an aura or something or a icon above his head showing he is invisible because shadow could mean a few different things and so it would be nice to indicate to the player he is all the way in or completely under cover
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 07, 2017, 10:56:32 AM
Jhfer is working on Nightcrawler smart palette, so we can have many different costumes for him. And he also made an AWESOME work with the smartpal for a future playable character, which I can't reveal right now. HINT: He/she is an X-MEN :)

Thats perfect news O Ilu! Its great that each char powers can interact with stages! :)

Btw my guess for the smartpall is Azazel, his father!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 13, 2017, 11:19:29 PM
Just testing Black Widow's attacks. Miss Romanova can delivery some cool combos already ;)
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/22405760_1832268513467449_79348673750789578_n.png?oh=928461c121eae2b77a06b00d94513524&oe=5A88A296)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 14, 2017, 01:02:29 AM
Just testing Black Widow's attacks. Miss Romanova can delivery some cool combos already ;)
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/22405760_1832268513467449_79348673750789578_n.png?oh=928461c121eae2b77a06b00d94513524&oe=5A88A296)

Aye who is the character in the background on the lefthand side?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 14, 2017, 01:17:58 AM
She is Sabra http://marvel.wikia.com/wiki/Ruth_Bat-Seraph_(Earth-616)
and will be playable on the future
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 14, 2017, 02:03:32 AM
Nice acrobatics by Black Widow!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 14, 2017, 04:31:17 PM
Thanks, I am really liking the result.

I am working in Mugen and OpenBOR simultaneously, but OpenBOR only in my free time. Playing a bit more in Black Widow and I decided to gave her some more attack options.
(https://s20.postimg.org/a44aeoan1/Avengers_-_0006.png)
She will be able to change her freespecial, kinda like Hawkeye does with his arrows.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on October 14, 2017, 10:19:32 PM
Being one, who waited for Black Widow since seen her in intro for the first time I'm liking what you doing with her :thumbsup: She'll be great addition to roster :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 14, 2017, 10:42:20 PM
I know I'm a suspect to talk, but I'm really enjoying the result. It's not a character I like very much, but it's becoming one of the best characters to play.

There are 2 of the 6 weapons she has left. Maybe I'll finish this tomorrow.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 15, 2017, 04:25:25 AM
I like the idea similar to Hawkeye's!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 15, 2017, 04:29:28 AM
well her and hawkeye seem to be besties...at least in the film, so why not.

can't wait...you obor is my favorite...too much polish
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 17, 2017, 10:36:42 AM
Really thanks for all the support.

I am trying to make a great game, as polished as I can. I would love to be as fast as other coders, but my goal is to great a better game (with no offense to the others), something to be a reference for OpenBOR. This is why (plus some other things at my RL) this project is 4 years old already - I am a 40 years old man struggling to continue with this hobby.

I had some help of some friends, so somethings will be a little faster now.
Here are some new info:

----------------------------------- Deadpool -----------------------------------

He will make a crossover with a very well known cartoon ;) Thanks, Psykai.
(https://s1.postimg.org/11qeldjq27/Pinkie_Pie_V1.gif)
(and before someone ask, no, he will not be a normal character. I have no plans for it, sorry).

----------------------------------- Select screen -----------------------------------
Now it has some more info about the characters. There will be 3 different information:

- EXTRA MODE > For characters which have an extra mode, where they have different special moves (2 or more) and other things, like different name, stats, etc like Emma Frost or Spider-Woman. (Iron Man will be promoted to this category on the future)
- POWER SETS> For characters which can change one of their special moves by inputing DOWN DOWN ATTACK (or UP UP ATTACK), like Hawkeye and Black Widow
- ALT. MOVES > For characters which has a different attack based on his palette/costume, but not a whole new mode, like Thor, Wolverine and Iron Man.

(https://s1.postimg.org/197nssyi7z/1_-_0009.png)

Brand is a special case - she is the only character which has both EXTRA MODE and POWER SETS.

----------------------------------- Black Widow -----------------------------------
Her development process is going great, thanks for some help I had.
(https://s1.postimg.org/746ywl5qkf/1_-_0010.png)

I still need to take care about a lot of things before finish her, since I like to polish and check a character before I release it.

I am just not sure about one thing: Should I release her in the next bug fix update or wait for a new release?
The next update will have a new helper + bug fixes, but no new content aside from that.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on October 17, 2017, 12:03:36 PM
This looks fantastic, really! And by the way this project is going, I'm pretty sure it will be like a shining and precious star for OpenBOR. Well, even though I am so excited to play as Black Widow and everything else, maybe you should leave it for the next release, perhaps? I mean, like that, you'd have more options and time to think if you want to change something. No rush, man! Take your time, and it will be worth the wait (Even though it already is, since it's one of the best BOR games I've ever played)   :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 17, 2017, 12:25:55 PM
Thanks for the info O Ilu!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 17, 2017, 04:05:25 PM
Really thanks for all the support.

I am trying to make a great game, as polished as I can. I would love to be as fast as other coders, but my goal is to great a better game (with no offense to the others), something to be a reference for OpenBOR. This is why (plus some other things at my RL) this project is 4 years old already - I am a 40 years old man struggling to continue with this hobby.

I had some help of some friends, so somethings will be a little faster now.
Here are some new info:

----------------------------------- Deadpool -----------------------------------

He will make a crossover with a very well known cartoon ;) Thanks, Psykai.
(https://s1.postimg.org/11qeldjq27/Pinkie_Pie_V1.gif)
(and before someone ask, no, he will not be a normal character. I have no plans for it, sorry).

----------------------------------- Select screen -----------------------------------
Now it has some more info about the characters. There will be 3 different information:

- EXTRA MODE > For characters which have an extra mode, where they have different special moves (2 or more) and other things, like different name, stats, etc like Emma Frost or Spider-Woman. (Iron Man will be promoted to this category on the future)
- POWER SETS> For characters which can change one of their special moves by inputing DOWN DOWN ATTACK (or UP UP ATTACK), like Hawkeye and Black Widow
- ALT. MOVES > For characters which has a different attack based on his palette/costume, but not a whole new mode, like Thor, Wolverine and Iron Man.

(https://s1.postimg.org/197nssyi7z/1_-_0009.png)

Brand is a special case - she is the only character which has both EXTRA MODE and POWER SETS.

----------------------------------- Black Widow -----------------------------------
Her development process is going great, thanks for some help I had.
(https://s1.postimg.org/746ywl5qkf/1_-_0010.png)

I still need to take care about a lot of things before finish her, since I like to polish and check a character before I release it.

I am just not sure about one thing: Should I release her in the next bug fix update or wait for a new release?
The next update will have a new helper + bug fixes, but no new content aside from that.

Yessssss release black window on the next bug fix update!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 17, 2017, 05:51:28 PM
Yeah, I think it makes sense.

Black Widow's credit screen. This character is dedicated to Valeri, who unfortunately has passed away. Rest in Peace.
It is a very bad feeling to post this, but it is a sincere homage.

(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/22519522_1836499136377720_4974341824376629170_n.png?oh=f81a71125b47f921cdd5ee7169859f5a&oe=5A7CD7E5)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 17, 2017, 09:27:02 PM
Yeah, I think it makes sense.

Black Widow's credit screen. This character is dedicated to Valeri, who unfortunately has passed away. Rest in Peace.
It is a very bad feeling to post this, but it is a sincere homage.

(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/22519522_1836499136377720_4974341824376629170_n.png?oh=f81a71125b47f921cdd5ee7169859f5a&oe=5A7CD7E5)

Wow...sorry to hear that. R.I.P. indeed. Btw is that Red robot a new boss or enemy or just a random sprite for the credit scene?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 17, 2017, 09:34:15 PM
Yeah, she was so skilled...
That Robot is Crimison Dynamo. I am still not sure if he will appear on the game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 18, 2017, 11:32:59 AM
Valeri was awesome!!  :'(

Love to see Dynamo in the game as a boss!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 18, 2017, 07:32:51 PM
Yeah, she was so skilled...
That Robot is Crimison Dynamo. I am still not sure if he will appear on the game.

If you want to add him to the game but have too much on your plate, I could do some edits for Crimson Dynamo. I've been down lately and I think helping out could bring me back up a bit.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 18, 2017, 08:05:12 PM
If you want to add him to the game but have too much on your plate, I could do some edits for Crimson Dynamo. I've been down lately and I think helping out could bring me back up a bit.
Thanks man. I already have his sprites (still need to convert the colors) but yeah, I could use some help, because he doesn't have a fall animation https://www.spriters-resource.com/fullview/56988/

But if you want, I can use some help in other things. For example, helpers or NPCs.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 18, 2017, 10:20:32 PM
Sure, if you give me a list of characters you need work on, I can try and work up some examples.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 22, 2017, 02:01:16 PM
Some updates:

- BlackCat now has a 3 slash combo (like her Mugen counterpart).
Her combo is D,F+Attack > Attack > D,F+Attack (finisher)
(https://s20.postimg.org/jokl93dct/Avengers_-_0000.png)
Thanks Doom and Jhfer. (And Exfields and Beja for the original sprites)

- Iron Man can now grab and execute moves. War Machine will receive new grab attacks too.
(https://s20.postimg.org/6mywj3z7h/Avengers_-_0001.png)

- Launcher effect added. Now every attack which has a follow up after the launcher has a different effect.
(https://s20.postimg.org/p2jdgost9/Avengers_-_0001.png)

Almost finished with Black Widow. Expect a release soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 22, 2017, 03:40:38 PM
Nice! Were there still any helpers or NPC's that you need help spriting?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 22, 2017, 03:56:59 PM
Sure, I will pm you
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 22, 2017, 04:37:23 PM
Perfect news man!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 23, 2017, 05:38:05 PM
THANK GOD!!! Ironman finally has a grab. lol that was irritating my soul i swear. & I can't wait for the new release!  :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: DC Current on October 27, 2017, 09:48:16 AM
...

I'm with you sir! Everyone knows how grabby Tony is, bout' time he showed it in the game.  ;)

Also, first post. How goes it O Ilusionista? Project is still looking good. Figured I'd fire up an account and say hello over here. Howdy Mugen folks!

DC
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 27, 2017, 09:54:02 AM
Hey DC, welcome buddy! Good to see you here.

For who doesn't know him, DC is one of the guys behind of the OpenBOR :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 27, 2017, 10:56:42 AM
Hey DC good to have u here!! Love to see your OPENBOR works!!  :w00t:

Welcome to IMT!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 27, 2017, 04:03:29 PM
The creator of OpenBOR is here?!  ^:)^ ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 27, 2017, 06:59:12 PM
Yes, one of the devs and the actual main lead dev and community owner.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 29, 2017, 04:44:27 PM
Now Brand's blue flames will burn the enemies in blue too. She got some modifications, like release a burst of flame when she lands after the dive kick.

(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/22852162_1849097081784592_4812620325798243497_n.png?oh=a6f92552df361e801d89db3297fdf475&oe=5A7CBE5A)

(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/22885913_1849097995117834_4257442861345824212_n.png?oh=d040453d18d18407c5f11bf0854c43ba&oe=5AAE3E20)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 29, 2017, 05:27:13 PM
Very good improvements!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on October 29, 2017, 11:04:21 PM
Woah, hadn't thought there was room for improvement for Brand /:O And yet you found ways to make her even cooler! :w00t: I really liked her before, guess I'll like her even more now :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on October 30, 2017, 03:11:14 AM
What r you doing O man. ..it gets doper
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 30, 2017, 08:45:07 AM
Woah, hadn't thought there was room for improvement for Brand /:O And yet you found ways to make her even cooler! :w00t: I really liked her before, guess I'll like her even more now :thumbsup:

Thanks. Its funny how a simple modification in just one move can change a character so much. She is much easier to handle now - plus, she now have a short hope move, kinda like Thor have. And she can even link to an attack from there.

But there is a downside: while I like to improve and polish things a lot (which give us a better product), this prevents me to finish this game. Its a "curse" I have since long time :(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 30, 2017, 01:37:51 PM
Hey, it makes for a better final product and at the very least if you get all the basic stuff out of the way, you can always save it for a special edition or a sequel.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 01, 2017, 03:27:14 PM
Everybody now sing:
"My Little Pony
I used to wonder what friendship could be.
My Little Pony
Until you all shared its magic with me.
My Little Pony"
LOL

(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/23167560_1852231981471102_8752861712640231454_n.png?oh=56cac5e84a41e4366d45dd39daca60de&oe=5A642FD7)

Thanks to Psykai for the new palettes.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on November 01, 2017, 05:26:44 PM
You seem to find some way to make Deadpool look even more ridiculous.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 01, 2017, 05:30:54 PM
That is the idea.

Good news
- Black Widow is finshed
- Updates in Iron man, Brand and War Machine are finished too

IF everything goes well, I will release an update this weekend or at the next one.

Wish me luck :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 02, 2017, 03:27:31 AM
That is the idea.

Good news
- Black Widow is finshed
- Updates in Iron man, Brand and War Machine are finished too

IF everything goes well, I will release an update this weekend or at the next one.

Wish me luck :)

man I hope so...cheese and crackers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 02, 2017, 12:11:32 PM
Very good news man and good luck!!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on November 02, 2017, 06:52:30 PM

(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/23167560_1852231981471102_8752861712640231454_n.png?oh=56cac5e84a41e4366d45dd39daca60de&oe=5A642FD7)

Thanks to Psykai for the new palettes.

Dash NOW!!!!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 03, 2017, 12:44:58 PM
Good news
The new update of the game "Avengers United Battle Force" will be released next weekend.
Besides the addition of the Black Widow as a playable character, we will have a new helper: Iceman, totaling 22 helpers.

(https://i.imgur.com/C3vsCsU.png)

Stay tunned :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 03, 2017, 01:38:30 PM
Perfect news!! I like all the helpers u added to your game!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2017, 03:04:16 PM
Hyper Move Collection, just to show all the hyper moves from the game :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 18, 2017, 05:26:00 PM
Everything looks great!  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on November 18, 2017, 11:11:32 PM
Forgot Black Widows hyper. LOL
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 18, 2017, 11:13:28 PM
hahaahahahahahahahahahah I KNEW I WOULD FORGOT SOMEONE!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on November 19, 2017, 12:51:47 AM
hahaahahahahahahahahahah I KNEW I WOULD FORGOT SOMEONE!

That's why you ALWAYS make sure you go back over your work and double check before posting or uploading!  o.O# LOL
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 26, 2017, 08:25:34 AM
Another question is: How to implement Hulk Buster?
(https://i.imgur.com/J8gcMz8.gif)

Because only the first color/armor is able to use it - this is why the first armor have red legs, its the Model 13 Modular Armor (http://marvel.wikia.com/wiki/Iron_Man_Armor_Model_13)
Since I don't want to give him a second hyper move or ability, the best idea would exchange the Unibeam hyper for the HulkBuster transformation only in this armor?

If so, the HulkBuster would be a secondary mode. On that mode, his stats are closer to Hulk ones (in fact, closer to Thor ones), new specials would be added and there would be another question: Should the move last until it dies (so he can use a new Hyper move) or should it use the Hyper move to revert back to IronMan?

Think about ballance. I can't give Iron Man all the abilties (specially when I have plans to make each armor more unique).
Any thoughts?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on November 26, 2017, 09:37:32 AM
maybe make him like emma frost.

I still want that unibeam though hope you keep it for one armor
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 26, 2017, 02:20:23 PM
I agree with Warecus!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 26, 2017, 03:09:25 PM
Well, if none of the other armors can  be "turned off", than this one shouldnt be able to revert either. That way you can make it more unique by adding another hyper /state/ability, for example.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 26, 2017, 03:55:59 PM
DC gave me the best idea for this situation:

Quote
I'd suggest using the MP bar.

  • When you switch to Hulkbuster, MP fills to max, and then slowly drains.
  • Hulkbuster's alternate specials don't use any extra MP, but nothing stops the drain - you can't gain MP back with any means short of outside help or an item pickup.
  • Tony is all but invulnerable. He doesn't flinch from incoming hits and takes no HP damage at all, but does take a proportionate MP loss.
  • When MP runs out, the Hulkbuster armor explodes, and you're back to normal Iron Man (with 0 MP).

I think those rules would make a nice balance between rewarding skill (Hulkbuster is limited time, but a good player can keep it going longer), and it being a powerful hyper mode worthy of using.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 06, 2017, 05:36:17 PM
Things got very busy here at my end but I finally was able to finish doing some enhancements and bug fixes, after one month:

• No more BLAST bug. I've had to go MANUALLY through more than 400 entries and hope we won't see this bug again.
• Fixed a bug in all characters BURN animation.
• Claw now have a freeze map (I forgot to set it before).
• Improvements in some characters animations, speed and damage.
• Fine tuning of some bosses and enemies.
• Better fire fx (based on my work on Mugen's Fire Man character).
(https://i.imgur.com/OSgULmD.png)
(same applies to Brand's blue flames.

I hope to be able to release a bug fix before the new year, but I am not sure. Unless I've found some game breaker bug, this is the last update before a new release, with new stuff.

Thanks for all the support :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 06, 2017, 06:33:41 PM

Hey Unc i mean't to address this to you before but i kept forgetting :( But i found a bug with Hammerhead. Everytime i go to do a grapple move against him it goes through him or doesn't hurt him. Like with Red Hulks thunderclap everytime i do it it just goes right through him or doesn't animate properly
it's usually the (grab :6) command that it does it on.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 06, 2017, 07:45:07 PM
Thanks. It's exactly what I was fixing.
Unless you mean when he escapes form grab attacks - its intentional.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 07, 2017, 12:35:28 PM
Good news and updates man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 07, 2017, 06:33:50 PM
Thanks. It's exactly what I was fixing.
Unless you mean when he escapes form grab attacks - its intentional.

No i know the escapes are intentional. I was talking about DURING the hitting animation.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2017, 01:03:22 PM
A new update is coming up on December 17. This will be the last update of this version.
(https://scontent-gru2-2.xx.fbcdn.net/v/t1.0-9/25396119_1903030779724555_3462445589914735056_n.png?oh=75eebaf63f9d14012635d2b133cc737f&oe=5AC20064)

In 2018, we will have a new release (version), several new features (new characters, new scenarios, new enemies ...)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 16, 2017, 06:50:49 AM
Good to hear man!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 17, 2017, 12:39:49 PM
(https://i.imgur.com/zwq4fTO.png)

And we have another update for this project. What is new?

• LIVE COUNT fixed. Now your lives won't resets between the stages (which makes the game way easier)
• New 2 palettes for Brand (Alpha Flight and Secret Wars)
• Emma's Diamond Form is more useful now. She has some invincible frames in some attacks and now she has 3 new throws.
• No more BLAST bug. I've had to go MANUALLY through more than 400 entries and hope we won't see this bug again.
• Fixed a bug in all characters BURN animation.
• Claw now have a freeze map (I forgot to set it before).
• Improvements in some characters animations, speed and damage.
• Fine tuning of some bosses and enemies.
• Better fire fx (based on my work on Mugen's Fire Man character) and new fx for non-humanoid enemies.
• Missing info at game manual (Namor's grabs, for example).

This is the last update of this version. In 2018, we will have a new release (version), several new features (new characters, new scenarios, new enemies ...)



DOWNLOAD: http://brazilmugenteam.com/avengers/
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on December 17, 2017, 05:45:03 PM
Thanks brother!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 17, 2017, 06:21:40 PM


I could of swore Emma Frost already had a throw? Smh I believe ALL characters should have some sort of grapple move in their normal state to keep the game from being repetitive and add more things for each character to do. She only has 2 kinds of throws in her Diamond form other then that it's not much else to her. Makes her feel boring and repetitive unc.  :( *Iceman ThumbsDown!*
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 17, 2017, 06:31:23 PM
No, she has 3 type of grab. There is a grab special (grab then d,f+a).

I won't add grab moves for all characters, sorry.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 18, 2017, 02:38:42 PM
Thanks a lot for the early Xmas present man!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 18, 2017, 02:44:06 PM
Thanks a lot for the early Xmas present man!!  :w00t:

Thanks, I will try to give another one too :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 18, 2017, 07:26:35 PM

I still think that's a mistake. But whatever lol. Well anyways i was playing and i realized that once you pause the game during the opening of the first stage several yellow lines appear on the bottom of the screen.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 19, 2017, 08:39:24 AM
Quote
I still think that's a mistakes.
Its not. I want to make the characters as unique as I can. If I put the same moves or abilities for every char, it doesn't makes sense to add another playable character.
I have a quality level to keep, in all my creations. I know other creators doesn't mind about this, but I do.

Quote
i realized that once you pause the game during the opening of the first stage several yellow lines appear on the bottom of the screen.
I am aware, its not a game breaker.

OPS!
Sorry guys, I made mistake and didn't uploaded the most recent version :( Please, download it again - version 2.7.3


Really sorry for the confusion.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 19, 2017, 08:13:27 PM
Its not. I want to make the characters as unique as I can. If I put the same moves or abilities for every char, it doesn't makes sense to add another playable character.
I have a quality level to keep, in all my creations. I know other creators doesn't mind about this, but I do.
I am aware, its not a game breaker.

OPS!
Sorry guys, I made mistake and didn't uploaded the most recent version :( Please, download it again - version 2.7.3


Really sorry for the confusion.

You can put a grapple on every character and STILL make them unique. It's called:
 Giving them different grapple moves/unique throws. Lol but like i said it's whatever i'll enjoy the game regardless. & Alright i didn't know if you were aware of the yellow lines or not so figured i tell you. :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 19, 2017, 08:34:37 PM
Btw your website says 2.2.3 o.O#
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on December 19, 2017, 10:53:23 PM
You happen to play a lot of Melee, skorp?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 19, 2017, 11:35:29 PM
You happen to play a lot of Melee, skorp?

Super Smash Brothers Melee? Yeah i used to play it alot back in the day. Not anymore tho.

Btw Uncle O i have one last thing to mention. I have 2 ideas in mind for you. I was thinking that maybe the characters should have throw recovery. Like how the characters in Streets Of Rage (1,2 & 3) have. & Secondly i was also thinking about maybe it being a player vs player option in the future as well. I think that would be pretty neat and fun!  O0
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 21, 2017, 02:17:11 PM
Quote
You can put a grapple on every character and STILL make them unique. It's called:
 Giving them different grapple moves/unique throws.

This is something that is easier said than done. We have about 20 playable characters, and we'll have almost twice as many characters in the final product.
My intention is not simply to make a game with a ton of playable characters, with little or no difference between each. For this, we already have dozens of games already made in OpenBOR.

I do not want to sound arrogant, but my goal is always to do things differently from others. Just see my work on Mugen, for example ;)

Quote
I have 2 ideas in mind for you. I was thinking that maybe the characters should have throw recovery. Like how the characters in Streets Of Rage (1,2 & 3) have. & Secondly i was also thinking about maybe it being a player vs player option in the future as well.

1- Throw recovery: It's on my plans, for a future releases.
2- Unfortunately, doing this correctly is much more complicated on OpenBOR than on Mugen. Each engine has its qualities and defects, certain things are better in one engine than in the other. But who knows? ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 21, 2017, 03:45:23 PM
This is something that is easier said than done. We have about 20 playable characters, and we'll have almost twice as many characters in the final product.
My intention is not simply to make a game with a ton of playable characters, with little or no difference between each. For this, we already have dozens of games already made in OpenBOR.

I do not want to sound arrogant, but my goal is always to do things differently from others. Just see my work on Mugen, for example ;)

1- Throw recovery: It's on my plans, for a future releases.
2- Unfortunately, doing this correctly is much more complicated on OpenBOR than on Mugen. Each engine has its qualities and defects, certain things are better in one engine than in the other. But who knows? ;)

Ahh yeah i see. & Yeah i can understand that. It was just some ideas i had was just throwing them out there. This is my favorite OpenBOR game that i have EVER played in my life. It's on par with my other favorites (Streets Of Rage & X-Men 2: Clone Wars) so that is why i'm so hard on this game having certian features cause i want it to be the BEST that it can be and THEN some!  :) But if i find any more bugs or have any other ideas i'll let you know.

EDIT: Nvm i just got another idea. I think that the characters with a healing factor should have one in the game as well. Make it like how Wolverine had it on X-Men 2: Clone Wars how his health bar VERY slowly regenerated half a bar.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 21, 2017, 03:46:29 PM
Thanks for your constant support :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 21, 2017, 03:48:55 PM
Thanks for your constant support :)

Check out the final idea i had Unc O i had to hurry up and edit it so you could read it but i see you didn't get to catch it in time. LOL
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 21, 2017, 03:51:03 PM
Quote
I think that the characters with a healing factor should have one in the game as well. Make it like how Wolverine had it on X-Men 2: Clone Wars how his health bar VERY slowly regenerated half a bar.
But Wolverine DOES have a healing factor on the game :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 21, 2017, 04:17:20 PM
But Wolverine DOES have a healing factor on the game :)

 /:O /:O I couldn't tell. When does it activate?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 21, 2017, 04:18:56 PM
Everytime, from time to time (each 2 or 3 seconds, I can't remember well).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 21, 2017, 05:01:18 PM
This game is getting better at each update and release, really! It's actually one of the few games I can play, actually, because of my poor Graphic Card lol
So because of that, I play it a lot of times. I love the mechanics, and also, I'm curious about two things, actually.

One: Which timeline does the plot takes place? I mean, from all the events and etc, because the characters have their default palletes defined at a certain period, right? That's what I'm curious about. And from timeline, I mean like the period of the 90's, or for some events like Secret Wars and etc.

Second: Regarding the X-Men, I know getting bases for their characters is quite hard, so I want to know if everything is going well? If you're being able to get them? I wish I knew how to do these things, 'cause I'd help you, but I still don't know, sorry, haha. I'm asking this because one time you mentioned you had trouble with Storm's base, at the Gamejolt site, so I got curious.


That's all I had to ask, though. I really wish you the best of luck and that everything keeps going nicely, for you and all your team, 'cause your work is excellent.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 23, 2017, 08:56:04 AM
Opa, muito obrigado pelas suas palavras :)

Let me reply:
Quote
Which timeline does the plot takes place? I mean, from all the events and etc, because the characters have their default palletes defined at a certain period, right?
Yes, we have a timeline. But sadly I can't reveal it or I would spoil the game boss...

Quote
Regarding the X-Men, I know getting bases for their characters is quite hard, so I want to know if everything is going well? If you're being able to get them? I wish I knew how to do these things, 'cause I'd help you, but I still don't know, sorry, haha. I'm asking this because one time you mentioned you had trouble with Storm's base, at the Gamejolt site, so I got curious.

I still don't have a base for Storm - and if I found no base, she won't be on the game. The available bases are:
Arcade X-men > used to make Photon
GBA X-men game > used to make Aleta (thus, I've agreed with the sprite ripper/editor to not use that base for this game, since he is using that base for his game and kindly edited her into Aleta)
• Arcade Marvel vs Capcom > we would have too much problem with the resize
• Custom base > the editor just vanished...

--------

For a future release, we will have more helpers and NPC and one of the choices was this guy:
(https://i.imgur.com/00tBGoT.png)
He will appear on the battle field and throw a random item to the players.

Can you identify him?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 23, 2017, 09:19:23 AM
Opa, muito obrigado pelas suas palavras :)

Let me reply:Yes, we have a timeline. But sadly I can't reveal it or I would spoil the game boss...

I still don't have a base for Storm - and if I found no base, she won't be on the game. The available bases are:
Arcade X-men > used to make Photon
GBA X-men game > used to make Aleta (thus, I've agreed with the sprite ripper/editor to not use that base for this game, since he is using that base for his game and kindly edited her into Aleta)
• Arcade Marvel vs Capcom > we would have too much problem with the resize
• Custom base > the editor just vanished...

--------

For a future release, we will have more helpers and NPC and one of the choices was this guy:
(https://i.imgur.com/00tBGoT.png)
He will appear on the battle field and throw a random item to the players.

Can you identify him?


That's truly sad to hear, but still, I believe everything will turn out fine in the end. Sorry about being so persistent about Storm lol, it's because she's one of my favorites ever, and it would feel like something is missing without her. And by GBA base, you mean the Reign of Apocalypse game one?

And yes, I do recognize him! If I'm not mistaken, that's Billy Kaplan, aka. Wiccan, right? The "reincarnation" of one of Wanda's son after the House of M happened. That sounds actually pretty interesting! Best of luck to you, man! Oh, and Happy Holidays, also  :)

Edit: I don't know if it will help, or if it's possible to do anything with it to convert to pixels, but do you know the game that ended, Marvel Avengers Alliance? There is a sprite sheet of Storm there, and while I know it won't help much, maybe it could at least shine some light? Just a suggestion, though! I don't know exactly the methods to convert to pixel to fit the game lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 23, 2017, 03:13:27 PM
hehehe someone was making his homework :) Yes, its Wiccan.
He is already done with sprites, just need time to code him.

Quote
It's because she's one of my favorites ever, and it would feel like something is missing without her.
Its not a easy decision to me either. I know she is a fan favorite and I wanted to include her on the game. If I found someone to help me with that, she can return to the game. I can't scrap both bases already used because this woud scrap too much hours of work and I want to give a chance to Aleta and Photon to be in a game.

Quote
I don't know if it will help, or if it's possible to do anything with it to convert to pixels, but do you know the game that ended, Marvel Avengers Alliance?
I yes, I do know that game....that infamous pay-to-win game, lol. I've spent much time getting into level 300 on that game, lol

But sadly it doesn't have enough frames to make a playable character.

And happy holiday to you also!

---------

Random news:

- I was able to finally get loop working in .ogg music. Now we won't have fade outs anymore on the musics (and the game got a little lighter with this).


Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 23, 2017, 03:29:23 PM
Yeah, Wiccan is on my list of the heroes I like the most, haha. And I also worked a lot on that Facebook game, it's sad that it ended, so much time wasted lol

But that's okay. Well, I may not know much (or practically nothing) about edits, but I'll do what I can to help, Ilu. Yesterday I started looking around the web to search for something that could work for her, and if I find anything, I'll be sure to let you know. For now, I can't help with much, but I can least try to look for something, huh?

And that's awesome news! From the recent updates, the game has been running smoothly on my PC, and it keeps getting even better to play. Can't afford upgrades for it at the moment yet XD
I'll do whatever I can to help you go over this base issue. Did the editor leave it totally unfinished or did he make some frames, at least? I've been messing around with some editing sites to see if I could resize some sprites from her, but the quality doesn't turn out that great with the dimensions, since the lines aren't that evident, and the colors not so bright. Still! I won't give up.   :)


Edit: I saw the project for Geekinell sprites for Storm, and for one moment I thought he'd disappeared, but I saw he was on another account. Maybe he lost his old one. Would he be willing to help? His sprites were pretty awesome and graceful!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on December 23, 2017, 04:16:10 PM
Yes, its Wiccan.

I wish we had an emoji that could convey a feeling of confused, yet mildly .........um........ nope I got nuttin.

Edit: OK I got it, its that feeling you got when Capcom said Abigail was one of the new SF5 DLC's...... Remember?
(click to show/hide)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 23, 2017, 04:46:17 PM
I wish we had an emoji that could convey a feeling of confused, yet mildly .........um........ nope I got nuttin.

Edit: OK I got it, its that feeling you got when Capcom said Abigail was one of the new SF5 DLC's...... Remember?
(click to show/hide)

I understand that feeling XD lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 24, 2017, 01:11:10 PM
Quote
Edit: I saw the project for Geekinell sprites for Storm, and for one moment I thought he'd disappeared, but I saw he was on another account. Maybe he lost his old one. Would he be willing to help? His sprites were pretty awesome and graceful!

I tried contacting him with his new account, but no luck. It's not the first time this happens, so I won't be rely on this.

----------------------------

Jhfer came with some ideas for Iron Man, which I should be using for his Stealth armor. Like I´ve explained before, this armor (and Moon Knight character) will be stealth (IOW not detectable) in dark stages for most enemies (not all). They will remain undetectable until they perform any offensive action, but will lose this protection as soon as they attack, returning to the hidden state once the attack is over. With this, the enemies will not see them nor try to attack them (while they are hidden), but they can still be damaged. This will be activated automatically, without the player having to take any action.

My question is: should I put this mode as an Iron Man special? For example, doing the "D,D,A" command would activate this mode, spending half of the MP bar.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 24, 2017, 02:27:51 PM
I tried contacting him with his new account, but no luck. It's not the first time this happens, so I won't be rely on this.

----------------------------

Jhfer came with some ideas for Iron Man, which I should be using for his Stealth armor. Like I´ve explained before, this armor (and Moon Knight character) will be stealth (IOW not detectable) in dark stages for most enemies (not all). They will remain undetectable until they perform any offensive action, but will lose this protection as soon as they attack, returning to the hidden state once the attack is over. With this, the enemies will not see them nor try to attack them (while they are hidden), but they can still be damaged. This will be activated automatically, without the player having to take any action.

My question is: should I put this mode as an Iron Man special? For example, doing the "D,D,A" command would activate this mode, spending half of the MP bar.

I was thinking that for certain armors (pallettes) You should keep the Unibeam chest beam special and for other armors use the Hulkbuster special. & yes as a "D,D,A" special you should use that other mode for him as well. Gives him more variety.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 24, 2017, 02:29:00 PM
Quote
You should keep the Unibeam chest beam special and for other armors use the Hulkbuster special.
Only one armor will be able to use Hulkbuster (the red and yellow one). For some armors, I am planning to change Chest Unibeam to Proton Cannon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 24, 2017, 02:35:51 PM
Only one armor will be able to use Hulkbuster (the red and yellow one). For some armors, I am planning to change Chest Unibeam to Proton Cannon.

OOOOOoooooo that's an even BETTER idea Unc! I approve!  :o :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 24, 2017, 08:44:56 PM
Oh, I understand.

The idea of the Proton Cannon seems awesome!

Also, Merry Christmas, guys!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on December 25, 2017, 08:33:53 AM
If we're bringing in the Proton Cannon, can it come down from above, "Veronica Style"?

I can sprite what might be needed if you wish.

Call it a pet peeve, but it always bothered me in MSH how it appeared out of nowhere  Ala Green Lantern.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 26, 2017, 09:28:29 AM
If we're bringing in the Proton Cannon, can it come down from above, "Veronica Style"?

I can sprite what might be needed if you wish.

Call it a pet peeve, but it always bothered me in MSH how it appeared out of nowhere  Ala Green Lantern.

hahaha that was exactly my idea - to use the MSH animation. But I don't get what you means with "Veronica style", can you explain to me?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on December 26, 2017, 10:41:46 AM
hahaha that was exactly my idea - to use the MSH animation. But I don't get what you means with "Veronica style", can you explain to me?

I believe he is referring to the gun being brought down by like an NPC or a ship of some kind. But i think it would be better if it was brought down by that flying satellite, The same one that brought down the hulk buster in the avengers movie. Or that flying jet pack that sent him his armor.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 27, 2017, 09:41:02 AM
Hey, Ilu, I've found some interesting sprites, while searching for them, like I said I'd do, and while they're not the most adequate, I think they kind of can help? Maybe, I don't know. Just felt like sharing some with you. I'm trying to help you with the base problem, I just don't know if this will help in anyway, since the size isn't appropriate, but maybe it can help in some crazy way? lol

This one is from Fire Emblem, a female mage.

Source: http://spritedatabase.net/file/3118/Nino_Mage

(http://spritedatabase.net/files/gba/990/Sprite/FemaleMage.gif)

There's also some nice bases from the sprite sheets from Streets of Rage that I saw, if you ever want them to use to other characters. 
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 27, 2017, 09:55:22 AM
Ah thanks. That base is cool, but lacks poses to be a playable character. Maybe we can use it for another thing.
Keep sharing bases with us, they can be useful :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: || Blackout || on December 27, 2017, 10:10:41 AM
Ah thanks. That base is cool, but lacks poses to be a playable character. Maybe we can use it for another thing.
Keep sharing bases with us, they can be useful :)

Right! Well, I found this one from the Castlevania game, Portrait of Ruin, and this is Charlotte. I don't know who she might be for, but her base seems pretty cool to use. I thought about one from Raven, from one of the Teen Titans GBA games, but... Not many attack animations.

Well, this is Charlotte. Source: https://www.spriters-resource.com/ds_dsi/cstlevniaprtraitofruin/sheet/4423/

(https://www.spriters-resource.com/resources/sheets/4/4423.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on December 27, 2017, 10:35:29 AM
I believe he is referring to the gun being brought down by like an NPC or a ship of some kind. But i think it would be better if it was brought down by that flying satellite, The same one that brought down the hulk buster in the avengers movie. Or that flying jet pack that sent him his armor.

Yep, that's the one  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 04, 2018, 02:36:48 PM
Pu Du found a little bug (which I was pretty sure I've already fixed, so maybe I mixed up the versions in the last upload) which prevents Brand's ammo counter to show, if she is the P2.
I already fixed it, just need to upload it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 07, 2018, 02:20:08 PM
====| MINOR UPDATE - 2.7.4 |====
- Brand's bug ammo counter (if you picked her as P2) was fixed. This was already fixed before but I've mixed up the versions.
- Looped .OGG music. No more fade in musics!
- Overall size reduction. The packed game was 86Mb and now it's 79Mb.

==============================================
DOWNLOAD: http://brazilmugenteam.com/avengers/ (http://brazilmugenteam.com/avengers/)
==============================================
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 07, 2018, 02:28:41 PM
Thanks for the update man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 24, 2018, 08:47:56 AM
I've edited a new enemy to the game - say hello to "Threat" :)

Here is her color separated sprite, into 13 different areas:
(https://i.imgur.com/QRFqgZe.gif)

If someone wants to make some palettes, go ahead. She will be using only 4, but I can pick the best ones.
Just try to be creative - for example, she can have her skin "naked" in one palette, but covered in another one. Same for her tights, gloves, etc.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2018, 09:12:52 AM
New character playable in AUBF: Hercules.
Will be the wrestler of the game, with many grabs, follow ups and combos. And causing a lot of damage (Thor level).
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/26994277_1952849188076047_155317119680344929_n.png?oh=22187dbf88b3ef379751e2c53aae4c3b&oe=5AE79025)
It will be unlocked in Greece stage.
Edit & Smartpal: Jhfer, again.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 27, 2018, 10:00:18 AM
Greece stage I like!!!  :thumbsup:

I like Hercules!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 27, 2018, 08:50:35 PM
That´s an excellent addition and with the grab moves,.. perfect!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2018, 08:53:51 PM
He will have strikes for sure (mostly punches,  also drop kicks, headbutt, shoulder charge, etc) but he will have a lot of grabs - I've made a sketch with all the moves (I do this for all characters, on my sketchbook).

 It's the char with more grapple moves on the game. From the normal grab position, he can access 4 throw moves  (and each one can have a follow-up), 2 grab attacks plus one special throw.  11 moves in total.

He will have ence more throws, but I won't spoil the surprise
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 28, 2018, 09:54:45 AM
I've spent hours fixing Vision sprites, so now he can use his Movie palette (it replaces the full white palette).
Also, now his Solar Beam has a better color (it keeps changing from red to yellow).

(https://i.imgur.com/cDAodEa.png)

Vision will receive some touches, like a new throw and maybe wil be able to grab and throw objects too.
By the way, there is a new enemy - Lurker - with a cool palette done by Psykai, thanks buddy.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 28, 2018, 12:45:38 PM
Nice screenshot man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on January 28, 2018, 02:09:28 PM
Ilu, might want to use some irregular lines in the floor sprite where it meets the horizon
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 28, 2018, 02:13:03 PM
Ilu, might want to use some irregular lines in the floor sprite where it meets the horizon

Ah, that is the Vision Beam. It got aligned in the screenshot accidentally.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on January 28, 2018, 02:33:15 PM
Ah, that is the Vision Beam.
It could use an upgrade...... Interested?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 28, 2018, 02:34:30 PM
It could use an upgrade...... Interested?
I think its cool the way it is, but it won't hurt to see what you have in mind :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 28, 2018, 05:50:33 PM
I will miss the all white pal
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 28, 2018, 05:55:27 PM
There where two pals: one full white and one pale yellowish, from the arcade game. The last one is still there.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 28, 2018, 06:54:17 PM
Ohh okay...at least we have one...any special features for his pals? He suppose to be less "human" in his pale form...maybe strength boost
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 31, 2018, 07:33:12 PM
Some more news:

• New bonus stage :)
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/27072932_1958293137531652_7944571964421476599_n.png?oh=d3b42fb883252a9dc219c0e05bbce080&oe=5B16DD8C)

• New enemy - Shank
(https://i.imgur.com/sqOOgNR.gif)

• I've started to split the branches on the game. Now you won't be playing the same stages after the first branch and will need to play the game more than one time to see all the stages. Probably, the game will have 3 branches on the final product (4 in fact, but two will end on the same spot).

By the way, there is something nobody found on the game yet: have you seen this guy?  ;)
(https://static.comicvine.com/uploads/scale_medium/11132/111328283/5945285-black_panther_fire.0.jpg)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on January 31, 2018, 10:31:39 PM
For Greece stage will you use mythological enemies and if so castlevania sotn has some similar sprites for your project
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 01, 2018, 07:52:00 AM
Oh yeah, we have a lot of mythological creatures ready :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 01, 2018, 02:58:27 PM
Perfect news O Ilu!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on February 01, 2018, 04:27:14 PM
WAKANDA FOREVER!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 01, 2018, 07:31:08 PM
Oh yeah, we have a lot of mythological creatures ready :)


Hope you have a Medusa and a stone effect
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 03, 2018, 03:30:41 PM
I need to return to my mugen stuff, but I am having so much fun coding Hercules :)

Aerial freespecial - Body Splash
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/27540403_10156161793453166_3861968461483529006_n.jpg?oh=92866cc108e7d3ec294302bb245e007c&oe=5AEB00F9)

Freespecial 2 - Antiair grab (Works like Zangief antiair throw in SFZ.)
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/27072724_1959392297421736_2296507277524095513_n.png?oh=20b5c94e46ce0c5088ec9d9af0bbdc80&oe=5B249A14)

Freespecial 1 - Dash Grab (many types of follow ups)
(https://i.imgur.com/pU2VGUw.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 03, 2018, 03:53:06 PM
Fantastic man!! I like the new stage!!! :thumbsup:

Ares, Hippolyta or the Olympians can be a good bosses for it!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on February 03, 2018, 07:25:12 PM
I think its cool the way it is, but it won't hurt to see what you have in mind :)

(https://i.imgur.com/l6XtUVS.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 04, 2018, 11:17:49 AM
I had his idea for some time. Someday, I will add it.

Hercules combo grab system preview (no voices yet, they will be custom voiced by HyperVoiceActing). it's on early stages, but you can  have many follow up and combos from his especials and grabs.

Hercules will be present on the next release of Avengers United Battle Force.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 04, 2018, 01:06:20 PM
Cool!! His gameplay is exactly as I was imagined it for him!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 05, 2018, 05:56:33 AM
Cool char and animations. ..is that c0ck push up. Lol. One is all you need
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on February 05, 2018, 04:00:21 PM
Wanted to chime in, I can probably finish the character sheet I was working on by this weekend. I've been doing more self indulgent stuff lately since I started a full time job, but it shouldn't be a problem.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 05, 2018, 06:59:22 PM
Not a prob1, bro.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 11, 2018, 04:16:28 PM
HypverVoiceActing has sent me the voices he did for the character...AND ITS AMAZING!
I wasn't able to work on this game too much, but I am coding 3 new enemies and 2 new stages.

One of the first Greece stages has a different look. And I want to play with more platforms, to make it less linear.
The idea is that the fight takes place in the early hours of the day, when the sun begins to rise
(https://i.imgur.com/Yhff7zU.png)

I am playing with basemap too (ramp, ladder) but I am having a hard time with it...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 12, 2018, 08:19:49 AM
very dope...hope the sun slowly rises as you progress and herc is a favorite of mine
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 12, 2018, 01:38:35 PM
Indeed I like it a lot!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: dev. on February 13, 2018, 12:25:25 AM
Noice!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 13, 2018, 12:37:15 AM
- Hulk now has a new freespecial - Gamma Smash. It's a short range ground attack and replaces the old Gamma Clap.
(https://i.imgur.com/NlptPF0.png)

- Attuma boss is finished, just giving him the final touches. Since he is quite strong, it's the boss which causes the biggest damage until now.
(https://i.imgur.com/BWPc159.png)
 

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 13, 2018, 11:15:02 AM
Love to play that stage!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 14, 2018, 11:20:07 AM
Thanks :)

New intro effect for the story mode / Novo efeito de intro para o modo estória.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 14, 2018, 11:35:06 AM
Looks very good!! 😀
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 14, 2018, 12:48:52 PM
Ahh that´s great, Hulk was "sorely" missing at least one of those moves. Itis a shame actually that they don´t do it in the MCU. It´s a classic for pity sake!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on February 14, 2018, 12:59:38 PM
Ahh that´s great, Hulk was "sorely" missing at least one of those moves. Itis a shame actually that they don´t do it in the MCU. It´s a classic for pity sake!
I'm pretty sure he did it in The Incredible Hulk when he fought Abomination
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 14, 2018, 05:16:14 PM
Yes , thats right...and he cracked a ceiling or whatever! I mean the real deal, not a crack big enough to fit abominations foot.
Everybody more or less has a signature move that they have performed, hulk hasn´t even thunder clapped, ala comics style (and yes in the movie I know he used it to put the fire out)!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 19, 2018, 08:54:02 PM
Just a tease :)
(https://i.imgur.com/uLUM4H6.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 19, 2018, 09:27:20 PM
I...NEED....THE....NEW..UPDATED...GAME..ASAP!!! :-w :-w :-w :-w
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 20, 2018, 03:07:54 AM
cool, iron fist...though I wish he had the collar and spandex to make him different...but i'm excited none the less
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 20, 2018, 12:25:23 PM
Very nice Iron Fist!!  :thumbsup:

I would play more with his colors!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 20, 2018, 02:57:41 PM
About the colors, here are all his costumes
(https://i.imgur.com/KX6fYIO.png)

I am not working alone on him. Iron First is a team work (like pretty much all characters):

- Jhfer edited all the base, turning Fei Long into Iron Fist
- I've drawn the belt in all the sprites
- Doom had shaded all the belts
- Jhfer coded the very basic character, with no voice, just to have a base to work on.
- I am working on polishing it.
(https://i.imgur.com/E2QQzDm.png)

I am working on this game in my (RARE) sparetime, or when I get bored with Mugen. It's a slow going process, but is progressing nicely.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on February 21, 2018, 03:30:07 AM
Hey Ilu,

Dao Long from Breakers has interesting animations too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 21, 2018, 11:41:20 AM
Very very good O Ilu!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 25, 2018, 09:58:30 AM
Quick preview of some Iron Fist's throw moves, including his aerial special throw
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 25, 2018, 10:15:40 AM
I like how it plays!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 25, 2018, 11:35:45 AM
Quick preview of some Iron Fist's throw moves, including his aerial special throw


Was that Cap's shield in the background?  /:O
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 25, 2018, 11:36:48 AM
Step on it and you will understand for what its for :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 25, 2018, 06:30:23 PM
Step on it and you will understand for what its for :)

Uh-oh LOL  :D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on February 26, 2018, 04:27:54 AM
  I like those grab moves
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 27, 2018, 12:19:59 PM
Thanks.
Jhfer is helping me a lot, making the basic work of many characters (enemies, player, bosses).
The last one he had sent me is Enchantress
(https://i.imgur.com/zqIzcXR.png)
(probably, I will change the fire effect to green)

My plan for her is to make she different from the other bosses - since she has almost no fighting skils, she will not chase the player for close combat, but instead she will use long distance tactics. Her main power will be sorcery:

Quote
The Enchantress' magical powers are among the most powerful of all Asgardians. The Enchantress's strength and proficiency with magic is second only to Karnilla, with enough power even in the Earthly realm to cloud the sight of Agamotto through his Orb for hours from the view of Doctor Strange.

Thanks to this, she will have a lot of attacks (I think its the boss with more attacks on the whole game) and she will be making the player life hard in the whole chapter, not only on the last fight.

Also, Skeletons, after dying, aren't removed from the screen. They have one trick: when they "die", there a small chance of "rebirth". So it will rise to fight you again. Skeletons were a pain in Golden Axe and they are a pain here too - they get itens, escape from grabs (like bosses does) but do not fall on holes like morons like in GA, lol.


by the way, since Iron Fist is now playable, I've replaced him in the boss game select screen
(https://i.imgur.com/6pzBBB0.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on February 27, 2018, 02:24:07 PM
I always love Jhfer's work!! I like that stage with the Moondragon and Falcon cameos!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 27, 2018, 03:06:47 PM
Thanks.
Jhfer is helping me a lot, making the basic work of many characters (enemies, player, bosses).
The last one he had sent me is Enchantress
(https://i.imgur.com/zqIzcXR.png)
(probably, I will change the fire effect to green)

My plan for her is to make she different from the other bosses - since she has almost no fighting skils, she will not chase the player for close combat, but instead she will use long distance tactics. Her main power will be sorcery:

Thanks to this, she will have a lot of attacks (I think its the boss with more attacks on the whole game) and she will be making the player life hard in the whole chapter, not only on the last fight.

Also, Skeletons, after dying, aren't removed from the screen. They have one trick: when they "die", there a small chance of "rebirth". So it will rise to fight you again. Skeletons were a pain in Golden Axe and they are a pain here too - they get itens, escape from grabs (like bosses does) but do not fall on holes like morons like in GA, lol.


by the way, since Iron Fist is now playable, I've replaced him in the boss game select screen
(https://i.imgur.com/6pzBBB0.png)


I love what you have shown so far. But be honest Uncle O. How long do you believe it will be until we see another download update?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 28, 2018, 05:10:49 AM
Some months. I have two whole chapters to code.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 01, 2018, 07:03:33 AM
I've working on the Replay Mode. Instead of adding many mode at the menu screen, I've made a simple stage where you will be able to select all important areas of the game
(https://i.imgur.com/TNElmfG.png)
Nothing fancy, just to make the selection process easier

But since the routes are separated now, you will need to beat the game 2 times to access all the extra modes - including the bonus games and boss rush.

If everything goes well, the next release will have, at least, 4 new playable characters. Maybe more. And at least 2 new NPCs.
Also, I have plans to add more hidden characters :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 01, 2018, 12:18:19 PM
Very good news!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 02, 2018, 04:16:28 PM
Thanks

I am making some changes in block/dodge:



Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 03, 2018, 07:35:28 AM
Cool!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 03, 2018, 10:13:50 AM
Black Cat is receiving some love:
(https://i.imgur.com/jFUEnep.png)

Wall Jump: Now she can execute an extra jump when jumping near walls (only walls and not screen edges), by pressing JUMP when she on the air - and won't work it she is still too close to the ground. This move can be linked to her Jumping Hook move (absent from the read me, my mistake). Some other characters wil receive this move too.

Quicker combos: Reduced the combo attacks from 5 to 4 hits, so she looks faster now. Also, her combo enders and grab attacks now pushes the enemies far away from her.

New Attacks: Make her moves less repetitive, she is receiving some new basic attacks, like a new combo ender and a diving attack, which is very useful for her
(https://i.imgur.com/YODDvDv.png)

New frames: I am converting some more frames from the Mugen version.
(https://i.imgur.com/75Wwnv2.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 03, 2018, 11:53:18 AM
Sounds great!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 10, 2018, 02:23:55 PM
Guys, I have some cool news to share, but I have to share a bad one first: Hulkbuster mode won't be added anymore. Due to serious misunderstandings (which I prefer to leave only between involved parts), I will no longer add this mode in the game.

Who has known me for all these years knows that I HATE bringing private matters publicly. I just posting about my decision to remove this mode from the game, as I believe I owe some explanation to the fans who follow the project.

This decision has already been taken and irrevocably. I apologize to anyone who has been waiting for this mode.

Back to the good news:
• Ares - He's almost done. He will be one of the chiefs in the chapter of Greece. Who will win the match between Ares and Hercules?

(https://c10.patreonusercontent.com/3/eyJ3IjoxNjAwfQ%3D%3D/patreon-posts/ArE-9Lwfw7MqMJI7J-slrNrpCzkYNd2KkyBUE88VpoW0iDR327IzprQBoP8yMnah.gif?token-time=1521849600&token-hash=ptpp3OJcmBwTcHfZOjxEOm1QsaaKCyfwjyiWPvxqxwg%3D)

• Iron Fist - I'm adding new effects to your moves to simulate the use of Chi.
(https://i.imgur.com/WgOe9x8.png)

I added the ability to load Chi, using the CHARGE command, which allows reloading the entire MP bar - just as Thor and Emma do as well.

I also want to put his ability to heal, but I'm still thinking of a way so it does not get unfair and unbalance the game.

• Programming - I found some serious problems with the walls in the chapter of Greece, which will make me program again several projectiles of the game. It's a very boring job, but I have to do it. The good part is that I think I have a solution for that.

Again, thank you all for the support. If by any chance I disappoint anyone, I apologize but it was not intentional.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on March 10, 2018, 05:26:08 PM
Looks nice!
Might I suggest some potential alternate and perhaps simpler alternative to Hulk buster?

(https://vignette.wikia.nocookie.net/marveldatabase/images/8/87/Iron_Man_Armor_Model_50.jpg/revision/latest?cb=20170122061510)
(https://vignette.wikia.nocookie.net/ironman/images/4/4b/Photo%28558%29.jpg/revision/latest?cb=20130803134613)

Both endo sym and bleeding edge were pretty similar. Endo Sym was more focused on absorbed energy and mimicking powers. Bleeding Edge basically turned Tony into the Iron Lantern. Both were stronger, faster, etc than his other armors. They could just be slight recolors with extra attack effects and junk like that.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 10, 2018, 05:32:38 PM
Hum, that is a cool idea. I will read more about those armors.

By the way, looks like we will have many new stages for the next release. The two new chapters, combined, have almost 10 stages - with many new enemies.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 10, 2018, 07:13:06 PM
AmitDabydeen made a very cool Quicksilver playthrough



Quote
He can pretty much destroy people if you know what your doing man, and in the playthrough I was jumping around to see if I could find secrets lol (I did found 1 extra life ;))
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on March 10, 2018, 07:21:05 PM
Looks really good brugh
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 10, 2018, 07:46:04 PM
Great progress and news!!  :w00t:

 I liked Iron Fist move and bad news for hulkbuster!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on March 11, 2018, 01:03:11 AM
Hum, that is a cool idea. I will read more about those armors.

By the way, looks like we will have many new stages for the next release. The two new chapters, combined, have almost 10 stages - with many new enemies.

(https://78.media.tumblr.com/d52dd24a3c73f11afceb28574c4b7a76/tumblr_p5ewq1WN0f1vfzwmao1_250.png) Had some free time, so I whipped up some samples for what the extra mode would look like. Endo Sym on the left and Bleeding Edge on the right. I think Bleeding Edge would look more visually appealing.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 11, 2018, 01:31:22 AM
I loved Endo Sym!
By the way, I will try to send you the rest of Crystal sprites tomorrow.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 11, 2018, 12:07:33 PM
Very good Boddy!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on March 11, 2018, 12:38:41 PM
I loved Endo Sym!
By the way, I will try to send you the rest of Crystal sprites tomorrow.

Works for me :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 11, 2018, 07:02:23 PM
Fixed something I never noticed until few weeks ago:
Deadpool would run over some enemies with the truck at the beginning of the stage, but the stage ended at a gate, so how did he leave? lol

Now I've fixed it, plus added some animations
(https://i.imgur.com/RTcWbX5.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 11, 2018, 08:19:19 PM
Fixed something I never noticed until few weeks ago:
Deadpool would run over some enemies with the truck at the beginning of the stage, but the stage ended at a gate, so how did he leave? lol

Now I've fixed it, plus added some animations
(https://i.imgur.com/RTcWbX5.png)

Funny you bring this up Unc cause i literally NEVER noticed this cause i was so busy playing the game to realize it.  :D :D That's how you know you have a great game when people barely noticed it. Lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 12, 2018, 12:38:04 PM
Hehe a detail I could never think!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 12, 2018, 12:39:52 PM
I am glad that nobody had noticed it, lol :)
Seams that the game capture your attention.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 14, 2018, 01:40:44 PM
I've working on Attuma stage (a 2D stage, not finished) and we will have a new enemy there - Elemental
(https://i.imgur.com/fEzlV83.png)

Each time you knock them down, they will change their color - and each color let them use a different elemental power ;
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 14, 2018, 09:39:00 PM
I've working on Attuma stage (a 2D stage, not finished) and we will have a new enemy there - Elemental
(https://i.imgur.com/fEzlV83.png)

Each time you knock them down, they will change their color - and each color let them use a different elemental power ;

Ughhh that's legit Unc! Quick question tho. Do it take the same amount of hits that the normal street thugs take to die or do these new enemies take more hits with each color change to die?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 15, 2018, 01:06:47 PM
Very good O Ilu!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 17, 2018, 06:31:51 PM
Iron Fist & Attuma Preview (still Work in Progress, some things are subject to change)

What is new?
- Combo Announcer (Killer Instinct Style)
- Attuma boss (which calls for more help based on his life)
- Iron Fist hyper move



Download the last Avengers United Battle Force game at http://brazilmugenteam.com/avengers/ - works in Windows, Linux and Android

Quer aprender a fazer seus próprios jogos em OpenBor, em um grupo dedicado a ensinar e em Português? Acesse o grupo - "OpenBOR Brasil " https://www.facebook.com/groups/openborbrasil/
(If you understand Portuguese, join my Facebook group about OpenBOR)


Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 18, 2018, 04:48:32 AM
I like a lot Iron Fist gameplay!! Attuma is a cool boss too!!

I like to face Namor against Attuma!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 24, 2018, 01:10:13 PM
Hello there.
I've been very busy in my work and I've barely had time to work on this project. But he is still active - slow but active.

I've been working a little on the items in the game:
- Now the enemies no longer catch the Avengers Card
- The Blue Pill leaves the player invincible for 20 seconds, instead of filling the MP bar.
(https://i.imgur.com/sypXvwZ.png)

I hope it can bring more news soon and sorry for the absence, things got a bit ... complicated ... in my life.

See you soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 24, 2018, 01:19:07 PM
Nice!! Maybe u can alsi have a different color of pill to filling the MP bar!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 25, 2018, 01:02:13 PM
We already have a item to fill the whole MP bar.

Thanks for the constant support, everyone. I will be away from the internet (no access) for some time, but I hope this will be temporary.

By the way, as I said before, the Attuma stage is a WIP and I am still working on it
(https://i.imgur.com/IA5t55J.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on March 25, 2018, 02:17:18 PM
Enjoy your break man!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 26, 2018, 05:28:37 PM
Best of luck friend, see you soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: verz36 on March 26, 2018, 08:08:46 PM
cool work on ironfist... i hope the internet break is not that long
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 01, 2018, 12:09:55 PM
Thanks everyone.

She is in very early stages, but Jhfe had sent to me the basic of Scarlet Witch
(https://scontent.fcgh7-1.fna.fbcdn.net/v/t1.0-9/10308266_10156348674453166_944882407637644378_n.jpg?_nc_cat=0&_nc_eui2=v1%3AAeGsWgj-7Phm8b-IDoxnai1G13YUobhZbZnQpja7sOn2rumA5BmBqKx41pVfQecdQ-PmF6umNVPu_A-mwu6acbeYmBD_nNxQ8qREUHNv7AITUA&oh=78a446d910e358fc7c4dc0d083f2d97b&oe=5B6C0774)

I still need to think about her moves, but her main freespecial will be random, with random attributes
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 01, 2018, 12:48:34 PM
I think her design is perfect!! Well done to Jhfe!!  :w00t:

As for powers u can give her magic attacks and reality change moves!! She is a very powerful mutant!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on April 01, 2018, 04:34:38 PM
If she is not, does that mean she is no longer an assist?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 01, 2018, 04:35:15 PM
She will remain as an assist and playable character.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on April 02, 2018, 03:48:59 AM
very cool, can't wait to see what you do with her
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on April 02, 2018, 05:33:12 AM
Would be cool to have her teleport switching places with enemy(random or hit by projectile) :O*D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 21, 2018, 07:49:41 PM
Online play? YES!
Here is a co-op Boss Fight of my Avengers United Battle Force, played by me (Brand, Brazil) and my good friend Psykai (Iron man, UK) using Parsec.


We had a little lag thanks to the distance, but its quite playable!
Works with Mugen too.

========= LINKS ========

Download Parsec: https://parsecgaming.com/
Configuration tips:

Discord channel for OpenBOR matches: https://discord.gg/fXQFNsE

Download Avengers United Battle Force FOR FREE. It runs on Windows, Android and Linux - http://www.brazilmugenteam.com/avengers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 24, 2018, 02:33:52 PM
With online play, I think OpenBOR will get more attention. At least. the Discord channel got way more users :)

Little updates:

- Jhfer finished Andromeda NPC. Although she is Attuma's daughter (http://marvel.wikia.com/wiki/Andromeda_Attumasen_(Earth-616)), she will fight at our side.
(https://i.imgur.com/V4HI6D2.png)

- I've spent a lot of time doing half of the color separation for Scarlet Witch. Jhfer will finish it.
(https://i.imgur.com/VK10MOF.png)
This was needed so we can have more palettes for her. I always wants to make all the palettes as different from each other as I can.

- I still looking a way to solve some recent bugs, and this (plus some other recente bugs on the engine per se) prevents me to have too much progress. But this game development continues, as usual.

I want to release the new version in 1 or 2 months, so can focus on some other projects I have. I have a lot of ideas under my sleeves, but I don't want to start them unless I finish other things first.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 24, 2018, 03:30:28 PM
Thanks for the update!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 29, 2018, 09:49:45 AM
Good news: Nightcrawler sprites are finally done (thanks, GODzilla). Now Jhfer will start to work on him.
(https://i.imgur.com/jOg4bWg.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on April 29, 2018, 01:11:46 PM
Very good news!!  :w00t:

I wonder how u maintain control on all these projects at the same time  hehe lol!!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 29, 2018, 01:18:15 PM
Very good news!!  :w00t:

I wonder how u maintain control on all these projects at the same time  hehe lol!!

I have no idea, lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on April 29, 2018, 05:03:17 PM
Very good news!!  :w00t:

I wonder how u maintain control on all these projects at the same time  hehe lol!!

He doesn't. lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 29, 2018, 05:07:30 PM
He doesn't. lol

For sure I don't, lol. I work in what I enjoy  - and in what fits in my free time. To keep me motivated, I need to jump from one thing to another.

Some works are more harder or annoying to do (like fix RMM) and there are very rare times, like this weekend, where I found time to be with my kids - and I was able to watch Infinity War and Justice League with them.

This is priceless. And more imporant than any other thing I have to do ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on April 29, 2018, 07:36:57 PM
glad you got some quality time with people who love you.

nightcrawler is my most anticipated by you because of the work you do
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 01, 2018, 04:33:27 PM
Oh, thanks for the nice words.

Jhfer had finished his work with the Smartpals and, as usual, it's AMAZING.
(https://i.imgur.com/RzGld1k.gif)
From left to right:
Classic, Pirates (Swashbuckler), X-Men Evolution, X-Force, Kim the Nightcrawler, X-Men Legends, Azazel.

He has 7 palettes, so one of them will have to be removed. Swashbuckler will be an extra mode for him.

About the Azazel palette...dunno if it will just a color, an extra mode or maybe a boss.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on May 02, 2018, 07:38:45 AM
can't wait to see him in action
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 02, 2018, 11:56:22 AM
Very nice palettes!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on May 02, 2018, 04:33:47 PM
He could be a boss for a future stage.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 10, 2018, 03:33:22 PM
My plans is to add both Nightcrawler and Scarlet Witch to the next release, alongside Iron Fist and Hercules, as playable characters. MAYBE there will be some surprises too.
Yes, there will be more stages than I have shown until now. But I don't plan to spoil all the surprises ;)

We will have 2 extra chapters, confirmed. If possible, I will add more.

Right now, there are some things which are holding me back a little:

- My lack of free time
- A bug found on the burn effect (and, maybe, in OpenBOR per se)
- The water stage, which makes me to code one additional mode for every playable character
- The lack of a stable release of OpenBOR. I want to update my game, which still uses  4432 build, to a newer build. But 4432 was the last stable release with both Windows and Android working fine.

Scarlet Witch's costumes are ready - I've helped Jhfer to make the smartpal and he made all the costumes:
(https://i.imgur.com/s1picmb.png)
From left to right:
Classic - Force Works - Scarlet 11 - Age of X - Sorcerer Supreme - Universe X
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 10, 2018, 04:34:39 PM
Very good news!! I love Wanda!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 14, 2018, 05:31:12 PM
Just to show Psykai's version of the classic costume for Scarlet Witch
(https://i.imgur.com/gzXAXai.png)

I am still gathering ideas for her. Psykai and other people had sent me some ideas, and I will mix with the ones me and Jhfer already had.
Although she is a great comic book fighter (trained by Captain and Hawkeye), in the game she will focus more on using her powers, both magical and telekinetic. For this, their common attacks will have the greater reach of the game, more so than the attacks of Emma Frost, to simulate the use of telekinesis.

Moreover, the idea is to make it the character with better crowd control of the game with multiple attacks damage area. And there's still a chance she'll be the first person to have two Hyper Moves in the game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 20, 2018, 04:17:24 AM
Just a little update - now Thor has better (and faster) grabattacks. The second attack blasts the enemy away.
(https://i.imgur.com/w06IbdB.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 20, 2018, 08:18:48 AM
Cool!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 30, 2018, 01:46:52 PM
It's time to reveal another character which will joins the game - I just don't know when yet - Magik (http://marvel.wikia.com/wiki/Illyana_Rasputina_(Earth-616)) (Illyana Rasputina, sister of Colossus)
(https://i.imgur.com/szp4O96.png)

Ens23 had edited her long time ago and Jhfer is creating new frames and doing his magic with Smart Palettes, as usual :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on May 31, 2018, 04:20:00 AM
very cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on May 31, 2018, 02:28:55 PM
Nice palettes!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 01, 2018, 11:38:11 AM
Thanks

Nightcrawler won't be able to block in Avengers United Battle Force. Instead, he will execute short teleport - which can maken him avoid even some non-blockable attacks.

This will work different for the Sword mode.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 02, 2018, 01:31:17 AM
6 secs...damn that's cruel...but he looks like the version I've always wanted, swords, sprites and dash
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 02, 2018, 07:15:10 PM
Looks good man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 03, 2018, 11:32:58 AM
hehehe thanks

I've made a custom idle animation for Nightcrawler, and them I tried to improve it by changing its tail.
Which one is better - left or right?
(https://i.imgur.com/1NElijD.gif) (https://i.imgur.com/uRMMkaE.gif)
Maybe his tail is swinging too much.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 03, 2018, 11:44:58 AM
Left is better in my opinion. The right one is swinging alittle bit on the choppy side.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 03, 2018, 12:02:31 PM
Thanks, I've improved the animation
(https://i.imgur.com/uRMMkaE.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 03, 2018, 02:34:56 PM
Looks good buddy!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 03, 2018, 02:42:36 PM
Thanks.
I've improved the animation a little more at the arms
OLD > NEW
(https://i.imgur.com/uRMMkaE.gif) (https://i.imgur.com/Npsv2Iq.gif)

And this will be used as his FAINT (low HP) animation, but slower
(https://i.imgur.com/1NElijD.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 05, 2018, 06:36:34 PM
Beast playtrough by Psykai


As I am now on vacation (from 1 of my 3 jobs at least, lol), I have more time to play with this, so it's time for some news:

New Frames > Since now I can rip all the frames from the original game, I've added new frames  to some enemies,
like Soldier's screen jump (plus other animations)
(https://i.imgur.com/WoMLkSB.png)

And Guard new fall and rise animations
(https://i.imgur.com/8S0JuLr.png)

FAINT > I am working to give every playable character a faint animation, which happens when you have low HP. I think it's add a little touch to the game :)

Nightcrawler > He is going fine. Since he is a very agile character, he has some cool tricks like Wall Jump and Fall recovery. Also, he will have OTG attack too, like Wolverine.
(https://i.imgur.com/hQ6UPwZ.png)

Optmization > I've managed to trim some fat from the game


Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 05, 2018, 07:36:43 PM
Smoother animation, that´s great, keep up the excellent work guys|
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 06, 2018, 06:46:39 AM
looking doper and doper it's going to be big upgrade from the last release
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 06, 2018, 09:49:50 AM
Thanks!
I forgot to say: Jhfer finished to edit Andromeda, Attuma's daughter which will be a NPC, and I gave her a trident and some effects.
(https://i.imgur.com/Us1B5xV.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 06, 2018, 12:48:02 PM
Very good updates man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 08, 2018, 02:48:03 PM
Thanks!

====================
SOME MORE PROGRESS
====================


- I've added Tactical Force to the Boss Rush. By the way, this stage should be changed soon.
(https://i.imgur.com/TpRya2w.png)

- Andromeda is finshed and helps him against her father
(https://i.imgur.com/yG5IJLU.png)

- War Machine has a new Idle animation. His old idle was improved a little and will be used as his Faint animation
(https://i.imgur.com/8ha7Or9.gif)

- Thanks to all his great help to the game, Psykai was added as Creative Assistant on the credits. I think it's more than deserved :)
(https://i.imgur.com/RM58QeR.png)


Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 08, 2018, 05:41:48 PM
Very good progress and news!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 09, 2018, 05:16:08 PM
With you being on vacation now when can we expect a updated release of the game?  :-w [-O<
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 10, 2018, 04:06:19 AM
With you being on vacation now when can we expect a updated release of the game?  :-w [-O<
Things will be faster, but you can expect in 2 or 3 months...

SOME MORE NEWS:

- FINALLY, the bug which makes Tactical Force to die was fixed! It was a wrong loop on an animation, where he goes beyond a Z limit and the engine was killing him (kinda like a offscreenkill). Now the only bug that still remains is the bombs over holes. This was already fixed on a newer build, but I will wait to see a consistent OpenBOR build, between Windows and Android ports.

- Bosses lifebars are now a tad lower. This helps to make the screen a little cleaner.

- Boss Rush has now a new stage, at least. I still need to add some animations, but it's good to have something fresh.
(https://i.imgur.com/Y6avHHr.png)

- She-Hulk was added as a new Helper
(https://i.imgur.com/VZolucp.png)




Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 10, 2018, 05:14:46 AM
Love the addition of She Hulk and Hannah was a good base for her!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 10, 2018, 06:48:37 AM
this is going to be a massive update
Title: Re: [BOR] _Avengers United Battle Force_
Post by: chegun on June 11, 2018, 10:12:59 AM
Nice progress :Terry
This is Juggernaut's sprite rip by me from gba game "X-men: Official game". I think it can be useful for your project.(http://i65.tinypic.com/akikwh.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 11, 2018, 10:15:43 AM
For sure it will, thanks! If you have any other GBA rip, you can send it to me :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 11, 2018, 10:18:15 AM
For sure it will, thanks! If you have any other GBA rip, you can send it to me :)

Little preview of She-Hulk in action
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 11, 2018, 12:57:55 PM
Very nice and Juggy also looks good!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on June 11, 2018, 04:53:41 PM
Looks great! Also I've been looking for that Juggernaut sheet forever.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: chegun on June 12, 2018, 10:46:01 AM
Rhino sprite sheet.
(http://i66.tinypic.com/2qvf91f.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 12, 2018, 10:51:02 AM
Very nice!
Hey Chegun, do you think you can rip those red ninjas from the first level of the X-Men the movie game?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 12, 2018, 12:08:27 PM
Cool rips!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: chegun on June 12, 2018, 12:53:21 PM
Very nice!
Hey Chegun, do you think you can rip those red ninjas from the first level of the X-Men the movie game?
Of course. ;)
(http://i63.tinypic.com/2ikw9xs.png)
Cool rips!!  :thumbsup:
Thanks.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 12, 2018, 05:50:35 PM
Nice update Uncle O. But whatever you do. PLEASE PLEASE PLEASEEEE Don't use that version of Juggernaut!  [-X i HIGHLY advise against it. OR if you are going to use it, Then please atleast tweet it a bit to where he looks more like the original.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 12, 2018, 09:18:03 PM
The sprite is so small I say recolor it classic and it will work out
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 14, 2018, 06:35:04 PM
Nice update Uncle O. But whatever you do. PLEASE PLEASE PLEASEEEE Don't use that version of Juggernaut!  [-X i HIGHLY advise against it. OR if you are going to use it, Then please atleast tweet it a bit to where he looks more like the original.

I have other options too, and I still need to decide which one. But maybe I will go with this version (recolored, for sure).

=====PROGRESS=====

- Following a Psykai's idea, now Iron Man has no helmet during the WAITING animation. Once you select him, the helmet appears and he is ready for action. This helps to make him even more different of War Machine.
(https://i.imgur.com/VoNNFzr.png)

- Stages received some new details, to make them look better
(https://i.imgur.com/TE6gIzQ.png)

- Hercules is ALMOST done. His Hyper Move is complete and its a Wrestling show :)
(https://i.imgur.com/TkLPJEC.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 14, 2018, 08:14:09 PM
Will that be tony's idle in game too? If so cool.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 14, 2018, 08:21:26 PM
No, only on Waiting animation. But the engine has an animation called "Sleep", which happens when you stay in place for too long time. I can use it there too!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 15, 2018, 04:03:49 AM
that would be cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 15, 2018, 11:02:16 AM
All look wonderful man!! :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 16, 2018, 06:33:08 PM
=== PROGRESS ===

- Ares is finished. Althought he is a tad taller than he should be, I liked the result.
Since he is an Master Combatant (after all, he is the God of War) and very strong, he is the thoughest boss of the game for now.
(https://i.imgur.com/VPKVCM5.png)

- I am finetunning a lot of animations on the characters, adding effects and more voices too.

- Two new bosses will be added to the Hydra chapter. To avoid extending the game too much, I am changing how you fight bosses in two stages of this chapter: On the 4th stage (where you fight against Hammer) you will face randomly either Bowman or Hammer, but never both. On the third stage, now you will fight one of the two new bosses, randomly too.

On the Boss Rush mode, you will fight all of those bosses. I remember some people had complained about the hydra stage (which is not the official base actually), because we "just fight character clones". Now we will fight some new bosses :)




Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 16, 2018, 08:10:48 PM
Ares looks dope and his detail is great
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 17, 2018, 06:47:49 AM
Indeed great progress man!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 18, 2018, 09:49:22 PM
I am half done with the first 2 new bosses of the Hydra chapter. Jhfer had edited both bosses, and the other one was very well made. He is improving his skills a lot.

I can't give any tip about the bosses or I would spoil the surprise. Although I doubt someone would guess them :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 19, 2018, 11:46:15 AM
Looking forward for the reveal!!  :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 21, 2018, 05:00:49 PM
Here is the current list of NPC/Helpers of the game so far. It doesn't includes cameos, like Moon Dragon or Miss Marvel.
(https://i.imgur.com/lByDC2v.png)
27 characters so far. Andromeda, Ant-Man, Arachne, Aurora, Beast Bot, Black Knight, Captain America, Deathlok, Dr. Strange, Emma Frost, Firestar, Firebird, Hawkeye, Iceman, Jean Grey, Jack of Hearts, Luke Cage, Mockingbird, Northstar, Psylocke, Scarlet Witch, She-Hulk, Storm, Thor, Wiccan, Wonderman and Yellow Jacket.

This number will be bigger for the next release and I don't have idea of how big this number will be on the final release of the game, but you can think about something close to 60+.

Also, I will try to record a video with Hercules on the weekend.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 22, 2018, 10:37:42 AM
I like all chars u included so far!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 23, 2018, 06:51:46 PM
Thanks

Some more news:

• There is a character which I really want to include on the game as a playable character - Dr. Strange.
We are still making some tests and he still needs more work, but here is the result until now.
(https://i.imgur.com/3KyXTL8.png)
It's not perfect, but we will try to make it better

• A new enemy had joined the game - Swift
(https://i.imgur.com/DLInifp.png)

• For one of the new bosses, I had to make the grab animations to ALL PLAYABLE CHARACTERS (3 animations per character). It's a pain, but its something we really need - I just should made this before. 5 characters to go...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 23, 2018, 07:43:51 PM
That would be a good addition O Ilu!!

When u said Swift u mean the speedster?  :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 25, 2018, 02:47:55 PM
==NEWS==

• Two new NPC were added on the game: Nighthawk and White Tiger, both done by Jhfer.
(https://i.imgur.com/vwysz5p.png)(https://i.imgur.com/Vgz6YK5.png)
29 characters so far.
(https://i.imgur.com/wTTcqkO.png)
Andromeda, Ant-Man, Arachne, Aurora, Beast Bot, Black Knight, Captain America, Deathlok, Dr. Strange, Emma Frost, Firestar, Firebird, Hawkeye, Iceman, Jean Grey, Jack of Hearts, Luke Cage, Mockingbird, Nighthawk, Northstar, Psylocke, Scarlet Witch, She-Hulk, Storm, Thor, Wiccan, White Tiger, Wonderman and Yellow Jacket.

• There was a time when I wanted to include White Tiger in the game. But she would turn into a Tigra clone but in white.

• First of the two new bosses is finished. And the other one is at 50%.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 25, 2018, 03:23:35 PM
I'm not familiar with Nighthawk. Who is he? :-??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 25, 2018, 03:25:30 PM
And old character, which started as a villian.

Nighthawk - http://marvel.wikia.com/wiki/Kyle_Richmond_(Earth-616) (http://marvel.wikia.com/wiki/Kyle_Richmond_(Earth-616))
White Tiger - http://marvel.wikia.com/wiki/Ava_Ayala (http://marvel.wikia.com/wiki/Ava_Ayala)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 25, 2018, 03:31:52 PM
And old character, which started as a villian.

Nighthawk - http://marvel.wikia.com/wiki/Kyle_Richmond_(Earth-616)
White Tiger - http://marvel.wikia.com/wiki/Ava_Ayala

OOOoooo i remember him now. Haha his sprites was so small couldn't get a good look of his face. But the link you posted didn't work so i just clicked on his name on that website and it came up.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 25, 2018, 04:08:52 PM
Very good adittions man!! Both look great!! I ve always wanted white tiger in Mugen!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 25, 2018, 05:50:07 PM
Nighthawk of the Squadron Supreme/Sinister is in? Who else from that team is making the cut?
Not quite. That version is from another universe (Earth-712). For this game, we are using the main universe (Earth-616) version.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 26, 2018, 11:10:31 PM
[rant mode on]
I spent almost all day programming the random boss system (which I thought would be a lot easier) and it was one of my worst experiences with OpenBOR. It looked like I'd broken OpenBOR in an unimaginable way - it was BUG after Bug ...

In the process, I discovered some very strange things. For example, the "BOSS" setting that you put in the spawn, as soon as the entity dies, is reset. If you put a DEATH animation and try to get the value of the boss, it has been reset. Which does not make the slightest sense.

I tried to use the bosses as if they were weapons of the others, but a series of bugs happened (for example, you do not have a specific animation when you change weapons, and if you try to force an animation via modelcopy, it just does not work). Stranger still: Weaponframe works, but changing Weapon by script made the engine ... mix the weapons! It was part of an animation, part of another, the wrong name (and it worked with weaponframe).

Even if you determine the "BOSS" via script, the engine does not accept that right. As soon as the entity dies, slowmotion does not happen and the engine does not close the stage. Even if you turn on slowmotion via script ... it does not turn itself off as it normally does.

It was simply A NIGHTMARE. A soul destroying experience.
In the end, I managed to do this via script, having to do workarounds to get it the way I wanted it (and it was not 100% yet).
Maybe I'm wanting more than the engine can offer.
[rant mode off]

=======NEWS========

- Fixed Quicksilver bios (and stats). He is NOT biological son of Magneto.
(https://i.imgur.com/8BLKPy7.png)

- Improved riseattacks from some characters, like Hulk.

- Items now has a spawn animation and won't pop up out of the blue.

- Some characters won't stay on the air that much anymore when hitting someone, like Beast's Rolling Attack and Wolverine's Drill Claw (which doesn't bounces off anymore).

- Wolverine's Avenger Power now won't fail a lot like before, since the first part of the animation had changed. Now he doesn't moves forward while executing the move, which won't push the target outside the screen.





Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 27, 2018, 07:10:45 PM
Yeah brother, life has a strange way of complicating things, but at a least you are upgrading your learning curve. And that experience is invalluable and it will help you to move on.
I dont know if a beeter engine than bor exists that can really let you loose but, your doing a great job as it is, keep up tuning those details that usually make or break the game, and enjoy man!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 27, 2018, 08:59:41 PM
Really thanks for your nice words! Means a lot to me.

=====NEWS======
Kinda technical tidbits, but here we go

• I am constantly trying to improve the game, size wise and resource wise. I managed to save 3.6mb of RAM usage by changing how the bios are displayed on the screen. Instead of using an entity for each character bios (so we are talking about extra 22 entities just for that), I am using a single entity, with a big image, and shifiting its position when I summon them.

And I've discovered something: using "summonframe", there is a limit of how far in Z axis an entity can be. If you try to put an entity with a Z position greater than 2000px, the entity gets killed by the engine - and "offscreenkill" doesn't affects it at all. So, to bypass this, instead of shifting the Z axis, I've used the A (Y) axis. The engine doesn't seams to care about an entity being at 7000px high, lol.

3.6mb of RAM, nowadays, is NOTHING - specially for a Windows port. For Android port, it won't be nothing too.
It could be a life saver if this game runs in WII or PSP, but since it doesn't works (and I have no plans to make it work, since it will grow bigger), its not the case.  But a save is a save :)

• I've trimmed some fat from the game, by removing unused stuff from the folders. This trim helped the game to load a little faster (for example, the bios files were reduzed from 266 files to only 11) and reduced the game size down to 80.1mb. Just for comparsion, the previous release weights 79mb, and we have way more content now.

• Thanks to the constant support and feedback I receive, specially from Psykai, I could improved some characters and made them less subjected to be hit on air. For example, Beast's Rolling Attack now bounces less when hitting something and won't bounce it the target dies.

• Wolverine's Drill Claw now doens't makes him bounce when hit anymore. Plus, his hyper move now fails way less
(https://i.imgur.com/57RVbLs.png)

• Magggas had helped me to fix the moving platforms for Attuma's stage, thanks!

Here is a quick video showing a small part of the progress.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on June 28, 2018, 01:26:03 PM
Thats good news!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on June 28, 2018, 06:28:10 PM
Flipping cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 30, 2018, 05:08:09 PM
=====PROGRESS=====

- FInally, all required animations (3) for the scripted slam for players are done. Now I can make more enemies to grab the players

- New extra mode - Random Mode  (unlocked after finishing the game)
In this mode, almost every boss stage fight is random. It adds a little surprise touch to not now who you will face :)
(https://i.imgur.com/xCQrCMC.png)

- Now Tony Stark's face appears at Iron Man icon, but only if you are the P1. Dunno if someone noticed, but on this game, the icon for P1 and P2 are different :) (No, you can't select the same character, this is just a mockup)
(https://i.imgur.com/605K2t9.png)

Oh, by the way, I have some cool news from Virtualltek: Fighter Factory Studio support for OpenBOR is going on nicely :)

(https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-posts/OFX1Hqg2QXTQposwWwRWziqnqpCH4GclyCKZ1D43l4Dxqdw7AzcjOloftEP5n6sy.jpg?token-time=1531526400&token-hash=Niq4C4TZ_UPcW3ZEVjjD1fRnYkQNqJAznHaCEQ0NUH0%3D)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 01, 2018, 04:29:25 AM
Thats excellent news man!!  :w00t:

Btw in Attuma stage u can also add Red Ghost as subboss!! :)

Wish there was a function in bor where his costume could change when u fight him sometimes with his green and purple costume and sometimes with the yellow and blue one!! :)

(http://www.marveldirectory.com/pictures/individuals/a_1d/attuma.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 01, 2018, 07:06:55 AM
Thanks! Are you talking about Attuma's palette? Yes, that is doable.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 01, 2018, 10:34:17 AM
Thanks! Are you talking about Attuma's palette? Yes, that is doable.

Cool!!  :thumbsup: :thumbsup:
Also Andromeda can be a good cameo in his stage!! :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 01, 2018, 02:36:56 PM
Let's talk about someone that people always ask me: Spider-Man.
(https://amatopia.files.wordpress.com/2018/05/sp_post_master-1-960x540.jpg?w=660)

Since his chapter was a long one (after all, we have 10 bosses or more to put) and that would leave the game very long, I came to the conclusion that it would be better to put his chapter as an unlockable mode.

He would appear in the normal game, but in an urban stage and not as an exclusive chapter and it would make our life easier (after all, we could put everyone we want) and that would add a replay factor in the game - because a lot of people will want to finish the game. game to release the Spiderman mode.

In this way, I think I can please everyone - the character's fans and everyone involved in the game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 01, 2018, 02:44:39 PM
I didnt mind him being out of the game since its more focus on Avengers team!! Good idea to please Spidey fans though!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 01, 2018, 02:48:01 PM
But he isn't out of the game. I am just saying his complete chapter will be an extra mode.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 02, 2018, 04:36:31 PM
Who needs a jet when you can ride... a Chimera? :)
(https://i.imgur.com/oMOy9Qu.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 02, 2018, 04:54:09 PM
Hehe very true!!!  :w00t:

I like it!!  :thumbsup:l
Title: Re: [BOR] _Avengers United Battle Force_
Post by: dev. on July 02, 2018, 05:13:17 PM
This looks great
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 02, 2018, 06:07:41 PM
Pretty mythical

Could you give the heads different colors to help them stand out...maybe like the one from warzard
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 04, 2018, 12:22:14 PM
Some more news:
- Some characters has additional animation when respawn. Like Hercules, which brings his pet :)
He appears riding the Chimera, which attacks by breathing fire and them jumps from it.
(https://i.imgur.com/92Tk4Bp.png)

- Using an idea given by a fan, now the Chimera has two different (random) projectiles - Fire and thunder.
Hercules works different from the other characters - his main attack in sky level is a dash forward. The projectiles are his special attack, which consumes MP.
(https://i.imgur.com/Hsorwxp.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 04, 2018, 02:28:53 PM
Although Chimera in Greek Mythology does not have these powers they look pretty interesting!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on July 04, 2018, 10:03:04 PM
Ahahaha, that´s great! The Chimera of Olympus
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 05, 2018, 01:58:13 PM
Pretty mythical

Could you give the heads different colors to help them stand out...maybe like the one from warzard

Hum, this would affect the overall palette, which is already complex. But I can take a look.

Although Chimera in Greek Mythology does not have these powers they look pretty interesting!!  :w00t:
Yes, I know. But since is Mythology + comics, we can have some freedom :)

Hercules is almost done. I am finishing the last moves of his complex grab system:
- Each 4 direction + attack gives you a different attack, plus all the attacks do have follow ups (with D,F +A)
- He has some special grabs too. Grab and inputing D,U+A will make him execute the Spinning Pile Driver - a must have :)
(https://i.imgur.com/1E2CfLQ.png)
- After his run and grab (his main freespecial), again each 4 direction + attack gives you a different attack. And you will have special grabs too.

New features leads to new bugs, but I am fixing them as they appear (at last, I hope so, lol).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 05, 2018, 02:41:27 PM
Sounds great!!  :thumbsup: :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 05, 2018, 10:34:51 PM
I'm guessing it's connected to his pal...but it would be cool to have a white goat, red dragon, green snake tail, and lion and rest the body can stay the same.  Right now if I zoom in I can tell the pieces...but maybe in game it might look just like a flying lion...but whatever the case you thought of the perfect beast and transport for herc to ride...

On another note have you thought if a boss for the Greek stage. ..."release the craken"  it can't be too hard to find a gnarly squid monstet
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 07, 2018, 09:15:09 PM
"Whatever Thor can't do -- Hercules can accomplish more mightily!"
Wrestling fans, rejoice!

Here is the preview of Hercules for the project Avengers United Battle Force. Hercules is the classic slow and powerful character - He is kinda slow but does huge damage.

He is almost a grapple only character, since he has just 2 non-grab moves - his runattack and an aerial attack.

Hercules has an exclusive grab system. After grabbing, all directions leads to different moves - and you have a follow-up for almost every move.

His main freespecial is and grab move, which leads to more and more grapple moves.

See him in action:


By the way, Hercules was custom voiced by HyperVoiceActing, who made a great work :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 08, 2018, 05:11:41 AM
left my comments on youtube, but this is a great addition
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 08, 2018, 12:05:43 PM
I agree with warecus!!! Awesomeee!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 08, 2018, 01:01:38 PM
Thanks!

Here is some footage of Hercules smashing his enemies :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 08, 2018, 03:51:35 PM
Very good and that stage is dope!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 08, 2018, 08:33:05 PM
Damn herc is awesome reminds me of when I played sor and I would pick max and just slam and crush enemies
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 08, 2018, 08:46:10 PM
Damn herc is awesome reminds me of when I played sor and I would pick max and just slam and crush enemies

hehehe me too! Someday I will make a SOR my own way.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 09, 2018, 02:31:18 PM
Father and Son game play showing the two new characters - Hercules (me) and Iron Fist (my son Enzo) and some updates made to that hydra stage.

The good part of being a gamer father is to have your own kids as beta testers :)

See us in action here
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 09, 2018, 03:28:05 PM
I really look forward for the next demo release!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 13, 2018, 10:27:24 AM
Thanks :)

I am kinda busy this week but I am slowly working on this game still - and receiving some feedback from testers.

For the Random Mode, some stages has details to make them a little different from the current ones. This is one of the examples:
(https://i.imgur.com/seYrZhO.png)

I can't do it for all stages, but I will try to include some extra details in other stages too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 13, 2018, 11:01:21 AM
No worries man!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 13, 2018, 07:45:57 PM
That is very nice..how about a moon too
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 15, 2018, 09:30:03 AM
To celebrate my son 15 years birthday, here is another video playing with him :)
Happy birthday, Enzo! Dad loves you more than anything!

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 15, 2018, 11:23:20 AM
Happy Birthday to your son!! Very good teaser!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 20, 2018, 08:20:14 PM
Thanks :)

Some news:

• Almost done with Attuma's cave stage - I've added some moving light effects to improve the mood of the stage.

(https://i.imgur.com/AziHJFY.png)

• Also, Elemental is finished. He appears with a random color, and each color makes him use a different spell, with different mechanics. And he changes his color each time he gets knocked down.
(https://i.imgur.com/jn5hv7O.png)

• I am testing new mechanics for this chapter, to make it look less a beat em up chapter and more an action chapter :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 21, 2018, 05:29:51 PM
Very good man!: :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 28, 2018, 01:15:57 AM
I got a free time to do something I always wanted - enhance this project bonus stage.

News:
- Glasses, when broken, create shards with different animations.
- Each shrapnel has a different speed and jumps on the floor differently
- The longer life glasses now have a damage animation and rotate to different sides depending on which side they were hit.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 28, 2018, 03:59:36 AM
Very cool!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2018, 02:24:37 AM
Thanks

After making many tests, I think I will stick with this base for Spider-Man (from Lethal Foes, SNES). MVC has many frames and amazing moves, but the shading style doesn't fits AT ALL and it would be too much work to reshade it.

Just a question about the size: left (smaller) or right (bigger)? I think left fits better with the character
(https://i.imgur.com/bowhLTQ.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on July 29, 2018, 03:46:51 AM
Left one, he always using stances where he looks way shorter than he is :P
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2018, 04:06:45 AM
Yes, I agree.

Something I did for fun to my project - She-Hulk idle stance for her cameo.
Based over Zvitor sprite.
(https://orig00.deviantart.net/eebe/f/2018/210/0/e/stomp4_copy_by_oilusionista-dcil8cy.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on July 29, 2018, 10:01:30 AM
Looks very nice!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on July 29, 2018, 07:15:29 PM
I like the right actually
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 01, 2018, 08:38:00 PM
Thanks

After making many tests, I think I will stick with this base for Spider-Man (from Lethal Foes, SNES). MVC has many frames and amazing moves, but the shading style doesn't fits AT ALL and it would be too much work to reshade it.

Just a question about the size: left (smaller) or right (bigger)? I think left fits better with the character
(https://i.imgur.com/bowhLTQ.png)

Definitely the left. Because Spiderman is a small character anyways so the left one fits perfectly.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 02, 2018, 11:18:41 AM
Thanks. I decided to use the smaller version.

Jhfer gave an AMAZING idea for his sky level, lol
(https://i.imgur.com/ZB5VCm0.png)
Looks like those pirated toys but I loved it, hahaha.

He is also working on Spider's smartpal
(https://i.imgur.com/OgA4MmL.png)
So probably, Spider 2099 mode will be added too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: malevka2 on August 02, 2018, 11:27:00 AM
I like the  :Terry :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 02, 2018, 02:40:46 PM
Very cool job!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 02, 2018, 11:26:09 PM
Nice call back to spiderman themed vehicles...maybe in the future if you have driving levels je could get the car or crawler...maybe on his chapter.

And spiderman 2099...wow this game just gets more and mor in depth....can't wait for a release. ..I booted up your last update on my 65 in 4k and it looks great
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 04, 2018, 03:10:23 PM
Quote
I booted up your last update on my 65 in 4k and it looks great
I envy you, lol

Spider-Man smartpal and costumes are almost done - Incredible work by Jhfer, as usual
(https://i.imgur.com/b12yXd0.png)

For the next release, I will include Spider-Man as a HELPER for now.  On a future release, he will be playable.
Probably, he will have...6 different modes, like  a 6 in 1 character. 

One of the most ambitious project of this game :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: warecus on August 04, 2018, 09:49:15 PM
I envy you, lol

it came at a price...., but I just want to illustrate that your hard work will be displayed in all it's glory...so can't wait.

spiderman looks great... and don't forget a kingpin for his chapter
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on August 04, 2018, 09:50:31 PM
I envy you, lol

Spider-Man smartpal and costumes are almost done - Incredible work by Jhfer, as usual
(https://i.imgur.com/b12yXd0.png)

For the next release, I will include Spider-Man as a HELPER for now.  On a future release, he will be playable.
Probably, he will have...6 different modes, like  a 6 in 1 character. 

One of the most ambitious project of this game :)
Ambitious is right, especially since you're talking about 6. Base, Iron-Spider, Symbiote, 2099, Miles, & Scarlet!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on August 05, 2018, 10:02:30 AM
And O Ilu marches on on his crusade to break the engine! lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 05, 2018, 02:00:08 PM
Very nice pals!! It covers many arcs of Spidey history!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 05, 2018, 02:04:26 PM
And O Ilu marches on on his crusade to break the engine! lol

hehehehe this is why I officially had joined the Dev team of the engine itself :) Too bad we can't do the same with Mugen.

Very nice pals!! It covers many arcs of Spidey history!!  :w00t:

That is the idea :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2018, 10:52:17 AM
Let's say that...maybe... I will make the player's life a little harder on the next release :)
About the traps, physical traps (like the spears) hits everyone including the enemies. But magical ones (like the magical fire) hits only the player

(https://i.imgur.com/5CtYp1K.png)

(https://i.imgur.com/NEYGrx6.png)
The stage looks dark because it takes place in very early hours of the day, when the sun just had been rise.
(dunno if someone had noticed, but on the game there is a time progress - the time goes by in each stage)

And lets talk about something: Spider Sense.
I was thinking on how to do it and maybe it will be good to make it a random dodge when he is attacked while standing.
He would have a 25% change to automatically any attack.

Any other idea?

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on August 07, 2018, 01:08:20 PM

And lets talk about something: Spider Sense.
I was thinking on how to do it and maybe it will be good to make it a random dodge when he is attacked while standing.
He would have a 25% change to automatically any attack.

Any other idea?


I like this, It sounds about right. The power is there but it not to op and makes sense to function in that manner.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2018, 01:11:46 PM
Yeah, I don't want to make it too OP.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 07, 2018, 02:05:00 PM
I also like it!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on August 07, 2018, 05:34:55 PM
Let's say that...maybe... I will make the player's life a little harder on the next release :)
About the traps, physical traps (like the spears) hits everyone including the enemies. But magical ones (like the magical fire) hits only the player

(https://i.imgur.com/5CtYp1K.png)

(https://i.imgur.com/NEYGrx6.png)
The stage looks dark because it takes place in very early hours of the day, when the sun just had been rise.
(dunno if someone had noticed, but on the game there is a time progress - the time goes by in each stage)

And lets talk about something: Spider Sense.
I was thinking on how to do it and maybe it will be good to make it a random dodge when he is attacked while standing.
He would have a 25% change to automatically any attack.

Any other idea?

Maybe when an enemy attack is close to them, the game speed slows down but Spidey is at normal speed. Just to give him a better chance to dodge. That way it's still up to the players skill, but gives them an edge. Idk how that would be implemented but it's an idea.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 07, 2018, 05:39:34 PM
Quote
Maybe when an enemy attack is close to them, the game speed slows down but Spidey is at normal speed.
There is a problem with this: it would work on a 1P game. But it would be a major pain on a 2P game.
Just think about the screen gets slow down each time another character, which isn't your character, dodge from a move.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 12, 2018, 07:04:50 PM
Video to celebrate that we have passed 1000 subscribers on this channel. Many thanks to all who helped achieve this victory :)

In this video, I show:
- Preview of one of the scenarios in Greece (WIP), which has 12 layers
- New enemies (the skeleton can resurrect randomly)
- Ares
- Many pitfalls

This chapter will bring several new situations to the game, to make it more unique.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 17, 2018, 06:28:15 PM
I am heavily busy but I have Some news:

- I've improved Iron First idle animation a bit, which was made over just one sprite. Now it a tad smoother (old / New)
(https://i.imgur.com/0p5odvn.gif)(https://i.imgur.com/u71tFDv.gif)
(I will still work on his head, to look less jumpy)

- DC had helped me to fix the nohit code, so I will add it Spider-Man too. This means that his Spider Sense will make him imune against some traps (but not against all of them)

- I will be adding many new enemies on the game, like this one. Genesis/Mega Drive fans maybe will recognize it
(https://i.imgur.com/keH6POv.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 18, 2018, 01:20:57 PM
Yeah it looks smoother!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on August 18, 2018, 03:26:37 PM
Hey O! Just like I promised! Instead of a video, IT'S A LIVESTREAM STARTING SOON!

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 18, 2018, 03:55:58 PM
Once I get home I will watch for sure.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on August 18, 2018, 05:34:26 PM
Once I get home I will watch for sure.
Cool, there's a bug that I was lucky to catch with Tigra.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 18, 2018, 07:51:34 PM
Thanks for the video! I will comment on your video.

Quick video to show one of the new bonus stages. I should tweak it later.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Slayer. on August 19, 2018, 10:18:08 AM
Hey, Ilu, are you gonna make me download this?
Yes, you are. It looks really cool.
Tell me, in the future, do you plan such a thing with DC Comics?  :-"
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 19, 2018, 12:52:46 PM
Stages look amazing man!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 19, 2018, 12:55:21 PM
Hey, Ilu, are you gonna make me download this?
Yes, you are. It looks really cool.
Tell me, in the future, do you plan such a thing with DC Comics?  :-"

Tthat is the idea - to make people to download it and having fun :)
About the DC, I had this idea long time ago and I wanted to make it with a friend. But he hever had shown much interest and I quit that idea.

I am more a Marvel guy.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on August 21, 2018, 12:25:35 AM
Tthat is the idea - to make people to download it and having fun :)
About the DC, I had this idea long time ago and I wanted to make it with a friend. But he hever had shown much interest and I quit that idea.

I am more a Marvel guy.

If you ever do a small DC thing, I do have some bases and designs for smaller sprites ready to go.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2018, 09:55:57 AM
I doubt I will ever have time for it, but thanks for the offer.
And I would have another issue: I DEEPLY HATE Batman and I would refuse to code one. And them people will certainly get mad about it, lol.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on August 21, 2018, 09:57:25 AM
Well, that's a first.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2018, 09:59:13 AM
Well, that's a first.
What this mean? Isto é um começo?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 21, 2018, 10:05:07 AM
You are the only person who hates Batman.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2018, 10:07:07 AM
You are the only person who hates Batman.
lol no. I know a lot of people who hates him. He isn't bad per se, but the argument that he can beat anyone + his fans is what kills him for me.

Yeah, I am the type of person who dislikes something thanks to its toxic fans.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 21, 2018, 10:10:45 AM
You can add Super Smash Bros. Melee, League of Legends, and Overwatch among those things.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2018, 10:15:23 AM
Yes, a lot of things. I just haven't added Mega Man to that list YET because I loved that game when I was a kid. I had a Master System, then I can't play that game so I had to use my imagination and draw robot masters with pencil and paper.

But you can find lots of my posts here where I laughed the way Capcom treated Mega Man fans :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Slayer. on August 21, 2018, 10:38:34 AM
Finally I downloaded it. :o
I was just waiting to get a joypad. And man... I have to kill your friend, haha.
Anyway it's really pretty cool. Congrats.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2018, 10:41:01 AM
Finally I downloaded it. :o
I was just waiting to get a joypad. And man... I have to kill your friend, haha.
Anyway it's really pretty cool. Congrats.
Oh, thanks for the support. I really like when people have fun with my stuff. This is the reason I do things :)
I should release the next version in 3 months. There are a lot of new stuff.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 22, 2018, 10:48:51 AM
==========================

Now I have a question: How COMPLETE mode should work?

a) Works like the story mode, but with all characters unlocked - so you have to choose a route to follow
b) All characters unlocked too, but you would play the ENTIRE game - even if you choose a route, you would need to play the other automatically when the first route ends. Basically, the route has no use.

Any thoughts? I do like more the A option, because B (like it is now) would make the playthrough too long.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 22, 2018, 10:58:37 AM
I also prefer A!!  :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on August 22, 2018, 01:35:42 PM
Will it be like some sort of Arcade Mode? I'd go with A.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 22, 2018, 01:44:18 PM
Will it be like some sort of Arcade Mode? I'd go with A.

Yes. The difference is that you will be able to choose any of the available characters, but will still need to choose a route to follow, to fight all the bosses.
Plus, this mode won't be available in the first time you beat the game. Because you would need to beat the game, at least, twice.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on August 22, 2018, 02:48:51 PM
Go with A. It'd flow much better.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on August 22, 2018, 03:04:58 PM
Go with A

Look at "Streets of Rage remake". It too had the SAME issue of a VERY long game doing test/ development but in the final build they gave you route choice. They did have a different system in place for hidden characters tho
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on August 25, 2018, 03:53:23 AM
For something like this, A is the best option. The best example of this is Streets Of Rage Remake.



All characters unlock but you still choose which route you want to pick.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on August 26, 2018, 10:38:55 AM
Oh, thanks for the support. I really like when people have fun with my stuff. This is the reason I do things :)
I should release the next version in 3 months. There are a lot of new stuff.

3 Months!?!? You said that 3 MONTHS AGO!  *Iceman ThumbsDown!* :-w \-/o GRRR!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 26, 2018, 11:40:22 AM
Sorry, I can't do it faster. I need to work on things which pay my bills first.
I am targeting December for a new release. But I can't promisse.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on August 26, 2018, 01:53:42 PM
Sorry, I can't do it faster. I need to work on things which pay my bills first.
I am targeting December for a new release. But I can't promisse.
Let me put this in my calendar  ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 27, 2018, 12:56:09 PM
December sounds awesome!!  :o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 31, 2018, 10:45:30 AM
I've working on some fixes and reworking some old things.
One of the things I wanted to change was the Flamethrower enemy, which was an edit over Soldier.

Now he has unique sprites - can you remember from which game they come from? :)
(https://i.imgur.com/OF7RCKH.png)

I am not still sure about their size though. Maybe I can make them a little taller.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on August 31, 2018, 06:25:32 PM
I have no idea but it looks and works very good!!!  :)

Cool is that Azazel pall for Nightcrawler?  :o

(https://vignette.wikia.nocookie.net/marvelcomicsfanon/images/d/dc/Azazel_Disambiguation.jpg/revision/latest/scale-to-width-down/300?cb=20141001233216)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on August 31, 2018, 09:31:48 PM
Looking forward to the next release
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 02, 2018, 01:29:14 PM
Thanks!

Quick video to show the wall bounce code update.

Now I can choose against which walls he bounces (like against the truck) and which ones he doesn't (like against those fences).


And you can see one of Nightcrawler's special move in action :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 03, 2018, 05:10:45 PM
I like the innovation!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 08, 2018, 03:55:19 PM
Watch until the end for the Gran Finale :)
Nightcrawler preview. He is almost done, just missing his Swashbuckler mode, where he will use his sword.


BAMF!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 08, 2018, 04:20:52 PM
 ^^(PM)^ =D> =D> =D> =D> =D> =D>

Wow just sheer awe. This the first time EVER ive seen Kurt play how you think he would in a brawler/ beat em up game. Thank you O  ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 08, 2018, 04:22:32 PM
I am so glad you liked, Rage. It took me a lot of time to make it right.
And I agree with you - is very rare to see NC as it should be on official games, with few exceptions.

I gave my best to make it right.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 09, 2018, 10:10:11 AM
Really good job man!!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 10, 2018, 02:12:20 PM
Thanks everyone! I am still polishing him, so some things could be changed on the process.

Some other ideas about Nightcrawler that I want to share:


His main teleport move has some additional features:

(https://c10.patreonusercontent.com/3/eyJ3IjoxMjQwfQ%3D%3D/patreon-media/p/post/21201225/2f5f2d4f433a49c295041174e93bcce8/1?token-time=1537747200&token-hash=5jLiipCMUomtf_3vo7XqUmAc_JnVCaKQfx6ut-sMZIc%3D)
 
Nightcrawler will be one of those tricky chars that once you mastered it, he will be deadly.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 11, 2018, 01:57:19 PM
Thanks for the info man!!!  :thumbsup:

Good tips when we play him!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on September 12, 2018, 03:17:36 AM
BRUH! I am NOT able to wait on this any longer! NIGHTCRAWLER!? WOWWEE
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 14, 2018, 05:11:46 PM
It's time to vote for your favorite character! Who should be unblocked in the Sentinel stage, on Avengers United Battle Force game? Iceman or Colossus?


#### PLEASE, VOTE HERE #####
https://www.facebook.com/brazilmugenteam/posts/2277224918971804
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 14, 2018, 05:19:57 PM
Voted Iceman!!!  :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 14, 2018, 09:15:48 PM
i would vote ice but this is pointless because colossus will win. my opinion but Colossus would suck, i mean all he will do is armor up and kick , punch, and occasionally throw someone. Nothing but a pallet swap for any  brute type character.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 14, 2018, 09:18:18 PM
i would vote ice but this is pointless because colossus will win. my opinion but Colossus would suck, i mean all he will do is armor up and kick , punch, and occasionally throw someone. Nothing but a pallet swap for any  brute type character.
Thanks for being direct, I like it. I will try to change your opinion down on the road. Who knows? :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HyperVoiceActing on September 15, 2018, 12:06:50 AM
I'm content with either character, but I agree that Iceman would be more unique
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 15, 2018, 09:50:12 AM
Imma leave this here

Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on September 18, 2018, 07:48:59 PM
Yeah i definitely would pick Iceman & would just vote Colossus as an NPC if anything. You're able to do way more unique things with Iceman then you can with Colossus.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 18, 2018, 08:51:44 PM
I have my personal preferences too, but I am trying to see what people prefer on this case.
I must confess its a surprise that Colossus is winning.

If he wins, probably Colossus will be the last Tank/Brawler typed character of the game, because we already have enough. And I would focus on other type of characters.

By the way, some of his costume choices (not all of them will be on the final version).
(https://i.imgur.com/dKuywUL.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on September 18, 2018, 09:11:16 PM
I have my personal preferences too, but I am trying to see what people prefer on this case.
I must confess its a surprise that Colossus is winning.

If he wins, probably Colossus will be the last Tank/Brawler typed character of the game, because we already have enough. And I would focus on other type of characters.

By the way, some of his costume choices (not all of them will be on the final version).
(https://i.imgur.com/dKuywUL.png)
8=| he's gonna win. I guarantee the win probably be a 2 to 1  :-@ But Imma stop as it is apparent where my position lies.

But with Colossus from left to right. 1,2,5,6 are the best :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 19, 2018, 01:10:23 PM
I like his palettes!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on September 19, 2018, 02:29:14 PM
Hey Ilu,

I missed this game here - Unholy Night.
There one ok base for Wolfsbane helper, I think.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on September 19, 2018, 09:14:38 PM
(https://78.media.tumblr.com/fca12d98c86003a64f979fc1170f1e88/tumblr_pfbxy6BbCA1vfzwmao1_250.png)

Hoping he gets more votes cause he's my namesake, but I tried my hand at a potential base for Iceman.

Also here's Bobby doing a little dance.

(https://78.media.tumblr.com/ef8c95314e2627a717729f0f9fa86865/tumblr_pfbxy6BbCA1vfzwmao2_75sq.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on September 20, 2018, 01:26:28 PM
Iceman looks very good!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 20, 2018, 01:29:38 PM
(https://78.media.tumblr.com/fca12d98c86003a64f979fc1170f1e88/tumblr_pfbxy6BbCA1vfzwmao1_250.png)

Hoping he gets more votes cause he's my namesake, but I tried my hand at a potential base for Iceman.

Also here's Bobby doing a little dance.

(https://78.media.tumblr.com/ef8c95314e2627a717729f0f9fa86865/tumblr_pfbxy6BbCA1vfzwmao2_75sq.gif)


Ah, thanks, but we already have Iceman already edited - a scaled down version of his MVC conterpart.
I liked the result.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on September 20, 2018, 03:41:28 PM
Neat!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on September 23, 2018, 02:27:27 PM
I have my personal preferences too, but I am trying to see what people prefer on this case.
I must confess its a surprise that Colossus is winning.

If he wins, probably Colossus will be the last Tank/Brawler typed character of the game, because we already have enough. And I would focus on other type of characters.

By the way, some of his costume choices (not all of them will be on the final version).
(https://i.imgur.com/dKuywUL.png)

Ooooo how about having Juggernaut as an NPC or boss/sub-boss character in the game? Or have Colossus turn into Colossusnaut as a hyper/special move?  [-O<
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 23, 2018, 02:28:36 PM
I already have an idea for his hyper move, but Juggernaut should appear on the game later for sure, as a boss.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 15, 2018, 06:38:02 PM
Long time no see, huh?
I am very busy but I am still working on this, from time to time.

- We have a winner from the last pool: Say hello to COLOSSUS
(https://www.writeups.org/wp-content/uploads/Colossus-Marvel-Comics-Piotr-Peter-Rasputin-X-Men-g.jpg)

- Finished all Nightcrawler's intros
(https://i.imgur.com/HIMoBpp.png)

Thanks.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on October 15, 2018, 11:29:13 PM
yep
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on October 16, 2018, 05:48:38 PM
Ah yes, tovarich! Hope he get´s his 3 to 4 moments, now that he´s been brought to the fray.
Well, Collossus is a sure fire, you can´t go wrong!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 16, 2018, 05:58:37 PM
I can't wait to code him, using his Russian custom voice :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 17, 2018, 12:15:30 PM
Very good news! :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 24, 2018, 10:17:14 AM
I was thinking in to change something on my game, but I am not so sure about it.
Right now, we have special throws, which are made by inputing commands like D,F+A or D,U+A and they work fine.
But in characters which has grabwalk (iow, they can move while grabbing) those commands fails a lot.
(https://i.imgur.com/1yFJKhp.png)

So I was thinking to change it for a single button (just the special grab, not all the moves), probably SPECIAL button.
How it sounds?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 24, 2018, 04:41:16 PM
I like the idea!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on October 24, 2018, 06:16:17 PM


These sprites need ripping......... Now!

Who's game?

 >:-(-|
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on October 25, 2018, 06:53:49 PM
Sorry Ilu, I didn´t understand that last part with the grab moves and the special button. I understood the predicament with the grabwalk characters but I love the fact that there are several different grabs according with the input.
How are you planing to switch to just one button? Like, instead of pushing the sequence right/up, you would simply press right or left or up, and a button?
 :rulez:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on October 31, 2018, 02:50:37 AM
Right now, we have special throws, which are made by inputing commands like D,F+A or D,U+A and they work fine.
But in characters which has grabwalk (iow, they can move while grabbing) those commands fails a lot.

Hey Ilu, perhaps Rival Turf! and NBA Jam can help you.

I don't know if BoR allows it, but instead of using tap commands for special throws, you could use hold L/R + movement until touch enemy hitbox or just hold L/R + (movement) + attack.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 31, 2018, 11:49:05 AM
Yes, that is possible. But I am testing with just one button and seams to be fine.

LET'S TALK ABOUT HULK SIZE

I've made a resize test with Hulk (left old, right new).
• Captain is 6' 2" (188cm)
• Hulk can range from 6'6" (201cm) to 8'8"(270cm). If I am not wrong, we are using Merged Hulk, which is 7'6" (228cm).

Should I change his size?

Please vote here (click on the facebook icon):
https://www.facebook.com/brazilmugenteam/posts/2344789655548663
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on October 31, 2018, 12:31:12 PM
how does size affect Hulks game play or is this purely cosmetic ?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 31, 2018, 12:37:37 PM
Is more cosmetic and to fix some proportions. Hulks should be the biggest playable characters.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on October 31, 2018, 01:39:29 PM
Are there any other Hulks that need a size adjustment?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 31, 2018, 01:40:17 PM
Both Hulks would need it - since they have almost the same size in comics.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on October 31, 2018, 03:20:27 PM
I think keep the size as it is!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 11, 2018, 03:56:23 PM
Thanks everyone who voted. Seams that bigger Hulk will win :)

I was busy with other Mugen projects and a lot of stuff to do on RL, but I had a little time to play with this.
This is one of the new playable characters: Sabra (http://marvel.wikia.com/wiki/Ruth_Bat-Seraph_(Earth-616))
(https://i.imgur.com/NCXH9k4.png)

She still has a lot to go and I think I will need to wring blood from a stone but I think the result will be fine.
Her quills can paralyze the enemies (but different from Emma's power, it will put the enemy into a pain state before paralizing and if it hits the enemy on air, it won't get paralized there).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 12, 2018, 03:38:10 PM
Niceee!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 25, 2018, 01:47:19 PM
Hey guys, some more updates from the game:

Colossus > Jhfer had finished cutting all Colossus sprites and all the palettes. Once I finish Sabra, I will start coding him.

Emma Frost > This is what Is taking my time. I've decided to change somethings on her, to match more her Comics counterpart while giving some touches for each mode.

Normal mode - now has grab moves (since Emma can actually fight with bare hands), and the grab moves will be different per mode - here is her backward throw
(https://i.imgur.com/NYcMADq.png)

Psychic Seduction (D,U+A, where she controls the enemies) now has a new pose
(https://i.imgur.com/WUF9dl7.png)

Diamond Mode is receiving some new attacks too.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on November 25, 2018, 04:43:50 PM
Nice updates man!!  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 02, 2018, 03:39:16 PM
Thanks!

We have a winner: Hulk (and Red Hulk) will be resized!
(https://i.imgur.com/LNWfpTZ.png)

And I have some exciting patron-only news about the game. If you wanna join my patreon club and have access to some exclusive news, take a look https://www.patreon.com/oilusionista
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 08, 2018, 06:35:03 PM
I'm a little bit out of the way thanks to some health issues, but I'd like to share some of the project news. There are good and bad news

ROSTER
This is the cast, so far, of the next update. Are there any surprises in the cast? Who knows? :)
The chars in the last line, excluding Deadpool, are still under progress, while all the others are finished.
(https://i.postimg.cc/dtXmd7q4/roster.png)

Enchantress
Amora have some unique feature - some of her moves will be more effective against male players
(https://i.postimg.cc/DZBYK21H/Avengers-0012.png)
 
The bad news is: There won't be an update in 2018, sorry.
As I had some health problems, some jobs ended up being a little late and I had to leave the project last. And I want to throw something as complete and error-free as possible, I do not want it to look like it was done in a hurry.

More news soon!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on December 08, 2018, 06:59:18 PM
We can wait. Hope you get better!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 09, 2018, 03:51:05 PM
No worries man!! I like what I see here!!  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on December 09, 2018, 06:23:45 PM
Get well soon!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on December 10, 2018, 09:17:45 PM
OMG! Deedpool riding a tiger!

Get well and have a good end of the year.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 13, 2018, 01:32:47 PM
Thanks everyone for the support. You guys are great :)

This is one of the new characters we already had planned since long time ago: Firestar (http://marvel.wikia.com/wiki/Angelica_Jones_(Earth-616))
(https://i.imgur.com/XHlXW7f.png)

Firestar will be only joining the game later, when we start the Spider-Man mode.
Here are all her costumes (her costumes, as her sprites, were done by Jhfer as usual):
(https://i.imgur.com/IZiPoZe.png)
(Avengers, Classic, Contest of Champions, Exiles, Grey, Maximum Carnage)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on December 13, 2018, 03:22:28 PM
Very cool addition!!! I like the choice!!

Cool pals too!!: :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 24, 2018, 06:20:12 PM
Thanks buddy.

Just sharing something before christmas
(https://i.imgur.com/LWQvKro.png)

Colossus is shaping up very nicely! Very strong, high defense (have super armor like Hulk, so he won't be interrupted unless the attack is very strong), very aggressive moves - you can feel the pain on each attack.

He will be the main character for many people ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on December 24, 2018, 10:27:11 PM
Hehehe, that´s great!
Merry Christmas everybody
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on December 25, 2018, 12:06:01 PM
Merry Christmas everyone! To O! I'll be waiting for the next update!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 31, 2018, 10:42:56 AM
Thanks!

Colossus is 95% done, just missing his sky level model and few minor polishes.
I must saw I am very happy with the result - he turned into one of the best characters from the game :)

I should record a video about him soon, so let me share some more shots:

- Giant Swing (special grab), from Marvel series
(https://i.imgur.com/zoEWKxq.png)

- Pile Driver, to teach those sentinels a lesson
(https://i.imgur.com/2FuoCwM.png)

Older characters are receiving some love, like Wolverine
-New effects for his Avenger Power
(https://i.imgur.com/0q8aVq0.png)

- A new alternative Avenger Power for his alternative mode
(https://i.imgur.com/XQ47Yr1.png)

And happy New Year for everyone :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 01, 2019, 12:36:16 PM
And here comes the most loved comrade X-Men from Mother Russia: Piotr "Peter" Nikolaievitch Rasputin, the Colossus!

It will be your favorite tank: The steel giant has very high attack and defense (less than Hulk and Red Hulk however), can not be stopped by weak attacks, sharp attacks and metal projectiles do only 10% damage.

He will be present at the next update (still undated) and will be unlocked during the Sentinel phase.

Still in the video, we have the new look of the stage of Madam Masque and one of the new helpers in action: Wiccan.

Credits:
Ens23 - original images
GODZila - for remaking all images, making them look more metallic
Jhfer - for the fantastic work with the smartpals
Polikarp - for several lines in Russian, unique to the character
ExeLord - for constant support and for helping me with GODzilla and the voice actor
O Ilusionista - Ideas and Programming

And thanks for everyone for the constant support!

#Colossus #XMen #OpenBOR

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 03, 2019, 03:33:53 PM
I tried my best to animate Dagger and Clock, to be used as a Cameo on my game
(https://i.imgur.com/EhVkRhU.gif)

How it sounds? Still needs to be fixed.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: NX-MEN on January 03, 2019, 05:30:15 PM
I like it a lot well done man!!  :w00t:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: sky79 on January 04, 2019, 10:32:41 AM
I tried my best to animate Dagger and Clock, to be used as a Cameo on my game
(https://i.imgur.com/EhVkRhU.gif)

How it sounds? Still needs to be fixed.

Shadowing on Dagger could be tweaked for her breathing. 

Cloak's ---um--- Cloak could be a bit more fluid/ghostly.

I could have a look if you want
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 04, 2019, 10:34:46 AM
Dagger was edited by Doom, I just animated it
I've improved the animation a bit
(https://i.imgur.com/ZYFdpgg.gif)

But yeah, If you wanna give a hand wiht that, I can give you the separated images. But they need to be aninated on a single image, ok?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 22, 2019, 09:39:12 PM
Hey guys, I am still working on this:

 • Right now, I am about to finish a secret character for this game. You will need to fill certain conditions to unlock "it".
"It" is a fan favorite and I really liked the result. But I will keep "it" secret until the next release.

• I am working to give a super throw - accessible by pressing S while grab - to as much characters as I can. Costs power but does a nice damage.
 (https://i.imgur.com/f9a93dO.png)

• Training stage is receving some ideas I had since the start of this project. I will explain it later, but I never saw anything like that in OpenBOR yet :)

• Rebalanced some characters, to polish their speeds, damages, etc.

• I've posting some stuff at my newly done Instagram, check it out https://www.instagram.com/brmugenteam/
Title: Re: [BOR] _Avengers United Battle Force_
Post by: EMGG | YourImagination on January 23, 2019, 12:38:23 PM
My apologies for not posting, too busy with covering other games. Just to let you know me & a few friends tried this out with PARSEC and it fills the void of Online co-op. I'll ask a few other people I know that wants to join me so I can stream it again :).

Anywho, I'm really liking the progress! Can't wait to play the next build!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 24, 2019, 10:22:57 AM
My apologies for not posting, too busy with covering other games. Just to let you know me & a few friends tried this out with PARSEC and it fills the void of Online co-op. I'll ask a few other people I know that wants to join me so I can stream it again :).

Anywho, I'm really liking the progress! Can't wait to play the next build!

Oh, this is awesome to hear. It would be very nice to see a video of someone playing this using Parsec.
I've recorded a gameplay using Parsec last year, take a look

Title: Re: [BOR] _Avengers United Battle Force_
Post by: ParanormalParanoia on February 05, 2019, 01:32:29 PM
So....with Colossus finished, will Magik have a chanse to be in the game? I saw a sprite of her thats why i ask.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 05, 2019, 01:35:27 PM
Who knows?
(https://i.imgur.com/yQ72KDi.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ParanormalParanoia on February 05, 2019, 05:31:23 PM
( ͡° ͜ʖ ͡°)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 17, 2019, 01:24:19 PM
One of the things I've been working for this project - Super Throws.


To make thinigs easier for some users - and to bypass an error I was facing - those super throws are executed with a single button (SPECIAL) press while grabbing an enemy. They does the same damage of a normal special move but costs power as such.

All charactes which can grab will be able to execute those moves. This is the first part and some of them could be changed in the final product.

And thanks for everyone for the constant support!

#OpenBOR #Avengers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on March 19, 2019, 08:40:35 PM
This game needs to hurry up & get released again!  :-w \-/o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: shanri on March 19, 2019, 09:56:27 PM
i love the variety of throw styles.
all very fitting
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 07, 2019, 07:36:00 PM
That sweet Hulk lovin´!
 >:(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Chimoru on April 08, 2019, 05:38:08 AM
Every time I see an update, it looks more and more brilliant!

Question though, there's no way to swap out the music for your own, is there?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 14, 2019, 12:05:37 PM
Every time I see an update, it looks more and more brilliant!

Question though, there's no way to swap out the music for your own, is there?
it is doable, but I would hate to see any custom version of my game floating around here.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 05, 2019, 04:51:05 PM
A new secret character is ready for the game!
He/She/It will be available for the next release.

Leave your guess here
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on May 07, 2019, 04:50:41 PM
The music is throwing me off, cause it has this oriental beat...but in the video, way to many characters appear...!
But any of them would be great, really. Magneto, the punisher, you name it!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 19, 2019, 03:02:02 PM
Thanks buddy, I am glad you liked it

Ok, report time.
I've been working on this pretty slowly, but here are some progress:

---------| PLAYERS | ---------
- Hawkeye now has a grab special move
(https://i.imgur.com/iCMUdtT.png)

- I plan to remove the Net arrow from Hawkeye (at least, from his freespecial, since he can already do it using his charge attack), so I am looking for ideas. Maybe a time-based bomb arrow, either throw by jumping back or in arc, since he uses this a lot on the cartoons?

- Also, his normal arrow now doesn't blast the enemies far away anymore, just a normal fall. Thanks to who suggested this to me.

---------| HELPERS | ---------
- Still talking about  Hawkeye, I plan to remove him from the Helper list and replace him by Lady Hawkeye (Kate Bishop).


---------| ENEMIES | ---------
- I've edited the enemy RIOT a tad, to make it look less like his original costume
(old - new)
(https://i.imgur.com/EHrcNQZ.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on May 20, 2019, 11:59:14 AM
Time bomb might be neat. What about a Pym Arrow? Like one that shrinks enemies temporarily. Or a Sonic (or EMP) Arrow? Like when it's shot, it confuses enemies for a few seconds.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 20, 2019, 12:12:17 PM
Pym Arrow would require to add another reaction for every enemy on the game - plus, some can't be affected by it.
An EMP arrow would do the same effect we already have on the game - we do have a freeze arrow (which freezes the enemy and works agains everyone), the net arrow (paralyzes the enemy for a while, don't work against everyone) and the electric arrow can paralyze big robots which can't be knocked down (plus, does more damage against them).

I think the best idea would be a time bomb arrow. I am just not sure how he would throw it (shooting in arc, jumping and shooting down or simple shooting downward from standing pose). And it won't hurt upon contact, only after the timer, right?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: kyoman on May 20, 2019, 03:46:52 PM
Better and better
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on May 21, 2019, 05:03:20 AM
It's some fun when you plant a bomb on enemy and after some time without any suspicion from target - bang! While you got away and were taking care of others. Should be extra useful on bosses - shoot and forget and they walk ticking >:D
You know, you can add some stacking to it. Like 1 arrow stuck on target - regular bang, 2 arrows - large bang with some damage to ones around(not adding new timer), 3 arrows - instant big kaboom .V.!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on May 21, 2019, 09:42:14 AM
Yeah the time bomb is a good idea. However I agree that hawkeye is lacking an evasive shot, just like you mentioned. Maybe it´s to much, but both tese ideas are worth checking out
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 21, 2019, 10:25:20 AM
Yeah the time bomb is a good idea. However I agree that hawkeye is lacking an evasive shot, just like you mentioned. Maybe it´s to much, but both tese ideas are worth checking out

That is the question: An evasive move is great, but this is exactly how he throws the hyper arrow (and players are totally invincible during the hyper moves). I don't want to duplicate the same motion for two moves.

I could change and make him jump forward during the hyper move, but this would make him too close to Zvitor's version and I want to make things as unique as I can.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on May 23, 2019, 11:23:23 AM
You could try having him just jump up (neither forward nor backwards) and maybe shooting the arrow down into the ground, for the hyper and leaving the backwards leap for an evasive move?
Or perhaps, he shoots the explosive/cluster arrow up (without jumping) thus damaging everyobody on screen, as he doesn´t really need to jump for the hyper move.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 26, 2019, 12:51:30 PM
Yeah, maybe he can jump high in place for the hyper move. Also, for the special arrow, he won't jump as much he actually jumps for the hyper move

Jhfer edited some new frames for Madam Maque, over Kimono's excellent edits of Double Dragon Marian
 (https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/27141068/3ea74b615fcc448380437697357ed979/1.png?token-time=1560038400&token-hash=RROIVxaDiUtaMuHJ-GYn2MvU_YaTPnD34O0S2aYkArk%3D)
This helps to give her more attacks, althought she was not made to be a difficult boss.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 08, 2019, 08:07:23 PM
Co-Op with Lonchi of Avengers United Battle Force version 3.0
(The program had recorded only his voice, but not mine).

What is new?

- A lot of improvements (the game has more content but is lighter)
- New enemies
- Greece fight against Attuma
- Full playtrough with Colossus and Nightcrawler

The next beta will be released in Decemeber 2019, with more content than this video shows - I can't spoil all the surprises ;)

So, what do you think?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on June 11, 2019, 08:11:39 PM
Co-Op with Lonchi of Avengers United Battle Force version 3.0
(The program had recorded only his voice, but not mine).

What is new?

- A lot of improvements (the game has more content but is lighter)
- New enemies
- Greece fight against Attuma
- Full playtrough with Colossus and Nightcrawler

The next beta will be released in Decemeber 2019, with more content than this video shows - I can't spoil all the surprises ;)

So, what do you think?


LOVE IT! Now please for the love of GOD. DO NOT DELAY THIS GAME AGAIN! I've waited far to long to play it.  :D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 12, 2019, 09:18:00 AM
Thanks buddy. I am trying to work as fast as I can.

Part 2 of the Co-Op with Lonchi of Avengers United Battle Force version 3.0
(The program had recorded only his voice, but not mine).

What is new?
- New enemies
- New unrevealed boss: Black Mamba
- Hydra stages 3 and 4 now has random bosses - Stage 3 will have Black Mamba or ????, while Stage 4 will have either Bowman or Hammer

The next beta will be released in Decemeber 2019, with more content than this video shows - I can't spoil all the surprises ;)

So, what do you think?

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 15, 2019, 01:33:23 PM
More online co-op gameplay with Lonchi, now with a full Boss Mode Playthrough and comentaries (Portuguese only, sorry)!


What is new:
- New Bosses: Anaconda, Black Knight (mind controlled), Enchantress
- New NPC: Yellow Jacket and White Tiger
- New music and effects for the stage

The next version will be released in December 2019.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 15, 2019, 05:36:27 PM
Those look awesome, great fluidity, animations and the gameplay seens addictive. Can´t wait
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 15, 2019, 05:43:39 PM
Thanks for your constant support :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on June 21, 2019, 05:35:31 PM
Mind control? That seems to be a staple of Enchantress.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 21, 2019, 05:44:40 PM
Yes, there is an history where she really had mind controlled him
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 22, 2019, 08:22:38 PM
I have been playing the game, with all the variants and everything, and its a blast. You have acomplished nothing short of a wonder in indie gaming, just...smashing.
I have one issue to´debate if you will, I found it hard to pull the hyper move with ease with all the characters. Some were easier than others, dont know why. I dont know if it´s the input, the sequence itself to do the hyper move but in some occasions I couldn´t do it at all, another times when I managed to pull it off I failed to hit the correct side of the screen. Is it just me, or do you guys have an opinion on that?
(Most of the times I ´ve checked the mp bar to confirm if it was full!)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on July 04, 2019, 06:49:48 PM
Yeah.... Anyway, I was just wondering about that...didn´t mean to drive a hole through the conversation!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 16, 2019, 11:01:07 AM
Yeah.... Anyway, I was just wondering about that...didn´t mean to drive a hole through the conversation!

ah don't worry - I was busy moving to a new house and I had no time to reply, sorry.

I have been playing the game, with all the variants and everything, and its a blast. You have acomplished nothing short of a wonder in indie gaming, just...smashing.
I have one issue to´debate if you will, I found it hard to pull the hyper move with ease with all the characters. Some were easier than others, dont know why. I dont know if it´s the input, the sequence itself to do the hyper move but in some occasions I couldn´t do it at all, another times when I managed to pull it off I failed to hit the correct side of the screen. Is it just me, or do you guys have an opinion on that?
(Most of the times I ´ve checked the mp bar to confirm if it was full!)

The input is the same for all characters, so there is no difficult change based in input - excluding Wolverine, which needs to use the command while grabbing. For sure, there are different moves which have different ways to hit the enemies - some are easier, some are harder.

----------------------
A little question about Black Knight
(https://upload.wikimedia.org/wikipedia/pt/thumb/a/a1/Cavaleiro_Negro_por_Robert_Atkins.jpg/260px-Cavaleiro_Negro_por_Robert_Atkins.jpg)

In modes where you can control Black Knight (Boss mode and Complete Mode) while you can fight against it, what would be the best option:

1 - After the defeat, the Black Knight would prove to be a Skrull
2- Before the battle, another enemy appears (probably a sub-boss)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on July 16, 2019, 11:57:13 AM
Well, if it doesn´t affect the story, it´s a matter of opinion. I say the 1ºs one seems a little bit more "story driven" than just having a sub boss.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 27, 2019, 12:45:20 PM
Thanks guys.

I've found some time to polish somethings I always wanted to change:

Soldier/Gunner high pain animation remade (old/new) - ignore the strange colors, its the smartpalette.
(https://i.imgur.com/iaS0hzQ.gif)

Soldier/Gunner low pain animation remade (old/new)
(https://i.imgur.com/XYM1skD.gif)

Soldier/Gunner extra fall frame (and now Gunner has...the gun on his hand)
(https://i.imgur.com/Rp9uCmH.gif)

Gunner now has the gun on different color
(https://i.imgur.com/p2xoMg8.gif)

Soldier/Gunner has a new dead animation. They will use both die animations, randomly.
(https://i.imgur.com/4X3VhwK.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 28, 2019, 05:08:44 PM
Thanks buddy

Quick video to show a concept I've been working on: a virtual scenario. At first, transitions were made with new images, which greatly increased the weight of the scenery (and the game).

But now it's using OpenBOR's amazing raster effects, so all transitions are done via code :)
Probably the order of the phases will be random in the final product.

I took the opportunity to show Hercules' new chain throw - which is executed with a command after the previous throw.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2019, 07:04:35 PM
Since the Skrull option had won the poll, Jhfer decided to edit some frames to be used when the Skrull-version bosses are defeated
(https://i.imgur.com/EmieIuT.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 15, 2019, 02:51:45 PM
Dormammu boss fight idea for a future update (WIP).
How it sounds?
(https://i.imgur.com/3IpEUOk.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on August 15, 2019, 03:22:30 PM
Dormammu boss fight idea for a future update (WIP).
How it sounds?
(https://i.imgur.com/3IpEUOk.png)
interesting
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 21, 2019, 11:58:34 PM
I've started to implement FAINT animation to all players, which plays when the player has low HP. To give more emphasis to the effect, the character will blink in red in alternate frames.
(https://i.imgur.com/ra3giZz.png)

Here are some examples (ignore the strange colors, its the smartpal in action) I did manually in Photoshop:

BRAND
(https://i.imgur.com/oy85jFP.gif)
(Brand looks she is very pissed off, lol)

EMMA FROST
(https://i.imgur.com/lYBtYiQ.gif)
(Since she doesn't have a faint animation - she morphs into Diamond Form automatically when has low life, this is her new idle while in Diamond Mode too)

HULK
(https://i.imgur.com/8Tgg6vG.gif)

CAPTAIN AMERICA
(https://i.imgur.com/EUQbIFY.gif)

HAWKEYE
(https://i.imgur.com/NBGrrpj.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on August 22, 2019, 10:08:27 AM
Yeah, that´s a nice touch! Little details like that can go a long way for a game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 23, 2019, 11:50:13 PM
Thanks for the constant support :)

Two more:

Quicksilver
(https://i.imgur.com/KMuIRGV.gif)

Thor (the hammer emits random sparks)
(https://i.imgur.com/vH1WM60.gif)

And Iron Man has almost the same animation, but with the helmet opened.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 02, 2019, 09:02:00 AM
Showing Nightcrawler's new "Swashbuckler" mode.


What changes in this mode?
- Combo finishers are now made with the sword (and sharp attacks deal more damage to certain enemies)

- Different back throw deals more damage

- Two new specials
• D, F + A Dash Slash (can be chained with D, F + A again for a second slash or with D, U + A for an aerial attack or even a third slash)
• D,U+A Teleport Slash

- Specials spend more MP than the normal mode

- New hyper - En Store. Faster than normal hyper but with shorter range

And we can also see the new helper - Moondragon.

I hope you guys like and feedbacks are always welcome :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 07, 2019, 05:32:09 PM
I've been working on Black Knight as a playble character.
(https://i.imgur.com/HiwbQ4C.png)

He has one of the coolest Anti-air move of the game (think in Haohmaru's  Kogetsuzan )
(https://i.imgur.com/AwIt5Zo.png)

I am planning to give him the two modes - one with light blade, one with ebony blade.

More details soon ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 16, 2019, 09:40:44 AM
Some important news about Scarlet Witch. Since its a wall of text with a lot of information and some images, I decided to post just a link to the post at Patreon:
LINK > https://www.patreon.com/posts/30004438 (https://www.patreon.com/posts/30004438)

(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/30004438/40baaec544734387b78c26fd218fccd5/1.gif?token-time=1569801600&token-hash=EItE3nIkLwm19a1HFLiO5dO3y6RFKcSMT_RcuoxecbI%3D)
 If you're a fan of it, take a look.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on September 20, 2019, 04:48:43 PM
Gonna love to see how she turns out.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 30, 2019, 09:12:34 AM
This is something that makes me very happy and I would like to share: I found a video where two children (from Thailand, as far as I could understand) play one of the games I am programming - Avengers United Battle Force.

Even living practically on the other side of the planet - in a country with a culture and language totally different from mine - I could somehow be part of their lives and bring a little joy to their lives, which seem to have fun while playing.

It's those things that warm the heart  ;D



PS: sorry for the lack of updates about this game - I am focusing on finishing the "Mega Man Robot Master Mayhem" project for release now in December 2019 (around Christmas). But soon after that I come back to the development of this game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Ryo Hazaki on November 30, 2019, 12:09:34 PM
That's amazing! Thank you for all that you do  ^^(PM)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 30, 2019, 12:21:21 PM
Thanks buddy. Maybe it's time to go back to OpenBOR.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 08, 2019, 11:39:59 AM
I haven't posted anything about this project in a while, huh? I am very busy on my real life and with finishing Mega Man Robot Master Mayhem next release.

In this video, I'm testing the latest version I made for this project, playing co-op with my friend Davpreec online, using Parsec. We opted for the Hydra route.



Soon, I will post 2 more videos, showing the other route and the boss fight.
mode.

Follow Davpreec channel for great retro and OpenBOR gameplays :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on December 09, 2019, 04:48:59 AM
Can you make small quality of life improvement - when picking up avengers power-up trigger it if player already have one, so it's not wasted?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: laspacho on December 09, 2019, 05:39:18 PM
I'll definitely have to give this a run through with my buddy one day when his is over.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 09, 2019, 06:21:16 PM
I'll definitely have to give this a run through with my buddy one day when his is over.

@laspacho  Anytime :) Its so fun to play using Parsec.]
I tried to use it to play RMM but the joytisck never worked. Seams to be a Parsec issue.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 10, 2019, 10:15:20 AM
Part 3 of our co-op online play with Davpreec, now in the Boss Rush mode  with one of the people's favorite characters: Deadpool, which received some updates, like now he can make combos better.

Maybe I will add a throw for him,  I don't know.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 17, 2019, 08:42:40 PM
It's awesome to see your game running in ports you never had dreamed about, like in 3DS :)

(https://pbs.twimg.com/media/EMCFZvaXkAA9qV0?format=jpg&name=small)
(https://pbs.twimg.com/media/EMCFj34W4AImBjs?format=jpg&name=small)
(https://pbs.twimg.com/media/EMCFsEOX0AAGdRa?format=jpg&name=small)

Thanks to the follower who sent me those pictures :)

(OpenBOR for 3DS is not an official port).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on December 18, 2019, 10:34:38 PM
That's BRAZY.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: laspacho on February 19, 2020, 09:19:24 PM
I played.  I won.  Most Excellent.  I had a blast playing through the game.  More please.   ;D
Is Red Skull going to appear as a Boss in the next version?

Title: Re: [BOR] _Avengers United Battle Force_
Post by: sensei_yoda on February 20, 2020, 01:33:21 PM
Much love in this project. It looks amazing. Good luck with it.

Waiting for a beta version  [-O<
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 21, 2020, 10:38:54 AM
THanks for the playthrough.
To play as Deadpool, you need to finish the game and then go to complete mode. By the way, Black Widow, Brand and Hawkeye can changed their weapons with up up attack or down down attack (I have to make this clear to the user, someway)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on February 22, 2020, 04:10:26 AM
Maybe something as small as this will do?
(https://i.postimg.cc/zf8F07dG/Avengers-United-Battle-Force-0023.png)
I'd say you can put another page in to "how to play", but people tend to skip 'em and there's a lot already... :-??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 22, 2020, 10:30:27 AM
The idea is cool, but since I play to change how this icon is displayed on the game, it won't work - right now, its using a display sprite function, which can consume more resources than a font trick, which I should be using. I will make the parrow (the image which appears over a character when it spawns on the screen) to be more informative.

I have a question and I would like to have some opinion about it:
Question: Should I reveal who is the secret character in Avengers United Battle Force?
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/34244910/8296df4536a242108e9f4408f8e95d1f/1.png?token-time=1583539200&token-hash=zpZf55KDL6XR1FGEUyGriV0XmNot1VUtJFlo0CFPnAs%3D)

One of the projects that I want to resume this year is the update of this game, as it has already completed 2 years without a new version. In addition to the characters I have already shown, there is a secret character in the game that has been ready for a long time. "He" is a fan favorite and I really liked the result (the few people who know him gave me very positive feedback).

PRO
- It would be a way to give attention to the fans of my work
- It would attract more attention to the project, for bringing news to the project and for who "it" is.

CONS
- I would miss a really cool surprise in the game, because the original idea was not to comment on it or teach how to unlock "it" (it has a specific method)

What is your opinion? I would make a really cool trailer, showing all of his "moves" and I know people would like it. But at the same time, I miss the biggest surprise about the game.

To be easier for me to track the votes, please vote either at Youtube or at Facebook:
Youtube:

Facebook: https://www.facebook.com/brazilmugenteam/posts/3285079984852954

Title: Re: [BOR] _Avengers United Battle Force_
Post by: laspacho on February 22, 2020, 11:56:52 AM
THanks for the playthrough.
To play as Deadpool, you need to finish the game and then go to complete mode. By the way, Black Widow, Brand and Hawkeye can changed their weapons with up up attack or down down attack (I have to make this clear to the user, someway)

Ah ha!  Thank you.  Looks like I'll be playing through the game in complete mode as Deadpool one of these days.

I totally didn't realize I could change weapons with those characters. 

I'd say you can put another page in to "how to play",

I was going to say the same thing.   :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 22, 2020, 12:09:14 PM
@laspacho there is a game manual inside the game folder or online here
http://brazilmugenteam.com/avengers/

About the how to play, people would skip it a lot. This is why I will change the parrow image.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on February 22, 2020, 08:51:46 PM
It's awesome to see your game running in ports you never had dreamed about, like in 3DS :)

(https://pbs.twimg.com/media/EMCFZvaXkAA9qV0?format=jpg&name=small)
(https://pbs.twimg.com/media/EMCFj34W4AImBjs?format=jpg&name=small)
(https://pbs.twimg.com/media/EMCFsEOX0AAGdRa?format=jpg&name=small)

Thanks to the follower who sent me those pictures :)

(OpenBOR for 3DS is not an official port).
if only mugen could be ported lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on February 23, 2020, 04:41:09 PM
The idea is cool, but since I play to change how this icon is displayed on the game, it won't work - right now, its using a display sprite function, which can consume more resources than a font trick, which I should be using. I will make the parrow (the image which appears over a character when it spawns on the screen) to be more informative.

I have a question and I would like to have some opinion about it:
Question: Should I reveal who is the secret character in Avengers United Battle Force?
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/34244910/8296df4536a242108e9f4408f8e95d1f/1.png?token-time=1583539200&token-hash=zpZf55KDL6XR1FGEUyGriV0XmNot1VUtJFlo0CFPnAs%3D)

One of the projects that I want to resume this year is the update of this game, as it has already completed 2 years without a new version. In addition to the characters I have already shown, there is a secret character in the game that has been ready for a long time. "He" is a fan favorite and I really liked the result (the few people who know him gave me very positive feedback).

PRO
- It would be a way to give attention to the fans of my work
- It would attract more attention to the project, for bringing news to the project and for who "it" is.

CONS
- I would miss a really cool surprise in the game, because the original idea was not to comment on it or teach how to unlock "it" (it has a specific method)

What is your opinion? I would make a really cool trailer, showing all of his "moves" and I know people would like it. But at the same time, I miss the biggest surprise about the game.

To be easier for me to track the votes, please vote either at Youtube or at Facebook:
Youtube:

Facebook: https://www.facebook.com/brazilmugenteam/posts/3285079984852954

Why not put the info available after you finish the game? Like a bonus or something, and since you have already finished the campaign, it would boost the replayability factor, not to mention it would not plainly spoil the surprise character´s…...herm...surprise.
Just a thought, feels like a compromise between those 2 options
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 25, 2020, 12:26:28 PM
But there is some message at the end of the game :)

Yesterday, I've made a 7 hours live stream, coding some updates for the game like new moves for Black Knight
The commentaries are in portuguese, but if you wanna see how I work in OpenBOR, take a look
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 25, 2020, 06:13:18 PM
Avengers United Battle Force updated roster.(characters with more than one image has multiple modes - greyscaled images means early stages)
(https://m.gjcdn.net/fireside-post-image/500/2857944-bcwg5e4e-v4.png)
Scarlet Witch probably won't be on the next release.Free fan made beat em up game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on February 26, 2020, 09:55:35 PM

So...When can we expect the next release?  :-w

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 01, 2020, 09:50:24 PM
But there is some message at the end of the game :)

Yesterday, I've made a 7 hours live stream, coding some updates for the game like new moves for Black Knight
The commentaries are in portuguese, but if you wanna see how I work in OpenBOR, take a look


Yeah, that´s awesome
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2020, 03:56:05 PM
Hello guys. As I've explained at my FB page (https://www.facebook.com/brazilmugenteam/posts/3363534517007500) I want to try to bring some joy to the crowd in these difficult times.

After thinking about it, the only thing that crossed my mind and that would have any impact would be ... update my Avengers game.
(https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-9/90715094_3363532033674415_769031847312097280_n.png?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=Zj8bVPlqhSEAX9SggrM&_nc_ht=scontent-gig2-1.xx&oh=4508ea0aaefc2d6005b0c6b20604a0ef&oe=5EA839C0)

It's time to choose who will appear in the next Avengers United Battle Force update!

As I explained before, I will do a minor update, where I will put 2 new characters, with other news.

So, who are your favorites to enter, among the options below?
Vote! The two most voted will be available as playable characters from the beginning of the game.

https://pt.surveymonkey.com/r/L82S3H7
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on March 30, 2020, 04:26:09 PM
Done and done!
Go heavy hitters!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on April 02, 2020, 11:02:43 AM
Good to hear! Hope you're doing okay!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 04, 2020, 05:17:39 PM
Done and done!
Go heavy hitters!

Thanks buddy. The first spot is almost already set.
But we have a close tie on the second one.
So keep voting!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 15, 2020, 06:06:08 PM
Okay, we already have the poll winners. But I won't revail until the game release ;)
I am trying to update the game asap - MAYBE I will do it this weekend, but its small chance.

I've been working on a new scenario for the Avengers game, where we will have a "dynamic" light effect.
(https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-9/93136182_3419118021449149_4881314702241562624_n.png?_nc_cat=108&_nc_sid=8024bb&_nc_ohc=fGGlxTTtvH4AX9PDtgn&_nc_ht=scontent-gig2-1.xx&oh=abcafa30cfb19b2fa591098c51963b9b&oe=5EBBFAE5)

More info soon :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ELECTRO on April 16, 2020, 02:19:27 AM
Lighting idea seems pretty cool.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 16, 2020, 02:09:40 PM
Yeah, that looks great, another set of details like that goes a long way and adds uniqueness for a game. Keep it up, buddy!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 16, 2020, 07:17:58 PM
Yeah, that looks great, another set of details like that goes a long way and adds uniqueness for a game. Keep it up, buddy!

Thanks! But I am not satisfied with the stage overall. For sure it still needs details, there is a hole on it, but the stage is too much straight foward. I still need to think about how I can make it more unique.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Magma MK-II on April 16, 2020, 10:06:46 PM
Nice to see you working again!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 16, 2020, 11:29:02 PM
Nice to see you working again!

Thanks buddy. I don't know for how long, but I am trying.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 17, 2020, 12:10:45 PM
Finally, I had time to implement a detail that I think gives more dynamism to the scenario: There is a monitor near the door that shows an animation of noise.

(https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-9/93520270_3423814180979533_5483080448370278400_n.png?_nc_cat=105&_nc_sid=8024bb&_nc_ohc=ArpyZq2l8WIAX8Wfw3e&_nc_ht=scontent-gig2-1.xx&oh=8449d777308bb01bbab0460f4bada3fc&oe=5EBFEECD)

Each boss that arrives causes the monitor to show a small animation of that boss, which returns to the noise animation when the boss is killed :)

(https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-9/93375416_3423814450979506_342600654914584576_n.png?_nc_cat=104&_nc_sid=8024bb&_nc_ohc=ymiTnaLFfCIAX_XrqN0&_nc_ht=scontent-gig2-1.xx&oh=de872fe658f2b5b16ce2258c17d8bb61&oe=5EC022D9)

And the bg layer now has parallax.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 20, 2020, 11:31:55 AM
Thanks! But I am not satisfied with the stage overall. For sure it still needs details, there is a hole on it, but the stage is too much straight foward. I still need to think about how I can make it more unique.

How about some platforming? Or verticality, if that is even possible in bor? You could also spice things up with "types" of enemies for instance. Some only take damage with rays or beams, some just by punching or air attacks… situations or enemies could "evolve" and the player has to adapt.. Just a couple of ideas right out of the box. I´m sure you´re way ahead but still! 
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 20, 2020, 02:20:18 PM
Quote
Or verticality, if that is even possible in bor?
Indeed it is. For stages, OpenBOR gives you way more freedom.

A small preview of one of the scenarios in the Sentinels chapter, which is still a work in progress.

I'm working on this special update for the pandemic, but I still don't have a date yet - just that I want to release it as soon as possible.

As I explained in a previous post, we already have the winners of the poll to choose the 2 new characters to be added that, exceptionally in this update, will be available from the beginning of the game - in the next update, they will need to be unlocked in their respective chapters.

Sorry for the lack of videos, my life has been pretty chaotic lately. And I would like to thank the support of everyone who helps me to continue - it's getting harder and harder, but I'm still here thanks to you.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on April 29, 2020, 11:48:38 PM
Looking good!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 08, 2020, 05:17:23 PM
Thanks!

Ahab is one of the new bosses from the Sentinels chapter of the Avengers United Battle Force game and you will have to fight him with another boss at the same time.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38032221/2019c80b0e654809ab8788385a2e346f/1.png?token-time=1592860378&token-hash=q5-J_r-7DiaGmZAmY79aP9xDBra0fra03igPJtVRTFc%3D)
 
I am working on some commissions first (and some I can't talk about in public) so this is why things are a little silent here, but I am working on this here and there and there are already some nice content that I hope to show soon.
I've sent the game to few beta testers and the feedback is being VERY positive, which mades me happy :)

So even if the update is taking longer than I would like, the result is very pleasing, with new mechanics, new challenges, etc.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 22, 2020, 10:01:02 PM
New stage & bosses - Ahab & Mega Sentinel.
Due to the high volume of work in real life and some health problems, I had to slow down the work on this game. But I finally got the time to make a video.

This is one of the new phases of the sentinel chapter which, despite being short, is full of challenges and has high difficulty, depending on who is playing.

Some things are still unfinished (animations are missing in the scene, you need to regulate the difficulty of the smaller sentinels, etc.) but I like the result.

Ahab & Mega Sentinel function as 2 bosses on the level and both need to be defeated to finish it. Mega Sentinel has different attacks depending on how much health it has and shows damage to the face if it has little health.

I hope you like the result, because I liked it a lot :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on June 25, 2020, 06:27:12 AM
Looking good, it's interesting how there's more levels without vertical movement. Previously it was like exception for special sections, now more in-line.

P.S. was moths without working PC as my GPU died, good to be on-line(yeah, my phone died few days after GPU too).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 25, 2020, 10:37:31 AM
Looking good, it's interesting how there's more levels without vertical movement. Previously it was like exception for special sections, now more in-line.

P.S. was moths without working PC as my GPU died, good to be on-line(yeah, my phone died few days after GPU too).

@ExeLord you mean vertical levels where you can jump and go up, like on the original game? I have some ideas for some special stages, where you will be forced to use a specific character. But there are stages with vertical movements already, like ramps and an elevator.

And its good to see you around again :)

Now the Mega Sentinel scales up / down and gets darker while dodging with coding. This helps to create a sense of depth :)
(https://i.imgur.com/5ntPQBJ.gif)

OpenBOR drawmethod capabilities are amazing :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 25, 2020, 04:36:45 PM
I've made a quick video to show it in action
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 28, 2020, 12:03:26 PM
Something I always wanted to change - Beast's robot helper. The previous one was too cartoon for me and I always thought Beast could have a little boost. So now has a new big robot, who likes throw people away. It is slower than the previous one but also stronger too.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38709734/f41ee2493c094b08b1aec3080c19e3cc/1.png?token-time=1594569300&token-hash=SQzQ2Q33uNG6CVyKPYs3IxFxicWUO6VjDUlvsM5BHnM%3D)

I should add a new option too: to make the robot to explod, causing some good damage (less than an hyper move) if you execute the Hyper move command again while the robot is in action. It won't cost any MP to do it.

Talking about hyper move command, I should make it easier - DOWN, UP, SPECIAL, instead of DOWN, UP, DOWN, SPECIAL.
Or...should I make a single button for that?

New video soon.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on June 29, 2020, 12:41:56 AM
Single button might lead to a lot of unintentional self destructs. I think down up special might be good for it. I know I've had times where I've messed up the input without thinking.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 29, 2020, 12:59:15 PM
Yes, in my opinion down up is the way to go
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 29, 2020, 01:46:56 PM
Thanks!

From time to time, someone asks me about the character "X", why the game does not have the character "Y", etc. So, I thought it would be time to explain how I choose new characters to enter the game, since I follow some standards.

(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38750074/514a81085c7f4281a937f3681ba7b4c1/1.png?token-time=1594661929&token-hash=zkHEnZJljdAZIQY7NVa56PnMYilVuGC60PjLtLgYDI4%3D)

Text wall warning: https://gamejolt.com/games/avengers-united-battle-force/14591/devlog/dev-talk-how-do-i-choose-characters-for-this-game-mnjatchc
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 04, 2020, 06:43:20 PM
Time for some short updates:


- Thor (shown in Ragnarok mode) now can run and run attack like all other chars. His old dodge will still be available

- The sky has a new parallax effect (Thanks Damon Caskey for the trick). Also, the sky and the buildings are now separated layers.

- Almost all basic enemies are now bound to the screen so they wont get off, which makes the game quicker.

- Now the Hyper Move/Avengers power is done by pressing Down, Up , Special. Its way easier to perform :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on July 05, 2020, 03:20:20 AM
You continuing to make unexpected changes, that increase overall quality :thumbsup: I'ts more lively now, for sure :) Though I'd suggest a little fine-tuning of background movement - you can reduce speed of it so it's more in-line with weather, current speed would be better for stormy weather :-??
As for Hyper input - was hard a bit at beginning, but got used to it, now as it's simplified - that training went to waste \-/o lol But seriously - most important is if it's still accident input prone, seems prone enough :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 05, 2020, 11:39:30 AM
Quote
Though I'd suggest a little fine-tuning of background movement - you can reduce speed of it so it's more in-line with weather, current speed would be better for stormy weather
@ExeLord yeah I know. I am still testing the velocity - its a bit too fast, but if I reduce the velocity too much, it gets a little choppy :(

I almost changed the Hyper input to a dedicated button, but I thought it would be too easy.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on July 05, 2020, 12:52:34 PM
Can you send me frames? Today is local blackout :| but tomorrow I want to try one thing to smoothen 'em. Though dunno if it'll work out  :P
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 05, 2020, 01:05:03 PM
Ah the clouds aren't animated using images, but codes :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 05, 2020, 01:08:07 PM
@ExeLord but if you wanna give me a hand, I need one (or more if you want to) transition frame between those frames:
(https://i.imgur.com/yXVEfnx.gif)
(https://i.imgur.com/zhOew8Q.gif)

https://imgur.com/a/rsP8SFQ

Do you think you can give me a hand?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on July 06, 2020, 05:34:24 AM
You know, I'm not really good at that stuff, bud, but here you go... Hope that works out :-??
(https://i.postimg.cc/BbGd7LQX/clubbashani.gif)
(https://i.postimg.cc/hP25T3xJ/clubbashst.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 13, 2020, 10:19:21 PM
@ExeLord thanks buddy, I will make some tests.

FOR THE KORBNITES!
Beta Ray Bill helper is finished - Sprite edits by Jhfer and custom voice by Paulo HP Bender :)
(https://yt3.ggpht.com/tfQM1STXb2-9hlNd2UZgj_JvtzKHL4PrkDEDnUHyqgH81LxQC30KD8iYrhQxy7EubcZM5EPYar1Kdsk=s480-nd)

His thunder will run across the screen, wiping out everything on its path.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 17, 2020, 08:48:50 PM
Something I wanted to make since long time on Avengers United Battle Force: to clean the game HUD a bit. Now the bosses lifebar will stay at the top, while the NPCs will have custom lifebars attached to them.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/39438482/2ebe2a0c618b407fbea69c4f7443ca00/1.png?token-time=1596242732&token-hash=Pdi7waos-4AYrr0w5-G1wtpx6JhhJTbY2lyX3JIu77o%3D)

Also, now Vision has a custom time bar, to show how much time he will be invincible during his hyper move, finally.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/39438482/13c7951e35f54fcdaa91ccb42d6ee9e3/1.png?token-time=1596242732&token-hash=mkZRyCSDSzJyVnjBQjV2P6X_SE16CPQ440AhD3foqtQ%3D)

Thanks Kratus  for the help :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on July 18, 2020, 05:08:19 PM
All very clean additions to the UI.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 18, 2020, 05:09:46 PM
@BobbyD226 thanks buddy!

A new helper was added to the game - Talisman (https://marvel.fandom.com/wiki/Elizabeth_Twoyoungmen_(Earth-616))
(https://i.imgur.com/5c42FqM.png)
She makes both players invincible for a short time.
Thanks Jhfer for the edit :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 20, 2020, 06:52:48 PM
Working on a video showing all costumes from the game (~95% comes from comics).
By the way, Quicksilver received a new costume too.
(https://pbs.twimg.com/media/EdUMT8aX0AACAIB?format=png&name=small)

This is one of the reasons this project takes so long - the amount of research we have to do is damn high.
It was a pain to remember all the bases and the costumes names.
(https://pbs.twimg.com/media/EdZ3DRIXYAIC0vB?format=png&name=small)

Ive learn a LOT while doing this game - both from OpenBOR coding (and C in general) and from the Marvel universe.
I have a serious problem with being addicted to details - on the one hand, it makes the job rich; But, on the other hand, it often makes the job boring.

So any increase in difficulty (and time consuming) needs to be very well calculated.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on July 21, 2020, 04:59:24 PM
Nice look at the process of making palettes. I've only recently learned how to start using smart palettes (not for coding) and yeah, it's a lot of work tbh.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 21, 2020, 10:55:07 PM
Finally is here: the video showing the first part of all costumes from all characters from the game Avengers United Battle Force.


From the beginning, we were concerned with trying to be as faithful as possible to the comics, giving each character uniforms that he / she has worn in some story over the years. About 95% of the uniforms came from the comics.

Another concern was trying to bring uniforms that were very different from each other. And thanks to JHFER's incredible work with smartpals, that was possible.

Thanks to everyone who collaborates with this project!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 30, 2020, 12:15:58 PM

This is what happens when Vision is having a bad day: New Grabspecial


Some old chars are receiving new updates, like Hawkeye - Net Arrow was removed (since it and freeze arrow did almost the same thing) and replaced by Seismic Arrow - an AoA, which causes damage only when hitting the ground
(https://pbs.twimg.com/media/EeIPlioXkAIBDnu?format=png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on July 31, 2020, 07:03:03 PM
Nice!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 31, 2020, 11:25:08 PM
Hawkeye Updates - Avengers United Battle Force. Here we have a lot of updates to show :)


Gameplay nicely done by Psykai - he nailed how to play with Hawkeye :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on August 01, 2020, 10:21:24 AM
wow, great work. i love it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on August 02, 2020, 04:08:37 AM
As I remember - Web Arrow was used not only in changeable ammunition, but also as "Charge Arrow" (hold A button and after 3 sec. release). It can stay there, though wouldn't mind some indication of charging. Seismic Arrow indeed is a better choice enriching gameplay :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 05, 2020, 01:44:21 PM
@ExeLord that arrow is still available as his chargeattck for now, but I should remove it soon.

Ladies and Gentlemen, here is QuickSilver updates preview


And here we have Quicksilver new version gameplay, recorded by Psykai - who nailed it, again.

He was the first character programmed for this game and, when compared to the others, I always thought he was a little out of place.

What's new:
- I added a juggle checking system in the game to avoid infinite combos (each attack costs a certain amount of points). Stronger characters make fewer combos, while weaker characters make more combos - and characters who specialize in hand-to-hand combat make even bigger combos near walls and screen boundaries. And Quicksilver is a combos machine.

- He is even faster than the last version released, moving and reacting more quickly.

- Thanks to his accelerated metabolism, he recovers MP more quickly and can perform specials even when poisoned (in the game, when a character is poisoned, besides gradually losing his life, he is unable to use specials). MAYBE I make him immune to poison.

- New animations (idle, combo ender, helper call, etc.).

- New attack jumping 2, which causes him to descend quickly in a straight line and which causes OTG damage (hits enemies on the ground)

- New Freespecial 1 - (QCF + A) Quick Slide. It has 2 follow-ups with the same command.

- New Freeespecial2 - (D, U + A) Tornado Lariat. It works differently from the previous version, like a shoryuken. The combo happens only if the first hit hits. Can be connected from Freespecial1.

- New Hyper - (D, U + S) Personal Hurricane. Despite being visually interesting, the old movement failed a lot and still left it very open in scenarios with traps.

With this update, I must have finished updating the old characters and now I will focus on finishing the missing scenarios to finally release an update.

After the update is released, I will rest from this project and focus on another project, which for now is secret.
But I can't wait to reveal this publicly, because the fans will go crazy ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on August 06, 2020, 09:30:40 AM
That was so fast, I barely followed the process of enemies' disintegration :D Crazy stuff :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 13, 2020, 02:06:42 PM
Another preview with several new features:

Beast:
- New pitch movements, which can be linked in combos
- New riseattack (sprite by RamzaNeko)
- New robot, with new attacks and super armor
- Now you can detonate the robot, causing great area damage

Hydra:
- New, bigger elevator, which is the same as in the new previous scenario (which may not be in the next update).
- Metal doors, which need to be broken to proceed and which trigger an alarm, which calls for more enemies.
- One more layer for the stage
- The final door only opens after all enemies have been defeated
- New guest: Zemo, who will be faced in a future scenario

ETC
- New special slash attack fx
- Riseattacks now has a custom FX

Zemo was supposed to appear like this since the day I started this game and finally added :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 03, 2020, 11:26:01 PM
Long time no see.

Poll Winners - New playable characters - Avengers United Battle Force
Here is the result of the survey on what should be the next characters to be added to the next demo: Colossus and Nightcrawler!


Nightcrawler was unbeatable from the start, winning very freely from all options. Our steel friend fought a fierce battle against the Iron Fist, but ended up winning.

In this video, I (P1) play with my son (P2) in the scenario where you face the Black Knight, who is being mentally controlled by Enchantress.

I apologize for the absence, but I have focused on another project that brings me more benefits, but I haven't forgotten this one ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 08, 2020, 08:43:45 PM
A small update of the Ahab images - black edges make it more muscular and new effect for the spinning harpoon.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/42541543/33ad5ed2e9ab4a449779b2b198c7b427/1.png?token-time=1603413792&token-hash=RywCb7xvVuS8xt-aTruErCSX5VmXg1h5tAzTYveRhgo%3D)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 09, 2020, 09:35:53 AM
More Father (P1) and son (P2) gameplay, now trying some of the Sentinel stages. This is the last chapter of one of the branches of the game, so the difficult level is high for sure.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: I-Skorp-I on October 09, 2020, 10:43:09 PM
More Father (P1) and son (P2) gameplay, now trying some of the Sentinel stages. This is the last chapter of one of the branches of the game, so the difficult level is high for sure.



Still waiting on the updated release..... :-w 8=|
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 10, 2020, 12:24:28 PM
@I-Skorp-I me too :)

Some more updates to the Ahab stage: now there is an extra front layer some changes on the floor.
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/42595531/3d66dd0d76014a268f7ce66eb0ce7c2b/1.png?token-time=1603556513&token-hash=Pm20FG-CPVN7Bjth03u7FZA5kDnUjOv2BCzPXgjxVUg%3D)

Plus, I've animated it finally and I will record a video soon.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 12, 2020, 07:46:29 PM
I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character



Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 13, 2020, 07:02:51 PM
It turned out really well, I think.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on October 14, 2020, 03:02:05 AM
Neat :thumbsup: You can try to hide the transition behind some flashy fullscreen fx going out of screen center to make it even more seamless. You know, like wave of energy or something. Should be real fast, though. Or just well timed whole screen flashing may do :-??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 14, 2020, 08:49:08 AM
Neat :thumbsup: You can try to hide the transition behind some flashy fullscreen fx going out of screen center to make it even more seamless. You know, like wave of energy or something. Should be real fast, though. Or just well timed whole screen flashing may do :-??
@ExeLord  yeah its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result
(https://pbs.twimg.com/media/EkNqiSzUcAImrWi?format=png&name=small)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on October 14, 2020, 10:54:18 AM
Sure, that's not something you'd guess that could be there ;D Can't even remember game that used such a feature to mimic from, probably someone thought "why not?" and added that in :cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 29, 2020, 10:56:49 PM
A new boss is joining Avengers United Battle Force - Chrome. Thanks Jhfer for the edits.
https://marvel.fandom.com/wiki/Allen_Marc_Yuric_(Earth-616)

(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/43312869/63b237d824cf4899b45b107e028e1be8/1.png?token-time=1605236131&token-hash=nvOKjhopzf9NXsN3uoi-H9PqY8JblXj6vr98G6NIrYc%3D)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 03, 2020, 09:40:02 AM
Great Neptune's Trident! Namor has a new riseattack, where he calls a water geiser to attack the enemies. The old riseattack is now his duckattack.

(https://i.imgur.com/SNw9HU5.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on November 03, 2020, 10:32:28 AM
Nice!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 04, 2020, 06:45:07 PM
@BobbyD226 thanks! It was you who made Namor's sprites? I can't remember.

How it sounds? I've made just the fence and the pillars semi transparent, not the lower area.
(notice that his legs are covered, but not his torso).

(https://pbs.twimg.com/media/EmBEzm1XgAAKWwH?format=png&name=medium)

I decided to add this type of effect only on stages where the view is blocked a lot, like this one:
(https://i.imgur.com/4DpCY3W.png)

But not int stages where the frontpanel is low, like this
(https://i.imgur.com/RxImZWw.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on November 05, 2020, 01:04:33 PM
Yeah! A few years back. Also the transparencies look great.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 09, 2020, 02:16:31 PM
Thanks!

While I don't consider myself a spriter, I really like the result of this NPC I did for the underwater stage.  She is a very obscure Inhuman called... wait for it... Mermaid https://comicvine.gamespot.com/mermaid/4005-47400/

(https://i.imgur.com/HxO8QCX.gif)

I had plans to add Shark Girl (Iara dos Santos) as an NPC, but her edit was too hard to me to edit and Esn23 gave me a easier character to edit :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on November 10, 2020, 12:22:39 PM
This rules. Also Idk if I would have the time for it, but I might have an idea for Shark Girl.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 10, 2020, 12:41:03 PM
This rules. Also Idk if I would have the time for it, but I might have an idea for Shark Girl.

Ah thanks, but I won't have a place for her now, after I've edited Mermaid :(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Bizarro_Toro on November 12, 2020, 06:45:44 PM
Still......like BOR boss job man..... Good updates man!!! :Terry :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 13, 2020, 09:09:05 AM
Thanks!

Added some speed effects on Quicksilver's legs for the underwater stage. Notice the shadow effect when you pass in front of a rock - everything gets darken :)
(https://pbs.twimg.com/media/EmoMhPXXIAEcAkP?format=png&name=medium)

And I was planning to give the same submarine to all characters but, to speed up the process, some players will use the same vehicle they use on the flying stage, with some modifications.
(https://pbs.twimg.com/media/EmtXMMDW4AEcl0I?format=png&name=medium)

Btw way, I really liked the result of this underwater stage. There are a lot of layers, light effects and even a water displacement efffect :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on November 13, 2020, 06:17:10 PM
Ah thanks, but I won't have a place for her now, after I've edited Mermaid :(

(https://pbs.twimg.com/media/EmqZvLdW4AAlhIt?format=png&name=medium) I figured! I just wanted to see if I could. Not the same style as UBF, but I think it looks good.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 15, 2020, 07:20:12 PM
Yeah, its not 100% on the game style, but its cool.

Human form (for this stage only) for both Hulk and Red Hulk, with proper name and icon changes :)
(https://pbs.twimg.com/media/Em0jRjiW8AM7tJd?format=png&name=medium)
Thanks for the Gen. Ross sprite :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 25, 2020, 08:09:53 AM
I am struggling to work on the game thanks to some bad issues on my real life, but at least I have some friends who can help me to continue.
Psykai is helping me in making the cutscenes for the new chapters:

Thor uses an old english when speaks
(https://i.imgur.com/glP1vXC.png)

Iron Man and Thor can't stand Hercules, lol
(https://i.imgur.com/McKkh1y.png)

Oh oh, things are getting out of hand here. Put order in your the house, Cap!
(https://i.imgur.com/BfaCGOa.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 30, 2020, 11:13:39 AM
Some updates:

Alternate modes
- I spent HOURS trying to make it work and finally got it: now you will know what mode your character will be in, by the text below it.
Really thanks to the streamer Zakoneko (https://www.twitch.tv/zakoneko/) for the feedback. This is why I value feedback so much.
(https://pbs.twimg.com/media/En85Gm7XEAAMSfo?format=png&name=small)
(if the character doesn't have an alternate mode, the text won't appear).

Cutscenes
- Unlock cutscenes done - Colossus
Our favorite russian dude is ready to action!
(https://pbs.twimg.com/media/EoFO8hYXcAIdnP4?format=png&name=small)

Unlockable characters
For the next update only, I will make Nightcrawler to be unlocked on the upper route (Greece) and Colossus at the lower route (Sentinel), to balance the unlockables on the game. On the future versions, both will be unlocked on Sentinel stages.

There can or cannot be more unlockable characters, because there are a lot of things to care about.

Next release
This is the question that I get the most and I feel ashamed to answer, but I am happy to know that people are still interested in this game after 3 years of the last update.

It is in my plans to release this update in December 2020, without an exact date (probably, towards the end of the month). But it depends on a number of factors like free time, health and other things.

I discovered a bug in OpenBOR in relation to LOAD GAME that I will not have time to test a new build for, so I will release the game anyway with a warning about the bug. Perhaps, I even disable SAVE GAME in this version. There is a "silent crash", where the engine closes without any mention in the log, so I get lost trying to understand.

I'm doing everything to be able to release this update now, because I want to rest a little of this project and I need to focus on another one.

But I would like to thank everyone for their support and interest for all this time. I think it's incredible to still receive support and questions about this game :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 01, 2020, 07:54:29 AM

Here is a fast and furious preview of the Tigra update, run by @Psykai  our official beta tester. He really is a beast with Tigra, performing combos that I didn't even know I could do :)

Tigra needed some adjustments, so several things were changed:
- Combo enders are different.
- New riseattack, much more useful than the previous one.
- New grab special (thanks Zvitor for the cut effect sprites)
- Your grabback now hits enemies around (I had forgotten to set this up)
- New grabdown, useful for controlling crowds.
- Normal attacks have a little more range
- Down, Up attack freespecial now has a wider range, including on the ground.
- You can see which mode you are selecting on the selection screen
- Now the name of the characters is spoken when you select them and not when they enter the game.
- One of the Hellcat mode specials now has less pause when it hits, making it less vulnerable.

The video is a combination of 3 videos - two in Tigra mode and one in Hellcat mode on the boss side. Just see what wonderful combos Psykai can do!

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on December 03, 2020, 10:24:48 PM
 ^^(PM)^ :Terry
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 05, 2020, 05:31:52 PM
Another killer gameplay made by Psykai, now with Iron Man in Mark I mode - this mode has a specific Avenger Power, which has less frontal range, but more lateral range.
In the right hands, it's a combo machine.



Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 07, 2020, 05:27:06 PM
I've worked with Jhfer to make Red Hulk more unique, with his Agents of Smash costume. Plus, he now has the gun always with him and even attacks with it :)

(https://pbs.twimg.com/media/Eoqq1GpXcAIA4zF?format=png&name=900x900)

He has a little advantage over Hulk now, thanks to his reach in some moves.
(https://pbs.twimg.com/media/EoqrqBzXEAYclCl?format=png&name=small)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 09, 2020, 08:17:27 PM
New palettes for Red Hulk on Avengers United Battle Force. Agents of Smash, Military, Custom, Fantastic 4 wanna be, Hulk, Classic Red Hulk.
(https://i.imgur.com/HTkAixK.gif)(https://i.imgur.com/e2rGrkp.gif)(https://i.imgur.com/vVIgNq1.gif)
(https://i.imgur.com/dkPcmRY.gif)(https://i.imgur.com/1fXYA45.gif)(https://i.imgur.com/8wUA9Up.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 11, 2020, 09:13:51 AM
Psykai playing with Red Hulk updated version.
Now he has a shirt, like in Agents of Smash cartoon and has the gun all the time, which he uses in some attacks.
His Hyper Move now has a shorter range, but with a wider area of attack



Also showing some updates in Hydra levels 4 (Black Mamba) and 5 (Militant).
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 25, 2021, 06:50:55 AM
Finally, it's time to show this: New Character reveal trailer
A fan favorite joins the game - who can he/she/it be?


Amazing gameplay videos by Psykai :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: HQ on January 25, 2021, 12:05:36 PM
Looking great! Really love how versatile you are making the characters and how creative their individual powers are displayed in the different stages! Well done!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 25, 2021, 05:19:18 PM
@HQ thanks buddy. I can wait to code Spider-Man, since he will be a 6 in 1 character :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on January 25, 2021, 11:05:50 PM
Looking Good O, Thanks for Ice Man  ^:)^
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 26, 2021, 12:23:44 PM
Thanks guys for the warm reply :)
Here are all his costumes:

(https://i.imgur.com/hCq9b4D.png)
Smart pal, classic, 90's, Extraordinary X-Men*, Snowman, X-Men, First Class
Base sprites: Zvitor and Sei mugen character, Doom.
Smartpal: Jhfer

*alternate mode.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on January 30, 2021, 05:43:48 PM
Great moves!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 03, 2021, 08:41:21 AM
I am currently dealing with some engine issues - as I made most enemies restricted to the screen, some entities get stuck off the screen, or on the edge of it.
And this is a bigger problem now, since players no longer recover MP automatically, just with items or when hitting an enemy - so enemies can get stuck off the screen and, as you don't have MP, there's nothing to do not to exit and restart.
(https://media.discordapp.net/attachments/437317941625618452/806108029657153546/AUBF_ICE2_-_0001.png)

Development is slow because I am trying to solve these problems and I am focused on other projects.

A lot of people ask me the update release date and my answer is: I don't know. I want to update this year yet, but I cannot give a specific date.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on February 04, 2021, 05:49:43 AM
Any help from devs? What I can think that may happening is "box" working both ways, to not let enemy move out and not letting them in. So how should it work - it should restrict enemy going outside of "box" by themselves, but if thrown out they should come back freely. In some games it's made that enemy outside the box forcefully moving into it in sped up way... I don't think it is that hard to make from engine side, but probably a nightmare to find some way override default behavior from gamedev side...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 16, 2021, 07:56:40 AM
And here is a full stage gameplay with Iceman, played and recorded by my friend and a damn good player Psykai



Passive Iceman skills:
- Full immunity to freezing attacks (cannot be frozen, does not take damage)
- Absolute Zero - recharges part of the power when hit by freezing attacks
- Ice Pick - High resistance (75%) to cutting attacks
- Ice armor - 25% increased resistance to all types of attacks, except flaming.
- Knockdown resistance - Resistant to the first attack that knocks a character down (some attacks still drop him on the first hit)
- Pyrophobia - 45% more damage when receiving fire attacks.

⚠️ ⚠️ Also, showing a very important change on the game: ⚠️⚠️
Now your power meter does not recover on its own over time, which directly affects the difficulty of the game.

Ways to recover your power:
- When hitting an enemy with any normal hit * - all
- When hit by enemies * - all
- Power items (blue or yellow crystal) - all
- When hit by certain types of attacks (only a few, such as Iron Man against electrical attacks)
- When using the CHARGE command (hold jump + special, just a few)
* the amount of power recharged varies from character to character.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on March 17, 2021, 07:49:30 AM
I've noticed that his Avenger Power doesn't depletes power bar. You've probably already fixed that, though. Looks awesome either way, definitely was worth making him :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 17, 2021, 08:58:05 AM
@ExeLord thanks buddy. That was a debug feature that I've left on lol
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 23, 2021, 06:48:36 PM
Another great Quicksilver gameplay recorded by Psykai.
I never saw someone playing as Quicksilver as he does O_o
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 28, 2021, 10:49:47 AM
Preview of the new Vision mode - White Vision - to hitch a ride on the series hype :) Gameplay recorded by Psykai again.

This mode has a new special - Down Up + attack - that passes through enemies to hit them in the back. During the half of the movement (when it becomes transparent), it is intangible - it cannot be hit but it also cannot hit anything, becoming tangible in the second half of the movement.

Vision also gained a unique passive ability: it is the only character in the game that recharges power over time, as the game used to be.

I took the opportunity to balance some other things.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on March 30, 2021, 03:43:05 AM
You can make his beam light blue to match White Vision's beam color, would be a nice little touch :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2021, 11:02:30 AM
You can make his beam light blue to match White Vision's beam color, would be a nice little touch :)
Yes, its on my plans :)

I've asked on my social media about a possible new playable character, for a future update: Kitty Pryde/Shadow Cat, with Lockheed.
because she is one of the favorite characters from Psykai and I wanted to include her to the game as a way of thanking Psykai for all this project. He doesn't like to show up very much, but he has a very important role.

I've talked with ESN23 and he gave me a full sheet of her, so why not?

(https://pbs.twimg.com/media/ExlahI0W8A0TK5W?format=png&name=360x360)
And people loved the idea! - I was never aware that she is a fan favorite :)

Kitty is giving me some hard decisions - like her 6th suit:
A) X-Men Evolution (need to change boot trim and shoulder)
B) Classic costume with mask (very close to first one)

Which one is your favorite?
Tip: I have a rule - the more different a costume can be from another one, the better.
So keep this in mind when voting :)

(https://pbs.twimg.com/media/Exp-kI6WEAIxoX6?format=png&name=small)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 06, 2021, 11:18:10 AM

I've been hell busy so I could not work on the game too much, but let me share some news about the game:

• Looks like we got rid of the "load bug", finally :)

New helper by Jhfer: Hyperion (AKA Marvel's Superman).
(https://i.imgur.com/cgPpCUe.gif)
Some people already asked him as a playable character, but he would be kinda repetitive and very unbalanced - although some friends gave me ideas how to balance him.
I have some plans for him as a boss, though, on the King Hyperion version https://marvel.fandom.com/wiki/Mark_Milton_(Earth-4023) (https://marvel.fandom.com/wiki/Mark_Milton_(Earth-4023))
(If you know him, you will understand why he can't be a playable character. Its the same reason why Apocalipse, Thanos, Mephisto and others won't be playable characters on the game).

New helper by me and Jhfer: Isaiah Bradley
(https://i.imgur.com/7193Iqk.gif)

I will have some more news to share soon :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 06, 2021, 01:45:25 PM
Hyperion looks great, you should make him a playable character, that would be awesome. Like a prize for finishing the game or whatever, but you could reconsider!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 06, 2021, 02:13:38 PM
Hyperion looks great, you should make him a playable character, that would be awesome. Like a prize for finishing the game or whatever, but you could reconsider!
One of the ideas to balance him is to make him have just ONE life per credit, making him vanishing to his universe after he dies.
Because the guy is a Hulk, with super velocity that flies and shoots lasers :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 09, 2021, 11:47:35 AM
WHERE IS SPIDER-MAN?
(https://i.imgur.com/8QzUfCw.png)

Spider-man is getting so impatient and he doesn't care about the fight, hahaha.
This stage is back with some cool things. More info soon :)
#spiderman #marvel #xmen #avengers #openbor #pixelart #fanart #fangame #gamedev #indiegame #ironfist
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 11, 2021, 03:33:57 PM
Because the guy is a Hulk, with super velocity that flies and shoots lasers :)
Yeah, that is pretty accurate! Well, that´s Marvel for ya.... or is it the other one?!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 13, 2021, 08:25:48 AM
@Laforga hehehehehe :)

Let me share some news. Two new features for the game:
• Endurance mode, where you face waves of the same type of enemy (but one of them, called Prime, always has 3x the initial health value and a different attack), you only have one life and without continuing to pass and, in the end, you are going to face bosses that i haven’t managed yet / i can’t put in other modes.

• Rushdown - characters who fight only unarmed, without long-range attacks (although Black Widow does) and who are experts in martial arts have a new dynamic: once you hit a runattack, you can press the A button twice to do a combo in the air. It doesn't do much damage, but it is very useful to get out of complicated situations and this has greatly improved the gameplay of characters like Black Cat - (Iron Fist and Black Widow also have this).

This amazing gameplay was recorded by Psykai. Thanks buddy!

Title: Re: [BOR] _Avengers United Battle Force_
Post by: navs41 on April 13, 2021, 04:59:25 PM
I might be jumping the gun, but this is the collest gameplay video so far. Very arcade-ish with lots of collateral damage. Got some mixed nostalgic feelings of Punisher (with gun) and Outfoxies/Konami beat them ups.

The parachutes are just a kick to the teeth, corny and very accurate to 80s animation/comics before the "Age of Edginess" of the 90s.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 13, 2021, 05:04:04 PM
@navs41 oh thanks for the nice words buddy :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 15, 2021, 09:51:19 AM
I proposed a challenge to Psykai: ending Boss Rush mode with Quicksilver.
And as the best Quicksilver player I've ever seen, of course it was possible. A long video, but packed with incredible combos!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 20, 2021, 11:14:12 AM
Black Cat was one of the players' least favorite characters, so deciding to improve several things on her:

- At Avenger Power / Hyper move, finally. The previous movement failed a lot in various circumstances.
- new Grab Special
- D U +A freespecial now execute a double hit if the first connect which makes her less open to damage
- Visual indication of when the passive ability Stroke of Luck is active (she starts to flash purple), which makes her invulnerable.
- New running animation
- Rushdown
- General improvements

Thanks to Psykai for the video. And yes, the stage is very difficult.

With that, the game is even closer to launch. I'm working faster than I can in this update, just have a little more patience :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 27, 2021, 09:21:00 AM
Full gameplay via Parsec with Psykai, part 1 of 2.
Player 1: Psykai - Player 2: O Ilusionista
A little lag on the inputs of my control, but it was really fun!


Note: We had an issue with the underwater stage video, I've recorded a new video but the editor screwed it up again, sorry :(
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 27, 2021, 02:55:52 PM
Great video!
All that colossus needs now is a galactica phantom!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 29, 2021, 08:25:55 AM
@Laforga haahaha yes :)

Second part of the gameplay, with the full Greece route until the end
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 29, 2021, 02:03:42 PM
That looks awesome, gives that Golden Axe vibe!
The color of the image seems a bit odd though, cant quite point out how..I understand that the stage is supposed to be dark but the shading looks a bit brightened
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 29, 2021, 02:04:33 PM
@Laforga thanks! which stage?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 30, 2021, 07:31:58 PM
Mostly the one with the "green" pillars (14mns). It kinda looks like it was recorded from a tv set, there is this blurr like the picture isnt crisp anymore. But hey, maybe it´s just me
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 04, 2021, 08:16:06 AM
@Laforga ah, its the video compression - the overlay effect can affect some compression methods.

Now its time for a Co-op in Endurance mode with Psykai!

Player 1: Psykai - Player 2: O Ilusionista
We had a little lag on the inputs of my control, but it was really fun!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 06, 2021, 11:20:22 AM
Some new stuff:

Boss Rush
I'm making some modifications to the Boss Rush mode, to make the fight less repetitive - after all, there are 19 bosses in a row (so far). One is the change in lighting over time, from day to night.
(https://i.imgur.com/S89fgqd.gif)

Deadpool
New video: (lots of) Deadpool and stage updates :)


We are getting closer to the update, finally :)
I still have some ideas, but I will save for a future 3.1 release.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 07, 2021, 09:24:58 AM
Looks like a very well know enemy will join the game...
(https://i.imgur.com/yhN1sB7.gif)
And I have some crazy ideas for him :)
(Red Skull sprites by Zvitor)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: laspacho on May 07, 2021, 09:35:17 AM
Curious, will it be a Red Skull that walks around the screen and fights or just him in the helicopter?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 07, 2021, 09:36:02 AM
Curious, will it be a Red Skull that walks around the screen and fights or just him in the helicopter?
Soon you will see :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: laspacho on May 07, 2021, 09:41:37 AM
Soon you will see :)

Good answer.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 07, 2021, 09:52:45 AM
@laspacho hahahahah I don't want to spoil the surprise ;)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 12, 2021, 03:52:27 PM
Where's the Falcon? There will be two 3 versions*: Last 2 palettes will use the drone version of Redwing, others the animal version - each will work in a different way. Jhfer amazing work again :)
* We decided to have 3 different versions : Redwing Mode (pals 1, 2 and 3), Pilgrin mode (purple), Drone Mode (last two).
Pilgrin mode won't have the redwing helper.

(https://media.discordapp.net/attachments/449961465252675584/842039593100378152/unknown.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 24, 2021, 12:06:38 PM
Something that a lot of people asked for: now you can see which helper will help you, with an icon next to the Avengers logo. This helps when thinking about strategies.
(https://i.imgur.com/SXneiLX.png)

Oh, about the box in the middle, it's something I always wanted to add since long time: a random item container.
You can get health itens (more often), score itens, time itens, some traps, a NPC (Yellow Jacket), Avenger Card and even a 1up (very rare)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 25, 2021, 10:48:27 AM
Showing some updates made on Spider-Woman (web mode), like her new grab special. And the helper icon face. Gameplay by Psykai.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on May 30, 2021, 01:36:32 PM
...
Oh, about the box in the middle, it's something I always wanted to add since long time: a random item container.
You can get health itens (more often), score itens, time itens, some traps, a NPC (Yellow Jacket), Avenger Card and even a 1up (very rare)
That's very good.
I always hated falling into the occasional boobytraps that some games had, but my curiosity and greed was stronger and broke everything despite knowing it.
 :D
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 30, 2021, 01:37:55 PM
@MatreroG heheheh like we say here, "curiosity kills the cat":)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 01, 2021, 12:11:17 PM
A small teaser showing one of the novelties that I call "story cameo". In this edition, Red Skull.
Story Cameos will be frequent in the game, and I think that makes the game "more tied" to a story - it was one of the positive feedbacks I received in the previous version, about when the bosses show up before you battle them.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 07, 2021, 10:33:33 AM
Yeah, that is a great idea! It makes the Boss´s presence felt throughout the stage while adding variety to the game itself.
Very creative, well done Ilu
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 15, 2021, 08:33:34 AM
@Laforga thanks buddy!

The new heavyweight boss in the game: Tusk.
With great physical strength, great stamina (including super armor in some moves) and throws, it's the kind of boss you want (or should) keep your distance.

He will be part of a new scenario that has two routes in the same scenario, and each part gives access to a different boss.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 17, 2021, 10:10:59 AM
Another boss brought from the depths of Marvel's oblivion: Chrome, one of Magneto's acolytes. With cool powers to transmute materials.


Did something not common in OpenBOR: the same stage has 2 different bosses, depending on how high on the stage you are.
(https://i.imgur.com/I4ErCCA.png)
(https://i.imgur.com/WZSwFFQ.png)
(Also, if Tusk has 25% of life, he will spawn 2 clones instead of one)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 29, 2021, 08:17:19 AM
Showing the new scenario of the Sentinels chapter, where you can choose which route to take within the scenario itself. You can change your route, descending (or falling) from the top to the bottom, but the reverse path is quite tricky to do and, after a certain point, impossible to change - only a few characters can get around this.

This game was designed to force the player to be tactical and choose the best character for each scenario, and not simply choose the same character from beginning to end. It's possible to end up with the same character, but it's hard.

With that, there are only two scenarios left to finish the content of the next update :)

Gameplay by Psykai.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 06, 2021, 10:04:21 AM
New character? Bear with me.



Days ago, I remembered an alternate/secret mode of a character from the Marvel vs Capcom game: Gold War Machine. In AUBF, War Machine already had this armor but I never had time to program an alternative mode - and I was having problems with some code.

This isn't a canonical character, so - and because he's quite powerful - he's likely to be a character to unlock. I don't have plans for other non-canonical characters.

Thanks to my friends Paulo HP Bender and Psykai for all their help during the development of this character.

PROS

- Great attack power (just a tad less than hulk, something like Thor maybe)
- Great defense power
- His D,F+A attack does low damage, but cannot be blocked.
- Super armor (like Hulk, won’t go in pain aim unless the move hits him hard)
- Grabwalk
- Many of his attacks has AoA properties and will make the enemies hits each others when falling
- Knockdown attack (a normal attack which knockdown most enemies)

CONS

- slower (both walk and run)
- CANNOT BLOCK (uses Knockdown attack instead)
- no Air dash (War Machine can air dash with FF on air)
- Fly will consume more MP
- All special moves cost double MP
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on July 07, 2021, 06:54:06 AM
I'm fine with the idea, variety won't hurt :) Though he looks more brown then golden, maybe something like that?
(https://i.postimg.cc/6pmvDdtc/golden.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 07, 2021, 07:01:59 AM
Oh cool!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 07, 2021, 12:17:16 PM
Some news about the project: all the supers in the game and several cameos:

The new build is 85% complete - I could even release it as it is, but I want to finish two scenarios and two missing bosses.

Now talking about another subject:

Lately, I don't have as much fun with OpenBOR as I used to and my free time is getting more and more scarce, so I made some decisions:

- I gave up my position at Chronocrash and is no longer part of the team, no longer having any responsibility for the forum, FB page, etc.
- I decided to leave the OpenBOR development team. I don't have a lot of time and I couldn't help as I would have liked.
 Lastly, I'm leaving the responsibility of updating the engine manual to the team.

Thanks to Damon Caskey, Plombo and all other devs for the trust they placed in me during this time.

I'm going to complete the AUBF, I'm working on the demo of another project with OpenBOR, but after that it's still uncertain. I'm giving preference to Mugen, and other engines, where I'm having more fun.

Thanks guys
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 11, 2021, 11:52:54 AM
A new boss will join the cast of Avengers United Battle Force project: Ultron.
(https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/56772790/25e519700c3848f7a65fe8d9b6300db2/1.png?token-time=1635206400&token-hash=a3KoEFMsyqErS45Sh2d8my10mlTXsvo2tALQlMSGqUo%3D)

Jhfer is helping me with him, coding the very basics.
Ultron will be the last boss of the Sentinel chapter, for the build 3.0
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on October 11, 2021, 02:48:09 PM
Great, for his super special move he could drop the sokovia city on the team. Just kiddin´hey!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 11, 2021, 02:52:05 PM
Great, for his super special move he could drop the sokovia city on the team. Just kiddin´hey!

Hahahahahahahahaha cool
Title: Re: [BOR] _Avengers United Battle Force_
Post by: BobbyD226 on October 24, 2021, 01:31:31 PM
A new boss will join the cast of Avengers United Battle Force project: Ultron.
(https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/56772790/25e519700c3848f7a65fe8d9b6300db2/1.png?token-time=1635206400&token-hash=a3KoEFMsyqErS45Sh2d8my10mlTXsvo2tALQlMSGqUo%3D)

Jhfer is helping me with him, coding the very basics.
Ultron will be the last boss of the Sentinel chapter, for the build 3.0

Ooh neat! Been waiting to see if he'd make it in.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 26, 2021, 03:34:49 AM
Preview of a new mechanic included in the game, suggested by Psykai: Power Dodge



.This dodge works similarly to the normal dodge, but with some differences:

Command:

Forward Power Dodge - F+Block (or hold block and input F)
Backward Power Dodge - hold block and input B

 👍 Benefits:

 - In the forward version, your character turns at the end of the animation automatically, allowing combos on the back of enemies

 - Recovery time shorter than normal dodge

👎  Disadvantages:

- Only available to melee characters (with one exception, Black Widow) and who are fast.

- It costs MP This makes the difference between melee and ranged combat characters even greater.

More news soon :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 27, 2021, 06:51:28 PM
Very nice, great new addition! Don´t want to put the bus ahead of the stop but begs the question though, there could be similar perks to other types of characters, no?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 27, 2021, 07:05:44 PM
Very nice, great new addition! Don´t want to put the bus ahead of the stop but begs the question though, there could be similar perks to other types of characters, no?
The othe type already have their own strengths, specially the long ranged and flying characters.
But was your idea?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 28, 2021, 08:56:56 AM
Actually I haven´t realyy thought about a new mechanic to introduce but I just realized, this being a beat´em up it is hard to distinguish the "melee" characters. I understand the logic behind this but for example, Hulk, Colossus or Thor are considered "tank" type and not melle, is that it? Or they can also dodge?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 28, 2021, 01:13:12 PM
ops,accidentally I've edited your post


They are melee characters, who have short-range special attacks, sometimes medium-range ones, and when they have a long-range attack, there is some punishment on that.

An example would be Thor: he has a ranged attack, but there is a long trigger time. Tanks would be a subclass of Melee. Dating would be a problem to classify, because he has both short and long range jabs.

Shooter or Long Range would be characters that have long-range special attacks, with fast triggering, like Iron Man.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 29, 2021, 04:38:45 PM
I see, these subclasses´s perks depend on the range of their attacks. But can the tanks super dodge? I dont want to burden you with extra work, I could give some ideas but I dont know wich characters fit in wich category and subclass!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 29, 2021, 04:40:40 PM
I see, these subclasses´s perks depend on the range of their attacks. But can the tanks super dodge? I dont want to burden you with extra work, I could give some ideas but I dont know wich characters fit in wich category and subclass!

No, all tank type characters can't dodge at all.
About the ideas, you can give them anyway and I can take a look :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on November 29, 2021, 05:20:19 PM
Will do, sir!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 09, 2021, 03:35:53 PM
Showing some updates on Brand both forms.
On the right hands, Brand can be quite deadly - and even cheap.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 11, 2021, 11:10:41 AM
Battle of Gods: Showing some new action for the Mighty Thor, the God of Thunder against Ares, the God of War.
On this video, Thor is using his Ragnarok Mode.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2021, 08:13:13 AM
What happens if you put Marvel vs Capcom Gold War Machine into a beat em up game? This is what :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 18, 2021, 11:37:53 AM
Testing Iron Man first armor, MK1 and it's fire based powers
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 22, 2022, 11:15:21 AM
Red Hulk (Agents of S.m.a.s.h costume) found a fierce opponent: Tusk, on the Sentinels chapter
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 24, 2022, 11:30:40 AM
Spider-Woman (Venom mode) fighting against Whirlwind in the Endurance mode, while Spiderman watches the scene...


FREE DOWNLOAD for Windows, Linux, Android, RASPBERRY PI, EMUELEC, BATOCERA and others  http://brazilmugenteam.com/avengers/
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 12, 2022, 05:32:44 PM
This is a challenge that will take place on the way to the Sentinels: Mutant Power Inhibitor.

During this path, the player will not be able to choose any characters with mutant powers, until they face this Sentinel Core.

• If you win, all mutant characters are available to be chosen (and only here will you be able to unlock Colossus and Nightcrawler)
• If you lose, you won't lose a life like in the video, but you'll be thrown into a new path, where you won't be able to choose mutated characters until the end of the game.

I'm still developing the rules for this battle, but it will be necessary to defeat him within the allotted time (45 seconds), which is not very easy.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Uche_of_IMT on April 17, 2022, 11:54:03 PM
That's nuts! A mutant power inhibitor? Who would invent such a thing?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 30, 2022, 11:16:44 AM
New enemies and progressive lighting
This stage has a cool feature: progressive light - the stage starts dark and gets lighter as you progress on it.
Also there is a new enemy - can you guess from which game it comes from?
(https://i.imgur.com/pdepnOG.gif)

Greece path and updates
Greece stages received many updates:
- New enemies
- New obstacles
- New music for each stage (can you guess from where they come from?)
- Bug fixes and other stuff


Thank you to everyone who continued to follow this project and who sent me messages about it.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 16, 2022, 02:24:25 PM
New boss coming to Avengers United Battle Force: Azazel, Nightcrawler's father.
He abuses the teleport power and is a master of sword combat.
(https://c10.patreonusercontent.com/4/patreon-media/p/post/66409672/dd5f5c7766b84a2b9d061c4a60f226e6/eyJxIjoxMDAsIndlYnAiOjB9/1.png?token-time=1653955200&token-hash=7WJwFFUGGOEEcegyFf8NGPZPqPm92sg_bEoELWkq5Tc%3D)

Also, an exclusive stage for him
(https://pbs.twimg.com/media/FS5jSFAWYAAtNPc?format=png&name=small)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 21, 2022, 11:14:50 AM
Showing another scenario of Endurance mode: Brimstone Dimension, home of Azazel - father of Nightcrawler.
It's a battle for those who want new challenges after finishing the game. Azazel is a master of sword fighting and uses his stun blasts a lot.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 06, 2022, 01:35:12 PM
Just dropping by to wish you all a great week. Nothing important to see here :)
(https://c10.patreonusercontent.com/4/patreon-media/p/post/67429024/01b304f3a2bb4f749085f191af14e048/eyJxIjoxMDAsIndlYnAiOjB9/1.png?token-time=1655769600&token-hash=h1OTkb2I03XymUTwd46kDDO8l-JKKhX1cMxHZUIs6nI%3D)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 06, 2022, 02:41:02 PM
Well, same to you friend! I spot some cloak and dagger
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 06, 2022, 07:23:05 PM
Well, same to you friend! I spot some cloak and dagger
Yeah, they are NPCs.

Stay safe you all :)
(https://pbs.twimg.com/media/FUli68gXwAElR_W?format=png&name=small)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 09, 2022, 11:15:30 AM
One step closer to the update: Black Knight (playable) finished.

This was a character I always wanted to bring to the game, but since the beginning a lot has happened, like the death of the artist who was drawing him, delays, lack of images, etc.

After some time (a few years actually), I finally managed to come up with a set of ideas that would make him different, both in relation to other games where he appears, and to the rest of the characters in this game.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 22, 2022, 12:15:28 PM
Sorry for the lack of project updates, but my family and I have been battling COVID for a week now.

Meanwhile, Jhfer is working on some new characters like Firestar. Now we can recreate the spiderman cartoon :) 



(https://pbs.twimg.com/media/FV3KNzdXwAAb-dL?format=png&name=small)

(https://pbs.twimg.com/media/FV3KN0vXgAcOwsh?format=png&name=small)

(https://pbs.twimg.com/media/FV3KN09XgAMdJws?format=png&name=small)

(https://pbs.twimg.com/media/FV3KN0RXkAYQePL?format=png&name=small)



All her costumes:

(https://pbs.twimg.com/media/FV3mfAnWIAEjG4x?format=png&name=small)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on June 23, 2022, 05:01:40 PM
Stay strong everyone, stay safe!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 24, 2022, 01:58:33 PM
Stay strong everyone, stay safe!

Thanks buddy!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 04, 2022, 11:50:51 AM
Spider-man fans: iiiiiiiiit's tiiiiiiiime!*
Jhfer sent me the basic of Spiderman and I loved it.
And he is a 6-in-1 character: each palette has different powers!
(https://pbs.twimg.com/media/FW1SOSFWYAIdfk4?format=png&name=small)

(https://pbs.twimg.com/media/FW1SOTjXwAAs79z?format=png&name=small)

(https://pbs.twimg.com/media/FW1SOTxXwAEtueZ?format=png&name=small)

(https://pbs.twimg.com/media/FW1SOTHWIAIWPUb?format=png&name=small)

*He won't be on the next update
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on July 06, 2022, 04:27:25 PM
Buuuhhhhhh!!!!!........looks great though!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 29, 2022, 12:04:31 PM
Buuuhhhhhh!!!!!........looks great though!

Thanks! I can't wait to fully code him

Any Psylocke fan here? Those will be all her costumes on Avengers United Battle Force.
The pink version will be a secondary mode :)
(https://pbs.twimg.com/media/FY2EvA4WIAQs2Vm?format=png&name=medium)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 05, 2022, 09:59:26 AM
Important news about the Avengers United Battle force game that I wanted to share with fans.
It's a bit long post, so I preferred to make a public post on my Patreon and would like your opinion if possible.

(https://pbs.twimg.com/media/FZZslwHWIAAzSgQ?format=png&name=small)



https://patreon.com/posts/70102949
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 06, 2022, 11:11:51 AM
Excited to see Hercules in MCU after Thor Love and Thunder movie?
Let's try Hercules on the full Greece route, beating some names like Attuma, Ares, Black Knight and Enchantress.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on August 06, 2022, 02:28:40 PM
Great stuff, Ilu
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 19, 2022, 03:04:18 PM
Great stuff, Ilu
thanks buddy.

I had an accident in my left hand so I can't work on my stuff for a while
But in addition to being a good friend for a long time, Jhfer is a super creative guy who has a lot to know about Marvel. And he did the basics of one more playable character for Avengers United Battle Force: Photon/Spectrum. (https://marvel.fandom.com/wiki/Monica_Rambeau_(Earth-616))

(https://pbs.twimg.com/media/FdCjBpCWIAEBJkj?format=png&name=small)
(https://pbs.twimg.com/media/FdCjBpoXoAEGXOg?format=png&name=small)
(https://pbs.twimg.com/media/FdCjBpgXwAEwAx8?format=png&name=small)
(https://pbs.twimg.com/media/FdCjBp1WYAACwZN?format=png&name=small)

He likes to do all the basic work with images, palettes, suggesting moves and coding the foundation of the char for, when I have time, I can finish the coding and polishing it.

This helps us a lot. Really thanks buddy

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 26, 2022, 10:09:17 AM
Slowing returning to this project

Playing as Hercules on Endurance mode - an  extra mode where you fight different bosses with just one life. If you die, it's game over.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on November 27, 2022, 08:54:44 AM
 ^^(PM)^ game is looking good
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on November 27, 2022, 08:57:58 AM
^^(PM)^ game is looking good

Thanks!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on January 27, 2023, 10:09:57 AM
New scenario and new boss for Endurance mode: Yelena Belova, the "Dark Black Widow". I (Hercules) took the opportunity to play with my son (Colossus) the 3 stages of this mode.

This stage has something new: Using the amazing stage control features that OpenBOR provides, the stage moves randomly in several directions, including controlling the "rock" setting (which makes the floor shake, in different styles ).




I still need to tweak some things, like the size of the Mockingbird and the groups of enemies - it's working normally for 1 player, but not for 2 players, which makes mixing different types of enemies.

The game should be updated this year
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on February 28, 2023, 10:07:45 AM
Some news:

Showing some updates like the new jump effect, while playing with my daughter :)
Join Spider-Woman, Abigail Brand, Doctor Voodoo and X-Men Cannonball as they team up to take on the Sentinels

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 06, 2023, 07:57:27 AM
A team that will join the Avengers United Battle Force in the future. Can you find out who they are?
(https://pbs.twimg.com/media/FqicJigWYAEp_Yz?format=png&name=900x900)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on March 06, 2023, 08:33:49 PM
I'm a bit lost with the team thing. But I'm sure it's inspired on an old school group.

I imagine they can be; Starhawk, Yondu, Vance Astro and not sure but maybe Aleta Ongord? A mix of original and 80's reboot Guardians of the Galaxy?
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 09, 2023, 10:09:43 AM
I'm a bit lost with the team thing. But I'm sure it's inspired on an old school group.

I imagine they can be; Starhawk, Yondu, Vance Astro and not sure but maybe Aleta Ongord? A mix of original and 80's reboot Guardians of the Galaxy?

you nailed it :)

As some people nailed the results, here is the answer: Guardians of the Galaxy (1969 version), from Earth 691
I can't wait to code Aleta - she is basically a Green Lantern.
(https://pbs.twimg.com/media/FqyWF5hWwAA5CqK?format=png&name=900x900)



More info about each character:

https://marvel.fandom.com/wiki/Stakar_Ogord_(Earth-691)

https://marvel.fandom.com/wiki/Yondu_Udonta_(Earth-691)

https://marvel.fandom.com/wiki/Aleta_Ogord_(Earth-691)

https://marvel.fandom.com/wiki/Vance_Astro_(Earth-691)



Thanks everyone who participated :)

#gamedev #indiegame #pixelart #avengers #beatemup #marvel #MCU #Gotg
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 24, 2023, 09:18:50 AM
Glad to know that 42% of people don't dislike any character :)
(https://pbs.twimg.com/media/Fr_MaMWXsAcyodM?format=png&name=900x900)

Thor is one of my favorites too - and the latest version is fantastic, as is Emma Frost.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 25, 2023, 11:13:57 AM
Preview of a new mechanic for the character Vision, which changes his gameplay a lot: Auto Dodge.


When suffering an attack, there is a possibility for Vision to do an automatic dodge, where he is invulnerable for a short period of time. However, this mechanic only works if he is on the ground, not jumping.

I got this idea while playing Marvel Strike Force (where he does this move) and I thought it would be interesting to bring that into the game, since he uses it a lot in the comics as well.

Thanks Kratus And DCurrent for the help!
 
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on March 30, 2023, 11:17:24 AM
Psykai - our beta tester - showing off what's new for X-Men Quicksilver and her amazing ability to control this character - just look at the combos she pulls off while finishing Endurance mode!

News:
- Auto Dodge was removed from Vision and added to it, as it was a repeat mechanic in Vision but fundamental to Pietro.
- More hit area (depth) on all normal attacks
- New effects on some moves
- Increased his defense configuration
- New rise attack, which abuses speed and is immune to traps and holes
- The palette with 2 shades of blue is now the default palette

I finally got around to an old problem in the game, where it seemed that some hits hardly connected: a wrong setting on the Z axis in many attacks - some were low (10) and some were ZERO, which made the move only hit the enemy if it was perfectly aligned with it.

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 05, 2023, 10:13:39 PM
Time for some news: Psykai is helping us coding one of her favorite characters - Shadowcat.
Even on early stages, she is great. And yes, Lockheed will be present!

Excited for more X-Men? :)

(https://pbs.twimg.com/media/Fs_v3UPXoAA2EyS?format=png&name=small)(https://pbs.twimg.com/media/Fs_v3T6XwAYDgXd?format=png&name=small)(https://pbs.twimg.com/media/Fs_v3TzX0Aci5Sj?format=png&name=small)(https://pbs.twimg.com/media/Fs_v3T-XgAAF1SW?format=png&name=small)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 07, 2023, 10:58:08 AM
Burn, baby, burn!
Lockheed added - and it will play a key role on her gameplay. He doesn't attack much, but when he attacks...
(https://i.imgur.com/8kphLnJ.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 08, 2023, 11:13:16 AM
Preview of Shadowcat. It's a character that doesn't do much damage, but it has two great weapons: its phasing powers, and its dragon Lockheed.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 15, 2023, 11:11:31 AM
Video showing the introductions of all the characters, in stage 1. I love this zoom effect, I think it looks very cinematic :)
Fun fact: the only "real heroes" are Hawkeye, Iceman and Quicksilver - after all, they save the running civilian...
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on April 16, 2023, 05:37:42 PM
Great stuff
I am actually sorry for her, she almost made it a couple of times.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 17, 2023, 10:01:50 AM
Great stuff
I am actually sorry for her, she almost made it a couple of times.
hahhaha yes. And I will randomize it, either the color and the gender.


Looks like Yondu isn't wearing anything but the sash... fresh air hahaha.
(https://i.imgur.com/EZl3DiT.png)
#TheMarvels moment: there are two Captain Marvels in the image - but only one will be playable.

oh btw I have him a new idle, to make him different from Hawkeye
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6003feca-6cad-413e-a440-3c05b7c23dcc/dful1s0-1bbdabb4-e5b6-41fe-99bc-faede3279748.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzYwMDNmZWNhLTZjYWQtNDEzZS1hNDQwLTNjMDViN2MyM2RjY1wvZGZ1bDFzMC0xYmJkYWJiNC1lNWI2LTQxZmUtOTliYy1mYWVkZTMyNzk3NDguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.rhTy_tDR85dN8uvWlljGcb1BQb73Kf6a9gJVyJ6CUcA)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 19, 2023, 06:35:30 PM
Guardians of the Galaxy Go!
(https://i.imgur.com/1zWHUFA.png)

Half the team is almost ready. Again, I want to thank Psykai and Jhfer for their amazing help :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on April 23, 2023, 03:54:16 PM
Kitty Pryde now has her Grab Special, inspired by a Noob Saibot move, where she enters the ground with the enemy and then slams them into the ground.

Thanks Psykai for the idea - and I am proud of the result :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 01, 2023, 09:11:49 AM
Ohhh my God, Matt Muscles made a video about my game
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Laforga on May 18, 2023, 12:49:12 PM
Yeah, congratulations bud!
Great work on changing Yondu's stance. Those small details really help to make the character stand out
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 30, 2023, 11:14:13 AM
Preview of one of the characters I've always wanted to add to the game: Songbird, one of the founders of the Thunderbolts team, who was designed by my old friend Gate

Some new features have been added, such as new items and the name of items on the HUD.
Many thanks to Psykai  for the character's basic programming. And to PauloBender  for the voice of Beta Ray Bill.

Full video:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: Rage on May 30, 2023, 09:23:14 PM
Ohhh my God, Matt Muscles made a video about my game

congrats  :thumbsup:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on May 31, 2023, 09:11:04 AM
Thanks!

The idea for this movement came by accident but I loved the result :)
(https://i.imgur.com/5qsD2QO.gif)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 08, 2023, 08:02:22 PM
The actual list of helpers available on Avengers United Battle Force: 33 until now.
(https://pbs.twimg.com/media/FyI3EoMXwAMETjX?format=png&name=900x900)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on June 17, 2023, 02:07:28 PM
Working on one of the new (and last) levels for the Sentinels chapter, which was inspired by a level from SOR2 (Thanks to [USER=5663]@Kratus[/USER] help).

Ah, these conveyor belt move the characters!
(https://pbs.twimg.com/media/Fy18bvmWIAE4w7y?format=png&name=medium)

We're getting closer to a release date :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 08, 2023, 01:02:54 PM
A little more of the mutant with powers to become intangible and who has a really cool dragon :)

She has great mobility, is fast, the dragon helps a lot in her gameplay but she is not very physically resistant, so you need to be careful or you receive fatal damage (as shown in the video).

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 18, 2023, 10:59:23 AM
We bring you an epic battle starring the duo of Marvel steel characters: War Machine and Gold War Machine!
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 21, 2023, 11:12:51 AM
Part 2 of the video showing all the updates done for War Machine and Gold War Machine.


Now defeating the rest of the chapter bosses, such as Black Knight (who is being mind controlled by the Enchantress) and the Enchantress herself.
Oh, and Loki will have something about this fight ;)






Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on July 31, 2023, 02:55:09 PM
I added a new exclusive ability to Black Cat after seeing her in action in the game Marvel Strike Force: She will always enter the game with 9 LIVES per credit.
(https://media.discordapp.net/attachments/915275246913863690/1135646622265638992/Avengers_-_0015.png)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: ExeLord on August 01, 2023, 05:03:43 AM
Neat, though you'd rather nerf her health accordingly to make it feature rather than just being OP. Like having more lives doesn't mean you'll have more chances to survive, no, you'll just die more often  .V.! There are characters with low defense, Black Cat can have same as is, but one health bar(you know, no third or second color to it) :-??
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on August 03, 2023, 11:22:36 AM
Neat, though you'd rather nerf her health accordingly to make it feature rather than just being OP. Like having more lives doesn't mean you'll have more chances to survive, no, you'll just die more often  .V.! There are characters with low defense, Black Cat can have same as is, but one health bar(you know, no third or second color to it) :-??

She received many quality of life improvements, so she is way better than she was on the previous demo.
And it isn't that OP because she can't stand too much damage :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on September 06, 2023, 11:18:02 AM
Deadpool riding... a Narval?

As our friend Deadpool rides a pony with My Little Pony colors in the aerial level, I thought I had to do something different for the aquatic level ;)
I'm very proud of the result I achieved in this level for the game, as it has many layers of parallax, speed changes during the game, front layers that darken those who pass over them and other things :)

Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 18, 2023, 11:25:12 AM
By a fan request, this costume is the playable Spider-Woman in web mode (Julia Carpenter) and Arcahinia was moved to NPC. She is a 2 in 1 character, with 2 different modes: Venom and Web.

Full video:
Title: Re: [BOR] _Avengers United Battle Force_
Post by: MatreroG on October 20, 2023, 07:29:20 AM
Nice variable. :thumbsup:
The entire Spider family is usually quite popular, surely she will be well received.
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on October 28, 2023, 11:32:03 AM
Nice variable. :thumbsup:
The entire Spider family is usually quite popular, surely she will be well received.

ah you can be sure of that :)
Title: Re: [BOR] _Avengers United Battle Force_
Post by: O Ilusionista on December 15, 2023, 10:24:44 AM
It's been a while since I uploaded videos about this game, huh?

Showing Shadowcat/Kitty Pryde gameplay during the Maggia chapter. She has several points that make her different from other characters (and I don't like adding characters to the game just to "inflate" the number of characters), being positive and negative points.

PROS
- She can become intangible during several special moves and some do not spend power for this (such as blocking).
- Intangibility works on both defensive and offensive moves
- Has a helper, Lockheed, who has ranged attacks and draws enemies' attention to him
- She has high agility and speed
-She can "run in the air", free of gravity, for a short period

CONS
-Many of her animations use indirect attacks, like the attack while running: she first becomes intangible and then hits, so you always have to calculate this delay or you pass through the enemies (as I did several times in the video)
- The Rise attack (where it enters the ground and then leaves) needs to be controlled
- Her Hyper move is also indirect: she orders Lockheed to attack, and this is not instantaneous
- It does not have high resistance

Thanks to Psykai for help with programming this character and to Arkady for the original sprites.

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