Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: JoeM on December 05, 2013, 09:55:58 AM

Title: Hard Man
Post by: JoeM on December 05, 2013, 09:55:58 AM
Here to you:
Hardman is joining the rumble!
(http://imageshack.com/a/img577/1073/cpa.gif) (http://imageshack.com/i/g1cpag)
(http://imageshack.com/a/img69/4717/oz4.gif) (http://imageshack.com/i/1xoz4g)

I made also a new version with another head to give him a more old school look.
(http://imageshack.com/a/img41/2865/r4g.gif) (http://imageshack.com/i/15r4gg)
(http://imageshack.com/a/img13/778/szhw.gif) (http://imageshack.com/i/0dszhwg)

Personally, i like the "old school" version more...

Nevermind the bigger gem on his chest in the very first preview...
Title: Re: Hard Man
Post by: Magma MK-II on December 05, 2013, 11:33:35 AM
Hard Man is supposed to be about twice the size of Mega Man.
Title: Re: Hard Man
Post by: JoeM on December 05, 2013, 12:19:38 PM
Don't worry, i already thought about that  :)

(http://imageshack.com/a/img209/5400/kgxv.gif) (http://imageshack.com/i/5tkgxvg)

Plus his legs are slightly bent.

EDIT: not so slightly XD

EDIT 2: i realized i choose a wrong megaman pic for a good  stance height comparison, as he's not in his full stance. The right stance height comparison should be this.

(http://imageshack.com/a/img31/8731/uu9.gif) (http://imageshack.com/i/0vuu9g)

Anyway, i don't think Hard Man should be higher than this (he's a bit crouched too), i'd like him to don't have so much height difference with other chars. Of course, he is bigger than most of MM robot masters, but a bigger height difference would make him too different from the other chars, and i don't know if this should be good for the project.
Of course, if you think it should be higher, i'll redo him higher  :)

Sorry for the double edit and for my bad english.
Title: Re: Hard Man
Post by: Magma MK-II on December 06, 2013, 11:16:47 AM
The body is all right. I think the legs and arms should be a bit bigger, however, since you just used Mega's legs and arms.

He could certainly be a nice Juggernaut-type character.
Title: Re: Hard Man
Post by: NX-MEN on December 06, 2013, 12:00:24 PM
Very nice wip!! Good luck on him!!!!  :thumbsup:
Title: Re: Hard Man
Post by: JoeM on December 06, 2013, 12:32:46 PM
The body is all right. I think the legs and arms should be a bit bigger, however, since you just used Mega's legs and arms.

Maybe you're right... his arms and is legs are a bit undersized. I'll work on it! It will take a while 'cause i've already designed some other stuff, but i think it shouldn't be something too much difficult ever for me.

He could certainly be a nice Juggernaut-type character.

I was thinking something like that: i planned a "Hard Cannon" move, is not the same as the Juggernaut Charge (or the way it's called), but the concept is very similar. I know i have to do all the basics before thinking about his moves, but i'm very impatient and i've already designed it, even if it's only an experiment (it really sucks, it's no way definitive, i've done it only to make understand the idea).
(http://imageshack.com/a/img513/2691/ruu.gif) (http://imageshack.com/i/e9ruug) (http://imageshack.com/a/img842/8476/s9fx.gif) (http://imageshack.com/i/nes9fxg)

Very nice wip!! Good luck on him!!!!  :thumbsup:

Thank you! I'll really need some, i'm totally new in this kind of things XD
Title: Re: Hard Man
Post by: Rage on December 06, 2013, 02:28:31 PM
 :O*D
Title: Re: Hard Man
Post by: JoeM on December 06, 2013, 03:29:09 PM
Just finished redoing his stance!
(http://imageshack.com/a/img703/7491/zneb.gif) (http://imageshack.com/i/jjznebg) (http://imageshack.com/a/img546/1890/hn0h.gif) (http://imageshack.com/i/f6hn0hg)

I've redone also his crouch animation, but i didn't make an animate gif and i have to go... Tomorrow i'll post also that  :thumbsup:
Title: Re: Hard Man
Post by: Trinitronity on December 06, 2013, 04:35:57 PM
Looks really good. :thumbsup:
By the way, I prefer his classic look over the other one any day,
Title: Re: Hard Man
Post by: JoeM on December 07, 2013, 09:48:50 AM
Looks really good. :thumbsup:
By the way, I prefer his classic look over the other one any day,

Me too. The first head is entirely designed by me, but as i said in my first post, i prefer the SAR head a lot. So i think there's no more need to show two preview everytime. If everyone agree, i'll continue my work using the second head!

Anyway, here's Hard Man's crouch stance: (http://imageshack.com/a/img59/8712/t7vl.gif) (http://imageshack.com/i/1nt7vlg)
Title: Re: Hard Man
Post by: JoeM on December 10, 2013, 01:56:53 PM
I've worked on something else:

Walk foreward: (http://imageshack.com/a/img138/5913/afk.gif) (http://imageshack.com/i/3uafkg)

It has something odd, but i don't know what, probably i'll work another bit on it...

An idea for a special: his body press attack from MM3

(http://imageshack.com/a/img593/5476/tnoy.gif) (http://imageshack.com/i/ghtnoyg)

It should look this way: (http://imageshack.com/a/img661/171/jlSqbp.gif) (http://imageshack.com/f/idjlSqbpg)

Sorry for the double post, i don't know how to post merge!  :(
Title: Re: Hard Man
Post by: Rage on December 10, 2013, 02:03:27 PM
DB post is cool in this case. you had new content to showcase. Im becoming a fan of this wip. keep going, i want to see hard man in mugen some day.
Title: Re: Hard Man
Post by: NX-MEN on December 10, 2013, 02:08:21 PM
Nice progress!!!  :thumbsup:
Title: Re: Hard Man
Post by: laspacho on December 10, 2013, 10:13:31 PM
I really like your work on Hardman.   :O*D
Title: Re: Hard Man
Post by: JoeM on December 11, 2013, 08:25:07 AM
DB post is cool in this case. you had new content to showcase. Im becoming a fan of this wip. keep going, i want to see hard man in mugen some day.

Nice progress!!!  :thumbsup:

I really like your work on Hardman.   :O*D

Thank you, i'm glad to read these comments. I'm spriting for the first time only since two or three weeks, i don't have so much experience and i'm really happy to know that i'm working the right way  :thumbsup:
Title: Re: Hard Man
Post by: Magma MK-II on December 11, 2013, 09:04:15 AM
I've worked on something else:

Walk foreward: (http://imageshack.com/a/img138/5913/afk.gif) (http://imageshack.com/i/3uafkg)

It has something odd, but i don't know what, probably i'll work another bit on it...

If his body remains static while he moves, the crystal in the front and the red thing on the lower portion shouldn't be moving.
Title: Re: Hard Man
Post by: Manic on December 11, 2013, 10:29:34 AM
I'm really liking your progress so far. Everything so far is very unique, and quite fitting for the character. I'm mostly digging that walking animation too. :thumbsup:
Title: Re: Hard Man
Post by: TheClone45 on December 12, 2013, 01:14:26 AM
This looks good. Great Process.  :thumbsup:
Title: Re: Hard Man
Post by: JoeM on December 12, 2013, 09:41:15 AM
If his body remains static while he moves, the crystal in the front and the red thing on the lower portion shouldn't be moving.

Thank you for making me note the error! I've just fixed it: (http://imageshack.com/a/img18/7108/yzvn.gif) (http://imageshack.com/i/0iyzvng)
Title: Re: Hard Man
Post by: JoeM on December 18, 2013, 04:32:44 PM
Hi! Here's a little update:
Dash foreward (http://imageshack.com/a/img19/8900/t2m.gif) (https://imageshack.com/i/0jt2mg)
The dash may seem slow, but it's only an animated gif to make understand the idea.

I wanted to show also the walking back animation, but while writing this post i've realized that his right leg has an unnatural movement (it seems made of rubber  o.O#) and it need some fixing.
(click to show/hide)
Title: Re: Hard Man
Post by: laspacho on December 19, 2013, 08:26:00 PM
Looks great to me.   :)
Title: Re: Hard Man
Post by: JoeM on December 20, 2013, 09:39:07 AM
Thanks!

Walking back animation fixed!  :)
(http://imageshack.com/a/img12/8613/w1b.gif) (https://imageshack.com/i/0cw1bg)
Title: Re: Hard Man
Post by: ratmon on December 20, 2013, 02:52:29 PM
Looking good!!! :Terry
Title: Re: Hard Man
Post by: JoeM on December 21, 2013, 08:43:36 PM
Dash back animation done  :)
(http://imageshack.com/a/img20/7811/ovay.gif) (https://imageshack.com/i/0kovayg)
Title: Re: Hard Man
Post by: Rage on December 21, 2013, 08:59:56 PM
Dash back animation done  :)
(http://imageshack.com/a/img20/7811/ovay.gif) (https://imageshack.com/i/0kovayg)
give him a lil bounce other wise he seems a bit floaty and stiff.
Title: Re: Hard Man
Post by: JoeM on December 22, 2013, 10:23:34 AM
give him a lil bounce other wise he seems a bit floaty and stiff.

 ^^(PM)^
At first, as I wrote before, i was thinking it was only a problem of the slow gif animation. Now that you say that I realize what's wrong with it, it's really not fit for a 3 ton robot XD
I'll fix it as soon as possible!
Title: Re: Hard Man
Post by: JoeM on January 07, 2014, 12:14:35 PM
I've fixed the dash animations! I made two versions, one recycling the stand-to-crouch sprites:
(http://imageshack.com/a/img203/3418/hkfe.gif) (https://imageshack.com/i/5nhkfeg) (http://imageshack.com/a/img909/8205/eUMpbn.gif) (http://imageshack.com/f/p9eUMpbng)
(http://imageshack.com/a/img11/5738/ek8.gif) (https://imageshack.com/i/0bek8g) (http://imageshack.com/a/img539/7527/XlD53O.gif) (http://imageshack.com/f/ezXlD53Og)

It's a long time I don't post any progress: I went away for holidays and I didn't take my computer with me, so I couldn't work on hardman for a while, but now i'm back XD
Title: Re: Hard Man
Post by: Fou on January 10, 2014, 11:30:14 AM
it's just fabulous !

I more like the second version of the dash animation
Title: Re: Hard Man
Post by: Rage on January 10, 2014, 01:08:26 PM
it's just fabulous !

I more like the second version of the dash animation
agreed
Title: Re: Hard Man
Post by: ezequiel torrejon on January 11, 2014, 05:00:53 PM
me encanta el char como vas ya lo empezasta aprogramar si quieres puedo ayudarte a programar los atakes basicos para que no pierdas tiempo
Title: Re: Hard Man
Post by: JoeM on January 15, 2014, 06:32:23 AM
me encanta el char como vas ya lo empezasta aprogramar si quieres puedo ayudarte a programar los atakes basicos para que no pierdas tiempo

Thank you man, I don't know nothing about coding so I'll need someone to code Hard Man, or at least someone who have enough patience to teach me how to code XD
Anyway, I think the sprites must be finished before starting to code, but maybe I'm totally wrong (as I wrote above, I don't know absolutely nothing about coding, so I don't know if the sprites must be finished before coding or not).
Title: Re: Hard Man
Post by: MrAdam on January 26, 2014, 01:33:43 PM
Looks good, good sprite-work,  even that ridiculous earth-quake diving head-butt thing from MM3 is in and it looks good, It looks like the most unfortunately named mega-man master in the series is getting a new lease on life
Title: Re: Hard Man
Post by: JoeM on April 19, 2014, 07:59:57 PM
It's a long long time i don't post anything about the progress on my work. I'm really sorry, this is a very hard period with university, music and other RL issues. All i can say it's that the project is not dead! Soon i'll post some new stuff :)
Title: Re: Hard Man
Post by: Magma MK-II on April 19, 2014, 09:16:46 PM
Take your time! ::salute::
Title: Re: Hard Man
Post by: JoeM on July 23, 2014, 08:17:17 PM
Hi! I'm really sorry for this very long absence on the forum. Unfortunately this bad period is not over, but i didn't stop this project  :)
This is Hardman Jump.
(http://imageshack.com/a/img904/8126/eceedd.gif) (http://imageshack.us/photo/my-images/904/eceedd.gif/)
 think a rigid motion is appropriate to the character, but maybe I exaggerated a bit, so i think i'll redo it...
Title: Re: Hard Man
Post by: laspacho on July 24, 2014, 02:36:42 PM
I like it.  He is a larger robot so I think the rigid movement works.
Title: Re: Hard Man
Post by: JoeM on July 29, 2014, 06:12:05 PM
OK  :)
Then i'll go with this animation for the jump (for now).
Anyway, i'm starting to work on some base attacks. I've finished the standing punches, i'm working on the standing kicks but i'm having some problems, nothing too serious  :thumbsup:

(http://imageshack.com/a/img661/469/4T3DSf.gif) (http://imageshack.com/f/id4T3DSfg)

When i first did the animation on photoshop, it was really good, but now i see it a bit sloppy, I don't know if it's only a problem of my computer (i've tried to load the animations on my mobile phone and i see them like they should be)...
Title: Re: Hard Man
Post by: Rage on July 29, 2014, 06:39:01 PM
First the jump is good.  The only thing wrong is his toes  don't move/ point downward when air born.

Second the punches are great.  I really like the flow of the animation and I like the over all design of the character.  He has that old school new feel about him but yet maintains that MvC feel as well.  Cheers good sir.

Third about the animations not looking right on your computer.  It's most likely adobe systems and not you.  I use photo shop to draw and fireworks to animate.  The timing is always off.  I check my animations on the Web because of this.  I know it's not my comp.  I use a high end comp made for gaming and 3d modeling/ rendering. So I know it's not me,  all other soft ware works fine.  So don't worry about your timing.  Check it via Internet.  After awhile you will learn to tune your animations with out a Web check.  Practice makes excellence.
Title: Re: Hard Man
Post by: JoeM on July 29, 2014, 07:01:50 PM
Thank you for the compliments and for the tip about the jump. I'll work on it now and tomorrow i will post it  :)

About the animation, the problem remains also checking the animation via internet (if i use this computer). I'm checking right now going on the forum on the phone, later i'll check on another computer  :thumbsup:
Title: Re: Hard Man
Post by: JoeM on July 29, 2014, 07:50:48 PM
I've done it sooner than I expected   :w00t:

(http://imageshack.com/a/img661/9218/uyu72D.gif) (http://imageshack.com/f/iduyu72Dg)
Title: Re: Hard Man
Post by: Rage on July 29, 2014, 08:30:34 PM
 ^^(PM)^
Title: Re: Hard Man
Post by: JoeM on July 31, 2014, 03:28:37 AM
Just finished the standing kicks  :w00t:

(http://imageshack.com/a/img909/8958/CCy4L2.gif) (http://imageshack.com/f/p9CCy4L2g)

EDIT

(click to show/hide)
Title: Re: Hard Man
Post by: Rage on July 31, 2014, 09:19:25 AM
I like both versions of the rocket punch (Hard Knuckle). Maybe use both?

Interesting kick combo. I'd like to see how it plays out in game.
Title: Re: Hard Man
Post by: Magma MK-II on July 31, 2014, 10:57:52 AM
For the strong kick, he should lift his leg before stomping the ground, like in Sumo.
Title: Re: Hard Man
Post by: JoeM on July 31, 2014, 03:04:33 PM
Quote
I like both versions of the rocket punch (Hard Knuckle). Maybe use both?

Why not? Maybe the old school version could be the same move done with the weak and medium punch and the other could be done with the strong punch, or it can be an hyper version of the move, or something else...

Quote
For the strong kick, he should lift his leg before stomping the ground, like in Sumo.

I don't really like the idea, but on the Megaman&Bass CD data is said he like sumo, so it should be appropriate for the character. I'll sprite a "sumo version" of the strong kick  ::salute::
Title: Re: Hard Man
Post by: JoeM on July 31, 2014, 04:27:18 PM
I sprited the "sumo kick"  :thumbsup:

Normal strong kick: (http://imageshack.com/a/img742/273/ml8na3.gif) (http://imageshack.com/f/kmml8na3g)

Sumo strong kick: (http://imageshack.com/a/img673/7933/s48Kw3.gif) (http://imageshack.com/f/ips48Kw3g)

Personally, i still prefere the normal one, but i will surely use the sumo kick, if not as the strong kick i'll use it for something else  ::salute::
Title: Re: Hard Man
Post by: ExeLord on August 01, 2014, 02:12:45 AM
Hmmmm... Earthshaking/breaking special for the sumo motion?
Hey, I'm watching your progress with Hard Man and really liking what I see. Never cared about him before, but you making him interesting :thumbsup:
Talking about sumo - you can take shoulder tackle, 2 arms up attack(it's used during one of his supers, kinda tossing up) and throw from E.Honda. Might be even his jumping chest attack and hugging. :-?? Also Temjin from AOF 2 could be used for reference on some moves, like elbow drop. And KOF's Maxima's super where drops on enemy after explosive jump looks fitting Hard Man's style. Maybe even that Daimon's grab of flying enemy. :-??
Hope those ideas will help, keep up good work :thumbsup: %%-
Title: Re: Hard Man
Post by: Magma MK-II on August 01, 2014, 10:59:04 AM
I sprited the "sumo kick"  :thumbsup:

Normal strong kick: (http://imageshack.com/a/img538/9930/BJxbcz.gif) (http://imageshack.com/f/eyBJxbczg)

Sumo strong kick: (http://imageshack.com/a/img537/7340/REs1BQ.gif) (http://imageshack.com/f/exREs1BQg)

Personally, i still prefere the normal one, but i will surely use the sumo kick, if not as the strong kick i'll use it for something else  ::salute::

You don't get it. What I meant is that he should really lift his leg high before stomping. Like this:

(click to show/hide)

And KOF's Maxima's super where drops on enemy after explosive jump looks fitting Hard Man's style.

Yes, I was going to suggest Bunker Buster too.

In the Cartoon, Hard Man uses a move where he grabs Mega Man by the leg, swings him in the air then toss him. That could fit as his normal throw.
Title: Re: Hard Man
Post by: JoeM on August 01, 2014, 10:18:56 PM
Quote
You don't get it. What I meant is that he should really lift his leg high before stomping. Like this:

Do you mean something like this?

(http://imageshack.com/a/img661/3186/KYVJtI.gif) (http://imageshack.com/f/idKYVJtIg)

(it's not definitive, maybe i'll add some frame)

Quote
In the Cartoon, Hard Man uses a move where he grabs Mega Man by the leg, swings him in the air then toss him. That could fit as his normal throw.

Unfortunately we never had the Megaman cartoon in Italy, or at least i've never seen it, but i know what you're saying. I've searched the fight between Megaman and Hardman on youtube and I think it could be a good idea...

Quote
And KOF's Maxima's super where drops on enemy after explosive jump looks fitting Hard Man's style.

I already did something like that. It's his body press attack from MM3  :thumbsup:

(http://imageshack.com/a/img661/171/jlSqbp.gif) (http://imageshack.com/f/idjlSqbpg)

It's not the same, but it should work in a similar way.
Title: Re: Hard Man
Post by: JoeM on August 02, 2014, 04:27:28 AM
Sorry for the double post, but I've finally figured how to make the animations play the correct way :)
I'll edit all my previous messages replacing the old and sloppy animations with the smoother new ones.
Title: Re: Hard Man
Post by: Rage on August 02, 2014, 09:07:34 AM
Sorry for the double post, but I've finally figured how to make the animations play the correct way :)
I'll edit all my previous messages replacing the old and sloppy animations with the smoother new ones.
some what are you using to create you animations?
Title: Re: Hard Man
Post by: JoeM on August 02, 2014, 12:14:14 PM
I'm still using photoshop  :thumbsup:

Before now I was using a frame delay of 0,0 for some frames, I watched the animation on photoshop and it was ok, but after I saved it using the option "save for web and devices", the animation looked kinda sloppy, using a minimum frame rate of 0,1. I've tried to change the frame delay of that frames from 0,0 to 0,03, now it works properly  :w00t:

This evening I'll leave for the holidays. This time i will take my computer with me, but I won't have internet there, so I'll continue the work but I will connect only from my mobile phone (I can post comments and watch topics, but I don't know how to upload images on imageshack with the phone and then post them in the topic :( ) and I won't post other sprites (maybe sometimes I can use the internet connection of some friend and post some). Plus, I must study for the september exam session, so I'll have to slow down my work again  :(

I'll post a little animation I made just for fun, maybe it could be a victory pose  :)
(http://imageshack.com/a/img904/424/QLLjjn.gif) (http://imageshack.com/f/p4QLLjjng)
Title: Re: Hard Man
Post by: Rage on August 02, 2014, 01:41:11 PM
Congrads I gave up on animating is photo shop as it seemed to different from other apps i used in the past. I like the rocket cup. Victory is probably very fitting indeed. As for work slowing due to RL, its cool. Thats why this is a hobby, so we can come and go as we please. Good luck on your exams :)
Title: Re: Hard Man
Post by: JoeM on August 02, 2014, 02:24:01 PM
Thanks  :thumbsup: I really need some!
Title: Re: Hard Man
Post by: laspacho on August 03, 2014, 01:06:11 AM
Real nice stuff.
Title: Re: Hard Man
Post by: O Ilusionista on August 03, 2014, 02:22:05 AM
I liked the Sumo stomp and the victory pose :)
Title: Re: Hard Man
Post by: Ganbare-Lucifer on August 06, 2014, 09:35:49 PM
Whoah! Nice progress!

...maybe when you finish him, you could help me on Spark Man.  ???

Anyways. I'm gonna suggest an attack that dashes on a headbutt (...or that SF3 Yun's dash punch). It's that even possible?
Title: Re: Hard Man
Post by: JoeM on August 31, 2014, 01:28:56 PM
I'm back and I've done some "holidays homework":

-I've worked on the timing of the animation of his sumo stomp. It should be more like this:

(http://imageshack.com/a/img540/6762/bhdW61.gif) (http://imageshack.com/f/f0bhdW61g)

(click to show/hide)

-I've worked on two basic throws. One is that suggested by Magma Dragoon MK-II

Quote
In the Cartoon, Hard Man uses a move where he grabs Mega Man by the leg, swings him in the air then toss him. That could fit as his normal throw.

(http://imageshack.com/a/img673/2213/G87bF6.gif) (http://imageshack.com/f/ipG87bF6g) (I was a bit lazy with megaman sprites, but i hope it make the idea clear  :) )

The other is an idea I had thinking about his ability to detach his fists for the Hard Knuckle

(http://imageshack.com/a/img540/8410/kq8fgr.gif) (http://imageshack.com/f/f0kq8fgrg)



- I've started to think about his power set. Here his (maybe temporary) power set change animation based on a victory pose i made some time ago:

(http://imageshack.com/a/img674/5285/4RoMX3.gif) (http://imageshack.com/f/iq4RoMX3g)

I'm finding a lot of difficulties 'cause i want Hard Man to have a more "rustic" and physical style (no energy projectiles, no weapons with modern appearence - example: no crash bomber, yes hyper bomb -, no elemental weapons - exeption for ground based weapons like super arm -, no time stopper weapons) and this is a big, but IMHO necessary limitation.

For now, this is his (incomplete) power set:
 - Super Arm
 - Charge Kick
 - Knight Crusher (I'm not sure about this)
 - Hyper Bomb (same as Knight Crusher)
 - ???
 - ???

Hard Knuckle is not included in the power set. It's his signature move, so he should be able to use it whenever the player wants to, with no need to equip it first.

I've made animations for the first two:

Super Arm: (http://imageshack.com/a/img673/9742/UloPY2.gif) (http://imageshack.com/f/ipUloPY2g)

Charge Kick: (http://imageshack.com/a/img674/3249/AZ6rLp.gif) (http://imageshack.com/f/iqAZ6rLpg)

(click to show/hide)

I'm not sure about calling it "Charge Kick". It's the power Megaman obtain from Charge Man, but he does it sliding. I wanted Hard Man to do it in a personal way, but it's obviously not a kick, so I don't know if it should be ok to call it "Kick".

Only a question about the power set: is it ok to invent some new weapons? I have an idea...

Quote
Whoah! Nice progress!

...maybe when you finish him, you could help me on Spark Man.  ???

Why not? I'm not so skilled, but i can try :thumbsup:

Quote
Anyways. I'm gonna suggest an attack that dashes on a headbutt (...or that SF3 Yun's dash punch). It's that even possible?

Initially I was thinking a dashing headbutt (like Honda's Super Zutsuki) too, but then i came up with the Charge Kick i showed up, so i don't think two dashing moves can be good, tactically speaking...
Title: Re: Hard Man
Post by: Rage on September 01, 2014, 04:32:59 AM
 :o  simply WOW
Title: Re: Hard Man
Post by: Magma MK-II on September 01, 2014, 10:00:28 AM
Just call it Break dash instead of Charge Kick. Break Dash is Pluto's weapon, and does exactly this.
Title: Re: Hard Man
Post by: O Ilusionista on September 01, 2014, 01:47:47 PM
I really like the throw idea, its amazing!
Title: Re: Hard Man
Post by: JoeM on September 01, 2014, 06:38:01 PM
Thank you guys for the support  :)

I forgot the Break Dash, all I was considering from MMV was Uranus Deep Digger, but it's essentially the same as Super Arm, so i excluded MMV for the power sets. Thank you for the suggestion, Hard Man will use Break Dash then   :thumbsup:
Title: Re: Hard Man
Post by: Enso on September 01, 2014, 07:11:12 PM
Awesome work, man! :)
Title: Re: Hard Man
Post by: laspacho on September 01, 2014, 09:26:18 PM
Wow those are some really awesome animations.  Great job!
Title: Re: Hard Man
Post by: Tyrannosuarex on September 02, 2014, 02:32:53 AM
Awesome sprites and animations man, I considering its enormous weight, I think it would be perfect some hugo specials like : "Meat Squasher" and  "Moonsault Press" or the super : "Megaton Press", that would be amazing


Hugo moves (http://www.youtube.com/watch?v=hxHFkHZINXg#)


Title: Re: Hard Man
Post by: JoeM on September 10, 2014, 07:43:35 PM
Thank you for the tip, but i don't like so much the idea of taking super or hyper moves from other fighters movesets... I discarded the E. Honda's Super Zutsuki idea for this reason. Maybe I can use these moves for some inspiration  :)
Title: Re: Hard Man
Post by: Rage on September 10, 2014, 09:10:09 PM
Thank you for the tip, but i don't like so much the idea of taking super or hyper moves from other fighters movesets... I discarded the E. Honda's Super Zutsuki idea for this reason. Maybe I can use these moves for some inspiration  :)
i love this mind set. isnt nothing like originality.  :thumbsup:
Title: Re: Hard Man
Post by: JoeM on September 11, 2014, 02:40:24 PM
I must admit that I was tempted by Meat Squasher  :-$
Title: Re: Hard Man
Post by: JoeM on July 24, 2015, 04:47:54 PM
Hi! I'm really sorry for this extra-long hiatus, this has been a really hard year with the university.
Leaving the job on Hard Man for so long has left me kinda uninspired and for some time from now on I'll have to work a lot on my graduation thesis, so times will not be better  ~X( .

For now, i came up with an intro for Hard Man after reading Archie Comics Mega Man. I kinda liked the idea of the Monking advertising Hard Man about Mega Man arrival, so i tried to do something similar. I'll have to recolor the Monking a bit, but for now here it is:

(http://i645.photobucket.com/albums/uu177/lasp69/intro2_by_joemascarpone-d92ncq0_zpspeoe9bie.gif)

(I'm really sorry, i don't know how to make the image appear here instead of the link. When I used Imageshak there was no problem, but now it doesn't let me upload other images unless i go premium, so I moved to Deviantart and now I have this problem. I'll try to figure out how to make the image appear instead of the link, then i'll edit this post.)

(click to show/hide)
Title: Re: Hard Man
Post by: laspacho on July 25, 2015, 01:20:49 PM
School definitely takes priority over mugen.  Glad you still have the interest.  I like the animation.
I fixed your display issue with the pictures.  I use a photobucket account.  If you modify your post you can see how I made it display after uploading it there.   ;D
Title: Re: Hard Man
Post by: Magma MK-II on July 25, 2015, 02:45:47 PM
The transition from his sitting position to the stance could be smoother. Otherwise nice idea!
Title: Re: Hard Man
Post by: HyperVoiceActing on July 25, 2015, 04:39:26 PM
Looks nice. I love how you're taking cues from the Archie comics
Title: Re: Hard Man
Post by: Hentai Man on February 05, 2016, 01:05:32 PM
Hi Joe M. if you want, I would like to help you do make Hard Man.  :Terry
Title: Re: Hard Man
Post by: O Ilusionista on February 05, 2016, 01:28:08 PM
Was this character released?
He wasn't released yet.

Hi Joe M. if you want, I would like to help you do make Hard Man.  :Terry

Hi are you the guy from the facebook group?
Title: Re: Hard Man
Post by: Hentai Man on February 05, 2016, 11:01:40 PM

Hi are you the guy from the facebook group?

Yes  :w00t:
Title: Re: Hard Man
Post by: JoeM on March 08, 2016, 05:41:21 AM
Good news: Hard Man is back from the dead!
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/hardman%20zombie%20scherzo%20copia_zpswbjzvqtq.png)
(click to show/hide)

I finally graduated, now i can return to work. I'm sorry for the long hiatus.
Here some news (not too many, unfortunately)
Taking Laspacho's advice, i started to use photobucket and i'm finding way more handy than deviantart. I see that all the preview i posted from Imageshacks are gone, so I'll have to reupload everything. I'll take the opportunity to take stock of the situation.

Quote
The transition from his sitting position to the stance could be smoother. Otherwise nice idea!

I've added some frame. I still need to redraw the Monking, its sprites are badly taken from SAR with little modification. Anyway, i'm glad you liked the idea  :)
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/intro2_zps1rz61xkm.gif)

I've worked on the crouching punches. I come up with this for now:
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/crouch-punches_zpsfcvvs4ps.gif)

Hi Joe M. if you want, I would like to help you do make Hard Man.  :Terry
This hiatus left me a bit uninspired and out of shape, so maybe I can accept some help  :thumbsup:
Title: Re: Hard Man
Post by: Rage on March 08, 2016, 08:28:07 AM
Nice work!!! I'm very interested in this character and in ecstatic to work else you have in store.
Title: Re: Hard Man
Post by: O Ilusionista on March 08, 2016, 09:03:36 PM
Hey good to see you back.
Title: Re: Hard Man
Post by: JoeM on March 09, 2016, 06:36:55 AM
Glad to see you're all interested in this char! I had my problems with university, but now that I graduated everything is ok (anyway, my english remains low level  :( ). Now I only need to redo some practice.

As I promised, i've reuploaded everything on Photobucket. I've posted everything here under spoiler.
Maybe I shouldn't post everything 'cause I'm ruining the surprise, but i'm a novice in spriting so I can't afford it, I need to show everything so I can be corrected if needed.

(click to show/hide)

This is new, so i'll show it here:
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/shocked1%20copia_zpsqqztrowq.png) (http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/shocked_zpsr7huwbyn.gif)

What it's still missing:

- a better turn animation
- some work on the first throw
- portraits
- all get hit sprites
- all guard sprites
- fall down, lie dead and stand up sprites
- tech roll
- dizzy, burnt and frozen sprites
- crouching kicks
- air punches
- air kicks
- air throw
- loose by time over
- more intros
- more winning poses
- taunt
- more weapons, specials and hypers

Maybe i forgot something.

EDIT: stand get hit sprites and dizzy state done and posted, shock state redone. I'll keep on editing this post everytime i'll add something.
Title: Re: Hard Man
Post by: Rage on March 09, 2016, 07:47:01 AM
Nice,  ^^(PM)^

When the character is all most done i will do the portraits.
Title: Re: Hard Man
Post by: JoeM on March 09, 2016, 08:36:05 AM
Nice,  ^^(PM)^

When the character is all most done i will do the portraits.

Yeah, i definitely need it  :thumbsup: Thanks!

Stand get hit animation done:

(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/stand-get-hit-high_zps9ttxowkj.gif)
Title: Re: Hard Man
Post by: laspacho on March 09, 2016, 10:44:43 AM
Cool stuff.  :)
Title: Re: Hard Man
Post by: JoeM on March 10, 2016, 10:38:44 AM
Dizzy animation done!
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/dizzy_zpsqguyx8gz.gif)

I've also watched other shock animations and i've corrected mine. Now it looks more flashy:
(http://i1159.photobucket.com/albums/p624/JoeMascarpone/RMM%20Hardman/shocked2_zpswq1ne5jv.gif)

I thought to edit the first post adding every progress and what's left to do to make easier to keep track of the work progress. Can I do it?
Title: Re: Hard Man
Post by: O Ilusionista on March 12, 2016, 12:53:06 PM
Pretty cool edits. You can feel how heavy he is on the walk animation.
But the attacks range bothers me, specially the standing punches. This will make the standing combos very difficult.
Title: Re: Hard Man
Post by: JoeM on April 18, 2016, 04:42:32 PM
But the attacks range bothers me, specially the standing punches. This will make the standing combos very difficult.

Now that you make me think about that, you're right. I'll try to solve that problem...

...but it will take a long time. I'm really lynched by fate and my computer is gone. My brother has one (i'm writing on it now), but it doesn't have photoshop and he use it frequently.
Fortunately i made a backup of all the work i've done some days before the incident, so i've lost only few things (namely the damage, shock and dizzy animations). I hope the situation will soon become better.
Title: Re: Hard Man
Post by: O Ilusionista on April 18, 2016, 07:24:53 PM
JoeM, I suggest you to send all that you have, for backup reasons, to any of the RMM leaders, like Laspacho.
He won't share it and so we won't lose anything.
Title: Re: Hard Man
Post by: Rage on April 18, 2016, 10:18:51 PM
extract those lost sprites from the gifs you posted and do as O said with back up.
Title: Re: Hard Man
Post by: laspacho on April 20, 2016, 10:13:36 AM
I like the work on Hardman that your doing.   :)

Anytime you want to send me your sprites I'll back them up for you and keep it with all the other Rmm stuff.
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