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Author Topic: Capcom Universe - DEMO 2  (Read 14020 times)

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Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #125 on: March 12, 2014, 11:53:13 PM »
Thanks ross.  I was able to find the problem.  It's a left over fail safe from when the A.I. used to do the Psycho Field super in the air.  Psycho field is a ground only super so if it was some how activated in the air it would immediately cancel into a descent. 

Offline Ross

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Re: Capcom Universe - DEMO 2
« Reply #126 on: March 13, 2014, 06:12:19 PM »
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Some tester notes with Yang. Also Hayato seems to have a standing infinite with his dash HP.

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #127 on: March 13, 2014, 08:36:21 PM »
Thanks for finding these Ross.  Fixed the three issues

Offline Ross

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Re: Capcom Universe - DEMO 2
« Reply #128 on: March 13, 2014, 10:29:27 PM »
No problem, found another glitch with Phobos's Final Guardian β.
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Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #129 on: March 14, 2014, 01:02:39 PM »
Thanks for the video it made it very easy to figure out what was going wrong.  Found the problem and got it fixed. 

 


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