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Author Topic: Capcom Universe  (Read 19897 times)

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Offline Uche_of_IMT

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Re: Capcom Universe
« Reply #125 on: September 04, 2012, 10:29:50 AM »
The tough part is converting models into sprites.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Lord M

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Re: Capcom Universe
« Reply #126 on: September 04, 2012, 11:04:32 AM »
I'd like to see a video with Morrigan, Tessa, Devilotte and Saki

Offline xxxXx

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Re: Capcom Universe
« Reply #127 on: October 06, 2012, 03:08:45 AM »
I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:


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Re: Capcom Universe
« Reply #128 on: October 07, 2012, 04:25:10 PM »


this is great
(the hit count font needs a shadow)
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Offline Beximus

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Re: Capcom Universe
« Reply #129 on: October 08, 2012, 05:40:43 PM »
your right.  it kind of needs more outline at the bottom.

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Re: Capcom Universe
« Reply #130 on: October 08, 2012, 05:44:46 PM »
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I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:



Will she appear?

Offline xxxXx

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Re: Capcom Universe
« Reply #131 on: October 09, 2012, 11:31:01 AM »
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Will she appear?

I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.

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Re: Capcom Universe
« Reply #132 on: October 09, 2012, 12:30:37 PM »
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I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.

Well, I suggest you to use Cammy as a base, and use her sisters in her attacks, good luck

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Re: Capcom Universe
« Reply #133 on: October 12, 2012, 05:30:33 PM »
About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:


I could help you with some of them, if you want
« Last Edit: October 12, 2012, 05:58:02 PM by O Ilusionista »
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Offline robertson123

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Re: Capcom Universe
« Reply #134 on: October 15, 2012, 03:13:47 PM »
what an intresting looking game :Terry
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Offline Beximus

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Re: Capcom Universe
« Reply #135 on: October 23, 2012, 01:55:01 PM »
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About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:


I could help you with some of them, if you want

Ah i won't be using any High Resolution stages.  The low resolution characters would stand out too much.  I remember that one of the complaints about MVC2 was the use of low res characters on higher res backgrounds. 

My goal with the game is to make it look more like the capcom arcades of the 90's.  So im using a lot of source material from 16 and 32 bit 2D games.

Offline KenFan9276 - Member of CROM

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Re: Capcom Universe
« Reply #136 on: November 03, 2012, 09:10:41 PM »
Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:

Offline Hypnotize

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Re: Capcom Universe
« Reply #137 on: November 11, 2012, 01:29:33 AM »
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Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:

......So the roster's already set, in case you didn't know, guy. He isn't in.
Just saying.

Offline Enso

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Re: Capcom Universe
« Reply #138 on: November 11, 2012, 03:10:44 AM »
Wow. Now we have several CROM members already. How many CROM members do we have so far? I forgot how many though.


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Offline Excahm

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Re: Capcom Universe
« Reply #139 on: November 11, 2012, 03:42:50 AM »
I kinda dont like realistic looking stages.....
but the idea is good imo.

@Enso Seens that all crom members use the word CROM on their tittle right?
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Offline Enso

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Re: Capcom Universe
« Reply #140 on: November 11, 2012, 03:54:46 AM »
Oops! Wrong post! My apologies! I might remove my off-topic post(s) from here! Sorry! I should've posted in the Last Person to Win post. :P


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Offline Uche_of_IMT

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Re: Capcom Universe
« Reply #141 on: December 13, 2012, 04:30:55 PM »
Beximus, I am glad to see that you're fixing what you think needs to be fixed and giving new face that old school crossover feel. It makes us 15 years younger when we see it in action and stills.
« Last Edit: August 24, 2013, 09:30:16 PM by Uche_of_IMT »
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe
« Reply #142 on: December 13, 2012, 07:55:53 PM »
I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.

Offline DizzyTheConquer

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Re: Capcom Universe
« Reply #143 on: December 13, 2012, 08:44:31 PM »
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I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.
I all honesty, I like it like that anyway. It gives out a comic-book/cartoony feel but still keeps all the action needed.

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