Tested out the stage and noticed a couple things:
boundleft = -150
boundright = 453
Your bounds are uneven this can give each player an disadvantage over one another.
Example:
boundleft = -150
boundright = 150
Might want to use something that looks like that^
;------------------------------------------------------------------------------------------------------------------
floortension = 30 <- Might want to set to 60 as the camera may move too much when the characters jump.
Was Zero intended to be standing on the Wily sign?
More feedback in a little bit, if you don't understand what I've said so far pm me and I will explain.
Wow, that's one nice-looking stage for Fire Man, there. =P~
How much of it is made from scratch?
Wily would be a great boss character if you fixed and added more sounds and animations....
Changing the boundaries seemed to make the stage smaller on the right side. But when the right boundary is at 250, it's balanced out. Floortension is the only thing I don't know about. And yes, Zero was supposed to be a hologram, but when I tried to with the following below, it didn't work.I checked your .sff, the reason is because your BG sprites aren't centered correctly. That's why the stage seems smaller side.
trans = addalpha
alpha = 186,256
I like the changes. But, how do I make the dark colored Zero be slightly transparent as well? By changing around the two of the 256?Well, making black transparent I don't think that will happen as it tends to disappear when you use transparency unfortunately. I'll have to see.
Great releases! I'l; have to try them now. I'm excited to see a Fireman stage! :oReally? That Fireman stage is a couple of months old. I guess you must have missed that release then.
Really? That Fireman stage is a couple of months old. I guess you must have missed that release then.
Anyway, will try out the new Dr. Wily update soon. Thanks for the releases. :)