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Author Topic: MKvsSF3 Chameleon - v1.01 update  (Read 2847 times)

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Offline BruceLee

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #25 on: October 15, 2008, 08:24:42 PM »
Always been a fan of Mortal Kombat, always will. Nice Job Dude :thumbsup:

Offline SolidZone 26

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #26 on: October 15, 2008, 08:33:32 PM »
Gret job on Chameleon, game play is nice :thumbsup:. The only thing mostly the character really needs is more sounds though.

Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #27 on: October 15, 2008, 08:50:11 PM »
Yeah... I got the sounds from the MO chars... so it's very limited.. but I do think I missed putting in quite a few sounds... so... I'll work on that for the v1.1 update...
 

Offline Fenix Azul

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #28 on: October 16, 2008, 06:14:12 PM »
hey thanks man testing right now  ^^(PM)^
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Offline Darkmanx_429

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #29 on: October 16, 2008, 10:17:08 PM »
Kept a long eye on this one! A big fan of ATTICE'S works!  Now just add the ice clones and the supers from the flash and you have a sure fire winner here and finally a real and the best Chameleon for Mugen!

Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #30 on: October 16, 2008, 11:59:47 PM »
 ^^(PM)^

Well... originally I didn't want to put the multi-air ice clones special into the character... but since everyone wants it... why not... :-??

It'll probably be implemented for the v1.2 update... because coding it will take time... unless someone else wishes to code it (PM me if you do..), then it will be available for the v1.1 update...
 

Offline Yun0

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #31 on: October 17, 2008, 01:25:35 AM »
why didn't you put fatalities??? just curiosity....

great char and solid gameplay, and one suggestion... how about making the sprites kinda mk armageddon? i mean the color transformation  ^^(PM)^



Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #32 on: October 17, 2008, 03:36:46 AM »
um... well... the reason it's not mk armageddon style coloring is because the sprites are from the MKvsSF3 flash........... /:O

Why didn't I put in fatalities?? Good question... My answer is... I think supers are easier to code, and I think getting more experience in coding supers will better prepare me for the future.

Hope I answered your questions to the fullest... again... an update will come in late november or sometime in december.... :-??

 :)
 

Offline Yun0

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #33 on: October 17, 2008, 06:34:54 AM »
um... well... the reason it's not mk armageddon style coloring is because the sprites are from the MKvsSF3 flash...........



ohhhhhh i see



Offline ♦ßlôödÑinjå♦

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #34 on: October 17, 2008, 09:37:25 AM »
Thank you for the release!

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Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #35 on: October 17, 2008, 01:03:01 PM »
 ^^(PM)^

no problem.

Again, um... an update about the update... it'll come in December.
 

Offline Epic Win Man

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #36 on: October 18, 2008, 03:53:17 PM »
just tried him out, he plays awesome!

but it would be even more awesome if he could spear-pull someone into the jelly balls, rather than them going through
hmmm...

Offline AdReNaLiNe

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #37 on: October 18, 2008, 03:58:25 PM »
why didn't you put fatalities??? just curiosity....

great char and solid gameplay, and one suggestion... how about making the sprites kinda mk armageddon? i mean the color transformation  ^^(PM)^
no. the color is fine we need this character MkvsSf 3 stlyle and not MKA  ;*))
« Last Edit: October 18, 2008, 04:03:52 PM by AdReNaLiNe »

Offline Random Regular

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #38 on: October 24, 2008, 02:16:32 AM »
:w00t: Chameleon is released :w00t:
Sorry to Bump.
Just some feedback:
-The Sprites look a lil bit bad on the sides (i dont if its just me :P )
Maybe i can ask Proxicide for the sprites if you want?  :-??
-That green energy ball is too big ( I remember it was a lil smaller that this)
-Sounds should be louder (IMO)
-That flame Attack goes too fast (it has the right animations and sprites but it just goes too fast)
-Like there is already said it needs more sounds.
Sould I ask Proxicide for the sounds too?
-He needs to have a Dash move/intro like in the flash (IMO)
-He is missing the sprites for when the Cpu/P2 performs a throw attack to him.
-He should have some sprites/sounds for when the ice breaks.

Congratulations Atice, This char is really good for a v.1.0 Release :thumbsup:
I will keep this one in my roster, Thanks for the release.
If i can help you with something, PM me  :)
« Last Edit: October 24, 2008, 02:23:07 AM by Mega-Force-Power »

Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #39 on: October 28, 2008, 04:38:28 PM »
Finally got back on da internet.... hard to do that when on vacation.... lmao....

Anyways...

The sprites are fine... almost all of the character sprites are from Proxicide, himself... I had to make a few of my own, though, like the duck turn sprites...

sound volumes have been noticed already...

I am still working on the green gellyball sprites... will be fixed for a later update...

dash move/intro....??? his run is fine... what dash.... maybe for a custom intro. he could dash his way into the screen... :-??

I thought there was sounds for when the ice breaks... I'll check that out later...

Anyways... I get home on Monday, so... I'm going to enjoy being back home, and then I'll get to work on the update... :)
 

Offline Negi Springfield

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #40 on: October 28, 2008, 11:23:49 PM »
the only thing I really think needs a quick fix is how high the upper-cut sends them,
wayyyy too high, other then, (for now as he is)
he's fine.

Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.0 release
« Reply #41 on: November 02, 2008, 02:43:00 PM »
 ^^(PM)^

will take that into consideration... it was supposed to be intended as an air combo launcher.. but until I get that working properly... I think I'll decrease the heigth on that for the next update....

Let me know of anything else wrong... because I will probably be doing a small update soon...

Also, my next WIP topic will be coming late THIS MONTH... I want him to be known soon... :-??

 :)
 

Offline greatmuta2

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #42 on: November 09, 2008, 04:39:00 AM »
the only things wrong for me were his ai and he dissapears when he is thrown other than that awesome job

Offline George Costanza

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #43 on: November 09, 2008, 06:47:22 AM »
well if you ask me i think your character is great fulient but

i think the combos and the interlinking fighting ect hes to slow and i hope u speed him up

he kinda dont play like the flash and there sum missing sprites

Offline Random Regular

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #44 on: November 09, 2008, 07:15:27 AM »
Awesome an Update :thumbsup:
I will check him out later when i get home :w00t:

I just wanted to say:
There is a character named Dragon Soul.
That character contains some moves from Chameleon from the Mortal Kombat Vs Street Fighter Flash.
But the most important is: He got that ice clone move, He can make multiple Chameleon ice clones, like in the flash.
Maybe you want that code?
Because i remember your Chameleon only can make one ice clone.
I will send you that character later this day if you want :)
If you already fixed this issue in this Update then nevermind :P

Offline greatmuta2

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #45 on: November 09, 2008, 07:26:25 AM »
off topic:where can i find this dragon soul?

Offline George Costanza

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #46 on: November 09, 2008, 02:44:35 PM »
off topic:where can i find this dragon soul?

Post in the request section try not to spam up  Atice's thread  :thumbsup:

Offline ATiC3

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #47 on: November 09, 2008, 03:41:46 PM »
Missing sprites?? I inputted all of them for the v1.0 release.... The only reason when people throw him and he's basically invisible... is because there are NO THROW SPRITES.... because Chameleon doesn't have a throw...

Also, the only reason I changed the topic to v1.01 update was because I forgot to when I made the update... the update is the mirror link (sendspace) ....

Um... for the next update... I plan on re-doing the .sff file .... so that I can make more palettes (hey, I didn't know about it when I started working on the char... so... I just went with the flow...) ... The new .sff file WILL BE the v1.1 update .... along with 1 or 2 more improvements...

Also, I'm looking for someone experienced with creating AI.... really hoping someone can code the AI for me... because... I've been reading like 5 tutorials... and my brain is about to explode from confusion.................... So.... PM me if interested... (yes, you will be greatly credited! :thumbsup:)

P.S. I have no intention of using Dragon Soul's coding... And yes... I DO KNOW ABOUT THE CHARACTER!!! K!!!??? jeez... Everyone keeps telling me look at this character... I really don't want to... it's a really broken character.... I do plan to improve the ice clones at a later time... but he only might be able to clone 3 or 4 times in a row... I don't see a need to ice clone every f'n second...... Please stop mentioning Dragon Soul... I would really appreciate it.

 :)
 

Offline greatmuta2

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #48 on: November 09, 2008, 03:51:00 PM »
thats cool i dont want him to have a million ice clones i would be happy if he only used it for like some kind of super and i had no idea he had no throw sprites ill just use my imagination and pretend he was JUST about to do reptiles invisibility when he was thrown lol

Offline George Costanza

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Re: MKvsSF3 Chameleon - v1.01 update
« Reply #49 on: November 09, 2008, 04:15:14 PM »
Missing sprites?? I inputted all of them for the v1.0 release.... The only reason when people throw him and he's basically invisible... is because there are NO THROW SPRITES.... because Chameleon doesn't have a throw...

Also, the only reason I changed the topic to v1.01 update was because I forgot to when I made the update... the update is the mirror link (sendspace) ....

Um... for the next update... I plan on re-doing the .sff file .... so that I can make more palettes (hey, I didn't know about it when I started working on the char... so... I just went with the flow...) ... The new .sff file WILL BE the v1.1 update .... along with 1 or 2 more improvements...

Also, I'm looking for someone experienced with creating AI.... really hoping someone can code the AI for me... because... I've been reading like 5 tutorials... and my brain is about to explode from confusion.................... So.... PM me if interested... (yes, you will be greatly credited! :thumbsup:)

P.S. I have no intention of using Dragon Soul's coding... And yes... I DO KNOW ABOUT THE CHARACTER!!! K!!!??? jeez... Everyone keeps telling me look at this character... I really don't want to... it's a really broken character.... I do plan to improve the ice clones at a later time... but he only might be able to clone 3 or 4 times in a row... I don't see a need to ice clone every f'n second...... Please stop mentioning Dragon Soul... I would really appreciate it.

 :)




o0o0 my bad bro ill get the update now  ::salute::

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