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Author Topic: SMvC: EoH Version 6.1 Bug Thread  (Read 23271 times)

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Offline Gone2Far

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In regards to 6.1 Charlie and Final Bosses
« Reply #100 on: December 10, 2010, 08:05:12 PM »
I've been noticing that when I play against Charlie in story mode (and perhaps other modes?), he has the tendency to fly off screen. Usually this happens right after you low kick him on the ground; you would either see his hurt sprite fly off the screen, or he would completely disappear off the screen, leaving his shadow to float around. Special mention was that it happens when I'm using Violent Ken, Ryu, or Ken. Also, I don't know about what you guys think, Charlie's AI is crazy good. I can beat him, but I mean he's noticeably much more likely put you into permastun combos. However, it does prove to be a challenge and much fun.

Another issue I've come across was that when I fight the last bosses, there's a point where they would be purely invisible with just a shadow on the ground. Any type of damage you would cause would be an instant kill. Then right after, you would face the same boss, but for real this time.

And the last issue that I could find was that when I was playing as Deadpool on survival, the game crashes after the 7th round. I've only played this mode once, so this may be just a coincidence.

Sorry if this is the wrong section to post these findings, so I'm asking if the moderators could put this into the right section if it does turn out to be in the wrong section. Keep up the great work with the game, everything is turning out great!
 

Offline emhel06

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #101 on: February 07, 2011, 06:46:05 AM »
theres a bug that galactus (boss) cant kill cause he show only his arms and i cant attack his body, head or somthing. help plss thanks

BTW THIS GAME IS COOLER THAN EVER!

Offline Alien_Symbiote

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #102 on: May 06, 2011, 01:56:11 PM »
theres a bug that galactus (boss) cant kill cause he show only his arms and i cant attack his body, head or somthing. help plss thanks

same here.
sometimes he only show his arms, sometimes with his body, but unfortunately never with his head :-??

another notes, i saw firebrand attack before announcer said "engage"  >o:-(

also...seems like some character has smarter AI than the other, exp : ryu, blanka, megaman, etc...maybe just my feeling thought.

Offline Hashpie

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #103 on: May 22, 2011, 04:10:44 PM »
I found a bug with Haggar when he does his spinning piledriver. Instead of holding on to me when he went up into the air, he tossed me so high that I went off the screen and couldn't come down. Also, is he supposed to make you dizzy whenever he punches you once (he also couldn't attack me while I was dizzy)? Both of these things happened while playing with Ryu btw.

Offline prnzokoshiro

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #104 on: July 02, 2011, 03:10:09 PM »
I only have one request... please cut Hydron/Nool's QCB+KK hyper damage in half.  It's like a final atomic buster that gets you anywhere on the screen except maybe up super-close, unless you superjump in anticipation before it's even activated, and does waaaay too much damage.  If this has already been fixed, sorry I didn't see it and thank you!

edit:  also, if nobody mentioned, Oro's hyper QCF MP+HP crashes the game, if it catches them while they're off the ground (which it probably shouldn't, anyway)

edit2: I know this is not a bug, but I don't see anywhere else to put it that isn't locked:  can you loosen the time on his DP move with quarterstaff swipes, increase the time to 30 in the batch file ?  That would be awesome, also please tighten the D,D, punch or kick moves that Rockman and Silver Samurai have, to about 12?  And give Rhino and Pyron another super, if you could... you can even steal my edits when I release them or the ideas, I'd be flattered!  Thanks guys, your annual releases are definitely something to look forward to.
« Last Edit: July 22, 2011, 08:56:49 PM by prnzokoshiro »

Offline junkerde

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #105 on: August 21, 2011, 09:06:14 PM »
just one small request, please dont molebox the game, theyre maybe just one character with a bug and youll have to redownload a gig worth of stuff again. i tried the latest one, so many bugs plus its on the old winmugen, random freezes. its not worth my time downloading another gig just for a small update. or atleast create a patch that will update certain parts to the game like xdelta patch or something.

Offline jwilliams08

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #106 on: November 06, 2012, 12:06:08 PM »
Servbot: By Kong has same air throw glitch.  *Iceman ThumbsDown!*

Shochoku Rush needs more Servbots, yes this means unique Servbot states for this move.
« Last Edit: November 06, 2012, 12:13:10 PM by jwilliams08 »

Offline matias66

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #107 on: November 27, 2012, 09:29:49 PM »
I can't download the game, it just keeps loading but i don't receive nothing.
Wanted to know if the link's broken or if you are updating the game. I want to play this one so bad, for the screenshots it seems so cool, great work :D

Offline Acey

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #108 on: November 28, 2012, 11:40:37 AM »
I just checked the link on the main site (links to the wiki for the download), it works.

Offline magnetorn

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Re: SMvC: EoH Version 6.1 Bug Thread
« Reply #109 on: August 12, 2013, 09:51:56 PM »
When Cyclops constantly suffers attacks that causes fast multiple hits (like Omega Red's air HP or the Magnetic Tempest) he gets stuck and squirming (I haven't tested other characters yet because I have little time to play).

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