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Author Topic: Metalman MVC (Four Videos Added)  (Read 18296 times)

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Offline MaverickZr0

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Re: MVC Metalman
« Reply #100 on: September 22, 2007, 02:25:49 PM »
Ooh, Ooh, Bass palette  ;*))

Looks really good so far Laspacho!

Offline Sync The Tempest

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Re: MVC Metalman
« Reply #101 on: September 22, 2007, 03:29:15 PM »
ghost metal man for the grey
dark metal man for the dark
yea...my favorite pals  XD||

Offline laspacho

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Re: MVC Metalman
« Reply #102 on: September 22, 2007, 06:57:25 PM »
Here are some pallets that Metalman is going to have.   >:D


Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

I was thinking a green pallet would look cool too.   :)

Offline Sync The Tempest

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Re: MVC Metalman
« Reply #103 on: September 22, 2007, 07:53:09 PM »
Here are some pallets that Metalman is going to have.   >:D


Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

I was thinking a green pallet would look cool too.   :)
you should make a full purple lightish metal man -battle network reference dark navi

Offline laspacho

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Re: MVC Metalman
« Reply #104 on: September 22, 2007, 08:29:29 PM »
Here is his new winpose like the Megaman2 pose.
I even used a new pallet.   8)




« Last Edit: September 22, 2007, 10:52:56 PM by laspacho »

Offline PuReEvil0z

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Re: MVC Metalman
« Reply #105 on: September 22, 2007, 08:43:19 PM »
hehe there you go man, its good to see some custom things on there, it looks great and i see you redid the background on willy, looks even better too :)
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Offline laspacho

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Re: MVC Metalman
« Reply #106 on: September 22, 2007, 09:13:10 PM »
hehe there you go man, its good to see some custom things on there, it looks great and i see you redid the background on willy, looks even better too :)

Yea yo.  Your ideas were a great help.   :)

Offline laspacho

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Re: MVC Metalman
« Reply #107 on: September 22, 2007, 10:28:01 PM »
Here are some pallets that Metalman is going to have.   >:D

Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

   
Green :)
« Last Edit: September 22, 2007, 10:45:20 PM by laspacho »

Offline Sync The Tempest

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Re: MVC Metalman
« Reply #108 on: September 22, 2007, 11:25:10 PM »
Here are some pallets that Metalman is going to have.   >:D

Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

   
Green :)
me likey green  :P

Offline malisiousjoe

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Re: MVC Metalman
« Reply #109 on: September 23, 2007, 12:43:20 AM »
Char is coming along. I like the win pose.

Thanks DG!

Offline KPT25

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Re: MVC Metalman
« Reply #110 on: September 24, 2007, 12:58:21 PM »
Here is his new winpose like the Megaman2 pose.
I even used a new pallet.   8)






Love the winpose,you brought me good old memories when i played Megaman 2 in Nes.
Awesome job on the spriting from you Laspacho,great job for the coding by Excursion :D
 >:-(-| Nice to see you back Mambojambo!

Offline ♦ßlôödÑinjå♦

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Re: MVC Metalman
« Reply #111 on: September 24, 2007, 04:26:50 PM »
i agree the winpose looks great.

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Offline Excursion

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Re: MVC Metalman
« Reply #112 on: September 24, 2007, 06:18:05 PM »
His 3rd and final Hyper is done. I just PM'd lapsacho the gif animation, so if he is happy with it, he will more than likely post it.  XD||

Offline Luis/Dshiznet

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Re: MVC Metalman
« Reply #113 on: September 24, 2007, 06:20:35 PM »
His 3rd and final Hyper is done. I just PM'd lapsacho the gif animation, so if he is happy with it, he will more than likely post it.  XD||
nice, i hope its something to do with a helper strike or with that dragon thingy Lol.

um yea.. help me with my wip now T_T

Offline Magma MK-II

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Re: MVC Metalman
« Reply #114 on: September 24, 2007, 08:10:43 PM »
You guys are really into this char!

There's nothing to tell!

 XD|| XD|| XD||

Offline laspacho

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Re: MVC Metalman
« Reply #115 on: September 24, 2007, 10:17:41 PM »
His 3rd and final Hyper is done. I just PM'd lapsacho the gif animation, so if he is happy with it, he will more than likely post it.  XD||

I am very happy to show this update, I have wanter this hyper since I first started drawing Metalman.
Excursion has outdone himself programming this time.   >:D
It took him about a day and a half worth of coding trial and error getting it to behave and look correctly.
Here is his new portrait.  It shows up during his hyper and on his select screen. Here is the select screen view:

Here is a gif animation of his 3rd Hyper. You can move him around the screen in the air for a little while. I opted to go for the dragon/Metalman merge as it looked better than the dragon just flying in off screen.
          "Super Dragon Hyper" <--- Cheesy sounding, I know.  hee hee


"kpt25 said:"
"Love the winpose,you brought me good old memories when i played Megaman 2 in Nes.
Awesome job on the spriting from you Laspacho,great job for the coding by Excursion"
Funny story to this, I tried to make this pose once before and ended up making his teleport in pose instead.  I didn't even realize I made a different pose then I intended for a long time.  I noticed the other day when I was looking at the old NES Metalman sprites, and I was like oh sh%t, I got another winpose I can make.   The actual classic pose.  :D
I love how it came out too.  It took a LONG time to make.   :)
« Last Edit: September 24, 2007, 11:04:06 PM by laspacho »

Offline b.easy

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Re: MVC Metalman
« Reply #116 on: September 24, 2007, 10:37:19 PM »
awesome.  @-)
it's like beat plane!  :)
« Last Edit: September 24, 2007, 10:39:32 PM by blunted »

Offline ♦ßlôödÑinjå♦

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Re: MVC Metalman
« Reply #117 on: September 24, 2007, 10:43:28 PM »
the animation is so smooth.

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Offline malisiousjoe

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Re: MVC Metalman
« Reply #118 on: September 24, 2007, 11:53:03 PM »
That dragon hyper is hot(literally).

Thanks DG!

Offline Spidermew

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Re: MVC Metalman
« Reply #119 on: September 25, 2007, 12:54:28 AM »
Here are some pallets that Metalman is going to have.   >:D

Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

   
Green :)

Massive w00tness!!!!


Love the other updates too, that select/hyper portrate is cool

Heres another question, is the dragon affected by palette changes?

Offline Excursion

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Re: MVC Metalman
« Reply #120 on: September 25, 2007, 01:20:09 AM »
Here are some pallets that Metalman is going to have.   >:D

Cool, i see 2 differnt gray scale pals there, one dark and one light.. And you have some other really nice colors in there

Hey any way of including a green and gold palette (like sniper joe) or should i just make that one myself when its relesed

   
Green :)

Massive w00tness!!!!


Love the other updates too, that select/hyper portrate is cool

Heres another question, is the dragon affected by palette changes?

Yes and no. The little guy is, the big one... not yet. That will all be corrected prior to beta testing.

Offline alex87

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Re: MVC Metalman
« Reply #121 on: September 25, 2007, 01:24:20 AM »
i cant waint  :o  ^:)^ ^:)^ ^:)^ =D>

Offline laspacho

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Re: MVC Metalman
« Reply #122 on: September 25, 2007, 10:47:46 AM »
I'm glad everyone likes the newest Hyper/Super.
Now everyone knows why Metalman has a Dragon helper.  ;D
I got asked that question so many times and always said you'll see.  I was so waiting to get it completed and finally show it off.
I was planning this Hyper/Super since I first started creating Metalman.   :) :w00t:

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Re: MVC Metalman
« Reply #123 on: September 25, 2007, 03:22:24 PM »
I'm glad everyone likes the newest Hyper/Super.
Now everyone knows why Metalman has a Dragon helper.  ;D
I got asked that question so many times and always said you'll see.  I was so waiting to get it completed and finally show it off.
I was planning this Hyper/Super since I first started creating Metalman.   :) :w00t:

I like it, it puts a good twist on Metal Man that makes him more dangerous then he was before...
And only people who've played Mega Man II will reconize him. Most people who've played mega man casualy dont realize there was a dragon in MM2, man i thought he was tough, i kept falling off those dang box platforms..

Metal Man was like the most cool boss of MMII i thought, and i always wanted his powers first cuz they just pw0n3d everyone, and giving him the dragon boss turns him into Wily's own Dark Knight...
Atlest in my eyes, this makes him epic.

Offline Magma MK-II

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Re: MVC Metalman
« Reply #124 on: September 25, 2007, 08:25:52 PM »

I am very happy to show this update, I have wanter this hyper since I first started drawing Metalman.
Excursion has outdone himself programming this time.   >:D
It took him about a day and a half worth of coding trial and error getting it to behave and look correctly.
Here is his new portrait.  It shows up during his hyper and on his select screen. Here is the select screen view:

Here is a gif animation of his 3rd Hyper. You can move him around the screen in the air for a little while. I opted to go for the dragon/Metalman merge as it looked better than the dragon just flying in off screen.
          "Super Dragon Hyper" <--- Cheesy sounding, I know.  hee hee


"kpt25 said:"
"Love the winpose,you brought me good old memories when i played Megaman 2 in Nes.
Awesome job on the spriting from you Laspacho,great job for the coding by Excursion"
Funny story to this, I tried to make this pose once before and ended up making his teleport in pose instead.  I didn't even realize I made a different pose then I intended for a long time.  I noticed the other day when I was looking at the old NES Metalman sprites, and I was like oh sh%t, I got another winpose I can make.   The actual classic pose.  :D
I love how it came out too.  It took a LONG time to make.   :)

You may call this super the "Dragon Rage"! Or something like this!

 >:-(-| Who's the third in your sig? Airman?

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