Infinity MUGEN Team

IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: XerXes on December 25, 2007, 10:24:59 PM

Title: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: XerXes on December 25, 2007, 10:24:59 PM
Please use this thread to post all of your bug reports.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 25, 2007, 10:58:28 PM
Okay, well, when I go to download it at http://www.megaupload.com/?d=WA54RTQP (http://www.megaupload.com/?d=WA54RTQP) it says "uour download manager may be configured incorrectly - please check your settings." :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: laspacho on December 25, 2007, 11:06:45 PM
Use Mega Manager.  Download from the megaupload site.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 25, 2007, 11:28:51 PM
Or just log into mega uplaod. Thats how i got it to work.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: hectorv1979 on December 25, 2007, 11:52:41 PM
wow im getting alot of errors when i try to play i can do a match or 2 if im lucky then it shuts down on me >:(
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 25, 2007, 11:54:15 PM
Ive got one huge problem so far.
The plugin you chose is not vista friendly, and i cant change it to the tweeked inmad150b that works perfect for me.
Because of your music plug in there is no sound on the intro, and sometimes sound for the main menu and the stages.
Music in stages tends to get choppy and loop the same 2 seconds untill the end of the fight, when sometimes the character's win pose tends to fix the music temperarly.
There is no music for the select screen and the beeps for moving only happen half of the time.
Perhaps if more people state they have the same music problem yall could upload a version with this plugin.
http://www.sendspace.com/file/zks9u8
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DMK on December 26, 2007, 12:18:35 AM
OVER 2 HOURS TO DOWNLOAD!

Whew.

It's fun.

-I noticed there are no CLSN2's over any characters attack CLSN1 for basic physical non weapon based attacks.

-Wierd refelection problem for that moonlight stage:
(http://img101.imageshack.us/img101/3049/wierdreflectionvn6.png) (http://imageshack.us)

Notice Beast left foot.

That's it so far. Sorry. I'm tired. Peace.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: xOmega on December 26, 2007, 12:21:59 AM
The characters are supposed to go into the falling animation when the floor breaks, or so i remember... or maybe i just have bad memory. xD
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DMK on December 26, 2007, 12:29:40 AM
Maybe it's Beast wierd stance but hey. If it can be fixed it can be fixed.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: reezy718 on December 26, 2007, 12:35:31 AM
game only last about 5 mins for me and then it shuts down.Also the game came without no mugen.cfg at all.You cant even configure the game.Also there's no music on the stage,select screen or main menu.You cant download the plugin spidermew provided cuz there's no folders that came with the game

This game has a good amount of bugs right now
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 12:39:35 AM
Also silver surfer does allot of weird stuff.
Like falling though the floor, and getting stuck an a kick that lasts forever.
And fighting while dead (in team mode)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: That Mugen Guy on December 26, 2007, 12:45:27 AM
from what I noticed some character start to spam when health is low like sagat and ken, and also is that special kick move by sagat unblock able because I can't block it
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: reezy718 on December 26, 2007, 12:48:49 AM
I hope anyone doesnt take any offense to this or anything but..


As of right now the "big wait" was a "big disappointment".

Didnt expect the game to be perfect but it has wayyyy too many bugs for me.

otherwise than that its ok,but it could've been much better if they fixed all the errors and bugs the game has 
 
 
 
I really hope infinity fixs a majority of the bugs in the game and re-release it
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: desgrav on December 26, 2007, 12:56:29 AM
The sound is buggy.
It's really slow to load.
Fixing these problems is very difficult for everyone because it's an exe file.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 12:58:24 AM
Also sence we cant change it from one round to 2, we dont get to see the second form of symboate onslaught.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Goenitz on December 26, 2007, 01:00:42 AM
I hope anyone doesnt take any offense to this or anything but..


As of right now the "big wait" was a "big disappointment".

Didnt expect the game to be perfect but it has wayyyy too many bugs for me.

otherwise than that its ok,but it could've been much better if they fixed all the errors and bugs the game has 
 
 
 
I really hope infinity fixs a majority of the bugs in the game and re-release it
we know there are bugs that's way we made this thread so you guys could let us know about them and we could fixed them, about not having a mugen.cfg well it was done on purpose.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: xOmega on December 26, 2007, 01:10:37 AM
Is there supposed to be a code to choose the secret characters(besides 2 of them.)?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Captain Cold on December 26, 2007, 01:11:06 AM
I hope anyone doesnt take any offense to this or anything but..


As of right now the "big wait" was a "big disappointment".

Didnt expect the game to be perfect but it has wayyyy too many bugs for me.

otherwise than that its ok,but it could've been much better if they fixed all the errors and bugs the game has 
 
 
 
I really hope infinity fixs a majority of the bugs in the game and re-release it
we know there are bugs that's way we made this thread so you guys could let us know about them and we could fixed them, about not having a mugen.cfg well it was done on purpose.

why.........
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 01:13:57 AM
Also, wasnt metalman susposed to be relesed in this version of the game? He's not there! Or is he a secret character?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: laspacho on December 26, 2007, 01:20:30 AM
Metalman will be released in January.  Excursion was busy with Iceman and Symbiote Onslaught and he needed to finish them in time.  Now that he is done with those awesome char's he is free to finish Metalman.   :w00t:
So Metalman will be a nice January treat.   :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 01:22:37 AM
Metalman will be released in January.  Excursion was busy with Iceman and Symbiote Onslaught and he needed to finish them in time.  Now that he is done with those awesome char's he is free to finish Metalman.   :w00t:
So Metalman will be a nice January treat.   :)

Oh good!  :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ♦ßlôödÑinjå♦ on December 26, 2007, 01:23:37 AM
Thats great to hear.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 01:41:26 AM
K, got a couple things here:

Iceman: His standing MK does no damage, not even the ice that comes off his foot.
When doing the air combo, this didn't happen before but now, if you finish with the HK he does the sommersault again and then stands there in the air.

Megaman: I noticed this before but forgot about it. The Power Armor Hyper, if it connects, the last punch refills both players Hyper bars to full.

Hydron: Well, F*** man, I can't beat him with anybody, I mean NOBODY, he just spams the hell outta you with his boss strikers. Were they really needed? The dude attacks hella well enough. And that Grab Hyper that you can't block, but can reach across the room, Jeez Uss!

And some characters can't move before the match starts, but yeah I know, rush job for christmas.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Darkgargos on December 26, 2007, 01:46:15 AM
Sadly, the game is truly filled with bugs and almost unplayable  :(  Better plugins are definitely needed to solve the nasty sound problem and the constant crashing. I hope I didn't offend IMT in any way cuz I was really looking forward to this game and I know you guys put a lot of work into this, but the game just has too many issues. Hopefully IMT will rework things and add better plugins and then re-release it.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jive Turkey on December 26, 2007, 01:57:49 AM
I have some more trivial stuff. Whilst training as Poison against Venom, I noticed a great disparity between the volumes of Poison's, Brock's, and the announcer's respective voices. The volume of the game also seemed to fluctuate, though the relative difference in volume between the voices didn't.
Poison doesn't wobble at the continue screen, either.

EDIT: I guess the intro music does indeed work on my computer.

 >:-(-|

Still, great job. I'm very impressed with the release of the game. All too many mugen projects never see such realization, and Eternity of Heroes is quite an accomplishment to have come this far.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: XerXes on December 26, 2007, 02:00:59 AM
Quote
Sadly, the game is truly filled with bugs and almost unplayable  Sad  Better plugins are definitely needed to solve the nasty sound problem and the constant crashing. I hope I didn't offend IMT in any way cuz I was really looking forward to this game and I know you guys put a lot of work into this, but the game just has too many issues. Hopefully IMT will rework things and add better plugins and then re-release it

You see this is the kind of unproductive comments that make creators feel like the masses (Not all but some) dont care about there hard work and just want something free and perfect. This section is for BUGS ABOUT THE PROJECT, not comments on how bad the game is or how broken it is, the team understands that the game is not perfect, thats why its in an exe file so that the team can perfect it and re-release it. Or let me just explain it so that anybody can understand.

Good bug reporting: Silver surfer gets stuck in the air, beast val's and collisions are off, the game freezes before it gets to the end alot,

Bad bug reporting: the game is unplayable, to many bugs <--- this is bad because it doesnt explain what bugs are present, game needs alot of work.

So remember before you type, please people this project was put together by people who sacrificed alot of there free time to give the community someting new, fresh, and most importantly FREE.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Nutty-Da-Kid on December 26, 2007, 02:08:12 AM
Quote
Sadly, the game is truly filled with bugs and almost unplayable  Sad  Better plugins are definitely needed to solve the nasty sound problem and the constant crashing. I hope I didn't offend IMT in any way cuz I was really looking forward to this game and I know you guys put a lot of work into this, but the game just has too many issues. Hopefully IMT will rework things and add better plugins and then re-release it

You see this is the kind of unproductive comments that make creators feel like the masses (Not all but some) dont care about there hard work and just want something free and perfect. This section is for BUGS ABOUT THE PROJECT, not comments on how bad the game is or how broken it is, the team understands that the game is not perfect, thats why its in an exe file so that the team can perfect it and re-release it. Or let me just explain it so that anybody can understand.

Good bug reporting: Silver surfer gets stuck in the air, beast val's and collisions are off, the game freezes before it gets to the end alot,

Bad bug reporting: the game is unplayable, to many bugs <--- this is bad because it doesnt explain what bugs are present, game needs alot of work.

So remember before you type, please people this project was put together by people who sacrificed alot of there free time to give the community someting new, fresh, and most importantly FREE.



yea hes right though i havnt played it yet because countless reasons have kept me for doin so im about to in a lil bit got to redownload it
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: MaverickZr0 on December 26, 2007, 02:12:01 AM
Well, I played through with Captian Commando (Awesome character btw), But had to fress F1 to beat symbiote Onslaught. I dunno if I just can't play well, but it seems almost all characters are at a disadvantage against Onslaught.

Some characters still roll around after they are defeated (I caught Red Arremer doing this) and some characters get stuck in attacks (Silver Surfer)

Rolento can't follow his opponent with his launcher, and it seems like when he runs you over with the tank he stays on you untill you die.

Not much wrong with the game, that's all I caught so far. It wasn't a dissapointment to me. But I wish there would be other plug-ins used The music keeps stuttering on my XP.


It's a fun game, you can tell alot of work was put into it. Great cast of characters, the stages are nice with the Paralax in some. I'm sure the music was good (I couldn't hear t because of the plug-ins). Great work guys  :) :thumbsup:

I hope I can get Bass in  next release sorry for those I dissapointed.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:12:49 AM
New one with Juggernaut: I hit him with a Ken Air fireball, and he proceeded to fall to the ground and then just bounce on the floor. This bouncing continued for the rest of the match.

Symboite Onslaught: ...Has anyone even come CLOSE to beating this guy?! He spams faster that Sluge's 3-1 Abyss.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jive Turkey on December 26, 2007, 02:15:00 AM
Another bug: when Kobun taunts, the life bars disappear.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: zxzero on December 26, 2007, 02:17:40 AM
Great work infinity team! but let me point out a couple of things:
1. when i did the maximum spider on cyclops, cyclops froze in the air after the last hit allowing me to do two more while he was just stuck there and after the third one he fell
2. Cammys killer bee assault misses after 2 hits 80% of the time
3. alot of chars can infinite with jab and strong punches
4. Cyclops can cancel his supers when you press at least 3 attack buttons at the same time
5. Ryu and Kens back dash has too much pause time allowing them to not do anything until the dash animation finishes
Well, thats all i see for now, but once again, great job on this and getting it released on the date you promised! I appreciate your dedication and hard work on this project and I hope this helps you out with it.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: XerXes on December 26, 2007, 02:18:35 AM
Thanks for the good bug reporting Zero EX, Glux247, Jive Turkey, zxzero & and whoever else follows suit.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: I_Burner on December 26, 2007, 02:20:22 AM
So far from the little bit I've played... I've caught Firebrand going into a rolling animation when he should have been KO'd. Poison seems to have some CLSN issues on a few frames (attacks go right through her).

Overall, I'm happy with the release. I don't seem to be having nearly as many issues with the game as others here (sound works about as well as on my normal Mugen, random crashes weren't any more frequent either). Still wishing for 2 rounds, though....
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: zxzero on December 26, 2007, 02:23:13 AM
no prob, trying to help anyway i can with this awesome project, oh, and when sagat does his qcfx2 k super and doesnt connect, he just does one hit and the super background stays on screen for like 10 secs.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: JagwarKnight on December 26, 2007, 02:25:46 AM
Also, I noticed some of the Supers... don't come out a lot of the time as well, I would do the motion right and everything... but it wouldn't come out most of the time.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: honkytonks on December 26, 2007, 02:28:04 AM
uhmm... just wanted to say stuff...

- isn't magneto's magnetic shockwave hyper be only performable on the ground? you can perform it after an aerial rave... in mid-air (w/c doesn't seem natural)
- cammy's killerbee assault doesn't track well and when performed after a cannon drill, it only hits once
- juggernaut's head crush hyper passes through his opponent.
- poison pauses too long before she performs thunder whip.
- symbiote onslaught can attack before the round starts and boy is he cheap. one hyper after another? form 1 is still beatable but form 2 can perform specials (some of which are unblockable) and hypers continuously. you can't even block like a coward in a corner
- some characters don't do the same damage as the others. for example, a couple of punches from colossus does even more damage than from a full aerial rave by poison. it's sort of realistic but leaves other characters to a certain disadvantage.

well, i have no problems with everything else. everything else is cool and looks good.

btw, are you planning on releasing stuff separately? coz i really like the stages. ^__^
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DARKTALBAIN on December 26, 2007, 02:32:41 AM
At least you guys all get to try it out . All it does for me is lock up my computer & it has permanently changed my desktop . I can't get my task bar small again no matter what I do .

Anyway no matter what it just won't run for me .

I have windows 2000 professional , with an Amd 2.something giga hurt processor . With over a gig of Ram .

I should be able to run this thing right ?

I was going to try it on  my new laptop , but it came with vista installed . Spidermew stated that the screenpack has alot of problems with vista ?

I am dying to try out the new characters . Can you guys please release them individually ?  [-O<

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/ChristmasHobs.gif)
 
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:34:31 AM
I haven't seen phase 2 S. Onslaught. Honestly, I don't see the need for the sentinels, he an excessive amount of moves already. Plus he can Block?! Like I said, Jeez Uss!

Oh yeah, before I forget. Beast's Launcher attack doesn't work right. I mean, if it connects and you hold up he jumps, but the opponent is still on the ground. Plus animation wise, his standing HP should be the launcher, not crouching HP.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: XerXes on December 26, 2007, 02:35:51 AM
Sorry, each character and stages will be released separately in time. For the time being, EoH is a beta released to the masses to bug test and enjoy.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: zxzero on December 26, 2007, 02:38:41 AM
when silver surfer got swept by cammy, he just kept on trying to get up until she hit him again, he is well made by the way tho
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: laspacho on December 26, 2007, 02:42:56 AM
Bug:   ;D
Jin used a HK and I froze him with ice man roll back Hp and Jin froze and fell off the bottom of the screen and never re-appeared.
I also cannot save control's, settings, ect.
I also cannot change it to a 3 round match, only 1 round.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:43:46 AM
when silver surfer got swept by cammy, he just kept on trying to get up until she hit him again, he is well made by the way tho

Speaking of Cammy, Holy Carp! Her running speed needs to be taken down a notch. She's almost faster then The Flash.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: demonicdrphil on December 26, 2007, 02:44:48 AM
nevermind about the buttons forgot to set my joypad

cyclops jumps too high off of his launcher so air combos are impossible.

spider man's hk does not launch at all


blanka hyper electricity only does two hits on a standing opponent.

how can their be three venom symbiotes in one game?

Jin's blodia punch does not have a ctrl=1 set in the changestate to 0 which means he is stuck and unmoveable

Kenji has no launcher unless you count mk,mk and then he cant even super jump after it his standing lp can do up to 8 hits

marrow's standing lp can do 14 or more and randomly becomes her mp

sabretooth's not weapon x (QCF KK) super he can juggle the opponent with any attack even other supers after the last hit.  if the opponent is thrown into the corner all kinds of juggles can be done.  his other kick super lets him move while it is being done so you can rack up the damage.  this seems unfair in my opinion.  His launcher doesn't launch high enough it is normal jump height not super jump and the air combo only lasts a couple of hits.

why does servebot not follow the rest of the cast's button set up hk and hp are dashes.  every other mvc2 character is 6 buttons

cutman's big snip hyper lasts longer than the bg

silver surfer has no taunt and his supers can cancel into each other and...he has no surfboard

the stage with the tigers should have blackjack trick done on the leaves at the top and the tree trunks you cant see anything when you super jump

Sagat's supers give him control too early he can do other supers off of them as well similar to silver surfer

All big huge super fireballs like Sagat's and DeeJay's do nothing up close

Wolverine's big portrait is metal claws isn't he bone clawed in this game?

Human Torch does the kick super before the super flash

Shuma Gorath's launcher doesn't launch fully and personally I don't like what has been done to the character at all

Lilith's launcher is mp,mp for some reason her punch throw can only be done with mp and it is missing a hit sound
QCF KK super startup lasts too long you can knock someone across the screen do the super and the opponent wakes up right into it

Protoman's air supers activate in mid air and look like he is standing in mid air his kick super (samurai music and sword slashes) lasts longer than the bg and may not full connect on combos

Beast's qcf B 2p super makes no sense its the same as is other punch super but he changes forms and clothes some how?  kick super doesn't hit until the beams the start up is huge
















Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:16:36 AM
Banshee's Got Mega Man jumping ability. By that I mean he can change directions at will and I don't mean with his second jump. Like I can jump forward, hold back, and land in the same spot.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 26, 2007, 03:17:41 AM
Symboite Onslaught: ...Has anyone even come CLOSE to beating this guy?! He spams faster that Sluge's 3-1 Abyss.

I haven't seen phase 2 S. Onslaught. Honestly, I don't see the need for the sentinels, he an excessive amount of moves already. Plus he can Block?! Like I said, Jeez Uss!

Glux, I couldn't stop laughing for 3 minutes  :D My intent was to make him hard, but the reaction from you is priceless.  :thumbsup:

btw, are you planning on releasing stuff separately? coz i really like the stages. ^__^

Yes, stages and updated and fixed characters will be uploaded separately in time.


As for those of you wishing for a second round and plugin support and all that jazz, that will all come in the future. We wanted you to have a mouth-full of EoH today as we delivered on a goal set back in December of 2006, to release this ambitious 40+ character project on Christmas Day 2007. I agree with all of you whole-heartedly, this is not perfect, but you see, with all of your feedback (those of you that can actually give it to us... not those who can't even run the game..I'm sorry for that :( ) this game can only get better.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:24:19 AM
Symboite Onslaught: ...Has anyone even come CLOSE to beating this guy?! He spams faster that Sluge's 3-1 Abyss.

I haven't seen phase 2 S. Onslaught. Honestly, I don't see the need for the sentinels, he an excessive amount of moves already. Plus he can Block?! Like I said, Jeez Uss!

Glux, I couldn't stop laughing for 3 minutes  :D My intent was to make him hard, but the reaction from you is priceless.  :thumbsup:

Well can you blame me? I mean, really? I'm afraid of the second form and I haven't even SEEN it yet. I'm all F, D, F + F1 just to see if the game really had an ending.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 26, 2007, 03:29:12 AM
Symboite Onslaught: ...Has anyone even come CLOSE to beating this guy?! He spams faster that Sluge's 3-1 Abyss.

I haven't seen phase 2 S. Onslaught. Honestly, I don't see the need for the sentinels, he an excessive amount of moves already. Plus he can Block?! Like I said, Jeez Uss!

Glux, I couldn't stop laughing for 3 minutes  :D My intent was to make him hard, but the reaction from you is priceless.  :thumbsup:

Well can you blame me? I mean, really? I'm afraid of the second form and I haven't even SEEN it yet. I'm all F, D, F + F1 just to see if the game really had an ending.

Can't blame you one bit.  ;D
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 26, 2007, 03:42:58 AM
Aww, the bgm is all jumpy. :(

I'll still play through it a lil' later to check for bugs that weren't mentioned, but for now, I need to rest.

Thanks for the release IMT, and Merry Christmas! :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jive Turkey on December 26, 2007, 03:46:53 AM
Captin Marvel's, and maybe Zangief's, voice seems to be disproportionately loud to the rest of the game. I'm not sure, but the loudness of the voices and even sound effects may change with the stage. CM's "Prepare for battle" seems to be noisier when he opens against himself, though I don't think that's necessarily a bug.

More "errors": I do not mean infringe upon the stylistic freedoms granted to each programmer involved in this project. However, I noticed that some characters can't superjump with the "down-up" input while others can double-jump, a la Kung-Fu Man or Super Smash Brothers; some are capable of both. Here's list documenting who was what jumping abilities:

Double-jump only:
Cyclops

Superjump and Double Jump:
Wolverene
Cammy
Kenji
Hayato

Also, Cable, the Silver Samurai, and War Machine can't seem to superjump diagonally.

Firebrand, Hayato, Akuma (yes, he's in the game), Evil Ryu (he's here, too), Cammy and Doom do not move very far forward while superjumping diagonally.

The inputs for Zangief, Balrog, Ryu, Hulk Dee Jay's superjump seem to be less forgiving, or at least follow a different rhythm than the other chars.

The Silver Surfer looks a little strange in his superjump animation, too.

Thanks again everybody, and good friggin' night. Merry christmahanaquanzika, to you.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:54:17 AM
Magneto: Well, not really a bug as much as a beef with the AI. Homie runs like a little Bi***. It's like all he does is superjump and air dash, it makes trying to get him a chore.

Edit Round 2: Well, the AI in general needs a normalization. Some are decent, some are a little easy, some are UNFORGIVING! I'm looking at you Vyn. Hayato's a beast. But even he can't stop...

HYDRON! MY GOD MAN! CAPSLOCK CAN NOT EXPLAIN MY FURY!

Final Round Edit: Ok, it's 3 am and my eyes are drying out. More in the morning.

K.O.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: demonicdrphil on December 26, 2007, 04:23:13 AM
Rolento can cancel his auto combo super into a tank super

the tank super where he rides it just looks weird there is some pink under his arm and the way he comes back to the battle is weird as well he just teleports back

edited my earlier post with loads of feedback

this is all just what I have had time to test
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DARKTALBAIN on December 26, 2007, 06:50:54 AM
I still can't get it to run . It just locks up my computer . Is it possibly loading ? How long do you guys wait for it to load ?

Oh well ,

Thanx for the release guys ! Some people are able to enjoy it & I know you all busted your tails to bring it out .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/ChristmasHobs.gif)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Arshen on December 26, 2007, 07:27:28 AM
Open up game, restarts my damned computer.
Tried downloading it a second time, same thing happened.
Good Day.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 26, 2007, 07:43:00 AM
This is what i have came across so far in Mvs:CEOH.
I will go by each char except randomselect chars because i can't get all of them.
Basics
Dr.doom: is fine except for his launcher is kinda weird because you can barely catch opponent to combo in air.
Silver Surfer: when he dies sometimes he rolls or goes through floor.
Arthur: can't combo after launcher due to char not being lifted high enough.
Firebrand: can't launch at all because his launcher doesn't even hit at all if you press down then z.
Banshee:  His down forward a can be done infinitely because it stuns the opponent for a few secs,plus it covers the entire stage don't know if that move was intentional.
Lilith: she has no launcher don't know if that was intentional.
Spider man: he's down mid kick is weird because when cloe to opponent it hits sometimes and sometimes it doesn't plus doesn't launch opponent.
Captain marvel: his d,f,d,f+pp pause time is kinda long.
Jill: her hard punch and hard kick if tapped repeadetly can combo near wall if i'm correct it should push back instead of combo.
The Thing: if you press light puch near wall repeadelty it combos but the damage is more than his special weird, plus if you  dash toward the opponent constanly near wall or not in close range the opponent takes damage weird.
Sabertooth: if real close too opponent and you press mid punch the move doesn't hit but does hit mid range.
Cammy: first off she moves really for gameplay, plus her maximum spider look alike special doesn't connect after the first hit.
Megaman: to launch with him you have too press d+z then hold up to follow up with combo which i think is kinda weird because you really have to hold it to follow instead of just the usual tap up.
Magneto:  Hahaha well he is really top teir in this fullgame but in a good way and not ex: if you launch with mag and while in air his  light punch move hits alot times instead of once plus if you good enough you can keep i combo going for awhile, also you if combo with just about any move during a air combo you can grab but the thing is that sometimes it will glitch or it sometimes put the opponent char in a state where you can combo and continue from there.
Juggernaut: his d,f,d,f+pp if close to opponent will connect but the last hit doesn't, plus if juggy grabs just about anyone in game with f+c they will bounce first then go through floor and then float up and never come down.
Dee Jay: If near wall and you tap mid punch repeadelty on opponent the move will hit up too 99hit and beyond!, also you can chain up to 10 or so with hard puch too.
Sagat: his d,b,d,b+pp works but if move doesn't connect the special hyperbackground will still show for a couple of seconds.
Cable: his cable gun move and d,f+kk stuns cyclops but i think his is the only person that get's stuned haven't tried on others.
Cyclops: if near wall and you launch opponent and hit z repreadetly(without following up launcher) and if it hits the opponent will do this kinda like bounce or stuck in air thing and keeps getting hit over and over.
Ryu+Ken: both of them can attack with light kick during forward dash but can attack with any other button.
Hulk 2099: his hyper background stay on alittle bit longer when special is finished.
Colosuss: Nothing really wrong with him but i just wanted to point out that if sweep distance and press hard punch and if move connects the press d+hard kick twice combo does half life due to the fact that colosuss kick hits opponent even if there all the way across the other screen also d+hard kick does almost half life when comboed.
Zangief: with him i found a tech trap where if you trip the opponent with d+hardkick then d+lightkick the opponent is automatically popped up in the air for awile then d,f,d+any kick is guaranteed that air throw he does plus you can delay it like d+hardkick wait then d+lightkick...pop up into grab also if timed right you can d+hardkick then d+lightkick...pop up then trip again.
Rolento: can't follow up with launcher because he doesn't jump high enough.
Iceman: if near wall and you tap midpunch on opponent it is infinite and will kill opponent at 29 hits if i'm correct, plus sometimes he would get stuck in air when try to combo in air after luancher and his midkick does no damage at all.

Misc: I know this is a beta so i don't take the minor bugs like chars floating in air sometimes or going through floors and some chars roll after they die and the sound of some chars is loud or kinda off and onsalaught's A.I is ridiculous but challenging  too seriously and i know that later on these things will be fixed later on.

Overall: great game to play, had fun with new chars, look,feel,layout of the game is amazing plus i like the new specials for some chars too. Also i'am truly grateful that the IMT project members released this fullgame this year and i look forward to the update of it, plus i hope this bug report helps out alot. Plus i'm sure that there are more bugs and such that i missed.
(Note all this was tested during training not arcade so some of these bugs could be unblockable or not and such so sorry if i'm incorrect on some of them).

Thank you IMT  :thumbsup:
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: M79 on December 26, 2007, 07:54:11 AM
I kind of noticed music doesn't play. Tiny bits of music does play when using certain normal attacks, like fierce punch, and super jumping. Also, are some of the characters still in beta form? Surfer, visually, looks like a silver Iceman (not complaining lol), but I'm not too fond of the way he feels in game. Banshee....I mean no offense to it's maker, but Banshee feels and looks like a bega beta character. Everything about it screams unfinished, and it's been that while for a while, no? Beast was also pretty bad. =\ Also, with some characters, press forward twice or backwards twice does nothing the first few times.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 26, 2007, 08:17:43 AM
i was playing survivor mode with Cable,and at the second round,i got Galactus as my opponent and the game shut down by itself.
I`m pointing also the issue with the sound...Some characters will clash with each other and their effects will be different from others:REDHOT characters have all MVC2 Fx,however,Spiderman doesn`t even use a single hitspark for his moves,and Magneto uses the XMVSF effects(and his Magnetic shockwave hits at the moment the move starts...it behaves different than the original)
thx for the release...i`m sure a lot of the stuff pointed will be corrected on a next update(hopefully before final release)

EDIT2:
There are mis-typed stuff at the ending credits after the gameover screen...Elecbyte and the name of some of the creators are spelled wrong...but that`s a tiny little detail
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: celobateira on December 26, 2007, 09:23:03 AM
I played the game with Captain Marvel against Silver Surfer and he (Silver) got stucked
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 09:33:25 AM
New one with Juggernaut: I hit him with a Ken Air fireball, and he proceeded to fall to the ground and then just bounce on the floor. This bouncing continued for the rest of the match.

Symboite Onslaught: ...Has anyone even come CLOSE to beating this guy?! He spams faster that Sluge's 3-1 Abyss.

Actualy i did, i was on team mode were you end up fighting 2 of them, i was playing iceman and my parterner was the surfer.
Killed one of them and got the second one almost dead.
What was intresting about that (dont know if this is a bug or not) but both of them were fighting in perfect sync, and somehow i hurt one more then the other.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 09:38:44 AM
Use Mega Manager.  Download from the megaupload site.
Sadly, it did not work still. I did that but it keeps getting "delayed." :(
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 10:03:25 AM
Okay, I finally managed to get it to work but now it's TOTALLY glitchy. The sound was screwed up, the controls were confusing, when I wasn't pressing buttons it still was fighting, and all the buttons are on P2's side.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: nick09 on December 26, 2007, 10:08:54 AM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 10:19:31 AM
Okay, I finally managed to get it to work but now it's TOTALLY glitchy. The sound was screwed up, the controls were confusing, when I wasn't pressing buttons it still was fighting, and all the buttons are on P2's side.

You can go to the options menu and change the buttons.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 10:42:43 AM
Okay, I finally managed to get it to work but now it's TOTALLY glitchy. The sound was screwed up, the controls were confusing, when I wasn't pressing buttons it still was fighting, and all the buttons are on P2's side.

You can go to the options menu and change the buttons.
Oh yeah...I forgot about that, but I did that and it has very few buttons and P2 has more. Also, nick09, I didn't know if you were talking to me or not.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 10:47:19 AM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: nick09 on December 26, 2007, 10:55:49 AM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sabaki on December 26, 2007, 11:02:11 AM
Kenji has no launcher unless you count mk,mk and then he cant even super jump after it his standing lp can do up to 8 hits

Kenji has 2 (really 3, but I'll leave that tip in the readme for his solo release shortly) launchers: 1st is Back+HK, and the second is MK-MK. He can superjump after all his launchers, you have to hold up like with all MvC characters as soon as either hits. If you're spamming buttons after a launcher hits then try to hold up to superjump it won't work. I'll see if I can work on the timing to make the superjump come out easier, though.

As for the LP maxing 8 hits, I'll fix that. Oh, and before anyone mentions this (I'm surprised noone has), Kenji's Ichimonji- Oboro (knife throws) aren't glitchy because 2 misses while only one hits. It was made like that on purpose. If you watch all versions of the ground & air Ichimonji-Oboro carefully, you should catch on to what I'm going for with that move.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ExShadow on December 26, 2007, 11:06:18 AM
I dont know if anyones noticed but every time warmachine does a light kick it says "First Attack" The Combo Voice

(http://img260.imageshack.us/img260/4382/mugen0df6.png)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Laxxe23 on December 26, 2007, 11:08:00 AM
due to the wrong type of plugin for the music the eoh crashes after a while, also this makes the music skip as well
have not read the other bugs yet, but i assume there are more of the same problems im having, i recomend having beta testers that are trusted to not spread stuff around find more appropriate plugins to use, not that im volunteering or anything, but i have the appropriate plugins for this computor, i guess multiple version of EOH may be needed depending on the computor using it.  
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 11:09:37 AM
Another glitch, this was weird.
I was playing ice man on survivor mode at the lake.
First round was sagat and that was fine, second round blanka and that was fine
round 3 i fight venom, and im invincable.
Round 4 i fight Hayato and he kicks my butt like im weaker then usual.
It was odd.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 11:30:06 AM
Okay...I've found a few nasty bugs that should be fixed ASAP.

Megaman: He can use his light buster shot and his heavy ground shot at close range for easy infinites.

Sagat: He can use both his projectiles at ANY RANGE for CHEAP INFINITES.

Megaman needs to be fixed, sure, but Sagat...this man must be stopped before he infinites again. ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: C.R.O.M. - 有且只有一個 on December 26, 2007, 11:33:07 AM
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ExShadow on December 26, 2007, 11:35:27 AM
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!
its just a test  :|
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: nikelecious91 on December 26, 2007, 11:36:39 AM
First I want to congratulate IMT on what they've accomplished and done. I know it takes a lot of work to do something like this.

Now a bug I noticed. I was playing story mode or w.e and used silver surfer. The first map was on top of some building. Every time I fell down, I would be glitching for a minute like continuously up and down trying to get up. So far that is all I found.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: C.R.O.M. - 有且只有一個 on December 26, 2007, 11:38:02 AM
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!
its just a test  :|


Im aware but why is it a test to not have the cfg file?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 11:39:37 AM
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!

o0! its not in full screen.
Its defenitly windowed.
Try going up to 1024 by 768 and you'll see its windowed.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 11:41:32 AM
Another bug.

Sagat and Thing: If Thing taunts as soon as he possibly can during Sagat's D,F+2P Hyper, then Thing will completely avoid the attack.

I'll keep posting what I find so that EoH isn't horribly unbalanced like MvC2 was.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: C.R.O.M. - 有且只有一個 on December 26, 2007, 11:41:49 AM
Ok got it to work thx Spidermew
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 11:43:36 AM
Ok got it to work thx Spidermew
no problem  :thumbsup:
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 11:46:06 AM
Thing: He can also avoid Deejay's D,F+2P attack.  Thing's taunt lets him avoid giant projectiles without superjumping if used correctly, and needs to be fixed, unless every characters gets the same kind of taunt, and I don't think that will happen.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 11:55:14 AM
Silver Surfer: Infinite with projectile.

I'm seeing a trend here.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 11:57:37 AM
Surfer's voice is too low.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ExShadow on December 26, 2007, 12:10:37 PM
Seriously I cant even start it.Its a full screen and I cant change my Video settings to 640X480.I can only go down to 800X600.Oh and why didnt you include the Mugen.cfg file?It makes no sense.I dont want the video in flippin full screen I want it in a window!
its just a test  :|


Im aware but why is it a test to not have the cfg file?
well its probably just a test to see how it handles and they have us see if it has any bugs and they go back and see if they can handle it
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Inky(Zangief Guy) on December 26, 2007, 12:12:16 PM
Aside from the sound, this "big wait" was NOT a "big disappointment". All I give a damn for is gameplay, and thank you infinity. The way this was assembled was very patiently, a lot of positions were tweaked, and a lot of chars made. This is a good start for a first release, the only bug I have to complain about is the sound, try finding some different plugins, I have a pack of them that might be of aid ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 12:24:35 PM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 12:35:00 PM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 12:36:13 PM
One more big bug!

I cannot save my settings. I have to change the controller and sound levels every time I start the game up.
It should be set up so that my basic options can be saved like this, but i cant.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 12:42:57 PM
This is what i have came across so far in Mvs:CEOH.
I will go by each char except randomselect chars because i can't get all of them.
Basics

Firebrand: can't launch at all because his launcher doesn't even hit at all if you press down then z.

Lilith: she has no launcher don't know if that was intentional.

Firebrand's Launcher works, but there's just one combo into it. Crouch MP then Crouch HP.

Litith's has a launcher, but it's like Cyclops from the vs series. Standing MP twice, second hit is the launch.

However, I've never been a fan of conditional launchers. Both need more work. Combos for most characters need more work too.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: eternal on December 26, 2007, 12:47:44 PM
i cant play one match without it crashing, sound is skipping

Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 01:01:07 PM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 01:03:28 PM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?

Only the team working on the project can fix it.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SargentMugen on December 26, 2007, 01:11:59 PM
my best guess is in_mad.dll was used.

and it is not a very good plugin..... :(|)

Ex i think you should use the in_mp3.dll plugin.

here is a plugin line....
plugin = looptype=2, plugins/IN_MP3.dll, mp3, mp2, mpg

The in_mad150b.dill that i tweeked supports the same line.
And i know it works on xp and vista (as to why i suggested it)

Though i never used the in_mp3.dill so i dont know how good that one runs on vista.

here is the plugin:
http://www.mediafire.com/?7zm13imdm14

i think the reason for the exe file is that it makes it harder for the sprites of characters to get stolen.
Alrighty then, I downloaded it and extracted it to my EoH but how do I get the plugin to work?

The plugins we posted can only be entered by the staff. We put it up as suggestions so that this sound problem stops happening. You cannot put in the plugin yourself.
Crap. Is there any other way to fix the sound problem? Like an alternate?

Only the team working on the project can fix it.
Hopefully this is just a beta. There's about a hundred glitche sin this game.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 01:17:47 PM
Dear Excursion,

Sweet Jeebus on a stick, I actually managed to beat Symboite Onslaught's first form in the legit. Well, as legit as spamming Ryu Standing MP is concerned since Scar didn't have time to fix it for EoH. But anyways, dude... the second form is, how would I put it... lack-luster as compared to the first. His Hypergrab didn't come for me, it just sat there in front of his face. I heard him say Magnetic Tempest, but nothing happened. And just like OnslaughtX, after "Behold my mighty hand", he hugs the edge of the stage like it's going out of style. Basically, if by the grace of god you manage to get past the first form, you are rewarded with the ease of the second.

Crying tears of Joy,
G Lux 247

P.S. in_mp3PRO.dll FTW
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: rockuro on December 26, 2007, 01:54:42 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:00:50 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Yeah, that's how I used to run it on XP, but I haven't been able to figure out how to do that on Vista.

Ok, at first I thought it was just me, but no. Ryu is ridiculously STRONG.
ex: LP, LK, MP, HP, Launcher, LP,LK,MP,MK, Fierce Tatsumaki = 10 11 hit air combo that does more damage than a super. Replace Tatsumaki with a hyper (Hadoken or Tatsumaki) and that combo does a hair shy of 50% damage. as much damage as his Shin Shoryuken!!

Edit: Dude, you can chain his Standing HP into the Launcher... Wow.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: That Mugen Guy on December 26, 2007, 02:06:50 PM
I don't know if this has been said or not but when u beat the game and u get to the congrats screen there is an A at the end of congratulation  :|
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Whoblehwah on December 26, 2007, 02:08:08 PM
The game keeps crashing for me. Also, what's up with the deafault controls? I have to change them everytime I run the game, lol. Also, I'm not very fond of the advancing guard..........
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Cloudius on December 26, 2007, 02:10:34 PM
FeedBack
-The Cable in the game is an old version >_<
- Much like the original Captain Commando by Splode, the bug which he can cancel his air Captain Fire to Captain sword or Captain Storm.
- Do you have names all down? never checked the game if they had credits or anything :/
- Silver Surfer sometimes has a bug when he attempts to get up and stay get stuck in the animation.
- Captain Commando Fierce punch fire effect is misaligned
- Silver Surfer hyper cancel into itself.
- Probably intentional for easier air combos, buy all Ken's air attack beside the fierce attack have positive x velocity.
- with Beast on the right side full screen, perform D, B, 2 punch and as soon as it connects, the hyper BG is goes out of sync for 5 tick or so.
- with Rolento, performing d,f 2 punches allow him to go i tank, notice they is pink transparency that well didn't transparent :/

That is for that more later.
Awesome job.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:23:25 PM
FeedBack

- Do you have names all down? never checked the game if they had credits or anything :/

Yeah, they're all there in the credits. You just won't ever seen them because credits implys you to get back Symboite Onslaught, which is an act of god to perform. J/K

But for real that Jigga's hard.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 26, 2007, 02:34:35 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Wait, how do you do that? I need some steps because I don't see it :P

Okay, well I can only mess around in Training mode because of the music problem causing crashes. I was playing with Wolverine and when you're close to the opponent and use his v,< + Mp or Hp attack, he goes right through the opponent. It doesn't happen when you use Lp though.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Whoblehwah on December 26, 2007, 02:38:50 PM
In the movelist.txt file that comes with the game, their is no movelist for Sagat, lol.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jive Turkey on December 26, 2007, 02:47:51 PM
While I was training with Poison, I noticed that her diagonal forward superjump, a sort of somersault, had a completely different animation than her other jumps. I do not know whether or not this was intentional. Also, the volume of her voice fluctuated throughout training; particularly, her mid-kick sound is too loud.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 02:48:47 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Wait, how do you do that? I need some steps because I don't see it :P

K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 26, 2007, 03:00:13 PM
K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.

Ah, I see I went into the wrong settings. Well, when I tried to change it I noticed it was grey'd out to where I couldn't adjust it. I'm out of luck I guess.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:03:58 PM
K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.

Ah, I see I went into the wrong settings. Well, when I tried to change it I noticed it was grey'd out to where I couldn't adjust it. I'm out of luck I guess.

Eh, that blows man. Guess we'll just both have to wait till the next update for a beter driver I guess. Vista doesn't even have that option anymore. I need to get this off my laptop. Give me good-ol'-fasion XP anyday.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Whoblehwah on December 26, 2007, 03:08:13 PM
I noticed a glitch that sometimes when Rolent(o) gets knocked down......... he stays there..............
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 26, 2007, 03:12:16 PM
Eh, that blows man. Guess we'll just both have to wait till the next update for a beter driver I guess. Vista doesn't even have that option anymore. I need to get this off my laptop. Give me good-ol'-fasion XP anyday.

*lol*
Yeah, hope the next version is not too far away.

I could update to Vista right now if I wanted, but I heard stories that Mugen doesn't run well on it? Is that true?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 26, 2007, 03:17:53 PM
Dear Excursion,

Sweet Jeebus on a stick, I actually managed to beat Symboite Onslaught's first form in the legit. Well, as legit as spamming Ryu Standing MP is concerned since Scar didn't have time to fix it for EoH. But anyways, dude... the second form is, how would I put it... lack-luster as compared to the first. His Hypergrab didn't come for me, it just sat there in front of his face. I heard him say Magnetic Tempest, but nothing happened. And just like OnslaughtX, after "Behold my mighty hand", he hugs the edge of the stage like it's going out of style. Basically, if by the grace of god you manage to get past the first form, you are rewarded with the ease of the second.

Crying tears of Joy,
G Lux 247

P.S. in_mp3PRO.dll FTW

I purposely did not want Symbiote Onslaught form 2's AI nowhere near form 1, so that was purposely done. It's weird that form 2's moves did not work, as the version I have (single character version in regular open MUGEN) it works just fine. It may be due to the molebox compilation, it may be due to other unforeseen glitches? I will continue testing it out and fix that nasty bugger so at the very least, form 2 cleans up whatever little energy form 1 left you ;)

You guys have been rocking with the feedback, thank you all. I know the BIGGEST complaint are either the controls or the music/sound problems. Believe me, we are on this problem as I type this.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on December 26, 2007, 03:24:21 PM
Every comment before this point has been recorded and cataloged for fixing. Thank you everyone. Please contiue to bring back reports for the next set of bug fixing.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: novasod on December 26, 2007, 03:28:21 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Everyone having problems with the sound, listen to Rockuro.  It worked for him, and it worked for me.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:31:25 PM
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Everyone having problems with the sound, listen to Rockuro.  It worked him, and it worked for me.

Yeah, that works. I even laid out instructions to do it, but it only works for XP users, and some XP users like Teros can't do it because their hardware doesn't allow them. For Vista users like myself, it's a whole 'nother problem cause we can't deccelerate our hardware.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: shitakimushrooms1990 on December 26, 2007, 03:32:57 PM
sound lags and i tend to crash over it at times as well (anyone know how to fix)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: kamekaze on December 26, 2007, 03:38:02 PM
copy pasta from the other thread:

k i got it and im going to give feedback to the best of my ability starting with sagat since i played with him first:


-Tiger crush is a anti-air move. there for it should knock the opponet off the ground whether they are in the air or not.

-i like the fact that you added on to his Tiger Raid and Tiger Genocide. but he is missing the voices of him saying it.

-the tiger cannon's commands should be d,df,f 2p and the crouch version should be D,DB,B 2p.

-the velolocity on his tiger crush is very off. you can use my sagat as a reference if you want(but dont copy how my sagat falls so fast on his tiger crush
because i discovered mine was too fast. however the other vels are accurate)

-tiger genocide at the end looks weird


Thats all i have for him.
;--------------------------------------------------------------------------------------
Balrog

-his charged up punch has too litte hit pause time. it should feel like he just knock the taste out of the other person.

-buffalo head but doesnt hit smaller opponets like spiderman

-his "Uppercut Mayham" also doesnt hit smaller opponets

-Gigaton punch also need more hit pause time.

- air combo is  a bit quick isnt it?

-buffalo head doesnt knock the opponet off the ground and the vels looks off to me.

Thats all i got for him
;-------------------------------------------------------------------------------
Iron man

-no move list in the readme

-he can barely air combo. i only get about 4-5 hits in before the oponet drops. basically the air normals have improper hitvels

- no hit sparks


;----------------------------------------------------------------------------------
war machine

- throw looks off

- im happy with how he looks more done than most of the chars

- just my opinion but maybe he should have both versions of the proton cannon

Thats all i found

;-------------------------------------------------------------------

Poisen...

-anims look choppy

- the helper she has when the guy comes out with the gun, when he shoots the opponet it doesnt look like it did much

- the air moves knock the opponet to high

;------------------------------------------------------------------------
Rolent(o)

-His air luancher does 2 hits and you cannot super jump on it?

- his patriot twirl chains from mp-lp but its supposed to be the other way around

- the knife throw looks tacky and unfinished and the sound played when it hits is too low

-patriot finalizer would be good if it sent the opponet somewhere at the ending...

- the tank hypers look weird and i see some pink pixels on the move when rolent is in it

-the tank tam doesnt knock the opponet anywhere either

-the tank assist doesnt hit small opponets(like spiderman)

thats all i got.
;-----------------------------------------------------------------------

Zangief

-no command list

-no hypers that i know of

- the k throw, the one where he walks to you, looks un polished and weird

- he cant really air combo at all
moving along

;-------------------------------------------------------------------------------
colossus

-air luancher does not knock opponet high enough

-he also goes over the opponet when trying to air combo

-his super armor move can be done even while having super armor

-he has no super pause for this move

-his air punches have the wrong anims the weakpunch is what the strong punch should be

- thats all i found

;-----------------------------------------
hulk 2099


-all of his supers look and feel unfinished

-his gamma rage doesnt remove the hyper background ontime

-his Super Slash looks tacky and has no real effect to it.

- i hope he will be MUCH better for the next version of this
;--------------------------------------------------------------------------------
Shuma Gorath
-air luancher has no fx and it doesnt go high enough


- hit sparks are unaligned or just missing
;---------------------------------------------------------------
blanka

- his hyper commands do not work. and why is he the only char that requires two D,DF,F movemts...

-the vels for the rolling attack are backwards. the lp should be doing the hp vels

- the F,D,B commands also dont work.
;-----------------------------------------------------------

ken

- his air hadouken is not supposed to travel that far( or maybe for this game it does)

- his shoryu reppa looks like its missing frames

- his shinryuken has wrong hit vels

- his Kinryu Hadouken  feels undone and unnecesarry

- actually plays good nice Thumbs Up!!

;-----------------------------------------------
Ryu

-Tatsumaki Senpuu Kyaku is too slow

- shinkuu hadouken needs more hitpause time. i reccomend 4 or 3

- Shinkuu Tatsumaki Senpuu Kyaku doesnt send the opponet flying at the end

- his flaming hadouken command is B,DB,D,DF,F p not D,DB,B p

- plays good too

-throw is missing sounds

;-----------------------------------------------------------------

cyclops

-gene splice works but you cant keep tapping punch to add more hits to it like in mvc/mvc2

thats all i really have he is a good one  Grin

;---------------------------------------------------

cable

no complaints nice job

;------------------------------------------------------------
beast

-hyper commands dont work

-plays good i just really need those hypers lol

-kick push needs more effect to it

;-----------------------------------------------------------
deejay

hypers take WAY too much

-machine gun uppercut is supposed to do more hits if you tap punch with it

plays pretty good i must say. lets keep it goin shall we
;------------------------------------
wolverine

-damn good job on this one

-air comboes however are not easy to do. the air normals have wrong hitvels

thats all i got this one is another good one.
;------------------------------------------
juggernaut

- all supers feel off

- juggernaut punch looks like it doesnt do a thing

- Head crush hyper doesnt end with the punch

nice that someone did this char for the EOH project. but i feel i can do this one better(yes im making one too, eventually)
;------------------------------------------------------------------------------------------------------------
magneto

-has no command list in the readme

- the d,df,f hyper starts too early you can see him doing the move before the hyper protrait goes away

he  also plays good
;---------------------------------------------------------------------------
megaman

-cant charge his shots

-cant use the D,F,DF move in the air

- giant megaman hyper is missing alot its fx and doesnt make the opponet fall

-i like his new hyper that slows time. but the custom state p2 is put in has the wrong sprite. i recomend 5011,10

-giant megaman is also supposed to be able to be done in the air.

he plays good but there is still work to be done.
;-----------------------------------------------------------------------
sabertooth

-moves lack impact

- birdie's bullets usually go through opponets because it was capable of hitting everyone on screen. this one does not

- alot of moves are missing hitsparks

next
;---------------------------------------------------
human torch

- his nova blast doesnt knock the opponet down.

- his moves could use some more polishing on it.

hes pretty good for being drawn from scratch and what not.
;-------------------------------------------------------------
the thing

-his air moves dont hit the opponet while in a air combo, well some do but not the weak punch

-no command list in the readme

-the uppercut hyper goes through opponets
;-----------------------------------------------------------

capt marvel

-his hyper pause is WAY too long

besides that hes pretty good
;-----------------------------------------------------------
silver surfer

-needs sounds thats about it
;------------------------------------------------


these chars that i gave feed back too are all who i played with. over all this game is good for a beta. really good.
however i noticed how they all dont have the same fx, like hit sparks and hyper backgrounds, which makes it look sorta thrown together. i know you guys will fix this. There is no doubt in my mind that this will become epic when its finished.

i gotta go.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Cyclysm on December 26, 2007, 03:41:25 PM
I didn't read every post,so I don't know if someone already mentioned this,but Galactus goes up on a luncher move and stays there.When you pull off a launcher move he goes up and stays in the air.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 03:52:16 PM
@Kamakaze:

Nice, fully loaded feedback. Yeah, the readme got cut off for alot of people, and that does make testing slightly more difficult because, as you noticed, some characters don't play out like their MvC counterparts.

Ex 1: Megaman has no charge shot, that was intentional. He actually plays nothing like his MvC character. The most he shares is the Hyper Megaman and I coulda swore Chaotic said when he first started him that he was gonna leave that out. But Eh.

Ex 2:Ryu's Fire Hadoken, purposely reversed. But there should be a difference in strength and timing. Make it delay a little longer, but hit harder, so it's worth using.

@ thread:
You know, with War Machine, I think he should have the Missile Cannon. War Machine is all about excessive force and I think the missles show that off more than the proton beam.

Lastly, can you access the secret characters without random select? It's kinda hard to leave feedback on them if you can't land'em. Like I saw Charlie, Akuma, Evil Ryu, and Serverbot but I haven't gotten to play as them yet.

Yeah, nevermind. Somebody posted it an hour ago. Onward to work then.

Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: vyn on December 26, 2007, 03:56:48 PM
bug report so far is a lot better than i expected, tnx to everyone :), dont be shy keep it coming
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 04:21:19 PM
I see Charlie still does that Annoying "Danger, Danger, Danger" When he's about to die.

That's all I got for now cause I gotta go to work. Back in 3 hours.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: superakuma on December 26, 2007, 04:21:34 PM
~firstly hydron.... WTF... impossible unless you are the hulk and just punch him to death... very cheap character... sorry.
~secondly S Onslaught... WTF!?!? everytime i go to hit him he teleports!?!? how in the hell are you supposed to defeat someone you cant hit? and how do you fight his second form? the entire game is set for 1 round? how do you pick him on the select screen without random select?
~third warmachine... way too powerful... all hypers take more than half of the opponents life away.
~fourth cammy... is she an offspring of the flash? shes like crazy fast.
~fifth galactus is just full of glitches... dr doom launched him... twice and galactus got stuck in the air and then got higher when dr doom launched him the second time. no KO pose. weird hand motion after defeat. how do you pick him on the select screen without random select?
~sixth silver surfer... def not a complete character. glitches all over the place. weird hyper settings and where the board... he is silver surfer...
~seventh gameplay is just horrible. some characters take alot of life with one punch while others take like none. its vastly unfair and uneven. hit sparks do not match... should have the same commons and hitsparks. for me idk the roster seems all over the place... like the xmen characters should be in the same area, megaman characters sould be in the same area etc etc...
~eighth beast... needs serious reworking... two hypers are exactly the same only one changes how the character looks. and the proton canon hyper is just stupid.. sorry. also beast has like no moves or moves that make no sense... bomb on the floor is not only weird but pointless too. beast was the character i was looking most forward too and it wasnt what i was expecting.
~finally crashes after a few mins of play is annoying.

hope that helps and
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: MaverickZr0 on December 26, 2007, 04:28:20 PM
Iron Man has no hitsparks.

To look better all characters should use the same hit sparks (Some use MvC, some Ryouwin's Old looking MvC2 sparks, and some use CvS2)

You guys should choose another sound pack for hits, something like Marvel vs Capcom 2, because CvS2 sparks don't sound hard enough..If that even makes sence, you know what I mean.

I'll look for more stuff.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: rockuro on December 26, 2007, 05:21:05 PM
:P you should add the hardware dis acceleration advice on the main post, looks like there are lots of guys that haven't figured out that yet, since we can't choose another plugin
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sgt Hartsock on December 26, 2007, 05:27:36 PM
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: -_Crow_- on December 26, 2007, 05:28:32 PM
I found a bug good if not already reported this but I leave here :-??, what happens is that when making a combo air, the opponent to fall to no longer stays and boasted :rulez:, ok here is the video:

http://www.sendspace.com/file/wac7il (http://www.sendspace.com/file/wac7il)

PD:Zorry for my bad Eanglish [-O<
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: MaverickZr0 on December 26, 2007, 05:31:37 PM
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.
You can't extract them.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 26, 2007, 05:32:31 PM
I was playing with Jugernat and Magneto in simul, against Banshee and jill, and Juggi got it by don't know who and dissapeard!!! Sound crashes the Game (I know everybody told that allready, I just had to say it jeje ^-^) and the Air combos are "slippery" since I start one and wghen continued in the air the enemy puts magically guard.
As for the rest, it's ok  :w00t:
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: eviruseinto on December 26, 2007, 05:33:59 PM
buahhhhhhhhhhhhhhhhhhh no puedo descargar el juego por fa que alguien me ayude
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sgt Hartsock on December 26, 2007, 05:37:17 PM
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.
You can't extract them.

damn it...any chance some of the other characters could be posted as a standalone character, like the symbiote spider-man, or the green goblin, etc?

also, I get to wondering..could somebody's setup with the game be made into an app like this, to a modded PSP could understand it or easier for a modded xbox?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: zxzero on December 26, 2007, 05:45:18 PM
spider-man takes block damage from every char when he hits them, like he's spider-hulk or something, evil ryu, gouki, and hayato plays very, very well tho, especially gouki, he really feels like a vs char, except for when he does the misogi after launching a char, they have the get hit animation before he acually hits them
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sgt Hartsock on December 26, 2007, 05:47:15 PM
I had no idea akuma was part of the game...wild!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 26, 2007, 05:47:28 PM
I noticed something quite outstanding while playing:
Colossus can kill most characters with 3 or 4 shoulder dashes...and he can kill Symbiote Onslaught`s second form with a single hyper :o :o :o
I made a survival run with Colossus as a random character i picked...i killed 3 Symbiote Onslaughts(both forms) with him...ended up losing to Charlie tough :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Fallen_Angel on December 26, 2007, 06:15:44 PM
I got an strange error, when I beat galactus with protoman (I beat him almost perfect), instead of fighting with SO, it appeared the continue screen  and the mugen crashed  /:O but I tried it again with protoman and didn't get the error  ???

Here are some bugst that I found Jill doesn't have all the hitsparks

(http://i193.photobucket.com/albums/z154/F_A_x_x/mugen1.gif)

and one of the normals attacks that has hitsparks is missaligned
(http://i193.photobucket.com/albums/z154/F_A_x_x/mugen3-1.gif)

silver surfer and guile have missaligned hitsparks

(http://i193.photobucket.com/albums/z154/F_A_x_x/mugen4-1.gif)
(http://i193.photobucket.com/albums/z154/F_A_x_x/mugen6.gif)

and these special from lilith is too fast and has missaligned hitsparks
(http://i193.photobucket.com/albums/z154/F_A_x_x/mugen0-2.gif)

One thing that I didn't like about the game is, that some of the chars doesn't have the same type of anim, for example the superjump ones have an anim on the gorund and other doesn't have it,  akuma and rolento have cvs hitsparks  /:O
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: warecus on December 26, 2007, 06:23:13 PM
with this download is there a chars folder or config folder so I can make my screen bigger
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 26, 2007, 06:23:25 PM
Also in team battle in turns the characters portraits are messed up.Plus when Marrow knocked me out when I was using Megaman he kept rolling when he was KO'd,Furthermore the music Rarely plays in the Main menu and character selection screen and there is no music in the VS screen,Plus after playing it for at least an hour the game shut down and it said sorry for the inconvenience but MVC EOH has encountered a problem and needed to shut down.So I'm hoping this will get fixed up asap because I really do love this game.

Yeah can't it go full screen?& How do you play as Akuma and Charlie?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 26, 2007, 06:28:02 PM
You can play with the secret character like in normal mugen:using Randomselect...
Full screen?Try using ALT+Enter
Megaman rarely does that,but sometimes he keeps rolling and rolling after he`s defeated...
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 26, 2007, 06:30:15 PM
So you cannot unlock them can you?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: TomBewley on December 26, 2007, 06:35:39 PM
Congrats on the release guys!! :thumbsup:

Just thought I'd point out a graphic problems I encountered (no pics yet sorry)

Stages:
On top of the world- There is a random light blue pixel on the right of the ship under the wing, and the wings themselves look a bit of a mess.....sorry, but they have pixels all over the place

The lost lake- There are a bunch of random pink pixles under the tree at the left of the stage underneath the branch

Infinity Moon- The reflection is too high, or the characters too low as the reflection is often touching and goes behind the character

Characters:
Captain Marvel- He has some pink pixels in his stance when he closes his fist, there between his fingers

Silver Surfer- His hard kick has a few random pixels above the leg on one of the sprites.

Hope these are of some use. I will try and find more in the graphics department (gameplay isn't really my thing but  :-$)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sabaki on December 26, 2007, 06:38:31 PM
Also in team battle in turns the characters portraits are messed up.Plus when Marrow knocked me out when I was using Megaman he kept rolling when he was KO'd,Furthermore the music Rarely plays in the Main menu and character selection screen and there is no music in the VS screen,Plus after playing it for at least an hour the game shut down and it said sorry for the inconvenience but MVC EOH has encountered a problem and needed to shut down.So I'm hoping this will get fixed up asap because I really do love this game.

Yeah can't it go full screen?& How do you play as Akuma and Charlie?

The IMT team are reading & listening to all of the bug reports and suggestions, and are hoping to make an even better gaming experience for everyone the next time the game's released. It's still in beta form, which is why we are happy that the public are expressing what's needed in order to make the final product right.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: xOmega on December 26, 2007, 07:29:00 PM
In the credits you spell Elecbyte's name as Elebyte and Elcbyte. I dont know if this was intentional or not but...
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 26, 2007, 07:32:29 PM
Blanka can be infinite you to death with his electric hyper...plz check at this screenshot Acey...
(http://aycu08.webshots.com/image/36127/2005317456565861059_rs.jpg)
Also,i noticed that with a character like Cable or Cap Commando,the hitsparks appear even though my opponent blocked my attack.When Firebrand gets killed by a hyper,he keeps stuck rolling...same thing happened with Megaman and Protoman i believe



Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 07:34:30 PM
Time to saddle up again.

any chance some of the other characters could be posted as a standalone character, like the symbiote spider-man, or the green goblin, etc?

EVERYONE will get a stand-alone release at a to be determined time.

with this download is there a chars folder or config folder so I can make my screen bigger?

Unfortunely, no. Not yet at least. It a molebox, which means everything is set in stone, mostly so that characters can share similar attributes and truncate space. Although I would kill for a cfg. I can't full screen, so I have my mugen set to 960 x 720 windowed so it takes most of the screen.

BTW, someone already posted how to access the secret character without randomselect within the WIP section. Check there to find out how YOU can do it too.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: .:K.I.N.G:. on December 26, 2007, 07:36:47 PM
yes keep the feedback coming we appreciated very much. :thumbsup:
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spidermew on December 26, 2007, 07:38:29 PM
:P you should add the hardware dis acceleration advice on the main post, looks like there are lots of guys that haven't figured out that yet, since we can't choose another plugin

Unoftunatly us vista users cant do that trick because of the way vista is set up. The only sound options you get to mess with is the volume mixer and thats all.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 26, 2007, 07:40:07 PM
When i start the game I have to configure the controles, then I give Save, but when I start again I have to configure all again (the botton config) ¿why? can it be fixed? so I just configure it once. Thanks
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 07:42:59 PM
When i start the game I have to configure the controles, then I give Save, but when I start again I have to configure all again (the botton config) ¿why? can it be fixed? so I just configure it once. Thanks

Yeah, bout that. There's no seperate cfg file, so no. You gotta setup the controls everytime for now. They will fix that later though.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 26, 2007, 07:50:03 PM
Another bug found.Whenever I use Lilith's Soul Fist on Rolento or use her bow & arrows on him he sometimes lies down on the ground and he won't get up.I cannot even hit him then sometimes while he's lying down he'd do a super combo.Plus when I fought Iceman earlier he cut out the music then the game crashed after.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Cloudius on December 26, 2007, 08:13:49 PM
More Feedback

In the credits
- There were 2 spelling of OneWingedAngel in the credits. This is the correct way I guess :/
- As someone posted Elecbyte was spelled wrong
- I dont really think that the Colosuss in the game is mine...I think its is by Loki
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.

Game
- Since the Mugen.cfg is in the exe you cant edit it, so everytime I open it I have to change my controls again :/
- Juggernaut punch can cancel into itself.
- During Dr. Doom Photon Array hyper in the air his effect is misaligned.
- Captain marvel D, F, kick cancel into each other.
- Firebrand D, F punch and D, F kick can cancel in to itself for infinites.
- The stage Shadaloo Base, at each end of the stage pixel come off characters in the end area..for example head all the way to the left side of the stage once in the corner get out of it, you should see stray pixels.
- For IronMan his D, F 2 kicks does no guard damage.
- For Ken, he has no air shoryuken. He can cancel his punch throw to his hypers and I think he should have ctrl have his animation for D, B kick in the air(tatsumaki the name i think).
- Which Galactus is this...I remember seeing him about 2 years ago.
- Onslaught blocking doest seem to be working. Also his super armor causes him to repeat animations.
- Charlie's med kick and both of his fierce can cancel into it self.

I must say the Green Goblin in here is much better than the one released out of the game.  ;D

[LOL]Official Code of the Game: Place your select cursor to Poison and hit UP, LEFT, UP[/LOL]
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: MaverickZr0 on December 26, 2007, 08:18:16 PM
More Feedback

In the credits
- The was 2 spelling of OneWingedAngel in the credits. This is the correct way I guess :/
- As someone posted Elecbyte was spelled wrong
- I dont really think that the Colosuss in the game is mine...I think its is by Loki
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.
Aaand Dr. Wily is mispelled.

(I haven't seen him in the game either?)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 08:35:14 PM
- I dont know if the Magneto was by Nobuyuki unless Im mistaken to his MvSF version, though the magnetic shockwave looks off.

That would explain why he fights, or I should say, doesn't fight like he does. I have that Magneto (magneto_xvsf) as a sub-boss in my playing build and he behaves just like that., running like a litle Bi***.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DivineWolf on December 26, 2007, 08:46:55 PM
Well.... Most things have been said. In the actual game release thread, Kamekaze said a lot of the things I had noticed. And so many others here have said things too. I've noticed the bug too with Megaman, Protoman, and Balrog with their recovery roll.

Has anyone else suffered from 'immortal' Protoman? This only happens in 2 on 2 simul battles. When you defeat Protoman, if his partner is still alive, instead of him continously trying to recover roll, he will get back up, and continue to fight, no matter what you hit him with or anything.  :o

He won't stop until you defeat his partner as well, thus ending the match. His 'Shield Barrage' still causes no 'cheese' damage, if blocked, you will take no damage. Also, it can still be stopped by a simple projectile move. I just feel that this hyper should be like Captain America's 'Hyper Charging Star'. It should be able to go through projectiles.

Ironman doesn't have 'Guard Push' like the rest of the chars.

That's my feedback on it. Most of what's needed to be said has already been said. There's always room for improvement, but you guys did an excellent job. Keep up the good work.  :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Cloudius on December 26, 2007, 08:49:55 PM
Has anyone else suffered from 'immortal' Protoman? This only happens in 2 on 2 simul battles.

Yes I have. Anyway Updated Post #143 http://www.infinitymugenteam.com/Forum_345/index.php?topic=7821.msg95130#msg95130 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=7821.msg95130#msg95130).
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ♦ßlôödÑinjå♦ on December 26, 2007, 08:51:19 PM
i thought it was kinda fun fighting protoman that way  :D.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DivineWolf on December 26, 2007, 08:56:36 PM
i thought it was kinda fun fighting protoman that way  :D.

Lol. Yeah, it is kinda funny, but when you're fighting a close match, and Protoman just keeps coming at ya..... Well ,the rest is a given. I've lost countless amount of times, because Protoman just won't die.... :D
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 08:56:42 PM
Yo know, I just realized something, and it's something I got a major beef with. The stages don't share the same velocities. Some stages when you superjump, the action is tracked just fine. Others, the screen doesn't move fast enough and so you go off screen. Now granted, that would happen if the stages wasn't high enough, but several of the stages have more stage to view, but the camera doesn't go up there.

Me personally, I have my values here.

verticalfollow = 1
floortension = 80
tension = 50

How most people have they're vert value at .6, and that's ok, but they usually don't have any floor tension either, so .6 works.

I don't like the whole shaking screen thing and believe the the screen should only follow somone when it has to. So I like floor tension at 80, that way when someone just jumps, the screen follows him just a tad so both players are still fully on screen. But when someone superjumps, having the value at 1 lets the action track smoothly without having the camera trying to play catch-up, just like MvC.

Try those values for superjump stages and let me know what you think.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: zxzero on December 26, 2007, 09:14:00 PM
red arremer can infinite with his projectiles from full screen
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 26, 2007, 09:59:29 PM
Another issue in team battle the game tends to turn off if you play in it long enough.It happened earlier too me when I was using Venom.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 10:09:51 PM
Dude, man I just can't get enough of Symboite Onslaught. The dude is invincible when he calls the sentinels, which he does almost every other move. In fact, it looks like he's invincible for damn near everthing move he does. And he spams so fast, you can't get in on him.

Edit: seems like every odd frame you can't hit him. Like I start a combo, somehow, and then midway I start missing, but I'm right on him.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: DMK on December 26, 2007, 10:18:08 PM
Perhaps check him in de-bug mode and with the CLSN's on useing ctrl+c.

Or look for mutiki during attacks or anything.

I belive when that word is displayed it means the character is temporaly invincible.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Nu-San on December 26, 2007, 10:26:18 PM
It may just be my coputer...

But when I start up the game everything is black and white and a little glitchy. The screen is divided. Part of the left part the screen is on the right. (No pics at the moment)
On the select screen I'm selecting on the p2 side and I can't move the cursor or I can't slect a character dispite pressing the select button. In arcade when I select Capitan Marvel (Because I can't move the cursor) First battle I get it shuts down and tells me that the Enemy can't be played because their glitched up or somthing.   /:O  Can't report on the rest of the game considering I can't play it. Again it may be my computer. I'll try it on a different computer when I get the time.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 10:40:45 PM
Perhaps check him in de-bug mode and with the CLSN's on useing ctrl+c.

Or look for mutiki during attacks or anything.

I belive when that word is displayed it means the character is temporaly invincible.

It's a paradox. The clsn's say I can, but still I'm missing.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 26, 2007, 10:42:02 PM
I just have a question:Why was Dr Wily included in the credits,when apparently there`s no way to either play or fight against him while going through arcade or versus?
On a side note:i like what you guys did to avoid facing 2 S.O in a turns or simul team battle boss
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 26, 2007, 10:44:44 PM
What's S.O?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 10:52:18 PM
What's S.O?

Symboite Onslaught

I just have a question:Why was Dr Wily included in the credits,when apparently there`s no way to either play or fight against him while going through arcade or versus?

Dr. Wily is slated as a sub-boss, he just didn't make this release.

EDIT:
Perhaps check him in de-bug mode and with the CLSN's on useing ctrl+c.

Or look for mutiki during attacks or anything.

I belive when that word is displayed it means the character is temporaly invincible.

It's a paradox. The clsn's say I can, but still I'm missing.

OMG, the clsn is only his foot?!?! WTF MAN?! When he summons the sentinels (Which I still see no need for) his entire body is immune except for his front foot, which is damn near impossible to hit, especially after he's dashed at you because at that point you're already past the foot. WRONG MAN WRONG!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 26, 2007, 11:20:21 PM
What's S.O?

Symboite Onslaught

I just have a question:Why was Dr Wily included in the credits,when apparently there`s no way to either play or fight against him while going through arcade or versus?

Dr. Wily is slated as a sub-boss, he just didn't make this release.

EDIT:
Perhaps check him in de-bug mode and with the CLSN's on useing ctrl+c.

Or look for mutiki during attacks or anything.

I belive when that word is displayed it means the character is temporaly invincible.

It's a paradox. The clsn's say I can, but still I'm missing.

OMG, the clsn is only his foot?!?! WTF MAN?! When he summons the sentinels (Which I still see no need for) his entire body is immune except for his front foot, which is damn near impossible to hit, especially after he's dashed at you because at that point you're already past the foot. WRONG MAN WRONG!

?

Lemme check it.. and then compare to the version I released to the team. I know he has a clsn box on his whole body.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 26, 2007, 11:46:56 PM
Sure enough he doesn't in the game, but does when I open him up in Fighter Factory. Hmm.. it could be one of 2 things, either I gave Acey an older version of the air accidentally prior to release or the game itself is causing the glitch. Don't know why.

in-game (MvC:EoH)
(http://img186.imageshack.us/img186/3040/soclsntestdb8.png)

Fighter Factory screenie of attack anim
(http://img186.imageshack.us/img186/7041/soclsnca4.png)

testing via Fighter Factory
(http://img292.imageshack.us/img292/8240/soclsntest2rw2.png)

 :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 26, 2007, 11:51:37 PM
AH, the mind is a little more at ease.

You know, I don't think anyone has said anything yet, but the transparency on the lifebars on some levels make it hard to tell how much life you've got left, especially on the Infinity Moon stage. Otherwise, the lifebars are awesome.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 26, 2007, 11:53:36 PM
AH, the mind is a little more at ease.

You know, I don't think anyone has said anything yet, but the transparency on the lifebars on some levels make it hard to tell how much life you've got left, especially on the Infinity Moon stage. Otherwise, the lifebars are awesome.
Yes i agree
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: warecus on December 27, 2007, 12:13:01 AM
Can someone help?

No matter what I do I can't seem to get beast hypers to work.

what are they?

thanks
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 27, 2007, 12:16:57 AM
check the readme at the folder with the game...
moving on,i was about to say the same thing glux247,the lifebars should have a different color,as due to being blue,it blends with most of the stages and it`s hard to see how many life you/your opponent has left...maybe yellow,green or another color that mixes better?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sabaki on December 27, 2007, 01:58:05 AM
For Vista users, try this. At the Start menu, click on Contorl Panel, then go into Sound. Click on the sound device your computer uses, then click on Properties. Click the tab that says Advanced, lower the sample rate and bit depth to 16 bit and below (this really doesn't have much impact on the sound, so 16 bit should sound just as good as 24 bit), and take off both check marks from the two boxes under Exclusive mode. This should not only stop the music from suddenly cutting off in the 2nd round, but the game will not crash anymore. I've used this setting for over an hour and have yet to run into any problems.

Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 27, 2007, 02:27:05 AM
For Vista users, try this. At the Start menu, click on Contorl Panel, then go into Sound. Click on the sound device your computer uses, then click on Properties. Click the tab that says Advanced, lower the sample rate and bit depth to 16 bit and below (this really doesn't have much impact on the sound, so 16 bit should sound just as good as 24 bit), and take off both check marks from the two boxes under Exclusive mode. This should not only stop the music from suddenly cutting off in the 2nd round, but the game will not crash anymore. I've used this setting for over an hour and have yet to run into any problems.

Hot pocket on a stick, he's onto something here. I had a feeling I was getting close but he nailed it.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jive Turkey on December 27, 2007, 03:15:47 AM
I found a couple more things:
1 -- after extensive time spent in the "Watch" mode, my friend and I have established that Charlie is by far the smartest character available. His A.I. totally abuses a certain combo, and my friend noticed that he deals more damage than he should. After watching him fight almost everyone in the roster except the sub-bosses, he can destroy any opponent, including Nool and Akuma. He may need some fine-tuning, but other charcters definately need A.I. comperable to him.

2 -- the hyper background stays a tad too long on Poison's "kiss" hyper.

3 -- the Iceman stage has a weird quirk: if you superjump, the foreground of the stage does not extend into very high in the air, and at the peak of your ascent you're left with an awkward-looking blue void of sea that comes up to the distant glaciers. It kinda kills the majesty of the stage.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 27, 2007, 07:22:58 AM
Hey i don't know if this has been mentioned already but Symboite Onslaught second form does exist in the game and is ridiculous as usual plus i was only ably to fight against him so far using dee jay. (note if you pick dee jay it is really easy to beat Symboite Onslaught, all you have to do is move close to him when the round begins and tap mid punch repeadetly and you will face the second form and repeat the process).  Also other things i noticed
Dr.doom: his d,f,d,f+pp is unblockable.
Charlie: he is really easy to combo with just by tapping buttons and has too many advantages like frame wise and damage is too high for his specials and combos. Anyways here is a pic of second form Symboite Onslaught. ;)
(http://i201.photobucket.com/albums/aa123/Akeme5/onsalaught.png)
Also if you notice in pic second form Symboite Onslaught head somtimes dissappears and reappears during game play and his magnetic balls oe whatever there called or unblockable in both forms. @Excursion i understand that you wanted to make him challenging so this Symboite Onslaught doesn't really piss me off or anything because i understand that most of what he does and bugs weren't intentional  ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 27, 2007, 07:34:20 AM
Hey i don't know if this has been mentioned already but Symboite Onslaught second form does exist in the game and is ridiculous as usual plus i was only ably to fight against him so far using dee jay. (note if you pick dee jay it is really easy to beat Symboite Onslaught, all you have to do is move close to him when the round begins and tap mid punch repeadetly and you will face the second form and repeat the process).  Also other things i noticed
Dr.doom: his d,f,d,f+pp is unblockable.
Charlie: he is really easy to combo with just by tapping buttons and has too many advantages like frame wise and damage is too high for his specials and combos. Anyways here is a pic of second form Symboite Onslaught. ;)
(http://i201.photobucket.com/albums/aa123/Akeme5/onsalaught.png)
Also if you notice in pic second form Symboite Onslaught head somtimes dissappears and reappears during game play and his magnetic balls oe whatever there called or unblockable in both forms. @Excursion i understand that you wanted to make him challenging so this Symboite Onslaught doesn't really piss me off or anything because i understand that most of what he does and bugs weren't intentional  ;)

I have fixed that head disappearance thing after the EoH release. The and though, I have to work on that...
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 27, 2007, 07:36:27 AM
Hey i don't know if this has been mentioned already but Symboite Onslaught second form does exist in the game and is ridiculous as usual plus i was only ably to fight against him so far using dee jay. (note if you pick dee jay it is really easy to beat Symboite Onslaught, all you have to do is move close to him when the round begins and tap mid punch repeadetly and you will face the second form and repeat the process).  Also other things i noticed
Dr.doom: his d,f,d,f+pp is unblockable.
Charlie: he is really easy to combo with just by tapping buttons and has too many advantages like frame wise and damage is too high for his specials and combos. Anyways here is a pic of second form Symboite Onslaught. ;)
(http://i201.photobucket.com/albums/aa123/Akeme5/onsalaught.png)
Also if you notice in pic second form Symboite Onslaught head somtimes dissappears and reappears during game play and his magnetic balls oe whatever there called or unblockable in both forms. @Excursion i understand that you wanted to make him challenging so this Symboite Onslaught doesn't really piss me off or anything because i understand that most of what he does and bugs weren't intentional  ;)

I have fixed that head disappearance thing after the EoH release. The and though, I have to work on that...
Alright man that's good to hear ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: ExShadow on December 27, 2007, 10:28:03 AM
i dont know if anyone has mentioned this yet but every time 1 of captin commandos hits connect the combo voice say fanastic or something like that but it was a combo   
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 27, 2007, 10:35:59 AM
Regarding Symbiote Onslaught,besides his head randomly dissapearing,i noticed that when you hit him,it seems like another sprite comes out instead of a hit anim(i believe it´s part of his arm animation i guess... /:O
At Akeme:Dr Doom´s  Energy ball hyper IS  unblockable in the original character(Dr Doom by Juan Carlos)...but i believe that if Reza finish his Doom for the project,the move will no longer be unblockable and will be MVC2 accurate.
Regarding S.O,his hyper grabs ARE unblockable,only a projectile type attack can disperse them,unless you dodge them
I noticed that hyper grab on both forms should dissappear at all as soon a projectile hits it:instead it´s made of 4 little projectile and you need to hit them all 4 to avoid the danger.It should start as a huge projectile and then,disperse into the little 4...but i know that could be kinda difficult to code(i guess :-??)

EDIT:I noticed that too when i was going though team arcade with the Captains(Commando and Marvel)...Cap Marvel spams his hypers as soon as he gets one super bar...and i had difficulties using Commando´s hypers(specially Captain Storm,was it implemented or only Captain Sword got in REDHOT?)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 27, 2007, 11:15:33 AM
I was palying with Akuma against Dr. Doom, Dr. Doom finished me at 1st round, at the start of the 2nd round Akuma started to play all by himself, without mi control ¿can this be fixed?  :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: vyn on December 27, 2007, 12:34:13 PM
I was palying with Akuma against Dr. Doom, Dr. Doom finished me at 1st round, at the start of the 2nd round Akuma started to play all by himself, without mi control ¿can this be fixed?  :-??

lol rly? AI kicked in for some reason, quite weird, happened many times?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 27, 2007, 01:28:36 PM
Actually once (i haven't had chance to test more since I'm at work...  :-" ) should be workin...  :o
I'll try again soon  :-w
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 27, 2007, 01:49:28 PM
This ones go for REDHOT:
I noticed one thing for Cyclops,the diagonal optic blast(with strong punch) seems to have the beam a bit missaligned...
More things coming soon if i find something else
I believe is the character,but when using Captain Commando and hitting the opponent,the announcer will kick in saying "fantastic" and the hitsparks will appear even when the attack is blocked(happened with low and mid kick,cannot recall about the punch)
Regarding Charlie,i think i reported this before the game release,but when his life is low,the danger sign and announcer will repeat itself all the time until he dies... :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: REDHOT on December 27, 2007, 02:06:52 PM
This ones go for REDHOT:
I noticed one thing for Cyclops,the diagonal optic blast(with strong punch) seems to have the beam a bit missaligned...
More things coming soon if i find something else
I believe is the character,but when using Captain Commando and hitting the opponent,the announcer will kick in saying "fantastic" and the hitsparks will appear even when the attack is blocked(happened with low and mid kick,cannot recall about the punch)
Regarding Charlie,i think i reported this before the game release,but when his life is low,the danger sign and announcer will repeat itself all the time until he dies... :-??
Yeah the bug of Cyclops is because he is a version of MvC2 and I put other scale, but we had to change the scale for 1,1 because the other chars have the scale 1, 1 too.
For the Captain Commando bug, is the explod, or some code of the announcer voices, I will repare soon.
The Charlie bug is for one code or one var in the announcer voice, I will repare too.
Thanks for the bugs kpt
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 27, 2007, 02:46:48 PM
OK, same bug as I reported with Akuma, now with Evil Ryu against Sabertooth,it was just the beggining of the match!! and Evil Ryu got "possesed by a Ghost or Demon" since it started to play by itself.....  :o We've got ourselfs a haunted game....  :DxDie
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 27, 2007, 03:52:58 PM
Nothing too big but it's something...

(http://i23.photobucket.com/albums/b359/inlineshadow/mugen.png)

Anyone see what's wrong with the pic? Captain Marvel's pallette seems to be off. Look between his fingers and you see the pink (might have to zoom with paint), which I would assume was supposed to be the bg color. It needs to be changed where is actually IS the bg color.

Also, the stage in the pic, the corners of the floor have this wierd color problem. Probably because of the transparency colors. I have it in normal Mugen so i'll look at it through there in a few to see the issue.

Lastly, Beast's crouching LP should be switched with his HP because launchers are usually always HP.

But yeah, I noticed if I turn the sound off in the options I can actually play the game a bit longer :P Since the skipping of the BGM is main cause of my crashes.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: SanjiSasuke on December 27, 2007, 05:04:15 PM
I guess this is a bug:
 Go to random select left, then go down slowly until Akuma pops up. move left and right and you will see Akuma, E. Ryu, Servbot, and 1 I don't remember. Also if you get lucky on random and land S Onslaught, He doesn't work on almost any stae (just like original Onslaught in MvC1, only instead of restricting stage he is invisible, can't attack and you hit him from any where) also Galactucus (same method as S Onslaught) sometimes flies away.

Sorry if any were stated before.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Cloudius on December 27, 2007, 07:01:31 PM
More Feedback
- Ryu and Ken have weak Punch infinites in the corner.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 27, 2007, 07:09:11 PM
I guess this is a bug:
 Go to random select left, then go down slowly until Akuma pops up. move left and right and you will see Akuma, E. Ryu, Servbot, and 1 I don't remember. Also if you get lucky on random and land S Onslaught, He doesn't work on almost any stae (just like original Onslaught in MvC1, only instead of restricting stage he is invisible, can't attack and you hit him from any where) also Galactucus (same method as S Onslaught) sometimes flies away.

Sorry if any were stated before.

That's not a bug bro, you've discovered the secret characters, and by yourself too. Back yourself on the back for that one.

Edit: I haven't been home for most of the day so I don't know if someone mentioned this, But Akuma has a problem with his intro. Sometimes, he's not there, and then just magically shows up before the match starts. Happens more in survival than in arcade.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 27, 2007, 08:07:50 PM
That happened to me too when I used Akuma.So Far I cannot find anymore bugs expect the one I just found earlier when I used Lilith against Juggernaut.He occassionaly falls offscreen whenever I'd spam projectiles at him.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: vyn on December 27, 2007, 08:33:23 PM
OK, same bug as I reported with Akuma, now with Evil Ryu against Sabertooth,it was just the beggining of the match!! and Evil Ryu got "possesed by a Ghost or Demon" since it started to play by itself.....  :o We've got ourselfs a haunted game....  :DxDie

thats quite a weird bug, all my eoh have the same AI activation code, a mix of winane and humanly impossible commands, i havent touched tha code for some time, ill check on them

Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 27, 2007, 08:55:05 PM
I have something for you vyn,now that you were the last to post:
In all you characters,the combo announcer will display yes/good/whatever on any combination you made,even if you didn`t even landed a single successful hit of the combo...Other than that and to tone down the AI of some of your characters to balance them all out,nothing more to report than that. :thumbsup:
Another detail,this time to Excursion:Why in the second form,Symbiote onslaught has the correct voice,but he displays his form one victory pose with Xavier?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 27, 2007, 09:29:46 PM
Got one for ya Vyn for Akuma, and I'm pretty sure somebody in particular mentioned this in Akuma's thread before. You can't block after recovery from Akuma's launcher so unless you can kick in on the way down, he can time it right spam in till the other player's dead.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 27, 2007, 10:08:17 PM
He still had that one?I reported that to vyn by the time his Gouki was first released :-w :-w
Anyway...keep posting ppl...we know they have done a terrific job so far,so keep giving feedback so the game can be improved for the second beta
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Crabnek on December 27, 2007, 11:38:36 PM
Not to be mean, but Iceman's portrait is just :D
_____________________________________________________________________________
None of the characters have endings.

Symbiote Onslaught's stand to lie dead animation is choppy and doesn't fit (nice dead sprite though).

Vyn's characters just don't feel like they fit in very well.

Galactus has only been sprite-swapped. It's still a rather crappy character.

Galactus, the planet eater, before Symbiote Onslaught? Perhaps working on Galactus a bit might make it feel a bit more right, or perhaps having Galactus
as a secret character/boss instead? He feels too incomplete to be a boss.

Green Goblin flies way too low on nearly every level.

Green Goblin and Beast need their animations to be worked on... alot, and their moves really need to be tweaked.

Beast's intros and a few animations need serious

GG's level's Background Buildings still need to so they don't look like they belong at a night-time level.

Silver Surfer and Human Torch don't have the MVC sprite style, and nearly every one of their animations is choppy and incomplete, not that it's your fault (Xboy).

Silver Surfer's super is way too short and doesn't do enough damage.

You actually have to turn off the music just so you can make an attempt to atleast make it to and kill the first form of Symbiote Onslaught.

The main menu has no music (Betcha it's just my sucky computer).
_________________________________________________________________________________________________________
 :-??
I know it's just a beta release, but it still needs (alot of) work.
Oh, and please understand this is all just a big lump of feedback, not complaints.
Bye
 %%-
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 28, 2007, 12:35:11 AM
Vyn's characters just don't feel like they fit in very well.

Huh? That makes no sense to me. His Wolvy is just awesome.

The main menu has no music.

Yes it does.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 28, 2007, 12:57:26 AM
Vyn's characters just don't feel like they fit in very well.

Huh? That makes no sense to me. His Wolvy is just awesome.

It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Excursion on December 28, 2007, 02:13:52 AM
Vyn's characters just don't feel like they fit in very well.

Huh? That makes no sense to me. His Wolvy is just awesome.

It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.

Except for you  :D We will have common hitsparks for the game's characters. If the game does not "feel" like it has continuity and feels "slapped together" then I am sorry you(whoever feels this way) feel that way.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: warecus on December 28, 2007, 02:31:41 AM
I've checked the read me folders already but beast hyper still aren't working am I doing something wrong
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 28, 2007, 04:47:25 AM
Vyn's characters just don't feel like they fit in very well.

Huh? That makes no sense to me. His Wolvy is just awesome.

It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.

Except for you  :D We will have common hitsparks for the game's characters. If the game does not "feel" like it has continuity and feels "slapped together" then I am sorry you(whoever feels this way) feel that way.

Heh, yeah me.  ;D I say I quote because that's what someone on another forum, that we need not mention, called it. But of course, those who are here on a regular basis know that there's more to it then that.  XD||
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: shin fuuma on December 28, 2007, 09:22:38 AM
ive only found one thing that i havent seen reported yet.

 - sagat -  i used him to go straight through the game with this, i dont know if its a bug or meant to be this way but you can spam his fierce fireballs into a combo from all the way across the screen. (meaning if i do one fierce fireball after another it combos, ive gotten a 6 hit combo from all the way across the screen with this!)

you guys did a GREAT job with this, i cant believe its a beta!!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 28, 2007, 02:16:55 PM
When will it be rerealesed anyway?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: R.I.C.O - Teros on December 28, 2007, 02:53:37 PM
It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.

If that's the case, then that's like saying none of the characters fit. Why single out Vyn's creations?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 28, 2007, 03:18:45 PM
If i read correctly,probably before new year...or even this weekend maybe
I can tell you for sure only one thing:I don`t know yet :-??
At Excursion:I noticed that it`s really difficult to get rid of the Hyper Grab from Symbiote Onslaught...i need to use 4 hit-projectiles or multiple ones to destroy it,and it keep following you until it dissapears or hits you...sometimes,even if the hit time "expired" you might stay for a while with one of the orbs...
Normally the Hyper Grab will seek the opponent in one direction and if dodge,they keep moving on that direction,not act like a seeker missile :D
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Diek Stiekem on December 28, 2007, 03:22:03 PM
Haven't had much time to try it out, but here's some feedback..

- Sagat's Tiger Genocide and Tiger Raid commands are reversed

- Sagat's Uppercut at the end of the Genocide pops out too fast and weird.


Green Goblin improved a lot since his beta, his new hyper is cool and the 2 existing ones are better thought out now.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Marancv on December 28, 2007, 03:22:22 PM
Hi.
the characters start fighting before the start of the round.(is that intentional?)

Magneto just jumped and jumped at me and never attacked.

the game speed is a lil turbo, but i guess is ok once u get used to..

i got to the final fight in my first game! (with ken) and when i was going to face SOnslaught..crack! mugen crash..

in the randomselect maybe a lil more speed should be fine.

hope it helps for now. sorry if something has already been posted.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on December 28, 2007, 06:26:55 PM
It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.

If that's the case, then that's like saying none of the characters fit. Why single out Vyn's creations?

I have noticed a lot of singling out. Back on topic, I have heard comments similar to the one above and it makes me wonder if the user downloaded the game or not, I know a lot of the comments (possitive and negative) come from those who didn't even play the game?

Here is a list of items matched for the first release for all 52 Characters (and two bosses):
*Hyper background and Hyper FX (except Iceman and Arthur)
*Hyper Portraits (Except Spider-man's Symbiote Hyper, Zangief's transformation and S.O.)
*Select Portraits & Lifebar Portraits
*Sparks (not all had been completed by release but this shouldn't affect game play)
*Common Sounds (get hit, land, block, ect... )
*Announcer Quotes graphics and Announcer Sounds
* Dashes & Super Jumps (some timings have been changed for the next release though, like how someone said Cyclops had no superjump, but he does, you just had to react faster to use it)
*Throw commands (except for vyn's chars... someone had to go on vacation ;) )
*Hyper Commands (there is no D,F,D,F 2P Hypers... everying is just D,F 2P... ect, someone said Blanka is one of these, which means they were only using the old downloadable version of Blanka, not the one in the project.)
*Launchers
* Disapearing Lifebar once match is won.
*Move before match (Completed for about 70% of the roster)
*Tech Rolls (Complete for most of the roster)

The only way this could be called a "bunch of characters thrown together" is if you call Marvel vs. Capcom 2  a "bunch of characters thrown together".

Now, we're on phase 2 of addressing the issues listed in the posts above this, everything on page 7 through to this post. Thanks to everyone who downloaded the game and thus became part of the biggest beta testing party in mugen. Keep em comming and we'll fix em.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: xsabin on December 28, 2007, 07:03:32 PM
every time i do a air combo with iceman,in the middle of the combo he vanishes and gets on the ground(and this does not happen on normal mugen since i am a iceman player)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: warecus on December 28, 2007, 08:16:47 PM
I know it says beast hypers are d b or d f 2 p or 2k but how do you input that because it's not working for me is it the same as doing a fireball or do you tap d then back then 2 p or d db b 2 p

please help
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 28, 2007, 10:28:34 PM
It's the effects, and that's also another thing that needs to get equalized. Since this is a stand-alone game, evey character should share global commons like hitsparks, superjump effects, announcer voices, the ability to move before the match starts, hyper portrait style, etc. That way it feels more polished and less like, and I quote, "a bunch of betas slapped together and calling it a game". I mean essentially for now that's mostly what it is which is why it's moleboxed, but we here know better than to ever say that and end sentence.

If that's the case, then that's like saying none of the characters fit. Why single out Vyn's creations?

I have noticed a lot of singling out. Back on topic, I have heard comments similar to the one above and it makes me wonder if the user downloaded the game or not, I know a lot of the comments (possitive and negative) come from those who didn't even play the game?

@Teros, I'm not trying to single Vyn out. I was just trying to point out why Crabneck felt that Vyn's characters felt out of place. The hitsparks are noticibly different than the other characters, that's all. My statement above goes for all of the characters in the game, not just Vyn's. I like Vyn's characters. They all feel smooth and well developed.

@Acey, what I meant is that at current, not all of the characters share these attributes. Some can't move before the match (ex: Iceman), some have different superjump animations (ex: Magneto) some don't even have hitsparks (ex: Iron Man). Of course later they all will, I just wanted to emphasize that point. Like I told Excursion, I quoted "a bunch of betas slapped together" because that's what someone on another fourm called it. I know better then that. All of us here have seen the effort the Infinity team has put into this project..

EDIT: Meanwhile back on topic, I somehow managed to make Iron Man's Unibeam animaton dissappear. The attack still works, like he's standing there shaking like the beam is firing and it connects, but the beam is invisible. I hit F4 and the beam animation returned. I just did in a few minutes ago, I don't know how, and I haven't been able to do it again since.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: light on December 29, 2007, 07:18:38 AM
not sure if this has been posted (i read the first 5 pages but a lil drunk to run through all sorry no disrespect to the debuggers ) but it doesnt save the options when i change configs , btw i always wondered who plays with the movement keys on the right   , no controller ive heard of has move keys on right : arcade, snes 64 xbox ps3, , you know the standard movement key is on the left , and i always gotta change it to WASD ...what kind of hands do you guys have /:O

and also i think a text file was generated called Marvel vs Capcom - Eternity of Heroes.exe-up when it crashed

it had this in
Code: [Select]
__SEH__ 0xc0000005 at 0x1
CS :0x0000001B SS :0x00000023 DS :0x00000023
ES :0x00000023 FS :0x0000003B GS :0x00000000
EAX:0x00D85BB0 EDX:0x00D89F38 ECX:0x00003B00
ESP:0x0E01A618 EBP:0x0E01A658 EIP:0x00000001
ESI:0x00000000 EDI:0x00000900
-- backtrace --
   !broken!0x00000001:
   !broken!0x00001100:
   ... opss, broken by SEH
--stack--
0x0e01a618: 0x10061bfa 0x00d89f38 0x00003b00 0x00000900
0x0e01a628: 0x0e01a658 0x0e01a65c 0x0e01a654 0x0e01a64c
0x0e01a638: 0x00000000 0x0e01a680 0x00000000 0x00000ec0
0x0e01a648: 0x01079e18 0x00000004 0x00417dfe 0x00000000
0x0e01a658: 0x00000ec0 0x00001100 0x601f5740 0x00000900
0x0e01a668: 0x00000900 0x00000010 0x10061ba0 0x00000028
0x0e01a678: 0x00000fd0 0x00000000 0x0e01ffb4 0x00433ec7
0x0e01a688: 0x01079e18 0x601eb4a0 0x00000900 0x00000000

aniwayz GREAT GAME
sorry for the little rant
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: flashchocobo on December 29, 2007, 11:25:42 AM
I was able to beat both symboite onsloughts with protoman using the cheap blaster
btw Sagot is so cheap when i went against him when he used his special he was able to use it again and again but i was able to beat him
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: KPT25 on December 29, 2007, 02:08:19 PM
every time i do a air combo with iceman,in the middle of the combo he vanishes and gets on the ground(and this does not happen on normal mugen since i am a iceman player)
I happen to find that pretty wierd...i remember reporting that on the stand-alone release for Iceman,and Excursion fixed that issue on the latest Iceman release(you finished the air combo with a strong kick and the launcher kick was displayed right??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: laspacho on December 29, 2007, 03:17:52 PM
Yea, I found that EOH Iceman has a infinite.  You can do the HK for the knock-up, then LP, LK, MP, MK, HK (It does the launcher instead of the air HK) then press up to follow.  Repeat until you win.  You just jump off the top of the screen but if you have the timing down there isn't a way for P2 to get out of it.
Reminds me of Chun-Li's infinite in MVC1. 
If done on Galactus he gets stuck in the air and you have to press F1 to proceed.
The life bars would be easier to see if they were not blue and transparent.   
If Cutman's music on Cutman's stage was used it would be cool too.   ;)
Hope it helps you guys/gals out.   %%- :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 29, 2007, 11:40:16 PM
btw i always wondered who plays with the movement keys on the right   , no controller ive heard of has move keys on right : arcade, snes 64 xbox ps3, , you know the standard movement key is on the left , and i always gotta change it to WASD ...what kind of hands do you guys have /:O

Standard movement for an arcade stick/controller is left, but mugen has always defaulted arrow keys for P1 and num keys for P2. I use the num 2,5,6,8 on all PC games minus FPS (don't do MMO's) because of the added key buffer and most RL people I know play the same way.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on December 30, 2007, 02:52:24 AM
Ok, everything between page 8 and 14 have been cataloged too and will be fixed as necessary. Everyone is doing a great job.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 30, 2007, 04:31:34 AM
(http://i201.photobucket.com/albums/aa123/Akeme5/mugen0-1.png)
Another thing i found if your going against servbot with sagat and you are hit with servbot's hammer special you will become stuck on the floor and cant get up unless servbot hit you with his other special the one where he drops multiple servbots on you(http://i201.photobucket.com/albums/aa123/Akeme5/mugen1-1.png)(note this happens about 70% of the time). Also i just wanted to say i think sagat tiger knee is alittle to fast and covers alittle too much ground the reason i say this is because if you fight sagat in arcade mode the A.I tends to spam this and it can reach you about alittle more or just half screen. Anyways i will try to keep reporting more bugs that ppl haven't mentioned or something. ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Akeme on December 30, 2007, 07:05:56 AM
Sorry for the double post but i have another bug too point out. Anyways when kenji threw juggernaut he suddenly began to bounce up and down for infinity and anything you try to do would not make him stop.
(http://i201.photobucket.com/albums/aa123/Akeme5/mugen2.png)
(http://i201.photobucket.com/albums/aa123/Akeme5/mugen4.png)
Sorry if this has already been pointed out by someone else. ;)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Spectre on December 30, 2007, 01:13:19 PM
These are the bugs that I have found in v1 that havent already been covered by other people (i think).
Actually it's more like nit-picking but there you go!

General
- Not every character is included in the movelist
- Not every character uses the same button to select their default pallete
- Some characters don't have a continue screen animation
- Some stages could be renamed such as 'iron man' or 'magneto' so they fit in more
- Brooklyn Bridge stage has large pink area at the top (do maximum spider to see it)

Iron Man
- Name is wrongly hyphenated as Iron-Man

War Machine
- Name is written as one word whereas i believe it is two

Zangief
- Doesn't appear to have hypers or they are hard to do (?)

Colossus
- Missing some sounds (moving)

Hulk 2099
- Has no taunt

Shuma Gorath
- Taunt is an attack (may be intentional)

Blanka
- Vs portrait has a few pink pixels around the knee

Ryu
- The black belt on his lifebar portrait is transparent
- Small select portrait wearing red headband

Ken
- Select portrait (big) has a small pink area above the arm (i think - cant really tell)

Cable
- Doesn't say 'beam' on viper beam or hyper viper beam

Beast
- Has no taunt

Dee Jay
- Vs portrait he is wearing yellow not orange (a consistency issue more than anything)
- Vs portrait has a few pink pixels on the edge

Juggernaut
- Vs portrait is grey pal not brown (again consistency)
- Vs portrait has white area between arm and leg
- Some moves seem a bit too quick for him (juggernaut punch, earthquake)
- Headcrush/punch hyper - punch doesn't always connect
- Missing the headcrush sound
- Occasionally floats off screen after being attacked

Magneto
- Magnetic shockwave is buggy at first - it looks strange
- He doesn't say 'magnetic' during magnetic shockwave

Protoman
- Small select portrait is different colour to his default pallete

Cammy
- Too fast (?)

Human Torch
- Taunt has no animation

Captain Commando
- Almost every hit uses 'good', 'great' etc sounds
- Jenetty flies a bit too high - I could never get it to connect
- Missing some sounds (running,superjump)

Captain Marvel
- Has no taunt

Spider-Man
- Name is hyphenated in the intro but not in the game

Hulk
- Hypers still use 'infinity' sound

Lilith
- Vs portrait has a few pink pixels around the top

Banshee
- Has no taunt

Venom
- Select portrait (big) he is dark blue - select screen (small)/in game he is black

Silver Samurai
- Hypers still use 'x' sound

Arthur
- Has no taunt

Silver Surfer
- Has no taunt

Dr Doom
- Hypers still use 'infinity' sound

Galactus
- No defeated sprite/animation

Sorry for long post. Hope all or some of this helps.
Keep it up infinity. EoH is great and im loving your work!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Legendary Warrior Riptor on December 30, 2007, 03:04:07 PM
Well guys, this isn't a bug, it's more like a suggestion, like I mensioned in the other post I would like to see Anakaris and Demitri in this game, still, as we can remember this 2 guys tend to transform their rivals  8-}, so it could mean more work on the already existing chars plus the new ones add ther Middnight Bliss (Demitri) and Chibis-Deform for Anakaris  :o (I imagine for example Venom like a little tarantula or Blanka as a ¿dog? or a monkey :o) and other thing, you can call me a RETRO, but if we're on MVC I would like to see those special screams screen on all chars where the name of the Hyper is done at the end of the round (Ex. SHINKU HADOUKEEE when you finished the rouds with Ryu at MvS remember?)

I know it's too much, but it's just a suggestion, still it would be kindda "Cute" to see at least the Midnight Bliss and Chibi-Deforms of ALL Chars...  :-" Remember, just a suggestion.... :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on December 30, 2007, 05:39:11 PM
Well guys, this isn't a bug, it's more like a suggestion, like I mensioned in the other post I would like to see Anakaris and Demitri in this game, still, as we can remember this 2 guys tend to transform their rivals  8-}, so it could mean more work on the already existing chars plus the new ones add ther Middnight Bliss (Demitri) and Chibis-Deform for Anakaris  :o (I imagine for example Venom like a little tarantula or Blanka as a ¿dog? or a monkey :o) and other thing, you can call me a RETRO, but if we're on MVC I would like to see those special screams screen on all chars where the name of the Hyper is done at the end of the round (Ex. SHINKU HADOUKEEE when you finished the rouds with Ryu at MvS remember?)

I know it's too much, but it's just a suggestion, still it would be kindda "Cute" to see at least the Midnight Bliss and Chibi-Deforms of ALL Chars...  :-" Remember, just a suggestion.... :-??

I have good news for you. Scar's workig on Anakaris as we speak. Don't think they hadn't thought to Demitri either. He'll just come much later because of the the fact they have to do a custom job for his Midnight Bliss.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on December 30, 2007, 11:16:24 PM
These are the bugs that I have found in v1 that havent already been covered by other people (i think).
Actually it's more like nit-picking but there you go!

This was another great list, I just had to add it to my bug report part II rather than waiting to make my consolidated bug report part III.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 30, 2007, 11:55:14 PM
When you rerelease this game will the bugs be fixed and will characters like Chunli,Morrigan,Sakura,Zangief,MegamanX,Sigma & Sentinel be released?Reason why I'm asking is because Someone's sig was MVC EOH and I saw characters like that on the sig.So I'm just wondering.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: REDHOT on December 31, 2007, 09:22:18 AM
When you rerelease this game will the bugs be fixed and will characters like Chunli,Morrigan,Sakura,Zangief,MegamanX,Sigma & Sentinel be released?Reason why I'm asking is because Someone's sig was MVC EOH and I saw characters like that on the sig.So I'm just wondering.
Zangief it´s in the game.
You said that for my sig?, I put all the chars because I´m doing all the MvC2 chars (much of these with a poor porcentaje) that will be in my personal proyect.
I had other sig (Guile), but as I´m doing more chars (and some of those will be in MvC: EoH, I don´t know what char) I put those chars.
I don´t want to put the name of my game yet, then I put the MvC: EoH.
But now I´m bussy with Norimaro (I´m doing the Tag System code), and I havn´t time with other char.
Thanks... sorry if you said other sig man.

P.D: Remember that my sig have chars that I´m doing and not chars that appear in MvC: EoH.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Zeswai on December 31, 2007, 09:51:06 AM
On some of Captain Marvel's sprites he has bands on his leg and on others he does not, and sometime the thing abuses his ground pound attack and you can't do a thing about it.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: animugen on December 31, 2007, 01:04:32 PM
When you rerelease this game will the bugs be fixed and will characters like Chunli,Morrigan,Sakura,Zangief,MegamanX,Sigma & Sentinel be released?Reason why I'm asking is because Someone's sig was MVC EOH and I saw characters like that on the sig.So I'm just wondering.
Zangief it´s in the game.
You said that for my sig?, I put all the chars because I´m doing all the MvC2 chars (much of these with a poor porcentaje) that will be in my personal proyect.
I had other sig (Guile), but as I´m doing more chars (and some of those will be in MvC: EoH, I don´t know what char) I put those chars.
I don´t want to put the name of my game yet, then I put the MvC: EoH.
But now I´m bussy with Norimaro (I´m doing the Tag System code), and I havn´t time with other char.
Thanks... sorry if you said other sig man.

P.D: Remember that my sig have chars that I´m doing and not chars that appear in MvC: EoH.

Ok I see.Thanks.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: daniel13789 on January 01, 2008, 07:25:23 PM
im only having trouble with the music and the fact that i cant save my stuff in the options. the music only plays when the characters make some sounds. and even then it sounds mest up... and if there is any intro music to it. it wont play. and the other music. like character selection, vs, etc...  sorry if i am sounding too needing :(|)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sub-Zero on January 01, 2008, 07:53:49 PM
the game is cool but the only issue i have is the sound is choppy n it exits out after a few min

n kenshi is cool
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Founder of SonicX on January 02, 2008, 09:50:07 AM
Well I had a lot of Glitches and Errors


1)Its not Vista friendly at all (I have XP also)

2)No BGM's play at all and when they try to play the engine shuts down

3)Some characters get stuck in a loop or jump off screen

4)Some characters play on there own

5)Sometimes when I choose a character the engine shuts down

If I find any more I will let you know
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Blues003 on January 03, 2008, 08:55:03 AM
Here are some errors I found while playing:

Sometimes the initial video won't start at all, it'll just be a white screen. Not good >_>

Is "The Thing" supposed to be THAT fast?

Default Pallete thingy :P

Iron Man once got in the air as if he was flying, but in his ground-stance.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: nopihina on January 04, 2008, 07:30:18 AM
The sound is buggy.
It's really slow to load.
Fixing these problems is very difficult for everyone because it's an exe file.
yeah and when i kill any char or hit it will stop playing music and moving then it will close crap servbot is hidden char and e.ryu(evil ryu)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Error Macro on January 05, 2008, 07:05:31 PM
The hidden character can easily be found by button mashing the arrows. :D

I dunno if it was just me, but using the random select, I got Symbiote Onslaught and it was a empty character using the eoh template.

You may have 2 Symbiote Onslaughts in the game.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: shootYr. on January 05, 2008, 10:14:23 PM
Megaman Can Spam His Thunder Ball Attack Endlessly.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: captainspanky on January 06, 2008, 09:35:47 AM
The game crashes constantly and the music just has a constant fluttering sound, but I see a great amount of potential.  Characters that I was previously indifferent about play really well in the final game!!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Uche_of_IMT on January 06, 2008, 07:30:55 PM
There is no Tag-Team Capability. You CANNOT have a Marvel vs. Capcom game without Tag-Team capability.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sabaki on January 06, 2008, 09:02:09 PM
There is no Tag-Team Capability. You CANNOT have a Marvel vs. Capcom game without Tag-Team capability.

This is still a beta release of the game. The tag team patch is still in the works and once it works perfectly for what's being planned it will be in the final version.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread".
Post by: stormnorm on January 11, 2008, 04:27:37 PM
Hey its Storm Norm. The errors I got so far is the game shutting down during gameplay. Also I cant adjust the settings because the file is in .exe file. I took care of the music. All I had to do was low down the acceleration speed to low on my hardware. First go to your control Panel; Sound Speech and Audio Devices; Where it displays Sounds and Audio Devices Properties, on the bottom (Under Speaker settings)  go to Advanced. It opens another window. Hit the performance tab and under Audio Playback lower the Hardware acceleration. That should take care of the audio issue. Other than that, the game shuts down. Can anyone help me on that part please? [-O<
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: scarletspider5 on January 12, 2008, 10:20:19 PM
link doesn't work , it says check settings.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: laspacho on January 13, 2008, 01:28:43 AM
Download the toolbar and it worked for me.   :thumbsup:
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Rypleys on January 15, 2008, 04:35:54 PM
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: REDHOT on January 15, 2008, 05:08:51 PM
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)
well... in the MvC or MvC2 you can´t add or remove characters or stages......  <_<|...|
and the MvC are exelent not bad, I think that you only want the chars and the stages..  <_<|...|
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 15, 2008, 06:06:29 PM
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)
well... in the MvC or MvC2 you can´t add or remove characters or stages......  <_<|...|
and the MvC are exelent not bad, I think that you only want the chars and the stages..  <_<|...|

That is the impression I got from that post also...
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: joybeba6679 on January 15, 2008, 06:31:25 PM
Ok, the idea of this proyect is to have a complete game that runs much like the ones that capcom has made like MvsC and MvsC2. On those games you cant add or delete characters. So thats where the idea of releasing the chars and stages separately comes. But on the other hand, on the official games, options are customizable, and thats what this should have, ability to change the options once and not have to change them every single time.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 15, 2008, 07:12:29 PM
Exactly
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Crabnek on January 15, 2008, 08:15:55 PM
The ability to change the options in-game will most likely be added in the next release of the game, so don't worry
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: joybeba6679 on January 16, 2008, 12:01:46 AM
Hey Crabnek who is the big wrestler character you have on your sig, looks like he could give Zangy a good time...!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: jdawg2o4 on January 16, 2008, 01:34:16 AM
Alright...some of this MAY be said already. But maybe it's because I'm putting it in english format (not using some of the MUGEN Terminology).
And plus it's Midnight (Central Time) and I'm tired, so I don't have time to read the bug finds (stopped at page 9)

I didn't play for very long. I actually had to open it again just to make sure what I'm saying was true.
So, this might not look good on paper. But whatever. Actually, I wrote some of my reviews on paper because it kept crashing as I alt-tabbed.
Ken
Air Hadouken - During the animation, he should have some kind of floaty kind of shot. He just stops in position and shoots. Like Cyclops.
His wall hits don't seem to have any sound, and they look enlarged.
His taunt is like 3 animations.

Kenji
Ichimonji - Oboro Attack
On the ground only 1, if lucky 2, kunai register as a hit, and the ones that don't hit. Go right through the other person. In the air is the same thing.

Balrog
Movelist has throws wrong. It's not 2K or 2P it's HK and HP in their respective moves.
Slam always throws to the opposite side no matter what direction you face.

Cyclops
Close Range LP/MP Optic Blast doesn't register. Hitboxes are in the middle of the blast.
Standing Jumping HK hitspark is at the bottom of the other character.

Cable
It's random at times, but when he hits someone on a wall, they freeze in "hurt" stance. Hitting them would correct it though.
Wait time after pistol shot is hella long, maybe intentional?

Iceman
Stange, only happened once, I HK launched Cutman into the air, super jump followed, then suddenly HK launcher went off again, then I disappeared as I Forward Dashed into him. Reappeared as I fell down normally.
Could be my PC, but Hailstorm Hyper is really laggy at the Start and near the end of the attack. Too many hail particles moving across screen?
Vs Beast - Used Icebeam once, froze in air fell, normally. 2nd Consecutive time, he suddenly appeared in the same area where he froze before, and fell normally again.

Beast
No Taunt (already said...what would his taunt be anyway?)
Both Feral Hypers almost do exactly the same damage. (Intentional again?)
Borrowed Tech Hyper attack hitbox....hits when opponent is extremely close. I'm just gonna say this...Logic Error!  :-?? (Read next line for suggestion)
(Suggestion) Borrowed Tech Hyper, when the Proton Cannon falls, it should do the same thing like War Machine's Infinity Cannon and Iron-Man's Proton Cannon.

Cutman
High Jump "Flash" is huge oversized.

Iron-Man
Randomly gets uber-armor status when hit. (Seems intentional at first, until I noticed that War Machine doesn't have that problem)
(Suggestion) Should be a bit faster (I think) than War Machine

Rolent (Rolent? I thought it was Rolento? Misprint?)
Duing Back Dash, when he lands on his hands, he lands in mid-air.
Tank Assist Hyper, after it finishes, back end of the tank stays on screen. Only happens when opponent is against a wall.
Patriot Finalizer is QCF+2K, movelist wrong.

I will probably have more tomorrow. I'm too tired to continue. Plus I didn't try everyone yet. But probably all the problems/bugs have been said.

Good Release...even though it's beta.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 16, 2008, 01:40:11 AM
You did hit a lot of stuff that has already been mentioned, but keep it up, you may find some more stuff that we didn't.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Jelux Da Casual on January 17, 2008, 02:14:41 PM
The ability to change the options in-game will most likely be added in the next release of the game, so don't worry

I recommend the next release should not be announced over at the guild. Given the recent events, mostly on my error, I don't think they'll receive it well. Long story short, me and reezy kinda got into it and they locked the release 1 thread. I'm sure they'll see release 2 with a "here we go again" attitude.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Scar on January 17, 2008, 02:20:22 PM
Just as a reminder, the throws for balrog are right but acey likes to use fwd HP of fwd HK for the project.

I usually code them Fwd LP+MP or Fwd LK+MK!

Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 17, 2008, 02:25:12 PM
Just as a reminder, the throws for balrog are right but acey likes to use fwd HP of fwd HK for the project.

I usually code them Fwd LP+MP or Fwd LK+MK!



True  :-??
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Sgt Hartsock on January 17, 2008, 04:20:40 PM
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)


pfft..."better version"....give me a break...I'm blown away by the massive ignorance here...yes, it uses the engine...but you need to get out from under that rock of yours because IMT was shooting for a spiritual sequel to MvC2, using the customization of this fantastic engine to create, in their minds, what they wanted to see if a MvC3 was ever made


ignorance just kills me.................  L-) :D


but that aside, the stability of the game is indeed in question...again, it won't last for more than say,..5 minutes or so..that's about the only thing I can think of, aside from 1 or 2 incomplete characters.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: joybeba6679 on January 17, 2008, 04:54:38 PM
Ok some questions: Is it possible to make the characters work like they do on MvsC2? I mean having the low and med punch or kick assign to the same button in an air combo? And also is it possible to add the helper function like on MvsC2. Maybe not make every single character to have 3 types of assist but like on Marvel super heroes vs street fighter that every character has one assist move as a helper.

Now this one is a biggie but is it possible to have a character do its hyper then make the hyper from the other char like in MvsC2?

I was also thinking about the Teams, like team megaman or team shadowlaw and stuff, is it possible to make like a move or a command that when performed and succesfully connected the Team performs a duo combo? Dont know if you get the Idea but like if you have megaman and protoman, well do a move (Using 2 or 3 levels) that will make megaman and protoman do a series of attacks to the opponent. There is a character out there which I dont remember who it is but he has a hyper where he attacks, then another character comes out and also attacks then another and I believe Thor has it too. Well something like that but with specific teams! Just a suggestion!
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 17, 2008, 05:47:25 PM
yes but you'll have to press ctrl 3 before every match so it's not impliment it yet.

yes and see above

no but thanks, you win a copy of the home version.

p.s. those aren't really bugs to report.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: joybeba6679 on January 17, 2008, 06:26:11 PM
Um, ok I know those are not bugs but they are suggestions, just wanted it to be different. Also I didnt understand the : "no but thanks, you win a copy of the home version." comment, to what question was that. Also what about the team thing?
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Rypleys on January 19, 2008, 01:48:03 AM
I have a lot of problems with the sound and crashes. Also, I CANT ADD OR REMOVE CHARACTERSSS OR STAGESSSS!!! :-?? IF YOU CANT MODIFY YOUR CHAR OR STAGE LIST, IT IS A VERY BAD VERSION!! :o I will wait for a full customizable version because this version is really bad for me. /:O I will wait for a better version of it. :)


pfft..."better version"....give me a break...I'm blown away by the massive ignorance here...yes, it uses the engine...but you need to get out from under that rock of yours because IMT was shooting for a spiritual sequel to MvC2, using the customization of this fantastic engine to create, in their minds, what they wanted to see if a MvC3 was ever made


ignorance just kills me.................  L-) :D


but that aside, the stability of the game is indeed in question...again, it won't last for more than say,..5 minutes or so..that's about the only thing I can think of, aside from 1 or 2 incomplete characters.

I apologize if my comment doesn't sound so good for some people here. First, my intention or idea is to create a function that permit to add your chars or stages in addition of the original game fighters. That is the fun of MUGEN!! :o Second, in my opinion, the Infinity Team is one of the best making stages and characters. they have a lot of original characters but they does not have all. Other people have made some mvc chars that in this site does not exists. For example, I can mention MVC Rose, MVC Strider, MVC Roll, etc. Conclusion - I propose for making a patch or update that have a function that permits the addtion of character and stages. That will be the ultimate MVC battle of the era (I think so).

Thanks for understanding me. :)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Tenspeed on January 19, 2008, 04:49:52 PM
I don't know if it's been addressed already but using a generic EOH template for the characters (I think that's what you guys did) makes some of the characters play really weirdly. an example would be some guys like beast or firebrand (and I think even silver surfer) who's attacks come out MUCH faster than their sprited animations. My guess would be that this will be fixed, and was just done to make deadline for the beta release.

also, in the finished product, I hope some characters will have a few more, or more useful moves. some guys like firebrand only have like 3 attacks (two of which are similar projectiles, and one not being too useful.)
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 23, 2008, 11:26:19 AM
Hey Ten,

I'm not quite sure if I understand what you mean by the attack comming out faster than the animation. Could I ask for some elaboration on that point.  ;D
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Tenspeed on January 23, 2008, 06:47:11 PM
I'm trying to think of specific examples, but check out some of beast's attacks. They come out really fast even though they're animated to look longer and beefier. I dunno if I'm making sense here, I'll probably have to download the game again and try to make a small video or something showing what I mean.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Tenspeed on January 23, 2008, 06:50:14 PM
another thing is that all of the "EOH template" characters have the entire magic chain for combos (like strider hiryu in MVC). I think some of them (like beast, ryu, ken) would benefit from just having the regular chain (weak > mid > strong) or even a restricted chain (like zangief or juggy). It would seperate them a bit more from each other in gameplay.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Acey on January 23, 2008, 06:52:24 PM
Hey Ten,

I'm not quite sure if I understand what you mean by the attack comming out faster than the animation. Could I ask for some elaboration on that point.  ;D

I'll see if I can take a look at the characters form that point of view and see what I can find.

Regarding combos, I personally like to mix it up but you'll almost always find crouch lk, mk, hk combo in my chars.
Title: Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
Post by: Tenspeed on January 23, 2008, 07:14:48 PM
well that's, a base combo. most MVC characters have that weak > mid > strong series (like ryu and ken in MVC) with a few of the speedier combo guys like strider or psylocke being an exception with the full chain, and some heavy hitters just having a weak to stronger chain (juggy can only get 2 hits with his normal string in MVC, because his hits pack such a wallop). A lot of people make this mistake when they put the hulk in mugen, giving him the full weak to strong chain, or even the whole six move string!

personally I think torch could benefit from getting the full string and some air dashes and stuff. he could be the EOH equivalent of storm with the combos.

Also another way to set iron man and war machine apart may be leaving iron man with the full six move string and making him a bit lighter and then making war machine a tad heavier, giving him a regular weak > mid > strong string and giving him the super armor on some of his attacks. By lighter and heavier, I don't just mean in terms of attack and defense, but in how the character feels and handles.

For firebrand, I would suggest nixing his flying, and make it more like jedah's from darkstalkers or eddie's from guilty gear  (holding up during a jump will have him "float" for a second.) you could make him able to move left or right while in this state. You could also give him some attacks from this state, like a dive attack, or a grab like jedah's. it would make him play sneakier. Also, is there a point to his two different projectiles? I couldn't figure it out while I was messing with him.

Also I think Beast could use a few more moves that take advantage of his agility and stuff. Maybe a move like blanka's backflip > rolling attack or something. Maybe a hopping slide thing like cammy and akuma have sometimes.

I think I'm getting a bit off topic as far as bug reporting goes though. I'll try to make a vid or something later to explain what I meant about the moves being too fast. Sorry.
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