Infinity MUGEN Team

IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: moonmaster1 on March 04, 2009, 12:23:16 AM

Title: SMvC: EoH beta 4.6 Bug Report
Post by: moonmaster1 on March 04, 2009, 12:23:16 AM
I personally wanted to get past charlie's sound error. It keeps repeating FIRST ATTACK, over and over. try it yourself. and I found F4 just crashes the game completely.

Captain America's brother, buck rogers seems to appear in game when facing cap. in arcade mode.

that is all the bugs I have for now. :)
Title: SMvC: EoH Bug Report
Post by: Jelux Da Casual on March 04, 2009, 12:34:55 AM
I personally wanted to get past charlie's sound error. It keeps repeating FIRST ATTACK, over and over. try it yourself. and I found F4 just crashes the game completely.

Captain America's brother, buck rogers seems to appear in game when facing cap. in arcade mode.

that is all the bugs I have for now. :)

damn, REDHOT`s guys are still doing the announcer repeats? I thought we got past that last year with 2.5.
Title: SMvC: EoH Bug Report
Post by: Jedah12 on March 04, 2009, 01:44:17 AM
I found some bugs:

*When I was playing as the Sentry, Haggar grabbed Sentry and when the grab finish (the explosion and that), Sentry bounce outside the stage and didn't return.
*Sentinel has a really strange super armor.
*Captain America's Star N' Stripes without the shield causes aprox 2/3 of lifebar damage.
Title: SMvC: EoH Bug Report
Post by: moonmaster1 on March 04, 2009, 01:50:07 AM
M.bison's super bar never goes down. I can do final psycho crusher until i get tired of it or until my eyes bleed from staring at all that blue.
Title: SMvC: EoH Bug Report
Post by: Tenspeed on March 04, 2009, 03:13:36 AM
-shumagorath is ridiculous. he seems to have priority on almost everything, he recovers from some attacks before he even finishes them, and he gets super bars way too fast. He pretty much spams projectiles nonstop, and then does that projectile hyper. even if you block and retaliate, he recovers before you leave your block stun. He's jabbed me out of pretty much everything ,including hypers.

-maskless wolverine's grab where he jumps on your back and stabs you has him floating in midair when he does it to crashman, probably the same with the rest of the megaman characters too.

-Gill did his powerbomb grab on shumagorath while shuma was trying to do that hyper where he opens the portal, and he got stuck in a weird pose, unable to do anything until I hit him out of it.

-symbiote punisher has no special moves?

Title: SMvC: EoH Bug Report
Post by: KPT25 on March 04, 2009, 05:16:00 PM
well,Symbiote Punisher was labeled as a wip character,so i assume it's not a real bug there  :-??

I still have to test the latest version,so i might report some stuff if i find some(being a while since i last played MUGEN)
Title: SMvC: EoH Bug Report
Post by: Jelux Da Casual on March 04, 2009, 09:52:23 PM
1) Wolvemon vs Wolverine gave me this error: "Assert failure in spr-lib.c line 560". Normally occured when I (wolvenom) attacked and Wolverine (cpu) blocked.

2) Punisher's stage has no music.

3) Crash Man: Did an older version of Crash Man get added to this build? (a) The moves are different, (b) his blocking stances change into his get hits when he is attacked, (c) the super rocket hyper doesn't stun the enemy when it connects, and (d) it also still shoots the rocket if the enemy blocks the initial blow.

4) Area Under Construction still has no music.

5) The soldiers in Green Might need better definition. The greens blend together, they look like they're wearing one piece jumpers, and shading need serious work.

6) Dr. McCoy's Lab has no musak!

That's enough for now I suppose.
Title: SMvC: EoH Bug Report
Post by: Rage on March 04, 2009, 10:10:58 PM
no dashing or running for such characters (Cam, Sakura, etc.)
Title: SMvC: EoH Bug Report
Post by: DizzyTheConquer on March 04, 2009, 10:57:33 PM
Kong's Sentinel still has Striders dying sound.
Title: SMvC: EoH Bug Report
Post by: laspacho on March 05, 2009, 12:04:58 AM
Most characters knock move just goes right through Sentinel and do nothing, doesn't even hit.  Magneto, Captain Commando, Iceman, Metalman, Cutman, Gambit, Cabel, Storm, Colossus and Hayato are characters that do not hit that I have tried so far.  Others like Ryu, Gin, Lou, Ken, and Arthur can do the knock up without a problem to Sentinel.

Crashman's stage is not added.  No biggie, just a stage.   ::salute::
Title: SMvC: EoH Bug Report
Post by: Dukewolf on March 06, 2009, 03:23:17 AM
Bug: Punisher (Me) vs Haggar (Computer) in Arcade Mode:
       
        Underbelly punches and kickes don't hit Haggar :o

Suggestion: Why don't have a secondary palette for Punisher,to make Nick Fury?
Title: SMvC: EoH Bug Report
Post by: M_Tony on March 07, 2009, 02:12:07 AM
Some stuff about Violent Ken...

Nearly every time I am low on health, the announcer just keeps saying "danger" over and over until the fight ends.

Three of his hypers don't work correctly on Spider Man. There are other characters where the D, T, PP hyper doesn't connect properly.

You can link his punches and kicks together over and over. An easy example would be going back and forth pressing light punch, medium punch, light punch, medium punch etc..

I was fighting Ryu and I think four different times he just froze in mid air. I had to hit him out of it.
Title: SMvC: EoH Bug Report
Post by: moonmaster1 on March 07, 2009, 10:22:23 AM
two more "bugged" characters in the form of poison and cutman.

poison seems to have alot of power especially in her heart super, the match seems to be over before you know it.

same situation with cutman although he throws that single shear it, takes off as much health as if you weren't blocking it.

more on the way.... :)
Title: SMvC: EoH Bug Report
Post by: Jedah12 on March 07, 2009, 10:41:58 AM
I found more bugs:

-Spiderman's normal punchs and maybe the normal kicks too, make guard damage.
-In my opinion, Venom and Spiderman needs a new sound pack (voices).
-When 2nd Form Symbiote Onslaugt flews up in the stage, magically appears down again.
Title: SMvC: EoH Bug Report
Post by: ~Hale "R@CE" Caesar~ on March 07, 2009, 10:57:22 AM

2) Punisher's stage has no music.

6) Dr. McCoy's Lab has no musak!

I still have the music i made so if u dont have them anymore i can send them to ya....
Title: Re: SMvC: EoH Bug Report
Post by: Jelux Da Casual on March 07, 2009, 12:13:51 PM
two more "bugged" characters in the form of poison and cutman.

poison seems to have alot of power especially in her heart super, the match seems to be over before you know it.

same situation with cutman although he throws that single shear it, takes off as much health as if you weren't blocking it.

more on the way.... :)

That cutman move, I think it was designed that way.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Silly Da Willy on March 08, 2009, 11:21:24 AM
The only problem I came across was Hydron.

No matter how much I tried to fight, all Hydron did was call out his 3 helpers the whole time & you could not try to attack Hydron unless you wanted the helper to hit you, as you could not even attack the helper as that would result in getting hit as well.

His water attack (the one with the 3 water vortex) was spammed as well, I notice every time you got hit with it you would try to get up but hit back down with the second & also the same with the third.

Managed to beat him after awhile by spamming as well, didn't want to but didn't wanna catch the L anymore.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: DizzyTheConquer on March 08, 2009, 01:22:25 PM
2 Things

1) The Final Fight stage is in there but the screenshot of the stage isn't there! Its because the same letter from the neo st. pittsburg stage is being use.

2) (if this hasn't been mention)Protoman has a bug. Whenever he do his 1 intro when the soone plays, it loops then crashes the game.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: M_Tony on March 09, 2009, 01:50:01 AM
Whenever I would hit Bass as he was standing, he would either fall or be lifted off the ground slightly meaning you can't really do any ground combos on him.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jedah12 on March 09, 2009, 02:05:38 AM
More bugs:
Sakura hadoukens don't make guard damage.
Midare Sakura doesn't consume energy bar.
I think that Midare Sakura connects, Sakura gains invincibility (I think)
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: x_mad80 on March 09, 2009, 03:31:22 AM
well sometimes when i'm about ready to start a match it keeps repeating danger, over and over agian until i start the match.

this is'nt a bug persay but on the punishers strong punch when he fires his gun,
it does'nt sound like a gun, it sounds like a corkgun...or something.  :-??
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: moonmaster1 on March 09, 2009, 03:42:44 AM
I agree x_mad80! punisher needs to shoot some corks!!!  :DxDie

okay okay, how about some gunfire? to be honest punisher has no voices and little sound but
I am sure apoc has it all covered.  :)

EDIT: the game also freezes alot, is that due to molebox compression because i can barely get past more than 3 or 4 matches.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: ZVitor on March 10, 2009, 09:56:59 AM
i always forget to say that "bug":

i cant do superjump with all chars, because i type "down, up" really fast, and when i type down char go crounch, when i type up char still crounc so superjump dont work, in eoh template u have trigger to superjump work only in stand, i tink u should change to "!A" or maybe "S || C". i make that change in miss marvel and mr fantastic.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: mastamasta on March 10, 2009, 07:19:52 PM
EVERY SINGLE character spams projectiles or if not a projectile then there is one move they repeat over and over and over again...your lucky if you can air combo. i dont know if thats a bug, but its a strong opinion of mine...more advanced and better functioning AI's


 >:-(-|

where are the random boxes for the secret characters?

Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: The 4th Summers Brother on March 10, 2009, 09:02:06 PM
Bass is still named Forte in the game while the movelist readme and credits are named Bass.

Not all chars can move pre-fight; Some can even get in a few hits before the match even starts. ie Gill, Symbiote onslaught.

Loving the game though.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Anton on March 12, 2009, 02:09:13 PM
i cant unrar game , when i try there s window appear : something like SMvC EoH.exe damaged
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jedah12 on March 12, 2009, 02:19:41 PM
When Bison do the Final Psycho Crusher, before finish, he can move.
Some weird I think.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on March 12, 2009, 02:31:36 PM
I agree x_mad80! punisher needs to shoot some corks!!!  :DxDie

okay okay, how about some gunfire? to be honest punisher has no voices and little sound but
I am sure apoc has it all covered.  :)

EDIT: the game also freezes alot, is that due to molebox compression because i can barely get past more than 3 or 4 matches.

If anyone has freezing problems, post the specs of your computer. For windows users, right click on "My Computer" and select properties. We want to know your CPU and your RAM especailly.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: moonmaster1 on March 12, 2009, 02:58:28 PM
okay, I'll get the ball rolling. I have 1.50 gb ram and a AMD athlon 64 X2 dual core, 1.70 GHz. it runs a 32 bit windows vista.

I was told the game requires at least 2gb of ram, but i only have to ram slots on my laptop, which is a compaq presario.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: mastamasta on March 12, 2009, 05:08:27 PM
kenji and magneto attack before the annoucer says fight

guile disappears off the screen when he does his flash kicks

and when i fought proto man he made about a dozen duplicates of himself and they all attacked me at once lol


thats it for now. ill report anything else here..

 >:-(-|

i finally beat galactus...he is a PAIN in the butt


Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on March 13, 2009, 02:31:43 AM
sound slike u got the beatdown lol. i finally got the downloaded game again and i will try out some new ppls in the game especally a certain character
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: M_Tony on March 13, 2009, 02:33:18 AM
i finally beat galactus...he is a PAIN in the @$$

That's true if you stand in front of him. When you stand behind him he usually just keeps pounding the ground with his fist and does nothing else.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: mastamasta on March 13, 2009, 11:48:30 AM
:
sound slike u got the beatdown lol. i finally got the downloaded game again and i will try out some new ppls in the game especally a certain character

i wouldnt say a beat down, a real challange is the best way of defining it.


waiting for him to attack, blocking, jumping and an all around butt whooping is how i beat galactus...though he did give me trouble. punisher, wolvenom, sentry and captain marvel are the only four ive beat him with so far...i tried using anita, but it didnt work out too good. this game is great, just the spamming of the moves gets a little annoying. otherwise..this is tuff.  :w00t
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: KPT25 on March 13, 2009, 12:51:17 PM
okay, I'll get the ball rolling. I have 1.50 gb ram and a AMD athlon 64 X2 dual core, 1.70 GHz. it runs a 32 bit windows vista.

I was told the game requires at least 2gb of ram, but i only have to ram slots on my laptop, which is a compaq presario.
That's strange:i have 1.5 GB of ram and a single core AMD Sempron and Win XP 32 bits and it runs good maybe it's something with the plugins configuration or something like that
I don't know if Vista might be the problem(compatibility issue maybe??)


 
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: warecus on March 13, 2009, 02:42:10 PM
was caps alternate palletes taken out of the update?
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on March 14, 2009, 01:09:19 AM
EoH Creators, myself and others have said this before. Please learn to USE THE SAME EFFECTS. The effects of the characters are STILL NOT CONSISTENT. Please make them MATCH.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: dragonesku on March 14, 2009, 05:31:51 PM
I don't know if is Mike Haggar or his stage but I always disappear in the middle of the fight. It happened in the last version (4.0) of EoH too!

That's all I've found so far.


edit

It's Haggar's "Atomic Spinning Piledriver."
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: ZVitor on March 15, 2009, 07:13:50 PM
- Cyclops power = 1000

- Really hard to defeat Galactus, but i find a easy way, he dont turn, so if u jump to another side u can defeat him easy.

- Maybe u can change Galactus intro when figthing against fantastic four and silver surfer or just remove this intro in that case.

- When i started the game intro dont have sound, and i tink is missing sound in hulk ending.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Technology on March 16, 2009, 12:26:51 AM
This game sounds and looks awesome, well done.   :thumbsup:

But... I'm getting an "issue"...

When I'm trying to download it, it suddenly stops and just gives me a 7.5mbs .zip.

My question is...

What's the problem?
 
or
 
What should I do?
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: moonmaster1 on March 16, 2009, 01:04:07 AM
- When i started the game intro dont have sound, and i tink is missing sound in hulk ending.

the sound in mugen is always off when it comes to intro music, character select music, and v.s. screen music. the only music that is guaranteed to play is stage music and ending music. in short, I believe that to be an engine problem instead of a game problem.

*also, was the capcom intro removed before the super mvc intro? was the capcom logo removed altogether?
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: zombiejerky on March 22, 2009, 01:57:12 AM
Mugen shut down when I was using jin satome because of some error
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jelux Da Casual on March 22, 2009, 03:06:33 PM
the sound in mugen is always off when it comes to intro music, character select music, and v.s. screen music. the only music that is guaranteed to play is stage music and ending music. in short, I believe that to be an engine problem instead of a game problem.

That's a driver problem. I've found the driver with best compatibility so far has been in_MP3Pro.dll, you can grab a copy of in in your nearest Winamp Player.

*also, was the capcom intro removed before the super mvc intro? was the capcom logo removed altogether?

Yeah, the Capcom logo is out. It's Capcom inspired, but not an actual so it was decided to have it removed.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: zombiejerky on March 24, 2009, 08:17:58 PM
In practice mode I was playing as hulk  I did his special and here I posted the error
*wrong image sorry  :o*
(http://i213.photobucket.com/albums/cc146/ZombieJerky/marvelbugs.jpg)
PM me If you dont know how to do screen shots
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Tenspeed on March 24, 2009, 11:38:47 PM
nah, hulk turning into a snowman and killing popular webcomic characters is actually a feature.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: vortex35 on March 25, 2009, 07:55:59 PM
I may be wrong because I haven't really ever played with so characters before but, when I was just plying the game for fun I saw that Jedah's blood squirt move from the hand doesn't hit the opponent with the new version I can't enter debug mode either which I saw as intentional but I wanted to see the collision boxes on it I tryed to do the move from all points on the stage seeing if the attack would eventually hit, but I got nothing. 

there are a few other things I saw with some other characters like with the new Galactus his beam doesn't reach to the end of the stage depending on how far away he is also that beam does WAAAAYYYY too much damage. I have another problem with him but I can alos see it as intentional when I get behind Galactius its pretty much game over for him then and for the sub boss he hits way too hard while trying to face him straight (i mean face to face) i'm bombarded with helper charcters and that beam that hurts like hell.

For Symbiote Onslaught same thing with the healpers just not as much also I can kill the first form by crough attacks he has a few attacks that stop me every once in a while but he can't block against it maybe increasing the size of the symbiote shield or just the collision box. also I know it would be a pain but those damn helper chars are just annoying as hell.

Lastly there are just some character who can pwn all other no matter who they are. I like the increased speed but it does seem unnatural for some charcter to be able to combo the way they do but then again I haven't really the time to play mugen the way I like until I get a new Laptop(due to my problem...) I agree with a lot of people when they talk about a few of the characters I feel like I have to change my gameplay style a lot when playing with some characters

Once again I hope this helps although some of it may just be me being wrong. I don't wanna drop an opinon on a beta especially if you guys are really trying to work out the kinks good luck and I will try to provide more if I can.

*note I'm note a coder or a spriter so I don't really understand the codes of the characters yet. back when I had my laptop I knew how to add little stuff onto characters but i'm not even really good at that I havent played a lot of fighting games like others so some of this maybe my inexperience. but thanx again for trying your hardest to make what I believe will soon be a great game
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: FerchogtX on March 27, 2009, 02:52:32 AM
Liked the game... It has future, but as always there are some bugs to fix:

I've played with Capcomando, Viloent Ken (tomorrow I will test with more... is late for me XD) and:

Viloente Ken:
- Clasic standing light punch infinite, if you have a good timing, you can beat easily your opponent, also there is a semi infinite with medium kick/punch
- Too vulnerable after the "teleport" move, you can be hit easily without the chance to even block...

Captain Comando
- Captain Sword refuses to connect on super armor guys (Simbiote Onslaught, Sentinel...)
- Hyper BG in captain sword lasts too much, even when he is hit that remains there XD
- Captain storm has another Hyper BG different from the new one (the onld low ressed one)... need to change that one too.

Adding a plus, Simbiote onslaught has a bug with it's super armor, if you can time correctly some hits (cap comando or Violent Ken) you can get him doing nothing but suffering (form 1), sometimes with comand he can spam some mini sentinels... but with violent ken and his infinites (with his basics as stated before) he just stays there to be kicked on his @$$ easily... form 2 plays well... but sometimes has bugs with hyper grav (head disapears, hyper grabs not being formed...)

This is what I got so far... I will testing more... I don't know if I can say this here, but the game still have different mixes of gameplay, and most of the people in game doesn't play like in vs series games... this still feels like normal mugen.

Is not so easy to do a full game, and you are doing a great effort, this beta is real better than the old one.

Congratulations Acey and Infinity Team :D Keep on going

See ya!!! :D
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Magma MK-II on March 28, 2009, 10:56:59 AM
Some bugs I've found, don't know if they were already mentioned:

* When banshee's stryker shoots her beam, it will stay in place if it doesn't hit the enemy. (I was playing against Crashman)

* Galactus's hand beam simply doesn't go to the end of the screen.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: zombiejerky on March 29, 2009, 08:46:59 PM
I fell through the floor playing as Jin Satome doing his falicon kick or justice kick ( dbz games)
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: O Ilusionista on March 29, 2009, 10:27:47 PM
Banshe get stucked some times, while on air (he doesn't turn)
(http://img22.imageshack.us/img22/5695/mugen0y.jpg) (http://img22.imageshack.us/my.php?image=mugen0y.jpg)

And WHY ON THE HELL they have changed the commands of the chars? Jesus Christ! Anita and BlackCat has some modified command and I would BLOODLY know why.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on March 30, 2009, 02:23:26 PM
Because Blackcat was the only character out of the 100+ characters that had a hyper done "D,D" instead of "D,F" so it was changed.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: zombiejerky on April 07, 2009, 06:14:16 PM
Um I finally fought jill and (http://i213.photobucket.com/albums/cc146/ZombieJerky/jillbugs.jpg) at the end of the match I lost because of a time out but here is the bug

*EDIT* In survival , mode i was fighting captain america a clone came out and was in the know out postion not moving bby it self but staying close to captain america
(http://i213.photobucket.com/albums/cc146/ZombieJerky/captainamericaclone.jpg)
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on April 14, 2009, 02:23:08 PM
I posted another infinite for talbain in his eoh thread

Post Merge: April 14, 2009, 02:26:01 PM
plz merge this. Im using my cell and theres no modify button. Umm i posted it in the infinites for sabakis characters thread
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Tenspeed on May 01, 2009, 05:25:29 PM
probably not a real bug, but mar-vell's opponents recover before he does when he throws them. I'm guessing that this was intentional, due to the fact that he can't be hit while he's posing. It tends to cause problems though when you're fighting some people, like an overly aggressive wolverine, because while you're posing they have time to get back on the offensive. The throw also acts very strange when done to megaman sized characters. sometimes they spazz out while being grabbed, or mar-vell punches the ground while his opponent stands in a stunned position. I noticed this on crashman a lot more frequently than the other mega people that I fought.

I've also noticed that marvel and mar-vell have different commands for the same move (that captain corridor thing with the lightning) I don't know if this was intentional or not, but I think it's kind of weird. I mean, ryu, ken, and akuma all have the same commands for the moves that they share.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: .:K.I.N.G:. on May 01, 2009, 05:50:19 PM
probably not a real bug, but mar-vell's opponents recover before he does when he throws them. I'm guessing that this was intentional, due to the fact that he can't be hit while he's posing. It tends to cause problems though when you're fighting some people, like an overly aggressive wolverine, because while you're posing they have time to get back on the offensive. The throw also acts very strange when done to megaman sized characters. sometimes they spazz out while being grabbed, or mar-vell punches the ground while his opponent stands in a stunned position. I noticed this on crashman a lot more frequently than the other mega people that I fought.

I've also noticed that marvel and mar-vell have different commands for the same move (that captain corridor thing with the lightning) I don't know if this was intentional or not, but I think it's kind of weird. I mean, ryu, ken, and akuma all have the same commands for the moves that they share.
thanks for the feedback, i'll check it out.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Tenspeed on May 02, 2009, 12:08:58 AM
I would also like to say that he has the most cool throw in the entire game.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on May 02, 2009, 12:53:38 AM
I would also like to say that he has the most cool throw in the entire game.

Thanks.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: LameLikeMike on May 05, 2009, 11:09:55 PM
I found a bug with Gambit's Hyper (Royal Flush), if it is performed while you have any vertical momentum it messes up.  I am posting a vid to clarify what i mean by this.  The video will be taken down as soon as i get feedback, I wouldn't want any negative light shown on the game.

http://www.youtube.com/watch?v=BZ3jBZjUjBA# (http://www.youtube.com/watch?v=BZ3jBZjUjBA#)

Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: evil iron on May 11, 2009, 02:26:09 PM
I tried downloading it through winrar, AND free download manager and it still won't work!  ~X( is there an explanation for this?
Title: Super Marvel VS Capcom EoH 4.6 bugs and infinites report video
Post by: Zerok_116 on May 25, 2009, 08:09:35 PM
http://www.youtube.com/watch?v=DlMVhlWfF_E#ws (http://www.youtube.com/watch?v=DlMVhlWfF_E#ws)

heres a few bugs and infs that i found and decided to make a vid about them.

ill make more videos when i find more bugs

BTW, its my birth day tomorow  ;D lol

Title: Re: EoH 4.6 bug report video
Post by: NOK on May 25, 2009, 08:26:49 PM
Good vid so far--seems like you found different infinites than I did, good job.
Title: Re: EoH 4.6 bug report video
Post by: Zerok_116 on May 25, 2009, 09:29:32 PM
Thanks NOK!, glad u liked it  ;D
Title: Re: EoH 4.6 bug report video
Post by: NOK on May 26, 2009, 12:10:28 AM
I think the Shinryuken juggled can be teched. I'll cover that in my next report of other characters as well as confirming Dan's infinite. Elec Man's infinite is pretty dope. Check out my thread also to see my report. I'm glad to see more people posting about EoH.
Title: Re: EoH 4.6 bug report video
Post by: Tenspeed on May 26, 2009, 11:11:38 AM
hahahahahahahahahahahahaha

It looks like rouge really can fly!
Title: Re: EoH 4.6 bug report video
Post by: ExShadow on May 26, 2009, 11:57:38 AM
I lol'd
Title: Re: Super Marvel VS Capcom EoH 4.6 bugs and infinites report video
Post by: Gaijin on June 01, 2009, 09:58:41 PM
lol rouge one was hilarious
Title: Re: Super Marvel VS Capcom EoH 4.6 bugs and infinites report video
Post by: Hardy on June 02, 2009, 10:48:43 PM
AMAZING!!!!!!!!!!
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Raqib12 on June 14, 2009, 07:12:15 PM
There's an infinite combo that can be used by Strider. I'm not sure if it can be used on other characters (though, I'm pretty sure) but I was able to pull off an infinite HP/HK against Symbiote Onslaught, the match lasted thirty - fourty seconds.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on June 18, 2009, 01:11:32 AM
The great thing about most of this stuff is that it's really easy to fix, it just has to be found first. You guys are doing a great job.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on June 21, 2009, 07:54:41 PM
Captain America's Dragon Punch without his shield does way too much damage.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Alien_Symbiote on July 02, 2009, 12:06:34 PM
don't know if it;s already posted or not...

i was about to face iceman(megaman series)...instead i was face iceman(x-men) then the i was exit to windows automatically... ???

sorry for my bad english.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: zombiejerky on July 02, 2009, 09:32:29 PM
The great thing about most of this stuff is that it's really easy to fix, it just has to be found first. You guys are doing a great job.
What happens if we dont know how it happened how do you fix it
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on July 02, 2009, 10:49:29 PM
What happens if we dont know how it happened how do you fix it

Some things you just understand and can fix easily like Captain America's Dragon Punch doing too much damange, others can't be fixed unless I can recreate the situation. That's just the way it is.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Alien_Symbiote on July 03, 2009, 08:42:33 AM
found bug again :

when i played as masked wolverine (not the bone-claw one), i use his QCF+HP.
- if AI not blocked that attack,i could repeatedly press HP so wolvie could that attack would continue at some limit.strangely,only the 1st blow give damage.so press HP repeatedly was unused...
- ...or not.if AI blocked that attack,i still could repeatedly press HP...infinitely.so his/her lifebar decreased as long as i press HP repeatedly...
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Nestor on July 07, 2009, 04:01:29 PM
don't know if it;s already posted or not...

i was about to face iceman(megaman series)...instead i was face iceman(x-men) then the i was exit to windows automatically... ???

sorry for my bad english.
Iceman (X-Men) appears in one of the intros of Iceman (Megaman). The reason of the exit is unknown to me.

See you.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Alien_Symbiote on July 14, 2009, 05:38:57 AM
Iceman (X-Men) appears in one of the intros of Iceman (Megaman). The reason of the exit is unknown to me.

See you.

whoa...izzat so? :(

thx 4 the info dude... :thumbsup:
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on August 15, 2009, 10:00:51 AM
I don't know if this has been reported yet, but Zangief is able to do a Street Fighter 3 Parry. That's right; A parry. EoH team, please remove the parry.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on August 15, 2009, 01:07:02 PM
Good catch. We still need to attack the guard push and apparently random parries as well.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on August 15, 2009, 01:22:50 PM
Actually, I just found this now, in the movelist. Quoted word for word.

'Zangief has a Mvc2 mode if you hold start when you select him. He has some Cvs2 sprite with includes parry and running.'

Fortunately, that seems to be the only time the word 'parry' is written in the movelist.

EDIT: Oh, and have you fixed Megaman's Sawblade Infinite? And you might want to reduce the amount of time characters have to guard against that particular attack.

Post Merge: August 15, 2009, 07:50:36 PM
Another Report: John Talbain can chain his L.Kick, starting at close range, up to FIFTEEN times in a row for CHEAP HUGE DAMAGE. EoH Team, please fix this. He can also do a L.Punch repeat for 8-9 times in a row, though it's not as bad as the light kick.

Now, I have a question; Isn't it possible to set up a character's code so that the character can't chain a Normal into itself? It works fine with L.Punches and L.Kicks in games like King of Fighters, but since you chain different normals into each other in a VS game, I think it's perfectly alright to remove the ability to do repeat-normal chains in EoH. It would remove a good deal of the problems in the game for starters. I've seen the same dilemma with Captain America and Charlie, and that's only the tip of the iceberg.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on August 16, 2009, 12:14:54 AM
Now, I have a question; Isn't it possible to set up a character's code so that the character can't chain a Normal into itself?

absolutely, it just has to be done for each move when you find that the current set of code for one reason or another isn't doing it automatically allready. In general there is not blanket code to just automatically not allow chaining into the same normal move.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on August 18, 2009, 11:33:01 AM
I don't know if these have been reported yet, but here goes.

1.I did hear that the Shotokan Jab (F+LP repeatedly) problem has been fixed for the next update, but did you fix this one? Ryu can chain his MP repeatedly, over and over again until the opponent is KO'd. You don't even have to move forward!

2.Captain America's un-shielded Dragon Punch does WAY to much damage, but that's because for whatever reason, it does multiple hits. Take out the multiple hits, and we're good.

3.Crashman's launcher is...awkward. It's kind of difficult to describe it fully. In any case, just make it like the average launcher. Don't let it end abruptly, let Crashman connect to the opponent after the launcher properly, etc.

4.Another problem with Crashman. His D,F+P can easily be used as infinite if done repeatedly, like Sagat's projectile, or Megaman's Metalman projectile.

5.Yet ANOTHER problem with Crashman. His Dragon Punch does WAY too much damage if it hits an airborne opponent.

EoH Team, please fix all of these bugs.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on August 19, 2009, 08:00:51 PM
Since MVC2 came out for the PSN Network I have downloaded it and I have been comparing Eoh Character in the Beta to those in the game seeing what quirks needed to be changed. Not so that they can be exactly like MVC2 but so that the EOh can take what MVC2 had and build on it plus or minus a few things. I say we as a Community should Band together and Each take one character study it in the Beta of Eoh and test it against every character in the Eoh to see what we can find out and do bug reports so that it wont be vastly on one person shoulder. this will help get this projects bug and fixes down and ready to go. We could even announce which character we would like to bug test and report back here findings. Does anyone agree on this? Also Laspacho could you do me a favor and unlock my Character Testings thread please sir?
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jelux Da Casual on August 19, 2009, 08:40:40 PM
...could you do me a favor and unlock my Character Testings thread please sir?

Done.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: novasod on August 19, 2009, 09:09:59 PM
Since MVC2 came out for the PSN Network I have downloaded it and I have been comparing Eoh Character in the Beta to those in the game seeing what quirks needed to be changed. Not so that they can be exactly like MVC2 but so that the EOh can take what MVC2 had and build on it plus or minus a few things. I say we as a Community should Band together and Each take one character study it in the Beta of Eoh and test it against every character in the Eoh to see what we can find out and do bug reports so that it wont be vastly on one person shoulder. this will help get this projects bug and fixes down and ready to go. We could even announce which character we would like to bug test and report back here findings. Does anyone agree on this? Also Laspacho could you do me a favor and unlock my Character Testings thread please sir?

You are saying 'We should test the characters so that they are balanced, unlike the unbalanced MvC2", right?
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on August 19, 2009, 09:14:48 PM
exactly so that we can help Acey and the team with bugs and fixes and balance issues.
Done.
Thanks man :thumbsup:
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on August 20, 2009, 11:04:21 AM
If you report it, we will fix it.  :thumbsup:
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on August 20, 2009, 01:10:55 PM
it shall be done. visit my thread often as i will be adding more stuff. the only way ill let you know if its updated when im through testing a character but it will be updated basically everyday
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: .:K.I.N.G:. on August 20, 2009, 03:13:08 PM
it shall be done. visit my thread often as i will be adding more stuff. the only way ill let you know if its updated when im through testing a character but it will be updated basically everyday
remember bro, some characters get ingame version changes.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on August 20, 2009, 04:56:50 PM
yes i forgot bout that. that makes it harder slightly because i may not have up to date version of a character. if i can somehow know whether it is an update version or not that would help.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: .:K.I.N.G:. on August 20, 2009, 05:09:55 PM
yes i forgot bout that. that makes it harder slightly because i may not have up to date version of a character. if i can somehow know whether it is an update version or not that would help.
mostly they can be found either at the wiki or the main site....as for kong's characters they can be downloaded from his mediafire page with version dates, or here at the main site.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gaijin on August 20, 2009, 05:14:01 PM
ok thanks
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on August 20, 2009, 05:33:51 PM
But all of Kong's chars should be tested in the project due to many of the changes they went through going into EoH.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jesuscroid on September 02, 2009, 05:36:20 PM
I found this while playing in Survival, when I lose, this appears, with the level select images:
(http://img338.imageshack.us/img338/3892/buge.png)
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: sp3ctr3 on September 23, 2009, 02:31:48 AM
Had it crash 2 times yesterday while in wathc mode. Was watching 4 vs 4. Spiderman vs Ibuki. Spidey was midair doing a super. it started up fine with the giant web in the background and ibuki covered in web but then it crashed.

Other was 4 vs 4 and Hydron (player 2) beasted the whole (player 1) team. At the end of the match the game crashed just after Hydron did his win pose.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on September 23, 2009, 09:12:11 PM
Cool, keep the reports coming.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: moonmaster1 on September 23, 2009, 11:56:15 PM
Hey Acey, will Hulk's gamma charge have it's charge time slowed down so its not as spammable? I found myself using that strategy so much I would just beat the cpu to a pulp on gamma charge alone.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Gone2Far on September 27, 2009, 03:59:05 PM
I have discovered that certain characters will sometimes freeze during a fight (usually in their "hurt" poses) and then "glide" along the floor towards the right and up the screen, never to be found again. The only way to win the match then is to wait for the timer to run out, if you had more hp. The characters I've experienced with this is Ryu and Jill (fighting them with Ken).

Another glitch, if it is one, is that when you lose in survival mode, your character stands in the middle and level select stages appear.

And last but not least, sometimes characters like Rogue and Storm who could fly, flies OFF the screen and never returns. One time, Ryu performing a Tatsumaki Senpuu Kyaku (hurricane kick, whatever you want) and went straight up the screen, gone forever. It was kind of funny to be honest.   =D>

Great job with the game however, keep it up!  :w00t:
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: lilorangemunkey on October 04, 2009, 10:08:37 AM
ive just downloaded this game. fan bloody tastic. however ive got a few problems.firstly it takes a while to boot up and secondly it seems to crash on the symbiote onslaught level. im wondering if this is due to my computer not being powerful enough. i shouldnt tthink this is the case as it is fairly new. any help wud be groovy.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on October 04, 2009, 10:56:26 AM
Even with a powerful computer the problem may simply being that all of your resources are being used by Windows, especially if you're running Vista.

Right now I'm running 2 Gb of RAM on my dsktop with over 1,000 characters in mugen.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: lilorangemunkey on October 06, 2009, 03:55:05 PM
thanks for reply. its windows xp, ill give clsoing down as many programs as poss a go, see if that makes a diffrent. nice one.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Deoial on December 14, 2009, 12:56:35 AM
havn't had a chance to read all the replys to this so dunno if these problems have been addressed or not but here's what I've found

Roll deals no damage after using her rockball,

Sentinel randomly stops dealing damage all together as does omega red

black cats got some strange sound issues

Electman is really really overpowered i can get a 63 hit combo just using a combination of thunderbolt and hit  :2 :6 :bp :bp super over and over (combo could get higher they die before they ever touch ground again)

I dunno if when my copy crashed it messed up a file with Jin but recently when Jin is used the game crashes and gives me a warning next time I get it I'll paste it in here

just personal opinion but Sagats fireball recovery time needs to be increased its possible to completely juggle someone for an entire round by chaining hi low hi low low hi over and over

sometimes in vs mode when ya get Symbyote Onslaught on random he doesn't load ( >:-(-|had a random random fight with a friend we both got Symbyote Onslaught was epic)

i know Anita is still a work in progress but the worst bug with her I've found so far is sometimes her sword vanishes and all shes left with to attack is her fireball and fireball super (still love Anita kudos to whoever put her together :) )

Cammy seems to deal way way way less damage then the rest of the people (its like shes doing block dmg)

sometimes Haggar when he does his choke grab the opponents sprite will fly out of his grasp leaving him in the grab position till he gets hit

the Megaman Iceman sometimes comes in under the X-man Icemans entrance

when Sonsons gets hit out of her POW super after the super connects it freezes the opponents sprite on top of the food until they get hit

so far thats what ive found and i LOVE this game you guys are doing an amazing job

Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: kosmos on December 14, 2009, 03:23:41 AM
Quote
the Megaman Iceman sometimes comes in under the X-man Icemans entrance

Thats actually supposed to do that, and O Illusionisto made Anita.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: KudosForce on December 14, 2009, 07:44:44 AM
Thats actually supposed to do that, and O Illusionisto made Anita.

Yup. That particular intro is a joke, about how both of those characters happen to be sharing the same name. :P
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: DARKTALBAIN on December 15, 2009, 04:59:50 PM
Other than the the Iceman intro thing  ;*)) & black cat, elecman, & Anita bugs ( which were coded by O' Illusionista )

Thanx  for all of you detailed feedback of bugs you found. I'm glad you are enjoying the game otherwise.

Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Deoial on December 16, 2009, 04:52:38 PM

Thanx  for all of you detailed feedback of bugs you found. I'm glad you are enjoying the game otherwise.



yea I have a weekly get together with friends and we play this all night were all addicted to it, its probably the best fighting game I've ever played cant wait for the completed one

EDIT: hey got the jin error message again..

Error message: State stuck in loop (stopped after 2500 loops): 7271 for Jin Check your states for infinite ChangeState loops

dunno if my copy got damaged or if there is something wrong
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Jethro Thunder on March 07, 2010, 10:25:50 PM
Not so much a bug, but one of Silver Samurai's moves, I think it's Down Toward LP, lets you just keep tapping LP to keep the move going infinitely.  I used this to defeat every character, including Symbiote Onslaught and Galactus.  (And yes, I am indeed aware that this move was present in MvC2.  Its presence here seems to have greater effect though, as it doesn't work when I try it in MvC2; it will go infinitely, but it doesn't interrupt boss movements.)

Character Select Screen music doesn't work, main menu music sometimes doesn't work.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: EliSuperSaiyanV12 on April 02, 2010, 03:47:11 PM
Hi, I'm just have issues trying to do all the Blanka's hyper combos sometime they work sometime don't ,and never pull out again in the entire battle.Another bug i could found is the debug menu well i mean i press space bar, f1 and ect and nothing happens.In the v2.0 release everything runs perfect but i like this one have more chraracters and the graphics are improved amazingly! But dealing with blanka's hyper combos is impossible in this version as the debug mugen functions won't work,non mention plenty of crashes around the 6th 7th Battle in team/arcade ect.In the other hand ,the game is superb!! just adding the crossover team hyper combination ,and everything is superior than the original one! :w00t:
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on April 02, 2010, 04:04:39 PM
The debug keys have been disabled. As for the hyper command, we find that for most people, by simply performing the commands faster they are able to execute the hypers more consistently.

As for those team modes, someday we will be there.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Space (DCL) on April 02, 2010, 04:09:45 PM
...Adding tag system huh? That's gonna be somethin hard...I'm pretty sure that some or many of the characters involved will have a problem with the tag patch.

I know because I've tested the MvC Project Tag Patch myself on Gambit, Roll and Sakura and all 3 of them had some problems with it, well not all the time but sometimes.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on April 02, 2010, 04:26:23 PM
We could make the tag work for each character. The big issue really comes down to the fact that even with the tag patch you have to press Ctrl-3 before each match to control your partner. We have developed the code to use tag team without having to press Ctrl 3 but it requires all your chars to have the same Commands in their CMD files, that is something that just wont happen at this time. So the only options are to either install the tag patch to each char and live with the Ctrl 3 issue or wait until a MugenRC is developed with the appropraite tag team capabilities.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: EliSuperSaiyanV12 on April 02, 2010, 04:58:40 PM
Oh ,so for all i can see perform the tag team in mugen is in the hold for now lol.Well hoping u Guys find a way to achieve it,bcuz adding this and the game surely beat the original.

And as for the Blanka's hypers yes sometimes they pull but just slow the game speed at normal or slow 1 ,but in high speed won't pull ,and the worst when most i need them in the battle lol.Anyway thanks for the help guys and keep up this marvelous work always  :w00t:

Post Merge: April 03, 2010, 02:12:06 PM
Another bug found,well crash i mean,just before opening the Dr Doom stage ,the game crashed completely and a message appears saying error on drdoom.def or something like that in the Run C library.Well i'm still playing it till i get the crash again and post the screenshot to u guys can understand it better.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: EliSuperSaiyanV12 on April 05, 2010, 07:52:11 PM
Crashes crashes and more crashes  :(
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on April 06, 2010, 10:34:00 AM
Where did you download the version of the game that you're using? It sounds like you're using an older build that was only posted for a day that had the problem with Doom stage...
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: EliSuperSaiyanV12 on April 06, 2010, 08:42:33 PM
Yes was in the old v4.0 Beta ,but i have the v4.6 and the crashes still and now everything is fine just the game crash a couple of times when the sound start to get skippy and scratchy untill the stage is out of music and when u finish the last round ..there it is crashes in the next loading battle.
Title: Re: SMvC: EoH beta 4.6 Bug Report
Post by: Acey on April 06, 2010, 09:44:29 PM
Yes was in the old v4.0 Beta ,but i have the v4.6 and the crashes still and now everything is fine just the game crash a couple of times when the sound start to get skippy and scratchy untill the stage is out of music and when u finish the last round ..there it is crashes in the next loading battle.

Sounds like you need to switch to a sound plug-in in hte Mugen.cfg file that will play the music best on your soundcard.
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