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Author Topic: Topman  (Read 21792 times)

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Offline Trinitronity

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Re: Topman
« Reply #200 on: March 15, 2013, 04:12:32 AM »
Okay, good news and bad news.
The bad news: I noticed that there are in fact two empty special attack slots.
The good news: Thanks to JFA, I already got sprites for at least one of these special attacks.
Yes, that's right. The Top Mine is coming back, and it's a real mine this time.
Attack frames are already made. Now I just need to think up how a TopMine could look like without using the spiked top which is used elsewhere already.

Offline Ganbare-Lucifer

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Re: Topman
« Reply #201 on: March 15, 2013, 10:56:00 AM »
Okay, good news and bad news.
The bad news: I noticed that there are in fact two empty special attack slots.
The good news: Thanks to JFA, I already got sprites for at least one of these special attacks.
Yes, that's right. The Top Mine is coming back, and it's a real mine this time.
Attack frames are already made. Now I just need to think up how a TopMine could look like without using the spiked top which is used elsewhere already.

what about a drill in the bottom and a red or green light at the top?
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Offline Trinitronity

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Re: Topman
« Reply #202 on: March 15, 2013, 11:52:00 AM »
what about a drill in the bottom and a red or green light at the top?
Dunno 'bout the lights, but a drill sounds interesting.

Offline Rage

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Re: Topman
« Reply #203 on: March 15, 2013, 01:20:04 PM »
 
Dunno 'bout the lights, but a drill sounds good
Wow you must be desperate for ideas   . Yall made me feel like crap for  suggesting a drill in the past.   8=| Anyway ill be in touch.

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Offline Ganbare-Lucifer

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Re: Topman
« Reply #204 on: April 20, 2013, 10:20:26 PM »


tell me ALL the THINGS Top Man got and i'll fix the things...
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Offline Trinitronity

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Re: Topman
« Reply #205 on: April 21, 2013, 02:43:51 AM »


tell me ALL the THINGS Top Man got and i'll fix the things...
Oh crap, you're sprites are a lot better then mine. Mine are way to tall.

Offline Ganbare-Lucifer

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Re: Topman
« Reply #206 on: April 21, 2013, 10:31:10 AM »
i've refering to TELL ME ALL the things and attacks Top Man has... and what's left...

with Tomahawk Man being an Epic Fail... i'll try to work on a simple desing Robot Master...
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Re: Topman
« Reply #207 on: April 21, 2013, 12:59:09 PM »
You mean SparkMan? Since when is he easier to design then TomahawkMan? <_<|...|
Also, I have a question now regarding to my next RMM WIP, which is WindMan. I already wanted to code for a while now. because of him being a chinese martial/kung fu master (at least, according to the CD database from MM&B). However, I cannot sprite from scratch, so I would be very happy, if someone could sprite the "head&body" base of WindMan from multiple angles and directions...

Offline Rage

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Re: Topman
« Reply #208 on: April 21, 2013, 01:09:12 PM »
You mean SparkMan? Since when is he easier to design then TomahawkMan? <_<|...|
Also, I have a question now regarding to my next RMM WIP, which is WindMan. I already wanted to code for a while now. because of him being a chinese martial/kung fu master (at least, according to the CD database from MM&B). However, I cannot sprite from scratch, so I would be very happy, if someone could sprite the "head&body" base of WindMan from multiple angles and directions...
Why dont you focus on completing your first character. Once you completed you first one then branch out to do many other. The first one is a learning process. The second is polish and from there you should have a set routine. Right now your having trouble with Topman. So wait then when finish analyze your work then refine it good sir.  ::salute::

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Offline Trinitronity

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Re: Topman
« Reply #209 on: April 21, 2013, 02:09:45 PM »
Problems? My only problems are sprite problems.
I finally have finished Giga Top, though I think that there is something off...
I also have almost finished Charge Kick. I only need to know now, how the burning system works in your game.
Other then that, here is the full powerset list:
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Offline Ganbare-Lucifer

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Re: Topman
« Reply #210 on: April 21, 2013, 02:14:25 PM »
Why not...

Electric Beam: Shock Spin (he spins with a electric aura)
Metal Blade: Slicing Top (He launches a top with cutting blades at the sides, like the original Metal Blade)
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Offline Trinitronity

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Re: Topman
« Reply #211 on: April 21, 2013, 02:22:10 PM »
Why not...

1. Electric Beam: Shock Spin (he spins with a electric aura)
2. Metal Blade: Slicing Top (He launches a top with cutting blades at the sides, like the original Metal Blade)
1. Could you elaborate, please?
2. Hmm, I dunno...

Offline Ganbare-Lucifer

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Re: Topman
« Reply #212 on: April 21, 2013, 02:24:18 PM »
Just add on his spin sprites an electric aura  :-??
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Offline Trinitronity

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Re: Topman
« Reply #213 on: April 21, 2013, 02:26:40 PM »
Just add on his spin sprites an electric aura  :-??
That's all? I actually excepted more from you. :-w

Offline Rage

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Re: Topman
« Reply #214 on: April 22, 2013, 01:02:59 AM »
That's all? I actually excepted more from you. :-w
I could say the same to you. Tman had a lot of potential......The change of hands doing production i personal don't see it as well. This is your first but still.... Just do me a favor and make me eat my words cause i want this character to be great but don't see it occurring.

Push on and finish this guy. Talk to manic about the Quick boomerang and Laspo about Metal blades.
« Last Edit: April 24, 2013, 01:00:01 PM by Rage »

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Re: Topman
« Reply #215 on: April 22, 2013, 01:24:42 PM »
Rejoice, Biorhythm of the Top is back and finished:



I only need to adjust the damage now...and some other minor graphical flaws. :-&

Offline Rage

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Re: Topman
« Reply #216 on: April 22, 2013, 03:23:55 PM »
what did you do to that hyper pic. It looks like Crap.

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Re: Topman
« Reply #217 on: April 22, 2013, 03:26:37 PM »
To be honest...I don't even remember what I did...
...do you still have the original file? I finally found a way to apply transparency correctly.

Offline Rage

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Re: Topman
« Reply #218 on: April 22, 2013, 03:57:30 PM »

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Re: Topman
« Reply #219 on: April 22, 2013, 04:11:50 PM »

Offline Trinitronity

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Re: Topman
« Reply #220 on: April 23, 2013, 03:56:48 PM »
Fixed hyper port now:

In other news, I asked laspacho about the power sets, and he told me something new:
I'm not sure, since it is only 3 power sets don't worry about it, I'll have Acey figure it out when he does the power sets for the other characters.
So I guess, if I finish what I started, I should just give it Acey, so he can figure it out alone?
I really don't want to say good bye to Sonic Boom as a power set, even if I only did one frame for that attack...

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Re: Topman
« Reply #221 on: April 23, 2013, 04:14:16 PM »
Rage made Sonic Boom animation with Quint by your request, make TopMan's animation out of it... <_<|...|
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Re: Topman
« Reply #222 on: April 23, 2013, 04:40:45 PM »
Rage made Sonic Boom animation with Quint by your request, make TopMan's animation out of it... <_<|...|
About that...
...they didn't fitted the pre made arm effects, so I tried to do my own...

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Re: Topman
« Reply #223 on: December 01, 2015, 04:21:49 PM »
Per Laspacho's request, I started to work on Topman to finish it.

Well while I am not a spriter, I came with a smoother animation for his medium punch:


or maybe this, with the classic Capcom shake effect:


And I've worked on the hard punch too (now its a 2 hit punch - the second one knocksdown the target)



Both attacks has a little dash to make the chain combos easier. The medium dashes a little while the hard one dashes more. Also its just a tiny detail, but I made Topman close his eyes a tad while punching, to give him more facial expression.
Tell me what do you think guys.

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Re: Topman
« Reply #224 on: December 01, 2015, 05:21:32 PM »
I'm liking it. Very smooth looking  :Terry

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