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Author Topic: Topman  (Read 21793 times)

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Online O Ilusionista

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Re: Topman
« Reply #175 on: December 15, 2012, 04:11:11 PM »
Yes. And remember to add clsn boxes to it

Offline Trinitronity

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Re: Topman
« Reply #176 on: December 15, 2012, 04:24:00 PM »
Okay, it that's the case...I remember, that Smartguy made a Dizzy Animation for TopMan, but I can't find it anymore...in any case, I need sprites of TopMan doing the Sonic Boom, Guile style.

Offline Ganbare-Lucifer

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Re: Topman
« Reply #177 on: December 15, 2012, 04:41:26 PM »
Okay, it that's the case...I remember, that Smartguy made a Dizzy Animation for TopMan, but I can't find it anymore...



You said something?
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Re: Topman
« Reply #178 on: December 15, 2012, 04:45:26 PM »


You said something?
Oh yeah, I meant these.
Now, that I see it again, I noticed, that he misses some details there. he also does not has a transition sprite from idle to dizzy. Other then that, it looks very good.
Now I need ideas for his taunt...

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Re: Topman
« Reply #179 on: December 15, 2012, 04:47:50 PM »
Oh yeah, I meant these.
Now, that I see it again, I noticed, that he misses some details there. he also does not has a transition sprite from idle to dizzy. Other then that, it looks very good.
Now I need ideas for his taunt...

Michael Jackson like pose? LOL
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Re: Topman
« Reply #180 on: December 15, 2012, 04:55:51 PM »
That could work. Are you willing to sprite that?

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Re: Topman
« Reply #181 on: March 10, 2013, 05:32:29 AM »
Sorry to bump, but:

This video contains lots of old animation, which I want to add back. Namely:
-TopMan's winpose
-TopMan's other ways to throw or place tops.
I hope that someone still have them. Thanks in advance!

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Re: Topman
« Reply #182 on: March 10, 2013, 05:52:42 AM »
Hello friend, I have not included the sprites in the old rar?

anyway i will watch my previous computer, and if I find them I will send you.
I love to see you developed for topman, and the plans you have, could you send me a PM then, right? ;)

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Re: Topman
« Reply #183 on: March 10, 2013, 06:00:12 AM »
OK im confused?! I thought at one point Topman was all most done. Then You vanished   JFA. Trinitronity who was help off and on started working what appeared to be solo. The thing is it sounds like two different Tommen are being made. So what im saying here is what is the status of this character?


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Re: Topman
« Reply #184 on: March 10, 2013, 06:16:25 AM »
He's almost finished, he even has a voice now.
I only need powersets and 2 hypers, and were done.
Thankfully, all hypers are already set in stone.
EDIT: Okay, I need help to deicde, which of these two candidates the fourth hyper should be:
1. Gravitair Run (idea by Smartguy): TopMan runs so fast that he creates a tornado which lifts the opponent.
When TopMan stops running, the tornado disappears, and the opponent falls on the ground, creating a SBX-styled crack on the ground.
2. Super Sonic Run (idea by me): TopMan dashes into the opponent. When sucessfully hit, TopMan dashes at the opponent at Sonic speed and does a somersault at the end. Kinda like one of the hypers of Tao by KojiriBadness.
« Last Edit: March 10, 2013, 06:35:30 AM by Trinitronity »

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Re: Topman
« Reply #185 on: March 10, 2013, 12:37:09 PM »
...or 3. Spinning Top Punch: He does an uppercut ala Shoryuuken, but infinitly spinning, launching him and the opponent upwards and creating a supreme tornado... then Top Man stops and the tornado dissapears... making both of them fall and making the opponent crack the floor...
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Re: Topman
« Reply #186 on: March 10, 2013, 03:31:07 PM »
...or 3. Spinning Top Punch: He does an uppercut ala Shoryuuken, but infinitly spinning, launching him and the opponent upwards and creating a supreme tornado... then Top Man stops and the tornado dissapears... making both of them fall and making the opponent crack the floor...
TopMan is not a shotoclone.

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Re: Topman
« Reply #187 on: March 10, 2013, 03:36:55 PM »
TopMan is not a shotoclone.

i said ALMOST LIKE a shoryuuken... NOT AS a shoryuuken...  <_<|...|
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Re: Topman
« Reply #188 on: March 10, 2013, 04:01:55 PM »
i said ALMOST LIKE a shoryuuken... NOT AS a shoryuuken...  <_<|...|
Still, your Gravitair Run idea was better...
You know what, I start a poll again!

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Re: Topman
« Reply #189 on: March 11, 2013, 05:47:53 AM »
OK im confused?! I thought at one point Topman was all most done. Then You vanished   JFA. Trinitronity who was help off and on started working what appeared to be solo. The thing is it sounds like two different Tommen are being made. So what im saying here is what is the status of this character?

honestly I wanted to know the same thing

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Re: Topman
« Reply #190 on: March 11, 2013, 05:51:10 AM »
honestly I wanted to know the same thing
what the hell? I thought you were the creator. Did you quite...... This is your thread how are you in the dark?

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Re: Topman
« Reply #191 on: March 11, 2013, 12:22:03 PM »
http://www.infinitymugenteam.com/Forum_345/index.php?topic=39963.0
Poll is up. I just thought you wanted to know.
Also, I think that jfa is in the dark because he was inactive for a very long time.

Offline laspacho

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Re: Topman
« Reply #192 on: March 11, 2013, 05:23:22 PM »
The project requirement for hypers is 3 so if the 4th one does not get done in the near future it won't impact him being in RMM.

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Re: Topman
« Reply #193 on: March 11, 2013, 06:06:07 PM »
The project requirement for hypers is 3 so if the 4th one does not get done in the near future it won't impact him being in RMM.
Sir i wouldnt waste your words in this thread. Just walk away.......

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Re: Topman
« Reply #194 on: March 12, 2013, 01:58:44 AM »
i was not active because they had to study, and I had to prioritize, and I am currently a systems analyst.
This was the reason that "leave", and I am aware that I did close to finishing topman, but this reinforces the fact that I did, I'm not angry that they continue, or begin another with work done for me,indeed clarified that all my work was free for anyone who wanted, for my Mugen should be free..

if I ask about their development was like any other member of the team, I have time available now, but it seems unfair to continue it, while another seems to do, if I publish, it will be another character or a personal version of topman unrelated to the project(in fact I'm doing)
Without further ado collect sprites and send via PM, I look forward to see old topman with whom I spent so many hours of leisure, between the fighters.






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Re: Topman
« Reply #195 on: March 12, 2013, 02:40:03 AM »
i was not active because they had to study, and I had to prioritize, and I am currently a systems analyst.
This was the reason that "leave", and I am aware that I did close to finishing topman, but this reinforces the fact that I did, I'm not angry that they continue, or begin another with work done for me,indeed clarified that all my work was free for anyone who wanted, for my Mugen should be free..

if I ask about their development was like any other member of the team, I have time available now, but it seems unfair to continue it, while another seems to do, if I publish, it will be another character or a personal version of topman unrelated to the project(in fact I'm doing
Without further ado collect sprites and send via PM, I look forward to see old topman with whom I spent so many hours of leisure, between the fighters.
to be honest we wanted YOUR Topman.

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Re: Topman
« Reply #196 on: March 12, 2013, 06:35:18 AM »
^^(PM)^ my exact thoughts on the matter.
What consumer society is?

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Re: Topman
« Reply #197 on: March 12, 2013, 03:27:46 PM »
The project requirement for hypers is 3 so if the 4th one does not get done in the near future it won't impact him being in RMM.
Huh? So why does the template has 4 hyper slots plus an air hyper slot? I'm kinda confused there.
Also, what's wrong with my TopMan? :(
I actually tried to continue jfa's work and I also made sure that nothing from jfa's original work was removed.
In fact, I actually got TopMan's very old sprites from jfa like his Terry Bogard win pose, which I really wanted to add myself.
Also, for those who wonder, TopMan gets officially voiced by Jason Griffith.

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Re: Topman
« Reply #198 on: March 14, 2013, 12:09:33 AM »
Huh? So why does the template has 4 hyper slots plus an air hyper slot? I'm kinda confused there.
Also, what's wrong with my TopMan? :(
I actually tried to continue jfa's work and I also made sure that nothing from jfa's original work was removed.
In fact, I actually got TopMan's very old sprites from jfa like his Terry Bogard win pose, which I really wanted to add myself.
Also, for those who wonder, TopMan gets officially voiced by Jason Griffith.
The template is a modified version of my megaman, its similar to why iceman only has 2 hypers in mvc2 and akuma has like 4.  every character is different the requirement is 3 I would put the limit at 5

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Re: Topman
« Reply #199 on: March 14, 2013, 08:18:37 AM »
OK, now I got it, thanks.
Though I actually should have known that, given by the fact that I actually own MvC2...

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