Acey this is really tight dude!!!!
I wonder.....Any chance on you doing this same exact thing with some Street Fighter alpha 3 stages or any in the Alpha series....
On the one hand - wonderful idea. On the other... maybe add elements? BG cities, Moons, Clouds, whatever... because some of these are really bare.
Dident scar make these stages a couple of years ago because i remember him talking about how to extend the top of thestages and they were all like this i think i sent him a pm about it to.
I have 3 of the SFA stages done already (ChunLi, Charlie and Gen), I'm working on that whole bunch. Then on the the essential KoF stages too. I want these as much as you guys do.
I won't be creating new content up there unless absolutely necessary.
You didn't need to be defensive; as I said, it's a great idea. But it's as simple as this:
I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.
I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.
I agree. Some of them are cool, but some not, its just empty. Maybe some clouds and other things could help.
Blanka's stage would be a pain to do.
Im not a stage creator but THANK GOD you made these SF2 stages Super Jump capable.
Just 2 things though, I think the screen bounding on both left and right are a little too much. Characters that can do Wall Jump might look like they are floating. But it just might be me...
And a verticalfollow of 1 will make the camera follow a character the moment they leave the ground, even if its not a super jump. Try setting it to .7 and it might feel a little better.
Overall...Im glad i got these stages :)
Street Fighter II Stages with Super Jump height was enough for me to join. I wanted to have at least 10 different Street Fighter II stages that had vertical scrolling.