collapse

Author Topic: Dithering for Pixel Artists  (Read 878 times)

0 Members and 1 Guest are viewing this topic.

Online O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:Today at 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Dithering for Pixel Artists
« on: January 18, 2021, 10:16:11 AM »
Dithering is a technique in digital graphics which uses patterns to create the illusion of greater color depth in situations with real or self-imposed color constraints. In historical applications of pixel art, dithering was often a necessity, as old platforms were limited in various ways. Due to the blurring and scaling inherent in CRT display technology, dithering patterns were less visible than they would be on modern displays. Some systems, like the Commodore 64, whose output used stretched or non-square pixels, gave dithering an entirely distinct look.

Now, any color limitations in our pixel art are self-imposed, and dithering displayed on modern screens does not convey the same effect. The things we find appealing in modern pixel art are different than they once were, but they are still influenced by techniques, including dithering, developed to cope with now obsolete restrictions.




See the full tutorial here: https://pixelparmesan.com/dithering-for-pixel-artists/
(this website has a lot of good tutorials, take a look)



Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 [27]
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal