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Offline OUTCOLD

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??
« on: August 15, 2008, 02:31:52 PM »
??
« Last Edit: February 27, 2009, 07:28:58 PM by ajrenalin »



Offline nick09

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Re: MUGEN ONLINE
« Reply #1 on: August 15, 2008, 02:37:09 PM »
Things are being developed but I'd rather not as there is lag, bad characters, and add the fact that all the noobs are gonna use a overpowered Ryu.

Offline nick09

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Re: MUGEN ONLINE
« Reply #2 on: August 15, 2008, 02:52:03 PM »
If such a service ever happens think of the bandwidth that will be used. @^@

 >:-(-|
Could you please stop posting in all caps? It gives a impression of shouting on the forum.

Offline Vault-tec Rep Høröúßøí

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Re: MUGEN ONLINE
« Reply #3 on: August 15, 2008, 02:54:31 PM »
and what would stop a hacker from use ect... super char...
>:-(-|
maybe he broke his caps key  :-w

Offline nick09

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Re: MUGEN ONLINE
« Reply #4 on: August 15, 2008, 03:09:58 PM »
Also if your FTP password is not strong enough(or not changing every week) someone can just cruse in and delete everything.

Offline shinra358

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Re: MUGEN ONLINE
« Reply #5 on: August 15, 2008, 03:15:55 PM »
Funny how you people still complain about everything known to man.  o.O#

Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: MUGEN ONLINE
« Reply #6 on: August 15, 2008, 04:02:39 PM »
ANYONE FIGURE OUT ANY STEPS TO PUTTING MUGEN ONLINE I HAVE A FEW IDEAS BUT WILL NEED TO SEE HOW THEY WORK....

Just curious, what exactly were your "Ideas?"

Offline shinra358

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Re: MUGEN ONLINE
« Reply #7 on: August 15, 2008, 04:13:25 PM »
i did this before with:

yahoo im remote assistance plugin (slow, buggy for yahoo)

msn messenger remote assistance option (laggy, many freezes in cpu)

separate remote assistance program (same as msn)






I have actually watched a few matches on someone else cpu while they played, but it lagged slightly... they watched me play too after they were done. Same medium lag result.

Offline nick09

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Re: MUGEN ONLINE
« Reply #8 on: August 21, 2008, 07:31:10 AM »
Well bandwidth a huge issuse because online play may make people jump to mugen to fight online which creates huge bandwidth. We would need multiple severs and code the online mode into mugen. To do that we need to know C programming. In my eyes it's just not worth it.

Offline nick09

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Re: MUGEN ONLINE
« Reply #9 on: August 22, 2008, 02:24:18 PM »
Well bandwidth a huge issuse because online play may make people jump to mugen to fight online which creates huge bandwidth. We would need multiple severs and code the online mode into mugen. To do that we need to know C programming. In my eyes it's just not worth it.

u r right, but hey look on the bright side of all this as the world gets older technology gets more advance so there will be a solution for this with in time... :)
There is plenty of solutions but who would put the time into making a online mode?

Offline George Costanza

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Re: MUGEN ONLINE
« Reply #10 on: August 23, 2008, 07:22:40 PM »
There is a way and i have done it b4
u can use this program called log me in
go to the site its basically a way to gain remote access
to ur computer from another 

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