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Author Topic: Robot Master Mayhem Screenpack  (Read 12226 times)

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Offline Zerok_116

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Re: Robot Master Mayhem Screenpack
« Reply #25 on: September 23, 2009, 05:02:29 PM »
Okay, they would obviously give a lawsuit, but at least they'd be flattered that the IMT's using their usual practice of recycling things (sprites, gameplay, etc). Imitation is the best form of flattery, after all.

well the sprites and screen pack are very well made, but the game play is basicly SMvC:EoH with megaman characters, and the EoH game play isint very that great.

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #26 on: September 23, 2009, 05:04:36 PM »
well the sprites and screen pack are very well made, but the game play is basicly SMvC:EoH with megaman characters, and the EoH game play isint very that great.

Eh, nobody's perfect. :-?? Not all of Capcom's games are winners, either.

Let's not forget that the main reason why we got so many editions of Street Fighter 2, was so that they could refine the system and fix technical issues.

Well, that, and money. :P To wit: http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation

It's not too different from what the IMT's doing, really.
« Last Edit: September 23, 2009, 05:18:57 PM by KudosForce »
Mission complete!

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Offline HQ

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Re: Robot Master Mayhem Screenpack
« Reply #27 on: September 23, 2009, 05:18:14 PM »

Offline Zerok_116

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Re: Robot Master Mayhem Screenpack
« Reply #28 on: September 23, 2009, 05:29:35 PM »
Eh, nobody's perfect. :-?? Not all of Capcom's games are winners, either.

Let's not forget that the main reason why we got so many editions of Street Fighter 2, was so that they could refine the system and fix technical issues.

Well, that, and money. :P To wit: http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation

It's not too different from what the IMT's doing, really.

i dont think you get what i mean.

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #29 on: September 23, 2009, 05:34:41 PM »
i dont think you get what i mean.

Alright, so Capcom would not approve this at all, shut down the website and sue us so hard and fast, that our own DESCENDANTS will feel it!

That's what you're trying to tell me, right? :-w
Mission complete!

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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Kojunho

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Re: Robot Master Mayhem Screenpack
« Reply #30 on: September 23, 2009, 06:15:47 PM »
He's being sarcastic Zer-....never mind. This doesn't call for a  o.O# also known as a facepalm.
This calls for:
« Last Edit: September 23, 2009, 06:55:46 PM by Kojunho »
-.-

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #31 on: September 23, 2009, 06:47:35 PM »
Agh, I give up. ~X(

*going back on topic* It's a rather nice-looking screenpack.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Acey

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Re: Robot Master Mayhem Screenpack
« Reply #32 on: September 23, 2009, 09:16:20 PM »
Is this sarcastic?  /:O

Nope. It is clever. With a lot of organization and a preplanned roster the implimentations of that idea are quite endless.

Offline LunaG

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Re: Robot Master Mayhem Screenpack
« Reply #33 on: September 23, 2009, 11:19:58 PM »
The character select stage, should have the pictures of the stages just like Calamix's select screen (but keep the IMT's animating background).

IMT's versus screen should not have portraits, but instead of character standing idle like Calamix's (but keep the IMT's layout)

Offline HQ

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Re: Robot Master Mayhem Screenpack
« Reply #34 on: September 24, 2009, 04:07:19 AM »
oh okay :) thank you

if you need any help concerning the screenpack just hit me up (since I created some screenpacks a time ago...and know some quite good tips...i guess :D  ::salute::)

Offline Calamix

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Re: Robot Master Mayhem Screenpack
« Reply #35 on: September 24, 2009, 11:07:43 AM »
I'm not sure I understand what you're saying...

Calamix Screen Pack


IMT Screen Pack


The Megaman Screenpack I released isn't this. This is the V4 of my game. The V1 has the same fonts you used.
[youtube=425,350]tCQZ8z8zcik[/youtube]

Also, if you open the select00.sff (also 01 and 02) you'll see sprites I added only for shadows (0-2, 0-7, 66-1, 900-0) and maybe you'll never uses them. Also original Mugen hasn't a gameover.def and sff. But this screenpack and mine has the same... the same sprite saying GAME OVER...

As you see I always have proofs. I don't say nothing without proofs.

But meh, I'm very tired about Mugen...
« Last Edit: September 24, 2009, 11:13:47 AM by Calamix »
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Offline Magma MK-II

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Re: Robot Master Mayhem Screenpack
« Reply #36 on: September 25, 2009, 11:01:16 AM »
Some suggestions:

* The intro of the game should feature ONLY characters from the classic series. It's quite pointless to show those many characters from other series that won't be in the game.

* Change the music in the select screen. As said before, the select theme from Megaman 6 (which also happens to be in Power Fighters) fits much better.

* Why don't show both characters portraits in the Vs. screen? That tiny portrait in the top seems strange to me.

Offline Acey

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Re: Robot Master Mayhem Screenpack
« Reply #37 on: September 26, 2009, 03:46:20 AM »
The Megaman Screenpack I released isn't this. This is the V4 of my game. The V1 has the same fonts you used...

...Also original Mugen hasn't a gameover.def and sff. But this screenpack and mine has the same... the same sprite saying GAME OVER...

Wait a minute, you're claiming that you made the Game Over graphic that we have been using in the MvC project for well over 3 years now as well as in the RMM project?

Offline laspacho

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Re: Robot Master Mayhem Screenpack
« Reply #38 on: September 26, 2009, 03:32:47 PM »
To my knowledge nothing in the screenpack was borrowed from you Calamix but I will be happy to investigate and look into it further.  I don't recall you releasing a screen pack though.  We have worked together in the past and know how I am, I assure you we would not do that.
I like how the life bars in your project look, we chose to do it differently since there is no use in copying exactly what you have done already.   :)
« Last Edit: September 26, 2009, 03:54:59 PM by laspacho »

Offline A New Challenger

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Re: Robot Master Mayhem Screenpack
« Reply #39 on: September 27, 2009, 12:49:53 AM »
Not sure if the Rockman 2 deal works, and the little part with the scrolling images and the word VS enlarging lacks punch. Otherwise that's neat.

Small suggestion - Crashman should really have Hyadain's version of his theme and voice.

我的名字是軍隊,為了我們是許多。

Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #40 on: September 27, 2009, 07:09:24 AM »
Not sure if the Rockman 2 deal works, and the little part with the scrolling images and the word VS enlarging lacks punch. Otherwise that's neat.

Small suggestion - Crashman should really have Hyadain's version of his theme and voice.


Um, no. ???

No offense, but God_King's version of his voice is good enough as it is. It suits his CD Data card personality quite well.

http://megaman.wikia.com/wiki/Crash_Man
« Last Edit: September 27, 2009, 10:01:08 AM by KudosForce »
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Jelux Da Casual

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Re: Robot Master Mayhem Screenpack
« Reply #41 on: September 27, 2009, 01:32:25 PM »
That's what you're trying to tell me, right? :-w

Kudos, let it go.

What he's telling you is that he feels that Capcom would find out project offensive because he feels that our stuff does not play like MvC2.

What he fails to see is that we never said out stuff plays like MvC2. The one person that did something close to that would be KONG by tagging his characters as "character_MvC2", but because that one person seems to speak for all of us somehow, even though he doesn't post outside of this forum and hasn't been here for the better part of a year, that accuracy statement is somehow validated.

And yet, since a strictly Megaman fighting game doesn't exist in Capcom's cannon roster, Zerok really has no basis of judgement, does he?
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Offline KudosForce

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Re: Robot Master Mayhem Screenpack
« Reply #42 on: September 27, 2009, 01:50:06 PM »
Kudos, let it go.

What he's telling you is that he feels that Capcom would find out project offensive because he feels that our stuff does not play like MvC2.

What he fails to see is that we never said out stuff plays like MvC2. The one person that did something close to that would be KONG by tagging his characters as "character_MvC2", but because that one person seems to speak for all of us somehow, even though he doesn't post outside of this forum and hasn't been here for the better part of a year, that accuracy statement is somehow validated.

And yet, since a strictly Megaman fighting game doesn't exist in Capcom's cannon roster, Zerok really has no basis of judgement, does he?

Oh, now I understand. Thanks for clearing it up (although you came after the argument ended abruptly).

He did take what I said too seriously, though. I only made a sarcastic comment. For some reason, he completely failed to notice the laugh icon. -> :D

People on the Internet can be...sensitive, sometimes. ???
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline A New Challenger

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Re: Robot Master Mayhem Screenpack
« Reply #43 on: September 27, 2009, 02:03:31 PM »
Um, no. ???

No offense, but God_King's version of his voice is good enough as it is. It suits his CD Data card personality quite well.

http://megaman.wikia.com/wiki/Crash_Man

God King's is fine, but I just don't get the impression that he really likes men.

我的名字是軍隊,為了我們是許多。

Offline laspacho

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Re: Robot Master Mayhem Screenpack
« Reply #44 on: September 27, 2009, 02:11:51 PM »
That is just a funny spoof video I wouldn't imagine he sounds like that.  I think God_King's rendition of him is perfect.

Offline Astaroth

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Re: Robot Master Mayhem Screenpack
« Reply #45 on: September 27, 2009, 09:21:39 PM »
God King's is fine, but I just don't get the impression that he really likes men.
:DxDie

I'm pretty sure you're joking around there, but in case you aren't:

Crashman isn't really gay... there's nothing to suggest that he is.  Hyadain is a brilliant individual, and he has a recurring theme of whenever he lyric-sizes a video game song, he makes one or two characters gay.  If we are to accept this as canon, then Metalman, Bubbleman, Flashmah, and Quickman would also have to be gay.  And Heatman would have to be a sex fiend. lol

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Re: Robot Master Mayhem Screenpack
« Reply #46 on: September 27, 2009, 10:14:01 PM »
CORRECTION!!!!!
Sorry, but Bubbleman is lonely because, seriously, who else was underwater prior to Megaman 9? A Metalman is bi, because he states that he likes girls, but is also fixated on Mega.

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Offline Kojunho

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Offline A New Challenger

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Re: Robot Master Mayhem Screenpack
« Reply #48 on: September 27, 2009, 11:33:09 PM »
To clarify: I wasn't being serious, folks. Although I do think that a robot who's key personality trait is liking men has much more potential than a robot who's key personality trait is liking... clash.

我的名字是軍隊,為了我們是許多。

Offline ItalianStallion

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Re: Robot Master Mayhem Screenpack
« Reply #49 on: September 28, 2009, 04:52:13 AM »
great job on the intro acey :cool

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