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Author Topic: Dragon Guy's "normal mode" Lv3 complete.  (Read 1239 times)

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Offline O Ilusionista

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Re: Dragon Guy's "normal mode" Lv3 complete.
« Reply #25 on: April 20, 2009, 08:14:25 AM »
** TOPIC CLEANED **

My English is bad, and sometimes I make mistakes or appear arrogant, but that was not my intention. It has nothing to do with "being better than the others" or "the truth being shown." My sincere apologies to all involved, especially you, Syn. Indeed, the kind of move already exists in Guy, It was my mistake.

Any doubt about the my conduct should be directed to me via PM, not here.

Now, we return to the topic.

Aren't this trigger wrong?

Quote
trigger1 = enemynear(1),movetype = H && var(35):= 30021
trigger2 = statetype != A & !numhelper(14242414bfa35bva3f11b1)

I do not remember the Mugen read expressions like (14242414bfa35bva3f11b1). And I think it would be better to move this trigger "statetype! = A" for Triggerall because it seems to me that it can be only run on ground, right?

Just giving my two cents  :thumbsup:



« Last Edit: April 20, 2009, 08:26:20 AM by O Ilusionista »

Offline El Chupacabras

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Re: Dragon Guy's "normal mode" Lv3 complete.
« Reply #26 on: April 20, 2009, 12:09:22 PM »
I think you guys missed the point. He showed the trigger like that because he fell asleep during coding. Meaning he probably pressed the keys accidentally.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12461
  • Country: Brazil br
  • Last Login:May 06, 2024, 12:04:31 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Dragon Guy's "normal mode" Lv3 complete.
« Reply #27 on: April 20, 2009, 12:11:43 PM »
ahh, I got it :)

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