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Author Topic: Burst Man WIP  (Read 17904 times)

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Offline Spidermew

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Re: Burst Man WIP
« Reply #25 on: April 23, 2011, 07:23:51 PM »
I agree with URN.
Beef him up, ide say make the legs like 2 pixils taller and 1 wider, make his head and torso 2 wider and his hips maybe 1 wider, and maybe make his head one taller arround the jaw cuz that should be a bit bigger.

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #26 on: April 23, 2011, 07:35:22 PM »
I'll think on that. I haven't done too much, so it will be easy to update.

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Re: Burst Man WIP
« Reply #27 on: April 23, 2011, 07:42:02 PM »
I really don't think that much needs to be done on him and how tall isn't that big of a factor IMO. Really it's just making the head and torso a little larger is all.

Either way, I'm looking forward to him as he was probably my fav villain from MM7. Junk Man was awesome as well though, reminded me of a mix between Sagat and Magneto.

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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #28 on: April 23, 2011, 07:54:47 PM »
I really don't think that much needs to be done on him and how tall isn't that big of a factor IMO. Really it's just making the head and torso a little larger is all.

Either way, I'm looking forward to him as he was probably my fav villain from MM7. Junk Man was awesome as well though, reminded me of a mix between Sagat and Magneto.

Yes, it will be just a minor update. The sprites of Megaman 7 are SD for the most part.

I wanted to make someone from Megaman 7, and was between him and Springman.

Offline laspacho

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Re: Burst Man WIP
« Reply #29 on: April 23, 2011, 09:31:51 PM »
I played around with the head and upper body some trying to make it bigger while trying not to change the design much.  It's not as tall as mentioned above but he is a little taller then Megaman.  Feel free if you want to use it or it helps in any way.

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #30 on: April 25, 2011, 11:50:49 AM »
Thanks, but I've already made my own resizing:



I'm now working on some basics and special moves.

Post Merge: April 27, 2011, 09:46:39 AM
I'm needing ideas for special moves for him that doesn't involve bubbles or bombs.
« Last Edit: April 27, 2011, 09:46:39 AM by Magma Dragoon MK II »

Offline Fou

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Re: Burst Man WIP
« Reply #31 on: April 27, 2011, 01:41:43 PM »
with no bubble or bomb ?

a derivative of water wave ?
move with wind ? (for make bubble, you need wind)
« Last Edit: May 16, 2011, 02:10:59 PM by Fou »

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Offline ExeLord

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Re: Burst Man WIP
« Reply #32 on: April 27, 2011, 03:03:18 PM »
Dunno, he practicaly loves bombs as much as Bomb Man... :-??
I had those ideas:
- timer bombs as in game with buttons (yeah, bomb, but still)
- purple liquid floods stage - higher jump, slower movement (maybe don't affect Burst Man)
- spikes on top when already flooded, they fall with liquid level
Not much, but still...
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #33 on: April 28, 2011, 09:20:50 AM »
I asked this because I got carried and sprited a lot of moves with bubbles and bombs (small bubble that explodes, big bubble that traps opponent, shoot bombs upwards who fall to the ground and explode, step mines), then I saw he was lacking common moves.

Offline Enscripture

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Re: Burst Man WIP
« Reply #34 on: April 28, 2011, 12:27:22 PM »
I hope this might be useful. Did a full rip of Burstman:


Offline Magma MK-II

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Re: Burst Man WIP
« Reply #35 on: April 29, 2011, 09:39:47 AM »
Never saw those unused sprites before.

I might show some of my progress tomorrow.

Post Merge: April 30, 2011, 09:43:50 AM
Here is a small preview of what has been done:



Right now I can say his sprites are at 40%. I've done most basics and special moves, and now I'll concentrate on the basic attacks.
« Last Edit: April 30, 2011, 09:43:50 AM by Magma Dragoon MK II »

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #36 on: May 16, 2011, 10:53:58 AM »
Does these work for an Water Wave?



Sprites are at 60%. Now I need some ideas for his regular attacks (punches and kicks) and some hypers.

Offline ExeLord

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Re: Burst Man WIP
« Reply #37 on: May 16, 2011, 12:26:05 PM »
Hmmmm, I think he can borrow some moves from Franco Bash:
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #38 on: May 17, 2011, 12:45:50 PM »
Some of his moves may fit Burstman!

Funny, because I played a lot with Franco back in the day (him and Billy)!

Offline O Ilusionista

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Re: Burst Man WIP
« Reply #39 on: May 17, 2011, 01:57:15 PM »
Does these work for an Water Wave?



Sprites are at 60%. Now I need some ideas for his regular attacks (punches and kicks) and some hypers.

For me, it works perfectly.

Good luck with this char, his bubble shield (or whatever) would be trick to do.

Who gonna program it?

Offline ExeLord

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Re: Burst Man WIP
« Reply #40 on: May 17, 2011, 02:41:08 PM »
Not a big fan of Drahmin, but maybe some moves with iron club and/or kicks will fit.

Water wave looks good for me too. ^-^
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Offline Enscripture

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Re: Burst Man WIP
« Reply #41 on: May 18, 2011, 05:57:02 AM »
Do you need a random explosion animation? This is a somewhat common explosion I ripped from the Arcade version of Captain Commando:



Might fit with Burstman.

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #42 on: May 18, 2011, 09:14:52 AM »
For me, it works perfectly.

Good luck with this char, his bubble shield (or whatever) would be trick to do.

Who gonna program it?

Right now I don't have a programmer.

Not a big fan of Drahmin, but maybe some moves with iron club and/or kicks will fit.


I got the general idea.

Do you need a random explosion animation? This is a somewhat common explosion I ripped from the Arcade version of Captain Commando:



Might fit with Burstman.

This can fit in the Step Mine (it will be one of the Power Sets).

Offline O Ilusionista

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Re: Burst Man WIP
« Reply #43 on: May 18, 2011, 09:35:11 AM »
Quote
Right now I don't have a programmer.

Let me finish what I'm doing now and we talk about it later, if you still haven't found what you are looking for.
(hey, isn't it a U2 song? lol)

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #44 on: May 18, 2011, 09:45:00 AM »
Let me finish what I'm doing now and we talk about it later, if you still haven't found what you are looking for.
(hey, isn't it a U2 song? lol)

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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #45 on: June 03, 2011, 10:28:06 AM »
While I took another break from Burstman (he's now at 65%), I started working on his stage:



I'm having a sick idea for a intro, but I need a sprite of a table of chemicals.

Offline Fou

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Re: Burst Man WIP
« Reply #46 on: June 03, 2011, 10:32:00 AM »
 =P~ oh amazing stage, you can add boiling water on the BG !? (like the lava on my Junkman stage)

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Offline laspacho

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Re: Burst Man WIP
« Reply #47 on: June 03, 2011, 11:11:54 AM »
Nice, cool looking stage.

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Re: Burst Man WIP
« Reply #48 on: June 03, 2011, 05:47:41 PM »
While I took another break from Burstman (he's now at 65%), I started working on his stage:



I'm having a sick idea for a intro, but I need a sprite of a table of chemicals.

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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #49 on: June 04, 2011, 09:55:42 AM »
Updated a little:



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