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Author Topic: Capcom World: Medieval City  (Read 611 times)

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Offline Kain The Supreme

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Capcom World: Medieval City
« on: February 11, 2020, 01:45:27 PM »
New release, new stage!

Here is my first unpublished release of this 2020.

The stage is called "Capcom World: Medieval City" and was conceived and graphically conceived by Heka and coded by me (Kain The Supreme), as an extra it also has a soundtrack created by "WizzyWhipitWonderful".

Note:
The "SD Optimus Prime" character featured in this video is a creation of Kain The Supreme (me) and The Sparker freely downloadable from my website!

For the download link and for more pics go here: https://www.kaints.com/content/capcom-world-medieval-city

Metadata:

Parallax: No
Zoom: No
Animation: Yes
Super Jump: Yes
Music: Yes
Aspect ratio: 4:3 (320*240 / 640*480)

Images:






Video:


P.S.: This stage is inspired by various games such as Dragons & Dungeons and other arcades!!
« Last Edit: February 11, 2020, 02:11:10 PM by Kain The Supreme »



Offline AncientBehemoth999

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Re: Capcom World: Medieval City
« Reply #1 on: February 11, 2020, 02:11:20 PM »
First!

Nice stage man, i notice KoD and D&D characters in the background. Very nice the overall look and anim. And the theme by WizzyWhipItWonderful is the cherry on the ice

Thanks for the share, a sure slot in my mugen!

Offline O Ilusionista

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Re: Capcom World: Medieval City
« Reply #2 on: February 11, 2020, 02:12:58 PM »
Looks cool. Here are some feedbacks:
-Split the background in layers. The moutaing behind the gate needs to be on a separated layer, as well the sky.
- Also, maybe giving a x velocity to the sky? (in the clouds near the mountain)

- The glow over the mage can be better animated, and you can do it by using different alpha values, like this - notice that only the last number changes:
2,0, 0,0, 4, , AS256D250
2,0, 0,0, 4, , AS256D200
2,0, 0,0, 4 , AS256D150
2,0, 0,0, 3, , AS256D100
2,0, 0,0, 3, , AS256D150
2,0, 0,0, 3, , AS256D200

(The same trick can be used for the glowring red stones)

Offline Kain The Supreme

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Re: Capcom World: Medieval City
« Reply #3 on: February 12, 2020, 02:02:14 PM »
Thanks for the share, a sure slot in my mugen!

Thanks AncientBehemoth999!

Looks cool. Here are some feedbacks:
-Split the background in layers. The moutaing behind the gate needs to be on a separated layer, as well the sky.
- Also, maybe giving a x velocity to the sky? (in the clouds near the mountain)

- The glow over the mage can be better animated, and you can do it by using different alpha values, like this - notice that only the last number changes:
2,0, 0,0, 4, , AS256D250
2,0, 0,0, 4, , AS256D200
2,0, 0,0, 4 , AS256D150
2,0, 0,0, 3, , AS256D100
2,0, 0,0, 3, , AS256D150
2,0, 0,0, 3, , AS256D200

(The same trick can be used for the glowring red stones)

Hi O Ilusionista, as you have already noticed the main background (mountains, sky and clouds) is all one for this I have not worked hard on it however it is an idea that can be turned into reality.

Thanks also for the idea of the code to animate the aura and the red light as always you are a well of ideas and solutions thanks, thanks my friend!

I will try to update everything and if you have other suggestions, post them as well I am open to new ideas;)

Have a good day everyone!

Offline ELECTRO

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Re: Capcom World: Medieval City
« Reply #4 on: February 13, 2020, 02:44:47 PM »
I'm definitely liking the theme for the stage & hope you make more of them.

Tags: MUGEN background Stage 
 


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