collapse

Author Topic: Random HitDef. Help please :(  (Read 268 times)

0 Members and 1 Guest are viewing this topic.

Offline AensleigheR

  • Initiate
  • **
  • Posts: 24
  • Last Login:September 28, 2017, 05:14:34 AM
  • ShakeDownMixer!
Random HitDef. Help please :(
« on: April 19, 2017, 05:57:42 AM »
Heey guys.  :rules:
I know it is possible to randomize the hitdefs of a character. But would anyone mind teaching me how to do that stuff?
I have to get 2 random hitdefs for a single attack.

- One that would either cause the opponent to simply get hurt. (The normal stuff)  %-(
- or one that would cause the opponent to explode upon contact with the said attack. :o

Can somebody please help me with this?  :'(

Thank you!  XD||



Offline MGMURROW

  • IMT Content Architect
  • *
  • Posts: 141
  • Last Login:October 09, 2017, 11:51:56 AM
Re: Random HitDef. Help please :(
« Reply #1 on: April 19, 2017, 12:04:21 PM »
put this before the hitdef code

[State 1000]
type = VarRandom
trigger1 = !time
v = 3
range = 0,1

then put the hitdef with the code

[State 1000] <----custom hit
type=HitDef
trigger1=Var(3)=1
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1
p2stateno = 1001 <----this state will need to have the explodes in it


[State 1000] <----regular hit
type=HitDef
trigger1=Var(3)=0
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1


hope this helps

MGMURROW
You are not allowed to view links. Register or Login

Offline AensleigheR

  • Initiate
  • **
  • Posts: 24
  • Last Login:September 28, 2017, 05:14:34 AM
  • ShakeDownMixer!
Re: Random HitDef. Help please :(
« Reply #2 on: April 20, 2017, 03:47:57 AM »
You are not allowed to view links. Register or Login
put this before the hitdef code

[State 1000]
type = VarRandom
trigger1 = !time
v = 3
range = 0,1

then put the hitdef with the code

[State 1000] <----custom hit
type=HitDef
trigger1=Var(3)=1
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1
p2stateno = 1001 <----this state will need to have the explodes in it


[State 1000] <----regular hit
type=HitDef
trigger1=Var(3)=0
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1


hope this helps

MGMURROW

Thank you bro! For the state of the p2, I would also like him to have a pallete change into red/orange one and an explod. can I do it under the p2stateno code?

Offline AensleigheR

  • Initiate
  • **
  • Posts: 24
  • Last Login:September 28, 2017, 05:14:34 AM
  • ShakeDownMixer!
Re: Random HitDef. Help please :(
« Reply #3 on: April 20, 2017, 04:00:54 AM »
..and also a different PlaySnd state. sorry I wasn't precise on my 1st post.  %-(

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 812
  • Last Login:October 12, 2017, 12:47:01 AM
    • Mugen Obscurity
Re: Random HitDef. Help please :(
« Reply #4 on: April 21, 2017, 03:36:49 AM »
You can use the palfx parameters on the special hitdef to assign different colours. You can just use the variable to play the different sounds. If it's active, that hitdef is the one that will make contact so playing sounds etc can trigger off that variable as well.

Tags:
 


* IMT Facebook

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

[BOR] _Avengers United Battle Force_ by .:O Ilusionista:.
[October 17, 2017, 07:34:15 PM]


Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit) by Anderson Masters
[October 17, 2017, 04:55:59 PM]


Poison Ivy by Harbinger and ZVitor by Godbomber
[October 17, 2017, 03:18:21 PM]


Bathory by Godbomber
[October 17, 2017, 03:16:24 PM]


Sprites / Animations by NX-MEN
[October 17, 2017, 10:26:37 AM]


Vulcan future??? by NX-MEN
[October 17, 2017, 10:23:05 AM]


I'm Making A Ikemen Melty Blood Remix for my friend KDC705 by OldGamer
[October 17, 2017, 06:11:00 AM]


Sprite comic book covers by NX-MEN
[October 16, 2017, 10:49:08 AM]


The eternally required SCREENSHOT THREAD!!! by NX-MEN
[October 16, 2017, 10:47:58 AM]


Bamboo Forest of the Lost by NX-MEN
[October 15, 2017, 02:23:27 AM]

* IMT Calendar

October 2017
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 [18] 19 20 21
22 23 24 25 26 27 28
29 30 31