collapse

Author Topic: Random HitDef. Help please :(  (Read 78 times)

0 Members and 1 Guest are viewing this topic.

Offline AensleigheR

  • Initiate
  • **
  • Posts: 20
  • Last Login:Today at 01:08:40 PM
  • ShakeDownMixer!
Random HitDef. Help please :(
« on: April 19, 2017, 05:57:42 AM »
Heey guys.  :rules:
I know it is possible to randomize the hitdefs of a character. But would anyone mind teaching me how to do that stuff?
I have to get 2 random hitdefs for a single attack.

- One that would either cause the opponent to simply get hurt. (The normal stuff)  %-(
- or one that would cause the opponent to explode upon contact with the said attack. :o

Can somebody please help me with this?  :'(

Thank you!  XD||



Offline MGMURROW

  • IMT Content Architect
  • *
  • Posts: 141
  • Last Login:Today at 11:21:44 AM
Re: Random HitDef. Help please :(
« Reply #1 on: April 19, 2017, 12:04:21 PM »
put this before the hitdef code

[State 1000]
type = VarRandom
trigger1 = !time
v = 3
range = 0,1

then put the hitdef with the code

[State 1000] <----custom hit
type=HitDef
trigger1=Var(3)=1
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1
p2stateno = 1001 <----this state will need to have the explodes in it


[State 1000] <----regular hit
type=HitDef
trigger1=Var(3)=0
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1


hope this helps

MGMURROW
You are not allowed to view links. Register or Login

Offline AensleigheR

  • Initiate
  • **
  • Posts: 20
  • Last Login:Today at 01:08:40 PM
  • ShakeDownMixer!
Re: Random HitDef. Help please :(
« Reply #2 on: April 20, 2017, 03:47:57 AM »
You are not allowed to view links. Register or Login
put this before the hitdef code

[State 1000]
type = VarRandom
trigger1 = !time
v = 3
range = 0,1

then put the hitdef with the code

[State 1000] <----custom hit
type=HitDef
trigger1=Var(3)=1
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1
p2stateno = 1001 <----this state will need to have the explodes in it


[State 1000] <----regular hit
type=HitDef
trigger1=Var(3)=0
trigger1=Animelem=2
priority=3,Hit
attr=S,NA
guardflag=MA
hitflag=MAF
damage=25
animtype=Light
air.animtype=Back
fall.animtype=Back
ground.type=High
air.type=Low
getpower=10,5
givepower=11,8
pausetime=8,8
sparkno=S-1


hope this helps

MGMURROW

Thank you bro! For the state of the p2, I would also like him to have a pallete change into red/orange one and an explod. can I do it under the p2stateno code?

Offline AensleigheR

  • Initiate
  • **
  • Posts: 20
  • Last Login:Today at 01:08:40 PM
  • ShakeDownMixer!
Re: Random HitDef. Help please :(
« Reply #3 on: April 20, 2017, 04:00:54 AM »
..and also a different PlaySnd state. sorry I wasn't precise on my 1st post.  %-(

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 799
  • Last Login:Today at 05:55:42 AM
    • Mugen Obscurity
Re: Random HitDef. Help please :(
« Reply #4 on: April 21, 2017, 03:36:49 AM »
You can use the palfx parameters on the special hitdef to assign different colours. You can just use the variable to play the different sounds. If it's active, that hitdef is the one that will make contact so playing sounds etc can trigger off that variable as well.

Tags:
 


* IMT Facebook

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Doctor Octupus by verz36
[Today at 12:49:11 PM]


Injustice 2 by .:O Ilusionista:.
[Today at 12:22:37 PM]


What happened to problems? by Topper
[Today at 12:00:23 PM]


Versus project by .:O Ilusionista:.
[Today at 11:25:22 AM]


Dc vs Marvel atualizado ;D , Dc vs Marvel Update :D by NX-MEN
[Today at 09:34:38 AM]


Space Crash 1.1 & 1.0 by NX-MEN
[Today at 09:30:52 AM]


x-factor vs x-men and polaris and wolfsbane by THE ANVIL by Topper
[Today at 09:19:41 AM]


MvC Fiona Belli by alex87
[Today at 03:17:38 AM]


Marvel vs Capcom Infinite by Jmaxximus
[Today at 12:16:46 AM]


New forum for old crusadercast.com 2099-related posters by Rodimus_2316
[April 27, 2017, 12:18:15 PM]

* IMT Calendar

April 2017
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 [28] 29
30