ok my ed chars coming along great I could release a beta soon but I need to know how to add a hyper portrait while the characters are paused and how to make this combo do two hits?
heres the code
[Statedef 620]
type = S
movetype= A
physics = S
juggle = 5
poweradd= 65
ctrl = 0
velset = 0,0
anim = 620
[State 620, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA ;Attribute: Standing, Normal Attack
damage = 23, 0 ;Damage that move inflicts, guard damage
animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA ;Flags on how move is to be guarded against
hitflag = MAF ;Flags of conditions that move can hit
priority = 7, Hit ;Attack priority: 0 (least) to 7 (most), 4 default
;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8 ;Time attacker pauses, time opponent shakes
sparkno = 0 ;Spark anim no (Def: set above)
sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitsound = 5, 0 ;Sound to play on hit
guardsound = 6, 0 ;Sound to play on guard
ground.type = High ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5 ;Time that the opponent slides back
ground.hittime = 12 ;Time opponent is in hit state
ground.velocity = -4 ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3 ;X-velocity at which opponent is pushed,
;Y-velocity at which opponent is pushed
air.hittime = 12 ;Time before opponent regains control in air
[State 620, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[State 620, EnvShake]
type = EnvShake
trigger1 = AnimElem = 13
time = 12
freq = 500
ampl = -4
phase = 90
;ignorehitpause =
;persistent =
[State 620, EnvShake]
type = EnvShake
trigger1 = AnimElem = 22
time = 12
freq = 500
ampl = -4
phase = 90
;ignorehitpause =
;persistent =
[State 620, Pause]
type = Pause
trigger1 = AnimElem = 1
time = 30
movetime = 1
;ignorehitpause =
;persistent =
;endcmdbuftime = (winmugen only)
;pausebg = (winmugen only)
[State 620, PosFreeze]
type = PosFreeze
trigger1 = AnimElem = 1
value = 1
;ignorehitpause =
;persistent =