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Author Topic: how do I add a hyper portarit while paused and make one attack do two hits?  (Read 464 times)

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Offline spiderman_29574

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ok my ed chars coming along great I could release a beta soon but I need to know how to add a hyper portrait while the characters are paused and how to make this combo do two hits?
heres the code

[Statedef 620]
type    = S
movetype= A
physics = S
juggle  = 5
poweradd= 65
ctrl = 0
velset = 0,0
anim = 620

[State 620, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA         ;Attribute: Standing, Normal Attack
damage = 23, 0         ;Damage that move inflicts, guard damage
animtype = Heavy         ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA         ;Flags on how move is to be guarded against
hitflag = MAF         ;Flags of conditions that move can hit
priority = 7, Hit         ;Attack priority: 0 (least) to 7 (most), 4 default
               ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8         ;Time attacker pauses, time opponent shakes
sparkno = 0            ;Spark anim no (Def: set above)
sparkxy = -10, -76      ;X-offset for the "hit spark" rel. to p2,
               ;Y-offset for the spark rel. to p1
hitsound = 5, 0         ;Sound to play on hit
guardsound = 6, 0         ;Sound to play on guard
ground.type = High      ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5      ;Time that the opponent slides back
ground.hittime  = 12      ;Time opponent is in hit state
ground.velocity = -4      ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8   ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High         ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3      ;X-velocity at which opponent is pushed,
               ;Y-velocity at which opponent is pushed
air.hittime = 12         ;Time before opponent regains control in air


[State 620, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 620, EnvShake]
type = EnvShake
trigger1 = AnimElem = 13
time = 12
freq = 500
ampl = -4
phase = 90
;ignorehitpause =
;persistent =

[State 620, EnvShake]
type = EnvShake
trigger1 = AnimElem = 22
time = 12
freq = 500
ampl = -4
phase = 90
;ignorehitpause =
;persistent =

[State 620, Pause]
type = Pause
trigger1 = AnimElem = 1
time = 30
movetime = 1
;ignorehitpause =
;persistent =
;endcmdbuftime = (winmugen only)
;pausebg =  (winmugen only)

[State 620, PosFreeze]
type = PosFreeze
trigger1 = AnimElem = 1
value = 1
;ignorehitpause =
;persistent =



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Offline Error Macro

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Use an explod.

Also you should be using a Superpause.

You can look into my Paper Mario for to see how it works

Offline spiderman_29574

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  • Last Login:September 27, 2007, 11:21:28 AM
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ok let me check. :)

Sig made by "Red Venom"

Offline spiderman_29574

  • Initiate
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  • Posts: 99
  • Last Login:September 27, 2007, 11:21:28 AM
  • the symbiote from South Carolina!
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ok I have know idea where this stuff is at?!? ???

Sig made by "Red Venom"

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