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Author Topic: Arthur  (Read 9400 times)

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Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: Arthur
« Reply #25 on: October 26, 2007, 09:07:32 AM »
I am glad you finally finished Arthur Acey i have been waitting for this release for sometime. Also happy Birthday!  ;) :thumbsup:

Offline Saber Alter

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Re: Arthur
« Reply #26 on: October 26, 2007, 10:21:39 AM »
Happy birthday Acey, and thanks for the character!!!

Offline GTAguy

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Re: Arthur
« Reply #27 on: October 26, 2007, 10:34:45 AM »
Thank you and Happy birthday Acey!  :)
 XD||  XD||

Offline grandma

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Re: Arthur
« Reply #28 on: October 26, 2007, 10:38:58 AM »
OH SNAP!

congrats and happy birthday acey!

i hope you realize this is one of the most anticipated characters for the project! :thumbsup:
violence

Offline anjim

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Re: Arthur
« Reply #29 on: October 26, 2007, 10:42:05 AM »
happy b-day and great release man :w00t:

Offline Spidermew

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Re: Arthur
« Reply #30 on: October 26, 2007, 10:48:52 AM »
LOL Isnt this kinda backwards Acey?

Your giving us all a present on your birthday! Happy Birthday

[youtube=425,350]xnTLQtPqViI[/youtube]

Offline ralf_sparrow

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Re: Arthur
« Reply #31 on: October 26, 2007, 11:33:25 AM »
 HAPPY BIRTHDAY ACEY  :thumbsup: :)

:o :o :o I was waiting for this char Man, thank you very much and God Bless you and your family. Bye!!!

Offline fooloof

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Re: Arthur
« Reply #32 on: October 26, 2007, 12:03:13 PM »
WooHoo!
Thanks for Arthur.

Great quality as always.

 FoolooF ^:)^

Offline PuReEvil0z

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Re: Arthur
« Reply #33 on: October 26, 2007, 12:05:42 PM »
well happy birfday and thanks for this great character ;)
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Offline KPT25

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Re: Arthur
« Reply #34 on: October 26, 2007, 12:07:09 PM »
LOL Isnt this kinda backwards Acey?

Your giving us all a present on your birthday! Happy Birthday

[youtube=425,350]xnTLQtPqViI[/youtube]

LOL!!!! FMA ROX AS WELL AS ACEY!
Happy Birthday again! i´ll test Arthur at night once i get home...:D

Offline BigJ

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Re: Arthur
« Reply #35 on: October 26, 2007, 12:12:48 PM »
Another amazing char!! I love how he plays.

Some things
-I'm sad because his hypers don't have anything to do with the original special attacks he had :( When I did the D, DB, B 2 punches I was hoping for his lightning attack while he has the lance out, and the other specials I cant remember right now while he has the other weapons out.
-IMHO the logo in the super BG doesn't blend in well as it should.
-The flames that hit the floor for the torch seem too small to me. Especially for an MVC styled char O_o
-I think that the crouching HP and the crouching MP should be reversed.
-some of the super BGs have transparent backgrounds it seem? I just find it weird that I can see part of the stage because the super BG has some parts cut out due to transparencies.

Very nice char, you and Sludge did an amazing job. This is a good year for Mugen, Arthur deserves a nomination for char of the year =D> Oh and Happy Birthday :)

Offline Captain Cold

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Re: Arthur
« Reply #36 on: October 26, 2007, 12:21:43 PM »
great job on the release congrats  :)

Offline Diek Stiekem

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Re: Arthur
« Reply #37 on: October 26, 2007, 12:23:22 PM »
First of all grats on ur birthday and the release of Arthur!

Now for some on the fly feedback for a quick training mode session (more later)

- His torch Hyper does to much damage (almost a whole lifebar?!)

- His Horse Hyper is glitched (he stays on it :s )... NEVER MIND THIS IS IN TRAINING MODE ONLY my bad soz
« Last Edit: October 26, 2007, 12:29:18 PM by Diek Stiekem »
"Such heroic nonsense!"

Offline ALCoL

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Re: Arthur
« Reply #38 on: October 26, 2007, 12:27:15 PM »
mad propz dogg this cahr looks nice

Offline Sabaki

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Re: Arthur
« Reply #39 on: October 26, 2007, 12:36:24 PM »
Wow, Acye!!! I completely missed this one  :(

Anyways, congratz on the big release!! This is sure to be the talk of the town. Also, Happy B-Day!!!

Offline Mugen Toons

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Re: Arthur
« Reply #40 on: October 26, 2007, 12:39:04 PM »
Yes finally arthur
thanks for the release  :thumbsup:

Offline BigJ

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Re: Arthur
« Reply #41 on: October 26, 2007, 12:39:40 PM »
2 more things, lol

-Sometimes when Arthur wins, no winpose is displayed.
-The D, DB, B kick move seems pointless to me since he already hes a sweep (down and HK). Also, that moves would probably look better with dust coming from behind his foot instead of after images. I dont know, the move itself just doesn't seem Arthurish.

 :)

Offline weird_al

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Re: Arthur
« Reply #42 on: October 26, 2007, 01:18:15 PM »
I had a different version of Arthur made by an other creator, but yours beats it all the way! Congratulation on the release and happy birthday Acey!! You've just made a Ghost and Ghouls fan happier!!

Big props to you and all who contributed to this achievement!

 =D>

Offline Cloud Strife

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Re: Arthur
« Reply #43 on: October 26, 2007, 01:19:08 PM »
Great release! :thumbsup:

I really like his unique gameplay, very original and creative!

I found a glitch however, I only noticed it in Arthur stage so it might be a stage glitch, but the horse super gets stuck.

Anyway great character and Happy Birthday Acey! :w00t:

Offline celobateira

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Re: Arthur
« Reply #44 on: October 26, 2007, 01:58:55 PM »
Happy Birthday Acey

Congratulations for the release

I'll test him later and will give u some feedback

Thanx for the char
No one dies virgin, life f..k us all

Offline giammo84

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Re: Arthur
« Reply #45 on: October 26, 2007, 02:05:34 PM »
happy birthday man!! =D> =D>
many thanks for the realese :w00t:
I will try it  8)

Offline Mustkillroy

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Re: Arthur
« Reply #46 on: October 26, 2007, 02:43:33 PM »
He's finally out, eh? Congratulations on the release, Acey.

Offline Laxxe23

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Re: Arthur
« Reply #47 on: October 26, 2007, 02:48:46 PM »
afew things
Medium punch,i think more than one punch launcher is enough and for it to be medium punch only when holding a large weapon i find it very odd, when he has a small or no weapon he can do a super jump by holding up but the opponent doesnt get launched for the medium punch
his foward dash/hop looks sort of odd maybe a different animation than his foward jump would suffice
check states 995/996/998: has some debug errors there (might have to do w/ floats)
state 3000: needs a helper from state 3001 (debug flood for that move)
his attacks have infinite priority, look at his clns make sure that behind the red clns are blue ones so that his limbs can be hit while he attacks

Offline b.easy

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Re: Arthur
« Reply #48 on: October 26, 2007, 02:50:36 PM »
nice car, happy birthday, etc.  :(|)
his axe hyper can cancel into itself multiple times if you have more than one bar.
« Last Edit: October 26, 2007, 02:54:23 PM by blunted »

Offline karotetw

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Re: Arthur
« Reply #49 on: October 26, 2007, 03:12:48 PM »
Great char !
We wait for your arthur for a long time ~ :thumbsup:

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