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Author Topic: Making a move a charged attack  (Read 928 times)

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Offline Kev The Galaxybender

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Making a move a charged attack
« on: October 24, 2007, 07:11:42 PM »
I have a character who has a move that is done using F, D, DF, but i want it done like this... 30$D, $U but when I switch it to this, the move doesn't work correctly. You can't do the move alone, you have to cancel it from a normal attack just to do it that way when you change the command for it. But when you put it back to F, D, DF, you can do the move like you normally can, with or without having to cancel in to it.

Any suggestions how to fix this???



Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #1 on: October 24, 2007, 07:15:08 PM »
add more time
like its probably 15 right now
make it 30  and see if it works now.

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #2 on: October 24, 2007, 07:54:23 PM »
add more time
like its probably 15 right now
make it 30  and see if it works now.

the move in the CMD doesn't have the "time = 15" or anything like that, it's not there :(

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #3 on: October 24, 2007, 08:48:08 PM »
add more time
like its probably 15 right now
make it 30  and see if it works now.

the move in the CMD doesn't have the "time = 15" or anything like that, it's not there :(
post the command

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #4 on: October 25, 2007, 04:24:58 AM »
[Command]
name = "DP_x"
command = ~F, D, DF, F, x
[Command]
name = "DP_y"
command = ~F, D, DF, F, y
[Command]
name = "DP_z"
command = ~F, D, DF, F, z


thats all it says

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #5 on: October 25, 2007, 02:44:07 PM »
[Command]
name = "DP_x"
command = ~F, D, DF, F, x
[Command]
name = "DP_y"
command = ~F, D, DF, F, y
[Command]
name = "DP_z"
command = ~F, D, DF, F, z


thats all it says
thos are three different commands
try adding time like i said.
if that doesnt work then i dont know whats wrong.

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #6 on: October 25, 2007, 02:47:36 PM »
so just adding the word "time" along with a number give the move time to perform? Is it that simple?

so just write it like this....

[Command]
name = "DP_x"
command = ~30$D, $U, x
time = 35
[Command]
name = "DP_y"
command = ~30$D, $U, y
time = 35
[Command]
name = "DP_z"
command = ~30$D, $U, z
time = 35


edit: still didn't work, anyone have any suggestions?
« Last Edit: October 25, 2007, 02:58:06 PM by Toph The Earthbender »

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #7 on: October 25, 2007, 02:51:34 PM »
so just adding the word "time" along with a number give the move time to perform? Is it that simple?

so just write it like this....

[Command]
name = "DP_x"
command = ~F, D, DF, F, x
time = 35
[Command]
name = "DP_y"
command = ~F, D, DF, F, y
time = 35
[Command]
name = "DP_z"
command = ~F, D, DF, F, z
time = 35
yup.

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #8 on: October 25, 2007, 02:58:41 PM »
didn't work, anyone have any suggestions?

Offline The Great Matsutzu

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Re: Making a move a charged attack
« Reply #9 on: October 25, 2007, 03:22:35 PM »
The time trigger in the .cmd is only the ammount of time you can do the button combination and the move will stil be performed. If there is no time= prompt, it goes to the fdefault time for a button combination, which I believe is 20. It's not related to making a charge attack to my knowledge.

Unfortunatley, I have never made an attack that has to be charged, so I'm quite clueless on how to do something like that :-[. Now, I know that usually to do perform such a move, you have to hold the button down. So, my uassumption is that you'd have to use a button combination in the .cms what would be the aquivelent of ho,ding the button down for a set ammount of time, then releasing. Again I apologize by my lack of knowledge on how to exactly do that, but hopefully this info will point you in the right direction.


Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #10 on: October 25, 2007, 07:56:41 PM »
hmmm, interesting, anyone else have any knowledge of charged attacks?

Offline Sludge

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Re: Making a move a charged attack
« Reply #11 on: October 26, 2007, 12:02:57 AM »
i dont quite follow here,is this how you want a command: you want to have to hold Down on the dpad for atleast 30 second's, then press up?

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #12 on: October 26, 2007, 12:07:47 AM »
i dont quite follow here,is this how you want a command: you want to have to hold Down on the dpad for atleast 30 second's, then press up?
yea
but i think he wants it for 3 seconds tho.

Offline Sludge

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Re: Making a move a charged attack
« Reply #13 on: October 26, 2007, 12:27:30 AM »
hrmmm, i have never done this before and i'm not too sure that you can do it by just editing the command. Since when your holding down your crouching, which put's you in state 11 you could use a var as a timer that count's upward when your holding down, then a changestate command that change's you to the state you want when you press up (+ when the timer is high enough)

ie (drop this in state 11):

[State 0, VarSet]
type = VarSet
trigger1 = time = 0
v = 1
value = 0

[State 0, VarAdd]
type = VarAdd
trigger1 = command = "holddown" && var(1) < 150
v = 1
value = 1

[State 0, ChangeState]
type = ChangeState
trigger1 = var(1) <= 150 && command = "pressup"
value = 1603

;Note: increasing 150 will require you to hold the button down longer


;----------
Here's the command for press up

[Command]
name = "pressup"
command = U

;----------------
I just tested it and it works, although you have to be quick when pressing up, it'd be a good idea to put the changestate controller (only the changestate) in state 12 (the state from where you go from crouch to stand)

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #14 on: October 26, 2007, 12:35:11 AM »
hmm this is strange.. because for my wip i have this command
[Command]
name = "crusher_3"
command = ~20$B, F, B, F, z
time = 25

you hold back for 2 seconded then forward back forward.. .. maybe toph ment holding back instead of charging?

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #15 on: October 26, 2007, 06:20:54 AM »
What Im trying to do is make the move a charge move, by holding down for 3 seconds then press up and the attack button. Now you can do this by just changing the command because I have done this with other characters. But with this character Im trying to do this for, its working, but not correctly. If I hold down and then press an attack button and it makes movecontact with an enemy, then press up and attack, the move activates through canceling. But if I just do the move without canceling, just holding down for 3 seconds and then pressing up and attack, the move doesnt activate. So something is wrong. But if I put the command back to a sho ryu ken motion, you can activate it without having to cancel into the move.

Offline Mugen Toons

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Re: Making a move a charged attack
« Reply #16 on: October 26, 2007, 12:07:36 PM »
[State -1, Power]
type=ChangeState
trigger1=command="hold_xa"
trigger1=ctrl
trigger1=movetype!=A
value=999

[Statedef 999]
type=S
movetype=I
anim=999
velset=0,0

[State 999, PowerAdd]
type=PowerAdd ;change for LifeAdd if you want add life.
trigger1=1
value=50

[State 999, ChangeState]
type=ChangeState
trigger1=command!="hold_xa"
value=0
ctrl=1

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #17 on: October 26, 2007, 02:18:34 PM »
[State -1, Power]
type=ChangeState
trigger1=command="hold_xa"
trigger1=ctrl
trigger1=movetype!=A
value=999

[Statedef 999]
type=S
movetype=I
anim=999
velset=0,0

[State 999, PowerAdd]
type=PowerAdd ;change for LifeAdd if you want add life.
trigger1=1
value=50

[State 999, ChangeState]
type=ChangeState
trigger1=command!="hold_xa"
value=0
ctrl=1

no not charing as in power charging, but charge move as in Guile's sonic boom, or Ash Crimson's somersault kick.

Offline Luis/Dshiznet

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Re: Making a move a charged attack
« Reply #18 on: October 26, 2007, 04:00:54 PM »
[State -1, Power]
type=ChangeState
trigger1=command="hold_xa"
trigger1=ctrl
trigger1=movetype!=A
value=999

[Statedef 999]
type=S
movetype=I
anim=999
velset=0,0

[State 999, PowerAdd]
type=PowerAdd ;change for LifeAdd if you want add life.
trigger1=1
value=50

[State 999, ChangeState]
type=ChangeState
trigger1=command!="hold_xa"
value=0
ctrl=1

no not charing as in power charging, but charge move as in Guile's sonic boom, or Ash Crimson's somersault kick.
thats not charging.
thats just holding a button for a few seconds..
just do what i said before and it should work.. cuz its working for my characters

Offline Sludge

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Re: Making a move a charged attack
« Reply #19 on: October 26, 2007, 04:12:51 PM »
well if it is only activating when you have to cancel, but the command work's when you put it under another move..It soun'ds like there is a movecontact trigger that needs to be removed

Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #20 on: October 26, 2007, 04:59:14 PM »
well if it is only activating when you have to cancel, but the command work's when you put it under another move..It soun'ds like there is a movecontact trigger that needs to be removed

I see, but when I change the command of that same move back to F, D, DF, F, it works with no problem. Weird, I guess I'll try dshiz's suggestion to see if that works.

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Re: Making a move a charged attack
« Reply #21 on: October 29, 2007, 04:19:48 PM »
i might have gotton it see if it works bros
man forget your mugen site.. drop it and click up with me, it will be the best damn decision you made.


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Offline Kev The Galaxybender

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Re: Making a move a charged attack
« Reply #22 on: October 29, 2007, 04:25:18 PM »
i might have gotton it see if it works bros

how so?? are you talking about using a kick button? If so, I can't make it work. explain it to me, but I would like to use the punches though, x y or z

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