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Author Topic: Mugen 1.1 RenderMode  (Read 905 times)

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Offline I.E.T. Arcade

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Mugen 1.1 RenderMode
« on: May 10, 2018, 12:18:12 AM »
Ok so I have released several builds of my fullgame project and one of the most common feedback I get is "the engine uses too much memory,gpu" and upon research I found that OpenGL is the cause of this. However switching the render mode to; System reduces this but when doing this in mugen 1.1 all png sprites appear black. Is there any way to resolves this? An alternate method or a compromise? Any help would be greatly appreciated



Offline O Ilusionista

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Re: Mugen 1.1 RenderMode
« Reply #1 on: May 10, 2018, 06:55:23 AM »
As far as I know,  no. You need opengl to use png images.

Offline Spidermew

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Re: Mugen 1.1 RenderMode
« Reply #2 on: May 10, 2018, 10:08:23 AM »
Moved from WIP to help section by me.

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