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Author Topic: RMM Bosses suggestion thread  (Read 17496 times)

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Offline O Ilusionista

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RMM Bosses suggestion thread
« on: January 07, 2018, 09:45:45 AM »
==================| BOSSES SUGGESTIONS | ==================


I decided to open a topic exclusively for tips for bosses that can be converted to the Robot Master Mayhem project, so we do not mix with other characters. Personally, I really LOVE programming boss-type characters because I have more freedom to create, require less work and time (I've already been able to do such a character in 1 hour only) and it's funny.



===| HOW IT WILL WORK? |===

  • Unless another programmer shows interest in programming, I'll be responsible for the boss's programming.

  • Not all ideas will be converted. It depends a lot on my free time (which is scarce).

  • The main focus is the classic series, but suggestions from other series will be accepted

  • Ideas will be evaluated following the criteria of: Possibility of conversion (not everything that works in the original game, works on this project), Difficulty, Uniqueness (what the boss could bring different from the project) and Creativity.

  • Here, the concept of "boss" are non-controllable characters, usually large on the screen, that we face in the final stages of the games. Then, characters such as "Robot Masters / Reploids, etc. that can be controlled are deleted. Sub-bosses may be accepted.

  • The final word on whether or not the character enters the project is from Laspacho, since he is the leader of the project. But I intend to use the RMM template, them the conversion to the project becomes easier, so if the character is not accepted for the project, I can still program it as a separate character for Mugen.


===| WHICH BOSSES DO WE ALREADY HAVE? |===

- Yellow Devil (Magma and O Ilusionista)
- Metool Daddy (Ramza and O Ilusionista)
- Dr. Wily (Daeron and NDSilva)
- Metonger Z (Magma and O Ilusionista)
- Others we can not reveal right now

So throw your ideas to us :) It would be better if you can say from which game it is and post a picture of it
« Last Edit: January 07, 2018, 10:43:29 AM by .:O Ilusionista:. »



Offline NX-MEN

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Re: RMM Bosses suggestion thread
« Reply #1 on: January 07, 2018, 09:48:42 AM »
I love to see Sigma!!  :)
 

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #2 on: January 07, 2018, 10:45:09 AM »
I think Sigma would be a playable character, but there are other versions I always wanted to code, like this

Offline NX-MEN

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Re: RMM Bosses suggestion thread
« Reply #3 on: January 07, 2018, 10:56:29 AM »
Dope!!  :w00t:
 

Offline Rage

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Re: RMM Bosses suggestion thread
« Reply #4 on: January 07, 2018, 11:03:23 AM »
So u said  ALL BOSSES, u will program all of them?......lol i noticed u missed one   : :DxDie :DxDie :DxDie

Jk. Can not blame a princess for trying.
« Last Edit: January 07, 2018, 11:15:09 AM by Rage »

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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #5 on: January 07, 2018, 11:04:57 AM »
Quote
Unless another programmer shows interest in programming, I'll be responsible for the boss's programming.
Not all ideas will be converted. It depends a lot on my free time (which is scarce).

So no, not all bosses I will code. Depends too much of my free time and my interest on it :)

Offline Silverzero

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Re: RMM Bosses suggestion thread
« Reply #6 on: January 07, 2018, 11:09:30 AM »
I'd suggest Lumine, the end boss of MMX8, but I don't know how much work that would take.

Offline Magma MK-II

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Re: RMM Bosses suggestion thread
« Reply #7 on: January 07, 2018, 11:37:21 AM »
A lot of work, I guess.

As far as this topic is concerned, we're looking mostly into midbosses, first stage bosses and fortress bosses that aren't humanoid (thus would be unplayable).

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #8 on: January 07, 2018, 11:39:52 AM »
A lot of work, I guess.

As far as this topic is concerned, we're looking mostly into midbosses, first stage bosses and fortress bosses that aren't humanoid (thus would be unplayable).

For sure it's a lot of work. As I said, I won't go coding everything, just the ones I think its cool and have interest into (as I am doing with some not yet revailed bosses). But there are other coders which could have interest.

And this works as a idea vault for me, personally.

Offline boogerboy

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Re: RMM Bosses suggestion thread
« Reply #9 on: January 07, 2018, 12:08:07 PM »
Mad Grinder from Mega Man 7.

« Last Edit: January 07, 2018, 12:14:41 PM by boogerboy »
Game on!

Offline Silverzero

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Re: RMM Bosses suggestion thread
« Reply #10 on: January 07, 2018, 07:04:01 PM »
Maybe the octopus boss from Sheep Man's stage in MM10. The problem I see though, is not enough attack ideas. It does about two things, Shoot electricity and spawn enemies.

Offline Corrupião Lendário

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Re: RMM Bosses suggestion thread
« Reply #11 on: January 07, 2018, 07:52:38 PM »
FINALE MY CONT HAS BE FINISHED KKK   :thumbsup:
Has the robot master/boss Elecman,Shadowman and Duo has be cool from project

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #12 on: January 07, 2018, 07:55:11 PM »
Tópico errado :)
this topic is for bosses, not common characters. Shadow Man won't be on this game.

Offline jhfer

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Re: RMM Bosses suggestion thread
« Reply #13 on: January 08, 2018, 07:13:01 PM »
Maybe Gamma (megaman 3 boss) can be an option:

http://megaman.wikia.com/wiki/Gamma
NES VERSION

SEGA VERSION


He can play like second form of onslaught


And Doc Robot (megaman 2):
http://megaman.wikia.com/wiki/Doc_Robot
He originally use weapons of megaman 2 robot masters, but maybe he can use weapons from the others mm games robot masters. Maybe, he can chose each game powerset, depending of the chosen palette (or not, consider only mm2 weapons, since doc robot´s body is equipped with items from mm2´s robot masters).




« Last Edit: January 08, 2018, 07:19:52 PM by jhfer »

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #14 on: January 08, 2018, 07:17:38 PM »
Great ideas. Doc Robot. Is one of my oldest Mugen dreams...

Offline Magma MK-II

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Re: RMM Bosses suggestion thread
« Reply #15 on: January 08, 2018, 07:35:44 PM »
Gamma would be great as a Apocalypse-style boss.

We could have the Copy Robot/Holograph Megamans as a Strength Training style boss as well.

Offline boogerboy

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Re: RMM Bosses suggestion thread
« Reply #16 on: January 08, 2018, 08:13:20 PM »
Yeah, I too like to see Doc Robot as a RMM boss.

Game on!

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #17 on: January 09, 2018, 07:21:15 AM »
Gamma would be great as a Apocalypse-style boss.

We could have the Copy Robot/Holograph Megamans as a Strength Training style boss as well.
Indeed. Cool idea.

Quote
He originally use weapons of megaman 2 robot masters, but maybe he can use weapons from the others mm games robot masters. Maybe, he can chose each game powerset, depending of the chosen palette (or not, consider only mm2 weapons, since doc robot´s body is equipped with items from mm2´s robot masters).
Yes, I think we could stick to MM2 weapons. Specially when I had plans for a "Copy Robot" which could use any weapon:

But I have no idea when I will be working on this again.


Offline r7465

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Re: RMM Bosses suggestion thread
« Reply #18 on: January 09, 2018, 09:29:13 AM »
Maybe an upgraded version on a character we already sprited? Like similar to how Guts Man has a Guts Dozer? If we're going to go with this idea, I'd say Tengu Man or Snake Man would both be great ideas to make. Maybe a giant Snake Bot based on the mini-boss from Megaman 3 (No need to post a pic because I'm sure everyone knows what that looks like)

Or if we're talking a cool boss, I think a Dr. Wily/Light based off Street Fighter will be so, so cool. Look at this to see how cool it would be.

(Skip to 41:48)

That could be a playable character but I think he'll do for an amazing boss more.


Offline laspacho

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Re: RMM Bosses suggestion thread
« Reply #19 on: January 09, 2018, 05:36:49 PM »

Offline Uche_of_IMT

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Re: RMM Bosses suggestion thread
« Reply #20 on: January 09, 2018, 08:38:05 PM »
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.
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Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #21 on: January 09, 2018, 08:41:36 PM »
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.

Funny, I had the same idea...
« Last Edit: January 10, 2018, 07:21:19 AM by .:O Ilusionista:. »

Offline SolidZone 26

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Re: RMM Bosses suggestion thread
« Reply #22 on: January 10, 2018, 06:10:30 AM »
What about that Alien where Wily transforms to in Mega Man 2? It can be used as a secret boss or the next boss after beating normal Wily.


Offline Magma MK-II

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Re: RMM Bosses suggestion thread
« Reply #23 on: January 10, 2018, 07:20:15 AM »
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.



Dark Man #2 is fully sprited already and will be playable. I made it so the other Darkmen will be hyper moves for him.

Offline O Ilusionista

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Re: RMM Bosses suggestion thread
« Reply #24 on: January 10, 2018, 07:22:03 AM »
What about that Alien where Wily transforms to in Mega Man 2? It can be used as a secret boss or the next boss after beating normal Wily.



I can guarantee that you won't be facing Wily just one time, but I can't give much spoiler ;)

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