This is an helper...the collision box are there...but movecontact don't work...where im wrong?
[Statedef 3203]
type = A
movetype= A
physics = N
velset = 9, 7
anim = 3205
ctrl = 0
sprpriority = 4
[State 205, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,AA,AP,AT
time = -1
stateno = 3203
ignoreHitPause = 1
[State 205, HitBy]
type = HitBy
trigger1 = 1
value = SCA,NP,SP,HP
time = -1
ignoreHitPause = 1
[State 205, HitDef]
type = HitDef
trigger1 = !movecontact
attr = S,HP
hitflag = MAF
guardflag = MA
priority = 4, Hit
damage = 60,10
getpower = 0,0
givepower = 1, 1
pausetime = 0, 0
guard.pausetime = 0, 0
animtype = Hard
numhits = 1
sparkno = s8222
sparkxy = 20,0
hitsound = s8000,2
guardsound = 6,0
guard.sparkno = -1
ground.type = high
ground.slidetime = 4
ground.velocity = -10
airguard.velocity = -10
air.type = Low
air.velocity = -10,1
air.juggle = 5
fall.animtype = Hard
[State 206, EnvShake]
type = EnvShake
trigger1 = Pos Y >= 0
time = 8
freq = 150
ampl = 4
[State 0, Explod]
type = Explod
trigger1= movecontact
trigger2= Pos Y >= 0
anim = 7003
ID = 7003
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
scale = 0.6, 0.6
sprpriority = ifelse(random<500,2,4)
[State 206, DestroySelf]
type = DestroySelf
trigger1 = moveContact
trigger2 = Pos Y >= 0