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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 46083 times)

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Offline O Ilusionista

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #350 on: June 12, 2021, 06:56:44 PM »
Very nice

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #351 on: June 12, 2021, 10:12:27 PM »
good work...! keep working... :Terry :Terry :Terry
thank you bro.  :Terry

Very nice

thanks man!




edit upper body, reverse legs order, classic and lazy, but always works for walk cycles


also, i think the most dificulty step is mimic the art of the team of the games, digital painting and pixel art is a challenge
btw we will work hard to bring some cool aesthetic that fit the 90's era






« Last Edit: June 14, 2021, 09:01:50 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #352 on: August 11, 2021, 10:31:34 PM »
Menat rips

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #353 on: August 24, 2021, 10:28:51 AM »
Rashid evolution

« Last Edit: August 24, 2021, 10:49:24 AM by Anderson Masters »

Offline O Ilusionista

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #354 on: August 24, 2021, 01:52:48 PM »
Hey, nod bad!

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #355 on: August 24, 2021, 04:16:26 PM »
« Last Edit: August 24, 2021, 06:07:40 PM by Anderson Masters »

Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #356 on: August 24, 2021, 08:07:05 PM »
 :O*D
great stuff as usual

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #357 on: February 18, 2022, 01:10:57 PM »
thanks rage

update sakura and evil\dark sakura



Palete improved





All base sprites




Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #358 on: May 24, 2022, 03:59:07 PM »
juri shader updated (less collors, but less bugs)





normal punchs riped
« Last Edit: May 24, 2022, 09:30:10 PM by Anderson Masters »

Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #359 on: May 29, 2022, 12:38:26 AM »
welcome back. Thanks for sharing

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #360 on: June 02, 2022, 01:10:13 PM »
welcome back. Thanks for sharing
thank you rage


all normal kicks

some juri moves
 

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #361 on: June 28, 2023, 12:01:53 AM »
i got a new pc to run sf6, so, i want to try blender again with a more powerfull specs, a nice way to do it is finishing this sakura



[img resized=1 width=800 height=152]https://i.postimg.cc/Gm8Z27wY/FACE-TESTS.png[/img]





Offline MatreroG

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #362 on: June 29, 2023, 08:15:28 AM »

Good for you.  :)

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #363 on: July 07, 2023, 02:51:20 AM »
Good for you.  :)

good and fast   :Terry





Some new tests





Old one vs new shader ->

atual status os shader: 15~25% of full precision
95% usefull as base
5% full uselles frames.
at now is this, in low res the AI will always gimme a error of 1 pixel from one side or other, and in low res this is terrible, i think will work very fine on KOF XIII style, cause is bigger
for CPS3 i'm done, this is the maximum that it will reach with today existent tools

exemples of sucessfull generations:


Shader finally done, time to RIP anim


Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #364 on: July 07, 2023, 03:08:44 PM »
i am feeling that new shader

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #365 on: July 07, 2023, 11:49:53 PM »
i am feeling that new shader
can't unsderstand what you mean Gomen ne


« Last Edit: July 07, 2023, 11:56:05 PM by Anderson Masters »

Offline ExeLord

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #366 on: July 08, 2023, 05:25:01 AM »
Means that Rage likes it :cool Me too, though I'm more into SNK and hoping for Juri Han in KOF style one day [-O<
What consumer society is?

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #367 on: July 09, 2023, 11:30:30 PM »
Means that Rage likes it :cool Me too, though I'm more into SNK and hoping for Juri Han in KOF style one day [-O<
oh, thank you Exelord
not a big fan of kof style, but is simple to create scenes that mimic it, perhaps a tutorial is more probable than a char, btw not in present plans



edit:


edit again.
« Last Edit: July 11, 2023, 10:30:05 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #368 on: July 15, 2023, 01:51:04 AM »
starting some 2D steps

24 frames stand




Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #369 on: July 15, 2023, 05:27:45 PM »
Not a bad frame count. The animation is nice and fluid.  I have been studying your work and your frame count can get up there. lol (not a bad thing per se.)  20 to 30 frames is my usual for a stance. I love the "stance" because it's the most important sprite set in my opinion and the only one where I feel like I am not restricted.

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Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #370 on: July 16, 2023, 11:24:30 PM »
Not a bad frame count. The animation is nice and fluid.  I have been studying your work and your frame count can get up there. lol (not a bad thing per se.)  20 to 30 frames is my usual for a stance. I love the "stance" because it's the most important sprite set in my opinion and the only one where I feel like I am not restricted.



i agree about stand, is the first and more important, togheter with, a crouching and air iddle and the moving ones, if this ones is ok, the others can be less polished, cause only will show when you press bottons

btw
OLD VS NEW JURI  (still need physics enhance, but the boddy work is done)



Sakura updated:

Sakura updated:

edit

sakura Really updated:




27 frames stand









« Last Edit: August 06, 2023, 03:15:04 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #371 on: August 07, 2023, 10:48:09 PM »
biggest update since started

*new version of shader that had exactly 64 colors (63 + transparence) same as cps3 originals
*better physics
*faster engine of spriting
*less polish needed for finish sprites
*almost anyone from 3d era can be converted with same result level as sakura

 

cammy wip
« Last Edit: August 10, 2023, 02:15:11 AM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #372 on: September 21, 2023, 09:15:16 PM »









« Last Edit: September 21, 2023, 09:28:30 PM by Anderson Masters »

Offline Anderson Masters

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #373 on: November 05, 2023, 04:30:10 PM »
Zanga Basics done (every move he performs without press buttoms, or get atacked)



also, if someone want to try palete him, i can't say that i will use all, cause must fit wel the style of CPS3, and the chars will had only 20 pals each
anyway every help is welcome



Edit:   ATK    done: new pal
« Last Edit: November 06, 2023, 10:33:44 PM by Anderson Masters »

Offline Rage

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Re: STREET FIGHTER III 4th Assault! Future of Fighting
« Reply #374 on: November 08, 2023, 06:10:30 PM »
 :O*D looking good mate

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