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Author Topic: How do I assign a sound to an attack?  (Read 775 times)

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Offline Alexziq

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How do I assign a sound to an attack?
« on: August 13, 2007, 02:59:43 PM »
I added my sounds to the sounds of my character in Fighter Factory but what designates the sprite that will signal the sound to trigger? If a laser blast emits in a special what do I put for group, and sound #'s and is there something else in the coding that has to be changed?



Offline The Rippah, Roo'Jizah Panzermanathod

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Re: How do I assign a sound to an attack?
« Reply #1 on: August 13, 2007, 03:08:14 PM »
[State 220, PlaySnd]
type = PlaySnd
trigger1 =  AnimElem = 1
value = 0,27

By AnimElem, it's the frame of an attack you want the sound to play. by Value, it's group, sound.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

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Offline Error Macro

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Re: How do I assign a sound to an attack?
« Reply #2 on: August 13, 2007, 03:13:33 PM »
You put the group number for the sound in the snd file.

Say:

The laser sound is

Group 3000, 0

In the cns you would put:

[State 3000, Playsnd]
type = PlaySnd
trigger1 = animelem = 6
value = S3000,0
volume = 0

the s tells mugen that the sound is in your character's snd file

This tells what frame will trigger the sound to play.

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: How do I assign a sound to an attack?
« Reply #3 on: August 13, 2007, 03:21:31 PM »
I don't think the "S" is needed. Ah well.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline Alexziq

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Re: How do I assign a sound to an attack?
« Reply #4 on: August 13, 2007, 03:31:15 PM »
Easy, awsome

Last question

(AnimElem =) this is what designates the frame or sprite in the group, right? or does it need to be the sprite number in the group?
« Last Edit: August 13, 2007, 03:32:53 PM by ALEXZIQ »

Offline Error Macro

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Re: How do I assign a sound to an attack?
« Reply #5 on: August 13, 2007, 03:32:14 PM »
Yes

Offline Alexziq

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Re: How do I assign a sound to an attack?
« Reply #6 on: August 13, 2007, 05:14:57 PM »
[State 3000, Playsnd]
type = PlaySnd
trigger1 = animelem = 6
value = S3000,0
volume = 0


This formula, I assume I would put this  info in the cns for the Sprite group, or anywhere?

Sorry, Im just trying to figure out how it knows what animation group its assigned to.

Say my Animation  is #8, frame 1 of 6, is that what Im puttin here?

trigger8 = animelem = 1

Or am i looking for the animation group in the cns?

Offline Error Macro

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Re: How do I assign a sound to an attack?
« Reply #7 on: August 13, 2007, 05:18:15 PM »
No, you can put that anywhere in the state the sound be played in.

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