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Author Topic: How to rip sprites from VBA (Visual gameboy)  (Read 2512 times)

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ZBOY

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How to rip sprites from VBA (Visual gameboy)
« on: August 12, 2007, 09:57:10 PM »
This tutorial is by Rolo123akaKRONOS3.

Riping stage sprite from GBA.

You'll need a visiual gameboy for this.

First you go open Visual game boy, (I call it VBA)



Open a ROM (any 2D fighting games) i'll use Kingdom hearts chain of memories.

In KH go into a battle with a heartless,



Then pause it Ctrl+P

Then goto tools



Then you can see the tools like disamble, etc

then goto Map viewer, then this window will pop up



Then goto BG3 and you'll see the stage on KH-COM, click on save...



Then this picture will be saved like this.

,

This well work on other levels in KH-COM too.

How to rip from Gundam seed/Street fighter stages.

Will i'm gonna use Gundam seed.

Redo the same thing on the top, but gundam seed and street fighter have different sprite then KH-COM.

Goto Training mode in Gundam seed/street fighter...

After your in the stage go into Map viewer...

Then after that gundam seed has two layers save those 2 layers from BG0 & 1

Next is Projectiles.

How to rip Projectiles, :P

This will need Visual game boy advance (VBA)

Go open Street fighter alpha...

Goto training mode

I'll use ryu for this.

When you see ryu use his projectile



Pause it, CTRL+P

And then goto tools, This time goto OAM viewer,



And a window will pop-up



As you can see there are alot of sprites and the first thing you see is Ryu's projectile save it and your finished.



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Re: How to rip sprites from VBA (Visual gameboy)
« Reply #1 on: August 13, 2007, 12:53:19 PM »
i used to use screen captures but this looks easier thnks for tht
EDIT: i just used it and its awsome thnks alot
« Last Edit: August 13, 2007, 12:55:33 PM by tupac »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

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