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Author Topic: Venom Tangent Topic  (Read 3892 times)

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Offline Acey

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Venom Tangent Topic
« on: July 07, 2012, 12:45:53 PM »
Public service announcement

Allot = fail
Alot = fail

A Lot

Also, DCL is right, use boxes and nothitby sctrl.

Edit: I split this topic because it was a pretty bug tangent after a while. Discussion about "alot" and "reversaldef" can continue here.
« Last Edit: July 09, 2012, 02:57:58 AM by Acey »



Offline Snakebyte

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Re: Venom Tangent Topic
« Reply #1 on: July 07, 2012, 12:49:00 PM »

Offline Acey

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Re: Venom Tangent Topic
« Reply #2 on: July 07, 2012, 01:02:59 PM »
I actually keep a picture of the alot on the IMT server. I'm thinking of making it a smiley

http://www.infinitymugenteam.com/alot.png

Offline shootYr.

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Re: Venom Tangent Topic
« Reply #3 on: July 07, 2012, 01:05:06 PM »
Public service announcement

Allot = fail
Alot = fail

A Lot

Also, DCL is right, use boxes and nothitby sctrl.

...Why would you make a post like this? It's incredibly unhelpful and useless in this situation. Telling others that they're failing because of a simple spelling error? Okay.

Actually, G-Lux saw fit to give his distaste for the movie and the worst side of the internet decided to rear it's ugly face. When that happens it's natural and normal to clean ou the thread.

Why is everyone ignoring my posts? Nothitby will NOT ensure that he won't be able to be hit out of the move. Unless you flag your move properly, or use a projectile state controller instead of a hitdef, THIS CAN ALWAYS HAPPEN Blue clsns don't mean you can't get touched.

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #4 on: July 07, 2012, 01:16:28 PM »
Why is everyone ignoring my posts? Nothitby will NOT ensure that he won't be able to be hit out of the move. Unless you flag your move properly, or use a projectile state controller instead of a hitdef, THIS CAN ALWAYS HAPPEN Blue clsns don't mean you can't get touched.

I can give a simple answer on what just happened on that video...

There's no HitOverride code...
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Offline shootYr.

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Re: Venom Tangent Topic
« Reply #5 on: July 07, 2012, 01:36:47 PM »
It doesn't work like that, DCL.

HitOverride negates hits. Rock is not hitting The Void.

Offline Acey

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Re: Venom Tangent Topic
« Reply #6 on: July 07, 2012, 02:04:02 PM »
There's no HitOverride code...

 ^^(PM)^

It does work like that. Hit override can negate throws and reversals as well.

Offline shootYr.

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Re: Venom Tangent Topic
« Reply #7 on: July 07, 2012, 02:28:53 PM »
You seem to strongly believe that. If you'd really known that HitOverride prevents situations like that, then why is it that you've made that mistake at least a dozen times?  :-"

Post a HitOverride that will prevent the Void from being grabbed out of his super.

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #8 on: July 07, 2012, 02:35:49 PM »
It doesn't work like that, DCL.

HitOverride negates hits. Rock is not hitting The Void.
If it wasnt a hit, it wouldnt list it as a hit.

Valid hit types:
NA, SA, HA, (Normal, Specials, and Hyper Attacks)
NP, SP, HP (Normal, Specials, and Hyper Projectiles)
NT, ST, HT (Normal, Specials, and Hyper THROWS)

These are valid as well:
AA (ALL attack types)
AP (ALL Projectile Types)
AT (All Throw Types)

Also HitOverride doesnt really negate a hit, it just returns to the state provided when the character is hit by the specific attack type...

Try it out...
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Offline shootYr.

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Re: Venom Tangent Topic
« Reply #9 on: July 07, 2012, 02:56:41 PM »
Btw, when I said negate, I didn't mean halt the attack completely. Think of it like this- Dokugami (Kyo's attack iirc) will continue even if he is hit while performing it. The move will still be considered as a hit on P2's side, but Kyo will continue and ignore the attack.

I'm asking Acey (or anyone really. Doesn't matter to me) to post a HitOverride state controller that will prevent the Void from being taken out of the Sentry's states.

Reversaldef uses Reversal.Attr. Which is for reading the enemy's hit attributes. It does not define your own. If you actually put attr on a reversaldef then your counter is pretty much ruined. So how can you reverse a reversal if it has no attr?

I hope you don't think I'm being malicious, DCL. :3
« Last Edit: July 07, 2012, 03:11:42 PM by Y. »

Offline .ALEXZIQ.

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Re: Venom Tangent Topic
« Reply #10 on: July 07, 2012, 04:21:00 PM »
Btw, when I said negate, I didn't mean halt the attack completely. Think of it like this- Dokugami (Kyo's attack iirc) will continue even if he is hit while performing it. The move will still be considered as a hit on P2's side, but Kyo will continue and ignore the attack.

I'm asking Acey (or anyone really. Doesn't matter to me) to post a HitOverride state controller that will prevent the Void from being taken out of the Sentry's states.

Reversaldef uses Reversal.Attr. Which is for reading the enemy's hit attributes. It does not define your own. If you actually put attr on a reversaldef then your counter is pretty much ruined. So how can you reverse a reversal if it has no attr?

I hope you don't think I'm being malicious, DCL. :3

hitoverride is the more proper way to do it

Simply flaging it not to be hit is a lil cheaper. (not to say its incorrect)

With a hit override you could actually make the void get hit, go back into sentry, or not be effected at all. ect

Thats just my preference anyway

Offline shootYr.

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Re: Venom Tangent Topic
« Reply #11 on: July 07, 2012, 04:31:38 PM »
...Reversaldefs should not be flagged as attacks. If a reversaldef has an attr then it will be subject to being reversed by other reversaldefs (counter attacks).

The point of my post(s) is that reversaldefs cannot be bypassed unless the player's moves are flagged in a certain way. If you try to hitoverride a reversaldef it won't work, because reversaldefs don't have hit attr (How can you reverse something that has no attr)?

Remove the attr from an attack and tell me what happens

or

Post a hitoverride that will prevent the Void from leaving the Sentry's states.


Edit : Since no one wants to listen to me, I think I should explain this.



1. Babby Commando performs a super
1a. Rock Howard performs a level 3 counter.
1b. The super pause ends, and Rock's reversaldef activates. *Rock has no attr or hitdef active

2. Mac the Knife makes contact with Rock
2a. Rock's reversaldef fully activates, stopping Mac the Knife *Rock has no attr or hitdef active
2b. Mac the Knife is now bound to Rock not because of a hitdef, but because reversaldef can force the opponent into one of your states when it's fully active.

3. Rock tosses the helper to the ground, and even at this time, has no throw hitdef or attr active.

Hitoverride wouldn't have worked because, again, Rock never had an attr. So to say that Hyper THROWS would be affected by it is perfectly logical, but has nothing to do with this since Rock isn't using a Hyper THROW. He's forcing the opponent into a custom state. Where he can then control their behaviors without a hitdef.

Even so, not having a hitoverride isn't actually the reason why the Void or Mac the Knife get grabbed. The reason for that is Acey's inability to code most helpers/projectiles with the appropriate flags.

But maybe I'm wrong about this, and if I am, I'll have no problem admitting it!

Post a hitoverride that will prevent the Void from being taken out of the Sentry's states.

http://www.infinitymugenteam.com/Uploads/ACEY/Sentry.zip

I await your response, DCL (or anyone else who can prove me wrong). =]
« Last Edit: July 07, 2012, 05:10:31 PM by Y. »

Offline Snakebyte

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Re: Venom Tangent Topic
« Reply #12 on: July 08, 2012, 03:04:11 AM »
Acey, you win everything forever.

Offline ZVitor

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Re: Venom Tangent Topic
« Reply #13 on: July 08, 2012, 03:30:25 AM »
a destroyself at statedef -2 (or even -1)
with trigger ishelper and state = get hit is not enought to fix this kind of problem?

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #14 on: July 08, 2012, 01:47:35 PM »
You seem to be trying your hardest to prove anyone here wrong about this, if you know we are wrong there's no need to prolong it right?

All I wanna know is if Rock has a "p2stateno" parameter in his reversaldef...
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Offline HyperVoiceActing

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Re: Venom Tangent Topic
« Reply #15 on: July 08, 2012, 01:56:49 PM »
Maybe it's just his way of saying he doesn't want to update the char

Offline shootYr.

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Re: Venom Tangent Topic
« Reply #16 on: July 08, 2012, 04:45:05 PM »
a destroyself at statedef -2 (or even -1)
with trigger ishelper and state = get hit is not enought to fix this kind of problem?

I don't think helper's can read the statedef -2. So the destroyself would be delayed until the helper returns to their root's states.

You seem to be trying your hardest to prove anyone here wrong about this, if you know we are wrong there's no need to prolong it right?

On the contrary, DCL. I want you to prove me wrong. You and Acey seem to be certain that Hitoverride is the way to go. Prove me wrong so I can improve. =3

Why do you keep ignoring my request for a HitOverride that will prevent the Void from leaving the Sentry's states? Post it! x3

Offline warecus

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Re: Venom Tangent Topic
« Reply #17 on: July 08, 2012, 05:21:58 PM »
riddle...


i see allot on my paychecks


if only i knew what it /ment/

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #18 on: July 08, 2012, 05:33:33 PM »
I don't think helper's can read the statedef -2. So the destroyself would be delayed until the helper returns to their root's states.

On the contrary, DCL. I want you to prove me wrong. You and Acey seem to be certain that Hitoverride is the way to go. Prove me wrong so I can improve. =3

Why do you keep ignoring my request for a HitOverride that will prevent the Void from leaving the Sentry's states? Post it! x3

You want me to admit Im wrong then? Very well...
Using a hitoverride wont work against a reversaldef, I posted before thinking. I was wrong...

Besides you didn't answer my question either...

Helpers will obviously get overridden by a reversaldef ctrl regardless of the hitoverride. To prevent something like this you may need to use a reversaldef without the P2StateNo parameter. Otherwise the helper projectile/attack/etc. will get overridden. Without "p2stateno", the opponent/helper wont enter custom states.
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Offline shootYr.

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Re: Venom Tangent Topic
« Reply #19 on: July 08, 2012, 06:12:12 PM »
If you use projectile instead of hitdef, the reversaldef won't work. Alternatively, you can use a throw attr, because who's gonna use a reversaldef on a throw?

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #20 on: July 08, 2012, 06:53:56 PM »
If you use projectile instead of hitdef, the reversaldef won't work. Alternatively, you can use a throw attr, because who's gonna use a reversaldef on a throw?

I haven't tested that yet, so I wouldn't know. But I'm pretty sure ReversalDef won't screw up Projectile ctrls.

Use throw for a projectile? I wouldn't advise that, if it's gonna be a projectile let it be a projectile. (NP,SP,HP or AP)
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Offline shootYr.

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Re: Venom Tangent Topic
« Reply #21 on: July 08, 2012, 07:10:24 PM »
I wasn't actually suggesting using a throw attr on a projectile sctrl. (Projectiles don't use attr) I meant use a throw attr on the player's attacking hitdef.

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #22 on: July 08, 2012, 07:34:46 PM »
I wasn't actually suggesting using a throw attr on a projectile sctrl. (Projectiles don't use attr) I meant use a throw attr on the player's attacking hitdef.

Oh sorry, I meant a Helper with projectile attributes.
That would work if the reversaldef doesn't use the reversal attribute of throws (NT,ST,HT or AT)
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Offline shootYr.

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Re: Venom Tangent Topic
« Reply #23 on: July 09, 2012, 12:21:27 AM »
I think I should apologize here.

T.O.P.S, I'm sorry your topic was flooded with these posts. Most of this was because of me. =[

DCL, I really hope you don't think I was trying to berate or disrespect you. I just couldn't not say anything since I've had encounters with creating helpers that don't end up like they were coded by Acey.

I hope you guys can forgive me. ;3

^^(PM)^
It does work like that. Hit override can negate throws and reversals as well.

Maybe instead of thinking you have advanced (or even beginner)knowledge of coding, you should actually learn how things work. Or maybe you're right and can prove it!

Post a hitoverride that will prevent the Void from being taken out of the Sentry's states.

Offline Space (DCL)

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Re: Venom Tangent Topic
« Reply #24 on: July 09, 2012, 12:40:07 AM »
I think I should apologize here.

T.O.P.S, I'm sorry your topic was flooded with these posts. Most of this was because of me. =[

DCL, I really hope you don't think I was trying to berate or disrespect you. I just couldn't not say anything since I've had encounters with creating helpers that don't end up like they were coded by Acey.

I hope you guys can forgive me. ;3


No apology needed, as a matter of fact I think maybe I deserved it...
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