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Author Topic: Venom  (Read 12371 times)

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Offline Acey

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Re: Venom
« Reply #50 on: September 05, 2012, 11:25:52 AM »
Seriously just stop being lazy and go through the threads here and on MMV and on Guild. Lots of people have already stated things there. Cybaster and Alex went into great detail.

I think the "lazy" comment was not particularly necessary, on the other hand, every creater should use ever resource available, especially feedback.

Offline YoungSamurai5

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Re: Venom
« Reply #51 on: September 05, 2012, 11:32:01 AM »
I think the "lazy" comment was not particularly necessary, on the other hand, every creater should use ever resource available, especially feedback.

lol me and snake talked about it already. its all good. im actually taking his advice and going through thre threads. i was being a little lazy haha. thats just the way snake talks. he is originally from the guild  :D ( nothing against guild)
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Offline Snakebyte

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Re: Venom
« Reply #52 on: September 05, 2012, 11:36:29 AM »
LOL you posted as I was responding.

But yeah, Young and I get along, no worries.  :)

Offline YoungSamurai5

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Re: Venom
« Reply #53 on: September 05, 2012, 11:39:28 AM »
LOL you posted as I was responding.

But yeah, Young and I get along, no worries.  :)

yea lol no prob  :) and expect an update maybe next week im still working on other stuff right now
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Offline sunblaze82

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Re: Venom
« Reply #54 on: September 05, 2012, 12:40:18 PM »
Young, random question, do YOU yourself see that the "Varnage" Attack as a good super? Did he even do something like that in the comics? I dont recall.

Offline YoungSamurai5

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Re: Venom
« Reply #55 on: September 05, 2012, 01:13:03 PM »
Young, random question, do YOU yourself see that the "Varnage" Attack as a good super? Did he even do something like that in the comics? I dont recall.

i see it as an ok hyper. i give it kudos for originality. me im not really a fan of helper hypers of characters that are already made. to be honest i have not seen many comics (but i do read them) but i dont ever recall a "varnage" the closet thing ive ever seen was someone who made this on deviantart

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Offline SanjiSasuke

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Re: Venom
« Reply #56 on: September 06, 2012, 06:43:34 PM »
Okay, no disrespect, but why is this stickied? The only other things stickied here are the official Screenpacks...

Offline HyperVoiceActing

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Re: Venom
« Reply #57 on: September 06, 2012, 06:56:11 PM »
Okay, no disrespect, but why is this stickied? The only other things stickied here are the official Screenpacks...
I was wondering that myself

Offline Snakebyte

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Re: Venom
« Reply #58 on: October 15, 2012, 12:18:14 PM »
http://www.mediafire.com/?wry78s01fmad3rh

Hey guys, here's the Symbiote Team's update of TOPS' Venom. Lots of bugs were fixed and a few new pals added. If there's anything still wrong with it, let me know, we want to make sure everything's fixed for the eventual full game release.

EDIT: Link updated.
« Last Edit: October 16, 2012, 10:33:02 AM by Snakebyte »

Offline HyperVoiceActing

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Re: Venom
« Reply #59 on: October 15, 2012, 12:23:41 PM »
Cool. I'll give feedback later

Offline O Ilusionista

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Re: Venom
« Reply #60 on: October 15, 2012, 01:15:17 PM »
Quote
Also you have some issues with priorities in the following animations
This problem is kinda frowned on as described here

Let me open a parenthesis here.

The argument of Priority Infinite is not accepted by everyone and in many cases, he or fell down or is deemed inappropriate. There is a consensus among all creators.

I'll explain why, using two sample images:




In both cases, I do not think that is correct the P2 set the character to attack the parts that are being used to attack him. In the example where tentacles come out of the chest, is correct to have "infinite priority."

Take the example of Igniz: If using the whip and you hit the whip, who do you think would be hurt? The whip or the arm of the person who hit him? In many cases where a weapon is used, you should not put the blue box collision over the entire image. A sword, for example, should only have the blue box on its cable, not on its blade.

I, and other creators, we use the principle of motion of the blow, and not exactly cover the entire image. You should think about the movement as a whole, not just as a still frame.

Offline Snakebyte

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Re: Venom
« Reply #61 on: October 15, 2012, 01:26:31 PM »
 >:-(-|

Please don't let the Venom update get buried in bickering about priorities again. If there are any problem with the update (bottom of page 4) please let us know what they are, problems in original version are probably fixed.

Offline O Ilusionista

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Re: Venom
« Reply #62 on: October 15, 2012, 01:38:30 PM »
Its not bickering, I was just giving my opinion and sharing my thoughts, its a technical discussion.
Since I am an older creator, it should be read, at least. But, anyway...

By the way here is the update post:

http://www.mediafire.com/?6gbd55sgbli8riq

Hey guys, here's the Symbiote Team's update of TOPS' Venom. Lots of bugs were fixed and a few new pals added. If there's anything still wrong with it, let me know, we want to make sure everything's fixed for the eventual full game release.

Offline Snakebyte

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Re: Venom
« Reply #63 on: October 15, 2012, 01:41:30 PM »
Thank you!  ::salute::

Offline MrAdam

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Re: Venom
« Reply #64 on: October 15, 2012, 08:03:52 PM »
I love the Char But sweet mother of Cthulhum The AI is horrifying!!!

Offline HyperVoiceActing

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Re: Venom
« Reply #65 on: October 15, 2012, 08:17:45 PM »
Nothing wrong with a high AI

Makes it all the more satisfying to beat

Offline YoungSamurai5

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Re: Venom
« Reply #66 on: October 15, 2012, 10:47:50 PM »
snake show a little respect man. O is a freaking mugen legend. he was just giving his 2 cents on the infinite priority matter and i see what he means about not having blue and red hitboxes and every attack.  :P

but yea please check out the update  : :-"
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Offline lp

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Re: Venom
« Reply #67 on: October 15, 2012, 11:00:35 PM »
great char. I think that we all must pay atention to any feedback that could help to improve our char.  like the example that ilusionista explain. its not a criticism is a feedback

Offline Snakebyte

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Re: Venom
« Reply #68 on: October 16, 2012, 10:16:35 AM »
I have a ton of respect for O Ilu, but last time this topic had so much arguing about priority that another topic had to be split off, and I was under the impression that the majority of the priority problems were fixed. Problems with priority in this version can be talked about here but continuing a three month old discussion that probably doesn't pertain to the character anymore is just off topic and I wanted to head it off at the pass before we have three pages of it again. 

:-??

Let's not do the same thing with arguing about arguing about priority, either, or I'll have to start making Inception jokes...

On that note, Young, there's more feedback about priority over at Guild.

EDIT: Link updated because I did a dumb thing.

http://www.mediafire.com/?wry78s01fmad3rh
« Last Edit: October 16, 2012, 10:37:36 AM by Snakebyte »

Offline Kazander13

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Re: Venom
« Reply #69 on: October 18, 2012, 01:32:07 AM »
Great character guys.  Only feedback I have is that his lvl 3 super left him a but too vulnerable for my personal tastes.  Also his sound samples seem a little low volume wise for the intros and win poses.

Otherwise this a is a great interpretation of Venom and I'm just disappointed I didn't grab this one sooner.  Great work!

Offline SolidZone 26

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Re: Venom
« Reply #70 on: October 18, 2012, 01:58:36 AM »
Thought I might address this, but the web ball is an infinite. If you keep doing it, the enemy won't be able to move and can do it until his/her health is zero.

Other than that, this Venom is great. Keep up the good work. :)

Offline Snakebyte

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Re: Venom
« Reply #71 on: October 18, 2012, 10:48:59 AM »
Quote
Thought I might address this, but the web ball is an infinite. If you keep doing it, the enemy won't be able to move and can do it until his/her health is zero.

Gotcha! Thanks. We're gonna wait for a bit more feedback before doing an update so that there aren't 376 versions floating around, but that'll definitely be fixed fairly soon.  ::salute::

Offline Kazander13

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Re: Venom
« Reply #72 on: October 18, 2012, 04:55:47 PM »
Another note:  He seems to have an issue with cloning both with himself and the opponent.  I don't know the correct technical data to search for, but the common theme I am seeing is with the web ball and possibly the symbiote coffin.  I have had this happen 5 times so far since I downloaded him last night and in all instances, it has happened when I was going projectile crazy.

Offline MatreroG

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Re: Venom
« Reply #73 on: October 20, 2012, 10:22:40 PM »
Este Venom definitivamente patea el trasero de Spider-man!  8)

Offline jethroyo

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Re: Venom
« Reply #74 on: October 26, 2012, 01:43:11 AM »
AI takes control after web throw

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