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Author Topic: Capcom Universe News and Updates  (Read 132838 times)

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Offline .black dragon.

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Re: Capcom Universe News and Updates
« Reply #775 on: April 21, 2016, 12:53:09 AM »
not to be mean but I see the same old characters I don't get it

Offline smashkirby

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Re: Capcom Universe News and Updates
« Reply #776 on: April 21, 2016, 01:25:03 PM »
Thank you,  I'm glad to hear you've taken an interest in my game!

Yes it's Daigo from rival schools but he's only an option if someone were to create him.  the same goes for Akira.  You'll see that he has an asterisk next to his name.

Any capcom character that gets drawn between now and the completion of the project has the potential of being included in the game.

Ah, I see. I was also going to ask you about the following characters: Jiggar and Princess Tiara (Gaia Master), Saki Omokane (Quiz Nanairo DREAMS), Tong Pooh, Lou, Arthur, Pure and Fur, the Unknown Soldiers, Hayato, June, Edward Falcon, and Ayame, but I guess the answer is still the same, hmm?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #777 on: April 21, 2016, 08:38:10 PM »
Ah, I see. I was also going to ask you about the following characters: Jiggar and Princess Tiara (Gaia Master), Saki Omokane (Quiz Nanairo DREAMS), Tong Pooh, Lou, Arthur, Pure and Fur, the Unknown Soldiers, Hayato, June, Edward Falcon, and Ayame, but I guess the answer is still the same, hmm?

Any character that doesn't have sprites already available can not be included unless someone were to draw them.  Any character that does get drawn between now and the completion of this game has a chance of making it into the roster.  That's not a guarantee that they will be in the game but i will leave the roster open to new projects.

Offline superguy2036

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Re: Capcom Universe News and Updates
« Reply #778 on: April 21, 2016, 08:48:32 PM »
I update the roster i posted for you Beximus in case you now i added Birdie and Unknown Soldier just so you know when are you going to Plan a Roster for Capcom Vs SNK Max anyway Beximus i wonder want future projects you have in store

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #779 on: April 21, 2016, 09:18:32 PM »
thanks for reminding me.  I added birdie to the streetfighter list.

I don't see anything past CVSNK MAX

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #780 on: April 22, 2016, 06:21:02 AM »
thanks for reminding me.  I added birdie to the streetfighter list.
My suggestion was that Birdie had to take the place of Eagle.
I think that Eagle does not have the necessary requirements to be converted into mvc style, in part because of his moveset.
Birdie instead is quite attractive and has the potential to be included in the roster.

Offline smashkirby

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Re: Capcom Universe News and Updates
« Reply #781 on: April 22, 2016, 03:13:35 PM »
Any character that doesn't have sprites already available can not be included unless someone were to draw them.  Any character that does get drawn between now and the completion of this game has a chance of making it into the roster.  That's not a guarantee that they will be in the game but i will leave the roster open to new projects.

Ah, I understand. BTW, I REALLY hope you don't mind me asking you this, but out of the list of characters I sent you, Akira and Daigo included is there anyone you've found to implement into the game? I mean, I'm pretty sure Saki Omokane has a set of sprites you can use, right?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #782 on: April 22, 2016, 04:22:38 PM »
My suggestion was that Birdie had to take the place of Eagle.
I think that Eagle does not have the necessary requirements to be converted into mvc style, in part because of his moveset.
Birdie instead is quite attractive and has the potential to be included in the roster.

Truly, Eagle is a very low key character with a technical play style.  I really want to try to bring Eagle and Birdie together into the game for a couple of reasons.  Eagle Birdie and Joe would all be SF1 reps.  Eagle and Birdie though are kind of a set,  Both of them were the england representatives, they are also named after golfing terms.  They are kind of an interesting dynamic.  One is poised and well mannered.  the other is a slobbish brute.  I would like to try to bring Eagle to the game before discarding him.

Ah, I understand. BTW, I REALLY hope you don't mind me asking you this, but out of the list of characters I sent you, Akira and Daigo included is there anyone you've found to implement into the game? I mean, I'm pretty sure Saki Omokane has a set of sprites you can use, right?

The only characters i can confirm right now from your list are: Lou, Hayato, Pure and Fur.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #783 on: April 22, 2016, 05:23:36 PM »
Could be nice if at least half of SF1 roster joins the game.

Birdie and Eagle [For the reasons you said before]

Joe and Gen [To make a pair with the Sean's Joe, also to explore a new feature suggestion of style changing without transformation[The Gen's styles could be changed with a cost of 1 bar]]

Adon and Sagat [As SF1 boss representatives]

But the roster actually made me satisfied! Can't wait for more news! :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline NamelessOnlinePlayer

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Re: Capcom Universe News and Updates
« Reply #784 on: May 01, 2016, 02:29:54 PM »
Greetings.
First I'd like to say that I've been enjoying this game so far (been following this since Demo 2.5). Really digging into it as a Marvel vs Capcom fan.
Now, I've got a question here, I wanted to put this in the Questions & Suggestions thread, but I thought against it because of this site's rules regarding necro-bumping.
I downloaded the latest update like a week or two ago, and I found out there's a new stage included (Alien Temple), and a blank space in the CSS (it's between one of the random icons and Felicia). I've checked some of the update posts and none of them talked about it, was the stage included by accident? I can give you screencaps if you need proof.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #785 on: May 01, 2016, 08:46:26 PM »
the Alien temple is a temporary inclusion.  It's been a long time since any new stages were made so i added Alien Temple for a change of scenery.  It will be replaced with a different stage later in Demo 3-2

The empty character slot is a foreshadowing of a new character being released tonight.

Offline Xfields

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Re: Capcom Universe News and Updates
« Reply #786 on: May 01, 2016, 10:59:12 PM »
you know, that are two characters that if i don't see in this project, then probably won't
lol

its Luwanda(from Delta Red) and Simone(cannon spike)

:D
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Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #787 on: May 02, 2016, 03:45:40 AM »
lol yes it's very unlikely.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #788 on: May 02, 2016, 05:25:27 AM »
A new build has been uploaded to include Ryu,  I am going to be shifting my attention towards the online version now.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #789 on: May 03, 2016, 04:32:56 AM »
Ryu issues fixed. 

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #790 on: May 03, 2016, 02:45:34 PM »
I see you were able to remove some of the modes. I am glad that you kept "Watch".
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #791 on: May 03, 2016, 05:06:30 PM »
I see you were able to remove some of the modes. I am glad that you kept "Watch".

Actually i forgot to remove that.  but im hoping to get it to work.

Offline smashkirby

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Re: Capcom Universe News and Updates
« Reply #792 on: May 03, 2016, 08:50:12 PM »
I don't suppose you'll get releasing new footage for the next build soon?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #793 on: May 03, 2016, 11:11:12 PM »
no I'm still a long way from being able to show anything for the next build.


Offline smashkirby

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Re: Capcom Universe News and Updates
« Reply #794 on: May 06, 2016, 10:50:39 AM »
no I'm still a long way from being able to show anything for the next build.

Oh, I understand.

Offline liamx2000

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Re: Capcom Universe News and Updates
« Reply #795 on: June 03, 2016, 11:03:22 AM »
Loving this game so much reminds of the good old days.
Do you think the next build would be out before Christmas ?
And will the next build have single player and Multiplayer and new characters ?
I have never played Mugen Online will it be a case of selecting the online mode and then it just auto connects to any player ?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #796 on: June 09, 2016, 12:25:31 AM »
Loving this game so much reminds of the good old days.
Do you think the next build would be out before Christmas ?
And will the next build have single player and Multiplayer and new characters ?
I have never played Mugen Online will it be a case of selecting the online mode and then it just auto connects to any player ?

Nah the next build is going to take a while.  Right now Progress is pretty slow with IKEMEN.  It's customization is spread out among 20 different files with no documents on how to modify them.  There is a lot of lag when using it as well.  My suspicion is that it is because its 4 different characters and very large shared effects files.  I may have to strip the IKEMEN version's visuals down to accommodate online play.  It's going to take a good amount of time to figure this out.

for Ikemen you have to put in an IP address to connect to someone.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #797 on: October 17, 2016, 12:15:44 AM »
It's been a while.  This time a Video of C.Viper


Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #798 on: October 17, 2016, 05:43:54 AM »
Impressive work with the effects. I loved it.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #799 on: October 17, 2016, 06:47:55 PM »
Nah the next build is going to take a while.  Right now Progress is pretty slow with IKEMEN.  It's customization is spread out among 20 different files with no documents on how to modify them.  There is a lot of lag when using it as well.  My suspicion is that it is because its 4 different characters and very large shared effects files.  I may have to strip the IKEMEN version's visuals down to accommodate online play.  It's going to take a good amount of time to figure this out.

for Ikemen you have to put in an IP address to connect to someone.
This is probably why M.U.G.E.N. 1.1's version will be superior.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

 


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