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Author Topic: Quickman  (Read 7894 times)

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Offline Manic

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Quickman
« on: May 06, 2012, 05:10:37 PM »
With Skullman all finished up (finally), I'm moving on to a new character, Quickman. :thumbsup:
I plan to have him use fast attacks and have him use reflexes and his speed to his own extent. Currently, I have no coder for him, but this is what has been made so far:
(Unused stance)
« Last Edit: May 08, 2012, 08:53:59 AM by laspacho »



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Re: Quickman
« Reply #1 on: May 06, 2012, 05:49:07 PM »
Yes! Favorite Robot Master, least favorite level. lol

Offline Tha Lando ( Le CROM )

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Re: Quickman
« Reply #2 on: May 06, 2012, 05:54:20 PM »


 
:o  =P~ ^:)^ ^:)^
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Offline Black Ops20

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Re: Quickman
« Reply #3 on: May 06, 2012, 06:13:37 PM »
I like it.  :thumbsup: The details and everything are great. The only things is, that he looks kinda short or small for some reason(maybe its just me). Also, I like the unused stance better, but thats just my opinion. Good luck on him Manic.

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Offline Daeron_red_fire

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Re: Quickman
« Reply #4 on: May 06, 2012, 07:42:38 PM »
I like that Quickman! the only thing is to me that punch is kinda weird... its more like his bro-fisting with someone, i think he could use some anticipation frames to look more "hiting" like
(and excuse my bad english XD)

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Re: Quickman
« Reply #5 on: May 06, 2012, 07:50:18 PM »
I like it.  :thumbsup: The details and everything are great. The only things is, that he looks kinda short or small for some reason(maybe its just me). Also, I like the unused stance better, but thats just my opinion. Good luck on him Manic.

I know what you're saying. In my original stance, he is taller than the others (look at his legs and how lanky they are) in the Power Battles games so I stayed with that concept when I designed that stance. Here is a sprite comparison of some of the PB bosses:



but this is Manic's project. In my opinion Quickman looks fine either tall or same height as the other Mega Man characters.

P.S. Manic can use both stances in the character at the same time.  ;)

Offline Manic

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Re: Quickman
« Reply #6 on: May 06, 2012, 08:37:28 PM »
I like that Quickman! the only thing is to me that punch is kinda weird... its more like his bro-fisting with someone, i think he could use some anticipation frames to look more "hiting" like
(and excuse my bad english XD)

Yeah, the animation's actually supposed to be a lot faster than that, so I'm sure it'll look less like a brofist in-game. :D
The long legs I can add afterwards if necessary on some sprites, and yeah, I think I can go Acey style with the other stance and make it so it's used after standing up from a crouch. :P

Also, finished the HP too. Just have to add the diamond knee pad things. My animator seems to slow down the finished animation when saving it though, seemingly.. /:O

Offline Black Ops20

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Re: Quickman
« Reply #7 on: May 06, 2012, 08:53:03 PM »
I know what you're saying. In my original stance, he is taller than the others (look at his legs and how lanky they are) in the Power Battles games so I stayed with that concept when I designed that stance. Here is a sprite comparison of some of the PB bosses:



but this is Manic's project. In my opinion Quickman looks fine either tall or same height as the other Mega Man characters.

P.S. Manic can use both stances in the character at the same time.  ;)
Oh, ok I get what your saying.

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Re: Quickman
« Reply #8 on: May 06, 2012, 09:43:39 PM »


Now we'll got a Quickman!

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Offline Manic

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Re: Quickman
« Reply #9 on: May 07, 2012, 01:20:37 AM »
Thanks :)



Light punch is done.. And the full combo, which is supposed to be a lot faster than the gif shows. :P
« Last Edit: May 07, 2012, 01:53:54 AM by Manic »

Offline ExeLord

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Re: Quickman
« Reply #10 on: May 07, 2012, 02:13:31 AM »
Unexpected, but great! :thumbsup: Good luck bringing this speedster to RMM %%-
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Offline Manic

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Re: Quickman
« Reply #11 on: May 07, 2012, 02:45:19 AM »
Thanks ExeLord, and I found out how to make it appear faster.. This is how the combo should probably look like now. Not slow. :thumbsup:

Offline Magma MK-II

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Re: Quickman
« Reply #12 on: May 07, 2012, 10:09:00 AM »
SO COOL!

Are you using any stuff from Zr0's old wip, or are you doing it from scratch?

Offline waluigimaster

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Re: Quickman
« Reply #13 on: May 07, 2012, 11:05:50 AM »
When I saw this on the RMM thread list I was like "Yes! Yes! Yes!". Now I no longer have to worry about my favourite RM not being in the game!

Just out of curiosity, how much speed (in mugen file units) where you planning to give him? I was thinking around 8-9 for walking speed, but eh.

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Offline Daeron_red_fire

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Re: Quickman
« Reply #14 on: May 08, 2012, 07:10:29 AM »
Now that punch looks perfect man, for some reason my gif animator makes the final product actually faster than he shows me in the preview, at least im not the only one that got problems like that XD



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Re: Quickman
« Reply #15 on: May 08, 2012, 08:19:13 PM »
AWESOME. And i present you manic, Two Palettes.

Skullman and Megaman.

By theclone45 at 2011-01-02

Offline Rage

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Re: Quickman
« Reply #16 on: May 08, 2012, 08:35:23 PM »
AWESOME. And i present you manic, Two Palettes.

Skullman and Megaman.
skull man really nice

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Offline O Ilusionista

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Re: Quickman
« Reply #17 on: May 11, 2012, 03:13:20 PM »
What a great news, Quickman is great.
Keep the good work!

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Offline Manic

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Re: Quickman
« Reply #18 on: May 11, 2012, 06:16:51 PM »
What a great news, Quickman is great.
Keep the good work!

(click to show/hide)

I'm liking this idea, surely you can code him once you'd want to. :thumbsup:

Also, some others at MFG felt that the stance was a bit awkward, so I thought of maybe combining the current and unused stance. What do you guys think:

Offline Magma MK-II

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Re: Quickman
« Reply #19 on: May 12, 2012, 01:49:46 PM »
Yes, that's much better!

Offline Rage

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Re: Quickman
« Reply #20 on: May 12, 2012, 03:17:44 PM »
I'm liking this idea, surely you can code him once you'd want to. :thumbsup:

Also, some others at MFG felt that the stance was a bit awkward, so I thought of maybe combining the current and unused stance. What do you guys think:

Much better. not it looks like he's ready to run.

 >:-(-|

Do you still have the file with all the RMM mvc style portraits? if so can you PM it please?

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Offline Manic

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Re: Quickman
« Reply #21 on: May 12, 2012, 08:00:43 PM »
Thanks guys. :P And yep, I still have 'em Rage, I'll send it your way.

Offline Manic

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Re: Quickman
« Reply #22 on: May 18, 2012, 10:12:29 PM »
Three new stances, which one do you guys prefer? :p

« Last Edit: May 18, 2012, 10:41:45 PM by Manic »

Offline O Ilusionista

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Re: Quickman
« Reply #23 on: May 18, 2012, 10:17:30 PM »
The left one has more movement, but I don't like he bending his knees, so I pick the right one

Offline Rage

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Re: Quickman
« Reply #24 on: May 18, 2012, 10:24:44 PM »
Two new stances, which one do you guys prefer? :p


combine them. On the first his entire body reads ready set go except the chest. on the second his chest reads ready set go. the sliding foot on the second look awkward. but the bending of the knees does on the first but i say it the best of the two evils

take the chest from the second. and add it to the first. or basically since its the same chest for both stance switch the order of the chest in the sprites. So the when his knees are bent so is chest. a running stance of sorts.

if you dont want to do that i choose the first.  i hope what i said above made since.

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