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Author Topic: kong's Juggernaut  (Read 1079 times)

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Offline Arias

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kong's Juggernaut
« on: August 02, 2011, 09:50:37 PM »



Offline A!

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Re: kong's Juggernaut
« Reply #1 on: August 04, 2011, 12:27:07 PM »
 :DxDie
Is this suppose to be funny becuase i foun this hilarious
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Arias

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Re: kong's Juggernaut
« Reply #2 on: August 05, 2011, 04:05:23 PM »
nothing epic can be derived from this after all

Offline DEMONKAI

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Re: kong's Juggernaut
« Reply #3 on: August 09, 2011, 05:44:39 PM »
wow^^

was that an unfinished beta of Kongs juggernaut? im sure thats not complete

a lot of errors and the attack hit Frames dont look on at all. the Female character seemed invincible and couldnt get hit at all
it seemed :(|)



Anyway the funniest thing about the whole video was when that Troll singing dude came on. wtf was that? lol
Lots and lots of supers so f*ckin what

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Offline Arias

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Re: kong's Juggernaut
« Reply #4 on: August 10, 2011, 02:54:06 PM »
the Female character seemed invincible and couldnt get hit at all
it seemed :(|)
is just that I have godlike reflexes wich allow me to troll any char easily :thumbsup:
                                              :lies:


but seriously, is just that he's too predictable, his size and cheap AI just make him vulnerable to counters, plus in the last "round" I did choose the eclipse mode(boss mode) of Kohaku and abused of her counter wich gives her some invincible frames, so...isn't too hard to performs perfects in some kong chars like this, even in medium AI(not counting hard because kong made them "invincible" in that level)

was that an unfinished beta of Kongs juggernaut? im sure thats not complete
unfinished?.....they're just bad
« Last Edit: August 10, 2011, 10:56:24 PM by Puppet♚Master »

Offline Jelux Da Casual

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Re: kong's Juggernaut
« Reply #5 on: August 11, 2011, 12:01:25 AM »
Ok then, fight without counters. Not saying you can't do it, but it'd be more interesting than doing the same move over and over again to win right?
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Offline Arias

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Re: kong's Juggernaut
« Reply #6 on: August 11, 2011, 06:22:42 PM »
Ok then, fight without counters. Not saying you can't do it, but it'd be more interesting than doing the same move over and over again to win right?
..... maybe....
I won't fight him again tho...

Offline Acey

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Re: kong's Juggernaut
« Reply #7 on: August 11, 2011, 06:55:59 PM »
The thing about this video is that Juggernaut specifically has code to counter-act helper clones falling into statedef 0. He has an all encompasing "destroyself" that immediatly removes clones should they ever be generated, so I'm really wondering what's wrong with the girl character that it forces projectile helpers with it's reversal. I'm pretty sure that it has something to do with custom hitstates. I'm thinking taking a look at her code would be quiet interesting.

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Re: kong's Juggernaut
« Reply #8 on: August 11, 2011, 07:19:29 PM »
The thing about this video is that Juggernaut specifically has code to counter-act helper clones falling into statedef 0. He has an all encompasing "destroyself" that immediatly removes clones should they ever be generated, so I'm really wondering what's wrong with the girl character that it forces projectile helpers with it's reversal. I'm pretty sure that it has something to do with custom hitstates. I'm thinking taking a look at her code would be quiet interesting.


good F*ckin catch Acey =D> :) I knew somethin was odd about that female char. and ive always wondered if authors or folks who may edit stuff code in stuff to make other chars react a certain way. im familiar with Kong so seein that video had me stuck on huh?? ???

anyway im curious to know what you find also :O*D
Lots and lots of supers so f*ckin what

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Offline Arias

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Re: kong's Juggernaut
« Reply #9 on: August 11, 2011, 09:34:24 PM »
I'm thinking taking a look at her code would be quiet interesting.
since I've been busy with stuff lately, I haven't checked my chars for bugs(normally I do it to find errors in the chars I use), Kohaku normally can counter helpers without making clones, I've just tested her and that just happens with this Juggernaut
btw
she's Kohaku_AA by 9

Offline Acey

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Re: kong's Juggernaut
« Reply #10 on: August 11, 2011, 09:45:40 PM »
since I've been busy with stuff lately, I haven't checked my chars for bugs(normally I do it to find errors in the chars I use), Kohaku normally can counter helpers without making clones, I've just tested her and that just happens with this Juggernaut
btw
she's Kohaku_AA by 9


Thanks, I'll go find her 'cause I'm interested.

Offline O Ilusionista

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Re: kong's Juggernaut
« Reply #11 on: August 11, 2011, 09:53:45 PM »
Quote
He has an all encompasing "destroyself" that immediatly removes clones should they ever be generated, so I'm really wondering what's wrong with the girl character that it forces projectile helpers with it's reversal.

Its a known mugen bug:

Helpers which have blue clsn, even if you use NotHitBy, STILL be affected by ReversalDef. So when your helper is attacked my a ReversalDef, it will go to its root hitstate.

Pretty retarded, but it happens.

The solution:

1) if your char's helpers can't read your -1 , you need to put a Destroyself in every hitstate with a trigger like "trigger1 = IsHelper"

2) if your char's helper can read your -1, just put a destroyself there with a "trigger1= IsHelper && MoveType = H"


Offline Jelux Da Casual

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Re: kong's Juggernaut
« Reply #12 on: August 22, 2011, 09:45:59 PM »
The problem here is that it was Kongs.....

Rly, that's your contribution to the discussion?
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Offline Acey

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Re: kong's Juggernaut
« Reply #13 on: August 22, 2011, 10:03:53 PM »
Its a known mugen bug:

Helpers which have blue clsn, even if you use NotHitBy, STILL be affected by ReversalDef. So when your helper is attacked my a ReversalDef, it will go to its root hitstate.

Pretty retarded, but it happens.

The solution:

1) if your char's helpers can't read your -1 , you need to put a Destroyself in every hitstate with a trigger like "trigger1 = IsHelper"

2) if your char's helper can read your -1, just put a destroyself there with a "trigger1= IsHelper && MoveType = H"



Wow, no matter how much I love mugen, sometimes I hate it too.

Offline Arias

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Re: kong's Juggernaut
« Reply #14 on: August 24, 2011, 01:38:47 PM »


really...

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