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Author Topic: Bullseye (new video)  (Read 11153 times)

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Offline Odin787

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Re: Bullseye
« Reply #25 on: July 26, 2011, 10:20:13 AM »
very cool, I like what has been done so far with Bullseye.
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist. You are plugging into a very restrictive system that is going to push and mold you, and is going to make your art totally useless and ineffective." --David Cronenberg

Offline Ref Cortez

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Re: Bullseye
« Reply #26 on: July 26, 2011, 11:31:36 AM »
 :o i'm sure you don't need me to tell you how great all your work is. . . but i will. . . you're the the man.  ^:)^
border="0" alt="Photobucket"></a>

Offline SanjiSasuke

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Re: Bullseye
« Reply #27 on: July 31, 2011, 01:50:08 PM »
I like ELECTRO's string choke idea, maybe you should do that.

BTW I came here for Bullseye, and you show off X-23!? Thats pretty cruel. :D

Offline god of chaos

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Re: Bullseye
« Reply #28 on: August 05, 2011, 10:31:50 AM »
I like ELECTRO's string choke idea, maybe you should do that.

BTW I came here for Bullseye, and you show off X-23!? Thats pretty cruel. :D
  :)  :D  :thumbsup: YES!

Offline O Ilusionista

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Re: Bullseye
« Reply #29 on: August 07, 2011, 11:59:52 AM »
Doom made an stage to Bullseye and I've modified it a bit:



The helicopters moves on the screen, goes down to be hidden, appears at another position, moves again, etc.

*I'm not a fan of the shadow...

Offline DEMONKAI

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Re: Bullseye
« Reply #30 on: August 07, 2011, 01:46:24 PM »
Doom made an stage to Bullseye and I've modified it a bit:



The helicopters moves on the screen, goes down to be hidden, appears at another position, moves again, etc.

*I'm not a fan of the shadow...

thats hot. I like the idea already. Yeh and i have that stage before the edit. i was hoping someone (if i didnt first) did more to it. haha i put the MVC3 spencer theme to it
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: Bullseye
« Reply #31 on: August 08, 2011, 08:18:56 AM »
Dunno if you guys saw it, there is some updates on Bullseye:

Offline A!

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Re: Bullseye
« Reply #32 on: August 08, 2011, 09:00:41 AM »
Looks like a fun WIP  :w00t:
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline O Ilusionista

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Re: Bullseye
« Reply #33 on: August 08, 2011, 01:37:05 PM »
Thanx.

I've tried to make each weapon more unique, not just a char with tons of projectile.
I plan to make the projectiles even more unique, with different vels, damage, etc.

Next step is to make the aerial ones and the other type of attacks.

Offline warecus

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Re: Bullseye
« Reply #34 on: August 09, 2011, 06:48:39 PM »
How about a throw where he stabs them with a sai

Also planning anything with the fact he has some bones reinforced with admantium . ..a strong punch that dizzies p2.

Lastly is there anyway to make his projectiles seek p2 like sektor...ya know since he never misses

Offline SanjiSasuke

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Re: Bullseye
« Reply #35 on: August 09, 2011, 07:06:36 PM »
A strong punch that dizzies the opponent? That seems cheap to me.

One thing I don't understand is his run. :D

Offline ZVitor

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Re: Bullseye
« Reply #36 on: August 09, 2011, 07:25:06 PM »
maybe some melee weapons too.

Offline SanjiSasuke

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Re: Bullseye
« Reply #37 on: August 09, 2011, 07:39:52 PM »
I don't know, Bullseye seems like a range-only char...maybe sais though?

Offline O Ilusionista

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Re: Bullseye
« Reply #38 on: August 09, 2011, 09:19:31 PM »
Quote
Lastly is there anyway to make his projectiles seek p2 like sektor...ya know since he never misses

yeah, I plan something with that, but its very hard to not make it cheap. I avoided to make teleguided weapons, but some weapons are very quick and its very hard to dodge.  Bullseye never misses...but nobody said that the enemies can't block :)  But I plan to make one of his weapons to track the p2 distance and hit always.

Quote
How about a throw where he stabs them with a sai

There is an intro with this. But cool idea

maybe some melee weapons too.

He have a sword attack too.

Offline warecus

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Re: Bullseye
« Reply #39 on: August 09, 2011, 10:38:07 PM »
Better yet how about doing something similar to
Zvitors GL or mystique and have a hyper where you guide the target on screen and make it unblockable if u can keep the bullseye on long enough...a random projectile everytime.

.maybe also one his projectiles can cause health drain a few seconds similar to bleed damage..remenicent of the playing card he threw af elektras neck.

Also how about a few projectiles that are not obvious weapons...yeah sure he can throw a knife at u of course that or a grenade is going to hurt but  objects not so blatant...the stuff hes famous for making ordinary objects deadly weapons.  Eg. Baseballs Pencils paper clips that cause p2 to go into there dizzy animation since most dizzy animations look like choking convulsions. Have us donate or contest for thebest projectiles.
« Last Edit: August 09, 2011, 10:45:53 PM by warecus »

Offline O Ilusionista

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Re: Bullseye
« Reply #40 on: August 09, 2011, 10:40:05 PM »
if you guys wanna contribute with projectiles, go ahead :)

Offline SanjiSasuke

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Re: Bullseye
« Reply #41 on: August 10, 2011, 09:42:15 PM »
Okay this projectile could probably be used as a hyper:
(click to show/hide)

warecus you forgot peanuts! >:D

Offline warecus

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Re: Bullseye
« Reply #42 on: August 11, 2011, 04:03:02 AM »
awww man throwing puppies at a victim has crossed the line of everyday cartoon villany into something very....hilarious

Offline O Ilusionista

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Re: Bullseye
« Reply #43 on: November 02, 2011, 07:09:42 PM »
On last Friday, talking in a bar with Navsmed and XFields (so many laughs) and I told them why I stopped with this character for a while.

As far as I know, Bullseye never misses an attack, but for he is a normal character, who may miss his attacks. But I think this is contradictory to the essence of the character...

So I'm stuck in the development of this character because I do not know how to solve this issue.

Any suggestions?

Offline Spidermew

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Re: Bullseye
« Reply #44 on: November 02, 2011, 07:18:01 PM »
Well bullseye has missed a few times, it takes someone on the cusp of superhuman abilitys to make him miss though, like daredevil.

Offline hum?

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Re: Bullseye
« Reply #45 on: November 02, 2011, 10:59:03 PM »
Suggestion going in PM.

Offline SanjiSasuke

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Re: Bullseye
« Reply #46 on: November 02, 2011, 11:07:11 PM »
How about when he misses, it was only an 'illusion' and a 'trick projectile' and disappears once it goes by?
(I don't know if the code is possible...)

Offline O Ilusionista

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Re: Bullseye
« Reply #47 on: November 03, 2011, 08:12:26 AM »
One idea I had (and Hum sent it to me too) is to make some of the projectiles to be throw to where p2 is at the moment. Not like a seeking missile, but more like an aim. Its good?

The other Hum idea is to make one unblockable throw, which requires some time to "charge" , to mimick that he had throw it on a sensible spot.

Offline Magma MK-II

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Re: Bullseye
« Reply #48 on: November 03, 2011, 08:45:51 AM »
One idea I had (and Hum sent it to me too) is to make some of the projectiles to be throw to where p2 is at the moment. Not like a seeking missile, but more like an aim. Its good?

The other Hum idea is to make one unblockable throw, which requires some time to "charge" , to mimick that he had throw it on a sensible spot.

Both ideas are good.

Bullseye is not the kind to throw a lot anyways, he just need to throw once.

Offline G.P.O.A - GatlingPunchRalf

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Re: Bullseye
« Reply #49 on: November 03, 2011, 09:05:42 AM »
One idea I had (and Hum sent it to me too) is to make some of the projectiles to be throw to where p2 is at the moment. Not like a seeking missile, but more like an aim. Its good?
I love that idea! ^^(PM)^
But since Bullseye is a Master Marksman, he could use a lot of different weapons, leaving room for some other ideas that could help, like a boomerang or a weapon that bounces off the wall or sumthin.

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