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Author Topic: Mugen 1.0 A.I.  (Read 1259 times)

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Offline Acey

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Mugen 1.0 A.I.
« on: March 14, 2011, 02:42:05 PM »
Ok, here's the thing...

I'm reprogramming the AI for my list of characters (seen below) and I'm in a bind. Right now I'm programming the AI to be one set AI. For some players this AI may be too difficult, for some it is just right. I could solve this issue by using Mugen 1.0's new AI programming so that you can use the mugen in game settings to chose your difficulty (and it would actually work). The problem is that this new system is not compatable with the old Winmugen. If I programmed it all my chars would not be compatible with the old winmugen.

So I'm looking for some thoughts on this topic...



Offline HyperVoiceActing

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Re: Mugen 1.0 A.I.
« Reply #1 on: March 14, 2011, 02:49:53 PM »
It's whatever you think will be easier and more efficient

Offline Luigi-Master

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Re: Mugen 1.0 A.I.
« Reply #2 on: March 14, 2011, 03:30:46 PM »
You might as well go for programming it for 1.0.  It's an official release, afterall, and in ways better than winmugen.

Offline SolidZone 26

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Re: Mugen 1.0 A.I.
« Reply #3 on: March 15, 2011, 03:31:58 AM »
Yeah, I guess you can. I'm moving to 1.0 anyway since it's stable now.

Offline Acey

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Re: Mugen 1.0 A.I.
« Reply #4 on: March 17, 2011, 10:31:42 AM »
It's official as of 2 minutes ago, all my chars are getting mugen 1.0 AI.

Diffulty:
1 = Mugen Default
2
3
4 = Toned down Acey AI
5 = Typical Acey AI
6
7 = Toned down Kong AI
8 = Kong AI

Offline HyperVoiceActing

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Re: Mugen 1.0 A.I.
« Reply #5 on: March 17, 2011, 10:54:32 AM »
That's great to hear.

Love how to compare the hardest difficulty to Kong

Offline SanjiSasuke

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Re: Mugen 1.0 A.I.
« Reply #6 on: March 23, 2011, 11:30:29 AM »
Thank goodness. I think everyone should do this, I like Loganir's Thor's 'adjustable AI' but some times I like to switch quickly like when learning a new character.

Offline Acey

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Re: Mugen 1.0 A.I.
« Reply #7 on: March 23, 2011, 12:02:13 PM »
I agree, personally I don't think a character is complete now unless he has a properly coded AI.

Offline Luigi-Master

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Re: Mugen 1.0 A.I.
« Reply #8 on: March 28, 2011, 03:17:46 AM »
True, but not many people can code a competent AI without game breaking loopholes, which is why they're left without any.

I'm figuring Levels 2 and 3 should be default AI randomly attacking, except it will perform simple combos.

For example, KFM will be jumping around and attacking aimlessly.  However, if his weak punch lands, he will then perform a simple chain.  L 2 Ai would do something small, like weak punch to strong to either super or special.  L 3 AI would do more intricate chains.  These two will eliminate some common loopholes, as he's still attacking randomly, but if the hits land, he will combo them.

Offline Acey

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Re: Mugen 1.0 A.I.
« Reply #9 on: March 31, 2011, 12:05:04 PM »
And those people should either pull up their pants and get to learning it or else accept that they are only sub-par.

Offline O Ilusionista

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Re: Mugen 1.0 A.I.
« Reply #10 on: March 31, 2011, 02:24:26 PM »
Go with 1.0

If we, creators, don't stop to make content to winmugen, people won't never update theirs Mugen

Offline Luigi-Master

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Re: Mugen 1.0 A.I.
« Reply #11 on: April 01, 2011, 12:56:17 AM »
It's not about forcing people to convert, it's trying to show why they should convert.  For example, they add a really nifty stage feature that gives the stages a vague 3-D appeal.  Think of it as the stage rotating, Spider Man 2 DS style.

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