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Author Topic: EMW's W.I.P's (sman, Morrigan + Old Stuff)  (Read 19836 times)

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Offline ♦ßlôödÑinjå♦

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Re: Paper Mario - 82%
« Reply #50 on: September 16, 2007, 05:18:08 PM »
jesus that was so cool  =D>

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Offline Kriven

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Re: Paper Mario - 82%
« Reply #51 on: September 16, 2007, 05:42:13 PM »
I read the page previous to this and got in idea for one of his supers/hypers. Remember the end of the first Paper Mario where you get an attack where the Star Spirits circle above the foe, with Twink in the center, and a huge aurora-like beam slams into Bowser? That would be sick.

Offline Error Macro

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Re: Paper Mario - 82%
« Reply #52 on: September 16, 2007, 08:55:58 PM »


Just Started on Bow's Sprites

Offline nick09

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Re: Paper Mario - 82%
« Reply #53 on: September 16, 2007, 09:00:33 PM »


Just Started on Bow's Sprites

boy i missed a lot not playing some mario games.

Offline inspecterclouseau

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Re: Paper Mario - 82%
« Reply #54 on: September 16, 2007, 09:14:49 PM »
What about a special intro with the Juggernaut?


Userbar 2 by L.G. userbar 1 by The dude Z avy by r15

Offline Error Macro

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Re: Paper Mario - 82%
« Reply #55 on: September 16, 2007, 09:15:39 PM »
What about a special intro with the Juggernaut?
The creator of Juggernaut would have to add one too for it to work.

Offline Error Macro

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Re: Paper Mario - 82%
« Reply #56 on: September 18, 2007, 08:44:41 PM »
I re-did Mario canceled Hammer Time hyper!






Doopliss Mode will have an alt for this move as well.

(Doopliss version isn't done yet, so that why the Nes Mario shows up 50% of the animation.

Huge thanks to Acey since I learned how to make a combo move work on movehits,velsets, and moveguards from her Blanka.

Offline Error Macro

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Re: Paper Mario - 82%
« Reply #57 on: September 20, 2007, 02:55:33 PM »
Bow sprites almost done, heres how see appears in one of his intros (will add more of his parters to it later)

She loops in her floating anim a few times

she disappears for a few seconds

But suddenly...


See also grows and shrinks a little like the game while screaming. She also scared Mario XD

I have the disappear and re appear sounds from the first Paper Mario, but I don't have the scream she does. v_v

Yeah I do know I still need to add the last of his required sprites

Comments plz? thx. , no spam like last time either.


Offline A!

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Re: Paper Mario - 82%
« Reply #58 on: September 20, 2007, 03:02:57 PM »
let me just say your doing an awsome job on this your the only person iv have seen who just keeps showing new stuff probley one of the best W.I.P's
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline MÅÐKÅT

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Re: Paper Mario - 82%
« Reply #59 on: September 23, 2007, 01:18:56 AM »
Wow, you've done a good job, your character is looking so good, congrats =D>

Offline MirageAtoli

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Re: Paper Mario - 82%
« Reply #60 on: September 23, 2007, 05:24:05 PM »
Any thoughts on a metal mario mode?

Offline Error Macro

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Re: Paper Mario - 82%
« Reply #61 on: September 23, 2007, 10:50:49 PM »
Any thoughts on a metal mario mode?
Metal Paper Mario? :o

Anyway, 3 new specials added!!

Air Hammer Throw

Ground Pound (Still Tweaking)

No comments about how wrong that last shot looks either.
 ;*))
Airplane?? (Needs a name)


The last two moves were actually very easy to code!

For the Airplane, amount of hits depends on the strength of the button (high kick, low kick, etc.)

For the Ground Pound, speed of the fall depends on the strength of the button ( down+high kick, down+low kick, etc.)

For the Air Hammer Throw, speed of the hammer depends on the strength of the button (high punch, low punch, etc.)

Also in case you didn't notice, I added in Ninja_Naruto's CvS2 special spark for the hypers and specials.
« Last Edit: September 23, 2007, 10:57:12 PM by Ermac Won »

Offline Excursion

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Re: Paper Mario - 3 new specials added!
« Reply #62 on: September 24, 2007, 04:02:17 AM »
Great progress Ermac :)

Offline A!

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Re: Paper Mario - 3 new specials added!
« Reply #63 on: September 24, 2007, 08:42:13 AM »
lol you did the paper airplane nice!
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline BigJ

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Re: Paper Mario - 82%
« Reply #64 on: September 24, 2007, 12:19:57 PM »

... ...... .. ;*))  ;*)) :D :DxDie

That seriously made me lol. Nice new specials, I especially like the "Paper airplane assault"  ;*))

Also... lol at your name change.

Offline Error Macro

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Re: Paper Mario - 3 new specials added!
« Reply #65 on: September 25, 2007, 07:34:42 PM »
Testing new hyper, still in very early form, and also not very stable yet either

I'm sure this will make some people happy since many wanted to see it. Also, I still need to make the sprites a bit smaller.

Offline Lightblackheart

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Re: Paper Mario - 80%
« Reply #66 on: September 25, 2007, 07:38:33 PM »
great progress ermacwon-errormacro :)

Offline REDHOT

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Re: Paper Mario - 3 new specials added!
« Reply #67 on: September 25, 2007, 10:10:50 PM »
Testing new hyper, still in very early form, and also not very stable yet either

I'm sure this will make some people happy since many wanted to see it. Also, I still need to make the sprites a bit smaller.

I love this new super!! (wow nice Hyper BG!), I recomend that the HitDef of that super will be like the Charging Star of Captain America.

Offline Error Macro

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Re: Paper Mario - 80%
« Reply #68 on: September 25, 2007, 10:33:17 PM »
Thanks, but the move will be manual, like Servbot's King Kobun. I'm still having problems getting it work work correctly, I tried coding it similarly to King Kobun, but When I did it screwed up Hammer Mario mode. :(

Offline Error Macro

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Re: Paper Mario - 80%
« Reply #69 on: September 30, 2007, 03:32:04 PM »
Well I finally started on that Hyper with his Partners.





^Pretty Much all thats done atm.

Now heres something I thought of after playing with Servbot.










Thanks to DiscoInferno since I borrowed some code from his Green Ranger to make those^. ;D

Offline b.easy

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Re: Paper Mario - 80%
« Reply #70 on: September 30, 2007, 03:36:08 PM »
that second hyper looks awesome, I was actually looking at that same coding for a move I had been planning. Is all the blood because of your screenpack or that gonna be in there?

Offline TripleG

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Re: Paper Mario - 82%
« Reply #71 on: September 30, 2007, 03:48:03 PM »
Any thoughts on a metal mario mode?
Metal Paper Mario? :o

Anyway, 3 new specials added!!

Air Hammer Throw

Ground Pound (Still Tweaking)

No comments about how wrong that last shot looks either.
 ;*))
Airplane?? (Needs a name)


The last two moves were actually very easy to code!

For the Airplane, amount of hits depends on the strength of the button (high kick, low kick, etc.)

For the Ground Pound, speed of the fall depends on the strength of the button ( down+high kick, down+low kick, etc.)

For the Air Hammer Throw, speed of the hammer depends on the strength of the button (high punch, low punch, etc.)

Also in case you didn't notice, I added in Ninja_Naruto's CvS2 special spark for the hypers and specials.
yo ERror MACro I know....this...is....of..topic...but can I get the...link to that stage in the pics...plz
realy nice paper mario man can...not..wait..till ..it..comes..out

Offline A!

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Re: Paper Mario - 80%
« Reply #72 on: September 30, 2007, 04:04:56 PM »
has 2% gone down
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Error Macro

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Re: Paper Mario - 80%
« Reply #73 on: September 30, 2007, 04:09:03 PM »
that second hyper looks awesome, I was actually looking at that same coding for a move I had been planning. Is all the blood because of your screenpack or that gonna be in there?
Its the screenpack. (MK2 FTW!!)

yo ERror MACro I know....this...is....of..topic...but can I get the...link to that stage in the pics...plz
The request section. <_<|...|
has 2% gone down
No, he is actually at 88% and I will soon release a new beta. (Ask when and I'll  >:(  )

Offline A!

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Re: Paper Mario - 80%
« Reply #74 on: September 30, 2007, 04:33:56 PM »
when
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

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