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Author Topic: Super Marvel vs Capcom - Eternity of Heroes Version 6.1  (Read 59696 times)

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Offline nekoprince

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #125 on: February 17, 2013, 07:28:45 PM »
 >:-(-| so people are saying that the download takes EXTREMELY long... it only takes 30 mins :) maybe yall computer is slow? or you could try it on firefox..... internet connection is bad?  :-?? ... carry on~   :)

Offline magnetorn

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #126 on: August 09, 2013, 05:22:49 PM »
Guys, this game is Awesome. If its bugs are fixed, like you did in AvX, it will be the best 2d fighter ever released (not kidding). Playing as Adon was just amazing.

I wanted to ask you only 2 things:

1 - When you retake the project, I thought of 2 generic combo limiters that would fix present and future bugs automatically, making your life easier:

Limiter 1 - The atacked character is forcefully knocked down depending on the amout of damage he suffered on a combo, effectively stoping it. After passing the damage treshold, the first hit of next attack would knock down the character and it would be impossible to hit him during the fall or on the ground.

Limiter 2 - Any kind of punch or kick delivered on a combo could be counted, and after 3 or 4 of the same (no matter the order of the sequence), the atacked character would be able to block. Something simple as that would effectively remove present and possible future loops.

I'm only asking this because infinites just brakes any fighter because of the cheapness.

Also, I believe these 2 limiters wouldn't be hard to implement and they would be an easy solution to loops and infinites. You wouldn't have to keep searching for bugs and changing codes for each character.

The game would even be perfect for championships. I'm dead serious, this can be the best 2d fighter ever released.

And just in case you don't care for a game without cheapness, at least put this changes as an option or make a tutorial teaching how to insert them in the game.

2 - Make the PP or KK avaiable to assign keys. This would improve the gameplay so much, for keyboard or joystick playing. I think this shouldn't be hard for guys like you.

Despite your answer, know that I'm already a fan of yours. You are trully the greatest. A soon as I organize my life, I'll get back to study programming, to help making these awesome games even more incredible.

Thank You For Your Effort!  :Terry

Offline BrendaMarzipan

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #127 on: December 16, 2019, 12:08:39 PM »
The game is awesome but honestly i stopped playing it because i was THAT annoyed by the lifebar, i think it's really ugly and doesn't match at all the aesthetic of a MvC game in my humble opinion. Is there any way of using an alternative lifebar?

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