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Author Topic: EoH Minor Sprite work  (Read 6470 times)

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Offline Uche_of_IMT

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Re: EoH Minor Sprite work
« Reply #25 on: May 04, 2010, 07:34:46 PM »
When will we see this amazing overhaul in action?! WHEN?!!!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Acey

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Re: EoH Minor Sprite work
« Reply #26 on: March 15, 2011, 11:29:28 PM »
So I'm still going at it with sprite updates in all my characters. I'm keeping a matrix of what needs to be done with everyone and I'm getting a lot checked off the list.

Haggar has had his throws updated again as well as a variety of game play aspects. He was also a test dummy on a new style of realistic AI I had been working on for a while. Only thing left to do on Haggar now is to update his AI into mugen 1.0 standards and make his electrified animation. He has a new intro and win pose as well. Below is a shot of his new jumping punch "with pipe active" animation.



Human Torch has been begging for sprite updates and even though I did a variety of touch ups over the years all his normal attacks have remained basically the same, well no longer, we're going for complete sprite harmonization here with many moves just simply replaced. His controlls have been changed as well as a lot of his timing. I've decided to leave most of the fire fx seprate form the character now wihch allows the fire to keep burning even during hitpauses.



As seen in my sig Blanka has a new stance to make him feel more serious. I've been working on the rest of the sprite set to make sure it all matches and he's still a work in progress.


And for those who caught it in the graphic arts section, I'm getting all the iced sprites installed into all the characters too now.

Offline Space (DCL)

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Re: EoH Minor Sprite work
« Reply #27 on: March 15, 2011, 11:44:26 PM »
So...How ya gonna freeze Iceman? lol
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Offline -Whiplash-

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Re: EoH Minor Sprite work
« Reply #28 on: March 15, 2011, 11:50:29 PM »
Uhhh... can you give me some tips on how to make a good freeze sprite? I've been having a lot of trouble on my Onomatopoiea's Frozen sprite.

Offline davismaximus

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Re: EoH Minor Sprite work
« Reply #29 on: March 16, 2011, 12:49:04 AM »
Great work on all the updates so far.  I did have a couple of questions regarding Haggar, though.  I know you said you're updating his throws, does that include the spritework?  The only reason I ask is that his grab sprite looks a bit lackluster, specifically where his arm meets his shoulder:

Secondly, I was wondering if you were planning on doing any color separation for him, as his shoes and shoulder strap are shared with his skin and hair. 

Either way, it's nice to see you doing such great work with everything you've done.

Offline LarsAlexandersson

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Re: EoH Minor Sprite work
« Reply #30 on: March 16, 2011, 03:37:08 AM »
Will Haggar has some of his MvC3 moves & ENG voices
Possible UMvC3 JP voice for Marvel side as FREE DLC Pack:
MvC3: Marvel JPN VA List by ~LarsMasters on deviantART

Offline Acey

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Re: EoH Minor Sprite work
« Reply #31 on: March 16, 2011, 11:37:03 AM »
Great work on all the updates so far.  I did have a couple of questions regarding Haggar, though.  I know you said you're updating his throws, does that include the spritework?  The only reason I ask is that his grab sprite looks a bit lackluster, specifically where his arm meets his shoulder:

Secondly, I was wondering if you were planning on doing any color separation for him, as his shoes and shoulder strap are shared with his skin and hair. 

Either way, it's nice to see you doing such great work with everything you've done.

The throw sprite looks exactactly the same as the sprite posted there, and unfortunately Haggar will not get palette separation. There just isn't a point to it.

Offline HyperVoiceActing

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Re: EoH Minor Sprite work
« Reply #32 on: March 16, 2011, 06:17:11 PM »
I've been wondering. Outside of that frozen sprite, what kind of updates can we see for Green Goblin

Offline Acey

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Re: EoH Minor Sprite work
« Reply #33 on: March 16, 2011, 06:19:41 PM »
I've been wondering. Outside of that frozen sprite, what kind of updates can we see for Green Goblin

Green Goblin hasn't gotten much time yet but...

*Hyper pause time
*launcher ariel raves
*move canceling
*minor graphical work
*handbag

Offline davismaximus

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Re: EoH Minor Sprite work
« Reply #34 on: March 16, 2011, 10:31:43 PM »
The throw sprite looks exactactly the same as the sprite posted there, and unfortunately Haggar will not get palette separation. There just isn't a point to it.

That's cool, I'm still lookin forward to the updated Haggs, as all the new stuff looks awesome. 

 >:-(-|
In regards to the color separation, are there any tutorials out there on how to do color separation on an existing character?  I can't code or sprite for anything, but I'd like to try my hand at that for a few characters.

Offline Uche_of_IMT

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Re: EoH Minor Sprite work
« Reply #35 on: March 16, 2011, 11:03:10 PM »
When do we see the updates in action?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline HyperVoiceActing

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Re: EoH Minor Sprite work
« Reply #36 on: March 16, 2011, 11:35:14 PM »
Green Goblin hasn't gotten much time yet but...

*Hyper pause time
*launcher ariel raves
*move canceling
*minor graphical work
*handbag
Sounds great. If I may throw in my two cents, I'd like to suggest that maybe some of his basics could be changed to look less like Spidey's and MAYBE remove the Gwen Stacy intro

Just my opinion

Offline Acey

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Re: EoH Minor Sprite work
« Reply #37 on: March 17, 2011, 10:28:43 AM »
Will Haggar has some of his MvC3 moves & ENG voices

Both Haggar and Arthur are maintaining their pre-mvc3 game style. I considered hard revamping them totally (which would be easy for Arthur since my version is much more complex than the MvC3 version code wise) but it's not worth it. Someday we'll get our hands on MvC3 sprites then we'll really get to work on MvC3 characters.

Sounds great. If I may throw in my two cents, I'd like to suggest that maybe some of his basics could be changed to look less like Spidey's and MAYBE remove the Gwen Stacy intro

Just my opinion

Some new basics, that makes a lot of sense, but he won't be losing the Gwen Stacy intro.

Offline HyperVoiceActing

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Re: EoH Minor Sprite work
« Reply #38 on: March 19, 2011, 09:40:13 PM »
Also I just noticed, maybe it's just my compe, but some of Green Goblin's voice clips sound muffled

Offline Slayer

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Re: EoH Minor Sprite work
« Reply #39 on: March 20, 2011, 01:01:45 AM »
Best looking Storm Ever! =D>

She looks incredible, best design I've ever seen for her, I have to say I've never liked capcom's version nor any other Storm edit, you are doing a fantastic job on her.
I want to make a little suggestion, is there any chance she could lose her shoulder pads?
Always thought they were awful. :P

Good luck on all your projects.
« Last Edit: March 20, 2011, 02:36:48 AM by Z.Fair »

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