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Author Topic: [Help] Codeing hadoken  (Read 2017 times)

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Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #25 on: September 14, 2007, 01:04:20 AM »
fallen one thanks for the help but you sent me one with my basic attacks un completed i have no idea where you got it from or whatever. But its not the shin lv 2 akuma i sent you earlier or maybe something didnt copy right ermac let me know if you didnt find the animations m8. Anyways ermac could you still help me? And dshiznetz_is_back i dont have a virus in my char you already had that virus. so dont blame me!

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #26 on: September 14, 2007, 01:09:05 AM »
fallen one thanks for the help but you sent me one with my basic attacks un completed i have no idea where you got it from or whatever. But its not the shin lv 2 akuma i sent you earlier or maybe something didnt copy right ermac let me know if you didnt find the animations m8. Anyways ermac could you still help me? And dshiznetz_is_back i dont have a virus in my char you already had that virus. so dont blame me!
no i didnt.. when i downloaded it it said corrupt data somthing.. and now i cant delete it from my pc
Thanks alot.

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #27 on: September 14, 2007, 01:16:21 AM »
hey ermac or if i sent you one of you guys with the one with the animations please let me know and send it back or else i gotta start over with the jumping attacks then send it back to you guys i guess i lost my data. :S

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #28 on: September 14, 2007, 01:18:04 AM »
dude u there is no virus or anything in my char so whatever is wrong with your pc thats not my problem maybe you should try shutting down all processes and programs that have to do with running the character then try.

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #29 on: September 14, 2007, 01:19:26 AM »
dude u there is no virus or anything in my char so whatever is wrong with your pc thats not my problem maybe you should try shutting down all processes and programs that have to do with running the character then try.
no no no.. you see i never played with your character to begin with.
its the file you put something in it.

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #30 on: September 14, 2007, 01:27:06 AM »
NO I DID NOT PUT ANYTHING IN IT MAN. SOMETHING WAS ALREADY ON YOUR COMPUTER!!!!!!! or i would be affected aswell.Anyways ermac let me know if i sent you the one with the projectile animations already in it if not then ill have to give you another one tomarrow as i gotta redo the jump commands. It lost my data somehow!!!!

EDIT: err actually the file i get from fallen one i accidently over wrote my own without thinking. :S The rar i sent you guys was the one from a while ago so i have to redo the animations and the damn hitsparks.
« Last Edit: September 14, 2007, 01:28:40 AM by xPreatorianx »

Offline TripleM

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Re: [Help] Codeing hadoken
« Reply #31 on: September 14, 2007, 02:36:06 AM »
if you stell need help  ;D I will fix your character  ;D and it did not have a virus on it dshiznetz_is_back  ;*)) I got the character and my computer is fin  ;D
« Last Edit: September 14, 2007, 02:40:17 AM by TripleM »

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Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #32 on: September 14, 2007, 03:19:34 PM »
well guys i have to redo the crouching close attacks and the jump attacks then ill upload the char in this thread with the correct animations and you guys can take a crack at it. For some reason it erased half my data! :S so yea gonna start working on it now!

Offline Error Macro

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Re: [Help] Codeing hadoken
« Reply #33 on: September 14, 2007, 08:33:14 PM »
Sent you my fix.

Offline shootYr.

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Re: [Help] Codeing hadoken
« Reply #34 on: September 15, 2007, 11:08:59 AM »
I would suggest using a helper instead of a pojectile. The Helper Code is what XCB Used for Tetsu's Hadoken. Its Not That Hard.

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #35 on: September 16, 2007, 08:10:17 PM »
well i redid some of my char and fixed some stuff that was wrong and i copied the stuff from the fix that ermac gave me and it still wont work so can someone help me? the animations and everything are already there i just need the codeing redone i guess. Besides i think ermac is ignoreing me :(. Here is the char if someone can help! http://www.sendspace.com/file/hwl3iw the animation for the char itself is 2001(i think) the projectile is 2002 and the remove animation is 2003

Offline nick09

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Re: [Help] Codeing hadoken
« Reply #36 on: September 16, 2007, 08:17:51 PM »
well i redid some of my char and fixed some stuff that was wrong and i copied the stuff from the fix that ermac gave me and it still wont work so can someone help me? the animations and everything are already there i just need the codeing redone i guess. Besides i think ermac is ignoreing me :(. Here is the char if someone can help! http://www.sendspace.com/file/hwl3iw the animation for the char itself is 2001(i think) the projectile is 2002 and the remove animation is 2003

the char is group 2000

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #37 on: September 16, 2007, 08:37:44 PM »
i looked it is 2000!!! Still cant get it to work!!!!!!! ~X( ~X( ~X( ~X( ~X(

Offline Fallen_Angel

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Re: [Help] Codeing hadoken
« Reply #38 on: September 16, 2007, 11:38:19 PM »
i looked it is 2000!!! Still cant get it to work!!!!!!! ~X( ~X( ~X( ~X( ~X(

xPreatorianx, I have checked you character, and you have missaligned sprites , I will send you a pm explaining you how to do it correctly

The code that you put earlier was a good code, I dont see any problem, I put it in the akuma and it works maybe the problema was in the cmd, these is the code

[StateDef 2000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 2000
poweradd = 20

[State 1001, 1]
type = Projectile
trigger1 = AnimElem = 6
projanim = 2002
projhitanim = 2003
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 10,100
velocity = 3
attr = S, SP
damage   = 200
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

and these goes in the cmd


[Command]
name = "QCF_x"
command = ~D, DF, F, x

[State -1, hadouken]
type = ChangeState
value = 2000
triggerall = command = "QCF_x"
triggerall = statetype = s
triggerall = statetype != a
trigger1 = ctrl


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