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Author Topic: Raiden's flying torpedo attack?  (Read 1024 times)

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Offline Mugendude26

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Raiden's flying torpedo attack?
« on: September 13, 2009, 08:52:25 PM »
I'm currently working on Raiden for my M.U.G.E.N. Superstars project and I was wondering if it's possible to code his flying torpedo attack? If it is, I would appreciate any help you can give me. Thanks!



Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #1 on: September 14, 2009, 12:00:40 AM »
I'm currently working on Raiden for my M.U.G.E.N. Superstars project and I was wondering if it's possible to code his flying torpedo attack? If it is, I would appreciate any help you can give me. Thanks!

Ive done it b4 what do you need help with?

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #2 on: September 14, 2009, 12:02:56 AM »
Well, I'm making a not so serious version of Raiden for my Mugen Superstars project and I want to code his flying torpedo move but sadly, I don't know how to code it.

Offline Buddah

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Re: Raiden's flying torpedo attack?
« Reply #3 on: September 14, 2009, 12:13:15 AM »
yeah just shoot dats crap its easy!
Dont Gamble With Your Life If Your Not Cheating

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #4 on: September 14, 2009, 12:14:54 AM »
Wait, what are you talking about? You are make no sense whatsoever. Are you just trying to spam this topic instead of helping me out?

Offline Buddah

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Re: Raiden's flying torpedo attack?
« Reply #5 on: September 14, 2009, 12:24:20 AM »
oh my bad i put da wrong thing
oh no but i could help you out wit it if u need help
do u want it in the air too or only on da ground??
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Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #6 on: September 14, 2009, 12:25:50 AM »
I basically need to code Raiden's flying torpedo attack which he can perform in mid-air or on the ground.

Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #7 on: September 14, 2009, 01:13:45 AM »
I basically need to code Raiden's flying torpedo attack which he can perform in mid-air or on the ground.

So do you have any coding experience? It's easy if you know what youre doing. If not you have a lot to catch up on. Have you created the animations yet?

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #8 on: September 14, 2009, 06:33:54 AM »
Yes, I do have coding experience and I also do have the animations for the torpedo attack already planned out.

Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #9 on: September 14, 2009, 09:05:27 AM »
Okay so if you are familiar with code what part are you having trouble with? Your question is very vague.

Offline Spidermew

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Re: Raiden's flying torpedo attack?
« Reply #10 on: September 14, 2009, 09:18:17 AM »
I use a simular move in Hero's Reborn cap on my site, he's got this flying kick move. You could use the code from that if you want.

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #11 on: September 14, 2009, 02:38:09 PM »
Cool, thanks! I greatly appreciate it! :)

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #12 on: September 14, 2009, 02:40:48 PM »
velset, + possets. and you can code his attack properly, that is if you have experience using those type of codes.

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #13 on: September 14, 2009, 02:41:48 PM »
That is the problem I'm having trouble with. Like what do you exactly have to do to make it work? I know how to code and stuff like that, but I don't know if I could code Raiden's flying torpedo.

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #14 on: September 14, 2009, 02:46:22 PM »
in the torpedo stateno, just add a velset code.

adjust the x y. for triggers, idk put something like animelem=, or time=

its up to you.

for possets use it when hes landing. Or just make a changestate so he change to his landing state.

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #15 on: September 14, 2009, 02:54:04 PM »
Do you got MSN or something so you could lead me through it?

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #16 on: September 14, 2009, 03:04:12 PM »
there no need...

make a velset code.. triggers.. BAM

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #17 on: September 14, 2009, 03:09:57 PM »
Is it possible for him to push the opponent to the screen's edge?

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #18 on: September 14, 2009, 03:19:11 PM »
yes

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #19 on: September 14, 2009, 03:20:25 PM »
Could you please tell me how I would code that?

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #20 on: September 14, 2009, 03:29:30 PM »
 ~X(

its all about triggers man, i say you go read the mugen docs, its free and it comes with every mugen out!

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #21 on: September 14, 2009, 03:33:12 PM »
Alright, well I got his torpedo to work. Now can you just tell me how to make it so Raiden will push the opponent to the screen's edge?

Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #22 on: September 14, 2009, 03:34:56 PM »
Well the docs are pretty confusing, but you have to play around with it to get it to work. To get it to charge into oponant it should look like this

[State ]
type = velset
trigger1 = !animelemtime(4)
x = 7

[State ]
type = width
trigger1 = animelemtime(4) >=0
edge = 30,0

Offline Mugendude26

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Re: Raiden's flying torpedo attack?
« Reply #23 on: September 14, 2009, 03:37:38 PM »
Thank you! Now that's the type of answer I wanted! I thank you for that!

Offline Ðshiznetz

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Re: Raiden's flying torpedo attack?
« Reply #24 on: September 14, 2009, 03:39:26 PM »
I really hope you learned how to code it instead of just copy+paste

Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #25 on: September 14, 2009, 03:43:58 PM »
Granted youll need to code the push off, and all that, but you have to take it one step at a time. Look at some of te Raidens already released to see how it's done. Then code your own version that suits how you want it to look.

Remember youll need to put a p2 state in the hitdef

p2stateno = ****


[Statedef ****]
type    = A
movetype= H
physics = N
velset = 0,0

[State camera]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 1,0

[State ****]
type = ChangeAnim2
trigger1 = !time
value = *****

[State ]
type = changestate
trigger1 = time = xx
value = *****

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