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Author Topic: Release Party: Punisher  (Read 14933 times)

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Offline tremainekr

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Re: Release Party: Punisher
« Reply #50 on: May 15, 2009, 07:27:45 PM »
YEESSSSSSSSSSSS :o =D> =D> =D> =D> =D>. WHOAAAAAAAAAAAAAAA

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Offline SolidZone 26

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Re: Release Party: Punisher
« Reply #51 on: May 15, 2009, 07:34:30 PM »
Awesome release, I've been waiting for him for so long. I gonna download him and try him now. Thanks for the release aPoCaLyPsE! I gonna have fun just like I did with Wolvenom. :w00t:

Offline Tyrant

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Re: Release Party: Punisher
« Reply #52 on: May 15, 2009, 08:12:44 PM »
Tried out Punisher and all I can say is he's a great character but it's still a beta. I experienced alot of sound issues and glitches unlike Wolvenom, but thanks for the release, I really appreciate your work. Hope for an awesome update soon.

Offline Worksa8

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Re: Release Party: Punisher
« Reply #53 on: May 15, 2009, 08:42:54 PM »
Yeah I found the only issue with this character is the sound.
They seem like they would work for some other MvC or MvsDc type characters...jsut doesn't fit the punisher.
His hit sounds should be...I don't know how to say it in words "Bruta" I guess. Like not a smash bros sound "Thwak", y'know?
And his Gun could have a hit sound like a bullet hitting it's target.

The character moves and sprites are fantastic though, I also like the intro =3

Offline juelz aka wolfi

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Re: Release Party: Punisher
« Reply #54 on: May 15, 2009, 08:47:49 PM »
you da man
many thanks for the character  :thumbsup:
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Offline iDramaboy

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Re: Release Party: Punisher
« Reply #55 on: May 15, 2009, 09:07:00 PM »
man you did a real good job on him....two thumbs up...I like it

Offline Dzayan, The Warrior

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Re: Release Party: Punisher
« Reply #56 on: May 15, 2009, 09:08:12 PM »
Finally I LOVE HIM
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Offline FerchogtX

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Re: Release Party: Punisher
« Reply #57 on: May 15, 2009, 09:15:12 PM »
Wow... long time no seing this forum... and now I get a surprise!!!!

Congrats Apoc, Pusher plays well for me, some lil' issues, but that's all. Maybe some stuff can be changed to be more different from Cable...

Great release!

See ya!!!  ;D
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Offline DrHellSpawn

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Re: Release Party: Punisher
« Reply #58 on: May 15, 2009, 09:34:16 PM »
to be honest i didnt like him in EOH.. he had only a few moves with weapons, and i didnt like the symbiote punisher mod.. he was more like a symbiote than a man with a lots of guns, grenades and knives.. i like symbiotes, wolvenom is one of my favorites, but i say punisher should use weapons! its not symbiote punisher, its normal punisher! maybe a separated symbiote punisher would be cool, or you could include a symbiote mod if we change palette, like alucards batman (i think that would be the best).. or a symbiote hyper in a normal punisher, but not more!  >:P
and you just did it! you gave him a lot of weapons, and converted that symbiote mod into a hyper.. it has a much better taste now!   =D> this is exactly how punisher would fight! the fatalities are awesome, the gameplay is great! i have to say i f**kin love this char! you guys made a great job, congrats, and thanks for this surprise!
btw its still not clear.. is wucash working on an other version of your punisher for the scruffydragons?
before i forget, you should balance his weapons more, for example his shotgun is too weak even if you stand next to the enemy, but some of the other weapons are a little overpowered.. you could give him some delay time, cuz his projectiles can be spammed way too easily.. just little things, but they will make him more perfect!
thanks again, i like it a lot!   ^:)^

Offline zombiejerky

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Re: Release Party: Punisher
« Reply #59 on: May 15, 2009, 09:37:31 PM »
holy ghost ,holy jesus ,holy c*** thank you XD  ^:)^

Offline dsw

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Re: Release Party: Punisher
« Reply #60 on: May 15, 2009, 09:39:00 PM »
TY  ^^(PM)^
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Offline as_Striker

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Re: Release Party: Punisher
« Reply #61 on: May 15, 2009, 09:49:18 PM »
wow wow....finally!! i think i've been waiting years for this lol  thank you very much apoc.  :w00t:

Offline Rygelseid

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Re: Release Party: Punisher
« Reply #62 on: May 15, 2009, 09:56:53 PM »
thanks apoc
for this awesome char
he has well balanced gameplay
and some damn awesome combos
awesome job dude  :) :thumbsup:

Offline Tiger-Boy

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Re: Release Party: Punisher
« Reply #63 on: May 15, 2009, 10:28:07 PM »
It's now time for...

THE TIGER-REVIEW!!

 =D>

aPoCaLyPsE;

You have outdone yourself! An unique addition to any Marvel Mugen! It has a lot of moves, weapons, FATALITIES!!! I'm gonna keep him in my chars!

Still, its my duty to also point out the not-so-cool facts:

Stands - I notice the Punisher has several stances, yet none are very credible. Most can be noticed to be simple alterations, and other seem irregular (Inflating spectorals do not qualify as breathing  ;*)) ) I remember seeing your char with a Cable pose a long time ago in a vid, that could work out. Still, if your intention it's to make an original stance, then my advice would be to make one that involve regular complete body movements. You can use as reference Cable, Cyclops, AKA any Capcom-Marvel char. With your talent and a little patience, I'm sure you can come up with a stand worthy of a CAPCOM character.

By the way, Nick Fury stance in the intro, same problem: Inflating spectorals and moving abdominals, ... unless he is a symbiote...

Sound - The fireshots are not that strong. A few clear and loud sound FX would do some good.

AI - It has a good AI, but it can do better. Remember, "Punisher Kills the Marvel Universe" book shows us that HE CAN KICK @$$!!

Overall it's an unique character, with a whole lot of potential. Can we see Nick Fury in the near future? We'll see!

Hope my review has helped in some way. Can't wait for the update. Keep up the good work!!
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Offline weredog

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Re: Release Party: Punisher
« Reply #64 on: May 15, 2009, 10:28:21 PM »
I love the character ....just can't figure how in the hell to download the stage music...

Offline KudosForce

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Re: Release Party: Punisher
« Reply #65 on: May 15, 2009, 10:32:41 PM »
I love the character ....just can't figure how in the hell to download the stage music...

The first post of this topic tells you how to do it.
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Offline Jedah12

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Re: Release Party: Punisher
« Reply #66 on: May 15, 2009, 11:00:55 PM »
Finally Punisher released, thanxs Apoc  =D>
I enjoy a lot playing with him, but I have a problem to perform the Knive Hyper and the Missile Strike Hyper, I don't know if I only the one with the problem. Otherwise, great job, and thanxs again Apoc, very nice job.

I found this:

A little problem with the Pallete I think


Offline Ref Cortez

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Re: Release Party: Punisher
« Reply #67 on: May 15, 2009, 11:04:45 PM »
ok, i lied after playing with him all day, he's hands down the greatest char ever. :thumbsup: thanks for this one.  ^^(PM)^ can't wait for captain america. (that's my team)
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Offline MGMURROW

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Re: Release Party: Punisher
« Reply #68 on: May 15, 2009, 11:25:53 PM »
posted on the infantry but dont know when you will check so ill post here also

-the only basic i found that connects with his crouching heavy kick is the standing light punch and standing light kick

-his ground.back = 20
      ground.front = 20
need adjusting, he can basically stand over skinny characters(pots shin gouki)

-the hitsparks on the rapid fire specials are misplaced

-the call missle hyper only works for me when i use the D,DF,F,x+z command

-the Symbiote hyper only works for me when i use the D,DF,F,a+b command

-the knife hyper only works if i combo into it(dont know if this was intended)

-the "bullets" of the rapid fire special(hard punch) dont match the same angle as the gun fx angels

-there is no sound for land mine, gernade throw or the grab move(punches)

-in the bazooka hyper halfway through he doesnt have any clsn2

-he has too many clns2 boxes

-the land mine, if you jump over it and walk backwards into it you can block it(dont know if this was intended) just seems weird because you cannot destroy it with any projectiles because it doesnt have any clns2. also if you jump over it and walk forward into it you will be blown forward instead of backwards

-the rapid fire specials/gernade can be done in the air when chained to the launcher s.jump, he will get stuck in the air.

-alot of his specials are states like 81,82,83,84 etc not the normal 1000-1999 (didnt check the hypers states)

-the rapid fire moves will not hit p2 if they are right next to punisher(tested on pots shin gouki)

-his heavy punch rapid fire move sends a clns1 before he pulls his gun out

-his medium and heavy kick rapid fire moves have the clns1 higher than the gun is

-his D,DF,F light punch 3 hit combo will not hit on the 2nd hit sometimes(against pots shin gouki), maybe use posadds because the feet are not correct, this will make him move forward abit. also he does not turn back around at the end, the end he has his back toward you then the next sprite he is facing you.

-the moves where he pulls out the gun and shoots them diag and up the clns1 are not placed with the bullets should go

-his launcher is a crouch state but the animation is standing, maybe make it a close standing move(sf3) or a standing move

-there are no command triggers from keeping the AI from doing moves(will cause problems later)

-you have a standing/crouching guard push but dont have an air one

-you have a standing move(dashingupper) that connects to your juper jump

-you have your AI as Var(59) = 1 but in your moves you have this trigger: triggerall = Var(59) != 2

-in the cmd file you have two 88 states with different triggers

;M4
[State -1, M4]
type = ChangeState
value = 88
triggerall = !(var(51))
triggerall = command = "M4"
trigger1 = (statetype = s) && ctrl
trigger2 = stateno = 610
trigger2 = movecontact

;M4
[State -1, AK]
type = ChangeState
value = 88
triggerall = command = "M4"
trigger1 = (statetype = s) && ctrl

test more later and if you would like help with anything let me know

MGMURROW
« Last Edit: May 15, 2009, 11:34:06 PM by MGMURROW »

Offline aPoCaLyPsE

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Re: Release Party: Punisher
« Reply #69 on: May 16, 2009, 12:49:16 AM »
 =D> Extensive. Thanks for the feedback MGMuRROW, this is going to be the start of my hit list. Again it's a lot of little things but the potential is there.

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Offline show552

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Re: Release Party: Punisher
« Reply #70 on: May 16, 2009, 12:58:29 AM »
this is awesome thnx for it :w00t:
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Offline moonmaster1

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Re: Release Party: Punisher
« Reply #71 on: May 16, 2009, 12:59:04 AM »
I find it somewhat hard to pull off pun's specials (mines, ak-47, etc..) i find myself mashing the down forward motion till I get it, was that intentional?

I would like to get the mines laid down easier as I can air combo into those.
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Offline J.C.McMinis

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Re: Release Party: Punisher
« Reply #72 on: May 16, 2009, 02:14:56 AM »
aPoC...Punisher is awesome. Thanks for all your hard work.  ::salute::  ^:)^  :thumbsup:  :)  :w00t:


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Re: Release Party: Punisher
« Reply #73 on: May 16, 2009, 02:33:44 AM »
I find it somewhat hard to pull off pun's specials (mines, ak-47, etc..) i find myself mashing the down forward motion till I get it, was that intentional?

I would like to get the mines laid down easier as I can air combo into those.
I know what you mean. It's kind of tough for me to pull off his hypers and his specials like the knife uppercut for some reason. The only hyper that works flawlessly for me is the D, DB, B, x+y (rocket launcher) one. All the others I have to keep mashing the commands until he does them. I have the same problem with the EOH Blanka also. It's weird.
« Last Edit: May 16, 2009, 05:00:11 AM by shulbocka »


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Offline daredeviant

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Re: Release Party: Punisher
« Reply #74 on: May 16, 2009, 02:53:44 AM »
It's really a great character, thank you very much!

I only have a few critics :
- the stance makes him a tad too small. Maybe he should stand taller.
- His shotgun attack doesn't work at long range (p2 on the other side of the screen)
- the default palette is the red/black while I think it should be the black/white
- his vs small portrait is all dark (I know someone already posted a fix in the thread)

Those remarks are only for small improvements as I said, it's a great char that was definitely missing in Superheroes Mugen.


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